gecko-dev/gfx/public/nsIDeviceContext.h

436 строки
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef nsIDeviceContext_h___
#define nsIDeviceContext_h___
#include "nsISupports.h"
#include "nsCoord.h"
#include "nsRect.h"
#include "nsIWidget.h"
class nsIRenderingContext;
class nsIView;
class nsIFontMetrics;
class nsIWidget;
class nsIDeviceContextSpec;
class nsIAtom;
struct nsFont;
struct nsColor;
//a cross platform way of specifying a native device context
typedef void * nsNativeDeviceContext;
#define NS_IDEVICE_CONTEXT_IID \
{ 0x5931c580, 0xb917, 0x11d1, \
{ 0xa8, 0x24, 0x00, 0x40, 0x95, 0x9a, 0x28, 0xc9 } }
//a cross platform way of specifying a native palette handle
typedef void * nsPalette;
//structure used to return information about a device's palette capabilities
struct nsPaletteInfo {
PRPackedBool isPaletteDevice;
PRUint16 sizePalette; // number of entries in the palette
PRUint16 numReserved; // number of reserved palette entries
nsPalette palette; // native palette handle
};
/**
*
*
*/
typedef enum {
// Colors
eSystemAttr_Color_WindowBackground,
eSystemAttr_Color_WindowForeground,
eSystemAttr_Color_WidgetBackground,
eSystemAttr_Color_WidgetForeground,
eSystemAttr_Color_WidgetSelectBackground,
eSystemAttr_Color_WidgetSelectForeground,
eSystemAttr_Color_Widget3DHighlight,
eSystemAttr_Color_Widget3DShadow,
eSystemAttr_Color_TextBackground,
eSystemAttr_Color_TextForeground,
eSystemAttr_Color_TextSelectBackground,
eSystemAttr_Color_TextSelectForeground,
// Size
eSystemAttr_Size_WindowTitleHeight,
eSystemAttr_Size_WindowBorderWidth,
eSystemAttr_Size_WindowBorderHeight,
eSystemAttr_Size_Widget3DBorder,
eSystemAttr_Size_ScrollbarHeight,
eSystemAttr_Size_ScrollbarWidth,
// Fonts
eSystemAttr_Font_Caption, // css2
eSystemAttr_Font_Icon,
eSystemAttr_Font_Menu,
eSystemAttr_Font_MessageBox,
eSystemAttr_Font_SmallCaption,
eSystemAttr_Font_StatusBar,
eSystemAttr_Font_Window, // css3
eSystemAttr_Font_Document,
eSystemAttr_Font_Workspace,
eSystemAttr_Font_Desktop,
eSystemAttr_Font_Info,
eSystemAttr_Font_Dialog,
eSystemAttr_Font_Button,
eSystemAttr_Font_PullDownMenu,
eSystemAttr_Font_List,
eSystemAttr_Font_Field,
eSystemAttr_Font_Tooltips, // moz
eSystemAttr_Font_Widget
} nsSystemAttrID;
typedef union {
PRUint32 mSize;
nscolor * mColor;
nsFont * mFont;
} SystemAttrStruct;
/**
* Constants identifying pre-defined icons.
* @see #LoadIcon()
*/
#define NS_ICON_LOADING_IMAGE 0
#define NS_ICON_BROKEN_IMAGE 1
#define NS_NUMBER_OF_ICONS 2
// XXX This is gross, but don't include libimg.h, because it includes ni_pixmap.h
// which includes xp_core.h which includes windows.h
struct _NI_ColorSpace;
typedef _NI_ColorSpace NI_ColorSpace;
typedef NI_ColorSpace IL_ColorSpace;
class nsIDeviceContext : public nsISupports
{
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_IDEVICE_CONTEXT_IID)
/**
* Initialize the device context from a widget
* @param aWidget a native widget to initialize the device context from
* @return error status
*/
NS_IMETHOD Init(nsNativeWidget aWidget) = 0;
/**
* Create a rendering context and initialize it from an nsIView
* @param aView view to initialize context from
* @param aContext out parameter for new rendering context
* @return error status
*/
NS_IMETHOD CreateRenderingContext(nsIView *aView, nsIRenderingContext *&aContext) = 0;
/**
* Create a rendering context and initialize it from an nsIWidget
* @param aWidget widget to initialize context from
* @param aContext out parameter for new rendering context
* @return error status
*/
NS_IMETHOD CreateRenderingContext(nsIWidget *aWidget, nsIRenderingContext *&aContext) = 0;
/**
* Create a rendering context and initialize it. This API should *only* be called
* on device contexts whose SupportsNativeWidgets() method return PR_FALSE.
* @param aContext out parameter for new rendering context
* @return error status
*/
NS_IMETHOD CreateRenderingContext(nsIRenderingContext *&aContext) = 0;
/**
* Initialize a rendering context from a widget. This method is only for use
* when a rendering context was obtained directly from a factory rather than
* through one of the Create* methods above.
