gecko-dev/js/src/jsapi.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* JavaScript API. */
#ifndef jsapi_h
#define jsapi_h
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Range.h"
#include "mozilla/RangedPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Utf8.h"
#include "mozilla/Variant.h"
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include "jspubtd.h"
#include "js/AllocPolicy.h"
#include "js/CallArgs.h"
#include "js/CharacterEncoding.h"
#include "js/Class.h"
#include "js/CompileOptions.h"
#include "js/ErrorReport.h"
#include "js/GCVector.h"
#include "js/HashTable.h"
#include "js/Id.h"
#include "js/MemoryFunctions.h"
#include "js/OffThreadScriptCompilation.h"
#include "js/Principals.h"
#include "js/PropertyDescriptor.h"
#include "js/PropertySpec.h"
#include "js/Realm.h"
#include "js/RealmOptions.h"
#include "js/RefCounted.h"
#include "js/RootingAPI.h"
#include "js/TracingAPI.h"
#include "js/Transcoding.h"
#include "js/UniquePtr.h"
#include "js/Utility.h"
#include "js/Value.h"
#include "js/Vector.h"
/************************************************************************/
struct JSFreeOp;
struct JSFunctionSpec;
struct JSPropertySpec;
namespace JS {
template <typename UnitT>
class SourceText;
class TwoByteChars;
/** AutoValueArray roots an internal fixed-size array of Values. */
template <size_t N>
class MOZ_RAII AutoValueArray : public AutoGCRooter {
const size_t length_;
Value elements_[N];
public:
explicit AutoValueArray(JSContext* cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: AutoGCRooter(cx, AutoGCRooter::Tag::ValueArray), length_(N) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
}
unsigned length() const { return length_; }
const Value* begin() const { return elements_; }
Value* begin() { return elements_; }
HandleValue operator[](unsigned i) const {
MOZ_ASSERT(i < N);
return HandleValue::fromMarkedLocation(&elements_[i]);
}
MutableHandleValue operator[](unsigned i) {
MOZ_ASSERT(i < N);
return MutableHandleValue::fromMarkedLocation(&elements_[i]);
}
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
using ValueVector = JS::GCVector<JS::Value>;
using IdVector = JS::GCVector<jsid>;
using ScriptVector = JS::GCVector<JSScript*>;
using StringVector = JS::GCVector<JSString*>;
/**
* Custom rooting behavior for internal and external clients.
*/
class MOZ_RAII JS_PUBLIC_API CustomAutoRooter : private AutoGCRooter {
public:
template <typename CX>
explicit CustomAutoRooter(const CX& cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: AutoGCRooter(cx, AutoGCRooter::Tag::Custom) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
}
friend void AutoGCRooter::trace(JSTracer* trc);
protected:
virtual ~CustomAutoRooter() {}
/** Supplied by derived class to trace roots. */
virtual void trace(JSTracer* trc) = 0;
private:
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
/** A handle to an array of rooted values. */
class HandleValueArray {
const size_t length_;
const Value* const elements_;
HandleValueArray(size_t len, const Value* elements)
: length_(len), elements_(elements) {}
public:
explicit HandleValueArray(HandleValue value)
: length_(1), elements_(value.address()) {}
MOZ_IMPLICIT HandleValueArray(const RootedValueVector& values)
: length_(values.length()), elements_(values.begin()) {}
template <size_t N>
MOZ_IMPLICIT HandleValueArray(const AutoValueArray<N>& values)
: length_(N), elements_(values.begin()) {}
/** CallArgs must already be rooted somewhere up the stack. */
MOZ_IMPLICIT HandleValueArray(const JS::CallArgs& args)
: length_(args.length()), elements_(args.array()) {}
/** Use with care! Only call this if the data is guaranteed to be marked. */
static HandleValueArray fromMarkedLocation(size_t len,
const Value* elements) {
return HandleValueArray(len, elements);
}
static HandleValueArray subarray(const HandleValueArray& values,
size_t startIndex, size_t len) {
MOZ_ASSERT(startIndex + len <= values.length());
return HandleValueArray(len, values.begin() + startIndex);
}
static HandleValueArray empty() { return HandleValueArray(0, nullptr); }
size_t length() const { return length_; }
const Value* begin() const { return elements_; }
HandleValue operator[](size_t i) const {
MOZ_ASSERT(i < length_);
return HandleValue::fromMarkedLocation(&elements_[i]);
}
};
} /* namespace JS */
/* Callbacks and their arguments. */
/************************************************************************/
typedef bool (*JSInterruptCallback)(JSContext* cx);
/**
* Callback used to ask the embedding for the cross compartment wrapper handler
* that implements the desired prolicy for this kind of object in the
* destination compartment. |obj| is the object to be wrapped. If |existing| is
* non-nullptr, it will point to an existing wrapper object that should be
* re-used if possible. |existing| is guaranteed to be a cross-compartment
* wrapper with a lazily-defined prototype and the correct global. It is
* guaranteed not to wrap a function.
*/
typedef JSObject* (*JSWrapObjectCallback)(JSContext* cx,
JS::HandleObject existing,
JS::HandleObject obj);
/**
* Callback used by the wrap hook to ask the embedding to prepare an object
* for wrapping in a context. This might include unwrapping other wrappers
* or even finding a more suitable object for the new compartment.
*/
typedef void (*JSPreWrapCallback)(JSContext* cx, JS::HandleObject scope,
JS::HandleObject obj,
JS::HandleObject objectPassedToWrap,
JS::MutableHandleObject retObj);
struct JSWrapObjectCallbacks {
JSWrapObjectCallback wrap;
JSPreWrapCallback preWrap;
};
typedef void (*JSDestroyCompartmentCallback)(JSFreeOp* fop,
JS::Compartment* compartment);
typedef size_t (*JSSizeOfIncludingThisCompartmentCallback)(
mozilla::MallocSizeOf mallocSizeOf, JS::Compartment* compartment);
/**
* Callback used by memory reporting to ask the embedder how much memory an
* external string is keeping alive. The embedder is expected to return a value
* that corresponds to the size of the allocation that will be released by the
* JSStringFinalizer passed to JS_NewExternalString for this string.
*
* Implementations of this callback MUST NOT do anything that can cause GC.
*/
using JSExternalStringSizeofCallback =
size_t (*)(JSString* str, mozilla::MallocSizeOf mallocSizeOf);
/**
* Callback used to intercept JavaScript errors.
*/
struct JSErrorInterceptor {
/**
* This method is called whenever an error has been raised from JS code.
*
* This method MUST be infallible.
*/
virtual void interceptError(JSContext* cx, JS::HandleValue error) = 0;
};
/************************************************************************/
static MOZ_ALWAYS_INLINE JS::Value JS_NumberValue(double d) {
int32_t i;
d = JS::CanonicalizeNaN(d);
if (mozilla::NumberIsInt32(d, &i)) {
return JS::Int32Value(i);
}
return JS::DoubleValue(d);
}
/************************************************************************/
JS_PUBLIC_API bool JS_StringHasBeenPinned(JSContext* cx, JSString* str);
/************************************************************************/
/** Microseconds since the epoch, midnight, January 1, 1970 UTC. */
extern JS_PUBLIC_API int64_t JS_Now(void);
/** Don't want to export data, so provide accessors for non-inline Values. */
extern JS_PUBLIC_API JS::Value JS_GetEmptyStringValue(JSContext* cx);
extern JS_PUBLIC_API JSString* JS_GetEmptyString(JSContext* cx);
extern JS_PUBLIC_API bool JS_ValueToObject(JSContext* cx, JS::HandleValue v,
JS::MutableHandleObject objp);
extern JS_PUBLIC_API JSFunction* JS_ValueToFunction(JSContext* cx,
JS::HandleValue v);
extern JS_PUBLIC_API JSFunction* JS_ValueToConstructor(JSContext* cx,
JS::HandleValue v);
extern JS_PUBLIC_API JSString* JS_ValueToSource(JSContext* cx,
JS::Handle<JS::Value> v);
extern JS_PUBLIC_API bool JS_DoubleIsInt32(double d, int32_t* ip);
extern JS_PUBLIC_API JSType JS_TypeOfValue(JSContext* cx,
JS::Handle<JS::Value> v);
namespace JS {
extern JS_PUBLIC_API const char* InformalValueTypeName(const JS::Value& v);
} /* namespace JS */
/** True iff fun is the global eval function. */
extern JS_PUBLIC_API bool JS_IsBuiltinEvalFunction(JSFunction* fun);
/** True iff fun is the Function constructor. */
extern JS_PUBLIC_API bool JS_IsBuiltinFunctionConstructor(JSFunction* fun);
/************************************************************************/
// [SMDOC] Data Structures (JSContext, JSRuntime, Realm, Compartment, Zone)
//
// SpiderMonkey uses some data structures that behave a lot like Russian dolls:
// runtimes contain zones, zones contain compartments, compartments contain
// realms. Each layer has its own purpose.
//
// Realm
// -----
// Data associated with a global object. In the browser each frame has its
// own global/realm.
//
// Compartment
// -----------
// Security membrane; when an object from compartment A is used in compartment
// B, a cross-compartment wrapper (a kind of proxy) is used. In the browser each
// compartment currently contains one global/realm, but we want to change that
// so each compartment contains multiple same-origin realms (bug 1357862).
//
// Zone
// ----
// A Zone is a group of compartments that share GC resources (arenas, strings,
// etc) for memory usage and performance reasons. Zone is the GC unit: the GC
// can operate on one or more zones at a time. The browser uses roughly one zone
// per tab.
//
// Context
// -------
// JSContext represents a thread: there must be exactly one JSContext for each
// thread running JS/Wasm. Internally, helper threads have their own JSContext.
//
// Runtime
// -------
// JSRuntime is very similar to JSContext: each runtime belongs to one context
// (thread), but helper threads don't have their own runtimes (they're shared by
// all runtimes in the process and use the runtime of the task they're
// executing).
/*
* Locking, contexts, and memory allocation.
*
* It is important that SpiderMonkey be initialized, and the first context
* be created, in a single-threaded fashion. Otherwise the behavior of the
* library is undefined.
* See:
* https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/JSAPI_reference
*/
// Create a new context (and runtime) for this thread.
extern JS_PUBLIC_API JSContext* JS_NewContext(
uint32_t maxbytes, uint32_t maxNurseryBytes = JS::DefaultNurseryBytes,
JSRuntime* parentRuntime = nullptr);
// The methods below for controlling the active context in a cooperatively
// multithreaded runtime are not threadsafe, and the caller must ensure they
// are called serially if there is a chance for contention between threads.
// Called from the active context for a runtime, yield execution so that
// this context is no longer active and can no longer use the API.
extern JS_PUBLIC_API void JS_YieldCooperativeContext(JSContext* cx);
// Called from a context whose runtime has no active context, this thread
// becomes the active context for that runtime and may use the API.
extern JS_PUBLIC_API void JS_ResumeCooperativeContext(JSContext* cx);
// Create a new context on this thread for cooperative multithreading in the
// same runtime as siblingContext. Called on a runtime (as indicated by
// siblingContet) which has no active context, on success the new context will
// become the runtime's active context.
extern JS_PUBLIC_API JSContext* JS_NewCooperativeContext(
JSContext* siblingContext);
// Destroy a context allocated with JS_NewContext or JS_NewCooperativeContext.
// The context must be the current active context in the runtime, and after
// this call the runtime will have no active context.
extern JS_PUBLIC_API void JS_DestroyContext(JSContext* cx);
JS_PUBLIC_API void* JS_GetContextPrivate(JSContext* cx);
JS_PUBLIC_API void JS_SetContextPrivate(JSContext* cx, void* data);
extern JS_PUBLIC_API JSRuntime* JS_GetParentRuntime(JSContext* cx);
extern JS_PUBLIC_API JSRuntime* JS_GetRuntime(JSContext* cx);
extern JS_PUBLIC_API void JS_SetFutexCanWait(JSContext* cx);
namespace js {
void AssertHeapIsIdle();
} /* namespace js */
namespace JS {
/**
* Initialize the runtime's self-hosted code. Embeddings should call this
* exactly once per runtime/context, before the first JS_NewGlobalObject
* call.
*/
JS_PUBLIC_API bool InitSelfHostedCode(JSContext* cx);
/**
* Asserts (in debug and release builds) that `obj` belongs to the current
* thread's context.
*/
JS_PUBLIC_API void AssertObjectBelongsToCurrentThread(JSObject* obj);
} /* namespace JS */
extern JS_PUBLIC_API const char* JS_GetImplementationVersion(void);
extern JS_PUBLIC_API void JS_SetDestroyCompartmentCallback(
JSContext* cx, JSDestroyCompartmentCallback callback);
extern JS_PUBLIC_API void JS_SetSizeOfIncludingThisCompartmentCallback(
JSContext* cx, JSSizeOfIncludingThisCompartmentCallback callback);
extern JS_PUBLIC_API void JS_SetWrapObjectCallbacks(
JSContext* cx, const JSWrapObjectCallbacks* callbacks);
extern JS_PUBLIC_API void JS_SetExternalStringSizeofCallback(
JSContext* cx, JSExternalStringSizeofCallback callback);
#if defined(NIGHTLY_BUILD)
// Set a callback that will be called whenever an error
// is thrown in this runtime. This is designed as a mechanism
// for logging errors. Note that the VM makes no attempt to sanitize
// the contents of the error (so it may contain private data)
// or to sort out among errors (so it may not be the error you
// are interested in or for the component in which you are
// interested).
//
// If the callback sets a new error, this new error
// will replace the original error.
//
// May be `nullptr`.
extern JS_PUBLIC_API void JS_SetErrorInterceptorCallback(
JSRuntime*, JSErrorInterceptor* callback);
extern JS_PUBLIC_API JSErrorInterceptor* JS_GetErrorInterceptorCallback(
JSRuntime*);
// Examine a value to determine if it is one of the built-in Error types.
