зеркало из https://github.com/mozilla/gecko-dev.git
429 строки
10 KiB
C++
429 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/ipc/SendStream.h"
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#include "mozilla/unused.h"
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#include "mozilla/dom/PContentChild.h"
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#include "mozilla/dom/WorkerPrivate.h"
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#include "mozilla/dom/workers/bindings/WorkerFeature.h"
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#include "mozilla/ipc/PBackgroundChild.h"
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#include "nsIAsyncInputStream.h"
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#include "nsICancelableRunnable.h"
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#include "nsIRunnable.h"
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#include "nsIThread.h"
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#include "nsStreamUtils.h"
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namespace mozilla {
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namespace ipc {
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using mozilla::dom::PContentChild;
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using mozilla::dom::workers::GetCurrentThreadWorkerPrivate;
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using mozilla::dom::workers::Status;
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using mozilla::dom::workers::WorkerFeature;
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using mozilla::dom::workers::WorkerPrivate;
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namespace {
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class SendStreamChildImpl final : public SendStreamChild
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, public WorkerFeature
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{
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public:
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explicit SendStreamChildImpl(nsIAsyncInputStream* aStream);
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~SendStreamChildImpl();
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void Start() override;
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void StartDestroy() override;
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bool
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AddAsWorkerFeature(dom::workers::WorkerPrivate* aWorkerPrivate);
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private:
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class Callback;
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// PSendStreamChild methods
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virtual void
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ActorDestroy(ActorDestroyReason aReason) override;
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virtual bool
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RecvRequestClose(const nsresult& aRv) override;
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// WorkerFeature methods
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virtual bool
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Notify(Status aStatus) override;
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void DoRead();
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void Wait();
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void OnStreamReady(Callback* aCallback);
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void OnEnd(nsresult aRv);
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nsCOMPtr<nsIAsyncInputStream> mStream;
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RefPtr<Callback> mCallback;
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WorkerPrivate* mWorkerPrivate;
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bool mClosed;
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NS_DECL_OWNINGTHREAD
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};
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class SendStreamChildImpl::Callback final : public nsIInputStreamCallback
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, public nsIRunnable
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, public nsICancelableRunnable
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{
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public:
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explicit Callback(SendStreamChildImpl* aActor)
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: mActor(aActor)
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, mOwningThread(NS_GetCurrentThread())
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{
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MOZ_ASSERT(mActor);
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}
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NS_IMETHOD
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OnInputStreamReady(nsIAsyncInputStream* aStream) override
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{
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// any thread
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if (mOwningThread == NS_GetCurrentThread()) {
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return Run();
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}
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// If this fails, then it means the owning thread is a Worker that has
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// been shutdown. Its ok to lose the event in this case because the
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// SendStreamChild listens for this event through the Feature.
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nsresult rv = mOwningThread->Dispatch(this, nsIThread::DISPATCH_NORMAL);
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if (NS_FAILED(rv)) {
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NS_WARNING("Failed to dispatch stream readable event to owning thread");
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}
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return NS_OK;
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}
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NS_IMETHOD
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Run() override
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{
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MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
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if (mActor) {
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mActor->OnStreamReady(this);
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}
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return NS_OK;
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}
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nsresult
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Cancel() override
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{
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// Cancel() gets called when the Worker thread is being shutdown. We have
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// nothing to do here because SendStreamChild handles this case via
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// the Feature.
