gecko-dev/ipc/glue/SendStreamChild.cpp

429 строки
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/ipc/SendStream.h"
#include "mozilla/unused.h"
#include "mozilla/dom/PContentChild.h"
#include "mozilla/dom/WorkerPrivate.h"
#include "mozilla/dom/workers/bindings/WorkerFeature.h"
#include "mozilla/ipc/PBackgroundChild.h"
#include "nsIAsyncInputStream.h"
#include "nsICancelableRunnable.h"
#include "nsIRunnable.h"
#include "nsIThread.h"
#include "nsStreamUtils.h"
namespace mozilla {
namespace ipc {
using mozilla::dom::PContentChild;
using mozilla::dom::workers::GetCurrentThreadWorkerPrivate;
using mozilla::dom::workers::Status;
using mozilla::dom::workers::WorkerFeature;
using mozilla::dom::workers::WorkerPrivate;
namespace {
class SendStreamChildImpl final : public SendStreamChild
, public WorkerFeature
{
public:
explicit SendStreamChildImpl(nsIAsyncInputStream* aStream);
~SendStreamChildImpl();
void Start() override;
void StartDestroy() override;
bool
AddAsWorkerFeature(dom::workers::WorkerPrivate* aWorkerPrivate);
private:
class Callback;
// PSendStreamChild methods
virtual void
ActorDestroy(ActorDestroyReason aReason) override;
virtual bool
RecvRequestClose(const nsresult& aRv) override;
// WorkerFeature methods
virtual bool
Notify(Status aStatus) override;
void DoRead();
void Wait();
void OnStreamReady(Callback* aCallback);
void OnEnd(nsresult aRv);
nsCOMPtr<nsIAsyncInputStream> mStream;
RefPtr<Callback> mCallback;
WorkerPrivate* mWorkerPrivate;
bool mClosed;
NS_DECL_OWNINGTHREAD
};
class SendStreamChildImpl::Callback final : public nsIInputStreamCallback
, public nsIRunnable
, public nsICancelableRunnable
{
public:
explicit Callback(SendStreamChildImpl* aActor)
: mActor(aActor)
, mOwningThread(NS_GetCurrentThread())
{
MOZ_ASSERT(mActor);
}
NS_IMETHOD
OnInputStreamReady(nsIAsyncInputStream* aStream) override
{
// any thread
if (mOwningThread == NS_GetCurrentThread()) {
return Run();
}
// If this fails, then it means the owning thread is a Worker that has
// been shutdown. Its ok to lose the event in this case because the
// SendStreamChild listens for this event through the Feature.
nsresult rv = mOwningThread->Dispatch(this, nsIThread::DISPATCH_NORMAL);
if (NS_FAILED(rv)) {
NS_WARNING("Failed to dispatch stream readable event to owning thread");
}
return NS_OK;
}
NS_IMETHOD
Run() override
{
MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
if (mActor) {
mActor->OnStreamReady(this);
}
return NS_OK;
}
nsresult
Cancel() override
{
// Cancel() gets called when the Worker thread is being shutdown. We have
// nothing to do here because SendStreamChild handles this case via
// the Feature.
return NS_OK;
}
void
ClearActor()
{
MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
MOZ_ASSERT(mActor);
mActor = nullptr;
}
private:
~Callback()
{
// called on any thread
// ClearActor() should be called before the Callback is destroyed
MOZ_ASSERT(!mActor);
}
SendStreamChildImpl* mActor;
nsCOMPtr<nsIThread> mOwningThread;
NS_DECL_THREADSAFE_ISUPPORTS
};
NS_IMPL_ISUPPORTS(SendStreamChildImpl::Callback, nsIInputStreamCallback,
nsIRunnable,
nsICancelableRunnable);
SendStreamChildImpl::SendStreamChildImpl(nsIAsyncInputStream* aStream)
: mStream(aStream)
, mWorkerPrivate(nullptr)
, mClosed(false)
{
MOZ_ASSERT(mStream);
}
SendStreamChildImpl::~SendStreamChildImpl()
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT(mClosed);
MOZ_ASSERT(!mCallback);
MOZ_ASSERT(!mWorkerPrivate);
}
void
SendStreamChildImpl::Start()
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerPrivate);
DoRead();
}
void
SendStreamChildImpl::StartDestroy()
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
OnEnd(NS_ERROR_ABORT);
}
bool
SendStreamChildImpl::AddAsWorkerFeature(WorkerPrivate* aWorkerPrivate)
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT(aWorkerPrivate);
bool result = aWorkerPrivate->AddFeature(this);
if (result) {
mWorkerPrivate = aWorkerPrivate;
}
return result;
}
void
SendStreamChildImpl::ActorDestroy(ActorDestroyReason aReason)
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
// If the parent side runs into a problem it will ask the child to
// close the connection via RequestClose(). Therefore OnEnd() should
// always run before the actor is destroyed.