// If so, return the error type.
extern JS_PUBLIC_API mozilla::Maybe<JSExnType> JS_GetErrorType(
const JS::Value& val);
#endif // defined(NIGHTLY_BUILD)
extern JS_PUBLIC_API void JS_SetCompartmentPrivate(JS::Compartment* compartment,
void* data);
extern JS_PUBLIC_API void* JS_GetCompartmentPrivate(
JS::Compartment* compartment);
extern JS_PUBLIC_API void JS_SetZoneUserData(JS::Zone* zone, void* data);
extern JS_PUBLIC_API void* JS_GetZoneUserData(JS::Zone* zone);
extern JS_PUBLIC_API bool JS_WrapObject(JSContext* cx,
JS::MutableHandleObject objp);
extern JS_PUBLIC_API bool JS_WrapValue(JSContext* cx,
JS::MutableHandleValue vp);
extern JS_PUBLIC_API JSObject* JS_TransplantObject(JSContext* cx,
JS::HandleObject origobj,
JS::HandleObject target);
extern JS_PUBLIC_API bool JS_RefreshCrossCompartmentWrappers(
JSContext* cx, JS::Handle<JSObject*> obj);
/*
* At any time, a JSContext has a current (possibly-nullptr) realm.
* Realms are described in:
*
* developer.mozilla.org/en-US/docs/SpiderMonkey/SpiderMonkey_compartments
*
* The current realm of a context may be changed. The preferred way to do
* this is with JSAutoRealm:
*
* void foo(JSContext* cx, JSObject* obj) {
* // in some realm 'r'
* {
* JSAutoRealm ar(cx, obj); // constructor enters
* // in the realm of 'obj'
* } // destructor leaves
* // back in realm 'r'
* }
*
* The object passed to JSAutoRealm must *not* be a cross-compartment wrapper,
* because CCWs are not associated with a single realm.
*
* For more complicated uses that don't neatly fit in a C++ stack frame, the
* realm can be entered and left using separate function calls:
*
* void foo(JSContext* cx, JSObject* obj) {
* // in 'oldRealm'
* JS::Realm* oldRealm = JS::EnterRealm(cx, obj);
* // in the realm of 'obj'
* JS::LeaveRealm(cx, oldRealm);
* // back in 'oldRealm'
* }
*
* Note: these calls must still execute in a LIFO manner w.r.t all other
* enter/leave calls on the context. Furthermore, only the return value of a
* JS::EnterRealm call may be passed as the 'oldRealm' argument of
* the corresponding JS::LeaveRealm call.
*
* Entering a realm roots the realm and its global object for the lifetime of
* the JSAutoRealm.
*/
class MOZ_RAII JS_PUBLIC_API JSAutoRealm {
JSContext* cx_;
JS::Realm* oldRealm_;
public:
JSAutoRealm(JSContext* cx, JSObject* target MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
JSAutoRealm(JSContext* cx, JSScript* target MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
~JSAutoRealm();
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
class MOZ_RAII JS_PUBLIC_API JSAutoNullableRealm {
JSContext* cx_;
JS::Realm* oldRealm_;
public:
explicit JSAutoNullableRealm(
JSContext* cx, JSObject* targetOrNull MOZ_GUARD_OBJECT_NOTIFIER_PARAM);
~JSAutoNullableRealm();
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
namespace JS {
/** NB: This API is infallible; a nullptr return value does not indicate error.
*
* |target| must not be a cross-compartment wrapper because CCWs are not
* associated with a single realm.
*
* Entering a realm roots the realm and its global object until the matching
* JS::LeaveRealm() call.
*/
extern JS_PUBLIC_API JS::Realm* EnterRealm(JSContext* cx, JSObject* target);
extern JS_PUBLIC_API void LeaveRealm(JSContext* cx, JS::Realm* oldRealm);
using IterateRealmCallback = void (*)(JSContext* cx, void* data,
Handle<Realm*> realm);
/**
* This function calls |realmCallback| on every realm. Beware that there is no
* guarantee that the realm will survive after the callback returns. Also,
* barriers are disabled via the TraceSession.
*/
extern JS_PUBLIC_API void IterateRealms(JSContext* cx, void* data,
IterateRealmCallback realmCallback);
/**
* Like IterateRealms, but only call the callback for realms using |principals|.
*/
extern JS_PUBLIC_API void IterateRealmsWithPrincipals(
JSContext* cx, JSPrincipals* principals, void* data,
IterateRealmCallback realmCallback);
/**
* Like IterateRealms, but only iterates realms in |compartment|.
*/
extern JS_PUBLIC_API void IterateRealmsInCompartment(
JSContext* cx, JS::Compartment* compartment, void* data,
IterateRealmCallback realmCallback);
} // namespace JS
/**
* An enum that JSIterateCompartmentCallback can return to indicate
* whether to keep iterating.
*/
namespace JS {
enum class CompartmentIterResult { KeepGoing, Stop };
} // namespace JS
typedef JS::CompartmentIterResult (*JSIterateCompartmentCallback)(
JSContext* cx, void* data, JS::Compartment* compartment);
/**
* This function calls |compartmentCallback| on every compartment until either
* all compartments have been iterated or CompartmentIterResult::Stop is
* returned. Beware that there is no guarantee that the compartment will survive
* after the callback returns. Also, barriers are disabled via the TraceSession.
*/
extern JS_PUBLIC_API void JS_IterateCompartments(
JSContext* cx, void* data,
JSIterateCompartmentCallback compartmentCallback);
/**
* This function calls |compartmentCallback| on every compartment in the given
* zone until either all compartments have been iterated or
* CompartmentIterResult::Stop is returned. Beware that there is no guarantee
* that the compartment will survive after the callback returns. Also, barriers
* are disabled via the TraceSession.
*/
extern JS_PUBLIC_API void JS_IterateCompartmentsInZone(
JSContext* cx, JS::Zone* zone, void* data,
JSIterateCompartmentCallback compartmentCallback);
/**
* Mark a jsid after entering a new compartment. Different zones separately
* mark the ids in a runtime, and this must be used any time an id is obtained
* from one compartment and then used in another compartment, unless the two
* compartments are guaranteed to be in the same zone.
*/
extern JS_PUBLIC_API void JS_MarkCrossZoneId(JSContext* cx, jsid id);
/**
* If value stores a jsid (an atomized string or symbol), mark that id as for
* JS_MarkCrossZoneId.
*/
extern JS_PUBLIC_API void JS_MarkCrossZoneIdValue(JSContext* cx,
const JS::Value& value);
/**
* Resolve id, which must contain either a string or an int, to a standard
* class name in obj if possible, defining the class's constructor and/or
* prototype and storing true in *resolved. If id does not name a standard
* class or a top-level property induced by initializing a standard class,
* store false in *resolved and just return true. Return false on error,
* as usual for bool result-typed API entry points.
*
* This API can be called directly from a global object class's resolve op,
* to define standard classes lazily. The class should either have an enumerate
* hook that calls JS_EnumerateStandardClasses, or a newEnumerate hook that
* calls JS_NewEnumerateStandardClasses. newEnumerate is preferred because it's
* faster (does not define all standard classes).
*/
extern JS_PUBLIC_API bool JS_ResolveStandardClass(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
bool* resolved);
extern JS_PUBLIC_API bool JS_MayResolveStandardClass(const JSAtomState& names,
jsid id,
JSObject* maybeObj);
extern JS_PUBLIC_API bool JS_EnumerateStandardClasses(JSContext* cx,
JS::HandleObject obj);
/**
* Fill "properties" with a list of standard class names that have not yet been
* resolved on "obj". This can be used as (part of) a newEnumerate class hook
* on a global. Already-resolved things are excluded because they might have
* been deleted by script after being resolved and enumeration considers
* already-defined properties anyway.
*/
extern JS_PUBLIC_API bool JS_NewEnumerateStandardClasses(
JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
bool enumerableOnly);
/**
* Fill "properties" with a list of standard class names. This can be used for
* proxies that want to define behavior that looks like enumerating a global
* without touching the global itself.
*/
extern JS_PUBLIC_API bool JS_NewEnumerateStandardClassesIncludingResolved(
JSContext* cx, JS::HandleObject obj, JS::MutableHandleIdVector properties,
bool enumerableOnly);
extern JS_PUBLIC_API bool JS_GetClassObject(JSContext* cx, JSProtoKey key,
JS::MutableHandle<JSObject*> objp);
extern JS_PUBLIC_API bool JS_GetClassPrototype(
JSContext* cx, JSProtoKey key, JS::MutableHandle<JSObject*> objp);
namespace JS {
/*
* Determine if the given object is an instance/prototype/constructor for a
* standard class. If so, return the associated JSProtoKey. If not, return
* JSProto_Null.
*/
extern JS_PUBLIC_API JSProtoKey IdentifyStandardInstance(JSObject* obj);
extern JS_PUBLIC_API JSProtoKey IdentifyStandardPrototype(JSObject* obj);
extern JS_PUBLIC_API JSProtoKey
IdentifyStandardInstanceOrPrototype(JSObject* obj);
extern JS_PUBLIC_API JSProtoKey IdentifyStandardConstructor(JSObject* obj);
extern JS_PUBLIC_API void ProtoKeyToId(JSContext* cx, JSProtoKey key,
JS::MutableHandleId idp);
} /* namespace JS */
extern JS_PUBLIC_API JSProtoKey JS_IdToProtoKey(JSContext* cx, JS::HandleId id);
extern JS_PUBLIC_API bool JS_IsGlobalObject(JSObject* obj);
extern JS_PUBLIC_API JSObject* JS_GlobalLexicalEnvironment(JSObject* obj);
extern JS_PUBLIC_API bool JS_HasExtensibleLexicalEnvironment(JSObject* obj);
extern JS_PUBLIC_API JSObject* JS_ExtensibleLexicalEnvironment(JSObject* obj);
namespace JS {
/**
* Get the current realm's global. Returns nullptr if no realm has been
* entered.
*/
extern JS_PUBLIC_API JSObject* CurrentGlobalOrNull(JSContext* cx);
/**
* Get the global object associated with an object's realm. The object must not
* be a cross-compartment wrapper (because CCWs are shared by all realms in the
* compartment).
*/
extern JS_PUBLIC_API JSObject* GetNonCCWObjectGlobal(JSObject* obj);
} // namespace JS
/**
* Add 'Reflect.parse', a SpiderMonkey extension, to the Reflect object on the
* given global.
*/
extern JS_PUBLIC_API bool JS_InitReflectParse(JSContext* cx,
JS::HandleObject global);
/**
* Add various profiling-related functions as properties of the given object.
* Defined in builtin/Profilers.cpp.
*/
extern JS_PUBLIC_API bool JS_DefineProfilingFunctions(JSContext* cx,
JS::HandleObject obj);
/* Defined in vm/Debugger.cpp. */
extern JS_PUBLIC_API bool JS_DefineDebuggerObject(JSContext* cx,
JS::HandleObject obj);
namespace JS {
/**
* Tell JS engine whether Profile Timeline Recording is enabled or not.
* If Profile Timeline Recording is enabled, data shown there like stack won't
* be optimized out.
* This is global state and not associated with specific runtime or context.
*/
extern JS_PUBLIC_API void SetProfileTimelineRecordingEnabled(bool enabled);
extern JS_PUBLIC_API bool IsProfileTimelineRecordingEnabled();
} // namespace JS
#ifdef JS_HAS_CTYPES
/**
* Initialize the 'ctypes' object on a global variable 'obj'. The 'ctypes'
* object will be sealed.
*/
extern JS_PUBLIC_API bool JS_InitCTypesClass(JSContext* cx,
JS::HandleObject global);
/**
* Convert a unicode string 'source' of length 'slen' to the platform native
* charset, returning a null-terminated string allocated with JS_malloc. On
* failure, this function should report an error.
*/
typedef char* (*JSCTypesUnicodeToNativeFun)(JSContext* cx,
const char16_t* source,
size_t slen);
/**
* Set of function pointers that ctypes can use for various internal functions.
* See JS_SetCTypesCallbacks below. Providing nullptr for a function is safe,
* and will result in the applicable ctypes functionality not being available.
*/
struct JSCTypesCallbacks {
JSCTypesUnicodeToNativeFun unicodeToNative;
};
/**
* Set the callbacks on the provided 'ctypesObj' object. 'callbacks' should be a
* pointer to static data that exists for the lifetime of 'ctypesObj', but it
* may safely be altered after calling this function and without having
* to call this function again.
*/
extern JS_PUBLIC_API void JS_SetCTypesCallbacks(
JSObject* ctypesObj, const JSCTypesCallbacks* callbacks);
#endif
/*
* A replacement for MallocAllocPolicy that allocates in the JS heap and adds no
* extra behaviours.
*
* This is currently used for allocating source buffers for parsing. Since these
* are temporary and will not be freed by GC, the memory is not tracked by the
* usual accounting.
*/
class JS_PUBLIC_API JSMallocAllocPolicy : public js::AllocPolicyBase {
public:
void reportAllocOverflow() const {}
MOZ_MUST_USE bool checkSimulatedOOM() const { return true; }
};
/**
* Set the size of the native stack that should not be exceed. To disable
* stack size checking pass 0.
*
* SpiderMonkey allows for a distinction between system code (such as GCs, which
* may incidentally be triggered by script but are not strictly performed on
* behalf of such script), trusted script (as determined by
* JS_SetTrustedPrincipals), and untrusted script. Each kind of code may have a
* different stack quota, allowing embedders to keep higher-priority machinery
* running in the face of scripted stack exhaustion by something else.
*
* The stack quotas for each kind of code should be monotonically descending,
* and may be specified with this function. If 0 is passed for a given kind
* of code, it defaults to the value of the next-highest-priority kind.
*
* This function may only be called immediately after the runtime is initialized
* and before any code is executed and/or interrupts requested.
*/
extern JS_PUBLIC_API void JS_SetNativeStackQuota(
JSContext* cx, size_t systemCodeStackSize,
size_t trustedScriptStackSize = 0, size_t untrustedScriptStackSize = 0);
/************************************************************************/
extern JS_PUBLIC_API bool JS_ValueToId(JSContext* cx, JS::HandleValue v,
JS::MutableHandleId idp);
extern JS_PUBLIC_API bool JS_StringToId(JSContext* cx, JS::HandleString s,
JS::MutableHandleId idp);
extern JS_PUBLIC_API bool JS_IdToValue(JSContext* cx, jsid id,
JS::MutableHandle<JS::Value> vp);
namespace JS {
/**
* Convert obj to a primitive value. On success, store the result in vp and
* return true.
