зеркало из https://github.com/mozilla/gecko-dev.git
694 строки
25 KiB
C++
694 строки
25 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "AudioBufferSourceNode.h"
|
|
#include "mozilla/dom/AudioBufferSourceNodeBinding.h"
|
|
#include "mozilla/dom/AudioParam.h"
|
|
#include "nsMathUtils.h"
|
|
#include "AudioNodeEngine.h"
|
|
#include "AudioNodeStream.h"
|
|
#include "AudioDestinationNode.h"
|
|
#include "AudioParamTimeline.h"
|
|
#include "speex/speex_resampler.h"
|
|
#include <limits>
|
|
|
|
namespace mozilla {
|
|
namespace dom {
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_CLASS(AudioBufferSourceNode)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioBufferSourceNode)
|
|
NS_IMPL_CYCLE_COLLECTION_UNLINK(mBuffer)
|
|
NS_IMPL_CYCLE_COLLECTION_UNLINK(mPlaybackRate)
|
|
if (tmp->Context()) {
|
|
// AudioNode's Unlink implementation disconnects us from the graph
|
|
// too, but we need to do this right here to make sure that
|
|
// UnregisterAudioBufferSourceNode can properly untangle us from
|
|
// the possibly connected PannerNodes.
|
|
tmp->DisconnectFromGraph();
|
|
tmp->Context()->UnregisterAudioBufferSourceNode(tmp);
|
|
}
|
|
NS_IMPL_CYCLE_COLLECTION_UNLINK_END_INHERITED(AudioNode)
|
|
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioBufferSourceNode, AudioNode)
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mBuffer)
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mPlaybackRate)
|
|
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
|
|
|
|
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioBufferSourceNode)
|
|
NS_INTERFACE_MAP_END_INHERITING(AudioNode)
|
|
|
|
NS_IMPL_ADDREF_INHERITED(AudioBufferSourceNode, AudioNode)
|
|
NS_IMPL_RELEASE_INHERITED(AudioBufferSourceNode, AudioNode)
|
|
|
|
/**
|
|
* Media-thread playback engine for AudioBufferSourceNode.
|
|
* Nothing is played until a non-null buffer has been set (via
|
|
* AudioNodeStream::SetBuffer) and a non-zero mBufferEnd has been set (via
|
|
* AudioNodeStream::SetInt32Parameter).
|
|
*/
|
|
class AudioBufferSourceNodeEngine : public AudioNodeEngine
|
|
{
|
|
public:
|
|
explicit AudioBufferSourceNodeEngine(AudioNode* aNode,
|
|
AudioDestinationNode* aDestination) :
|
|
AudioNodeEngine(aNode),
|
|
mStart(0), mStop(TRACK_TICKS_MAX),
|
|
mResampler(nullptr), mRemainingResamplerTail(0),
|
|
mBufferEnd(0),
|
|
mLoopStart(0), mLoopEnd(0),
|
|
mBufferSampleRate(0), mBufferPosition(0), mChannels(0), mPlaybackRate(1.0f),
|
|
mDopplerShift(1.0f),
|
|
mDestination(static_cast<AudioNodeStream*>(aDestination->Stream())),
|
|
mPlaybackRateTimeline(1.0f), mLoop(false)
|
|
{}
|
|
|
|
~AudioBufferSourceNodeEngine()
|
|
{
|
|
if (mResampler) {
|
|
speex_resampler_destroy(mResampler);
|
|
}
|
|
}
|
|
|
|
void SetSourceStream(AudioNodeStream* aSource)
|
|
{
|
|
mSource = aSource;
|
|
}
|
|
|
|
virtual void SetTimelineParameter(uint32_t aIndex,
|
|
const dom::AudioParamTimeline& aValue,
|
|
