зеркало из https://github.com/mozilla/gecko-dev.git
1239 строки
42 KiB
C++
1239 строки
42 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* class that manages rules for positioning floats */
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#include "nsFloatManager.h"
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#include <algorithm>
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#include <initializer_list>
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#include "mozilla/ReflowInput.h"
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#include "mozilla/ShapeUtils.h"
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#include "nsBlockFrame.h"
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#include "nsError.h"
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#include "nsIPresShell.h"
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#include "nsMemory.h"
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using namespace mozilla;
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int32_t nsFloatManager::sCachedFloatManagerCount = 0;
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void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
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/////////////////////////////////////////////////////////////////////////////
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// nsFloatManager
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nsFloatManager::nsFloatManager(nsIPresShell* aPresShell,
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mozilla::WritingMode aWM)
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:
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#ifdef DEBUG
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mWritingMode(aWM),
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#endif
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mLineLeft(0), mBlockStart(0),
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mFloatDamage(aPresShell),
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mPushedLeftFloatPastBreak(false),
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mPushedRightFloatPastBreak(false),
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mSplitLeftFloatAcrossBreak(false),
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mSplitRightFloatAcrossBreak(false)
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{
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MOZ_COUNT_CTOR(nsFloatManager);
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}
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nsFloatManager::~nsFloatManager()
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{
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MOZ_COUNT_DTOR(nsFloatManager);
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}
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// static
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void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW
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{
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if (sCachedFloatManagerCount > 0) {
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// We have cached unused instances of this class, return a cached
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// instance in stead of always creating a new one.
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return sCachedFloatManagers[--sCachedFloatManagerCount];
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}
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// The cache is empty, this means we have to create a new instance using
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// the global |operator new|.
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return moz_xmalloc(aSize);
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}
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void
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nsFloatManager::operator delete(void* aPtr, size_t aSize)
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{
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if (!aPtr)
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return;
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// This float manager is no longer used, if there's still room in
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// the cache we'll cache this float manager, unless the layout
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// module was already shut down.
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if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE &&
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sCachedFloatManagerCount >= 0) {
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// There's still space in the cache for more instances, put this
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// instance in the cache in stead of deleting it.
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sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr;
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return;
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}
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// The cache is full, or the layout module has been shut down,
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// delete this float manager.
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free(aPtr);
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}
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/* static */
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void nsFloatManager::Shutdown()
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{
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// The layout module is being shut down, clean up the cache and
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// disable further caching.
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int32_t i;
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for (i = 0; i < sCachedFloatManagerCount; i++) {
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void* floatManager = sCachedFloatManagers[i];
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if (floatManager)
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free(floatManager);
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}
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// Disable further caching.
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sCachedFloatManagerCount = -1;
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}
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#define CHECK_BLOCK_AND_LINE_DIR(aWM) \
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NS_ASSERTION((aWM).GetBlockDir() == mWritingMode.GetBlockDir() && \
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(aWM).IsLineInverted() == mWritingMode.IsLineInverted(), \
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"incompatible writing modes")
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nsFlowAreaRect
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nsFloatManager::GetFlowArea(WritingMode aWM, nscoord aBCoord, nscoord aBSize,
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BandInfoType aBandInfoType, ShapeType aShapeType,
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LogicalRect aContentArea, SavedState* aState,
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const nsSize& aContainerSize) const
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{
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CHECK_BLOCK_AND_LINE_DIR(aWM);
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NS_ASSERTION(aBSize >= 0, "unexpected max block size");
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NS_ASSERTION(aContentArea.ISize(aWM) >= 0,
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"unexpected content area inline size");
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nscoord blockStart = aBCoord + mBlockStart;
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if (blockStart < nscoord_MIN) {
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NS_WARNING("bad value");
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blockStart = nscoord_MIN;
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}
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// Determine the last float that we should consider.
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uint32_t floatCount;
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if (aState) {
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// Use the provided state.
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floatCount = aState->mFloatInfoCount;
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MOZ_ASSERT(floatCount <= mFloats.Length(), "bad state");
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} else {
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// Use our current state.
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floatCount = mFloats.Length();
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}
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// If there are no floats at all, or we're below the last one, return
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// quickly.
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if (floatCount == 0 ||
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(mFloats[floatCount-1].mLeftBEnd <= blockStart &&
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mFloats[floatCount-1].mRightBEnd <= blockStart)) {
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return nsFlowAreaRect(aWM, aContentArea.IStart(aWM), aBCoord,
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aContentArea.ISize(aWM), aBSize, false);
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}
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nscoord blockEnd;
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if (aBSize == nscoord_MAX) {
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// This warning (and the two below) are possible to hit on pages
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// with really large objects.
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NS_WARNING_ASSERTION(aBandInfoType == BandInfoType::BandFromPoint, "bad height");
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blockEnd = nscoord_MAX;
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} else {
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blockEnd = blockStart + aBSize;
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if (blockEnd < blockStart || blockEnd > nscoord_MAX) {
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NS_WARNING("bad value");
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blockEnd = nscoord_MAX;
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}
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}
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nscoord lineLeft = mLineLeft + aContentArea.LineLeft(aWM, aContainerSize);
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nscoord lineRight = mLineLeft + aContentArea.LineRight(aWM, aContainerSize);
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if (lineRight < lineLeft) {
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NS_WARNING("bad value");
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lineRight = lineLeft;
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}
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// Walk backwards through the floats until we either hit the front of
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// the list or we're above |blockStart|.
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bool haveFloats = false;
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for (uint32_t i = floatCount; i > 0; --i) {
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const FloatInfo &fi = mFloats[i-1];
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if (fi.mLeftBEnd <= blockStart && fi.mRightBEnd <= blockStart) {
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// There aren't any more floats that could intersect this band.
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break;
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}
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if (fi.IsEmpty(aShapeType)) {
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// For compatibility, ignore floats with empty rects, even though it
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// disagrees with the spec. (We might want to fix this in the
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// future, though.)
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continue;
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}
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nscoord floatBStart = fi.BStart(aShapeType);
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nscoord floatBEnd = fi.BEnd(aShapeType);
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if (blockStart < floatBStart && aBandInfoType == BandInfoType::BandFromPoint) {
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// This float is below our band. Shrink our band's height if needed.
