gecko-dev/gfx/layers/d3d9/LayerManagerD3D9.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "LayerManagerD3D9.h"
#include "ThebesLayerD3D9.h"
#include "ContainerLayerD3D9.h"
#include "ImageLayerD3D9.h"
#include "ColorLayerD3D9.h"
#include "CanvasLayerD3D9.h"
#include "nsIServiceManager.h"
#include "nsIPrefService.h"
#include "gfxWindowsPlatform.h"
#ifdef CAIRO_HAS_D2D_SURFACE
#include "gfxD2DSurface.h"
#endif
namespace mozilla {
namespace layers {
DeviceManagerD3D9 *LayerManagerD3D9::mDeviceManager = nsnull;
LayerManagerD3D9::LayerManagerD3D9(nsIWidget *aWidget)
: mIs3DEnabled(PR_FALSE)
{
mWidget = aWidget;
mCurrentCallbackInfo.Callback = NULL;
mCurrentCallbackInfo.CallbackData = NULL;
}
LayerManagerD3D9::~LayerManagerD3D9()
{
/* Important to release this first since it also holds a reference to the
* device manager
*/
mSwapChain = nsnull;
if (mDeviceManager && mDeviceManager->Release() == 0) {
mDeviceManager = nsnull;
}
}
PRBool
LayerManagerD3D9::Initialize()
{
/* Check the user preference for whether 3d video is enabled or not */
nsCOMPtr<nsIPrefBranch> prefs = do_GetService(NS_PREFSERVICE_CONTRACTID);
prefs->GetBoolPref("gfx.3d_video.enabled", &mIs3DEnabled);
if (!mDeviceManager) {
mDeviceManager = new DeviceManagerD3D9;
mDeviceManager->AddRef();
if (!mDeviceManager->Init()) {
mDeviceManager->Release();
mDeviceManager = nsnull;
return PR_FALSE;
}
} else {
mDeviceManager->AddRef();
}
mSwapChain = mDeviceManager->
CreateSwapChain((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW));
if (!mSwapChain) {
return PR_FALSE;
}
return PR_TRUE;
}
void
LayerManagerD3D9::SetClippingRegion(const nsIntRegion &aClippingRegion)
{
mClippingRegion = aClippingRegion;
}
void
LayerManagerD3D9::BeginTransaction()
{
}
void
LayerManagerD3D9::BeginTransactionWithTarget(gfxContext *aTarget)
{
mTarget = aTarget;
}
void
LayerManagerD3D9::EndConstruction()
{
}
void
LayerManagerD3D9::EndTransaction(DrawThebesLayerCallback aCallback,
void* aCallbackData)
{
mCurrentCallbackInfo.Callback = aCallback;
mCurrentCallbackInfo.CallbackData = aCallbackData;
Render();
/* Clean this out for sanity */
mCurrentCallbackInfo.Callback = NULL;
mCurrentCallbackInfo.CallbackData = NULL;
// Clear mTarget, next transaction could have no target
mTarget = NULL;
}
void
LayerManagerD3D9::SetRoot(Layer *aLayer)
{
mRoot = aLayer;
}
already_AddRefed<ThebesLayer>
LayerManagerD3D9::CreateThebesLayer()
{
nsRefPtr<ThebesLayer> layer = new ThebesLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ContainerLayer>
LayerManagerD3D9::CreateContainerLayer()
{
nsRefPtr<ContainerLayer> layer = new ContainerLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ImageLayer>
LayerManagerD3D9::CreateImageLayer()
{
nsRefPtr<ImageLayer> layer = new ImageLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ColorLayer>
LayerManagerD3D9::CreateColorLayer()
{
nsRefPtr<ColorLayer> layer = new ColorLayerD3D9(this);
return layer.forget();
}
already_AddRefed<CanvasLayer>
LayerManagerD3D9::CreateCanvasLayer()
{
nsRefPtr<CanvasLayer> layer = new CanvasLayerD3D9(this);
return layer.forget();
}
already_AddRefed<ImageContainer>
LayerManagerD3D9::CreateImageContainer()
{
nsRefPtr<ImageContainer> container = new ImageContainerD3D9(this);
return container.forget();
}
cairo_user_data_key_t gKeyD3D9Texture;
void ReleaseTexture(void *texture)
{
static_cast<IDirect3DTexture9*>(texture)->Release();
}
already_AddRefed<gfxASurface>
LayerManagerD3D9::CreateOptimalSurface(const gfxIntSize &aSize,
gfxASurface::gfxImageFormat aFormat)
{
#ifdef CAIRO_HAS_D2D_SURFACE
if ((aFormat != gfxASurface::ImageFormatRGB24 &&
aFormat != gfxASurface::ImageFormatARGB32) ||
gfxWindowsPlatform::GetPlatform()->GetRenderMode() !=
gfxWindowsPlatform::RENDER_DIRECT2D ||
!deviceManager()->IsD3D9Ex()) {
return LayerManager::CreateOptimalSurface(aSize, aFormat);
}
nsRefPtr<IDirect3DTexture9> texture;
HANDLE sharedHandle = 0;
device()->CreateTexture(aSize.width, aSize.height, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(texture), &sharedHandle);
nsRefPtr<gfxD2DSurface> surface =
new gfxD2DSurface(sharedHandle, aFormat == gfxASurface::ImageFormatRGB24 ?