TrackRate aSampleRate) MOZ_OVERRIDE
|
|
{
|
|
switch (aIndex) {
|
|
case AudioBufferSourceNode::PLAYBACKRATE:
|
|
mPlaybackRateTimeline = aValue;
|
|
WebAudioUtils::ConvertAudioParamToTicks(mPlaybackRateTimeline, mSource, mDestination);
|
|
break;
|
|
default:
|
|
NS_ERROR("Bad AudioBufferSourceNodeEngine TimelineParameter");
|
|
}
|
|
}
|
|
virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
|
|
{
|
|
switch (aIndex) {
|
|
case AudioBufferSourceNode::START: mStart = aParam; break;
|
|
case AudioBufferSourceNode::STOP: mStop = aParam; break;
|
|
default:
|
|
NS_ERROR("Bad AudioBufferSourceNodeEngine StreamTimeParameter");
|
|
}
|
|
}
|
|
virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
|
|
{
|
|
switch (aIndex) {
|
|
case AudioBufferSourceNode::DOPPLERSHIFT:
|
|
mDopplerShift = aParam;
|
|
break;
|
|
default:
|
|
NS_ERROR("Bad AudioBufferSourceNodeEngine double parameter.");
|
|
};
|
|
}
|
|
virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
|
|
{
|
|
switch (aIndex) {
|
|
case AudioBufferSourceNode::SAMPLE_RATE: mBufferSampleRate = aParam; break;
|
|
case AudioBufferSourceNode::BUFFERSTART:
|
|
if (mBufferPosition == 0) {
|
|
mBufferPosition = aParam;
|
|
}
|
|
break;
|
|
case AudioBufferSourceNode::BUFFEREND: mBufferEnd = aParam; break;
|
|
case AudioBufferSourceNode::LOOP: mLoop = !!aParam; break;
|
|
case AudioBufferSourceNode::LOOPSTART: mLoopStart = aParam; break;
|
|
case AudioBufferSourceNode::LOOPEND: mLoopEnd = aParam; break;
|
|
default:
|
|
NS_ERROR("Bad AudioBufferSourceNodeEngine Int32Parameter");
|
|
}
|
|
}
|
|
virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer)
|
|
{
|
|
mBuffer = aBuffer;
|
|
}
|
|
|
|
SpeexResamplerState* Resampler(AudioNodeStream* aStream, uint32_t aChannels)
|
|
{
|
|
if (aChannels != mChannels && mResampler) {
|
|
speex_resampler_destroy(mResampler);
|
|
mResampler = nullptr;
|
|
}
|
|
|
|
if (!mResampler) {
|
|
mChannels = aChannels;
|
|
mResampler = speex_resampler_init(mChannels, mBufferSampleRate,
|
|
ComputeFinalOutSampleRate(aStream->SampleRate()),
|
|
SPEEX_RESAMPLER_QUALITY_DEFAULT,
|
|
nullptr);
|
|
speex_resampler_skip_zeros(mResampler);
|
|
}
|
|
return mResampler;
|
|
}
|
|
|
|
// Borrow a full buffer of size WEBAUDIO_BLOCK_SIZE from the source buffer
|
|
// at offset aSourceOffset. This avoids copying memory.
|
|
void BorrowFromInputBuffer(AudioChunk* aOutput,
|
|
uint32_t aChannels,
|
|
uintptr_t aSourceOffset)
|
|
{
|
|
aOutput->mDuration = WEBAUDIO_BLOCK_SIZE;
|
|
aOutput->mBuffer = mBuffer;
|
|
aOutput->mChannelData.SetLength(aChannels);
|
|
for (uint32_t i = 0; i < aChannels; ++i) {
|
|
aOutput->mChannelData[i] = mBuffer->GetData(i) + aSourceOffset;
|
|
}
|
|
aOutput->mVolume = 1.0f;
|
|
aOutput->mBufferFormat = AUDIO_FORMAT_FLOAT32;
|
|
}
|
|
|
|
// Copy aNumberOfFrames frames from the source buffer at offset aSourceOffset
|
|
// and put it at offset aBufferOffset in the destination buffer.
