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example.cc |
README.md
Integer Matrix Multiplication
This repository implements 8-bit and 16-bit matrix multiplication:
C = A * B
It's designed with neural network inference in mind: A is typically activations, B is typically fixed parameters, and C is activations for the next layer.
A can have any number of rows. Typically this is a batch size. The shared dimension, A's columns and B's rows, must be a multiple of 32 (for 16-bit) or 64 (for 8-bit). B's columns must be a multiple of 8.
Accuracy
16-bit multiplication accumulates into 32-bit integers WITHOUT SATURATION (because there is no 32-bit add with saturation). If width is too large (i.e. >2048) or many 16-bit values are large, there is substantial risk of overflow. Choose a smaller quantization multiplier to scale things down or implement periodic upcasting to 64-bit for me.
8-bit multiplication accumulates into 16-bit integers with saturation. This saturates for larger widths (~1024) and is worst on SSSE3 because it accumulates in fewer values. It's possible to upcast to 32-bit every so often, but this has not been implemented yet.
Usage
A full example appears in example.cc.
Both A and B should be prepared before multiplication.
#include "intgemm/intgemm.h"
/* Not shown: allocate 64-byte aligned memory with e.g. aligned_alloc.
* A is A_rows x width.
* B is width x B_cols.
*/
/* Prepare A for multiplication. This might be offline or on the fly. */
intgemm::Int16::PrepareA(A.begin(), A_prepared.begin(), quant_mult, A_rows, width);
/* Prepare B for multiplication. This is typically done offline. */
intgemm::Int16::PrepareB(B.begin(), B_prepared.begin(), quant_mult, width, B_cols);
/* Multiply and produce results in C */
intgemm::Int16::Multiply(A_prepared.begin(), B_prepared.begin(), A_rows, width, B_cols, intgemm::callbacks::UnquantizeAndWrite(1.0 / (quant_mult * quant_mult), C.begin()));
For 8-bit, use Int8
instead of Int16
.
When repesented as floats, all of A, B, and C are in row-major format.
The last argument of Multiply
is a callback which is usually used to performs postprocessing on the output matrix (C). Full set of built-in callbacks can be found in callbacks/configs.h. You can also write your own callback. To do that you just need to:
- Add configuration structure for your callback in callbacks/configs.h.
- Add your callback implementation:
- in callbacks/implementations.inl if you want to implement it for all architecturs at the same time.
- in
callbacks/ARCHITECTURE.h
(e.g. callbacks/sse2.h) if you want to implement it only for the specific architecture.
For 8-bit, you can make use a of a slightly faster implementation, assuming you can determine tha quantization multipliers and prepare the biases offline:
#include "intgemm/intgemm.h"
/* Not shown: allocate 64-byte aligned memory with e.g. aligned_alloc.
* A is A_rows x width.
* B is width x B_cols.
* If you want to make use of the slightly faster 8bit codepath (assuming you can cache biases and quantization multipliers)
* This routine only supports C = A*B + Bias
* In practise it computes C = (A+127)*B + Bias - |127|*B
* Prepare A and B first:
*/
float alpha = 25;
float quant_mult = 127/alpha;
intgemm::Int8Shift::PrepareA(A.begin(), A_prepared.begin(), quant_mult, A_rows, width);
intgemm::Int8Shift::PrepareB(B.begin(), B_prepared.begin(), quant_mult, width, B_cols);
/* Prepare the bias (inplace) */
float unquant_mult_forprep = (-1)*(alpha)*(alpha)/(127.0f);
intgemm::Int8Shift::PrepareBias(B_prepared.begin(), width, B_cols, callbacks::UnquantizeAndAddBiasAndWrite(unquant_mult_forprep, inputBias.begin(), inputBias.begin()));
/* Multiply */
intgemm::Int8Shift::Multiply(A_prepared.begin(), B_prepared.begin(), A_rows, width, B_cols, callbacks::UnquantizeAndAddBiasAndWrite(unquant_mult_forprep, bias.begin(), C.begin()));
Quantization
Floating-point values are multiplied by a user-specified constant then rounded to an integer.
In 16 bit, Jacob Devlin recommends 1024.0 for neural networks to prevent the aforementioned overflow.
In 8 bit, use 127.0 / the largest value (use MaxAbsolute). Quantization will saturate so it's possible to use larger multipliers to obtain clipping.
Acknowledgments
The original 16-bit SSE2 code came from:
Sharp Models on Dull Hardware: Fast and Accurate Neural Machine Translation Decoding on the CPU by Jacob Devlin https://arxiv.org/abs/1705.01991 under the MIT license.