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if (floatBStart < blockEnd) {
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blockEnd = floatBStart;
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}
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}
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// If blockStart == blockEnd (which happens only with WidthWithinHeight),
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// we include floats that begin at our 0-height vertical area. We
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// need to do this to satisfy the invariant that a
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// WidthWithinHeight call is at least as narrow on both sides as a
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// BandFromPoint call beginning at its blockStart.
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else if (blockStart < floatBEnd &&
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(floatBStart < blockEnd ||
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(floatBStart == blockEnd && blockStart == blockEnd))) {
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// This float is in our band.
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// Shrink our band's width if needed.
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StyleFloat floatStyle = fi.mFrame->StyleDisplay()->PhysicalFloats(aWM);
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// When aBandInfoType is BandFromPoint, we're only intended to
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// consider a point along the y axis rather than a band.
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const nscoord bandBlockEnd =
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aBandInfoType == BandInfoType::BandFromPoint ? blockStart : blockEnd;
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if (floatStyle == StyleFloat::Left) {
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// A left float
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nscoord lineRightEdge =
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fi.LineRight(aShapeType, blockStart, bandBlockEnd);
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if (lineRightEdge > lineLeft) {
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lineLeft = lineRightEdge;
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// Only set haveFloats to true if the float is inside our
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// containing block. This matches the spec for what some
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// callers want and disagrees for other callers, so we should
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// probably provide better information at some point.
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haveFloats = true;
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}
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} else {
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// A right float
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nscoord lineLeftEdge =
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fi.LineLeft(aShapeType, blockStart, bandBlockEnd);
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if (lineLeftEdge < lineRight) {
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lineRight = lineLeftEdge;
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// See above.
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haveFloats = true;
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}
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}
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// Shrink our band's height if needed.
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if (floatBEnd < blockEnd && aBandInfoType == BandInfoType::BandFromPoint) {
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blockEnd = floatBEnd;
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}
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}
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}
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nscoord blockSize = (blockEnd == nscoord_MAX) ?
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nscoord_MAX : (blockEnd - blockStart);
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// convert back from LineLeft/Right to IStart
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nscoord inlineStart = aWM.IsBidiLTR()
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? lineLeft - mLineLeft
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: mLineLeft - lineRight +
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LogicalSize(aWM, aContainerSize).ISize(aWM);
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return nsFlowAreaRect(aWM, inlineStart, blockStart - mBlockStart,
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lineRight - lineLeft, blockSize, haveFloats);
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}
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void
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nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const LogicalRect& aMarginRect,
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WritingMode aWM, const nsSize& aContainerSize)
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{
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CHECK_BLOCK_AND_LINE_DIR(aWM);
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NS_ASSERTION(aMarginRect.ISize(aWM) >= 0, "negative inline size!");
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NS_ASSERTION(aMarginRect.BSize(aWM) >= 0, "negative block size!");
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FloatInfo info(aFloatFrame, mLineLeft, mBlockStart, aMarginRect, aWM,
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aContainerSize);
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// Set mLeftBEnd and mRightBEnd.
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if (HasAnyFloats()) {
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FloatInfo &tail = mFloats[mFloats.Length() - 1];
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info.mLeftBEnd = tail.mLeftBEnd;
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info.mRightBEnd = tail.mRightBEnd;
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} else {
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info.mLeftBEnd = nscoord_MIN;
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info.mRightBEnd = nscoord_MIN;
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}
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StyleFloat floatStyle = aFloatFrame->StyleDisplay()->PhysicalFloats(aWM);
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MOZ_ASSERT(floatStyle == StyleFloat::Left || floatStyle == StyleFloat::Right,
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"Unexpected float style!");
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nscoord& sideBEnd =
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floatStyle == StyleFloat::Left ? info.mLeftBEnd : info.mRightBEnd;
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nscoord thisBEnd = info.BEnd();
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if (thisBEnd > sideBEnd)
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sideBEnd = thisBEnd;
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mFloats.AppendElement(Move(info));
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}
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// static
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LogicalRect
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nsFloatManager::CalculateRegionFor(WritingMode aWM,
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nsIFrame* aFloat,
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const LogicalMargin& aMargin,
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const nsSize& aContainerSize)
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{
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// We consider relatively positioned frames at their original position.
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LogicalRect region(aWM, nsRect(aFloat->GetNormalPosition(),
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aFloat->GetSize()),
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aContainerSize);
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// Float region includes its margin
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region.Inflate(aWM, aMargin);
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// Don't store rectangles with negative margin-box width or height in
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// the float manager; it can't deal with them.
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if (region.ISize(aWM) < 0) {
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// Preserve the right margin-edge for left floats and the left
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// margin-edge for right floats
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const nsStyleDisplay* display = aFloat->StyleDisplay();
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StyleFloat floatStyle = display->PhysicalFloats(aWM);
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if ((StyleFloat::Left == floatStyle) == aWM.IsBidiLTR()) {
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region.IStart(aWM) = region.IEnd(aWM);
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}
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region.ISize(aWM) = 0;
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}
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if (region.BSize(aWM) < 0) {
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region.BSize(aWM) = 0;
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}
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return region;
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}
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NS_DECLARE_FRAME_PROPERTY_DELETABLE(FloatRegionProperty, nsMargin)
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LogicalRect
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nsFloatManager::GetRegionFor(WritingMode aWM, nsIFrame* aFloat,
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const nsSize& aContainerSize)
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{
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LogicalRect region = aFloat->GetLogicalRect(aWM, aContainerSize);
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void* storedRegion = aFloat->GetProperty(FloatRegionProperty());
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if (storedRegion) {
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nsMargin margin = *static_cast<nsMargin*>(storedRegion);
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region.Inflate(aWM, LogicalMargin(aWM, margin));
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}
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return region;
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}
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void
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nsFloatManager::StoreRegionFor(WritingMode aWM, nsIFrame* aFloat,
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const LogicalRect& aRegion,
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const nsSize& aContainerSize)
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{
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nsRect region = aRegion.GetPhysicalRect(aWM, aContainerSize);
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nsRect rect = aFloat->GetRect();
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if (region.IsEqualEdges(rect)) {
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aFloat->DeleteProperty(FloatRegionProperty());
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}
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else {
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nsMargin* storedMargin = aFloat->GetProperty(FloatRegionProperty());
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if (!storedMargin) {
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storedMargin = new nsMargin();
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aFloat->SetProperty(FloatRegionProperty(), storedMargin);
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}
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*storedMargin = region - rect;
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}
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}
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nsresult
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nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList)
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{
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if (!aFrameList) {
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return NS_OK;
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}
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// This could be a good bit simpler if we could guarantee that the
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// floats given were at the end of our list, so we could just search
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// for the head of aFrameList. (But we can't;
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// layout/reftests/bugs/421710-1.html crashes.)