|
|
void CopyFromInputBuffer(AudioChunk* aOutput,
|
|
uint32_t aChannels,
|
|
uintptr_t aSourceOffset,
|
|
uintptr_t aBufferOffset,
|
|
uint32_t aNumberOfFrames) {
|
|
for (uint32_t i = 0; i < aChannels; ++i) {
|
|
float* baseChannelData = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[i]));
|
|
memcpy(baseChannelData + aBufferOffset,
|
|
mBuffer->GetData(i) + aSourceOffset,
|
|
aNumberOfFrames * sizeof(float));
|
|
}
|
|
}
|
|
|
|
// Resamples input data to an output buffer, according to |mBufferSampleRate| and
|
|
// the playbackRate.
|
|
// The number of frames consumed/produced depends on the amount of space
|
|
// remaining in both the input and output buffer, and the playback rate (that
|
|
// is, the ratio between the output samplerate and the input samplerate).
|
|
void CopyFromInputBufferWithResampling(AudioNodeStream* aStream,
|
|
AudioChunk* aOutput,
|
|
uint32_t aChannels,
|
|
uint32_t aOffsetWithinBlock,
|
|
uint32_t& aFramesWritten,
|
|
uint32_t aBufferOffset,
|
|
uint32_t aBufferMax) {
|
|
// TODO: adjust for mStop (see bug 913854 comment 9).
|
|
uint32_t availableInOutputBuffer = WEBAUDIO_BLOCK_SIZE - aOffsetWithinBlock;
|
|
SpeexResamplerState* resampler = Resampler(aStream, aChannels);
|
|
MOZ_ASSERT(aChannels > 0);
|
|
|
|
if (aBufferOffset < aBufferMax) {
|
|
uint32_t availableInInputBuffer = aBufferMax - aBufferOffset;
|
|
// Limit the number of input samples copied and possibly
|
|
// format-converted for resampling by estimating how many will be used.
|
|
// This may be a little small when filling the resampler with initial
|
|
// data, but we'll get called again and it will work out.
|
|
uint32_t num, den;
|
|
speex_resampler_get_ratio(resampler, &num, &den);
|
|
uint32_t inputLimit = std::min(availableInInputBuffer,
|
|
availableInOutputBuffer * num / den + 10);
|
|
for (uint32_t i = 0; true; ) {
|
|
uint32_t inSamples = inputLimit;
|
|
const float* inputData = mBuffer->GetData(i) + aBufferOffset;
|
|
|
|
uint32_t outSamples = availableInOutputBuffer;
|
|
float* outputData =
|
|
static_cast<float*>(const_cast<void*>(aOutput->mChannelData[i])) +
|
|
aOffsetWithinBlock;
|
|
|
|
WebAudioUtils::SpeexResamplerProcess(resampler, i,
|
|
inputData, &inSamples,
|
|
outputData, &outSamples);
|
|
if (++i == aChannels) {
|
|
mBufferPosition += inSamples;
|
|
MOZ_ASSERT(mBufferPosition <= mBufferEnd || mLoop);
|
|
aFramesWritten = outSamples;
|
|
if (inSamples == availableInInputBuffer && !mLoop) {
|
|
// If the available output space were unbounded then the input
|
|
// latency would always be the correct amount of extra input to
|
|
// provide in order to advance the output position to align with
|
|
// the final point in the buffer. However, when the output space
|
|
// becomes full, the resampler may read all available input
|
|
// without writing out the corresponding output. Add one more
|
|
// input sample, so that we know that enough output has been
|
|
// written when the last input sample has been read. This may
|
|
// often write more than necessary but the extra samples will be
|
|
// based on (mostly) zero input.