*
* The hint argument must be JSTYPE_STRING, JSTYPE_NUMBER, or
* JSTYPE_UNDEFINED (no hint).
*
* Implements: ES6 7.1.1 ToPrimitive(input, [PreferredType]).
*/
extern JS_PUBLIC_API bool ToPrimitive(JSContext* cx, JS::HandleObject obj,
JSType hint, JS::MutableHandleValue vp);
/**
* If args.get(0) is one of the strings "string", "number", or "default", set
* result to JSTYPE_STRING, JSTYPE_NUMBER, or JSTYPE_UNDEFINED accordingly and
* return true. Otherwise, return false with a TypeError pending.
*
* This can be useful in implementing a @@toPrimitive method.
*/
extern JS_PUBLIC_API bool GetFirstArgumentAsTypeHint(JSContext* cx,
CallArgs args,
JSType* result);
} /* namespace JS */
template <typename T>
struct JSConstScalarSpec {
const char* name;
T val;
};
using JSConstDoubleSpec = JSConstScalarSpec<double>;
using JSConstIntegerSpec = JSConstScalarSpec<int32_t>;
extern JS_PUBLIC_API JSObject* JS_InitClass(
JSContext* cx, JS::HandleObject obj, JS::HandleObject parent_proto,
const JSClass* clasp, JSNative constructor, unsigned nargs,
const JSPropertySpec* ps, const JSFunctionSpec* fs,
const JSPropertySpec* static_ps, const JSFunctionSpec* static_fs);
/**
* Set up ctor.prototype = proto and proto.constructor = ctor with the
* right property flags.
*/
extern JS_PUBLIC_API bool JS_LinkConstructorAndPrototype(
JSContext* cx, JS::Handle<JSObject*> ctor, JS::Handle<JSObject*> proto);
extern JS_PUBLIC_API const JSClass* JS_GetClass(JSObject* obj);
extern JS_PUBLIC_API bool JS_InstanceOf(JSContext* cx,
JS::Handle<JSObject*> obj,
const JSClass* clasp,
JS::CallArgs* args);
extern JS_PUBLIC_API bool JS_HasInstance(JSContext* cx,
JS::Handle<JSObject*> obj,
JS::Handle<JS::Value> v, bool* bp);
namespace JS {
// Implementation of
// http://www.ecma-international.org/ecma-262/6.0/#sec-ordinaryhasinstance. If
// you're looking for the equivalent of "instanceof", you want JS_HasInstance,
// not this function.
extern JS_PUBLIC_API bool OrdinaryHasInstance(JSContext* cx,
HandleObject objArg,
HandleValue v, bool* bp);
// Implementation of
// https://www.ecma-international.org/ecma-262/6.0/#sec-instanceofoperator
// This is almost identical to JS_HasInstance, except the latter may call a
// custom hasInstance class op instead of InstanceofOperator.
extern JS_PUBLIC_API bool InstanceofOperator(JSContext* cx, HandleObject obj,
HandleValue v, bool* bp);
} // namespace JS
extern JS_PUBLIC_API void* JS_GetPrivate(JSObject* obj);
extern JS_PUBLIC_API void JS_SetPrivate(JSObject* obj, void* data);
extern JS_PUBLIC_API void JS_InitPrivate(JSObject* obj, void* data,
size_t nbytes, JS::MemoryUse use);
extern JS_PUBLIC_API void* JS_GetInstancePrivate(JSContext* cx,
JS::Handle<JSObject*> obj,
const JSClass* clasp,
JS::CallArgs* args);
extern JS_PUBLIC_API JSObject* JS_GetConstructor(JSContext* cx,
JS::Handle<JSObject*> proto);
namespace JS {
/**
* During global creation, we fire notifications to callbacks registered
* via the Debugger API. These callbacks are arbitrary script, and can touch
* the global in arbitrary ways. When that happens, the global should not be
* in a half-baked state. But this creates a problem for consumers that need
* to set slots on the global to put it in a consistent state.
*
* This API provides a way for consumers to set slots atomically (immediately
* after the global is created), before any debugger hooks are fired. It's
* unfortunately on the clunky side, but that's the way the cookie crumbles.
*
* If callers have no additional state on the global to set up, they may pass
* |FireOnNewGlobalHook| to JS_NewGlobalObject, which causes that function to
* fire the hook as its final act before returning. Otherwise, callers should
* pass |DontFireOnNewGlobalHook|, which means that they are responsible for
* invoking JS_FireOnNewGlobalObject upon successfully creating the global. If
* an error occurs and the operation aborts, callers should skip firing the
* hook. But otherwise, callers must take care to fire the hook exactly once
* before compiling any script in the global's scope (we have assertions in
* place to enforce this). This lets us be sure that debugger clients never miss
* breakpoints.
*/
enum OnNewGlobalHookOption { FireOnNewGlobalHook, DontFireOnNewGlobalHook };
} /* namespace JS */
extern JS_PUBLIC_API JSObject* JS_NewGlobalObject(
JSContext* cx, const JSClass* clasp, JSPrincipals* principals,
JS::OnNewGlobalHookOption hookOption, const JS::RealmOptions& options);
/**
* Spidermonkey does not have a good way of keeping track of what compartments
* should be marked on their own. We can mark the roots unconditionally, but
* marking GC things only relevant in live compartments is hard. To mitigate
* this, we create a static trace hook, installed on each global object, from
* which we can be sure the compartment is relevant, and mark it.
*
* It is still possible to specify custom trace hooks for global object classes.
* They can be provided via the RealmOptions passed to JS_NewGlobalObject.
*/
extern JS_PUBLIC_API void JS_GlobalObjectTraceHook(JSTracer* trc,
JSObject* global);
namespace JS {
/**
* This allows easily constructing a global object without having to deal with
* JSClassOps, forgetting to add JS_GlobalObjectTraceHook, or forgetting to call
* JS::InitRealmStandardClasses(). Example:
*
* const JSClass globalClass = { "MyGlobal", JSCLASS_GLOBAL_FLAGS,
* &JS::DefaultGlobalClassOps };
* JS_NewGlobalObject(cx, &globalClass, ...);
*/
extern JS_PUBLIC_DATA const JSClassOps DefaultGlobalClassOps;
} // namespace JS
extern JS_PUBLIC_API void JS_FireOnNewGlobalObject(JSContext* cx,
JS::HandleObject global);
extern JS_PUBLIC_API JSObject* JS_NewObject(JSContext* cx,
const JSClass* clasp);
extern JS_PUBLIC_API bool JS_IsNative(JSObject* obj);
/**
* Unlike JS_NewObject, JS_NewObjectWithGivenProto does not compute a default
* proto. If proto is nullptr, the JS object will have `null` as [[Prototype]].
*/
extern JS_PUBLIC_API JSObject* JS_NewObjectWithGivenProto(
JSContext* cx, const JSClass* clasp, JS::Handle<JSObject*> proto);
/**
* Creates a new plain object, like `new Object()`, with Object.prototype as
* [[Prototype]].
*/
extern JS_PUBLIC_API JSObject* JS_NewPlainObject(JSContext* cx);
/**
* Freeze obj, and all objects it refers to, recursively. This will not recurse
* through non-extensible objects, on the assumption that those are already
* deep-frozen.
*/
extern JS_PUBLIC_API bool JS_DeepFreezeObject(JSContext* cx,
JS::Handle<JSObject*> obj);
/**
* Freezes an object; see ES5's Object.freeze(obj) method.
*/
extern JS_PUBLIC_API bool JS_FreezeObject(JSContext* cx,
JS::Handle<JSObject*> obj);
/*** Standard internal methods **********************************************
*
* The functions below are the fundamental operations on objects.
*
* ES6 specifies 14 internal methods that define how objects behave. The
* standard is actually quite good on this topic, though you may have to read
* it a few times. See ES6 sections 6.1.7.2 and 6.1.7.3.
*
* When 'obj' is an ordinary object, these functions have boring standard
* behavior as specified by ES6 section 9.1; see the section about internal
* methods in js/src/vm/NativeObject.h.
*
* Proxies override the behavior of internal methods. So when 'obj' is a proxy,
* any one of the functions below could do just about anything. See
* js/public/Proxy.h.
*/
/**
* Get the prototype of obj, storing it in result.
*
* Implements: ES6 [[GetPrototypeOf]] internal method.
*/
extern JS_PUBLIC_API bool JS_GetPrototype(JSContext* cx, JS::HandleObject obj,
JS::MutableHandleObject result);
/**
* If |obj| (underneath any functionally-transparent wrapper proxies) has as
* its [[GetPrototypeOf]] trap the ordinary [[GetPrototypeOf]] behavior defined
* for ordinary objects, set |*isOrdinary = true| and store |obj|'s prototype
* in |result|. Otherwise set |*isOrdinary = false|. In case of error, both
* outparams have unspecified value.
*/
extern JS_PUBLIC_API bool JS_GetPrototypeIfOrdinary(
JSContext* cx, JS::HandleObject obj, bool* isOrdinary,
JS::MutableHandleObject result);
/**
* Change the prototype of obj.
*
* Implements: ES6 [[SetPrototypeOf]] internal method.
*
* In cases where ES6 [[SetPrototypeOf]] returns false without an exception,
* JS_SetPrototype throws a TypeError and returns false.
*
* Performance warning: JS_SetPrototype is very bad for performance. It may
* cause compiled jit-code to be invalidated. It also causes not only obj but
* all other objects in the same "group" as obj to be permanently deoptimized.
* It's better to create the object with the right prototype from the start.
*/
extern JS_PUBLIC_API bool JS_SetPrototype(JSContext* cx, JS::HandleObject obj,
JS::HandleObject proto);
/**
* Determine whether obj is extensible. Extensible objects can have new
* properties defined on them. Inextensible objects can't, and their
* [[Prototype]] slot is fixed as well.
*
* Implements: ES6 [[IsExtensible]] internal method.
*/
extern JS_PUBLIC_API bool JS_IsExtensible(JSContext* cx, JS::HandleObject obj,
bool* extensible);
/**
* Attempt to make |obj| non-extensible.
*
* Not all failures are treated as errors. See the comment on
* JS::ObjectOpResult in js/public/Class.h.
*
* Implements: ES6 [[PreventExtensions]] internal method.
*/
extern JS_PUBLIC_API bool JS_PreventExtensions(JSContext* cx,
JS::HandleObject obj,
JS::ObjectOpResult& result);
/**
* Attempt to make the [[Prototype]] of |obj| immutable, such that any attempt
* to modify it will fail. If an error occurs during the attempt, return false
* (with a pending exception set, depending upon the nature of the error). If
* no error occurs, return true with |*succeeded| set to indicate whether the
* attempt successfully made the [[Prototype]] immutable.
*
* This is a nonstandard internal method.
*/
extern JS_PUBLIC_API bool JS_SetImmutablePrototype(JSContext* cx,
JS::HandleObject obj,
bool* succeeded);
/**
* Get a description of one of obj's own properties. If no such property exists
* on obj, return true with desc.object() set to null.
*
* Implements: ES6 [[GetOwnProperty]] internal method.
*/
extern JS_PUBLIC_API bool JS_GetOwnPropertyDescriptorById(
JSContext* cx, JS::HandleObject obj, JS::HandleId id,
JS::MutableHandle<JS::PropertyDescriptor> desc);
extern JS_PUBLIC_API bool JS_GetOwnPropertyDescriptor(
JSContext* cx, JS::HandleObject obj, const char* name,
JS::MutableHandle<JS::PropertyDescriptor> desc);
extern JS_PUBLIC_API bool JS_GetOwnUCPropertyDescriptor(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::MutableHandle<JS::PropertyDescriptor> desc);
/**
* Like JS_GetOwnPropertyDescriptorById, but also searches the prototype chain
* if no own property is found directly on obj. The object on which the
* property is found is returned in desc.object(). If the property is not found
* on the prototype chain, this returns true with desc.object() set to null.
*/
extern JS_PUBLIC_API bool JS_GetPropertyDescriptorById(
JSContext* cx, JS::HandleObject obj, JS::HandleId id,
JS::MutableHandle<JS::PropertyDescriptor> desc);
extern JS_PUBLIC_API bool JS_GetPropertyDescriptor(
JSContext* cx, JS::HandleObject obj, const char* name,
JS::MutableHandle<JS::PropertyDescriptor> desc);
extern JS_PUBLIC_API bool JS_GetUCPropertyDescriptor(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::MutableHandle<JS::PropertyDescriptor> desc);
/**
* Define a property on obj.
*
* This function uses JS::ObjectOpResult to indicate conditions that ES6
* specifies as non-error failures. This is inconvenient at best, so use this
* function only if you are implementing a proxy handler's defineProperty()
* method. For all other purposes, use one of the many DefineProperty functions
* below that throw an exception in all failure cases.
*
* Implements: ES6 [[DefineOwnProperty]] internal method.
*/
extern JS_PUBLIC_API bool JS_DefinePropertyById(
JSContext* cx, JS::HandleObject obj, JS::HandleId id,
JS::Handle<JS::PropertyDescriptor> desc, JS::ObjectOpResult& result);
/**
* Define a property on obj, throwing a TypeError if the attempt fails.
* This is the C++ equivalent of `Object.defineProperty(obj, id, desc)`.