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nsTHashtable<nsPtrHashKey<nsIFrame> > frameSet(1);
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for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) {
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frameSet.PutEntry(f);
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}
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uint32_t newLength = mFloats.Length();
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while (newLength > 0) {
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if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) {
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break;
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}
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--newLength;
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}
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mFloats.TruncateLength(newLength);
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#ifdef DEBUG
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for (uint32_t i = 0; i < mFloats.Length(); ++i) {
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NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame),
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"Frame region deletion was requested but we couldn't delete it");
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}
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#endif
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return NS_OK;
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}
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void
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nsFloatManager::PushState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "Need a place to save state");
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// This is a cheap push implementation, which
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// only saves the (x,y) and last frame in the mFrameInfoMap
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// which is enough info to get us back to where we should be
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// when pop is called.
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//
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// This push/pop mechanism is used to undo any
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// floats that were added during the unconstrained reflow
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// in nsBlockReflowContext::DoReflowBlock(). (See bug 96736)
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//
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// It should also be noted that the state for mFloatDamage is
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// intentionally not saved or restored in PushState() and PopState(),
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// since that could lead to bugs where damage is missed/dropped when
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// we move from position A to B (during the intermediate incremental
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// reflow mentioned above) and then from B to C during the subsequent
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// reflow. In the typical case A and C will be the same, but not always.
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// Allowing mFloatDamage to accumulate the damage incurred during both
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// reflows ensures that nothing gets missed.
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aState->mLineLeft = mLineLeft;
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aState->mBlockStart = mBlockStart;
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aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak;
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aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak;
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aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak;
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aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak;
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aState->mFloatInfoCount = mFloats.Length();
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}
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void
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nsFloatManager::PopState(SavedState* aState)
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{
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NS_PRECONDITION(aState, "No state to restore?");
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mLineLeft = aState->mLineLeft;
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mBlockStart = aState->mBlockStart;
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mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak;
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mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak;
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mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak;
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mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak;
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NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(),
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"somebody misused PushState/PopState");
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mFloats.TruncateLength(aState->mFloatInfoCount);
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}
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nscoord
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nsFloatManager::GetLowestFloatTop() const
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{
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if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) {
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return nscoord_MAX;
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}
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if (!HasAnyFloats()) {
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return nscoord_MIN;
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}
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return mFloats[mFloats.Length() -1].BStart() - mBlockStart;
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}
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#ifdef DEBUG_FRAME_DUMP
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void
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DebugListFloatManager(const nsFloatManager *aFloatManager)
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{
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aFloatManager->List(stdout);
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}
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nsresult
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nsFloatManager::List(FILE* out) const
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{
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if (!HasAnyFloats())
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return NS_OK;
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for (uint32_t i = 0; i < mFloats.Length(); ++i) {
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const FloatInfo &fi = mFloats[i];
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fprintf_stderr(out, "Float %u: frame=%p rect={%d,%d,%d,%d} BEnd={l:%d, r:%d}\n",
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i, static_cast<void*>(fi.mFrame),
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fi.LineLeft(), fi.BStart(), fi.ISize(), fi.BSize(),
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fi.mLeftBEnd, fi.mRightBEnd);
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}
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return NS_OK;
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}
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#endif
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nscoord
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nsFloatManager::ClearFloats(nscoord aBCoord, StyleClear aBreakType,
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uint32_t aFlags) const
|
||
{
|
||
if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) {
|
||
return nscoord_MAX;
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||
}
|
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if (!HasAnyFloats()) {
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||
return aBCoord;
|
||
}
|
||
|
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nscoord blockEnd = aBCoord + mBlockStart;
|
||
|
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const FloatInfo &tail = mFloats[mFloats.Length() - 1];
|
||
switch (aBreakType) {
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case StyleClear::Both:
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||
blockEnd = std::max(blockEnd, tail.mLeftBEnd);
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||
blockEnd = std::max(blockEnd, tail.mRightBEnd);
|
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break;
|
||
case StyleClear::Left:
|
||
blockEnd = std::max(blockEnd, tail.mLeftBEnd);
|
||
break;
|
||
case StyleClear::Right:
|
||
blockEnd = std::max(blockEnd, tail.mRightBEnd);
|
||
break;
|
||
default:
|
||
// Do nothing
|
||
break;
|
||
}
|
||
|
||
blockEnd -= mBlockStart;
|
||
|
||
return blockEnd;
|
||
}
|
||
|
||
bool
|
||
nsFloatManager::ClearContinues(StyleClear aBreakType) const
|
||
{
|
||
return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) &&
|
||
(aBreakType == StyleClear::Both ||
|
||
aBreakType == StyleClear::Left)) ||
|
||
((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) &&
|
||
(aBreakType == StyleClear::Both ||
|
||
aBreakType == StyleClear::Right));
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
// RoundedBoxShapeInfo
|
||
|
||
nscoord
|
||
nsFloatManager::RoundedBoxShapeInfo::LineLeft(const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
if (!mRadii) {
|
||
return mRect.x;
|
||
}
|
||
|
||
nscoord lineLeftDiff =
|
||
ComputeEllipseLineInterceptDiff(
|
||
mRect.y, mRect.YMost(),
|
||
mRadii[eCornerTopLeftX], mRadii[eCornerTopLeftY],
|
||
mRadii[eCornerBottomLeftX], mRadii[eCornerBottomLeftY],
|
||
aBStart, aBEnd);
|
||
return mRect.x + lineLeftDiff;
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::RoundedBoxShapeInfo::LineRight(const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
if (!mRadii) {
|
||
return mRect.XMost();
|
||
}
|
||
|
||
nscoord lineRightDiff =
|
||
ComputeEllipseLineInterceptDiff(
|
||
mRect.y, mRect.YMost(),
|
||
mRadii[eCornerTopRightX], mRadii[eCornerTopRightY],
|
||
mRadii[eCornerBottomRightX], mRadii[eCornerBottomRightY],
|
||
aBStart, aBEnd);
|
||
return mRect.XMost() - lineRightDiff;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
// EllipseShapeInfo
|
||
|
||
nscoord
|
||
nsFloatManager::EllipseShapeInfo::LineLeft(const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
nscoord lineLeftDiff =
|
||
ComputeEllipseLineInterceptDiff(BStart(), BEnd(),
|
||
mRadii.width, mRadii.height,
|
||
mRadii.width, mRadii.height,
|
||
aBStart, aBEnd);
|
||
return mCenter.x - mRadii.width + lineLeftDiff;
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::EllipseShapeInfo::LineRight(const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
nscoord lineRightDiff =
|
||
ComputeEllipseLineInterceptDiff(BStart(), BEnd(),
|
||
mRadii.width, mRadii.height,
|
||
mRadii.width, mRadii.height,
|
||
aBStart, aBEnd);
|
||
return mCenter.x + mRadii.width - lineRightDiff;
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
// PolygonShapeInfo
|
||
|
||
nsFloatManager::PolygonShapeInfo::PolygonShapeInfo(nsTArray<nsPoint>&& aVertices)
|
||
: mVertices(aVertices)
|
||
{
|
||
// Polygons with fewer than three vertices result in an empty area.
