зеркало из https://github.com/mozilla/gecko-dev.git
477 строки
12 KiB
JavaScript
477 строки
12 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const {
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Front,
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FrontClassWithSpec,
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custom,
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types
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} = require("devtools/shared/protocol.js");
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const {
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nodeSpec,
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nodeListSpec,
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} = require("devtools/shared/specs/node");
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const promise = require("promise");
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const { SimpleStringFront } = require("devtools/shared/fronts/string");
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loader.lazyRequireGetter(this, "nodeConstants",
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"devtools/shared/dom-node-constants");
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const HIDDEN_CLASS = "__fx-devtools-hide-shortcut__";
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/**
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* Client side of a node list as returned by querySelectorAll()
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*/
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const NodeListFront = FrontClassWithSpec(nodeListSpec, {
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initialize: function (client, form) {
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Front.prototype.initialize.call(this, client, form);
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},
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destroy: function () {
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Front.prototype.destroy.call(this);
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},
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marshallPool: function () {
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return this.parent();
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},
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// Update the object given a form representation off the wire.
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form: function (json) {
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this.length = json.length;
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},
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item: custom(function (index) {
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return this._item(index).then(response => {
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return response.node;
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});
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}, {
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impl: "_item"
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}),
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items: custom(function (start, end) {
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return this._items(start, end).then(response => {
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return response.nodes;
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});
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}, {
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impl: "_items"
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})
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});
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exports.NodeListFront = NodeListFront;
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/**
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* Convenience API for building a list of attribute modifications
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* for the `modifyAttributes` request.
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*/
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class AttributeModificationList {
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constructor(node) {
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this.node = node;
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this.modifications = [];
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}
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apply() {
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let ret = this.node.modifyAttributes(this.modifications);
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return ret;
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}
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destroy() {
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this.node = null;
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this.modification = null;
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}
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setAttributeNS(ns, name, value) {
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this.modifications.push({
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attributeNamespace: ns,
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attributeName: name,
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newValue: value
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});
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}
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setAttribute(name, value) {
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this.setAttributeNS(undefined, name, value);
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}
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removeAttributeNS(ns, name) {
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this.setAttributeNS(ns, name, undefined);
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}
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removeAttribute(name) {
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this.setAttributeNS(undefined, name, undefined);
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}
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}
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/**
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* Client side of the node actor.
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*
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* Node fronts are strored in a tree that mirrors the DOM tree on the
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* server, but with a few key differences:
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* - Not all children will be necessary loaded for each node.
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* - The order of children isn't guaranteed to be the same as the DOM.
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* Children are stored in a doubly-linked list, to make addition/removal
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* and traversal quick.
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*
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* Due to the order/incompleteness of the child list, it is safe to use
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* the parent node from clients, but the `children` request should be used
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* to traverse children.
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*/
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const NodeFront = FrontClassWithSpec(nodeSpec, {
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initialize: function (conn, form, detail, ctx) {
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// The parent node
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this._parent = null;
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// The first child of this node.
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this._child = null;
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// The next sibling of this node.
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this._next = null;
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// The previous sibling of this node.
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this._prev = null;
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Front.prototype.initialize.call(this, conn, form, detail, ctx);
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},
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/**
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* Destroy a node front. The node must have been removed from the
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* ownership tree before this is called, unless the whole walker front
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* is being destroyed.
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*/
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destroy: function () {
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Front.prototype.destroy.call(this);
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},
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// Update the object given a form representation off the wire.
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form: function (form, detail, ctx) {
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if (detail === "actorid") {
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this.actorID = form;
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return;
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}
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// backward-compatibility: shortValue indicates we are connected to old server
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if (form.shortValue) {
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// If the value is not complete, set nodeValue to null, it will be fetched
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// when calling getNodeValue()
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form.nodeValue = form.incompleteValue ? null : form.shortValue;
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}
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// Shallow copy of the form. We could just store a reference, but
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// eventually we'll want to update some of the data.
