зеркало из https://github.com/mozilla/gecko-dev.git
691 строка
19 KiB
C++
691 строка
19 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTEXT_H
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#define GFX_CONTEXT_H
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#include "gfxTypes.h"
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#include "gfxASurface.h"
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#include "gfxPoint.h"
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#include "gfxRect.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "nsTArray.h"
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#include "mozilla/gfx/2D.h"
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typedef struct _cairo cairo_t;
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class GlyphBufferAzure;
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namespace mozilla {
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namespace gfx {
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struct RectCornerRadii;
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} // namespace gfx
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namespace layout {
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class TextDrawTarget;
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} // namespace layout
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} // namespace mozilla
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class ClipExporter;
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/**
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* This is the main class for doing actual drawing. It is initialized using
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* a surface and can be drawn on. It manages various state information like
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* a current transformation matrix (CTM), a current path, current color,
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* etc.
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*
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* All drawing happens by creating a path and then stroking or filling it.
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* The functions like Rectangle and Arc do not do any drawing themselves.
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* When a path is drawn (stroked or filled), it is filled/stroked with a
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* pattern set by SetPattern or SetColor.
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*
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* Note that the gfxContext takes coordinates in device pixels,
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* as opposed to app units.
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*/
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class gfxContext final {
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typedef mozilla::gfx::CapStyle CapStyle;
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typedef mozilla::gfx::CompositionOp CompositionOp;
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typedef mozilla::gfx::JoinStyle JoinStyle;
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typedef mozilla::gfx::FillRule FillRule;
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typedef mozilla::gfx::Float Float;
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typedef mozilla::gfx::Path Path;
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typedef mozilla::gfx::Pattern Pattern;
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typedef mozilla::gfx::Rect Rect;
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typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
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typedef mozilla::gfx::Size Size;
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NS_INLINE_DECL_REFCOUNTING(gfxContext)
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public:
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/**
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* Initialize this context from a DrawTarget.
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* Strips any transform from aTarget.
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* aTarget will be flushed in the gfxContext's destructor.
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* If aTarget is null or invalid, nullptr is returned. The caller
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* is responsible for handling this scenario as appropriate.
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*/
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static already_AddRefed<gfxContext> CreateOrNull(
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mozilla::gfx::DrawTarget* aTarget,
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const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());
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/**
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* Create a new gfxContext wrapping aTarget and preserving aTarget's
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* transform. Note that the transform is moved from aTarget to the resulting
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* gfxContext, aTarget will no longer have its transform.
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* If aTarget is null or invalid, nullptr is returned. The caller
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* is responsible for handling this scenario as appropriate.
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*/
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static already_AddRefed<gfxContext> CreatePreservingTransformOrNull(
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mozilla::gfx::DrawTarget* aTarget);
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mozilla::gfx::DrawTarget* GetDrawTarget() { return mDT; }
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/**
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* Returns the DrawTarget if it's actually a TextDrawTarget.
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*/
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mozilla::layout::TextDrawTarget* GetTextDrawer();
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/**
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** State
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**/
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// XXX document exactly what bits are saved
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void Save();
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void Restore();
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/**
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** Paths & Drawing
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**/
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/**
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* Fill the current path according to the current settings.
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*
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* Does not consume the current path.
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*/
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void Fill();
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void Fill(const Pattern& aPattern);
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/**
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* Forgets the current path.
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*/
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void NewPath();
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/**
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* Closes the path, i.e. connects the last drawn point to the first one.
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*
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* Filling a path will implicitly close it.
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*/
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void ClosePath();
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/**
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* Returns the current path.
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*/
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already_AddRefed<Path> GetPath();
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/**
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* Sets the given path as the current path.
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*/
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void SetPath(Path* path);
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/**
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* Moves the pen to a new point without drawing a line.
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*/
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void MoveTo(const gfxPoint& pt);
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/**
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* Draws a line from the current point to pt.
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*
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* @see MoveTo
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*/
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void LineTo(const gfxPoint& pt);
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// path helpers
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/**
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* Draws a line from start to end.
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*/
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void Line(const gfxPoint& start,
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const gfxPoint& end); // XXX snapToPixels option?
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/**
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* Draws the rectangle given by rect.
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*/
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void Rectangle(const gfxRect& rect) { return Rectangle(rect, false); }
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void SnappedRectangle(const gfxRect& rect) { return Rectangle(rect, true); }
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private:
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void Rectangle(const gfxRect& rect, bool snapToPixels);
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public:
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/**
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** Transformation Matrix manipulation
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**/
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/**
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* Post-multiplies 'other' onto the current CTM, i.e. this
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* matrix's transformation will take place before the previously set
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* transformations.