|
|
mRemainingResamplerTail =
|
|
speex_resampler_get_input_latency(resampler) + 1;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
for (uint32_t i = 0; true; ) {
|
|
uint32_t inSamples = mRemainingResamplerTail;
|
|
uint32_t outSamples = availableInOutputBuffer;
|
|
float* outputData =
|
|
static_cast<float*>(const_cast<void*>(aOutput->mChannelData[i])) +
|
|
aOffsetWithinBlock;
|
|
|
|
// AudioDataValue* for aIn selects the function that does not try to
|
|
// copy and format-convert input data.
|
|
WebAudioUtils::SpeexResamplerProcess(resampler, i,
|
|
static_cast<AudioDataValue*>(nullptr), &inSamples,
|
|
outputData, &outSamples);
|
|
if (++i == aChannels) {
|
|
mRemainingResamplerTail -= inSamples;
|
|
MOZ_ASSERT(mRemainingResamplerTail >= 0);
|
|
aFramesWritten = outSamples;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Fill aOutput with as many zero frames as we can, and advance
|
|
* aOffsetWithinBlock and aCurrentPosition based on how many frames we write.
|
|
* This will never advance aOffsetWithinBlock past WEBAUDIO_BLOCK_SIZE or
|
|
* aCurrentPosition past aMaxPos. This function knows when it needs to
|
|
* allocate the output buffer, and also optimizes the case where it can avoid
|
|
* memory allocations.
|
|
*/
|
|
void FillWithZeroes(AudioChunk* aOutput,
|
|
uint32_t aChannels,
|
|
uint32_t* aOffsetWithinBlock,
|
|
TrackTicks* aCurrentPosition,
|
|
TrackTicks aMaxPos)
|
|
{
|
|
MOZ_ASSERT(*aCurrentPosition < aMaxPos);
|
|
uint32_t numFrames =
|
|
std::min<TrackTicks>(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
|
|
aMaxPos - *aCurrentPosition);
|
|
if (numFrames == WEBAUDIO_BLOCK_SIZE) {
|
|
aOutput->SetNull(numFrames);
|
|
} else {
|
|
if (*aOffsetWithinBlock == 0) {
|
|
AllocateAudioBlock(aChannels, aOutput);
|
|
}
|
|
WriteZeroesToAudioBlock(aOutput, *aOffsetWithinBlock, numFrames);
|
|
}
|
|
*aOffsetWithinBlock += numFrames;
|
|
*aCurrentPosition += numFrames;
|
|
}
|
|
|
|
/**
|
|
* Copy as many frames as possible from the source buffer to aOutput, and
|
|
* advance aOffsetWithinBlock and aCurrentPosition based on how many frames
|
|
* we write. This will never advance aOffsetWithinBlock past
|
|
* WEBAUDIO_BLOCK_SIZE, or aCurrentPosition past mStop. It takes data from
|
|
* the buffer at aBufferOffset, and never takes more data than aBufferMax.
|
|
* This function knows when it needs to allocate the output buffer, and also
|
|
* optimizes the case where it can avoid memory allocations.
