зеркало из https://github.com/mozilla/gecko-dev.git
285 строки
9.5 KiB
C++
285 строки
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_CLIENTLAYERMANAGER_H
|
|
#define GFX_CLIENTLAYERMANAGER_H
|
|
|
|
#include <stdint.h> // for int32_t
|
|
#include "Layers.h"
|
|
#include "gfxContext.h" // for gfxContext
|
|
#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
|
|
#include "mozilla/WidgetUtils.h" // for ScreenRotation
|
|
#include "mozilla/gfx/Rect.h" // for Rect
|
|
#include "mozilla/layers/CompositorTypes.h"
|
|
#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc
|
|
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc
|
|
#include "nsAutoPtr.h" // for nsRefPtr
|
|
#include "nsCOMPtr.h" // for already_AddRefed
|
|
#include "nsDebug.h" // for NS_ABORT_IF_FALSE
|
|
#include "nsISupportsImpl.h" // for Layer::Release, etc
|
|
#include "nsRect.h" // for nsIntRect
|
|
#include "nsTArray.h" // for nsTArray
|
|
#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR
|
|
#include "nscore.h" // for nsAString
|
|
|
|
class nsIWidget;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class ClientThebesLayer;
|
|
class CompositorChild;
|
|
class ImageLayer;
|
|
class PLayerChild;
|
|
|
|
class ClientLayerManager : public LayerManager
|
|
{
|
|
typedef nsTArray<nsRefPtr<Layer> > LayerRefArray;
|
|
|
|
public:
|
|
ClientLayerManager(nsIWidget* aWidget);
|
|
virtual ~ClientLayerManager();
|
|
|
|
virtual ShadowLayerForwarder* AsShadowForwarder()
|
|
{
|
|
return mForwarder;
|
|
}
|
|
|
|
virtual int32_t GetMaxTextureSize() const;
|
|
|
|
virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation);
|
|
virtual void BeginTransactionWithTarget(gfxContext* aTarget);
|
|
virtual void BeginTransaction();
|
|
virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT);
|
|
virtual void EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags aFlags = END_DEFAULT);
|
|
|
|
virtual LayersBackend GetBackendType() { return LAYERS_CLIENT; }
|
|
virtual void GetBackendName(nsAString& name);
|
|
virtual const char* Name() const { return "Client"; }
|
|
|
|
virtual void SetRoot(Layer* aLayer);
|
|
|
|
virtual void Mutated(Layer* aLayer);
|
|
|
|
virtual already_AddRefed<ThebesLayer> CreateThebesLayer();
|
|
virtual already_AddRefed<ThebesLayer> CreateThebesLayerWithHint(ThebesLayerCreationHint aHint);
|
|
virtual already_AddRefed<ContainerLayer> CreateContainerLayer();
|
|
virtual already_AddRefed<ImageLayer> CreateImageLayer();
|
|
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
|
|
virtual already_AddRefed<ColorLayer> CreateColorLayer();
|
|
virtual already_AddRefed<RefLayer> CreateRefLayer();
|
|
|
|
TextureFactoryIdentifier GetTextureFactoryIdentifier()
|
|
{
|
|
return mForwarder->GetTextureFactoryIdentifier();
|
|
}
|
|
|
|
virtual void FlushRendering() MOZ_OVERRIDE;
|
|
void SendInvalidRegion(const nsIntRegion& aRegion);
|
|
|
|
virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize) MOZ_OVERRIDE;
|
|
|
|
virtual void StopFrameTimeRecording(uint32_t aStartIndex,
|
|
nsTArray<float>& aFrameIntervals) MOZ_OVERRIDE;
|
|
|
|
virtual bool NeedsWidgetInvalidation() MOZ_OVERRIDE { return false; }
|
|
|
|
ShadowableLayer* Hold(Layer* aLayer);
|
|
|
|
bool HasShadowManager() const { return mForwarder->HasShadowManager(); }
|
|
|
|
virtual bool IsCompositingCheap();
|
|
virtual bool HasShadowManagerInternal() const { return HasShadowManager(); }
|
|
|
|
virtual void SetIsFirstPaint() MOZ_OVERRIDE;
|
|
|
|
// Drop cached resources and ask our shadow manager to do the same,
|
|
// if we have one.
|
|
virtual void ClearCachedResources(Layer* aSubtree = nullptr) MOZ_OVERRIDE;
|
|
|
|
void SetRepeatTransaction() { mRepeatTransaction = true; }
|
|
bool GetRepeatTransaction() { return mRepeatTransaction; }
|
|
|
|
bool IsRepeatTransaction() { return mIsRepeatTransaction; }
|
|
|
|
void SetTransactionIncomplete() { mTransactionIncomplete = true; }
|
|
|
|
bool HasShadowTarget() { return !!mShadowTarget; }
|
|
|
|
void SetShadowTarget(gfxContext *aTarget) { mShadowTarget = aTarget; }
|
|
|
|
bool CompositorMightResample() { return mCompositorMightResample; }
|
|
|
|
DrawThebesLayerCallback GetThebesLayerCallback() const
|
|
{ return mThebesLayerCallback; }
|
|
|
|
void* GetThebesLayerCallbackData() const
|
|
{ return mThebesLayerCallbackData; }
|
|
|
|
CompositorChild *GetRemoteRenderer();
|
|
|
|
/**
|
|
* Called for each iteration of a progressive tile update. Fills
|
|
* aCompositionBounds and aZoom with the current scale and composition bounds
|
|
* being used to composite the layers in this manager, to determine what area
|
|
* intersects with the target composition bounds.
|
|
* aDrawingCritical will be true if the current drawing operation is using
|
|
* the critical displayport.
|
|
* Returns true if the update should continue, or false if it should be
|
|
* cancelled.