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*/
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void Multiply(const gfxMatrix& other);
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void Multiply(const mozilla::gfx::Matrix& other);
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/**
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* Replaces the current transformation matrix with matrix.
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*/
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void SetMatrix(const mozilla::gfx::Matrix& matrix);
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void SetMatrixDouble(const gfxMatrix& matrix);
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/**
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* Returns the current transformation matrix.
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*/
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mozilla::gfx::Matrix CurrentMatrix() const;
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gfxMatrix CurrentMatrixDouble() const;
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/**
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* Converts a point from device to user coordinates using the inverse
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* transformation matrix.
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*/
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gfxPoint DeviceToUser(const gfxPoint& point) const;
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/**
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* Converts a size from device to user coordinates. This does not apply
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* translation components of the matrix.
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*/
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Size DeviceToUser(const Size& size) const;
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/**
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* Converts a rectangle from device to user coordinates; this has the
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* same effect as using DeviceToUser on both the rectangle's point and
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* size.
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*/
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gfxRect DeviceToUser(const gfxRect& rect) const;
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/**
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* Converts a point from user to device coordinates using the transformation
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* matrix.
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*/
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gfxPoint UserToDevice(const gfxPoint& point) const;
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/**
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* Converts a size from user to device coordinates. This does not apply
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* translation components of the matrix.
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*/
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Size UserToDevice(const Size& size) const;
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/**
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* Converts a rectangle from user to device coordinates. The
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* resulting rectangle is the minimum device-space rectangle that
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* encloses the user-space rectangle given.
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*/
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gfxRect UserToDevice(const gfxRect& rect) const;
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/**
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* Takes the given rect and tries to align it to device pixels. If
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* this succeeds, the method will return true, and the rect will
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* be in device coordinates (already transformed by the CTM). If it
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* fails, the method will return false, and the rect will not be
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* changed.
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*
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* If ignoreScale is true, then snapping will take place even if
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* the CTM has a scale applied. Snapping never takes place if
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* there is a rotation in the CTM.
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*/
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bool UserToDevicePixelSnapped(gfxRect& rect, bool ignoreScale = false) const;
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/**
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* Takes the given point and tries to align it to device pixels. If
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* this succeeds, the method will return true, and the point will
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* be in device coordinates (already transformed by the CTM). If it
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* fails, the method will return false, and the point will not be
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* changed.
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*
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* If ignoreScale is true, then snapping will take place even if
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* the CTM has a scale applied. Snapping never takes place if
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* there is a rotation in the CTM.
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*/
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bool UserToDevicePixelSnapped(gfxPoint& pt, bool ignoreScale = false) const;
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/**
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** Painting sources
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**/
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/**
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* Set a solid color to use for drawing. This color is in the device color
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* space and is not transformed.
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*/
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void SetDeviceColor(const mozilla::gfx::DeviceColor& aColor);
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/**
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* Gets the current color. It's returned in the device color space.
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* returns false if there is something other than a color
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* set as the current source (pattern, surface, etc)
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*/
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bool GetDeviceColor(mozilla::gfx::DeviceColor& aColorOut);
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/**
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* Returns true if color is neither opaque nor transparent (i.e. alpha is not
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* 0 or 1), and false otherwise. If true, aColorOut is set on output.
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*/
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bool HasNonOpaqueNonTransparentColor(mozilla::gfx::DeviceColor& aColorOut) {
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return GetDeviceColor(aColorOut) && 0.f < aColorOut.a && aColorOut.a < 1.f;
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}
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/**
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* Set a solid color in the sRGB color space to use for drawing.
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* If CMS is not enabled, the color is treated as a device-space color
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* and this call is identical to SetDeviceColor().
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*/
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void SetColor(const mozilla::gfx::sRGBColor& aColor);
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/**
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* Uses a pattern for drawing.
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*/
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void SetPattern(gfxPattern* pattern);
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/**
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* Get the source pattern (solid color, normal pattern, surface, etc)
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*/
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already_AddRefed<gfxPattern> GetPattern();
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/**
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** Painting
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**/
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/**
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* Paints the current source surface/pattern everywhere in the current
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* clip region.
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*/
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void Paint(Float alpha = 1.0);
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/**
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** Painting with a Mask
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**/
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/**
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* Like Paint, except that it only draws the source where pattern is
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* non-transparent.