|
|
*/
|
|
void CopyFromBuffer(AudioNodeStream* aStream,
|
|
AudioChunk* aOutput,
|
|
uint32_t aChannels,
|
|
uint32_t* aOffsetWithinBlock,
|
|
TrackTicks* aCurrentPosition,
|
|
uint32_t aBufferOffset,
|
|
uint32_t aBufferMax)
|
|
{
|
|
MOZ_ASSERT(*aCurrentPosition < mStop);
|
|
uint32_t numFrames =
|
|
std::min<TrackTicks>(std::min(WEBAUDIO_BLOCK_SIZE - *aOffsetWithinBlock,
|
|
aBufferMax - aBufferOffset),
|
|
mStop - *aCurrentPosition);
|
|
if (numFrames == WEBAUDIO_BLOCK_SIZE && !ShouldResample(aStream->SampleRate())) {
|
|
MOZ_ASSERT(aBufferOffset < aBufferMax);
|
|
BorrowFromInputBuffer(aOutput, aChannels, aBufferOffset);
|
|
*aOffsetWithinBlock += numFrames;
|
|
*aCurrentPosition += numFrames;
|
|
mBufferPosition += numFrames;
|
|
} else {
|
|
if (*aOffsetWithinBlock == 0) {
|
|
AllocateAudioBlock(aChannels, aOutput);
|
|
}
|
|
if (!ShouldResample(aStream->SampleRate())) {
|
|
MOZ_ASSERT(aBufferOffset < aBufferMax);
|
|
CopyFromInputBuffer(aOutput, aChannels, aBufferOffset, *aOffsetWithinBlock, numFrames);
|
|
*aOffsetWithinBlock += numFrames;
|
|
*aCurrentPosition += numFrames;
|
|
mBufferPosition += numFrames;
|
|
} else {
|
|
uint32_t framesWritten;
|
|
CopyFromInputBufferWithResampling(aStream, aOutput, aChannels, *aOffsetWithinBlock, framesWritten, aBufferOffset, aBufferMax);
|
|
*aOffsetWithinBlock += framesWritten;
|
|
*aCurrentPosition += framesWritten;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t ComputeFinalOutSampleRate(TrackRate aStreamSampleRate)
|
|
{
|
|
if (mPlaybackRate <= 0 || mPlaybackRate != mPlaybackRate) {
|
|
mPlaybackRate = 1.0f;
|
|
}
|
|
if (mDopplerShift <= 0 || mDopplerShift != mDopplerShift) {
|
|
mDopplerShift = 1.0f;
|
|
}
|
|
return WebAudioUtils::TruncateFloatToInt<uint32_t>(aStreamSampleRate /
|
|
(mPlaybackRate * mDopplerShift));
|
|
}
|
|
|
|
bool ShouldResample(TrackRate aStreamSampleRate) const
|
|
{
|
|
// There is latency in the resampler. If there is already a resampler,
|
|
// then it will have moved mBufferPosition to after the samples it has
|
|
// read, but it hasn't output its buffered samples. Keep using the
|
|
// resampler, even if the rates now match, so that this latent segment is
|
|
// output.
|
|
return mResampler ||
|
|
(mPlaybackRate * mDopplerShift * mBufferSampleRate != aStreamSampleRate);
|
|
}
|
|
|
|
void UpdateSampleRateIfNeeded(AudioNodeStream* aStream, uint32_t aChannels)
|
|
{
|
|
if (mPlaybackRateTimeline.HasSimpleValue()) {
|
|
mPlaybackRate = mPlaybackRateTimeline.GetValue();
|
|
} else {
|
|
mPlaybackRate = mPlaybackRateTimeline.GetValueAtTime(aStream->GetCurrentPosition());
|
|
}
|
|
|
|
// Make sure the playback rate and the doppler shift are something
|
|
// our resampler can work with.