MOZ_ASSERT(mClosed);
if (mCallback) {
mCallback->ClearActor();
mCallback = nullptr;
}
if (mWorkerPrivate) {
mWorkerPrivate->RemoveFeature(this);
mWorkerPrivate = nullptr;
}
}
bool
SendStreamChildImpl::RecvRequestClose(const nsresult& aRv)
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
OnEnd(aRv);
return true;
}
bool
SendStreamChildImpl::Notify(Status aStatus)
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
// Keep the worker thread alive until the stream is finished.
return true;
}
void
SendStreamChildImpl::DoRead()
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT(!mClosed);
MOZ_ASSERT(!mCallback);
// The input stream (likely a pipe) probably uses a segment size of
// 4kb. If there is data already buffered it would be nice to aggregate
// multiple segments into a single IPC call. Conversely, don't send too
// too large of a buffer in a single call to avoid spiking memory.
static const uint64_t kMaxBytesPerMessage = 32 * 1024;
static_assert(kMaxBytesPerMessage <= static_cast<uint64_t>(UINT32_MAX),
"kMaxBytesPerMessage must cleanly cast to uint32_t");
while (true) {
// It should not be possible to transition to closed state without
// this loop terminating via a return.
MOZ_ASSERT(!mClosed);
// Use non-auto here as we're unlikely to hit stack storage with the
// sizes we are sending. Also, it would be nice to avoid another copy
// to the IPC layer which we avoid if we use COW strings. Unfortunately
// IPC does not seem to support passing dependent storage types.
nsCString buffer;
uint64_t available = 0;
nsresult rv = mStream->Available(&available);
if (NS_FAILED(rv)) {
OnEnd(rv);
return;
}
if (available == 0) {
Wait();
return;
}
uint32_t expectedBytes =
static_cast<uint32_t>(std::min(available, kMaxBytesPerMessage));
buffer.SetLength(expectedBytes);
uint32_t bytesRead = 0;
rv = mStream->Read(buffer.BeginWriting(), buffer.Length(), &bytesRead);
MOZ_ASSERT_IF(NS_FAILED(rv), bytesRead == 0);
buffer.SetLength(bytesRead);
// If we read any data from the stream, send it across.
if (!buffer.IsEmpty()) {
Unused << SendBuffer(buffer);
}
if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
Wait();
return;
}
// Any other error or zero-byte read indicates end-of-stream
if (NS_FAILED(rv) || buffer.IsEmpty()) {
OnEnd(rv);
return;
}
}
}
void
SendStreamChildImpl::Wait()
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT(!mClosed);
MOZ_ASSERT(!mCallback);
// Set mCallback immediately instead of waiting for success. Its possible
// AsyncWait() will callback synchronously.
mCallback = new Callback(this);
nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr);
if (NS_FAILED(rv)) {
OnEnd(rv);
return;
}
}
void
SendStreamChildImpl::OnStreamReady(Callback* aCallback)
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT(mCallback);
MOZ_ASSERT(aCallback == mCallback);
mCallback->ClearActor();
mCallback = nullptr;
DoRead();
}
void
SendStreamChildImpl::OnEnd(nsresult aRv)
{
NS_ASSERT_OWNINGTHREAD(SendStreamChild);
MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK);
if (mClosed) {
return;
}
mClosed = true;
mStream->CloseWithStatus(aRv);
if (aRv == NS_BASE_STREAM_CLOSED) {
aRv = NS_OK;
}
// This will trigger an ActorDestroy() from the parent side
Unused << SendClose(aRv);
}
bool
IsBlocking(nsIAsyncInputStream* aInputStream)
{
bool nonBlocking = false;
MOZ_ALWAYS_TRUE(NS_SUCCEEDED(aInputStream->IsNonBlocking(&nonBlocking)));
return !nonBlocking;
}
} // anonymous namespace
// static
SendStreamChild*
SendStreamChild::Create(nsIAsyncInputStream* aInputStream,
PContentChild* aManager)
{
MOZ_ASSERT(aInputStream);
MOZ_ASSERT(aManager);
// PContent can only be used on the main thread
MOZ_ASSERT(NS_IsMainThread());
// SendStreamChild reads in the current thread, so it is only supported
// on non-blocking, async channels
if (NS_WARN_IF(IsBlocking(aInputStream))) {
return nullptr;
}
SendStreamChild* actor = new SendStreamChildImpl(aInputStream);
aManager->SendPSendStreamConstructor(actor);
return actor;
}
// static
SendStreamChild*
SendStreamChild::Create(nsIAsyncInputStream* aInputStream,
PBackgroundChild* aManager)
{
MOZ_ASSERT(aInputStream);
MOZ_ASSERT(aManager);
// PBackground can be used on any thread, but we only support SendStream on
// main thread and Worker threads right now. This is due to the requirement
// that the thread be guaranteed to live long enough to receive messages
// sent from parent to child. We can enforce this guarantee with a feature
// on worker threads, but not other threads.
WorkerPrivate* workerPrivate = nullptr;
if (!NS_IsMainThread()) {
workerPrivate = GetCurrentThreadWorkerPrivate();
MOZ_ASSERT(workerPrivate);
}
// SendStreamChild reads in the current thread, so it is only supported
// on non-blocking, async channels
if (NS_WARN_IF(IsBlocking(aInputStream))) {
return nullptr;
}
SendStreamChildImpl* actor = new SendStreamChildImpl(aInputStream);
if (workerPrivate && !actor->AddAsWorkerFeature(workerPrivate)) {
delete actor;
return nullptr;
}
aManager->SendPSendStreamConstructor(actor);
return actor;
}
SendStreamChild::~SendStreamChild()
{
}
void
DeallocPSendStreamChild(PSendStreamChild* aActor)
{
delete aActor;
}
} // namespace ipc
} // namespace mozilla