*/
extern JS_PUBLIC_API bool JS_DefinePropertyById(
JSContext* cx, JS::HandleObject obj, JS::HandleId id,
JS::Handle<JS::PropertyDescriptor> desc);
extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::HandleValue value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(
JSContext* cx, JS::HandleObject obj, JS::HandleId id, JSNative getter,
JSNative setter, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(
JSContext* cx, JS::HandleObject obj, JS::HandleId id,
JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::HandleObject value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::HandleString value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id, int32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id, uint32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefinePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id, double value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name,
JS::HandleValue value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name, JSNative getter,
JSNative setter, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name,
JS::HandleObject getter,
JS::HandleObject setter,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name,
JS::HandleObject value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name,
JS::HandleString value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name, int32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name, uint32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineProperty(JSContext* cx, JS::HandleObject obj,
const char* name, double value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::Handle<JS::PropertyDescriptor> desc, JS::ObjectOpResult& result);
extern JS_PUBLIC_API bool JS_DefineUCProperty(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::Handle<JS::PropertyDescriptor> desc);
extern JS_PUBLIC_API bool JS_DefineUCProperty(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::HandleValue value, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::HandleObject getter, JS::HandleObject setter, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::HandleObject value, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(
JSContext* cx, JS::HandleObject obj, const char16_t* name, size_t namelen,
JS::HandleString value, unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
JS::HandleObject obj,
const char16_t* name,
size_t namelen, int32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
JS::HandleObject obj,
const char16_t* name,
size_t namelen, uint32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineUCProperty(JSContext* cx,
JS::HandleObject obj,
const char16_t* name,
size_t namelen, double value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index,
JS::HandleValue value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index,
JS::HandleObject getter,
JS::HandleObject setter,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index,
JS::HandleObject value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index,
JS::HandleString value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, int32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, uint32_t value,
unsigned attrs);
extern JS_PUBLIC_API bool JS_DefineElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, double value,
unsigned attrs);
/**
* Compute the expression `id in obj`.
*
* If obj has an own or inherited property obj[id], set *foundp = true and
* return true. If not, set *foundp = false and return true. On error, return
* false with an exception pending.
*
* Implements: ES6 [[Has]] internal method.
*/
extern JS_PUBLIC_API bool JS_HasPropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id, bool* foundp);
extern JS_PUBLIC_API bool JS_HasProperty(JSContext* cx, JS::HandleObject obj,
const char* name, bool* foundp);
extern JS_PUBLIC_API bool JS_HasUCProperty(JSContext* cx, JS::HandleObject obj,
const char16_t* name, size_t namelen,
bool* vp);
extern JS_PUBLIC_API bool JS_HasElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, bool* foundp);
/**
* Determine whether obj has an own property with the key `id`.
*
* Implements: ES6 7.3.11 HasOwnProperty(O, P).
*/
extern JS_PUBLIC_API bool JS_HasOwnPropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id, bool* foundp);
extern JS_PUBLIC_API bool JS_HasOwnProperty(JSContext* cx, JS::HandleObject obj,
const char* name, bool* foundp);
/**
* Get the value of the property `obj[id]`, or undefined if no such property
* exists. This is the C++ equivalent of `vp = Reflect.get(obj, id, receiver)`.
*
* Most callers don't need the `receiver` argument. Consider using
* JS_GetProperty instead. (But if you're implementing a proxy handler's set()
* method, it's often correct to call this function and pass the receiver
* through.)
*
* Implements: ES6 [[Get]] internal method.
*/
extern JS_PUBLIC_API bool JS_ForwardGetPropertyTo(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::HandleValue receiver,
JS::MutableHandleValue vp);
extern JS_PUBLIC_API bool JS_ForwardGetElementTo(JSContext* cx,
JS::HandleObject obj,
uint32_t index,
JS::HandleObject receiver,
JS::MutableHandleValue vp);
/**
* Get the value of the property `obj[id]`, or undefined if no such property
* exists. The result is stored in vp.
*
* Implements: ES6 7.3.1 Get(O, P).
*/
extern JS_PUBLIC_API bool JS_GetPropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::MutableHandleValue vp);
extern JS_PUBLIC_API bool JS_GetProperty(JSContext* cx, JS::HandleObject obj,
const char* name,
JS::MutableHandleValue vp);
extern JS_PUBLIC_API bool JS_GetUCProperty(JSContext* cx, JS::HandleObject obj,
const char16_t* name, size_t namelen,
JS::MutableHandleValue vp);
extern JS_PUBLIC_API bool JS_GetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index,
JS::MutableHandleValue vp);
/**
* Perform the same property assignment as `Reflect.set(obj, id, v, receiver)`.
*
* This function has a `receiver` argument that most callers don't need.
* Consider using JS_SetProperty instead.
*
* Implements: ES6 [[Set]] internal method.
*/
extern JS_PUBLIC_API bool JS_ForwardSetPropertyTo(
JSContext* cx, JS::HandleObject obj, JS::HandleId id, JS::HandleValue v,
JS::HandleValue receiver, JS::ObjectOpResult& result);
/**
* Perform the assignment `obj[id] = v`.
*
* This function performs non-strict assignment, so if the property is
* read-only, nothing happens and no error is thrown.
*/
extern JS_PUBLIC_API bool JS_SetPropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::HandleValue v);
extern JS_PUBLIC_API bool JS_SetProperty(JSContext* cx, JS::HandleObject obj,
const char* name, JS::HandleValue v);
extern JS_PUBLIC_API bool JS_SetUCProperty(JSContext* cx, JS::HandleObject obj,
const char16_t* name, size_t namelen,
JS::HandleValue v);
extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, JS::HandleValue v);
extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, JS::HandleObject v);
extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, JS::HandleString v);
extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, int32_t v);
extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, uint32_t v);
extern JS_PUBLIC_API bool JS_SetElement(JSContext* cx, JS::HandleObject obj,
uint32_t index, double v);
/**
* Delete a property. This is the C++ equivalent of
* `result = Reflect.deleteProperty(obj, id)`.
*
* This function has a `result` out parameter that most callers don't need.
* Unless you can pass through an ObjectOpResult provided by your caller, it's
* probably best to use the JS_DeletePropertyById signature with just 3
* arguments.
*
* Implements: ES6 [[Delete]] internal method.
*/
extern JS_PUBLIC_API bool JS_DeletePropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
JS::ObjectOpResult& result);
extern JS_PUBLIC_API bool JS_DeleteProperty(JSContext* cx, JS::HandleObject obj,
const char* name,
JS::ObjectOpResult& result);
extern JS_PUBLIC_API bool JS_DeleteUCProperty(JSContext* cx,
JS::HandleObject obj,
const char16_t* name,
size_t namelen,
JS::ObjectOpResult& result);
extern JS_PUBLIC_API bool JS_DeleteElement(JSContext* cx, JS::HandleObject obj,
uint32_t index,
JS::ObjectOpResult& result);
/**
* Delete a property, ignoring strict failures. This is the C++ equivalent of
* the JS `delete obj[id]` in non-strict mode code.
*/
extern JS_PUBLIC_API bool JS_DeletePropertyById(JSContext* cx,
JS::HandleObject obj, jsid id);
extern JS_PUBLIC_API bool JS_DeleteProperty(JSContext* cx, JS::HandleObject obj,
const char* name);
extern JS_PUBLIC_API bool JS_DeleteElement(JSContext* cx, JS::HandleObject obj,
uint32_t index);
/**
* Get an array of the non-symbol enumerable properties of obj.
* This function is roughly equivalent to:
*
* var result = [];
* for (key in obj) {
* result.push(key);
* }
* return result;
*
* This is the closest thing we currently have to the ES6 [[Enumerate]]
* internal method.
*
* The array of ids returned by JS_Enumerate must be rooted to protect its
* contents from garbage collection. Use JS::Rooted<JS::IdVector>.
*/
extern JS_PUBLIC_API bool JS_Enumerate(JSContext* cx, JS::HandleObject obj,
JS::MutableHandle<JS::IdVector> props);
/**
* Equivalent to `Object.assign(target, src)`: Copies the properties from the
* `src` object (which must not be null) to `target` (which also must not be
* null).
*/
extern JS_PUBLIC_API bool JS_AssignObject(JSContext* cx,
JS::HandleObject target,
JS::HandleObject src);
/*
* API for determining callability and constructability. [[Call]] and
* [[Construct]] are internal methods that aren't present on all objects, so it
* is useful to ask if they are there or not. The standard itself asks these
* questions routinely.
*/
namespace JS {
/**
* Return true if the given object is callable. In ES6 terms, an object is
* callable if it has a [[Call]] internal method.
*
* Implements: ES6 7.2.3 IsCallable(argument).
*
* Functions are callable. A scripted proxy or wrapper is callable if its
* target is callable. Most other objects aren't callable.
*/
extern JS_PUBLIC_API bool IsCallable(JSObject* obj);
/**
* Return true if the given object is a constructor. In ES6 terms, an object is
* a constructor if it has a [[Construct]] internal method. The expression
* `new obj()` throws a TypeError if obj is not a constructor.
*
* Implements: ES6 7.2.4 IsConstructor(argument).
*
* JS functions and classes are constructors. Arrow functions and most builtin
* functions are not. A scripted proxy or wrapper is a constructor if its
* target is a constructor.
*/
extern JS_PUBLIC_API bool IsConstructor(JSObject* obj);
} /* namespace JS */
/**
* Call a function, passing a this-value and arguments. This is the C++
* equivalent of `rval = Reflect.apply(fun, obj, args)`.
*
* Implements: ES6 7.3.12 Call(F, V, [argumentsList]).
* Use this function to invoke the [[Call]] internal method.
*/
extern JS_PUBLIC_API bool JS_CallFunctionValue(JSContext* cx,
JS::HandleObject obj,
JS::HandleValue fval,
const JS::HandleValueArray& args,
JS::MutableHandleValue rval);
extern JS_PUBLIC_API bool JS_CallFunction(JSContext* cx, JS::HandleObject obj,
JS::HandleFunction fun,
const JS::HandleValueArray& args,
JS::MutableHandleValue rval);
/**
* Perform the method call `rval = obj[name](args)`.
*/
extern JS_PUBLIC_API bool JS_CallFunctionName(JSContext* cx,
JS::HandleObject obj,
const char* name,
const JS::HandleValueArray& args,
JS::MutableHandleValue rval);
namespace JS {
static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
JS::HandleFunction fun,
const JS::HandleValueArray& args,
MutableHandleValue rval) {
return !!JS_CallFunction(cx, thisObj, fun, args, rval);
}
static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
JS::HandleValue fun, const JS::HandleValueArray& args,
MutableHandleValue rval) {
return !!JS_CallFunctionValue(cx, thisObj, fun, args, rval);
}
static inline bool Call(JSContext* cx, JS::HandleObject thisObj,
const char* name, const JS::HandleValueArray& args,
MutableHandleValue rval) {
return !!JS_CallFunctionName(cx, thisObj, name, args, rval);
}
extern JS_PUBLIC_API bool Call(JSContext* cx, JS::HandleValue thisv,
JS::HandleValue fun,
const JS::HandleValueArray& args,
MutableHandleValue rval);
static inline bool Call(JSContext* cx, JS::HandleValue thisv,
JS::HandleObject funObj,
const JS::HandleValueArray& args,
MutableHandleValue rval) {
MOZ_ASSERT(funObj);
JS::RootedValue fun(cx, JS::ObjectValue(*funObj));
return Call(cx, thisv, fun, args, rval);
}
/**
* Invoke a constructor. This is the C++ equivalent of
* `rval = Reflect.construct(fun, args, newTarget)`.
*
* JS::Construct() takes a `newTarget` argument that most callers don't need.
* Consider using the four-argument Construct signature instead. (But if you're
* implementing a subclass or a proxy handler's construct() method, this is the
* right function to call.)
*
* Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]).
* Use this function to invoke the [[Construct]] internal method.
*/
extern JS_PUBLIC_API bool Construct(JSContext* cx, JS::HandleValue fun,
HandleObject newTarget,
const JS::HandleValueArray& args,
MutableHandleObject objp);
/**
* Invoke a constructor. This is the C++ equivalent of
* `rval = new fun(...args)`.
*
* Implements: ES6 7.3.13 Construct(F, [argumentsList], [newTarget]), when
* newTarget is omitted.
*/
extern JS_PUBLIC_API bool Construct(JSContext* cx, JS::HandleValue fun,
const JS::HandleValueArray& args,
MutableHandleObject objp);
} /* namespace JS */
/**
* Invoke a constructor, like the JS expression `new ctor(...args)`. Returns
* the new object, or null on error.
*/
extern JS_PUBLIC_API JSObject* JS_New(JSContext* cx, JS::HandleObject ctor,
const JS::HandleValueArray& args);
/*** Other property-defining functions **************************************/
extern JS_PUBLIC_API JSObject* JS_DefineObject(JSContext* cx,
JS::HandleObject obj,
const char* name,
const JSClass* clasp = nullptr,
unsigned attrs = 0);
extern JS_PUBLIC_API bool JS_DefineConstDoubles(JSContext* cx,
JS::HandleObject obj,
const JSConstDoubleSpec* cds);
extern JS_PUBLIC_API bool JS_DefineConstIntegers(JSContext* cx,
JS::HandleObject obj,
const JSConstIntegerSpec* cis);
extern JS_PUBLIC_API bool JS_DefineProperties(JSContext* cx,
JS::HandleObject obj,
const JSPropertySpec* ps);
/* * */
extern JS_PUBLIC_API bool JS_AlreadyHasOwnPropertyById(JSContext* cx,
JS::HandleObject obj,
JS::HandleId id,
bool* foundp);
extern JS_PUBLIC_API bool JS_AlreadyHasOwnProperty(JSContext* cx,
JS::HandleObject obj,
const char* name,
bool* foundp);
extern JS_PUBLIC_API bool JS_AlreadyHasOwnUCProperty(JSContext* cx,
JS::HandleObject obj,
const char16_t* name,
size_t namelen,
bool* foundp);
extern JS_PUBLIC_API bool JS_AlreadyHasOwnElement(JSContext* cx,
JS::HandleObject obj,
uint32_t index, bool* foundp);
extern JS_PUBLIC_API JSObject* JS_NewArrayObject(
JSContext* cx, const JS::HandleValueArray& contents);
extern JS_PUBLIC_API JSObject* JS_NewArrayObject(JSContext* cx, size_t length);
/**
* On success, returns true, setting |*isArray| to true if |value| is an Array
* object or a wrapper around one, or to false if not. Returns false on
* failure.
*
* This method returns true with |*isArray == false| when passed an ES6 proxy
* whose target is an Array, or when passed a revoked proxy.
*/
extern JS_PUBLIC_API bool JS_IsArrayObject(JSContext* cx, JS::HandleValue value,
bool* isArray);
/**
* On success, returns true, setting |*isArray| to true if |obj| is an Array
* object or a wrapper around one, or to false if not. Returns false on
* failure.
*
* This method returns true with |*isArray == false| when passed an ES6 proxy
* whose target is an Array, or when passed a revoked proxy.