|
|
if (ComputeFinalOutSampleRate(aStream->SampleRate()) == 0) {
|
|
mPlaybackRate = 1.0;
|
|
mDopplerShift = 1.0;
|
|
}
|
|
|
|
if (mResampler) {
|
|
SpeexResamplerState* resampler = Resampler(aStream, aChannels);
|
|
uint32_t currentOutSampleRate, currentInSampleRate;
|
|
speex_resampler_get_rate(resampler, ¤tInSampleRate, ¤tOutSampleRate);
|
|
uint32_t finalSampleRate = ComputeFinalOutSampleRate(aStream->SampleRate());
|
|
if (currentOutSampleRate != finalSampleRate) {
|
|
speex_resampler_set_rate(resampler, currentInSampleRate, finalSampleRate);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void ProduceAudioBlock(AudioNodeStream* aStream,
|
|
const AudioChunk& aInput,
|
|
AudioChunk* aOutput,
|
|
bool* aFinished)
|
|
{
|
|
if (!mBuffer || !mBufferEnd) {
|
|
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
return;
|
|
}
|
|
|
|
uint32_t channels = mBuffer->GetChannels();
|
|
if (!channels) {
|
|
aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
return;
|
|
}
|
|
|
|
// WebKit treats the playbackRate as a k-rate parameter in their code,
|
|
// despite the spec saying that it should be an a-rate parameter. We treat
|
|
// it as k-rate. Spec bug: https://www.w3.org/Bugs/Public/show_bug.cgi?id=21592
|
|
UpdateSampleRateIfNeeded(aStream, channels);
|
|
|
|
uint32_t written = 0;
|
|
TrackTicks streamPosition = aStream->GetCurrentPosition();
|
|
while (written < WEBAUDIO_BLOCK_SIZE) {
|
|
if (mStop != TRACK_TICKS_MAX &&
|
|
streamPosition >= mStop) {
|
|
FillWithZeroes(aOutput, channels, &written, &streamPosition, TRACK_TICKS_MAX);
|
|
continue;
|
|
}
|
|
if (streamPosition < mStart) {
|
|
FillWithZeroes(aOutput, channels, &written, &streamPosition, mStart);
|
|
continue;
|
|
}
|
|
if (mLoop) {
|
|
if (mBufferPosition < mLoopEnd) {
|
|
CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mBufferPosition, mLoopEnd);
|
|
} else {
|
|
uint32_t offsetInLoop = (mBufferPosition - mLoopEnd) % (mLoopEnd - mLoopStart);
|
|
CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mLoopStart + offsetInLoop, mLoopEnd);
|
|
}
|
|
} else {
|
|
if (mBufferPosition < mBufferEnd || mRemainingResamplerTail) {
|
|
CopyFromBuffer(aStream, aOutput, channels, &written, &streamPosition, mBufferPosition, mBufferEnd);
|
|
} else {
|
|
FillWithZeroes(aOutput, channels, &written, &streamPosition, TRACK_TICKS_MAX);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We've finished if we've gone past mStop, or if we're past mDuration when
|
|
// looping is disabled.
|
|
if (streamPosition >= mStop ||
|
|
(!mLoop && mBufferPosition >= mBufferEnd && !mRemainingResamplerTail)) {
|
|
*aFinished = true;
|
|
}
|
|
}
|
|
|
|
TrackTicks mStart;
|
|
TrackTicks mStop;
|
|
nsRefPtr<ThreadSharedFloatArrayBufferList> mBuffer;
|
|
SpeexResamplerState* mResampler;
|
|
// mRemainingResamplerTail, like mBufferPosition, and
|
|
// mBufferEnd, is measured in input buffer samples.
|
|
int mRemainingResamplerTail;
|
|
int32_t mBufferEnd;
|
|
int32_t mLoopStart;
|
|
int32_t mLoopEnd;
|
|
int32_t mBufferSampleRate;
|
|
int32_t mBufferPosition;
|
|
uint32_t mChannels;
|
|
float mPlaybackRate;
|
|
float mDopplerShift;
|
|
AudioNodeStream* mDestination;
|
|
AudioNodeStream* mSource;
|
|
AudioParamTimeline mPlaybackRateTimeline;
|
|
bool mLoop;
|
|
};
|
|
|
|
AudioBufferSourceNode::AudioBufferSourceNode(AudioContext* aContext)
|
|
: AudioNode(aContext,
|
|
2,
|
|
ChannelCountMode::Max,
|
|
ChannelInterpretation::Speakers)
|
|
, mLoopStart(0.0)
|
|
, mLoopEnd(0.0)
|
|
// mOffset and mDuration are initialized in Start().
