gecko-dev/editor/nsIEditor.idl

620 строки
23 KiB
Plaintext

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
#include "domstubs.idl"
interface nsIURI;
interface nsIContent;
interface nsISelectionController;
interface nsIDocumentStateListener;
interface nsIOutputStream;
interface nsITransactionManager;
interface nsITransaction;
interface nsIEditorObserver;
interface nsIEditActionListener;
interface nsIInlineSpellChecker;
interface nsITransferable;
webidl Document;
webidl Element;
webidl Node;
webidl Selection;
%{C++
namespace mozilla {
class EditorBase;
class HTMLEditor;
class TextEditor;
} // namespace mozilla
%}
[scriptable, builtinclass, uuid(094be624-f0bf-400f-89e2-6a84baab9474)]
interface nsIEditor : nsISupports
{
%{C++
typedef short EDirection;
typedef short EStripWrappers;
%}
const short eNone = 0;
const short eNext = 1;
const short ePrevious = 2;
const short eNextWord = 3;
const short ePreviousWord = 4;
const short eToBeginningOfLine = 5;
const short eToEndOfLine = 6;
const short eStrip = 0;
const short eNoStrip = 1;
// only plain text entry is allowed via events
const long eEditorPlaintextMask = 0x0001;
// enter key and CR-LF handled specially
const long eEditorSingleLineMask = 0x0002;
// text is not entered into content, only a representative character
const long eEditorPasswordMask = 0x0004;
// editing events are disabled. Editor may still accept focus.
const long eEditorReadonlyMask = 0x0008;
// text input is limited to certain character types, use mFilter
const long eEditorFilterInputMask = 0x0010;
// use mail-compose editing rules
const long eEditorMailMask = 0x0020;
// allow the editor to set font: monospace on the root node
const long eEditorEnableWrapHackMask = 0x0040;
// bit for widgets (form elements)
const long eEditorWidgetMask = 0x0080;
// this HTML editor should not create css styles
const long eEditorNoCSSMask = 0x0100;
// whether HTML document specific actions are executed or not.
// e.g., if this flag is set, the editor doesn't handle Tab key.
// besides, anchors of HTML are not clickable.
const long eEditorAllowInteraction = 0x0200;
// when this is set, the characters in password editor are always masked.
// see bug 530367 for the detail.
const long eEditorDontEchoPassword = 0x0400;
// when this flag is set, the internal direction of the editor is RTL.
// if neither of the direction flags are set, the direction is determined
// from the text control's content node.
const long eEditorRightToLeft = 0x0800;
// when this flag is set, the internal direction of the editor is LTR.
const long eEditorLeftToRight = 0x1000;
// when this flag is set, the editor's text content is not spell checked.
const long eEditorSkipSpellCheck = 0x2000;
/*
* The valid values for newlines handling.
* Can't change the values unless we remove
* use of the pref.
*/
const long eNewlinesPasteIntact = 0;
const long eNewlinesPasteToFirst = 1;
const long eNewlinesReplaceWithSpaces = 2;
const long eNewlinesStrip = 3;
const long eNewlinesReplaceWithCommas = 4;
const long eNewlinesStripSurroundingWhitespace = 5;
readonly attribute Selection selection;
[can_run_script]
void setAttributeOrEquivalent(in Element element,
in AString sourceAttrName,
in AString sourceAttrValue,
in boolean aSuppressTransaction);
[can_run_script]
void removeAttributeOrEquivalent(in Element element,
in AString sourceAttrName,
in boolean aSuppressTransaction);
/** edit flags for this editor. May be set at any time. */
attribute unsigned long flags;
/**
* the MimeType of the document
*/
attribute string contentsMIMEType;
/** Returns true if we have a document that is not marked read-only */
readonly attribute boolean isDocumentEditable;
/** Returns true if the current selection anchor is editable */
readonly attribute boolean isSelectionEditable;
/**
* the DOM Document this editor is associated with, refcounted.
*/
readonly attribute Document document;
/** the body element, i.e. the root of the editable document.
*/
readonly attribute Element rootElement;
/**
* the selection controller for the current presentation, refcounted.
*/
readonly attribute nsISelectionController selectionController;
/* ------------ Selected content removal -------------- */
/**
* DeleteSelection removes all nodes in the current selection.
* @param aDir if eNext, delete to the right (for example, the DEL key)
* if ePrevious, delete to the left (for example, the BACKSPACE key)
* @param stripWrappers If eStrip, strip any empty inline elements left
* behind after the deletion; if eNoStrip, don't. If in
* doubt, pass eStrip -- eNoStrip is only for if you're
* about to insert text or similar right after.