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this._form = Object.assign({}, form);
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this._form.attrs = this._form.attrs ? this._form.attrs.slice() : [];
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if (form.parent) {
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// Get the owner actor for this actor (the walker), and find the
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// parent node of this actor from it, creating a standin node if
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// necessary.
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let parentNodeFront = ctx.marshallPool().ensureParentFront(form.parent);
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this.reparent(parentNodeFront);
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}
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if (form.inlineTextChild) {
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this.inlineTextChild =
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types.getType("domnode").read(form.inlineTextChild, ctx);
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} else {
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this.inlineTextChild = undefined;
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}
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},
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/**
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* Returns the parent NodeFront for this NodeFront.
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*/
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parentNode: function () {
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return this._parent;
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},
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/**
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* Process a mutation entry as returned from the walker's `getMutations`
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* request. Only tries to handle changes of the node's contents
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* themselves (character data and attribute changes), the walker itself
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* will keep the ownership tree up to date.
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*/
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updateMutation: function (change) {
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if (change.type === "attributes") {
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// We'll need to lazily reparse the attributes after this change.
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this._attrMap = undefined;
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// Update any already-existing attributes.
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let found = false;
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for (let i = 0; i < this.attributes.length; i++) {
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let attr = this.attributes[i];
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if (attr.name == change.attributeName &&
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attr.namespace == change.attributeNamespace) {
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if (change.newValue !== null) {
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attr.value = change.newValue;
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} else {
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this.attributes.splice(i, 1);
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}
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found = true;
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break;
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}
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}
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// This is a new attribute. The null check is because of Bug 1192270,
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// in the case of a newly added then removed attribute
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if (!found && change.newValue !== null) {
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this.attributes.push({
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name: change.attributeName,
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namespace: change.attributeNamespace,
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value: change.newValue
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});
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}
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} else if (change.type === "characterData") {
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this._form.nodeValue = change.newValue;
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} else if (change.type === "pseudoClassLock") {
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this._form.pseudoClassLocks = change.pseudoClassLocks;
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} else if (change.type === "events") {
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this._form.hasEventListeners = change.hasEventListeners;
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}
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},
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// Some accessors to make NodeFront feel more like an nsIDOMNode
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get id() {
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return this.getAttribute("id");
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},
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get nodeType() {
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return this._form.nodeType;
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},
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get namespaceURI() {
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return this._form.namespaceURI;
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},
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get nodeName() {
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return this._form.nodeName;
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},
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get displayName() {
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let {displayName, nodeName} = this._form;
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// Keep `nodeName.toLowerCase()` for backward compatibility
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return displayName || nodeName.toLowerCase();
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},
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get doctypeString() {
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return "<!DOCTYPE " + this._form.name +
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(this._form.publicId ? " PUBLIC \"" + this._form.publicId + "\"" : "") +
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(this._form.systemId ? " \"" + this._form.systemId + "\"" : "") +
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">";
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},
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get baseURI() {
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return this._form.baseURI;
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},
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get className() {
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return this.getAttribute("class") || "";
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},
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get hasChildren() {
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return this._form.numChildren > 0;
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},
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get numChildren() {
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return this._form.numChildren;
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},
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get hasEventListeners() {
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return this._form.hasEventListeners;
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},
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get isBeforePseudoElement() {
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return this._form.isBeforePseudoElement;
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},
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get isAfterPseudoElement() {
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return this._form.isAfterPseudoElement;
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},
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get isPseudoElement() {
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return this.isBeforePseudoElement || this.isAfterPseudoElement;
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},
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get isAnonymous() {
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return this._form.isAnonymous;
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},
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get isInHTMLDocument() {
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return this._form.isInHTMLDocument;
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},
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get tagName() {
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return this.nodeType === nodeConstants.ELEMENT_NODE ? this.nodeName : null;
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},
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get isDocumentElement() {
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return !!this._form.isDocumentElement;
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},
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// doctype properties
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get name() {
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return this._form.name;
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},
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get publicId() {
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return this._form.publicId;
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},
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get systemId() {
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return this._form.systemId;
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},
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getAttribute: function (name) {
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let attr = this._getAttribute(name);
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return attr ? attr.value : null;
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},
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hasAttribute: function (name) {
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this._cacheAttributes();
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return (name in this._attrMap);
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},
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get hidden() {
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let cls = this.getAttribute("class");
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return cls && cls.indexOf(HIDDEN_CLASS) > -1;
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},
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get attributes() {
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return this._form.attrs;
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},
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get pseudoClassLocks() {
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return this._form.pseudoClassLocks || [];
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},
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hasPseudoClassLock: function (pseudo) {
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return this.pseudoClassLocks.some(locked => locked === pseudo);
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},
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get isDisplayed() {
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// The NodeActor's form contains the isDisplayed information as a boolean
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// starting from FF32. Before that, the property is missing
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return "isDisplayed" in this._form ? this._form.isDisplayed : true;
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},
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get isTreeDisplayed() {
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let parent = this;
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while (parent) {
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if (!parent.isDisplayed) {
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return false;
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}
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parent = parent.parentNode();
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}
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return true;
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},
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getNodeValue: custom(function () {
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// backward-compatibility: if nodevalue is null and shortValue is defined, the actual
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// value of the node needs to be fetched on the server.