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return NS_OK;
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}
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void
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ClearActor()
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{
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MOZ_ASSERT(mOwningThread == NS_GetCurrentThread());
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MOZ_ASSERT(mActor);
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mActor = nullptr;
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}
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private:
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~Callback()
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{
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// called on any thread
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// ClearActor() should be called before the Callback is destroyed
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MOZ_ASSERT(!mActor);
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}
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SendStreamChildImpl* mActor;
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nsCOMPtr<nsIThread> mOwningThread;
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NS_DECL_THREADSAFE_ISUPPORTS
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};
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NS_IMPL_ISUPPORTS(SendStreamChildImpl::Callback, nsIInputStreamCallback,
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nsIRunnable,
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nsICancelableRunnable);
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SendStreamChildImpl::SendStreamChildImpl(nsIAsyncInputStream* aStream)
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: mStream(aStream)
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, mWorkerPrivate(nullptr)
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, mClosed(false)
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{
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MOZ_ASSERT(mStream);
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}
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SendStreamChildImpl::~SendStreamChildImpl()
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT(mClosed);
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MOZ_ASSERT(!mCallback);
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MOZ_ASSERT(!mWorkerPrivate);
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}
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void
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SendStreamChildImpl::Start()
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerPrivate);
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DoRead();
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}
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void
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SendStreamChildImpl::StartDestroy()
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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OnEnd(NS_ERROR_ABORT);
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}
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bool
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SendStreamChildImpl::AddAsWorkerFeature(WorkerPrivate* aWorkerPrivate)
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT(aWorkerPrivate);
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bool result = aWorkerPrivate->AddFeature(this);
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if (result) {
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mWorkerPrivate = aWorkerPrivate;
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}
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return result;
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}
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void
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SendStreamChildImpl::ActorDestroy(ActorDestroyReason aReason)
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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// If the parent side runs into a problem it will ask the child to
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// close the connection via RequestClose(). Therefore OnEnd() should
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// always run before the actor is destroyed.
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MOZ_ASSERT(mClosed);
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if (mCallback) {
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mCallback->ClearActor();
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mCallback = nullptr;
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}
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if (mWorkerPrivate) {
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mWorkerPrivate->RemoveFeature(this);
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mWorkerPrivate = nullptr;
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}
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}
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bool
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SendStreamChildImpl::RecvRequestClose(const nsresult& aRv)
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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OnEnd(aRv);
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return true;
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}
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bool
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SendStreamChildImpl::Notify(Status aStatus)
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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// Keep the worker thread alive until the stream is finished.
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return true;
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}
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void
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SendStreamChildImpl::DoRead()
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT(!mClosed);
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MOZ_ASSERT(!mCallback);
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// The input stream (likely a pipe) probably uses a segment size of
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// 4kb. If there is data already buffered it would be nice to aggregate
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// multiple segments into a single IPC call. Conversely, don't send too
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// too large of a buffer in a single call to avoid spiking memory.
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static const uint64_t kMaxBytesPerMessage = 32 * 1024;
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static_assert(kMaxBytesPerMessage <= static_cast<uint64_t>(UINT32_MAX),
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"kMaxBytesPerMessage must cleanly cast to uint32_t");
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while (true) {
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// It should not be possible to transition to closed state without
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// this loop terminating via a return.
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MOZ_ASSERT(!mClosed);
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// Use non-auto here as we're unlikely to hit stack storage with the
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// sizes we are sending. Also, it would be nice to avoid another copy
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// to the IPC layer which we avoid if we use COW strings. Unfortunately
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// IPC does not seem to support passing dependent storage types.
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nsCString buffer;
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uint64_t available = 0;
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nsresult rv = mStream->Available(&available);
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if (NS_FAILED(rv)) {
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OnEnd(rv);
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return;
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}
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if (available == 0) {
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Wait();
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return;
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}
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uint32_t expectedBytes =
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static_cast<uint32_t>(std::min(available, kMaxBytesPerMessage));
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buffer.SetLength(expectedBytes);
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uint32_t bytesRead = 0;
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rv = mStream->Read(buffer.BeginWriting(), buffer.Length(), &bytesRead);
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MOZ_ASSERT_IF(NS_FAILED(rv), bytesRead == 0);
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buffer.SetLength(bytesRead);
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// If we read any data from the stream, send it across.