*/
[can_run_script]
void deleteSelection(in short action, in short stripWrappers);
/* ------------ Document info and file methods -------------- */
/** Returns true if the document has no *meaningful* content */
readonly attribute boolean documentIsEmpty;
/** Returns true if the document is modifed and needs saving */
readonly attribute boolean documentModified;
/** Sets the current 'Save' document character set */
[can_run_script] // setter only
attribute ACString documentCharacterSet;
/** to be used ONLY when we need to override the doc's modification
* state (such as when it's saved).
*/
[can_run_script]
void resetModificationCount();
/** Gets the modification count of the document we are editing.
* @return the modification count of the document being edited.
* Zero means unchanged.
*/
long getModificationCount();
/** called each time we modify the document.
* Increments the modification count of the document.
* @param aModCount the number of modifications by which
* to increase or decrease the count
*/
[can_run_script]
void incrementModificationCount(in long aModCount);
/* ------------ Transaction methods -------------- */
/** transactionManager Get the transaction manager the editor is using.
*/
readonly attribute nsITransactionManager transactionManager;
/** doTransaction() fires a transaction.
* It is provided here so clients can create their own transactions.
* If a transaction manager is present, it is used.
* Otherwise, the transaction is just executed directly.
*
* @param aTxn the transaction to execute
*/
[can_run_script]
void doTransaction(in nsITransaction txn);
/** turn the undo system on or off
* @param aEnable if PR_TRUE, the undo system is turned on if available
* if PR_FALSE the undo system is turned off if it
* was previously on
* @return if aEnable is PR_TRUE, returns NS_OK if
* the undo system could be initialized properly
* if aEnable is PR_FALSE, returns NS_OK.
*/
void enableUndo(in boolean enable);
/** undo reverses the effects of the last Do operation,
* if Undo is enabled in the editor.
* It is provided here so clients need no knowledge of whether
* the editor has a transaction manager or not.
* If a transaction manager is present, it is told to undo,
* and the result of that undo is returned.
* Otherwise, the Undo request is ignored and an
* error NS_ERROR_NOT_AVAILABLE is returned.
*
*/
[can_run_script]
void undo(in unsigned long count);
/** returns state information about the undo system.
* @param aIsEnabled [OUT] PR_TRUE if undo is enabled
* @param aCanUndo [OUT] PR_TRUE if at least one transaction is
* currently ready to be undone.
*/
void canUndo(out boolean isEnabled, out boolean canUndo);
/** redo reverses the effects of the last Undo operation
* It is provided here so clients need no knowledge of whether
* the editor has a transaction manager or not.
* If a transaction manager is present, it is told to redo and the
* result of the previously undone transaction is reapplied to the document.
* If no transaction is available for Redo, or if the document
* has no transaction manager, the Redo request is ignored and an
* error NS_ERROR_NOT_AVAILABLE is returned.
*
*/
[can_run_script]
void redo(in unsigned long count);
/** returns state information about the redo system.
* @param aIsEnabled [OUT] PR_TRUE if redo is enabled
* @param aCanRedo [OUT] PR_TRUE if at least one transaction is
currently ready to be redone.
*/
void canRedo(out boolean isEnabled, out boolean canRedo);
/** beginTransaction is a signal from the caller to the editor that
* the caller will execute multiple updates to the content tree
* that should be treated as a single logical operation,
* in the most efficient way possible.<br>
* All transactions executed between a call to beginTransaction and
* endTransaction will be undoable as an atomic action.<br>
* endTransaction must be called after beginTransaction.<br>
* Calls to beginTransaction can be nested, as long as endTransaction
* is called once per beginUpdate.
*/
[can_run_script]
void beginTransaction();
/** endTransaction is a signal to the editor that the caller is
* finished updating the content model.<br>
* beginUpdate must be called before endTransaction is called.<br>
* Calls to beginTransaction can be nested, as long as endTransaction
* is called once per beginTransaction.
*/
[can_run_script]
void endTransaction();
/**
* While setting the flag with this method to false, CreateElementTransaction,
* DeleteRangeTransaction, DeleteTextTransaction, InsertNodeTransaction,
* InsertTextTransaction and SplitNodeTransaction won't change Selection
* after modifying the DOM tree.
* Note that calling this with false does not guarantee that Selection won't
* be changed because other transaction may ignore this flag, editor itself
* may change selection, and current selection may become invalid after
* changing the DOM tree, etc.
* After calling this method with true, the caller should guarantee that
* Selection should be positioned where user expects.
*
* @param should false if you don't want above transactions to modify
* Selection automatically after modifying the DOM tree.
* Note that calling this with false does not guarantee
* that Selection is never changed.
*/
void setShouldTxnSetSelection(in boolean should);
/* ------------ Inline Spell Checking methods -------------- */
/** Returns the inline spell checker associated with this object. The spell
* checker is lazily created, so this function may create the object for
* you during this call.
