зеркало из https://github.com/mozilla/gecko-dev.git
284 строки
8.7 KiB
C++
284 строки
8.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ServoTypes_h
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#define mozilla_ServoTypes_h
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#include "mozilla/TypedEnumBits.h"
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#define STYLE_STRUCT(name_, checkdata_cb_) struct nsStyle##name_;
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#include "nsStyleStructList.h"
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#undef STYLE_STRUCT
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/*
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* Type definitions used to interact with Servo. This gets included by nsINode,
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* so don't add significant include dependencies to this file.
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*/
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class nsWindowSizes;
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struct ServoNodeData;
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namespace mozilla {
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class SizeOfState;
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/*
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* Replaced types. These get mapped to associated Servo types in bindgen.
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*/
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template<typename T>
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struct ServoUnsafeCell {
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T value;
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// Ensure that primitive types (i.e. pointers) get zero-initialized.
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ServoUnsafeCell() : value() {};
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};
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template<typename T>
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struct ServoCell {
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ServoUnsafeCell<T> value;
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T Get() const { return value.value; }
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void Set(T arg) { value.value = arg; }
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ServoCell() : value() {};
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};
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// Indicates whether the Servo style system should expect the style on an element
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// to have already been resolved (i.e. via a parallel traversal), or whether it
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// may be lazily computed.
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enum class LazyComputeBehavior {
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Allow,
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Assert,
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};
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// Various flags for the servo traversal.
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enum class ServoTraversalFlags : uint32_t {
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Empty = 0,
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// Perform animation processing but not regular styling.
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AnimationOnly = 1 << 0,
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// Traverses as normal mode but tries to update all CSS animations.
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ForCSSRuleChanges = 1 << 1,
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// Styles unstyled elements, but does not handle invalidations on
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// already-styled elements.
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UnstyledOnly = 1 << 2,
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// A forgetful traversal ignores the previous state of the frame tree, and
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// thus does not compute damage or maintain other state describing the styles
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// pre-traversal. A forgetful traversal is usually the right thing if you
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// aren't going to do a post-traversal.
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Forgetful = 1 << 3,
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// Clears all the dirty bits (dirty descendants, animation-only dirty-descendants,
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// needs frame, descendants need frames) on the elements traversed.
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// in the subtree.
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ClearDirtyBits = 1 << 5,
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// Clears only the animation-only dirty descendants bit in the subtree.
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ClearAnimationOnlyDirtyDescendants = 1 << 6,
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// Allows the traversal to run in parallel if there are sufficient cores on
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// the machine.
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ParallelTraversal = 1 << 7,
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// Flush throttled animations. By default, we only update throttled animations
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// when we have other non-throttled work to do. With this flag, we
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// unconditionally tick and process them.
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FlushThrottledAnimations = 1 << 8,
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(ServoTraversalFlags)
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// Indicates which rules should be included when performing selecting matching
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// on an element. DefaultOnly is used to exclude all rules except for those
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// that come from UA style sheets, and is used to implemented
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// getDefaultComputedStyle.
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enum class StyleRuleInclusion {
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All,
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DefaultOnly,
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};
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// Represents which tasks are performed in a SequentialTask of UpdateAnimations.
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enum class UpdateAnimationsTasks : uint8_t {
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CSSAnimations = 1 << 0,
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CSSTransitions = 1 << 1,
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EffectProperties = 1 << 2,
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CascadeResults = 1 << 3,
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(UpdateAnimationsTasks)
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// The mode to use when parsing values.
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enum class ParsingMode : uint8_t {
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// In CSS, lengths must have units, except for zero values, where the unit can
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// be omitted.
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// https://www.w3.org/TR/css3-values/#lengths
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Default = 0,
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// In SVG, a coordinate or length value without a unit identifier (e.g., "25")
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// is assumed to be in user units (px).
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// https://www.w3.org/TR/SVG/coords.html#Units
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AllowUnitlessLength = 1 << 0,
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// In SVG, out-of-range values are not treated as an error in parsing.
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// https://www.w3.org/TR/SVG/implnote.html#RangeClamping
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AllowAllNumericValues = 1 << 1,
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(ParsingMode)
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// The kind of style we're generating when requesting Servo to give us an
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// inherited style.
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enum class InheritTarget {
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// We're requesting a text style.
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Text,
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// We're requesting a first-letter continuation frame style.
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FirstLetterContinuation,
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// We're requesting a style for a placeholder frame.