*/
extern JS_PUBLIC_API bool JS_IsArrayObject(JSContext* cx, JS::HandleObject obj,
bool* isArray);
extern JS_PUBLIC_API bool JS_GetArrayLength(JSContext* cx,
JS::Handle<JSObject*> obj,
uint32_t* lengthp);
extern JS_PUBLIC_API bool JS_SetArrayLength(JSContext* cx,
JS::Handle<JSObject*> obj,
uint32_t length);
namespace JS {
/**
* On success, returns true, setting |*isMap| to true if |obj| is a Map object
* or a wrapper around one, or to false if not. Returns false on failure.
*
* This method returns true with |*isMap == false| when passed an ES6 proxy
* whose target is a Map, or when passed a revoked proxy.
*/
extern JS_PUBLIC_API bool IsMapObject(JSContext* cx, JS::HandleObject obj,
bool* isMap);
/**
* On success, returns true, setting |*isSet| to true if |obj| is a Set object
* or a wrapper around one, or to false if not. Returns false on failure.
*
* This method returns true with |*isSet == false| when passed an ES6 proxy
* whose target is a Set, or when passed a revoked proxy.
*/
extern JS_PUBLIC_API bool IsSetObject(JSContext* cx, JS::HandleObject obj,
bool* isSet);
} /* namespace JS */
/**
* Assign 'undefined' to all of the object's non-reserved slots. Note: this is
* done for all slots, regardless of the associated property descriptor.
*/
JS_PUBLIC_API void JS_SetAllNonReservedSlotsToUndefined(JS::HandleObject obj);
extern JS_PUBLIC_API JS::Value JS_GetReservedSlot(JSObject* obj,
uint32_t index);
extern JS_PUBLIC_API void JS_SetReservedSlot(JSObject* obj, uint32_t index,
const JS::Value& v);
extern JS_PUBLIC_API void JS_InitReservedSlot(JSObject* obj, uint32_t index,
void* ptr, size_t nbytes,
JS::MemoryUse use);
template <typename T>
void JS_InitReservedSlot(JSObject* obj, uint32_t index, T* ptr,
JS::MemoryUse use) {
JS_InitReservedSlot(obj, index, ptr, sizeof(T), use);
}
extern JS_PUBLIC_API void JS_InitPrivate(JSObject* obj, void* data,
size_t nbytes, JS::MemoryUse use);
/************************************************************************/
/* native that can be called as a ctor */
static constexpr unsigned JSFUN_CONSTRUCTOR = 0x400;
/* | of all the JSFUN_* flags */
static constexpr unsigned JSFUN_FLAGS_MASK = 0x400;
static_assert((JSPROP_FLAGS_MASK & JSFUN_FLAGS_MASK) == 0,
"JSFUN_* flags do not overlap JSPROP_* flags, because bits from "
"the two flag-sets appear in the same flag in some APIs");
/*
* Functions and scripts.
*/
extern JS_PUBLIC_API JSFunction* JS_NewFunction(JSContext* cx, JSNative call,
unsigned nargs, unsigned flags,
const char* name);
namespace JS {
extern JS_PUBLIC_API JSFunction* GetSelfHostedFunction(
JSContext* cx, const char* selfHostedName, HandleId id, unsigned nargs);
/**
* Create a new function based on the given JSFunctionSpec, *fs.
* id is the result of a successful call to
* `PropertySpecNameToId(cx, fs->name, &id)` or
`PropertySpecNameToPermanentId(cx, fs->name, &id)`.
*
* Unlike JS_DefineFunctions, this does not treat fs as an array.
* *fs must not be JS_FS_END.
*/
extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
const JSFunctionSpec* fs,
HandleId id);
/**
* Same as above, but without an id arg, for callers who don't have
* the id already.
*/
extern JS_PUBLIC_API JSFunction* NewFunctionFromSpec(JSContext* cx,
const JSFunctionSpec* fs);
} /* namespace JS */
extern JS_PUBLIC_API JSObject* JS_GetFunctionObject(JSFunction* fun);
/**
* Return the function's identifier as a JSString, or null if fun is unnamed.
* The returned string lives as long as fun, so you don't need to root a saved
* reference to it if fun is well-connected or rooted, and provided you bound
* the use of the saved reference by fun's lifetime.
*/
extern JS_PUBLIC_API JSString* JS_GetFunctionId(JSFunction* fun);
/**
* Return a function's display name. This is the defined name if one was given
* where the function was defined, or it could be an inferred name by the JS
* engine in the case that the function was defined to be anonymous. This can
* still return nullptr if a useful display name could not be inferred. The
* same restrictions on rooting as those in JS_GetFunctionId apply.
*/
extern JS_PUBLIC_API JSString* JS_GetFunctionDisplayId(JSFunction* fun);
/*
* Return the arity of fun, which includes default parameters and rest
* parameter. This can be used as `nargs` parameter for other functions.
*/
extern JS_PUBLIC_API uint16_t JS_GetFunctionArity(JSFunction* fun);
/*
* Return the length of fun, which is the original value of .length property.
*/
JS_PUBLIC_API bool JS_GetFunctionLength(JSContext* cx, JS::HandleFunction fun,
uint16_t* length);
/**
* Infallible predicate to test whether obj is a function object (faster than
* comparing obj's class name to "Function", but equivalent unless someone has
* overwritten the "Function" identifier with a different constructor and then
* created instances using that constructor that might be passed in as obj).
*/
extern JS_PUBLIC_API bool JS_ObjectIsFunction(JSObject* obj);
extern JS_PUBLIC_API bool JS_IsNativeFunction(JSObject* funobj, JSNative call);
/** Return whether the given function is a valid constructor. */
extern JS_PUBLIC_API bool JS_IsConstructor(JSFunction* fun);
extern JS_PUBLIC_API bool JS_DefineFunctions(JSContext* cx,
JS::Handle<JSObject*> obj,
const JSFunctionSpec* fs);
extern JS_PUBLIC_API JSFunction* JS_DefineFunction(
JSContext* cx, JS::Handle<JSObject*> obj, const char* name, JSNative call,
unsigned nargs, unsigned attrs);
extern JS_PUBLIC_API JSFunction* JS_DefineUCFunction(
JSContext* cx, JS::Handle<JSObject*> obj, const char16_t* name,
size_t namelen, JSNative call, unsigned nargs, unsigned attrs);
extern JS_PUBLIC_API JSFunction* JS_DefineFunctionById(
JSContext* cx, JS::Handle<JSObject*> obj, JS::Handle<jsid> id,
JSNative call, unsigned nargs, unsigned attrs);
extern JS_PUBLIC_API bool JS_IsFunctionBound(JSFunction* fun);
extern JS_PUBLIC_API JSObject* JS_GetBoundFunctionTarget(JSFunction* fun);
namespace JS {
/**
* Clone a top-level function into cx's global. This function will dynamically
* fail if funobj was lexically nested inside some other function.
*/
extern JS_PUBLIC_API JSObject* CloneFunctionObject(JSContext* cx,
HandleObject funobj);
/**
* As above, but providing an explicit scope chain. scopeChain must not include
* the global object on it; that's implicit. It needs to contain the other
* objects that should end up on the clone's scope chain.
*/
extern JS_PUBLIC_API JSObject* CloneFunctionObject(
JSContext* cx, HandleObject funobj, HandleObjectVector scopeChain);
} // namespace JS
extern JS_PUBLIC_API JSObject* JS_GetGlobalFromScript(JSScript* script);
extern JS_PUBLIC_API const char* JS_GetScriptFilename(JSScript* script);
extern JS_PUBLIC_API unsigned JS_GetScriptBaseLineNumber(JSContext* cx,
JSScript* script);
extern JS_PUBLIC_API JSScript* JS_GetFunctionScript(JSContext* cx,
JS::HandleFunction fun);
extern JS_PUBLIC_API JSString* JS_DecompileScript(JSContext* cx,
JS::Handle<JSScript*> script);
extern JS_PUBLIC_API JSString* JS_DecompileFunction(
JSContext* cx, JS::Handle<JSFunction*> fun);
namespace JS {
/**
* Set a private value associated with a script. Note that this value is shared
* by all nested scripts compiled from a single source file.
*/
extern JS_PUBLIC_API void SetScriptPrivate(JSScript* script,
const JS::Value& value);
/**
* Get the private value associated with a script. Note that this value is
* shared by all nested scripts compiled from a single source file.
*/
extern JS_PUBLIC_API JS::Value GetScriptPrivate(JSScript* script);
/*
* Return the private value associated with currently executing script or
* module, or undefined if there is no such script.
*/
extern JS_PUBLIC_API JS::Value GetScriptedCallerPrivate(JSContext* cx);
/**
* Hooks called when references to a script private value are created or
* destroyed. This allows use of a reference counted object as the
* script private.
*/
using ScriptPrivateReferenceHook = void (*)(const JS::Value&);
/**
* Set the script private finalize hook for the runtime to the given function.
*/
extern JS_PUBLIC_API void SetScriptPrivateReferenceHooks(
JSRuntime* rt, ScriptPrivateReferenceHook addRefHook,
ScriptPrivateReferenceHook releaseHook);
} /* namespace JS */
#if defined(JS_BUILD_BINAST)
namespace JS {
extern JS_PUBLIC_API JSScript* DecodeBinAST(
JSContext* cx, const ReadOnlyCompileOptions& options, FILE* file);
extern JS_PUBLIC_API JSScript* DecodeBinAST(
JSContext* cx, const ReadOnlyCompileOptions& options, const uint8_t* buf,
size_t length);
extern JS_PUBLIC_API bool CanDecodeBinASTOffThread(
JSContext* cx, const ReadOnlyCompileOptions& options, size_t length);
extern JS_PUBLIC_API bool DecodeBinASTOffThread(
JSContext* cx, const ReadOnlyCompileOptions& options, const uint8_t* buf,
size_t length, OffThreadCompileCallback callback, void* callbackData);
extern JS_PUBLIC_API JSScript* FinishOffThreadBinASTDecode(
JSContext* cx, OffThreadToken* token);
} /* namespace JS */
#endif /* JS_BUILD_BINAST */
extern JS_PUBLIC_API bool JS_CheckForInterrupt(JSContext* cx);
/*
* These functions allow setting an interrupt callback that will be called
* from the JS thread some time after any thread triggered the callback using
* JS_RequestInterruptCallback(cx).
*
* To schedule the GC and for other activities the engine internally triggers
* interrupt callbacks. The embedding should thus not rely on callbacks being
* triggered through the external API only.
*
* Important note: Additional callbacks can occur inside the callback handler
* if it re-enters the JS engine. The embedding must ensure that the callback
* is disconnected before attempting such re-entry.
*/
extern JS_PUBLIC_API bool JS_AddInterruptCallback(JSContext* cx,
JSInterruptCallback callback);
extern JS_PUBLIC_API bool JS_DisableInterruptCallback(JSContext* cx);
extern JS_PUBLIC_API void JS_ResetInterruptCallback(JSContext* cx, bool enable);
extern JS_PUBLIC_API void JS_RequestInterruptCallback(JSContext* cx);
extern JS_PUBLIC_API void JS_RequestInterruptCallbackCanWait(JSContext* cx);
namespace JS {
/**
* The ConsumeStreamCallback is called from an active JSContext, passing a
* StreamConsumer that wishes to consume the given host object as a stream of
* bytes with the given MIME type. On failure, the embedding must report the
* appropriate error on 'cx'. On success, the embedding must call
* consumer->consumeChunk() repeatedly on any thread until exactly one of:
* - consumeChunk() returns false
* - the embedding calls consumer->streamEnd()
* - the embedding calls consumer->streamError()
* before JS_DestroyContext(cx) or JS::ShutdownAsyncTasks(cx) is called.
*
* Note: consumeChunk(), streamEnd() and streamError() may be called
* synchronously by ConsumeStreamCallback.
*
* When streamEnd() is called, the embedding may optionally pass an
* OptimizedEncodingListener*, indicating that there is a cache entry associated
* with this stream that can store an optimized encoding of the bytes that were
* just streamed at some point in the future by having SpiderMonkey call
* storeOptimizedEncoding(). Until the optimized encoding is ready, SpiderMonkey
* will hold an outstanding refcount to keep the listener alive.
*
* After storeOptimizedEncoding() is called, on cache hit, the embedding
* may call consumeOptimizedEncoding() instead of consumeChunk()/streamEnd().
* The embedding must ensure that the GetOptimizedEncodingBuildId() (see
* js/BuildId.h) at the time when an optimized encoding is created is the same
* as when it is later consumed.
*/
using OptimizedEncodingBytes = js::Vector<uint8_t, 0, js::SystemAllocPolicy>;
using UniqueOptimizedEncodingBytes = js::UniquePtr<OptimizedEncodingBytes>;
class OptimizedEncodingListener {
protected:
virtual ~OptimizedEncodingListener() {}
public:
// SpiderMonkey will hold an outstanding reference count as long as it holds
// a pointer to OptimizedEncodingListener.
virtual MozExternalRefCountType MOZ_XPCOM_ABI AddRef() = 0;
virtual MozExternalRefCountType MOZ_XPCOM_ABI Release() = 0;
// SpiderMonkey may optionally call storeOptimizedEncoding() after it has
// finished processing a streamed resource.
virtual void storeOptimizedEncoding(UniqueOptimizedEncodingBytes bytes) = 0;
};
class JS_PUBLIC_API StreamConsumer {
protected:
// AsyncStreamConsumers are created and destroyed by SpiderMonkey.
StreamConsumer() = default;
virtual ~StreamConsumer() = default;
public:
// Called by the embedding as each chunk of bytes becomes available.
// If this function returns 'false', the stream must drop all pointers to
// this StreamConsumer.
virtual bool consumeChunk(const uint8_t* begin, size_t length) = 0;
// Called by the embedding when the stream reaches end-of-file, passing the
// listener described above.
virtual void streamEnd(OptimizedEncodingListener* listener = nullptr) = 0;
// Called by the embedding when there is an error during streaming. The
// given error code should be passed to the ReportStreamErrorCallback on the
// main thread to produce the semantically-correct rejection value.
virtual void streamError(size_t errorCode) = 0;
// Called by the embedding *instead of* consumeChunk()/streamEnd() if an
// optimized encoding is available from a previous streaming of the same
// contents with the same optimized build id.
virtual void consumeOptimizedEncoding(const uint8_t* begin,
size_t length) = 0;
// Provides optional stream attributes such as base or source mapping URLs.