|
||
// https://drafts.csswg.org/css-shapes/#funcdef-polygon
|
||
if (mVertices.Length() < 3) {
|
||
mEmpty = true;
|
||
return;
|
||
}
|
||
|
||
auto Determinant = [] (const nsPoint& aP0, const nsPoint& aP1) {
|
||
// Returns the determinant of the 2x2 matrix [aP0 aP1].
|
||
// https://en.wikipedia.org/wiki/Determinant#2_.C3.97_2_matrices
|
||
return aP0.x * aP1.y - aP0.y * aP1.x;
|
||
};
|
||
|
||
// See if we have any vertices that are non-collinear with the first two.
|
||
// (If a polygon's vertices are all collinear, it encloses no area.)
|
||
bool isEntirelyCollinear = true;
|
||
const nsPoint& p0 = mVertices[0];
|
||
const nsPoint& p1 = mVertices[1];
|
||
for (size_t i = 2; i < mVertices.Length(); ++i) {
|
||
const nsPoint& p2 = mVertices[i];
|
||
|
||
// If the determinant of the matrix formed by two points is 0, that
|
||
// means they're collinear with respect to the origin. Here, if it's
|
||
// nonzero, then p1 and p2 are non-collinear with respect to p0, i.e.
|
||
// the three points are non-collinear.
|
||
if (Determinant(p2 - p0, p1 - p0) != 0) {
|
||
isEntirelyCollinear = false;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (isEntirelyCollinear) {
|
||
mEmpty = true;
|
||
return;
|
||
}
|
||
|
||
// mBStart and mBEnd are the lower and the upper bounds of all the
|
||
// vertex.y, respectively. The vertex.y is actually on the block-axis of
|
||
// the float manager's writing mode.
|
||
for (const nsPoint& vertex : mVertices) {
|
||
mBStart = std::min(mBStart, vertex.y);
|
||
mBEnd = std::max(mBEnd, vertex.y);
|
||
}
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::PolygonShapeInfo::LineLeft(const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
MOZ_ASSERT(!mEmpty, "Shouldn't be called if the polygon encloses no area.");
|
||
|
||
// We want the line-left-most inline-axis coordinate where the
|
||
// (block-axis) aBStart/aBEnd band crosses a line segment of the polygon.
|
||
// To get that, we start as line-right as possible (at nscoord_MAX). Then
|
||
// we iterate each line segment to compute its intersection point with the
|
||
// band (if any) and using std::min() successively to get the smallest
|
||
// inline-coordinates among those intersection points.
|
||
//
|
||
// Note: std::min<nscoord> means the function std::min() with template
|
||
// parameter nscoord, not the minimum value of nscoord.
|
||
return ComputeLineIntercept(aBStart, aBEnd, std::min<nscoord>, nscoord_MAX);
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::PolygonShapeInfo::LineRight(const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
MOZ_ASSERT(!mEmpty, "Shouldn't be called if the polygon encloses no area.");
|
||
|
||
// Similar to LineLeft(). Though here, we want the line-right-most
|
||
// inline-axis coordinate, so we instead start at nscoord_MIN and use
|
||
// std::max() to get the biggest inline-coordinate among those
|
||
// intersection points.
|
||
return ComputeLineIntercept(aBStart, aBEnd, std::max<nscoord>, nscoord_MIN);
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::PolygonShapeInfo::ComputeLineIntercept(
|
||
const nscoord aBStart,
|
||
const nscoord aBEnd,
|
||
nscoord (*aCompareOp) (std::initializer_list<nscoord>),
|
||
const nscoord aLineInterceptInitialValue) const
|
||
{
|
||
MOZ_ASSERT(aBStart <= aBEnd,
|
||
"The band's block start is greater than its block end?");
|
||
|
||
const size_t len = mVertices.Length();
|
||
nscoord lineIntercept = aLineInterceptInitialValue;
|
||
|
||
// Iterate each line segment {p0, p1}, {p1, p2}, ..., {pn, p0}.
|
||
for (size_t i = 0; i < len; ++i) {
|
||
const nsPoint* smallYVertex = &mVertices[i];
|
||
const nsPoint* bigYVertex = &mVertices[(i + 1) % len];
|
||
|
||
// Swap the two points to satisfy the requirement for calling
|
||
// XInterceptAtY.
|
||
if (smallYVertex->y > bigYVertex->y) {
|
||
std::swap(smallYVertex, bigYVertex);
|
||
}
|
||
|
||
if (aBStart >= bigYVertex->y || aBEnd <= smallYVertex->y ||
|
||
smallYVertex->y == bigYVertex->y) {
|
||
// Skip computing the intercept if a) the band doesn't intersect the
|
||
// line segment (even if it crosses one of two the vertices); or b)
|
||
// the line segment is horizontal. It's OK because the two end points
|
||
// forming this horizontal segment will still be considered if each of
|
||
// them is forming another non-horizontal segment with other points.
