зеркало из https://github.com/mozilla/gecko-dev.git
143 строки
4.5 KiB
C++
143 строки
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_PUPPET_H
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#define GFX_VR_PUPPET_H
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#include "nsTArray.h"
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#include "mozilla/RefPtr.h"
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#include "gfxVR.h"
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namespace mozilla {
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namespace gfx {
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namespace impl {
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class VRDisplayPuppet : public VRDisplayHost
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{
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public:
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void SetDisplayInfo(const VRDisplayInfo& aDisplayInfo);
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virtual void NotifyVSync() override;
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void SetSensorState(const VRHMDSensorState& aSensorState);
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void ZeroSensor() override;
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protected:
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virtual VRHMDSensorState GetSensorState() override;
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virtual void StartPresentation() override;
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virtual void StopPresentation() override;
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#if defined(XP_WIN)
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virtual bool SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#else
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virtual bool SubmitFrame(mozilla::layers::TextureSourceOGL* aSource,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect);
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#endif // XP_WIN
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public:
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explicit VRDisplayPuppet();
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protected:
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virtual ~VRDisplayPuppet();
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void Destroy();
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bool mIsPresenting;
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private:
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#if defined(XP_WIN)
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bool UpdateConstantBuffers();
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RefPtr<ID3D11Device> mDevice;
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RefPtr<ID3D11DeviceContext> mContext;
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ID3D11VertexShader* mQuadVS;
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ID3D11PixelShader* mQuadPS;
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RefPtr<ID3D11SamplerState> mLinearSamplerState;
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layers::VertexShaderConstants mVSConstants;
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layers::PixelShaderConstants mPSConstants;
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RefPtr<ID3D11Buffer> mVSConstantBuffer;
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RefPtr<ID3D11Buffer> mPSConstantBuffer;
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RefPtr<ID3D11Buffer> mVertexBuffer;
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RefPtr<ID3D11InputLayout> mInputLayout;
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#endif
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VRHMDSensorState mSensorState;
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};
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class VRControllerPuppet : public VRControllerHost
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{
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public:
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explicit VRControllerPuppet(dom::GamepadHand aHand, uint32_t aDisplayID);
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void SetButtonPressState(uint32_t aButton, bool aPressed);
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uint64_t GetButtonPressState();
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void SetButtonTouchState(uint32_t aButton, bool aTouched);
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uint64_t GetButtonTouchState();
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void SetAxisMoveState(uint32_t aAxis, double aValue);
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double GetAxisMoveState(uint32_t aAxis);
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void SetPoseMoveState(const dom::GamepadPoseState& aPose);
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const dom::GamepadPoseState& GetPoseMoveState();
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float GetAxisMove(uint32_t aAxis);
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void SetAxisMove(uint32_t aAxis, float aValue);
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protected:
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virtual ~VRControllerPuppet();
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private:
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uint64_t mButtonPressState;
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uint64_t mButtonTouchState;
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float mAxisMoveState[3];
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float mAxisMove[3];
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dom::GamepadPoseState mPoseState;
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};
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} // namespace impl
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class VRSystemManagerPuppet : public VRSystemManager
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{
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public:
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static already_AddRefed<VRSystemManagerPuppet> Create();
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virtual void Destroy() override;
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virtual void Shutdown() override;
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virtual bool GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
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virtual bool GetIsPresenting() override;
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virtual void HandleInput() override;
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virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
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aControllerResult) override;
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virtual void ScanForControllers() override;
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virtual void RemoveControllers() override;
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virtual void VibrateHaptic(uint32_t aControllerIdx,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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uint32_t aPromiseID) override;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
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protected:
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VRSystemManagerPuppet();
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private:
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void HandleButtonPress(uint32_t aControllerIdx,
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uint32_t aButton,
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uint64_t aButtonMask,
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uint64_t aButtonPressed,
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uint64_t aButtonTouched);
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void HandleAxisMove(uint32_t aControllerIndex, uint32_t aAxis,
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float aValue);
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void HandlePoseTracking(uint32_t aControllerIndex,
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const dom::GamepadPoseState& aPose,
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VRControllerHost* aController);
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// there can only be one
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RefPtr<impl::VRDisplayPuppet> mPuppetHMD;
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nsTArray<RefPtr<impl::VRControllerPuppet>> mPuppetController;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_PUPPET_H*/ |