* @param aContext rendering context to initialize
* @param aWindow widget to initialize context from
* @return error status
*/
NS_IMETHOD InitRenderingContext(nsIRenderingContext *aContext, nsIWidget *aWindow) = 0;
/**
* Query the device to see if it supports native widgets. If not, then
* nsIWidget->Create() calls should be avoided.
* @param aSupportsWidgets out paramater. If PR_TRUE, then native widgets
* can be created.
* @return error status
*/
NS_IMETHOD SupportsNativeWidgets(PRBool &aSupportsWidgets) = 0;
/**
* Obtain the size of a device unit relative to a Twip. A twip is 1/20 of
* a point (which is 1/72 of an inch).
* @param aDevUnitsToTwips out parameter for conversion value
* @return error status
*/
NS_IMETHOD GetDevUnitsToTwips(float &aDevUnitsToTwips) const = 0;
/**
* Obtain the size of a Twip relative to a device unit.
* @param aTwipsToDevUnits out parameter for conversion value
* @return error status
*/
NS_IMETHOD GetTwipsToDevUnits(float &aTwipsToDevUnits) const = 0;
/**
* Set the scale factor to convert units used by the application
* to device units. Typically, an application will query the device
* for twips to device units scale and then set the scale
* to convert from whatever unit the application wants to use
* to device units. From that point on, all other parts of the
* app can use the Get* methods below to figure out how
* to convert device units <-> app units.
* @param aAppUnits scale value to convert from application defined
* units to device units.
* @return error status
*/
NS_IMETHOD SetAppUnitsToDevUnits(float aAppUnits) = 0;
/**
* Set the scale factor to convert device units to units
* used by the application. This should generally be
* 1.0f / the value passed into SetAppUnitsToDevUnits().
* @param aDevUnits scale value to convert from device units to
* application defined units
* @return error status
*/
NS_IMETHOD SetDevUnitsToAppUnits(float aDevUnits) = 0;
/**
* Get the scale factor to convert from application defined
* units to device units.
* @param aAppUnits out paramater for scale value
* @return error status
*/
NS_IMETHOD GetAppUnitsToDevUnits(float &aAppUnits) const = 0;
/**
* Get the scale factor to convert from device units to
* application defined units.
* @param aDevUnits out paramater for scale value
* @return error status
*/
NS_IMETHOD GetDevUnitsToAppUnits(float &aDevUnits) const = 0;
/**
* Get the value used to scale a "standard" pixel to a pixel
* of the same physical size for this device. a standard pixel
* is defined as a pixel on display 0. this is used to make
* sure that entities defined in pixel dimensions maintain a
* constant relative size when displayed from one output
* device to another.
* @param aScale out parameter for scale value
* @return error status
*/
NS_IMETHOD GetCanonicalPixelScale(float &aScale) const = 0;
/**
* Get the width of a vertical scroll bar and the height
* of a horizontal scrollbar in application units.
* @param aWidth out parameter for width
* @param aHeight out parameter for height
* @return error status
*/
NS_IMETHOD GetScrollBarDimensions(float &aWidth, float &aHeight) const = 0;
/**
* Get the width of a vertical scroll bar and the height
* of a horizontal scrollbar in application units.
* @param anID The snum of the type of information you want back
* @param aInfo out parameter for the system data
* @return error status
*/
NS_IMETHOD GetSystemAttribute(nsSystemAttrID anID, SystemAttrStruct * aInfo) const = 0;
/**
* Get the nsIFontMetrics that describe the properties of
* an nsFont.
* @param aFont font description to obtain metrics for
* @param aLangGroup the language group of the document
* @param aMetrics out parameter for font metrics
* @return error status
*/
NS_IMETHOD GetMetricsFor(const nsFont& aFont, nsIAtom* aLangGroup,
nsIFontMetrics*& aMetrics) = 0;
/**
* Get the nsIFontMetrics that describe the properties of
* an nsFont.
* @param aFont font description to obtain metrics for
* @param aMetrics out parameter for font metrics
* @return error status
*/
NS_IMETHOD GetMetricsFor(const nsFont& aFont, nsIFontMetrics*& aMetrics) = 0;
//get and set the document zoom value used for display-time
//scaling. default is 1.0 (no zoom)
NS_IMETHOD SetZoom(float aZoom) = 0;
NS_IMETHOD GetZoom(float &aZoom) const = 0;
//get and set the text zoom value used for display-time
//scaling. default is 1.0 (no zoom)
NS_IMETHOD SetTextZoom(float aTextZoom) = 0;
NS_IMETHOD GetTextZoom(float &aTextZoom) const = 0;
//get a low level drawing surface for rendering. the rendering context
//that is passed in is used to create the drawing surface if there isn't
//already one in the device context. the drawing surface is then cached
//in the device context for re-use.