|
|
* This is only called if gfxPlatform::UseProgressiveTilePainting() returns
|
|
* true.
|
|
*/
|
|
bool ProgressiveUpdateCallback(bool aHasPendingNewThebesContent,
|
|
ScreenRect& aCompositionBounds,
|
|
CSSToScreenScale& aZoom,
|
|
bool aDrawingCritical);
|
|
|
|
#ifdef DEBUG
|
|
bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
|
|
bool InDrawing() { return mPhase == PHASE_DRAWING; }
|
|
bool InForward() { return mPhase == PHASE_FORWARD; }
|
|
#endif
|
|
bool InTransaction() { return mPhase != PHASE_NONE; }
|
|
|
|
void SetNeedsComposite(bool aNeedsComposite)
|
|
{
|
|
mNeedsComposite = aNeedsComposite;
|
|
}
|
|
bool NeedsComposite() const { return mNeedsComposite; }
|
|
|
|
virtual void Composite() MOZ_OVERRIDE;
|
|
|
|
protected:
|
|
enum TransactionPhase {
|
|
PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
|
|
};
|
|
TransactionPhase mPhase;
|
|
|
|
private:
|
|
/**
|
|
* Forward transaction results to the parent context.
|
|
*/
|
|
void ForwardTransaction(bool aScheduleComposite);
|
|
|
|
/**
|
|
* Take a snapshot of the parent context, and copy
|
|
* it into mShadowTarget.
|
|
*/
|
|
void MakeSnapshotIfRequired();
|
|
|
|
void ClearLayer(Layer* aLayer);
|
|
|
|
bool EndTransactionInternal(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
EndTransactionFlags);
|
|
|
|
// The bounds of |mTarget| in device pixels.
|
|
nsIntRect mTargetBounds;
|
|
|
|
LayerRefArray mKeepAlive;
|
|
|
|
nsIWidget* mWidget;
|
|
|
|
/* Thebes layer callbacks; valid at the end of a transaciton,
|
|
* while rendering */
|
|
DrawThebesLayerCallback mThebesLayerCallback;
|
|
void *mThebesLayerCallbackData;
|
|
|
|
// When we're doing a transaction in order to draw to a non-default
|
|
// target, the layers transaction is only performed in order to send
|
|
// a PLayers:Update. We save the original non-default target to
|
|
// mShadowTarget, and then perform the transaction using
|
|
// mDummyTarget as the render target. After the transaction ends,
|
|
// we send a message to our remote side to capture the actual pixels
|
|
// being drawn to the default target, and then copy those pixels
|
|
// back to mShadowTarget.
|
|
nsRefPtr<gfxContext> mShadowTarget;
|
|
|
|
// Sometimes we draw to targets that don't natively support
|
|
// landscape/portrait orientation. When we need to implement that
|
|
// ourselves, |mTargetRotation| describes the induced transform we
|
|
// need to apply when compositing content to our target.
|
|
ScreenRotation mTargetRotation;
|
|
|
|
// Used to repeat the transaction right away (to avoid rebuilding
|
|
// a display list) to support progressive drawing.
|
|
bool mRepeatTransaction;
|
|
bool mIsRepeatTransaction;
|
|
bool mTransactionIncomplete;
|
|
bool mCompositorMightResample;
|
|
bool mNeedsComposite;
|
|
|
|
RefPtr<ShadowLayerForwarder> mForwarder;
|
|
};
|
|
|
|
class ClientLayer : public ShadowableLayer
|
|
{
|
|
public:
|
|
ClientLayer()
|
|
{
|
|
MOZ_COUNT_CTOR(ClientLayer);
|
|
}
|
|
|
|
~ClientLayer();
|
|
|
|
void SetShadow(PLayerChild* aShadow)
|
|
{
|
|
NS_ABORT_IF_FALSE(!mShadow, "can't have two shadows (yet)");
|
|
mShadow = aShadow;
|
|
}
|
|
|
|
virtual void Disconnect()
|
|
{
|
|
// This is an "emergency Disconnect()", called when the compositing
|
|
// process has died. |mShadow| and our Shmem buffers are
|
|
// automatically managed by IPDL, so we don't need to explicitly
|
|
// free them here (it's hard to get that right on emergency
|
|
// shutdown anyway).
|
|
mShadow = nullptr;
|
|
}
|
|
|
|
virtual void ClearCachedResources() { }
|
|
|
|
virtual void RenderLayer() = 0;
|
|
|
|
virtual ClientThebesLayer* AsThebes() { return nullptr; }
|
|
|
|
static inline ClientLayer *
|
|
ToClientLayer(Layer* aLayer)
|
|
{
|
|
return static_cast<ClientLayer*>(aLayer->ImplData());
|
|
}
|
|
};
|
|
|
|
// Create a shadow layer (PLayerChild) for aLayer, if we're forwarding
|
|
// our layer tree to a parent process. Record the new layer creation
|
|
// in the current open transaction as a side effect.
|
|
template<typename CreatedMethod> void
|
|
CreateShadowFor(ClientLayer* aLayer,
|
|
ClientLayerManager* aMgr,
|
|
CreatedMethod aMethod)
|
|
{
|
|
PLayerChild* shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer);
|
|
// XXX error handling
|
|
NS_ABORT_IF_FALSE(shadow, "failed to create shadow");
|
|
|
|
aLayer->SetShadow(shadow);
|
|
(aMgr->AsShadowForwarder()->*aMethod)(aLayer);
|
|
aMgr->Hold(aLayer->AsLayer());
|
|
}
|
|
|
|
#define CREATE_SHADOW(_type) \
|
|
CreateShadowFor(layer, this, \
|
|
&ShadowLayerForwarder::Created ## _type ## Layer)
|
|
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* GFX_CLIENTLAYERMANAGER_H */
|