|
||
continue;
|
||
}
|
||
|
||
nscoord bStartLineIntercept =
|
||
aBStart <= smallYVertex->y
|
||
? smallYVertex->x
|
||
: XInterceptAtY(aBStart, *smallYVertex, *bigYVertex);
|
||
nscoord bEndLineIntercept =
|
||
aBEnd >= bigYVertex->y
|
||
? bigYVertex->x
|
||
: XInterceptAtY(aBEnd, *smallYVertex, *bigYVertex);
|
||
|
||
// If either new intercept is more extreme than lineIntercept (per
|
||
// aCompareOp), then update lineIntercept to that value.
|
||
lineIntercept =
|
||
aCompareOp({lineIntercept, bStartLineIntercept, bEndLineIntercept});
|
||
}
|
||
|
||
return lineIntercept;
|
||
}
|
||
|
||
void
|
||
nsFloatManager::PolygonShapeInfo::Translate(nscoord aLineLeft,
|
||
nscoord aBlockStart)
|
||
{
|
||
for (nsPoint& vertex : mVertices) {
|
||
vertex.MoveBy(aLineLeft, aBlockStart);
|
||
}
|
||
mBStart += aBlockStart;
|
||
mBEnd += aBlockStart;
|
||
}
|
||
|
||
/* static */ nscoord
|
||
nsFloatManager::PolygonShapeInfo::XInterceptAtY(const nscoord aY,
|
||
const nsPoint& aP1,
|
||
const nsPoint& aP2)
|
||
{
|
||
// Solve for x in the linear equation: x = x1 + (y-y1) * (x2-x1) / (y2-y1),
|
||
// where aP1 = (x1, y1) and aP2 = (x2, y2).
|
||
|
||
MOZ_ASSERT(aP1.y <= aY && aY <= aP2.y,
|
||
"This function won't work if the horizontal line at aY and "
|
||
"the line segment (aP1, aP2) do not intersect!");
|
||
|
||
MOZ_ASSERT(aP1.y != aP2.y,
|
||
"A horizontal line segment results in dividing by zero error!");
|
||
|
||
return aP1.x + (aY - aP1.y) * (aP2.x - aP1.x) / (aP2.y - aP1.y);
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
// FloatInfo
|
||
|
||
nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame,
|
||
nscoord aLineLeft, nscoord aBlockStart,
|
||
const LogicalRect& aMarginRect,
|
||
WritingMode aWM,
|
||
const nsSize& aContainerSize)
|
||
: mFrame(aFrame)
|
||
, mRect(ShapeInfo::ConvertToFloatLogical(aMarginRect, aWM, aContainerSize) +
|
||
nsPoint(aLineLeft, aBlockStart))
|
||
{
|
||
MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
|
||
|
||
const StyleShapeSource& shapeOutside = mFrame->StyleDisplay()->mShapeOutside;
|
||
|
||
if (shapeOutside.GetType() == StyleShapeSourceType::None) {
|
||
return;
|
||
}
|
||
|
||
if (shapeOutside.GetType() == StyleShapeSourceType::URL) {
|
||
// Bug 1265343: Implement 'shape-image-threshold'. Early return
|
||
// here because shape-outside with url() value doesn't have a
|
||
// reference box, and GetReferenceBox() asserts that.
|
||
return;
|
||
}
|
||
|
||
// Initialize <shape-box>'s reference rect.
|
||
LogicalRect shapeBoxRect =
|
||
ShapeInfo::ComputeShapeBoxRect(shapeOutside, mFrame, aMarginRect, aWM);
|
||
|
||
if (shapeOutside.GetType() == StyleShapeSourceType::Box) {
|
||
mShapeInfo = ShapeInfo::CreateShapeBox(mFrame, shapeBoxRect, aWM,
|
||
aContainerSize);
|
||
} else if (shapeOutside.GetType() == StyleShapeSourceType::Shape) {
|
||
StyleBasicShape* const basicShape = shapeOutside.GetBasicShape();
|
||
|
||
switch (basicShape->GetShapeType()) {
|
||
case StyleBasicShapeType::Polygon:
|
||
mShapeInfo =
|
||
ShapeInfo::CreatePolygon(basicShape, shapeBoxRect, aWM,
|
||
aContainerSize);
|
||
break;
|
||
case StyleBasicShapeType::Circle:
|
||
case StyleBasicShapeType::Ellipse:
|
||
mShapeInfo =
|
||
ShapeInfo::CreateCircleOrEllipse(basicShape, shapeBoxRect, aWM,
|
||
aContainerSize);
|
||
break;
|
||
case StyleBasicShapeType::Inset:
|
||
mShapeInfo =
|
||
ShapeInfo::CreateInset(basicShape, shapeBoxRect, aWM, aContainerSize);
|
||
break;
|
||
}
|
||
} else {
|
||
MOZ_ASSERT_UNREACHABLE("Unknown StyleShapeSourceType!");
|
||
}
|
||
|
||
MOZ_ASSERT(mShapeInfo,
|
||
"All shape-outside values except none should have mShapeInfo!");
|
||
|
||
// Translate the shape to the same origin as nsFloatManager.
|
||
mShapeInfo->Translate(aLineLeft, aBlockStart);
|
||
}
|
||
|
||
#ifdef NS_BUILD_REFCNT_LOGGING
|
||
nsFloatManager::FloatInfo::FloatInfo(FloatInfo&& aOther)
|
||
: mFrame(Move(aOther.mFrame))
|
||
, mLeftBEnd(Move(aOther.mLeftBEnd))
|
||
, mRightBEnd(Move(aOther.mRightBEnd))
|
||
, mRect(Move(aOther.mRect))
|
||
, mShapeInfo(Move(aOther.mShapeInfo))
|
||
{
|
||
MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
|
||
}
|
||
|
||
nsFloatManager::FloatInfo::~FloatInfo()
|
||
{
|
||
MOZ_COUNT_DTOR(nsFloatManager::FloatInfo);
|
||
}
|
||
#endif
|
||
|
||
nscoord
|
||
nsFloatManager::FloatInfo::LineLeft(ShapeType aShapeType,
|
||
const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
if (aShapeType == ShapeType::Margin) {
|
||
return LineLeft();
|
||
}
|
||
|
||
MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
|
||
if (!mShapeInfo) {
|
||
return LineLeft();
|
||
}
|
||
// Clip the flow area to the margin-box because
|
||
// https://drafts.csswg.org/css-shapes-1/#relation-to-box-model-and-float-behavior
|
||
// says "When a shape is used to define a float area, the shape is clipped
|
||
// to the float’s margin box."
