зеркало из https://github.com/mozilla/gecko-dev.git
218 строки
6.4 KiB
C++
218 строки
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_H
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#define GFX_VR_H
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#include "nsTArray.h"
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#include "nsIScreen.h"
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#include "nsCOMPtr.h"
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#include "nsRefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/EnumeratedArray.h"
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namespace mozilla {
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namespace gfx {
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enum class VRHMDType : uint16_t {
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Oculus,
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NumHMDTypes
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};
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struct VRFieldOfView {
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static VRFieldOfView FromCSSPerspectiveInfo(double aPerspectiveDistance,
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const Point& aPerspectiveOrigin,
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const Point& aTransformOrigin,
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const Rect& aContentRectangle)
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{
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/**/
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return VRFieldOfView();
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}
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VRFieldOfView() {}
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VRFieldOfView(double up, double right, double down, double left)
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: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
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{}
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bool operator==(const VRFieldOfView& other) const {
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return other.upDegrees == upDegrees &&
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other.downDegrees == downDegrees &&
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other.rightDegrees == rightDegrees &&
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other.leftDegrees == leftDegrees;
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}
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bool operator!=(const VRFieldOfView& other) const {
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return !(*this == other);
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}
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bool IsZero() const {
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return upDegrees == 0.0 ||
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rightDegrees == 0.0 ||
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downDegrees == 0.0 ||
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leftDegrees == 0.0;
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}
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double upDegrees;
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double rightDegrees;
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double downDegrees;
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double leftDegrees;
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};
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// 12 floats per vertex. Position, tex coordinates
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// for each channel, and 4 generic attributes
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struct VRDistortionConstants {
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float eyeToSourceScaleAndOffset[4];
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float destinationScaleAndOffset[4];
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};
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struct VRDistortionVertex {
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float pos[2];
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float texR[2];
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float texG[2];
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float texB[2];
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float genericAttribs[4];
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};
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struct VRDistortionMesh {
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nsTArray<VRDistortionVertex> mVertices;
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nsTArray<uint16_t> mIndices;
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};
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struct VRHMDSensorState {
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double timestamp;
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uint32_t flags;
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float orientation[4];
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float position[3];
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float angularVelocity[3];
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float angularAcceleration[3];
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float linearVelocity[3];
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float linearAcceleration[3];
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void Clear() {
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memset(this, 0, sizeof(VRHMDSensorState));
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}
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};
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/* A pure data struct that can be used to see if
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* the configuration of one HMDInfo matches another; for rendering purposes,
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* really asking "can the rendering details of this one be used for the other"
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*/
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struct VRHMDConfiguration {
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VRHMDConfiguration() : hmdType(VRHMDType::NumHMDTypes) {}
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bool operator==(const VRHMDConfiguration& other) const {
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return hmdType == other.hmdType &&
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value == other.value &&
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fov[0] == other.fov[0] &&
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fov[1] == other.fov[1];
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}
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bool operator!=(const VRHMDConfiguration& other) const {
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return hmdType != other.hmdType ||
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value != other.value ||
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fov[0] != other.fov[0] ||
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fov[1] != other.fov[1];
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}
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bool IsValid() const {
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return hmdType != VRHMDType::NumHMDTypes;
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}
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VRHMDType hmdType;
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uint32_t value;
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VRFieldOfView fov[2];
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};
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class VRHMDInfo {
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public:
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enum Eye {
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Eye_Left,
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Eye_Right,
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NumEyes
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};
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enum StateValidFlags {
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State_Position = 1 << 1,
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State_Orientation = 1 << 2
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};
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDInfo)
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VRHMDType GetType() const { return mType; }
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virtual const VRFieldOfView& GetRecommendedEyeFOV(uint32_t whichEye) { return mRecommendedEyeFOV[whichEye]; }
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virtual const VRFieldOfView& GetMaximumEyeFOV(uint32_t whichEye) { return mMaximumEyeFOV[whichEye]; }
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const VRHMDConfiguration& GetConfiguration() const { return mConfiguration; }
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/* set the FOV for this HMD unit; this triggers a computation of all the remaining bits. Returns false if it fails */
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virtual bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
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double zNear, double zFar) = 0;
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const VRFieldOfView& GetEyeFOV(uint32_t whichEye) { return mEyeFOV[whichEye]; }
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/* Suggested resolution for rendering a single eye.
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* Assumption is that left/right rendering will be 2x of this size.
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* XXX fix this for vertical displays
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*/
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const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
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const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
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const Matrix4x4& GetEyeProjectionMatrix(uint32_t whichEye) const { return mEyeProjectionMatrix[whichEye]; }
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virtual uint32_t GetSupportedSensorStateBits() { return mSupportedSensorBits; }
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virtual bool StartSensorTracking() = 0;
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virtual VRHMDSensorState GetSensorState(double timeOffset = 0.0) = 0;
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virtual void StopSensorTracking() = 0;
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virtual void ZeroSensor() = 0;
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virtual void FillDistortionConstants(uint32_t whichEye,
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const IntSize& textureSize, // the full size of the texture
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const IntRect& eyeViewport, // the viewport within the texture for the current eye
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const Size& destViewport, // the size of the destination viewport
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const Rect& destRect, // the rectangle within the dest viewport that this should be rendered
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VRDistortionConstants& values) = 0;
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virtual const VRDistortionMesh& GetDistortionMesh(uint32_t whichEye) const { return mDistortionMesh[whichEye]; }
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// The nsIScreen that represents this device
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virtual nsIScreen* GetScreen() { return mScreen; }
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protected:
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explicit VRHMDInfo(VRHMDType aType) : mType(aType) { MOZ_COUNT_CTOR(VRHMDInfo); }
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virtual ~VRHMDInfo() { MOZ_COUNT_DTOR(VRHMDInfo); }
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VRHMDType mType;
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VRHMDConfiguration mConfiguration;
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VRFieldOfView mEyeFOV[NumEyes];
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IntSize mEyeResolution;
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Point3D mEyeTranslation[NumEyes];
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Matrix4x4 mEyeProjectionMatrix[NumEyes];
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VRDistortionMesh mDistortionMesh[NumEyes];
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uint32_t mSupportedSensorBits;
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VRFieldOfView mRecommendedEyeFOV[NumEyes];
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VRFieldOfView mMaximumEyeFOV[NumEyes];
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nsCOMPtr<nsIScreen> mScreen;
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};
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class VRHMDManagerOculusImpl;
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class VRHMDManagerOculus {
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static VRHMDManagerOculusImpl *mImpl;
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public:
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static bool PlatformInit();
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static bool Init();
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static void Destroy();
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static void GetOculusHMDs(nsTArray<nsRefPtr<VRHMDInfo> >& aHMDResult);
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_H */
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