// Necessarily called before consumeChunk(), streamEnd(), streamError() or
// consumeOptimizedEncoding(). The caller retains ownership of the strings.
virtual void noteResponseURLs(const char* maybeUrl,
const char* maybeSourceMapUrl) = 0;
};
enum class MimeType { Wasm };
typedef bool (*ConsumeStreamCallback)(JSContext* cx, JS::HandleObject obj,
MimeType mimeType,
StreamConsumer* consumer);
typedef void (*ReportStreamErrorCallback)(JSContext* cx, size_t errorCode);
extern JS_PUBLIC_API void InitConsumeStreamCallback(
JSContext* cx, ConsumeStreamCallback consume,
ReportStreamErrorCallback report);
/**
* Supply an alternative stack to incorporate into captured SavedFrame
* backtraces as the imputed caller of asynchronous JavaScript calls, like async
* function resumptions and DOM callbacks.
*
* When one async function awaits the result of another, it's natural to think
* of that as a sort of function call: just as execution resumes from an
* ordinary call expression when the callee returns, with the return value
* providing the value of the call expression, execution resumes from an 'await'
* expression after the awaited asynchronous function call returns, passing the
* return value along.
*
* Call the two async functions in such a situation the 'awaiter' and the
* 'awaitee'.
*
* As an async function, the awaitee contains 'await' expressions of its own.
* Whenever it executes after its first 'await', there are never any actual
* frames on the JavaScript stack under it; its awaiter is certainly not there.
* An await expression's continuation is invoked as a promise callback, and
* those are always called directly from the event loop in their own microtick.
* (Ignore unusual cases like nested event loops.)
*
* But because await expressions bear such a strong resemblance to calls (and
* deliberately so!), it would be unhelpful for stacks captured within the
* awaitee to be empty; instead, they should present the awaiter as the caller.
*
* The AutoSetAsyncStackForNewCalls RAII class supplies a SavedFrame stack to
* treat as the caller of any JavaScript invocations that occur within its
* lifetime. Any SavedFrame stack captured during such an invocation uses the
* SavedFrame passed to the constructor's 'stack' parameter as the 'asyncParent'
* property of the SavedFrame for the invocation's oldest frame. Its 'parent'
* property will be null, so stack-walking code can distinguish this
* awaiter/awaitee transition from an ordinary caller/callee transition.
*
* The constructor's 'asyncCause' parameter supplies a string explaining what
* sort of asynchronous call caused 'stack' to be spliced into the backtrace;
* for example, async function resumptions use the string "async". This appears
* as the 'asyncCause' property of the 'asyncParent' SavedFrame.
*
* Async callers are distinguished in the string form of a SavedFrame chain by
* including the 'asyncCause' string in the frame. It appears before the
* function name, with the two separated by a '*'.
*
* Note that, as each compartment has its own set of SavedFrames, the
* 'asyncParent' may actually point to a copy of 'stack', rather than the exact
* SavedFrame object passed.
*
* The youngest frame of 'stack' is not mutated to take the asyncCause string as
* its 'asyncCause' property; SavedFrame objects are immutable. Rather, a fresh
* clone of the frame is created with the needed 'asyncCause' property.
*
* The 'kind' argument specifies how aggressively 'stack' supplants any
* JavaScript frames older than this AutoSetAsyncStackForNewCalls object. If
* 'kind' is 'EXPLICIT', then all captured SavedFrame chains take on 'stack' as
* their 'asyncParent' where the chain crosses this object's scope. If 'kind' is
* 'IMPLICIT', then 'stack' is only included in captured chains if there are no
* other JavaScript frames on the stack --- that is, only if the stack would
* otherwise end at that point.
*
* AutoSetAsyncStackForNewCalls affects only SavedFrame chains; it does not
* affect Debugger.Frame or js::FrameIter. SavedFrame chains are used for
* Error.stack, allocation profiling, Promise debugging, and so on.
*
* See also `js/src/doc/SavedFrame/SavedFrame.md` for documentation on async
* stack frames.
*/
class MOZ_STACK_CLASS JS_PUBLIC_API AutoSetAsyncStackForNewCalls {
JSContext* cx;
RootedObject oldAsyncStack;
const char* oldAsyncCause;
bool oldAsyncCallIsExplicit;
public:
enum class AsyncCallKind {
// The ordinary kind of call, where we may apply an async
// parent if there is no ordinary parent.
IMPLICIT,
// An explicit async parent, e.g., callFunctionWithAsyncStack,
// where we always want to override any ordinary parent.
EXPLICIT
};
// The stack parameter cannot be null by design, because it would be
// ambiguous whether that would clear any scheduled async stack and make the
// normal stack reappear in the new call, or just keep the async stack
// already scheduled for the new call, if any.
//
// asyncCause is owned by the caller and its lifetime must outlive the
// lifetime of the AutoSetAsyncStackForNewCalls object. It is strongly
// encouraged that asyncCause be a string constant or similar statically
// allocated string.
AutoSetAsyncStackForNewCalls(JSContext* cx, HandleObject stack,
const char* asyncCause,
AsyncCallKind kind = AsyncCallKind::IMPLICIT);
~AutoSetAsyncStackForNewCalls();
};
} // namespace JS
/************************************************************************/
/*
* Strings.
*
* NB: JS_NewUCString takes ownership of bytes on success, avoiding a copy;
* but on error (signified by null return), it leaves chars owned by the
* caller. So the caller must free bytes in the error case, if it has no use
* for them. In contrast, all the JS_New*StringCopy* functions do not take
* ownership of the character memory passed to them -- they copy it.
*/
extern JS_PUBLIC_API JSString* JS_NewStringCopyN(JSContext* cx, const char* s,
size_t n);
extern JS_PUBLIC_API JSString* JS_NewStringCopyZ(JSContext* cx, const char* s);
extern JS_PUBLIC_API JSString* JS_NewStringCopyUTF8Z(
JSContext* cx, const JS::ConstUTF8CharsZ s);
extern JS_PUBLIC_API JSString* JS_NewStringCopyUTF8N(JSContext* cx,
const JS::UTF8Chars s);
extern JS_PUBLIC_API JSString* JS_AtomizeAndPinJSString(JSContext* cx,
JS::HandleString str);
extern JS_PUBLIC_API JSString* JS_AtomizeStringN(JSContext* cx, const char* s,
size_t length);
extern JS_PUBLIC_API JSString* JS_AtomizeString(JSContext* cx, const char* s);
extern JS_PUBLIC_API JSString* JS_AtomizeAndPinStringN(JSContext* cx,
const char* s,
size_t length);
extern JS_PUBLIC_API JSString* JS_AtomizeAndPinString(JSContext* cx,
const char* s);
extern JS_PUBLIC_API JSString* JS_NewLatin1String(
JSContext* cx, js::UniquePtr<JS::Latin1Char[], JS::FreePolicy> chars,
size_t length);
extern JS_PUBLIC_API JSString* JS_NewUCString(JSContext* cx,
JS::UniqueTwoByteChars chars,
size_t length);
extern JS_PUBLIC_API JSString* JS_NewUCStringDontDeflate(
JSContext* cx, JS::UniqueTwoByteChars chars, size_t length);
extern JS_PUBLIC_API JSString* JS_NewUCStringCopyN(JSContext* cx,
const char16_t* s, size_t n);
extern JS_PUBLIC_API JSString* JS_NewUCStringCopyZ(JSContext* cx,
const char16_t* s);
extern JS_PUBLIC_API JSString* JS_AtomizeUCStringN(JSContext* cx,
const char16_t* s,
size_t length);
extern JS_PUBLIC_API JSString* JS_AtomizeUCString(JSContext* cx,
const char16_t* s);
extern JS_PUBLIC_API JSString* JS_AtomizeAndPinUCStringN(JSContext* cx,
const char16_t* s,
size_t length);
extern JS_PUBLIC_API JSString* JS_AtomizeAndPinUCString(JSContext* cx,
const char16_t* s);
extern JS_PUBLIC_API bool JS_CompareStrings(JSContext* cx, JSString* str1,
JSString* str2, int32_t* result);
extern JS_PUBLIC_API bool JS_StringEqualsAscii(JSContext* cx, JSString* str,
const char* asciiBytes,
bool* match);
extern JS_PUBLIC_API size_t JS_PutEscapedString(JSContext* cx, char* buffer,
size_t size, JSString* str,
char quote);
/*
* Extracting string characters and length.
*
* While getting the length of a string is infallible, getting the chars can
* fail. As indicated by the lack of a JSContext parameter, there are two
* special cases where getting the chars is infallible:
*
* The first case is for strings that have been atomized, e.g. directly by
* JS_AtomizeAndPinString or implicitly because it is stored in a jsid.
*
* The second case is "flat" strings that have been explicitly prepared in a
* fallible context by JS_FlattenString. To catch errors, a separate opaque
* JSFlatString type is returned by JS_FlattenString and expected by
* JS_GetFlatStringChars. Note, though, that this is purely a syntactic
* distinction: the input and output of JS_FlattenString are the same actual
* GC-thing. If a JSString is known to be flat, JS_ASSERT_STRING_IS_FLAT can be
* used to make a debug-checked cast. Example:
*
* // in a fallible context
* JSFlatString* fstr = JS_FlattenString(cx, str);
* if (!fstr) {
* return false;
* }
* MOZ_ASSERT(fstr == JS_ASSERT_STRING_IS_FLAT(str));
*
* // in an infallible context, for the same 'str'
* AutoCheckCannotGC nogc;
* const char16_t* chars = JS_GetTwoByteFlatStringChars(nogc, fstr)
* MOZ_ASSERT(chars);
*
* Flat strings and interned strings are always null-terminated, so
* JS_FlattenString can be used to get a null-terminated string.
*
* Additionally, string characters are stored as either Latin1Char (8-bit)
* or char16_t (16-bit). Clients can use JS_StringHasLatin1Chars and can then
* call either the Latin1* or TwoByte* functions. Some functions like
* JS_CopyStringChars and JS_GetStringCharAt accept both Latin1 and TwoByte
* strings.
*/
extern JS_PUBLIC_API size_t JS_GetStringLength(JSString* str);
extern JS_PUBLIC_API bool JS_StringIsFlat(JSString* str);
/** Returns true iff the string's characters are stored as Latin1. */
extern JS_PUBLIC_API bool JS_StringHasLatin1Chars(JSString* str);
extern JS_PUBLIC_API const JS::Latin1Char* JS_GetLatin1StringCharsAndLength(
JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
size_t* length);
extern JS_PUBLIC_API const char16_t* JS_GetTwoByteStringCharsAndLength(
JSContext* cx, const JS::AutoRequireNoGC& nogc, JSString* str,
size_t* length);
extern JS_PUBLIC_API bool JS_GetStringCharAt(JSContext* cx, JSString* str,
size_t index, char16_t* res);
extern JS_PUBLIC_API char16_t JS_GetFlatStringCharAt(JSFlatString* str,
size_t index);
extern JS_PUBLIC_API const char16_t* JS_GetTwoByteExternalStringChars(
JSString* str);
extern JS_PUBLIC_API bool JS_CopyStringChars(JSContext* cx,
mozilla::Range<char16_t> dest,
JSString* str);
extern JS_PUBLIC_API JSFlatString* JS_FlattenString(JSContext* cx,
JSString* str);
extern JS_PUBLIC_API const JS::Latin1Char* JS_GetLatin1FlatStringChars(
const JS::AutoRequireNoGC& nogc, JSFlatString* str);
extern JS_PUBLIC_API const char16_t* JS_GetTwoByteFlatStringChars(
const JS::AutoRequireNoGC& nogc, JSFlatString* str);
static MOZ_ALWAYS_INLINE JSFlatString* JSID_TO_FLAT_STRING(jsid id) {
MOZ_ASSERT(JSID_IS_STRING(id));
return (JSFlatString*)JSID_TO_STRING(id);
}
static MOZ_ALWAYS_INLINE JSFlatString* JS_ASSERT_STRING_IS_FLAT(JSString* str) {
MOZ_ASSERT(JS_StringIsFlat(str));
return (JSFlatString*)str;
}
static MOZ_ALWAYS_INLINE JSString* JS_FORGET_STRING_FLATNESS(
JSFlatString* fstr) {
return (JSString*)fstr;
}
/*
* Additional APIs that avoid fallibility when given a flat string.
*/
extern JS_PUBLIC_API bool JS_FlatStringEqualsAscii(JSFlatString* str,
const char* asciiBytes);
extern JS_PUBLIC_API size_t JS_PutEscapedFlatString(char* buffer, size_t size,
JSFlatString* str,
char quote);
/**
* Create a dependent string, i.e., a string that owns no character storage,
* but that refers to a slice of another string's chars. Dependent strings
* are mutable by definition, so the thread safety comments above apply.
*/
extern JS_PUBLIC_API JSString* JS_NewDependentString(JSContext* cx,
JS::HandleString str,
size_t start,
size_t length);
/**
* Concatenate two strings, possibly resulting in a rope.
* See above for thread safety comments.
*/
extern JS_PUBLIC_API JSString* JS_ConcatStrings(JSContext* cx,
JS::HandleString left,
JS::HandleString right);
/**
* For JS_DecodeBytes, set *dstlenp to the size of the destination buffer before
* the call; on return, *dstlenp contains the number of characters actually
* stored. To determine the necessary destination buffer size, make a sizing
* call that passes nullptr for dst.
*
* On errors, the functions report the error. In that case, *dstlenp contains
* the number of characters or bytes transferred so far. If cx is nullptr, no
* error is reported on failure, and the functions simply return false.
*
* NB: This function does not store an additional zero byte or char16_t after
* the transcoded string.
*/
JS_PUBLIC_API bool JS_DecodeBytes(JSContext* cx, const char* src, size_t srclen,
char16_t* dst, size_t* dstlenp);
/**
* Get number of bytes in the string encoding (without accounting for a
* terminating zero bytes. The function returns (size_t) -1 if the string
* can not be encoded into bytes and reports an error using cx accordingly.