|
||
return std::max(LineLeft(), mShapeInfo->LineLeft(aBStart, aBEnd));
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::FloatInfo::LineRight(ShapeType aShapeType,
|
||
const nscoord aBStart,
|
||
const nscoord aBEnd) const
|
||
{
|
||
if (aShapeType == ShapeType::Margin) {
|
||
return LineRight();
|
||
}
|
||
|
||
MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
|
||
if (!mShapeInfo) {
|
||
return LineRight();
|
||
}
|
||
// Clip the flow area to the margin-box. See LineLeft().
|
||
return std::min(LineRight(), mShapeInfo->LineRight(aBStart, aBEnd));
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::FloatInfo::BStart(ShapeType aShapeType) const
|
||
{
|
||
if (aShapeType == ShapeType::Margin) {
|
||
return BStart();
|
||
}
|
||
|
||
MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
|
||
if (!mShapeInfo) {
|
||
return BStart();
|
||
}
|
||
// Clip the flow area to the margin-box. See LineLeft().
|
||
return std::max(BStart(), mShapeInfo->BStart());
|
||
}
|
||
|
||
nscoord
|
||
nsFloatManager::FloatInfo::BEnd(ShapeType aShapeType) const
|
||
{
|
||
if (aShapeType == ShapeType::Margin) {
|
||
return BEnd();
|
||
}
|
||
|
||
MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
|
||
if (!mShapeInfo) {
|
||
return BEnd();
|
||
}
|
||
// Clip the flow area to the margin-box. See LineLeft().
|
||
return std::min(BEnd(), mShapeInfo->BEnd());
|
||
}
|
||
|
||
bool
|
||
nsFloatManager::FloatInfo::IsEmpty(ShapeType aShapeType) const
|
||
{
|
||
if (aShapeType == ShapeType::Margin) {
|
||
return IsEmpty();
|
||
}
|
||
|
||
MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
|
||
if (!mShapeInfo) {
|
||
return IsEmpty();
|
||
}
|
||
return mShapeInfo->IsEmpty();
|
||
}
|
||
|
||
/////////////////////////////////////////////////////////////////////////////
|
||
// ShapeInfo
|
||
|
||
/* static */ LogicalRect
|
||
nsFloatManager::ShapeInfo::ComputeShapeBoxRect(
|
||
const StyleShapeSource& aShapeOutside,
|
||
nsIFrame* const aFrame,
|
||
const mozilla::LogicalRect& aMarginRect,
|
||
mozilla::WritingMode aWM)
|
||
{
|
||
LogicalRect rect = aMarginRect;
|
||
|
||
switch (aShapeOutside.GetReferenceBox()) {
|
||
case StyleGeometryBox::ContentBox:
|
||
rect.Deflate(aWM, aFrame->GetLogicalUsedPadding(aWM));
|
||
MOZ_FALLTHROUGH;
|
||
case StyleGeometryBox::PaddingBox:
|
||
rect.Deflate(aWM, aFrame->GetLogicalUsedBorder(aWM));
|
||
MOZ_FALLTHROUGH;
|
||
case StyleGeometryBox::BorderBox:
|
||
rect.Deflate(aWM, aFrame->GetLogicalUsedMargin(aWM));
|
||
break;
|
||
case StyleGeometryBox::MarginBox:
|
||
// Do nothing. rect is already a margin rect.
|
||
break;
|
||
case StyleGeometryBox::NoBox:
|
||
default:
|
||
MOZ_ASSERT(aShapeOutside.GetType() != StyleShapeSourceType::Box,
|
||
"Box source type must have <shape-box> specified!");
|
||
break;
|
||
}
|
||
|
||
return rect;
|
||
}
|
||
|
||
/* static */ UniquePtr<nsFloatManager::ShapeInfo>
|
||
nsFloatManager::ShapeInfo::CreateShapeBox(
|
||
nsIFrame* const aFrame,
|
||
const LogicalRect& aShapeBoxRect,
|
||
WritingMode aWM,
|
||
const nsSize& aContainerSize)
|
||
{
|
||
nsRect logicalShapeBoxRect
|
||
= ConvertToFloatLogical(aShapeBoxRect, aWM, aContainerSize);
|
||
|
||
nscoord physicalRadii[8];
|
||
bool hasRadii = aFrame->GetShapeBoxBorderRadii(physicalRadii);
|
||
if (!hasRadii) {
|
||
return MakeUnique<RoundedBoxShapeInfo>(logicalShapeBoxRect,
|
||
UniquePtr<nscoord[]>());
|
||
}
|
||
|
||
return MakeUnique<RoundedBoxShapeInfo>(logicalShapeBoxRect,
|
||
ConvertToFloatLogical(physicalRadii,
|
||
aWM));
|
||
}
|
||
|
||
/* static */ UniquePtr<nsFloatManager::ShapeInfo>
|
||
nsFloatManager::ShapeInfo::CreateInset(
|
||
const StyleBasicShape* aBasicShape,
|
||
const LogicalRect& aShapeBoxRect,
|
||
WritingMode aWM,
|
||
const nsSize& aContainerSize)
|
||
{
|
||
// Use physical coordinates to compute inset() because the top, right,
|
||
// bottom and left offsets are physical.
|
||
// https://drafts.csswg.org/css-shapes-1/#funcdef-inset
|
||
nsRect physicalShapeBoxRect =
|
||
aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize);
|
||
nsRect insetRect =
|
||
ShapeUtils::ComputeInsetRect(aBasicShape, physicalShapeBoxRect);
|
||
|
||
nsRect logicalInsetRect =
|
||
ConvertToFloatLogical(LogicalRect(aWM, insetRect, aContainerSize),
|
||
aWM, aContainerSize);
|
||
nscoord physicalRadii[8];
|
||
bool hasRadii =
|
||
ShapeUtils::ComputeInsetRadii(aBasicShape, insetRect, physicalShapeBoxRect,
|
||
physicalRadii);
|
||
if (!hasRadii) {
|
||
return MakeUnique<RoundedBoxShapeInfo>(logicalInsetRect,
|
||
UniquePtr<nscoord[]>());
|
||
}
|
||
|
||
return MakeUnique<RoundedBoxShapeInfo>(logicalInsetRect,
|
||
ConvertToFloatLogical(physicalRadii,
|
||
aWM));
|
||
}
|
||
|
||
/* static */ UniquePtr<nsFloatManager::ShapeInfo>
|
||
nsFloatManager::ShapeInfo::CreateCircleOrEllipse(
|
||
const StyleBasicShape* aBasicShape,
|
||
const LogicalRect& aShapeBoxRect,
|
||
WritingMode aWM,
|
||
const nsSize& aContainerSize)
|
||
{
|
||
// Use physical coordinates to compute the center of circle() or ellipse()
|
||
// since the <position> keywords such as 'left', 'top', etc. are physical.
