gecko-dev/xpcom/threads/nsIEventTarget.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
#include "nsIRunnable.idl"
%{C++
#include "nsCOMPtr.h"
#include "mozilla/AlreadyAddRefed.h"
%}
native alreadyAddRefed_nsIRunnable(already_AddRefed<nsIRunnable>);
[builtinclass, scriptable, uuid(a03b8b63-af8b-4164-b0e5-c41e8b2b7cfa)]
interface nsIEventTarget : nsISupports
{
/* until we can get rid of all uses, keep the non-alreadyAddRefed<> version */
%{C++
nsresult Dispatch(nsIRunnable* aEvent, uint32_t aFlags) {
return Dispatch(nsCOMPtr<nsIRunnable>(aEvent).forget(), aFlags);
}
%}
/**
* This flag specifies the default mode of event dispatch, whereby the event
* is simply queued for later processing. When this flag is specified,
* dispatch returns immediately after the event is queued.
*/
const unsigned long DISPATCH_NORMAL = 0;
/**
* This flag specifies the synchronous mode of event dispatch, in which the
* dispatch method does not return until the event has been processed.
*
* NOTE: passing this flag to dispatch may have the side-effect of causing
* other events on the current thread to be processed while waiting for the
* given event to be processed.
*/
const unsigned long DISPATCH_SYNC = 1;
/**
* This flag specifies that the dispatch is occurring from a running event
* that was dispatched to the same event target, and that event is about to
* finish.
*
* A thread pool can use this as an optimization hint to not spin up
* another thread, since the current thread is about to become idle.
*
* These events are always async.
*/
const unsigned long DISPATCH_AT_END = 2;
/**
* IsOnCurrentThread() should return true if events dispatched to this target
* can possibly run on the current thread, and false otherwise. In the case
* of an nsIEventTarget for a thread pool, it should return true on all
* threads in the pool. In the case of a non-thread nsIEventTarget such as
* ThrottledEventQueue, it should return true on the thread where events are
* expected to be processed, even if no events from the queue are actually
* being processed right now.
*
* When called on an nsISerialEventTarget, IsOnCurrentThread can be used to
* ensure that no other thread has "ownership" of the event target. As such,
* it's useful for asserting that an object is only used on a particular
* thread. IsOnCurrentThread can't guarantee that the current event has been
* dispatched through a particular event target.
*
* The infallible version of IsOnCurrentThread() is optimized to avoid a
* virtual call for non-thread event targets. Thread targets should set
* mVirtualThread to their virtual PRThread. Non-thread targets should leave
* mVirtualThread null and implement IsOnCurrentThreadInfallible() to
* return the correct answer.
*
* The fallible version of IsOnCurrentThread may return errors, such as during
* shutdown. If it does not return an error, it should return the same result
* as the infallible version. The infallible method should return the correct
* result regardless of whether the fallible method returns an error.
*/
%{C++
public:
// Infallible. Defined in nsThreadUtils.cpp. Delegates to
// IsOnCurrentThreadInfallible when mVirtualThread is null.
bool IsOnCurrentThread();
protected:
PRThread* mVirtualThread;
nsIEventTarget() : mVirtualThread(nullptr) {}
%}
// Note that this method is protected. We define it through IDL, rather than
// in a %{C++ block, to ensure that the correct method indices are recorded
// for XPConnect purposes.
[noscript,notxpcom] boolean isOnCurrentThreadInfallible();
%{C++
public:
%}
// Fallible version of IsOnCurrentThread.
boolean isOnCurrentThread();
/**
* Dispatch an event to this event target. This function may be called from
* any thread, and it may be called re-entrantly.
*
* @param event
* The alreadyAddRefed<> event to dispatch.
* NOTE that the event will be leaked if it fails to dispatch.
* @param flags
* The flags modifying event dispatch. The flags are described in detail
* below.
*
* @throws NS_ERROR_INVALID_ARG
* Indicates that event is null.
* @throws NS_ERROR_UNEXPECTED
* Indicates that the thread is shutting down and has finished processing
* events, so this event would never run and has not been dispatched.
*/
[noscript, binaryname(Dispatch)] void dispatchFromC(in alreadyAddRefed_nsIRunnable event,
[default(DISPATCH_NORMAL)] in unsigned long flags);
/**
* Version of Dispatch to expose to JS, which doesn't require an alreadyAddRefed<>
* (it will be converted to that internally)
*
* @param event
* The (raw) event to dispatch.
* @param flags
* The flags modifying event dispatch. The flags are described in detail
* below.
*
* @throws NS_ERROR_INVALID_ARG
* Indicates that event is null.
* @throws NS_ERROR_UNEXPECTED
* Indicates that the thread is shutting down and has finished processing
* events, so this event would never run and has not been dispatched.
*/
[binaryname(DispatchFromScript)] void dispatch(in nsIRunnable event, in unsigned long flags);
/**
* Dispatch an event to this event target, but do not run it before delay
* milliseconds have passed. This function may be called from any thread.
*
* @param event
* The alreadyAddrefed<> event to dispatch.
* @param delay
* The delay (in ms) before running the event. If event does not rise to
* the top of the event queue before the delay has passed, it will be set
* aside to execute once the delay has passed. Otherwise, it will be
* executed immediately.
*
* @throws NS_ERROR_INVALID_ARG
* Indicates that event is null.
* @throws NS_ERROR_UNEXPECTED
* Indicates that the thread is shutting down and has finished processing
* events, so this event would never run and has not been dispatched, or
* that delay is zero.
*/
[noscript] void delayedDispatch(in alreadyAddRefed_nsIRunnable event, in unsigned long delay);
};
%{C++
// convenient aliases:
#define NS_DISPATCH_NORMAL nsIEventTarget::DISPATCH_NORMAL
#define NS_DISPATCH_SYNC nsIEventTarget::DISPATCH_SYNC
#define NS_DISPATCH_AT_END nsIEventTarget::DISPATCH_AT_END
// Convenient NS_DECL variant that includes some C++-only methods.
#define NS_DECL_NSIEVENTTARGET_FULL \
NS_DECL_NSIEVENTTARGET \
/* Avoid hiding these methods */ \
using nsIEventTarget::Dispatch; \
using nsIEventTarget::IsOnCurrentThread;
%}