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*/
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void Mask(mozilla::gfx::SourceSurface* aSurface, mozilla::gfx::Float aAlpha,
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const mozilla::gfx::Matrix& aTransform);
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void Mask(mozilla::gfx::SourceSurface* aSurface,
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const mozilla::gfx::Matrix& aTransform) {
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Mask(aSurface, 1.0f, aTransform);
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}
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void Mask(mozilla::gfx::SourceSurface* surface, float alpha = 1.0f,
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const mozilla::gfx::Point& offset = mozilla::gfx::Point());
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/**
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** Line Properties
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**/
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void SetDash(const Float* dashes, int ndash, Float offset);
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// Return true if dashing is set, false if it's not enabled or the
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// context is in an error state. |offset| can be nullptr to mean
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// "don't care".
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bool CurrentDash(FallibleTArray<Float>& dashes, Float* offset) const;
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/**
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* Sets the line width that's used for line drawing.
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*/
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void SetLineWidth(Float width);
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/**
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* Returns the currently set line width.
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*
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* @see SetLineWidth
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*/
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Float CurrentLineWidth() const;
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/**
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* Sets the line caps, i.e. how line endings are drawn.
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*/
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void SetLineCap(CapStyle cap);
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CapStyle CurrentLineCap() const;
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/**
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* Sets the line join, i.e. how the connection between two lines is
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* drawn.
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*/
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void SetLineJoin(JoinStyle join);
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JoinStyle CurrentLineJoin() const;
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void SetMiterLimit(Float limit);
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Float CurrentMiterLimit() const;
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/**
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* Sets the operator used for all further drawing. The operator affects
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* how drawing something will modify the destination. For example, the
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* OVER operator will do alpha blending of source and destination, while
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* SOURCE will replace the destination with the source.
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*/
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void SetOp(CompositionOp op);
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CompositionOp CurrentOp() const;
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void SetAntialiasMode(mozilla::gfx::AntialiasMode mode);
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mozilla::gfx::AntialiasMode CurrentAntialiasMode() const;
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/**
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** Clipping
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**/
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/**
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* Clips all further drawing to the current path.
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* This does not consume the current path.
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*/
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void Clip();
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/**
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* Helper functions that will create a rect path and call Clip().
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* Any current path will be destroyed by these functions!
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*/
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void Clip(const Rect& rect);
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void Clip(const gfxRect& rect); // will clip to a rect
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void SnappedClip(const gfxRect& rect); // snap rect and clip to the result
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void Clip(Path* aPath);
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void PopClip();
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enum ClipExtentsSpace {
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eUserSpace = 0,
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eDeviceSpace = 1,
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};
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/**
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* According to aSpace, this function will return the current bounds of
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* the clip region in user space or device space.
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*/
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gfxRect GetClipExtents(ClipExtentsSpace aSpace = eUserSpace) const;
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/**
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* Returns true if the given rectangle is fully contained in the current clip.
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* This is conservative; it may return false even when the given rectangle is
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* fully contained by the current clip.
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*/
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bool ClipContainsRect(const gfxRect& aRect);
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/**
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* Exports the current clip using the provided exporter.
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*/
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bool ExportClip(ClipExporter& aExporter);
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/**
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* Groups
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*/
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void PushGroupForBlendBack(
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gfxContentType content, mozilla::gfx::Float aOpacity = 1.0f,
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mozilla::gfx::SourceSurface* aMask = nullptr,
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const mozilla::gfx::Matrix& aMaskTransform = mozilla::gfx::Matrix());
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/**
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* Like PushGroupForBlendBack, but if the current surface is
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* gfxContentType::COLOR and content is gfxContentType::COLOR_ALPHA, makes the
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* pushed surface gfxContentType::COLOR instead and copies the contents of the
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* current surface to the pushed surface. This is good for pushing opacity
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* groups, since blending the group back to the current surface with some
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* alpha applied will give the correct results and using an opaque pushed
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* surface gives better quality and performance.
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*/
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void PushGroupAndCopyBackground(
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gfxContentType content = gfxContentType::COLOR,
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mozilla::gfx::Float aOpacity = 1.0f,
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mozilla::gfx::SourceSurface* aMask = nullptr,
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const mozilla::gfx::Matrix& aMaskTransform = mozilla::gfx::Matrix());
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void PopGroupAndBlend();
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mozilla::gfx::Point GetDeviceOffset() const;
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void SetDeviceOffset(const mozilla::gfx::Point& aOffset);
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#ifdef MOZ_DUMP_PAINTING
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/**
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* Debug functions to encode the current surface as a PNG and export it.