|
||
// https://drafts.csswg.org/css-shapes-1/#funcdef-ellipse
|
||
nsRect physicalShapeBoxRect =
|
||
aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize);
|
||
nsPoint physicalCenter =
|
||
ShapeUtils::ComputeCircleOrEllipseCenter(aBasicShape, physicalShapeBoxRect);
|
||
nsPoint logicalCenter =
|
||
ConvertToFloatLogical(physicalCenter, aWM, aContainerSize);
|
||
|
||
// Compute the circle or ellipse radii.
|
||
nsSize radii;
|
||
StyleBasicShapeType type = aBasicShape->GetShapeType();
|
||
if (type == StyleBasicShapeType::Circle) {
|
||
nscoord radius = ShapeUtils::ComputeCircleRadius(aBasicShape, physicalCenter,
|
||
physicalShapeBoxRect);
|
||
radii = nsSize(radius, radius);
|
||
} else {
|
||
MOZ_ASSERT(type == StyleBasicShapeType::Ellipse);
|
||
nsSize physicalRadii =
|
||
ShapeUtils::ComputeEllipseRadii(aBasicShape, physicalCenter,
|
||
physicalShapeBoxRect);
|
||
LogicalSize logicalRadii(aWM, physicalRadii);
|
||
radii = nsSize(logicalRadii.ISize(aWM), logicalRadii.BSize(aWM));
|
||
}
|
||
|
||
return MakeUnique<EllipseShapeInfo>(logicalCenter, radii);
|
||
}
|
||
|
||
/* static */ UniquePtr<nsFloatManager::ShapeInfo>
|
||
nsFloatManager::ShapeInfo::CreatePolygon(
|
||
const StyleBasicShape* aBasicShape,
|
||
const LogicalRect& aShapeBoxRect,
|
||
WritingMode aWM,
|
||
const nsSize& aContainerSize)
|
||
{
|
||
// Use physical coordinates to compute each (xi, yi) vertex because CSS
|
||
// represents them using physical coordinates.
|
||
// https://drafts.csswg.org/css-shapes-1/#funcdef-polygon
|
||
nsRect physicalShapeBoxRect =
|
||
aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize);
|
||
|
||
// Get physical vertices.
|
||
nsTArray<nsPoint> vertices =
|
||
ShapeUtils::ComputePolygonVertices(aBasicShape, physicalShapeBoxRect);
|
||
|
||
// Convert all the physical vertices to logical.
|
||
for (nsPoint& vertex : vertices) {
|
||
vertex = ConvertToFloatLogical(vertex, aWM, aContainerSize);
|
||
}
|
||
|
||
return MakeUnique<PolygonShapeInfo>(Move(vertices));
|
||
}
|
||
|
||
/* static */ nscoord
|
||
nsFloatManager::ShapeInfo::ComputeEllipseLineInterceptDiff(
|
||
const nscoord aShapeBoxBStart, const nscoord aShapeBoxBEnd,
|
||
const nscoord aBStartCornerRadiusL, const nscoord aBStartCornerRadiusB,
|
||
const nscoord aBEndCornerRadiusL, const nscoord aBEndCornerRadiusB,
|
||
const nscoord aBandBStart, const nscoord aBandBEnd)
|
||
{
|
||
// An example for the band intersecting with the top right corner of an
|
||
// ellipse with writing-mode horizontal-tb.
|
||
//
|
||
// lineIntercept lineDiff
|
||
// | |
|
||
// +---------------------------------|-------|-+---- aShapeBoxBStart
|
||
// | ##########^ | | |
|
||
// | ##############|#### | | |
|
||
// +---------#################|######|-------|-+---- aBandBStart
|
||
// | ###################|######|## | |
|
||
// | aBStartCornerRadiusB |######|### | |
|
||
// | ######################|######|##### | |
|
||
// +---#######################|<-----------><->^---- aBandBEnd
|
||
// | ########################|############## |
|
||
// | ########################|############## |---- b
|
||
// | #########################|############### |
|
||
// | ######################## v<-------------->v
|
||
// |###################### aBStartCornerRadiusL|
|
||
// |###########################################|
|
||
// |###########################################|
|
||
// |###########################################|
|
||
// |###########################################|
|
||
// | ######################################### |
|
||
// | ######################################### |
|
||
// | ####################################### |
|
||
// | ####################################### |
|
||
// | ##################################### |
|
||
// | ################################### |
|
||
// | ############################### |
|
||
// | ############################# |
|
||
// | ######################### |
|
||
// | ################### |
|
||
// | ########### |
|
||
// +-------------------------------------------+----- aShapeBoxBEnd
|
||
|
||
NS_ASSERTION(aShapeBoxBStart <= aShapeBoxBEnd, "Bad shape box coordinates!");
|
||
NS_ASSERTION(aBandBStart <= aBandBEnd, "Bad band coordinates!");
|
||
|
||
nscoord lineDiff = 0;
|
||
|
||
// If the band intersects both the block-start and block-end corners, we
|
||
// don't need to enter either branch because the correct lineDiff is 0.
|
||
if (aBStartCornerRadiusB > 0 &&
|
||
aBandBEnd >= aShapeBoxBStart &&
|
||
aBandBEnd <= aShapeBoxBStart + aBStartCornerRadiusB) {
|
||
// The band intersects only the block-start corner.
|
||
nscoord b = aBStartCornerRadiusB - (aBandBEnd - aShapeBoxBStart);
|
||
nscoord lineIntercept =
|
||
XInterceptAtY(b, aBStartCornerRadiusL, aBStartCornerRadiusB);
|
||
lineDiff = aBStartCornerRadiusL - lineIntercept;
|
||
} else if (aBEndCornerRadiusB > 0 &&
|
||
aBandBStart >= aShapeBoxBEnd - aBEndCornerRadiusB &&
|
||
aBandBStart <= aShapeBoxBEnd) {
|
||
// The band intersects only the block-end corner.