* @param autoCreate If true, this will create a spell checker object
* if one does not exist yet for this editor. If false
* and the object has not been created, this function
* WILL RETURN NULL.
*/
nsIInlineSpellChecker getInlineSpellChecker(in boolean autoCreate);
/** Called when the user manually overrides the spellchecking state for this
* editor.
* @param enable The new state of spellchecking in this editor, as
* requested by the user.
*/
void setSpellcheckUserOverride(in boolean enable);
/* ------------ Clipboard methods -------------- */
/** cut the currently selected text, putting it into the OS clipboard
* What if no text is selected?
* What about mixed selections?
* What are the clipboard formats?
*/
[can_run_script]
void cut();
/**
* canCut() returns true if selected content is allowed to be copied to the
* clipboard and to be removed.
* Note that this always returns true if the editor is in a non-chrome
* HTML/XHTML document.
* FYI: Current user in script is only BlueGriffon.
*/
boolean canCut();
/** copy the currently selected text, putting it into the OS clipboard
* What if no text is selected?
* What about mixed selections?
* What are the clipboard formats?
*/
void copy();
/**
* canCopy() returns true if selected content is allowed to be copied to
* the clipboard.
* Note that this always returns true if the editor is in a non-chrome
* HTML/XHTML document.
* FYI: Current user in script is only BlueGriffon.
*/
boolean canCopy();
/** paste the text in the OS clipboard at the cursor position, replacing
* the selected text (if any)
*/
[can_run_script]
void paste(in long aClipboardType);
/** Paste the text in |aTransferable| at the cursor position, replacing the
* selected text (if any).
*/
[can_run_script]
void pasteTransferable(in nsITransferable aTransferable);
/** Can we paste? True if the doc is modifiable, and we have
* pasteable data in the clipboard.
*/
boolean canPaste(in long aClipboardType);
/* ------------ Selection methods -------------- */
/** sets the document selection to the entire contents of the document */
[can_run_script]
void selectAll();
/**
* Collapses selection at start of the document. If it's an HTML editor,
* collapses selection at start of current editing host (<body> element if
* it's in designMode) instead. If there is a non-editable node before any
* editable text nodes or inline elements which can have text nodes as their
* children, collapses selection at start of the editing host. If there is
* an editable text node which is not collapsed, collapses selection at
* start of the text node. If there is an editable inline element which
* cannot have text nodes as its child, collapses selection at before the
* element node. Otherwise, collapses selection at start of the editing
* host.
*/
void beginningOfDocument();
/** sets the document selection to the end of the document */
void endOfDocument();
/* ------------ Node manipulation methods -------------- */
/**
* setAttribute() sets the attribute of aElement.
* No checking is done to see if aAttribute is a legal attribute of the node,
* or if aValue is a legal value of aAttribute.
*
* @param aElement the content element to operate on
* @param aAttribute the string representation of the attribute to set
* @param aValue the value to set aAttribute to
*/
[can_run_script]
void setAttribute(in Element aElement, in AString attributestr,
in AString attvalue);
/**
* removeAttribute() deletes aAttribute from the attribute list of aElement.
* If aAttribute is not an attribute of aElement, nothing is done.
*
* @param aElement the content element to operate on
* @param aAttribute the string representation of the attribute to get
*/
[can_run_script]
void removeAttribute(in Element aElement,
in AString aAttribute);
/**
* cloneAttributes() is similar to Node::cloneNode(),
* it assures the attribute nodes of the destination are identical
* with the source node by copying all existing attributes from the
* source and deleting those not in the source.
* This is used when the destination element already exists
*
* @param aDestNode the destination element to operate on
* @param aSourceNode the source element to copy attributes from
*/
[can_run_script]
void cloneAttributes(in Element aDestElement, in Element aSourceElement);
/**
* insertNode inserts aNode into aParent at aPosition.
* No checking is done to verify the legality of the insertion.
* That is the responsibility of the caller.
* @param aNode The DOM Node to insert.
* @param aParent The node to insert the new object into
* @param aPosition The place in aParent to insert the new node
* 0=first child, 1=second child, etc.
* any number > number of current children = last child
*/
[can_run_script]
void insertNode(in Node node,
in Node parent,
in long aPosition);
/**
* deleteNode removes aChild from aParent.
* @param aChild The node to delete
*/
[can_run_script]
void deleteNode(in Node child);
/* ------------ Output methods -------------- */
/**
* Output methods:
* aFormatType is a mime type, like text/plain.
*/
AString outputToString(in AString formatType,
in unsigned long flags);
/* ------------ Various listeners methods --------------
* nsIEditor holds strong references to the editor observers, action listeners
* and document state listeners.
