gecko-dev/widget/windows/nsdefs.h

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C

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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* The Original Code is mozilla.org code.
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* The Initial Developer of the Original Code is
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#ifndef NSDEFS_H
#define NSDEFS_H
#include <windows.h>
#ifdef _DEBUG
#define BREAK_TO_DEBUGGER DebugBreak()
#else
#define BREAK_TO_DEBUGGER
#endif
#ifdef _DEBUG
#define VERIFY(exp) if (!(exp)) { GetLastError(); BREAK_TO_DEBUGGER; }
#else // !_DEBUG
#define VERIFY(exp) (exp)
#endif // !_DEBUG
// NSPR Win32 modules:
// nsWindow, nsSound, and nsClipboard
//
// Logging can be changed at runtime without recompiling in the General
// property page of Visual Studio under the "Environment" property.
//
// Two variables are of importance to be set:
// NSPR_LOG_MODULES and NSPR_LOG_FILE
//
// NSPR_LOG_MODULES:
// NSPR_LOG_MODULES=all:5 (To log everything completely)
// NSPR_LOG_MODULES=nsWindow:5,nsSound:5,nsClipboard:5
// (To log windows widget stuff)
// NSPR_LOG_MODULES= (To turn off logging)
//
// NSPR_LOG_FILE:
// NSPR_LOG_FILE=C:\nsprlog.txt (To a file on disk)
// NSPR_LOG_FILE=WinDebug (To the debug window)
// NSPR_LOG_FILE= (To stdout/stderr)
#endif // NSDEFS_H