*/
JS_PUBLIC_API size_t JS_GetStringEncodingLength(JSContext* cx, JSString* str);
/**
* Encode string into a buffer. The function does not stores an additional
* zero byte. The function returns (size_t) -1 if the string can not be
* encoded into bytes with no error reported. Otherwise it returns the number
* of bytes that are necessary to encode the string. If that exceeds the
* length parameter, the string will be cut and only length bytes will be
* written into the buffer.
*/
MOZ_MUST_USE JS_PUBLIC_API bool JS_EncodeStringToBuffer(JSContext* cx,
JSString* str,
char* buffer,
size_t length);
namespace JS {
JS_PUBLIC_API bool PropertySpecNameEqualsId(JSPropertySpec::Name name,
HandleId id);
/**
* Create a jsid that does not need to be marked for GC.
*
* 'name' is a JSPropertySpec::name or JSFunctionSpec::name value. The
* resulting jsid, on success, is either an interned string or a well-known
* symbol; either way it is immune to GC so there is no need to visit *idp
* during GC marking.
*/
JS_PUBLIC_API bool PropertySpecNameToPermanentId(JSContext* cx,
JSPropertySpec::Name name,
jsid* idp);
} /* namespace JS */
/************************************************************************/
/*
* Error reporting.
*
* There are four encoding variants for the error reporting API:
* UTF-8
* JSAPI's default encoding for error handling. Use this when the encoding
* of the error message, format string, and arguments is UTF-8.
* ASCII
* Equivalent to UTF-8, but also asserts that the error message, format
* string, and arguments are all ASCII. Because ASCII is a subset of UTF-8,
* any use of this encoding variant *could* be replaced with use of the
* UTF-8 variant. This variant exists solely to double-check the
* developer's assumption that all these strings truly are ASCII, given that
* UTF-8 and ASCII strings regrettably have the same C++ type.
* UC = UTF-16
* Use this when arguments are UTF-16. The format string must be UTF-8.
* Latin1 (planned to be removed)
* In this variant, all strings are interpreted byte-for-byte as the
* corresponding Unicode codepoint. This encoding may *safely* be used on
* any null-terminated string, regardless of its encoding. (You shouldn't
* *actually* be uncertain, but in the real world, a string's encoding -- if
* promised at all -- may be more...aspirational...than reality.) This
* encoding variant will eventually be removed -- work to convert your uses
* to UTF-8 as you're able.
*/
namespace JS {
const uint16_t MaxNumErrorArguments = 10;
};
/**
* Report an exception represented by the sprintf-like conversion of format
* and its arguments.
*/
extern JS_PUBLIC_API void JS_ReportErrorASCII(JSContext* cx, const char* format,
...) MOZ_FORMAT_PRINTF(2, 3);
extern JS_PUBLIC_API void JS_ReportErrorLatin1(JSContext* cx,
const char* format, ...)
MOZ_FORMAT_PRINTF(2, 3);
extern JS_PUBLIC_API void JS_ReportErrorUTF8(JSContext* cx, const char* format,
...) MOZ_FORMAT_PRINTF(2, 3);
/*
* Use an errorNumber to retrieve the format string, args are char*
*/
extern JS_PUBLIC_API void JS_ReportErrorNumberASCII(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
extern JS_PUBLIC_API void JS_ReportErrorNumberASCIIVA(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, va_list ap);
extern JS_PUBLIC_API void JS_ReportErrorNumberLatin1(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
#ifdef va_start
extern JS_PUBLIC_API void JS_ReportErrorNumberLatin1VA(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, va_list ap);
#endif
extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
#ifdef va_start
extern JS_PUBLIC_API void JS_ReportErrorNumberUTF8VA(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, va_list ap);
#endif
/*
* Use an errorNumber to retrieve the format string, args are char16_t*
*/
extern JS_PUBLIC_API void JS_ReportErrorNumberUC(JSContext* cx,
JSErrorCallback errorCallback,
void* userRef,
const unsigned errorNumber,
...);
extern JS_PUBLIC_API void JS_ReportErrorNumberUCArray(
JSContext* cx, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, const char16_t** args);
extern JS_PUBLIC_API bool JS_ReportErrorFlagsAndNumberASCII(
JSContext* cx, unsigned flags, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
extern JS_PUBLIC_API bool JS_ReportErrorFlagsAndNumberLatin1(
JSContext* cx, unsigned flags, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
extern JS_PUBLIC_API bool JS_ReportErrorFlagsAndNumberUTF8(
JSContext* cx, unsigned flags, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
extern JS_PUBLIC_API bool JS_ReportErrorFlagsAndNumberUC(
JSContext* cx, unsigned flags, JSErrorCallback errorCallback, void* userRef,
const unsigned errorNumber, ...);
/**
* Complain when out of memory.
*/
extern MOZ_COLD JS_PUBLIC_API void JS_ReportOutOfMemory(JSContext* cx);
/**
* Complain when an allocation size overflows the maximum supported limit.
*/
extern JS_PUBLIC_API void JS_ReportAllocationOverflow(JSContext* cx);
namespace JS {
extern JS_PUBLIC_API bool CreateError(
JSContext* cx, JSExnType type, HandleObject stack, HandleString fileName,
uint32_t lineNumber, uint32_t columnNumber, JSErrorReport* report,
HandleString message, MutableHandleValue rval);
/************************************************************************/
/*
* Weak Maps.
*/
extern JS_PUBLIC_API JSObject* NewWeakMapObject(JSContext* cx);
extern JS_PUBLIC_API bool IsWeakMapObject(JSObject* obj);
extern JS_PUBLIC_API bool GetWeakMapEntry(JSContext* cx,
JS::HandleObject mapObj,
JS::HandleObject key,
JS::MutableHandleValue val);
extern JS_PUBLIC_API bool SetWeakMapEntry(JSContext* cx,
JS::HandleObject mapObj,
JS::HandleObject key,
JS::HandleValue val);
/*
* Map
*/
extern JS_PUBLIC_API JSObject* NewMapObject(JSContext* cx);
extern JS_PUBLIC_API uint32_t MapSize(JSContext* cx, HandleObject obj);
extern JS_PUBLIC_API bool MapGet(JSContext* cx, HandleObject obj,
HandleValue key, MutableHandleValue rval);
extern JS_PUBLIC_API bool MapHas(JSContext* cx, HandleObject obj,
HandleValue key, bool* rval);
extern JS_PUBLIC_API bool MapSet(JSContext* cx, HandleObject obj,
HandleValue key, HandleValue val);
extern JS_PUBLIC_API bool MapDelete(JSContext* cx, HandleObject obj,
HandleValue key, bool* rval);
extern JS_PUBLIC_API bool MapClear(JSContext* cx, HandleObject obj);
extern JS_PUBLIC_API bool MapKeys(JSContext* cx, HandleObject obj,
MutableHandleValue rval);
extern JS_PUBLIC_API bool MapValues(JSContext* cx, HandleObject obj,
MutableHandleValue rval);
extern JS_PUBLIC_API bool MapEntries(JSContext* cx, HandleObject obj,
MutableHandleValue rval);
extern JS_PUBLIC_API bool MapForEach(JSContext* cx, HandleObject obj,
HandleValue callbackFn,
HandleValue thisVal);
/*
* Set
*/
extern JS_PUBLIC_API JSObject* NewSetObject(JSContext* cx);
extern JS_PUBLIC_API uint32_t SetSize(JSContext* cx, HandleObject obj);
extern JS_PUBLIC_API bool SetHas(JSContext* cx, HandleObject obj,
HandleValue key, bool* rval);
extern JS_PUBLIC_API bool SetDelete(JSContext* cx, HandleObject obj,
HandleValue key, bool* rval);
extern JS_PUBLIC_API bool SetAdd(JSContext* cx, HandleObject obj,
HandleValue key);
extern JS_PUBLIC_API bool SetClear(JSContext* cx, HandleObject obj);
extern JS_PUBLIC_API bool SetKeys(JSContext* cx, HandleObject obj,
MutableHandleValue rval);
extern JS_PUBLIC_API bool SetValues(JSContext* cx, HandleObject obj,
MutableHandleValue rval);
extern JS_PUBLIC_API bool SetEntries(JSContext* cx, HandleObject obj,
MutableHandleValue rval);
extern JS_PUBLIC_API bool SetForEach(JSContext* cx, HandleObject obj,
HandleValue callbackFn,
HandleValue thisVal);
} /* namespace JS */
/************************************************************************/
extern JS_PUBLIC_API bool JS_IsExceptionPending(JSContext* cx);
extern JS_PUBLIC_API bool JS_GetPendingException(JSContext* cx,
JS::MutableHandleValue vp);
namespace JS {
enum class ExceptionStackBehavior : bool {
// Do not capture any stack.
DoNotCapture,
// Capture the current JS stack when setting the exception. It may be
// retrieved by JS::GetPendingExceptionStack.
Capture
};
} // namespace JS
extern JS_PUBLIC_API void JS_SetPendingException(
JSContext* cx, JS::HandleValue v,
JS::ExceptionStackBehavior behavior = JS::ExceptionStackBehavior::Capture);
extern JS_PUBLIC_API void JS_ClearPendingException(JSContext* cx);
namespace JS {
/**
* Save and later restore the current exception state of a given JSContext.
* This is useful for implementing behavior in C++ that's like try/catch
* or try/finally in JS.
*
* Typical usage:
*
* bool ok = JS::Evaluate(cx, ...);
* AutoSaveExceptionState savedExc(cx);
* ... cleanup that might re-enter JS ...
* return ok;
*/
class JS_PUBLIC_API AutoSaveExceptionState {
private:
JSContext* context;
bool wasPropagatingForcedReturn;
bool wasOverRecursed;
bool wasThrowing;
RootedValue exceptionValue;
RootedObject exceptionStack;
public:
/*
* Take a snapshot of cx's current exception state. Then clear any current
* pending exception in cx.
*/
explicit AutoSaveExceptionState(JSContext* cx);
/*
* If neither drop() nor restore() was called, restore the exception
* state only if no exception is currently pending on cx.
*/
~AutoSaveExceptionState();
/*
* Discard any stored exception state.
* If this is called, the destructor is a no-op.
*/
void drop();
/*
* Replace cx's exception state with the stored exception state. Then
* discard the stored exception state. If this is called, the
* destructor is a no-op.
*/
void restore();
};
// Set both the exception and its associated stack on the context. The stack
// must be a SavedFrame.
JS_PUBLIC_API void SetPendingExceptionAndStack(JSContext* cx, HandleValue value,
HandleObject stack);
/**
* Get the SavedFrame stack object captured when the pending exception was set
* on the JSContext. This fuzzily correlates with a `throw` statement in JS,
* although arbitrary JSAPI consumers or VM code may also set pending exceptions
* via `JS_SetPendingException`.
*
* This is not the same stack as `e.stack` when `e` is an `Error` object. (That
* would be JS::ExceptionStackOrNull).
*/
MOZ_MUST_USE JS_PUBLIC_API JSObject* GetPendingExceptionStack(JSContext* cx);
} /* namespace JS */
/* Deprecated API. Use AutoSaveExceptionState instead. */
extern JS_PUBLIC_API JSExceptionState* JS_SaveExceptionState(JSContext* cx);
extern JS_PUBLIC_API void JS_RestoreExceptionState(JSContext* cx,
JSExceptionState* state);
extern JS_PUBLIC_API void JS_DropExceptionState(JSContext* cx,
JSExceptionState* state);
/**
* If the given object is an exception object, the exception will have (or be
* able to lazily create) an error report struct, and this function will return
* the address of that struct. Otherwise, it returns nullptr. The lifetime
* of the error report struct that might be returned is the same as the
* lifetime of the exception object.
*/
extern JS_PUBLIC_API JSErrorReport* JS_ErrorFromException(JSContext* cx,
JS::HandleObject obj);
namespace JS {
/**
* If the given object is an exception object (or an unwrappable
* cross-compartment wrapper for one), return the stack for that exception, if
* any. Will return null if the given object is not an exception object
* (including if it's null or a security wrapper that can't be unwrapped) or if
* the exception has no stack.
*/
extern JS_PUBLIC_API JSObject* ExceptionStackOrNull(JS::HandleObject obj);
/**
* If this process is recording or replaying and the given value is an
* exception object (or an unwrappable cross-compartment wrapper for one),
* return the point where this exception was thrown, for time warping later.
* Returns zero otherwise.
*/
extern JS_PUBLIC_API uint64_t ExceptionTimeWarpTarget(JS::HandleValue exn);
} /* namespace JS */
/**
* A JS context always has an "owner thread". The owner thread is set when the
* context is created (to the current thread) and practically all entry points
* into the JS engine check that a context (or anything contained in the
* context: runtime, compartment, object, etc) is only touched by its owner
* thread. Embeddings may check this invariant outside the JS engine by calling
* JS_AbortIfWrongThread (which will abort if not on the owner thread, even for
* non-debug builds).
*/
extern JS_PUBLIC_API void JS_AbortIfWrongThread(JSContext* cx);
/************************************************************************/
/**
* A constructor can request that the JS engine create a default new 'this'
* object of the given class, using the callee to determine parentage and
* [[Prototype]].
