зеркало из https://github.com/mozilla/gecko-dev.git
95 строки
3.8 KiB
C++
95 строки
3.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// nsIEventTarget wrapper for throttling event dispatch.
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#ifndef mozilla_ThrottledEventQueue_h
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#define mozilla_ThrottledEventQueue_h
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#include "nsIEventTarget.h"
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namespace mozilla {
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// A ThrottledEventQueue is an event target that can be used to throttle
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// events being dispatched to another base target. It maintains its
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// own queue of events and only dispatches one at a time to the wrapped
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// target. This can be used to avoid flooding the base target.
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//
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// Flooding is avoided via a very simply principal. Runnables dispatched
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// to the ThrottledEventQueue are only dispatched to the base target
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// one at a time. Only once that runnable has executed will we dispatch
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// the next runnable to the base target. This in effect makes all
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// runnables passing through the ThrottledEventQueue yield to other work
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// on the base target.
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//
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// ThrottledEventQueue keeps runnables waiting to be dispatched to the
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// base in its own internal queue. Code can query the length of this
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// queue using IsEmpty() and Length(). Further, code implement back
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// pressure by checking the depth of the queue and deciding to stop
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// issuing runnables if they see the ThrottledEventQueue is backed up.
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// Code running on other threads could even use AwaitIdle() to block
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// all operation until the ThrottledEventQueue drains.
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//
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// Note, this class is similar to TaskQueue, but also differs in a few
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// ways. First, it is a very simple nsIEventTarget implementation. It
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// does not use the AbstractThread API.
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//
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// In addition, ThrottledEventQueue currently dispatches its next
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// runnable to the base target *before* running the current event. This
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// allows the event code to spin the event loop without stalling the
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// ThrottledEventQueue. In contrast, TaskQueue only dispatches its next
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// runnable after running the current event. That approach is necessary
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// for TaskQueue in order to work with thread pool targets.
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//
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// So, if you are targeting a thread pool you probably want a TaskQueue.
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// If you are targeting a single thread or other non-concurrent event
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// target, you probably want a ThrottledEventQueue.
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//
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// ThrottledEventQueue also implements an automatic shutdown mechanism.
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// De-referencing the queue or browser shutdown will automatically begin
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// shutdown.
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//
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// Once shutdown begins all events will bypass the queue and be dispatched
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// straight to the underlying base target.
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class ThrottledEventQueue final : public nsIEventTarget
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{
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class Inner;
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RefPtr<Inner> mInner;
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explicit ThrottledEventQueue(already_AddRefed<Inner> aInner);
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~ThrottledEventQueue();
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// Begin shutdown of the event queue. This has no effect if shutdown
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// is already in process. After this is called nsIEventTarget methods
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// will bypass the queue and operate directly on the base target.
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// Note, this could be made public if code needs to explicitly shutdown
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// for some reason.
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void MaybeStartShutdown();
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public:
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// Attempt to create a ThrottledEventQueue for the given target. This
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// may return nullptr if the browser is already shutting down.
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static already_AddRefed<ThrottledEventQueue>
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Create(nsIEventTarget* aBaseTarget);
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// Determine if there are any events pending in the queue.
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bool IsEmpty() const;
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// Determine how many events are pending in the queue.
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uint32_t Length() const;
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// Block the current thread until the queue is empty. This may not
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// be called on the main thread or the base target.
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void AwaitIdle() const;
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIEVENTTARGET
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};
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} // namespace mozilla
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#endif // mozilla_ThrottledEventQueue_h
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