*/
/** add an EditorObserver to the editors list of observers. */
void addEditorObserver(in nsIEditorObserver observer);
/** add an EditActionListener to the editors list of listeners. */
void addEditActionListener(in nsIEditActionListener listener);
/** Remove an EditActionListener from the editor's list of listeners. */
void removeEditActionListener(in nsIEditActionListener listener);
/** Add a DocumentStateListener to the editors list of doc state listeners. */
void addDocumentStateListener(in nsIDocumentStateListener listener);
/** Remove a DocumentStateListener to the editors list of doc state listeners. */
void removeDocumentStateListener(in nsIDocumentStateListener listener);
/**
* forceCompositionEnd() force the composition end
*/
void forceCompositionEnd();
/**
* whether this editor has active IME transaction
*/
readonly attribute boolean composing;
/**
* unmask() is available only when the editor is a passwrod field. This
* unmasks characters in specified by aStart and aEnd. If there have
* already unmasked characters, they are masked when this is called.
* Note that if you calls this without non-zero `aTimeout`, you bear
* responsibility for masking password with calling `mask()`. I.e.,
* user inputting password won't be masked automacitally. If user types
* a new character and echo is enabled, unmasked range is expanded to
* including it.
*
* @param aStart Optional, first index to show the character. If you
* specify middle of a surrogate pair, this expands the
* range to include the prceding high surrogate
* automatically.
* If omitted, it means that all characters of the
* password becomes unmasked.
* @param aEnd Optional, next index of last unmasked character. If
* you specify middle of a surrogate pair, the expands
* the range to include the following low surrogate.
* If omitted or negative value, it means unmasking all
* characters after aStart. Specifying same index
* throws an exception.
* @param aTimeout Optional, specify milliseconds to hide the unmasked
* characters if you want to show them temporarily.
* If omitted or 0, it means this won't mask the characters
* automatically.
*/
[can_run_script, optional_argc] void unmask(
[optional] in unsigned long aStart,
[optional] in long long aEnd,
[optional] in unsigned long aTimeout);
/**
* mask() is available only when the editor is a password field. This masks
* all unmasked characters immediately.
*/
[can_run_script] void mask();
/**
* These attributes are available only when the editor is a password field.
* unmaskedStart is first unmasked character index, or 0 if there is no
* unmasked characters.
* unmaskedEnd is next index of the last unmasked character. 0 means there
* is no unmasked characters.
*/
readonly attribute unsigned long unmaskedStart;
readonly attribute unsigned long unmaskedEnd;
/**
* autoMaskingEnabled is true if unmasked range and newly inputted characters
* are masked automatically. That's the default state. If false, until
* `mask()` is called, unmasked range and newly inputted characters are
* unmasked.
*/
readonly attribute boolean autoMaskingEnabled;
/**
* passwordMask attribute is a mask character which is used to mask password.
*/
readonly attribute AString passwordMask;
/**
* The length of the contents in characters.
* XXX change this type to 'unsigned long'
*/
readonly attribute long textLength;
/** Get and set the body wrap width.
*
* Special values:
* 0 = wrap to window width
* -1 = no wrap at all
*/
attribute long wrapWidth;
/** Get and set newline handling.
*
* Values are the constants defined above.
*/
attribute long newlineHandling;
/**
* Inserts a string at the current location,
* given by the selection.
* If the selection is not collapsed, the selection is deleted
* and the insertion takes place at the resulting collapsed selection.
*
* @param aString the string to be inserted
*/
[can_run_script]
void insertText(in AString aStringToInsert);
/**
* Insert a line break into the content model.
* The interpretation of a break is up to the implementation:
* it may enter a character, split a node in the tree, etc.
* This may be more efficient than calling InsertText with a newline.
*/
[can_run_script]
void insertLineBreak();
%{C++
/**
* AsEditorBase() returns a pointer to EditorBase class.
*
* In order to avoid circular dependency issues, this method is defined
* in mozilla/EditorBase.h. Consumers need to #include that header.
*/
inline mozilla::EditorBase* AsEditorBase();
inline const mozilla::EditorBase* AsEditorBase() const;
/**
* AsTextEditor() returns a pointer to TextEditor class.
*
* In order to avoid circular dependency issues, this method is defined
* in mozilla/TextEditor.h. Consumers need to #include that header.
*/
inline mozilla::TextEditor* AsTextEditor();
inline const mozilla::TextEditor* AsTextEditor() const;
/**
* AsHTMLEditor() returns a pointer to HTMLEditor class.
*
* In order to avoid circular dependency issues, this method is defined
* in mozilla/HTMLEditor.h. Consumers need to #include that header.
*/
inline mozilla::HTMLEditor* AsHTMLEditor();
inline const mozilla::HTMLEditor* AsHTMLEditor() const;
%}
};