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PlaceholderFrame,
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};
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struct ServoWritingMode {
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uint8_t mBits;
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};
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// Don't attempt to read from this
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// (see comment on ServoFontComputationData
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enum ServoKeywordSize {
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Empty, // when the Option is None
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XXSmall,
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XSmall,
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Small,
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Medium,
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Large,
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XLarge,
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XXLarge,
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XXXLarge,
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};
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// Don't attempt to read from this. We can't
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// always guarantee that the interior representation
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// of this is correct (the mKeyword field may have a different padding),
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// but the entire struct should
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// have the same size and alignment as the Rust version.
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// Ensure layout tests get run if touching either side.
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struct ServoFontComputationData {
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ServoKeywordSize mKeyword;
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float/*32_t*/ mRatio;
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static_assert(sizeof(float) == 4, "float should be 32 bit");
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};
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struct ServoCustomPropertiesMap {
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uintptr_t mPtr;
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};
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struct ServoRuleNode {
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uintptr_t mPtr;
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};
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class ServoStyleContext;
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struct ServoVisitedStyle {
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// This is actually a strong reference
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// but ServoComputedData's destructor is
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// managed by the Rust code so we just use a
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// regular pointer
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ServoStyleContext* mPtr;
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};
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template <typename T>
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struct ServoRawOffsetArc {
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// Again, a strong reference, but
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// managed by the Rust code
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T* mPtr;
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};
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struct ServoComputedValueFlags {
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uint8_t mFlags;
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};
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#define STYLE_STRUCT(name_, checkdata_cb_) struct Gecko##name_;
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#define STYLE_STRUCT_LIST_IGNORE_VARIABLES
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#include "nsStyleStructList.h"
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#undef STYLE_STRUCT
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#undef STYLE_STRUCT_LIST_IGNORE_VARIABLES
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class ServoStyleSetSizes
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{
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public:
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size_t mStylistRuleTree;
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size_t mOther;
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ServoStyleSetSizes()
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: mStylistRuleTree(0)
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, mOther(0)
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{}
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};
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} // namespace mozilla
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class ServoComputedData;
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struct ServoComputedDataForgotten
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{
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// Make sure you manually mem::forget the backing ServoComputedData
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// after calling this
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explicit ServoComputedDataForgotten(const ServoComputedData* aValue) : mPtr(aValue) {}
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const ServoComputedData* mPtr;
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};
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/**
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* We want C++ to be able to read the style struct fields of ComputedValues
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* so we define this type on the C++ side and use the bindgenned version
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* on the Rust side.
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*/
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class ServoComputedData
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{
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friend class mozilla::ServoStyleContext;
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public:
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// Constructs via memcpy. Will not move out of aValue.
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explicit ServoComputedData(const ServoComputedDataForgotten aValue);
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#define STYLE_STRUCT(name_, checkdata_cb_) \
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mozilla::ServoRawOffsetArc<mozilla::Gecko##name_> name_; \
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inline const nsStyle##name_* GetStyle##name_() const;
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#define STYLE_STRUCT_LIST_IGNORE_VARIABLES
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#include "nsStyleStructList.h"
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#undef STYLE_STRUCT
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#undef STYLE_STRUCT_LIST_IGNORE_VARIABLES
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const nsStyleVariables* GetStyleVariables() const;
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void AddSizeOfExcludingThis(nsWindowSizes& aSizes) const;
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private:
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mozilla::ServoCustomPropertiesMap custom_properties;
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mozilla::ServoWritingMode writing_mode;
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mozilla::ServoComputedValueFlags flags;
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/// The rule node representing the ordered list of rules matched for this
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/// node. Can be None for default values and text nodes. This is
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/// essentially an optimization to avoid referencing the root rule node.
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mozilla::ServoRuleNode rules;
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/// The element's computed values if visited, only computed if there's a
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/// relevant link for this element. A element's "relevant link" is the
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/// element being matched if it is a link or the nearest ancestor link.
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mozilla::ServoVisitedStyle visited_style;
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// this is the last member because most of the other members
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// are pointer sized. This makes it easier to deal with the
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// alignment of the fields when replacing things via bindgen
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//
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// This is opaque, please don't read from it from C++
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// (see comment on ServoFontComputationData)
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mozilla::ServoFontComputationData font_computation_data;
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// C++ just sees this struct as a bucket of bits, and will
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// do the wrong thing if we let it use the default copy ctor/assignment
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// operator. Remove them so that there is no footgun.
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//
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// We remove the move ctor/assignment operator as well, because
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// moves in C++ don't prevent destructors from being called,
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// which will lead to double frees.
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ServoComputedData& operator=(const ServoComputedData&) = delete;
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ServoComputedData(const ServoComputedData&) = delete;
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ServoComputedData&& operator=(const ServoComputedData&&) = delete;
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ServoComputedData(const ServoComputedData&&) = delete;
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};
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#endif // mozilla_ServoTypes_h
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