NS_IMETHOD GetDrawingSurface(nsIRenderingContext &aContext, nsDrawingSurface &aSurface) = 0;
//functions for handling gamma correction of output device
NS_IMETHOD GetGamma(float &aGamms) = 0;
NS_IMETHOD SetGamma(float aGamma) = 0;
//XXX the return from this really needs to be ref counted somehow. MMP
NS_IMETHOD GetGammaTable(PRUint8 *&aGammaTable) = 0;
//load the specified icon. this is a blocking call that does not return
//until the icon is loaded.
//release the image when you're done
NS_IMETHOD LoadIconImage(PRInt32 aId, nsIImage*& aImage) = 0;
/**
* Check to see if a particular named font exists.
* @param aFontName character string of font face name
* @return NS_OK if font is available, else font is unavailable
*/
NS_IMETHOD CheckFontExistence(const nsString& aFaceName) = 0;
NS_IMETHOD FirstExistingFont(const nsFont& aFont, nsString& aFaceName) = 0;
NS_IMETHOD GetLocalFontName(const nsString& aFaceName, nsString& aLocalName,
PRBool& aAliased) = 0;
/**
* Attempt to free up resoruces by flushing out any fonts no longer
* referenced by anything other than the font cache itself.
* @return error status
*/
NS_IMETHOD FlushFontCache(void) = 0;
/**
* Return the bit depth of the device.
*/
NS_IMETHOD GetDepth(PRUint32& aDepth) = 0;
/**
* Return the image lib color space that's appropriate for this rendering
* context.
*
* You must call IL_ReleaseSystemSpace() when you're done using the color space.
*/
NS_IMETHOD GetILColorSpace(IL_ColorSpace*& aColorSpace) = 0;
/**
* Returns information about the device's palette capabilities.
*/
NS_IMETHOD GetPaletteInfo(nsPaletteInfo&) = 0;
/**
* Returns Platform specific pixel value for an RGB value
*/
NS_IMETHOD ConvertPixel(nscolor aColor, PRUint32 & aPixel) = 0;
/**
* Get the size of the displayable area of the output device
* in app units.
* @param aWidth out parameter for width
* @param aHeight out parameter for height
* @return error status
*/
NS_IMETHOD GetDeviceSurfaceDimensions(PRInt32 &aWidth, PRInt32 &aHeight) = 0;
/**
* Get the size of the content area of the output device in app units.
* This corresponds on a screen device, for instance, to the entire screen.
* @param aRect out parameter for full rect. Position (x,y) will be (0,0) or
* relative to the primary monitor if this is not the primary.
* @return error status
*/
NS_IMETHOD GetRect ( nsRect &aRect ) = 0;
/**
* Get the size of the content area of the output device in app units.
* This corresponds on a screen device, for instance, to the area reported
* by GetDeviceSurfaceDimensions, minus the taskbar (Windows) or menubar
* (Macintosh).
* @param aRect out parameter for client rect. Position (x,y) will be (0,0)
* adjusted for any upper/left non-client space if present or
* relative to the primary monitor if this is not the primary.
* @return error status
*/
NS_IMETHOD GetClientRect(nsRect &aRect) = 0;
/**
* Returns a new nsIDeviceContext suitable for the device context
* specification passed in.
* @param aDevice a device context specification. this is a platform
* specific structure that only a platform specific device
* context can interpret.
* @param aContext out parameter for new device context. nsnull on
* failure to create new device context.
* @return error status
*/
NS_IMETHOD GetDeviceContextFor(nsIDeviceContextSpec *aDevice,
nsIDeviceContext *&aContext) = 0;
//XXX need to work out re-entrancy issues for these APIs... MMP
/**
* Inform the output device that output of a document is beginning
* Used for print related device contexts. Must be matched 1:1 with
* EndDocument().
* XXX needs to take parameters so that feedback can be given to the
* app regarding pagination progress and aborting print operations?
* @return error status
*/
NS_IMETHOD BeginDocument(PRUnichar * aTitle) = 0;
/**
* Inform the output device that output of a document is ending.
* Used for print related device contexts. Must be matched 1:1 with
* BeginDocument()
* @return error status
*/
NS_IMETHOD EndDocument(void) = 0;
/**
* Inform the output device that output of a page is beginning
* Used for print related device contexts. Must be matched 1:1 with
* EndPage() and within a BeginDocument()/EndDocument() pair.
* @return error status
*/
NS_IMETHOD BeginPage(void) = 0;
/**
* Inform the output device that output of a page is ending
* Used for print related device contexts. Must be matched 1:1 with
* BeginPage() and within a BeginDocument()/EndDocument() pair.
* @return error status
*/
NS_IMETHOD EndPage(void) = 0;
};
#endif /* nsIDeviceContext_h___ */