gfxASurface::CONTENT_COLOR : gfxASurface::CONTENT_COLOR_ALPHA);
if (!surface || surface->CairoStatus()) {
return LayerManager::CreateOptimalSurface(aSize, aFormat);
}
surface->SetData(&gKeyD3D9Texture,
texture.forget().get(),
ReleaseTexture);
return surface.forget();
#else
return LayerManager::CreateOptimalSurface(aSize, aFormat);
#endif
}
void
LayerManagerD3D9::Render()
{
if (!mSwapChain->PrepareForRendering()) {
return;
}
deviceManager()->SetupRenderState();
SetupPipeline();
nsIntRect rect;
mWidget->GetClientBounds(rect);
device()->Clear(0, NULL, D3DCLEAR_TARGET, 0x00000000, 0, 0);
device()->BeginScene();
if (mRoot) {
const nsIntRect *clipRect = mRoot->GetClipRect();
RECT r;
if (clipRect) {
r.left = (LONG)clipRect->x;
r.top = (LONG)clipRect->y;
r.right = (LONG)(clipRect->x + clipRect->width);
r.bottom = (LONG)(clipRect->y + clipRect->height);
} else {
r.left = r.top = 0;
r.right = rect.width;
r.bottom = rect.height;
}
device()->SetScissorRect(&r);
static_cast<LayerD3D9*>(mRoot->ImplData())->RenderLayer();
}
device()->EndScene();
if (!mTarget) {
const nsIntRect *r;
for (nsIntRegionRectIterator iter(mClippingRegion);
(r = iter.Next()) != nsnull;) {
mSwapChain->Present(*r);
}
} else {
PaintToTarget();
}
}
void
LayerManagerD3D9::SetupPipeline()
{
nsIntRect rect;
mWidget->GetClientBounds(rect);
float viewMatrix[4][4];
/*
* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
* <1.0, -1.0> bottomright)
*/
memset(&viewMatrix, 0, sizeof(viewMatrix));
viewMatrix[0][0] = 2.0f / rect.width;
viewMatrix[1][1] = -2.0f / rect.height;
viewMatrix[2][2] = 1.0f;
viewMatrix[3][0] = -1.0f;
viewMatrix[3][1] = 1.0f;
viewMatrix[3][3] = 1.0f;
HRESULT hr = device()->SetVertexShaderConstantF(8, &viewMatrix[0][0], 4);
if (FAILED(hr)) {
NS_WARNING("Failed to set projection shader constant!");
}
}
void
LayerManagerD3D9::PaintToTarget()
{
nsRefPtr<IDirect3DSurface9> backBuff;
nsRefPtr<IDirect3DSurface9> destSurf;
device()->GetRenderTarget(0, getter_AddRefs(backBuff));
D3DSURFACE_DESC desc;
backBuff->GetDesc(&desc);
device()->CreateOffscreenPlainSurface(desc.Width, desc.Height,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(destSurf), NULL);
device()->GetRenderTargetData(backBuff, destSurf);
D3DLOCKED_RECT rect;
destSurf->LockRect(&rect, NULL, D3DLOCK_READONLY);
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface((unsigned char*)rect.pBits,
gfxIntSize(desc.Width, desc.Height),
rect.Pitch,
gfxASurface::ImageFormatARGB32);
mTarget->SetSource(imageSurface);
mTarget->SetOperator(gfxContext::OPERATOR_OVER);
mTarget->Paint();
destSurf->UnlockRect();
}
LayerD3D9::LayerD3D9(LayerManagerD3D9 *aManager)
: mD3DManager(aManager)
{
}
} /* namespace layers */
} /* namespace mozilla */