зеркало из https://github.com/mozilla/gecko-dev.git
94 строки
2.7 KiB
Diff
94 строки
2.7 KiB
Diff
From: Jeff Gilbert <jgilbert@mozilla.com>
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diff --git a/gfx/angle/src/compiler/Uniform.cpp b/gfx/angle/src/compiler/CompilerUniform.cpp
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rename from gfx/angle/src/compiler/Uniform.cpp
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rename to gfx/angle/src/compiler/CompilerUniform.cpp
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--- a/gfx/angle/src/compiler/Uniform.cpp
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+++ b/gfx/angle/src/compiler/CompilerUniform.cpp
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@@ -1,15 +1,15 @@
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//
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// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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-#include "compiler/Uniform.h"
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+#include "CompilerUniform.h"
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namespace sh
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{
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Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
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{
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this->type = type;
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this->precision = precision;
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diff --git a/gfx/angle/src/compiler/Uniform.h b/gfx/angle/src/compiler/CompilerUniform.h
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rename from gfx/angle/src/compiler/Uniform.h
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rename to gfx/angle/src/compiler/CompilerUniform.h
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diff --git a/gfx/angle/src/compiler/OutputHLSL.h b/gfx/angle/src/compiler/OutputHLSL.h
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--- a/gfx/angle/src/compiler/OutputHLSL.h
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+++ b/gfx/angle/src/compiler/OutputHLSL.h
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@@ -11,17 +11,17 @@
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#include <set>
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#include <map>
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#define GL_APICALL
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#include <GLES2/gl2.h>
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#include "compiler/intermediate.h"
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#include "compiler/ParseHelper.h"
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-#include "compiler/Uniform.h"
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+#include "compiler/CompilerUniform.h"
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namespace sh
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{
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class UnfoldShortCircuit;
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class OutputHLSL : public TIntermTraverser
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{
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public:
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diff --git a/gfx/angle/src/compiler/TranslatorHLSL.h b/gfx/angle/src/compiler/TranslatorHLSL.h
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--- a/gfx/angle/src/compiler/TranslatorHLSL.h
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+++ b/gfx/angle/src/compiler/TranslatorHLSL.h
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@@ -3,17 +3,17 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#ifndef COMPILER_TRANSLATORHLSL_H_
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#define COMPILER_TRANSLATORHLSL_H_
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#include "compiler/ShHandle.h"
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-#include "compiler/Uniform.h"
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+#include "compiler/CompilerUniform.h"
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class TranslatorHLSL : public TCompiler {
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public:
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TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
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virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
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const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
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diff --git a/gfx/angle/src/libGLESv2/Shader.h b/gfx/angle/src/libGLESv2/Shader.h
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--- a/gfx/angle/src/libGLESv2/Shader.h
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+++ b/gfx/angle/src/libGLESv2/Shader.h
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@@ -13,17 +13,17 @@
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#define LIBGLESV2_SHADER_H_
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#define GL_APICALL
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#include <GLES2/gl2.h>
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#include <string>
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#include <list>
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#include <vector>
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-#include "compiler/Uniform.h"
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+#include "compiler/CompilerUniform.h"
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#include "common/angleutils.h"
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namespace rx
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{
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class Renderer;
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}
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namespace gl
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