*/
extern JS_PUBLIC_API JSObject* JS_NewObjectForConstructor(
JSContext* cx, const JSClass* clasp, const JS::CallArgs& args);
/************************************************************************/
#ifdef JS_GC_ZEAL
# define JS_DEFAULT_ZEAL_FREQ 100
extern JS_PUBLIC_API void JS_GetGCZealBits(JSContext* cx, uint32_t* zealBits,
uint32_t* frequency,
uint32_t* nextScheduled);
extern JS_PUBLIC_API void JS_SetGCZeal(JSContext* cx, uint8_t zeal,
uint32_t frequency);
extern JS_PUBLIC_API void JS_UnsetGCZeal(JSContext* cx, uint8_t zeal);
extern JS_PUBLIC_API void JS_ScheduleGC(JSContext* cx, uint32_t count);
#endif
extern JS_PUBLIC_API void JS_SetParallelParsingEnabled(JSContext* cx,
bool enabled);
extern JS_PUBLIC_API void JS_SetOffthreadIonCompilationEnabled(JSContext* cx,
bool enabled);
// clang-format off
#define JIT_COMPILER_OPTIONS(Register) \
Register(BASELINE_WARMUP_TRIGGER, "baseline.warmup.trigger") \
Register(ION_NORMAL_WARMUP_TRIGGER, "ion.warmup.trigger") \
Register(ION_FULL_WARMUP_TRIGGER, "ion.full.warmup.trigger") \
Register(ION_GVN_ENABLE, "ion.gvn.enable") \
Register(ION_FORCE_IC, "ion.forceinlineCaches") \
Register(ION_ENABLE, "ion.enable") \
Register(ION_CHECK_RANGE_ANALYSIS, "ion.check-range-analysis") \
Register(ION_FREQUENT_BAILOUT_THRESHOLD, "ion.frequent-bailout-threshold") \
Register(BASELINE_ENABLE, "baseline.enable") \
Register(OFFTHREAD_COMPILATION_ENABLE, "offthread-compilation.enable") \
Register(FULL_DEBUG_CHECKS, "jit.full-debug-checks") \
Register(JUMP_THRESHOLD, "jump-threshold") \
Register(TRACK_OPTIMIZATIONS, "jit.track-optimizations")\
Register(UNBOXED_OBJECTS, "unboxed_objects") \
Register(SIMULATOR_ALWAYS_INTERRUPT, "simulator.always-interrupt") \
Register(SPECTRE_INDEX_MASKING, "spectre.index-masking") \
Register(SPECTRE_OBJECT_MITIGATIONS_BARRIERS, "spectre.object-mitigations.barriers") \
Register(SPECTRE_OBJECT_MITIGATIONS_MISC, "spectre.object-mitigations.misc") \
Register(SPECTRE_STRING_MITIGATIONS, "spectre.string-mitigations") \
Register(SPECTRE_VALUE_MASKING, "spectre.value-masking") \
Register(SPECTRE_JIT_TO_CXX_CALLS, "spectre.jit-to-C++-calls") \
Register(WASM_FOLD_OFFSETS, "wasm.fold-offsets") \
Register(WASM_DELAY_TIER2, "wasm.delay-tier2")
// clang-format on
typedef enum JSJitCompilerOption {
#define JIT_COMPILER_DECLARE(key, str) JSJITCOMPILER_##key,
JIT_COMPILER_OPTIONS(JIT_COMPILER_DECLARE)
#undef JIT_COMPILER_DECLARE
JSJITCOMPILER_NOT_AN_OPTION
} JSJitCompilerOption;
extern JS_PUBLIC_API void JS_SetGlobalJitCompilerOption(JSContext* cx,
JSJitCompilerOption opt,
uint32_t value);
extern JS_PUBLIC_API bool JS_GetGlobalJitCompilerOption(JSContext* cx,
JSJitCompilerOption opt,
uint32_t* valueOut);
/**
* Convert a uint32_t index into a jsid.
*/
extern JS_PUBLIC_API bool JS_IndexToId(JSContext* cx, uint32_t index,
JS::MutableHandleId);
/**
* Convert chars into a jsid.
*
* |chars| may not be an index.
*/
extern JS_PUBLIC_API bool JS_CharsToId(JSContext* cx, JS::TwoByteChars chars,
JS::MutableHandleId);
/**
* Test if the given string is a valid ECMAScript identifier
*/
extern JS_PUBLIC_API bool JS_IsIdentifier(JSContext* cx, JS::HandleString str,
bool* isIdentifier);
/**
* Test whether the given chars + length are a valid ECMAScript identifier.
* This version is infallible, so just returns whether the chars are an
* identifier.
*/
extern JS_PUBLIC_API bool JS_IsIdentifier(const char16_t* chars, size_t length);
namespace js {
class ScriptSource;
} // namespace js
namespace JS {
class MOZ_RAII JS_PUBLIC_API AutoFilename {
private:
js::ScriptSource* ss_;
mozilla::Variant<const char*, UniqueChars> filename_;
AutoFilename(const AutoFilename&) = delete;
AutoFilename& operator=(const AutoFilename&) = delete;
public:
AutoFilename()
: ss_(nullptr), filename_(mozilla::AsVariant<const char*>(nullptr)) {}
~AutoFilename() { reset(); }
void reset();
void setOwned(UniqueChars&& filename);
void setUnowned(const char* filename);
void setScriptSource(js::ScriptSource* ss);
const char* get() const;
};
/**
* Return the current filename, line number and column number of the most
* currently running frame. Returns true if a scripted frame was found, false
* otherwise.
*
* If a the embedding has hidden the scripted caller for the topmost activation
* record, this will also return false.
*/
extern JS_PUBLIC_API bool DescribeScriptedCaller(
JSContext* cx, AutoFilename* filename = nullptr, unsigned* lineno = nullptr,
unsigned* column = nullptr);
extern JS_PUBLIC_API JSObject* GetScriptedCallerGlobal(JSContext* cx);
/**
* Informs the JS engine that the scripted caller should be hidden. This can be
* used by the embedding to maintain an override of the scripted caller in its
* calculations, by hiding the scripted caller in the JS engine and pushing data
* onto a separate stack, which it inspects when DescribeScriptedCaller returns
* null.
*
* We maintain a counter on each activation record. Add() increments the counter
* of the topmost activation, and Remove() decrements it. The count may never
* drop below zero, and must always be exactly zero when the activation is
* popped from the stack.
*/
extern JS_PUBLIC_API void HideScriptedCaller(JSContext* cx);
extern JS_PUBLIC_API void UnhideScriptedCaller(JSContext* cx);
class MOZ_RAII AutoHideScriptedCaller {
public:
explicit AutoHideScriptedCaller(JSContext* cx MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mContext(cx) {
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
HideScriptedCaller(mContext);
}
~AutoHideScriptedCaller() { UnhideScriptedCaller(mContext); }
protected:
JSContext* mContext;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
};
} /* namespace JS */
namespace js {
enum class StackFormat { SpiderMonkey, V8, Default };
/*
* Sets the format used for stringifying Error stacks.
*
* The default format is StackFormat::SpiderMonkey. Use StackFormat::V8
* in order to emulate V8's stack formatting. StackFormat::Default can't be
* used here.
*/
extern JS_PUBLIC_API void SetStackFormat(JSContext* cx, StackFormat format);
extern JS_PUBLIC_API StackFormat GetStackFormat(JSContext* cx);
} // namespace js
namespace JS {
/**
* The WasmModule interface allows the embedding to hold a reference to the
* underying C++ implementation of a JS WebAssembly.Module object for purposes
* of efficient postMessage() and (de)serialization from a random thread.
*
* In particular, this allows postMessage() of a WebAssembly.Module:
* GetWasmModule() is called when making a structured clone of a payload
* containing a WebAssembly.Module object. The structured clone buffer holds a
* refcount of the JS::WasmModule until createObject() is called in the target
* agent's JSContext. The new WebAssembly.Module object continues to hold the
* JS::WasmModule and thus the final reference of a JS::WasmModule may be
* dropped from any thread and so the virtual destructor (and all internal
* methods of the C++ module) must be thread-safe.
*/
struct WasmModule : js::AtomicRefCounted<WasmModule> {
virtual ~WasmModule() {}
virtual JSObject* createObject(JSContext* cx) = 0;
};
extern JS_PUBLIC_API bool IsWasmModuleObject(HandleObject obj);
extern JS_PUBLIC_API RefPtr<WasmModule> GetWasmModule(HandleObject obj);
/**
* This function will be removed when bug 1487479 expunges the last remaining
* bits of wasm IDB support.
*/
extern JS_PUBLIC_API RefPtr<WasmModule> DeserializeWasmModule(
const uint8_t* bytecode, size_t bytecodeLength);
/**
* If a large allocation fails when calling pod_{calloc,realloc}CanGC, the JS
* engine may call the large-allocation-failure callback, if set, to allow the
* embedding to flush caches, possibly perform shrinking GCs, etc. to make some
* room. The allocation will then be retried (and may still fail.) This callback
* can be called on any thread and must be set at most once in a process.
*/
typedef void (*LargeAllocationFailureCallback)();
extern JS_PUBLIC_API void SetProcessLargeAllocationFailureCallback(
LargeAllocationFailureCallback afc);
/**
* Unlike the error reporter, which is only called if the exception for an OOM
* bubbles up and is not caught, the OutOfMemoryCallback is called immediately
* at the OOM site to allow the embedding to capture the current state of heap
* allocation before anything is freed. If the large-allocation-failure callback
* is called at all (not all allocation sites call the large-allocation-failure
* callback on failure), it is called before the out-of-memory callback; the
* out-of-memory callback is only called if the allocation still fails after the
* large-allocation-failure callback has returned.
*/
typedef void (*OutOfMemoryCallback)(JSContext* cx, void* data);
extern JS_PUBLIC_API void SetOutOfMemoryCallback(JSContext* cx,
OutOfMemoryCallback cb,
void* data);
/**
* Capture all frames.
*/
struct AllFrames {};
/**
* Capture at most this many frames.
*/
struct MaxFrames {
uint32_t maxFrames;
explicit MaxFrames(uint32_t max) : maxFrames(max) { MOZ_ASSERT(max > 0); }
};
/**
* Capture the first frame with the given principals. By default, do not
* consider self-hosted frames with the given principals as satisfying the stack
* capture.
*/
struct JS_PUBLIC_API FirstSubsumedFrame {
JSContext* cx;
JSPrincipals* principals;
bool ignoreSelfHosted;
/**
* Use the cx's current compartment's principals.
*/
explicit FirstSubsumedFrame(JSContext* cx,
bool ignoreSelfHostedFrames = true);
explicit FirstSubsumedFrame(JSContext* ctx, JSPrincipals* p,
bool ignoreSelfHostedFrames = true)
: cx(ctx), principals(p), ignoreSelfHosted(ignoreSelfHostedFrames) {
if (principals) {
JS_HoldPrincipals(principals);
}
}
// No copying because we want to avoid holding and dropping principals
// unnecessarily.
FirstSubsumedFrame(const FirstSubsumedFrame&) = delete;
FirstSubsumedFrame& operator=(const FirstSubsumedFrame&) = delete;
FirstSubsumedFrame(FirstSubsumedFrame&& rhs)
: principals(rhs.principals), ignoreSelfHosted(rhs.ignoreSelfHosted) {
MOZ_ASSERT(this != &rhs, "self move disallowed");
rhs.principals = nullptr;
}
FirstSubsumedFrame& operator=(FirstSubsumedFrame&& rhs) {
new (this) FirstSubsumedFrame(std::move(rhs));
return *this;
}
~FirstSubsumedFrame() {
if (principals) {
JS_DropPrincipals(cx, principals);
}
}
};
using StackCapture = mozilla::Variant<AllFrames, MaxFrames, FirstSubsumedFrame>;
/**
* Capture the current call stack as a chain of SavedFrame JSObjects, and set
* |stackp| to the SavedFrame for the youngest stack frame, or nullptr if there
* are no JS frames on the stack.
*
* The |capture| parameter describes the portion of the JS stack to capture:
*
* * |JS::AllFrames|: Capture all frames on the stack.
*
* * |JS::MaxFrames|: Capture no more than |JS::MaxFrames::maxFrames| from the
* stack.
*
* * |JS::FirstSubsumedFrame|: Capture the first frame whose principals are
* subsumed by |JS::FirstSubsumedFrame::principals|. By default, do not
* consider self-hosted frames; this can be controlled via the
* |JS::FirstSubsumedFrame::ignoreSelfHosted| flag. Do not capture any async
* stack.
*/
extern JS_PUBLIC_API bool CaptureCurrentStack(
JSContext* cx, MutableHandleObject stackp,
StackCapture&& capture = StackCapture(AllFrames()));
/*
* This is a utility function for preparing an async stack to be used
* by some other object. This may be used when you need to treat a
* given stack trace as an async parent. If you just need to capture
* the current stack, async parents and all, use CaptureCurrentStack
* instead.
*
* Here |asyncStack| is the async stack to prepare. It is copied into
* |cx|'s current compartment, and the newest frame is given
* |asyncCause| as its asynchronous cause. If |maxFrameCount| is
* |Some(n)|, capture at most the youngest |n| frames. The
* new stack object is written to |stackp|. Returns true on success,
* or sets an exception and returns |false| on error.
*/
extern JS_PUBLIC_API bool CopyAsyncStack(
JSContext* cx, HandleObject asyncStack, HandleString asyncCause,
MutableHandleObject stackp, const mozilla::Maybe<size_t>& maxFrameCount);
/**
* Given a SavedFrame JSObject stack, stringify it in the same format as
* Error.prototype.stack. The stringified stack out parameter is placed in the
* cx's compartment. Defaults to the empty string.
*
* The same notes above about SavedFrame accessors applies here as well: cx
* doesn't need to be in stack's compartment, and stack can be null, a
* SavedFrame object, or a wrapper (CCW or Xray) around a SavedFrame object.
* SavedFrames not subsumed by |principals| are skipped.
*
* Optional indent parameter specifies the number of white spaces to indent
* each line.
*/
extern JS_PUBLIC_API bool BuildStackString(
JSContext* cx, JSPrincipals* principals, HandleObject stack,
MutableHandleString stringp, size_t indent = 0,
js::StackFormat stackFormat = js::StackFormat::Default);
/**
* Return true iff the given object is either a SavedFrame object or wrapper
* around a SavedFrame object, and it is not the SavedFrame.prototype object.
*/
extern JS_PUBLIC_API bool IsMaybeWrappedSavedFrame(JSObject* obj);
/**
* Return true iff the given object is a SavedFrame object and not the
* SavedFrame.prototype object.
*/
extern JS_PUBLIC_API bool IsUnwrappedSavedFrame(JSObject* obj);
} /* namespace JS */
namespace js {
/**
* Hint that we expect a crash. Currently, the only thing that cares is the
* breakpad injector, which (if loaded) will suppress minidump generation.
*/
extern JS_PUBLIC_API void NoteIntentionalCrash();
} /* namespace js */
namespace js {
enum class CompletionKind { Normal, Return, Throw };
} /* namespace js */
#endif /* jsapi_h */