|
|
, mPlaybackRate(new AudioParam(MOZ_THIS_IN_INITIALIZER_LIST(),
|
|
SendPlaybackRateToStream, 1.0f))
|
|
, mLoop(false)
|
|
, mStartCalled(false)
|
|
, mStopped(false)
|
|
{
|
|
AudioBufferSourceNodeEngine* engine = new AudioBufferSourceNodeEngine(this, aContext->Destination());
|
|
mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::SOURCE_STREAM);
|
|
engine->SetSourceStream(static_cast<AudioNodeStream*>(mStream.get()));
|
|
mStream->AddMainThreadListener(this);
|
|
}
|
|
|
|
AudioBufferSourceNode::~AudioBufferSourceNode()
|
|
{
|
|
if (Context()) {
|
|
Context()->UnregisterAudioBufferSourceNode(this);
|
|
}
|
|
}
|
|
|
|
JSObject*
|
|
AudioBufferSourceNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
|
|
{
|
|
return AudioBufferSourceNodeBinding::Wrap(aCx, aScope, this);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::Start(double aWhen, double aOffset,
|
|
const Optional<double>& aDuration, ErrorResult& aRv)
|
|
{
|
|
if (!WebAudioUtils::IsTimeValid(aWhen) ||
|
|
(aDuration.WasPassed() && !WebAudioUtils::IsTimeValid(aDuration.Value()))) {
|
|
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
|
|
return;
|
|
}
|
|
|
|
if (mStartCalled) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
|
return;
|
|
}
|
|
mStartCalled = true;
|
|
|
|
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
|
|
if (!ns) {
|
|
// Nothing to play, or we're already dead for some reason
|
|
return;
|
|
}
|
|
|
|
// Remember our arguments so that we can use them when we get a new buffer.
|
|
mOffset = aOffset;
|
|
mDuration = aDuration.WasPassed() ? aDuration.Value()
|
|
: std::numeric_limits<double>::min();
|
|
// We can't send these parameters without a buffer because we don't know the
|
|
// buffer's sample rate or length.
|
|
if (mBuffer) {
|
|
SendOffsetAndDurationParametersToStream(ns);
|
|
}
|
|
|
|
// Don't set parameter unnecessarily
|
|
if (aWhen > 0.0) {
|
|
ns->SetStreamTimeParameter(START, Context(), aWhen);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendBufferParameterToStream(JSContext* aCx)
|
|
{
|
|
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
|
|
MOZ_ASSERT(ns, "Why don't we have a stream here?");
|
|
|
|
if (mBuffer) {
|
|
float rate = mBuffer->SampleRate();
|
|
nsRefPtr<ThreadSharedFloatArrayBufferList> data =
|
|
mBuffer->GetThreadSharedChannelsForRate(aCx);
|
|
ns->SetBuffer(data.forget());
|
|
ns->SetInt32Parameter(SAMPLE_RATE, rate);
|
|
|
|
if (mStartCalled) {
|
|
SendOffsetAndDurationParametersToStream(ns);
|
|
}
|
|
} else {
|
|
ns->SetBuffer(nullptr);
|
|
|
|
MarkInactive();
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendOffsetAndDurationParametersToStream(AudioNodeStream* aStream)
|
|
{
|
|
NS_ASSERTION(mBuffer && mStartCalled,
|
|
"Only call this when we have a buffer and start() has been called");
|
|
|
|
float rate = mBuffer->SampleRate();
|
|
int32_t bufferEnd = mBuffer->Length();
|
|
int32_t offsetSamples = std::max(0, NS_lround(mOffset * rate));
|
|
|
|
// Don't set parameter unnecessarily
|
|
if (offsetSamples > 0) {
|
|
aStream->SetInt32Parameter(BUFFERSTART, offsetSamples);
|
|
}
|
|
|
|
if (mDuration != std::numeric_limits<double>::min()) {
|
|
bufferEnd = std::min(bufferEnd,
|
|
offsetSamples + NS_lround(mDuration * rate));