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if (!buffer.IsEmpty()) {
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Unused << SendBuffer(buffer);
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}
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if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
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Wait();
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return;
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}
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// Any other error or zero-byte read indicates end-of-stream
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if (NS_FAILED(rv) || buffer.IsEmpty()) {
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OnEnd(rv);
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return;
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}
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}
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}
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void
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SendStreamChildImpl::Wait()
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT(!mClosed);
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MOZ_ASSERT(!mCallback);
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// Set mCallback immediately instead of waiting for success. Its possible
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// AsyncWait() will callback synchronously.
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mCallback = new Callback(this);
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nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr);
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if (NS_FAILED(rv)) {
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OnEnd(rv);
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return;
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}
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}
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void
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SendStreamChildImpl::OnStreamReady(Callback* aCallback)
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT(mCallback);
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MOZ_ASSERT(aCallback == mCallback);
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mCallback->ClearActor();
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mCallback = nullptr;
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DoRead();
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}
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void
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SendStreamChildImpl::OnEnd(nsresult aRv)
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{
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NS_ASSERT_OWNINGTHREAD(SendStreamChild);
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MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK);
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if (mClosed) {
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return;
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}
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mClosed = true;
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mStream->CloseWithStatus(aRv);
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if (aRv == NS_BASE_STREAM_CLOSED) {
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aRv = NS_OK;
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}
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// This will trigger an ActorDestroy() from the parent side
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Unused << SendClose(aRv);
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}
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bool
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IsBlocking(nsIAsyncInputStream* aInputStream)
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{
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bool nonBlocking = false;
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MOZ_ALWAYS_TRUE(NS_SUCCEEDED(aInputStream->IsNonBlocking(&nonBlocking)));
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return !nonBlocking;
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}
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} // anonymous namespace
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// static
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SendStreamChild*
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SendStreamChild::Create(nsIAsyncInputStream* aInputStream,
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PContentChild* aManager)
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{
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MOZ_ASSERT(aInputStream);
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MOZ_ASSERT(aManager);
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// PContent can only be used on the main thread
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MOZ_ASSERT(NS_IsMainThread());
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// SendStreamChild reads in the current thread, so it is only supported
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// on non-blocking, async channels
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if (NS_WARN_IF(IsBlocking(aInputStream))) {
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return nullptr;
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}
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SendStreamChild* actor = new SendStreamChildImpl(aInputStream);
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aManager->SendPSendStreamConstructor(actor);
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return actor;
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}
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// static
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SendStreamChild*
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SendStreamChild::Create(nsIAsyncInputStream* aInputStream,
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PBackgroundChild* aManager)
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{
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MOZ_ASSERT(aInputStream);
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MOZ_ASSERT(aManager);
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// PBackground can be used on any thread, but we only support SendStream on
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// main thread and Worker threads right now. This is due to the requirement
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// that the thread be guaranteed to live long enough to receive messages
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// sent from parent to child. We can enforce this guarantee with a feature
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// on worker threads, but not other threads.
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WorkerPrivate* workerPrivate = nullptr;
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if (!NS_IsMainThread()) {
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workerPrivate = GetCurrentThreadWorkerPrivate();
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MOZ_ASSERT(workerPrivate);
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}
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// SendStreamChild reads in the current thread, so it is only supported
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// on non-blocking, async channels
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if (NS_WARN_IF(IsBlocking(aInputStream))) {
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return nullptr;
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}
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SendStreamChildImpl* actor = new SendStreamChildImpl(aInputStream);
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if (workerPrivate && !actor->AddAsWorkerFeature(workerPrivate)) {
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delete actor;
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return nullptr;
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}
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aManager->SendPSendStreamConstructor(actor);
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return actor;
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}
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SendStreamChild::~SendStreamChild()
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{
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}
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void
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DeallocPSendStreamChild(PSendStreamChild* aActor)
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{
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delete aActor;
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}
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} // namespace ipc
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} // namespace mozilla
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