|
||
nscoord b = aBEndCornerRadiusB - (aShapeBoxBEnd - aBandBStart);
|
||
nscoord lineIntercept =
|
||
XInterceptAtY(b, aBEndCornerRadiusL, aBEndCornerRadiusB);
|
||
lineDiff = aBEndCornerRadiusL - lineIntercept;
|
||
}
|
||
|
||
return lineDiff;
|
||
}
|
||
|
||
/* static */ nscoord
|
||
nsFloatManager::ShapeInfo::XInterceptAtY(const nscoord aY,
|
||
const nscoord aRadiusX,
|
||
const nscoord aRadiusY)
|
||
{
|
||
// Solve for x in the ellipse equation (x/radiusX)^2 + (y/radiusY)^2 = 1.
|
||
MOZ_ASSERT(aRadiusY > 0);
|
||
return aRadiusX * std::sqrt(1 - (aY * aY) / double(aRadiusY * aRadiusY));
|
||
}
|
||
|
||
/* static */ nsPoint
|
||
nsFloatManager::ShapeInfo::ConvertToFloatLogical(
|
||
const nsPoint& aPoint,
|
||
WritingMode aWM,
|
||
const nsSize& aContainerSize)
|
||
{
|
||
LogicalPoint logicalPoint(aWM, aPoint, aContainerSize);
|
||
return nsPoint(logicalPoint.LineRelative(aWM, aContainerSize),
|
||
logicalPoint.B(aWM));
|
||
}
|
||
|
||
/* static */ UniquePtr<nscoord[]>
|
||
nsFloatManager::ShapeInfo::ConvertToFloatLogical(const nscoord aRadii[8],
|
||
WritingMode aWM)
|
||
{
|
||
UniquePtr<nscoord[]> logicalRadii(new nscoord[8]);
|
||
|
||
// Get the physical side for line-left and line-right since border radii
|
||
// are on the physical axis.
|
||
Side lineLeftSide =
|
||
aWM.PhysicalSide(aWM.LogicalSideForLineRelativeDir(eLineRelativeDirLeft));
|
||
logicalRadii[eCornerTopLeftX] =
|
||
aRadii[SideToHalfCorner(lineLeftSide, true, false)];
|
||
logicalRadii[eCornerTopLeftY] =
|
||
aRadii[SideToHalfCorner(lineLeftSide, true, true)];
|
||
logicalRadii[eCornerBottomLeftX] =
|
||
aRadii[SideToHalfCorner(lineLeftSide, false, false)];
|
||
logicalRadii[eCornerBottomLeftY] =
|
||
aRadii[SideToHalfCorner(lineLeftSide, false, true)];
|
||
|
||
Side lineRightSide =
|
||
aWM.PhysicalSide(aWM.LogicalSideForLineRelativeDir(eLineRelativeDirRight));
|
||
logicalRadii[eCornerTopRightX] =
|
||
aRadii[SideToHalfCorner(lineRightSide, false, false)];
|
||
logicalRadii[eCornerTopRightY] =
|
||
aRadii[SideToHalfCorner(lineRightSide, false, true)];
|
||
logicalRadii[eCornerBottomRightX] =
|
||
aRadii[SideToHalfCorner(lineRightSide, true, false)];
|
||
logicalRadii[eCornerBottomRightY] =
|
||
aRadii[SideToHalfCorner(lineRightSide, true, true)];
|
||
|
||
if (aWM.IsLineInverted()) {
|
||
// When IsLineInverted() is true, i.e. aWM is vertical-lr,
|
||
// line-over/line-under are inverted from block-start/block-end. So the
|
||
// relationship reverses between which corner comes first going
|
||
// clockwise, and which corner is block-start versus block-end. We need
|
||
// to swap the values stored in top and bottom corners.
|
||
std::swap(logicalRadii[eCornerTopLeftX], logicalRadii[eCornerBottomLeftX]);
|
||
std::swap(logicalRadii[eCornerTopLeftY], logicalRadii[eCornerBottomLeftY]);
|
||
std::swap(logicalRadii[eCornerTopRightX], logicalRadii[eCornerBottomRightX]);
|
||
std::swap(logicalRadii[eCornerTopRightY], logicalRadii[eCornerBottomRightY]);
|
||
}
|
||
|
||
return logicalRadii;
|
||
}
|
||
|
||
//----------------------------------------------------------------------
|
||
|
||
nsAutoFloatManager::~nsAutoFloatManager()
|
||
{
|
||
// Restore the old float manager in the reflow input if necessary.
|
||
if (mNew) {
|
||
#ifdef DEBUG
|
||
if (nsBlockFrame::gNoisyFloatManager) {
|
||
printf("restoring old float manager %p\n", mOld);
|
||
}
|
||
#endif
|
||
|
||
mReflowInput.mFloatManager = mOld;
|
||
|
||
#ifdef DEBUG
|
||
if (nsBlockFrame::gNoisyFloatManager) {
|
||
if (mOld) {
|
||
mReflowInput.mFrame->ListTag(stdout);
|
||
printf(": float manager %p after reflow\n", mOld);
|
||
mOld->List(stdout);
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
}
|
||
|
||
void
|
||
nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext)
|
||
{
|
||
MOZ_ASSERT(!mNew, "Redundant call to CreateFloatManager!");
|
||
|
||
// Create a new float manager and install it in the reflow
|
||
// input. `Remember' the old float manager so we can restore it
|
||
// later.
|
||
mNew = MakeUnique<nsFloatManager>(aPresContext->PresShell(),
|
||
mReflowInput.GetWritingMode());
|
||
|
||
#ifdef DEBUG
|
||
if (nsBlockFrame::gNoisyFloatManager) {
|
||
printf("constructed new float manager %p (replacing %p)\n",
|
||
mNew.get(), mReflowInput.mFloatManager);
|
||
}
|
||
#endif
|
||
|
||
// Set the float manager in the existing reflow input.
|
||
mOld = mReflowInput.mFloatManager;
|
||
mReflowInput.mFloatManager = mNew.get();
|
||
}
|