|
|
}
|
|
aStream->SetInt32Parameter(BUFFEREND, bufferEnd);
|
|
|
|
MarkActive();
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::Stop(double aWhen, ErrorResult& aRv)
|
|
{
|
|
if (!WebAudioUtils::IsTimeValid(aWhen)) {
|
|
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
|
|
return;
|
|
}
|
|
|
|
if (!mStartCalled) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
|
return;
|
|
}
|
|
|
|
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
|
|
if (!ns || !Context()) {
|
|
// We've already stopped and had our stream shut down
|
|
return;
|
|
}
|
|
|
|
ns->SetStreamTimeParameter(STOP, Context(), std::max(0.0, aWhen));
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::NotifyMainThreadStateChanged()
|
|
{
|
|
if (mStream->IsFinished()) {
|
|
class EndedEventDispatcher : public nsRunnable
|
|
{
|
|
public:
|
|
explicit EndedEventDispatcher(AudioBufferSourceNode* aNode)
|
|
: mNode(aNode) {}
|
|
NS_IMETHODIMP Run()
|
|
{
|
|
// If it's not safe to run scripts right now, schedule this to run later
|
|
if (!nsContentUtils::IsSafeToRunScript()) {
|
|
nsContentUtils::AddScriptRunner(this);
|
|
return NS_OK;
|
|
}
|
|
|
|
mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended"));
|
|
return NS_OK;
|
|
}
|
|
private:
|
|
nsRefPtr<AudioBufferSourceNode> mNode;
|
|
};
|
|
if (!mStopped) {
|
|
// Only dispatch the ended event once
|
|
NS_DispatchToMainThread(new EndedEventDispatcher(this));
|
|
mStopped = true;
|
|
}
|
|
|
|
// Drop the playing reference
|
|
// Warning: The below line might delete this.
|
|
MarkInactive();
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendPlaybackRateToStream(AudioNode* aNode)
|
|
{
|
|
AudioBufferSourceNode* This = static_cast<AudioBufferSourceNode*>(aNode);
|
|
SendTimelineParameterToStream(This, PLAYBACKRATE, *This->mPlaybackRate);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendDopplerShiftToStream(double aDopplerShift)
|
|
{
|
|
SendDoubleParameterToStream(DOPPLERSHIFT, aDopplerShift);
|
|
}
|
|
|
|
void
|
|
AudioBufferSourceNode::SendLoopParametersToStream()
|
|
{
|
|
// Don't compute and set the loop parameters unnecessarily
|
|
if (mLoop && mBuffer) {
|
|
float rate = mBuffer->SampleRate();
|
|
double length = (double(mBuffer->Length()) / mBuffer->SampleRate());
|
|
double actualLoopStart, actualLoopEnd;
|
|
if (mLoopStart >= 0.0 && mLoopEnd > 0.0 &&
|
|
mLoopStart < mLoopEnd) {
|
|
MOZ_ASSERT(mLoopStart != 0.0 || mLoopEnd != 0.0);
|
|
actualLoopStart = (mLoopStart > length) ? 0.0 : mLoopStart;
|
|
actualLoopEnd = std::min(mLoopEnd, length);
|
|
} else {
|
|
actualLoopStart = 0.0;
|
|
actualLoopEnd = length;
|
|
}
|
|
int32_t loopStartTicks = NS_lround(actualLoopStart * rate);
|
|
int32_t loopEndTicks = NS_lround(actualLoopEnd * rate);
|
|
if (loopStartTicks < loopEndTicks) {
|
|
SendInt32ParameterToStream(LOOPSTART, loopStartTicks);
|
|
SendInt32ParameterToStream(LOOPEND, loopEndTicks);
|
|
SendInt32ParameterToStream(LOOP, 1);
|
|
} else {
|
|
// Be explicit about looping not happening if the offsets make
|
|
// looping impossible.
|
|
SendInt32ParameterToStream(LOOP, 0);
|
|
}
|
|
} else if (!mLoop) {
|
|
SendInt32ParameterToStream(LOOP, 0);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|