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if (this._form.nodeValue === null && this._form.shortValue) {
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return this._getNodeValue();
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}
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let str = this._form.nodeValue || "";
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return promise.resolve(new SimpleStringFront(str));
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}, {
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impl: "_getNodeValue"
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}),
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// Accessors for custom form properties.
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getFormProperty: function (name) {
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return this._form.props ? this._form.props[name] : null;
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},
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hasFormProperty: function (name) {
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return this._form.props ? (name in this._form.props) : null;
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},
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get formProperties() {
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return this._form.props;
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},
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/**
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* Return a new AttributeModificationList for this node.
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*/
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startModifyingAttributes: function () {
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return new AttributeModificationList(this);
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},
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_cacheAttributes: function () {
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if (typeof this._attrMap != "undefined") {
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return;
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}
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this._attrMap = {};
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for (let attr of this.attributes) {
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this._attrMap[attr.name] = attr;
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}
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},
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_getAttribute: function (name) {
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this._cacheAttributes();
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return this._attrMap[name] || undefined;
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},
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/**
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* Set this node's parent. Note that the children saved in
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* this tree are unordered and incomplete, so shouldn't be used
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* instead of a `children` request.
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*/
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reparent: function (parent) {
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if (this._parent === parent) {
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return;
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}
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if (this._parent && this._parent._child === this) {
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this._parent._child = this._next;
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}
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if (this._prev) {
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this._prev._next = this._next;
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}
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if (this._next) {
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this._next._prev = this._prev;
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}
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this._next = null;
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this._prev = null;
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this._parent = parent;
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if (!parent) {
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// Subtree is disconnected, we're done
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return;
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}
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this._next = parent._child;
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if (this._next) {
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this._next._prev = this;
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}
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parent._child = this;
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},
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/**
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* Return all the known children of this node.
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*/
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treeChildren: function () {
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let ret = [];
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for (let child = this._child; child != null; child = child._next) {
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ret.push(child);
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}
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return ret;
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},
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/**
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* Do we use a local target?
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* Useful to know if a rawNode is available or not.
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*
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* This will, one day, be removed. External code should
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* not need to know if the target is remote or not.
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*/
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isLocalToBeDeprecated: function () {
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return !!this.conn._transport._serverConnection;
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},
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/**
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* Get an nsIDOMNode for the given node front. This only works locally,
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* and is only intended as a stopgap during the transition to the remote
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* protocol. If you depend on this you're likely to break soon.
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*/
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rawNode: function (rawNode) {
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if (!this.isLocalToBeDeprecated()) {
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console.warn("Tried to use rawNode on a remote connection.");
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return null;
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}
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const { DebuggerServer } = require("devtools/server/main");
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let actor = DebuggerServer.searchAllConnectionsForActor(this.actorID);
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if (!actor) {
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// Can happen if we try to get the raw node for an already-expired
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// actor.
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return null;
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}
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return actor.rawNode;
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}
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});
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exports.NodeFront = NodeFront;
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