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*/
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/**
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* Writes a binary PNG file.
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*/
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void WriteAsPNG(const char* aFile);
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/**
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* Write as a PNG encoded Data URL to stdout.
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*/
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void DumpAsDataURI();
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/**
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* Copy a PNG encoded Data URL to the clipboard.
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*/
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void CopyAsDataURI();
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#endif
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static mozilla::gfx::UserDataKey sDontUseAsSourceKey;
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private:
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/**
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* Initialize this context from a DrawTarget.
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* Strips any transform from aTarget.
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* aTarget will be flushed in the gfxContext's destructor. Use the static
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* ContextForDrawTargetNoTransform() when you want this behavior, as that
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* version deals with null DrawTarget better.
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*/
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explicit gfxContext(
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mozilla::gfx::DrawTarget* aTarget,
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const mozilla::gfx::Point& aDeviceOffset = mozilla::gfx::Point());
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~gfxContext();
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friend class PatternFromState;
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friend class GlyphBufferAzure;
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typedef mozilla::gfx::Matrix Matrix;
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typedef mozilla::gfx::DrawTarget DrawTarget;
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typedef mozilla::gfx::sRGBColor sRGBColor;
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typedef mozilla::gfx::DeviceColor DeviceColor;
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typedef mozilla::gfx::StrokeOptions StrokeOptions;
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typedef mozilla::gfx::PathBuilder PathBuilder;
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typedef mozilla::gfx::SourceSurface SourceSurface;
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struct AzureState {
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AzureState()
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: op(mozilla::gfx::CompositionOp::OP_OVER),
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color(0, 0, 0, 1.0f),
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aaMode(mozilla::gfx::AntialiasMode::SUBPIXEL),
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patternTransformChanged(false)
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#ifdef DEBUG
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,
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mContentChanged(false)
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#endif
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{
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}
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mozilla::gfx::CompositionOp op;
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DeviceColor color;
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RefPtr<gfxPattern> pattern;
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Matrix transform;
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struct PushedClip {
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RefPtr<Path> path;
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Rect rect;
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Matrix transform;
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};
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nsTArray<PushedClip> pushedClips;
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nsTArray<Float> dashPattern;
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StrokeOptions strokeOptions;
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RefPtr<DrawTarget> drawTarget;
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mozilla::gfx::AntialiasMode aaMode;
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bool patternTransformChanged;
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Matrix patternTransform;
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DeviceColor fontSmoothingBackgroundColor;
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// This is used solely for using minimal intermediate surface size.
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mozilla::gfx::Point deviceOffset;
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#ifdef DEBUG
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// Whether the content of this AzureState changed after construction.
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bool mContentChanged;
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#endif
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};
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// This ensures mPath contains a valid path (in user space!)
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void EnsurePath();
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// This ensures mPathBuilder contains a valid PathBuilder (in user space!)
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void EnsurePathBuilder();
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CompositionOp GetOp();
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void ChangeTransform(const mozilla::gfx::Matrix& aNewMatrix,
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bool aUpdatePatternTransform = true);
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Rect GetAzureDeviceSpaceClipBounds() const;
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Matrix GetDTTransform() const;
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bool mPathIsRect;
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bool mTransformChanged;
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Matrix mPathTransform;
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Rect mRect;
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RefPtr<PathBuilder> mPathBuilder;
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RefPtr<Path> mPath;
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Matrix mTransform;
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nsTArray<AzureState> mStateStack;
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AzureState& CurrentState() { return mStateStack[mStateStack.Length() - 1]; }
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const AzureState& CurrentState() const {
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return mStateStack[mStateStack.Length() - 1];
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}
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RefPtr<DrawTarget> mDT;
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};
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/**
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* Sentry helper class for functions with multiple return points that need to
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* call Save() on a gfxContext and have Restore() called automatically on the
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* gfxContext before they return.
|
|
*/
|
|
class gfxContextAutoSaveRestore {
|
|
public:
|
|
gfxContextAutoSaveRestore() : mContext(nullptr) {}
|
|
|
|
explicit gfxContextAutoSaveRestore(gfxContext* aContext)
|
|
: mContext(aContext) {
|
|
mContext->Save();
|
|
}
|
|
|
|
~gfxContextAutoSaveRestore() { Restore(); }
|
|
|
|
void SetContext(gfxContext* aContext) {
|
|
NS_ASSERTION(!mContext, "Not going to call Restore() on some context!!!");
|
|
mContext = aContext;
|
|
mContext->Save();
|
|
}
|
|
|
|
void EnsureSaved(gfxContext* aContext) {
|
|
MOZ_ASSERT(!mContext || mContext == aContext, "wrong context");
|
|
if (!mContext) {
|
|
mContext = aContext;
|
|
mContext->Save();
|
|
}
|
|
}
|
|
|
|
void Restore() {
|
|
if (mContext) {
|
|
mContext->Restore();
|
|
mContext = nullptr;
|
|
}
|
|
}
|
|
|
|
private:
|
|
gfxContext* mContext;
|
|
};
|
|
|
|
/**
|
|
* Sentry helper class for functions with multiple return points that need to
|
|
* back up the current matrix of a context and have it automatically restored
|
|
* before they return.
|
|
*/
|
|
class gfxContextMatrixAutoSaveRestore {
|
|
public:
|
|
gfxContextMatrixAutoSaveRestore() : mContext(nullptr) {}
|
|
|
|
explicit gfxContextMatrixAutoSaveRestore(gfxContext* aContext)
|
|
: mContext(aContext), mMatrix(aContext->CurrentMatrix()) {}
|
|
|
|
~gfxContextMatrixAutoSaveRestore() {
|
|
if (mContext) {
|
|
mContext->SetMatrix(mMatrix);
|
|
}
|
|
}
|
|
|
|
void SetContext(gfxContext* aContext) {
|
|
NS_ASSERTION(!mContext, "Not going to restore the matrix on some context!");
|
|
mContext = aContext;
|
|
mMatrix = aContext->CurrentMatrix();
|
|
}
|
|
|
|
void Restore() {
|
|
if (mContext) {
|
|
mContext->SetMatrix(mMatrix);
|
|
mContext = nullptr;
|
|
}
|
|
}
|
|
|
|
const mozilla::gfx::Matrix& Matrix() {
|
|
MOZ_ASSERT(mContext, "mMatrix doesn't contain a useful matrix");
|
|
return mMatrix;
|
|
}
|
|
|
|
bool HasMatrix() const { return !!mContext; }
|
|
|
|
private:
|
|
gfxContext* mContext;
|
|
mozilla::gfx::Matrix mMatrix;
|
|
};
|
|
|
|
class DrawTargetAutoDisableSubpixelAntialiasing {
|
|
public:
|
|
typedef mozilla::gfx::DrawTarget DrawTarget;
|
|
|
|
DrawTargetAutoDisableSubpixelAntialiasing(DrawTarget* aDT, bool aDisable)
|
|
: mSubpixelAntialiasingEnabled(false) {
|
|
if (aDisable) {
|
|
mDT = aDT;
|
|
mSubpixelAntialiasingEnabled = mDT->GetPermitSubpixelAA();
|
|
mDT->SetPermitSubpixelAA(false);
|
|
}
|
|
}
|
|
~DrawTargetAutoDisableSubpixelAntialiasing() {
|
|
if (mDT) {
|
|
mDT->SetPermitSubpixelAA(mSubpixelAntialiasingEnabled);
|
|
}
|
|
}
|
|
|
|
private:
|
|
RefPtr<DrawTarget> mDT;
|
|
bool mSubpixelAntialiasingEnabled;
|
|
};
|
|
|
|
/* This class lives on the stack and allows gfxContext users to easily, and
|
|
* performantly get a gfx::Pattern to use for drawing in their current context.
|
|
*/
|
|
class PatternFromState {
|
|
public:
|
|
explicit PatternFromState(gfxContext* aContext)
|
|
: mContext(aContext), mPattern(nullptr) {}
|
|
~PatternFromState() {
|
|
if (mPattern) {
|
|
mPattern->~Pattern();
|
|
}
|
|
}
|
|
|
|
operator mozilla::gfx::Pattern&();
|
|
|
|
private:
|
|
union {
|
|
mozilla::AlignedStorage2<mozilla::gfx::ColorPattern> mColorPattern;
|
|
mozilla::AlignedStorage2<mozilla::gfx::SurfacePattern> mSurfacePattern;
|
|
};
|
|
|
|
gfxContext* mContext;
|
|
mozilla::gfx::Pattern* mPattern;
|
|
};
|
|
|
|
/* This interface should be implemented to handle exporting the clip from a
|
|
* context.
|
|
*/
|
|
class ClipExporter : public mozilla::gfx::PathSink {
|
|
public:
|
|
virtual void BeginClip(const mozilla::gfx::Matrix& aMatrix) = 0;
|
|
virtual void EndClip() = 0;
|
|
};
|
|
|
|
#endif /* GFX_CONTEXT_H */
|