зеркало из https://github.com/mozilla/gecko-dev.git
328 строки
9.3 KiB
C++
328 строки
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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#include "CSharedPatternWorld.h"
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#include "UGraphicGizmos.h"
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#include <LArray.h>
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#include <LArrayIterator.h>
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LArray* CSharedPatternWorld::sPatterns = NULL;
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Boolean CSharedPatternWorld::sUseUtilityPattern = false;
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ CreateSharedPatternWorld [ static ]
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CSharedPatternWorld* CSharedPatternWorld::CreateSharedPatternWorld(ResIDT inPatternID)
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{
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CSharedPatternWorld* thePatternWorld = NULL;
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if (sUseUtilityPattern)
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inPatternID = cUtilityPatternResID;
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try
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{
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if (sPatterns == NULL)
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sPatterns = new LArray(sizeof(CSharedPatternWorld*));
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CSharedPatternWorld* theIndexWorld = NULL;
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LArrayIterator theIter(*sPatterns, LArrayIterator::from_Start);
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while (theIter.Next(&theIndexWorld))
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{
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if (theIndexWorld->mPatternID == inPatternID)
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{
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thePatternWorld = theIndexWorld;
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break;
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}
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}
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if (thePatternWorld == NULL)
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thePatternWorld = new CSharedPatternWorld(inPatternID);
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}
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catch (...)
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{
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delete thePatternWorld;
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thePatternWorld = NULL;
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}
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return thePatternWorld;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ CalcRelativePoint [ static ]
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CSharedPatternWorld::CalcRelativePoint(
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LPane* inForPane,
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EPatternOrientation inOrientation,
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Point& outPoint)
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{
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// the downward scale from 32 to 16 bit coordinate spaces
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// in converting from SPoint32 to plain old Point
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// is ok because we are guaranteed to be in bounds since we
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// wont be drawing if we cant FocusExposed().
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switch (inOrientation)
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{
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case CSharedPatternWorld::eOrientation_Self:
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{
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SPoint32 theFrameLocation;
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inForPane->GetFrameLocation(theFrameLocation);
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outPoint.h = theFrameLocation.h;
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outPoint.v = theFrameLocation.v;
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inForPane->PortToLocalPoint(outPoint);
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}
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break;
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case CSharedPatternWorld::eOrientation_Superview:
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{
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SPoint32 theFrameLocation;
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inForPane->GetSuperView()->GetFrameLocation(theFrameLocation);
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outPoint.h = -theFrameLocation.h;
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outPoint.v = -theFrameLocation.v;
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inForPane->PortToLocalPoint(outPoint);
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}
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break;
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case CSharedPatternWorld::eOrientation_Port:
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{
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SPoint32 theFrameLocation;
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inForPane->GetFrameLocation(theFrameLocation);
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outPoint.h = -theFrameLocation.h;
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outPoint.v = -theFrameLocation.v;
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}
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break;
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}
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ CSharedPatternWorld
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CSharedPatternWorld::CSharedPatternWorld(ResIDT inPatternID)
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{
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PixPatHandle thePattern = NULL;
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mPatternWorld = NULL;
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mPatternHandle = NULL;
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try
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{
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mPatternID = inPatternID;
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thePattern = ::GetPixPat(inPatternID);
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ThrowIfResFail_(thePattern);
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// If our pix map is 8 bits or less deep we can avoid making an
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// offscreen world to store the pattern.
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PixMapHandle thePatPixMap = (*thePattern)->patMap;
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mIsShallow = ((*thePatPixMap)->pixelSize <= 8);
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if (!IsShallow())
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{
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// We have a pattern that is deeper than 8 bits. As documented
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// in the header file, QuickDraw will draw the pattern differently
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// in this case. We need to create an offscreen copy of the pattern
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// so that we can draw it ourselves.
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// Get the pattern's rect from its pix map and normalize
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Rect thePatternFrame = (*thePatPixMap)->bounds;
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::OffsetRect(&thePatternFrame, -thePatternFrame.left, -thePatternFrame.top);
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// make an offscreen world the same size as the pattern
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mPatternWorld = new CGWorld(thePatternFrame, (*thePatPixMap)->pixelSize, 0, (*thePatPixMap)->pmTable);
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// and draw into it
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ThrowIfNot_(mPatternWorld->BeginDrawing());
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::FillCRect(&thePatternFrame, thePattern);
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mPatternWorld->EndDrawing();
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// Ok, we've successfully copied the pattern so we can get
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// rid of the pattern handle.
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::DisposePixPat(thePattern);
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}
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else
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{
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// the pattern is 8 bits or less. We'll just keep the pattern
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// handle around for drawing.
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mPatternHandle = thePattern;
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}
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// add this to static shared pattern list
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Assert_(sPatterns);
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sPatterns->InsertItemsAt(1, LArray::index_Last, &this);
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}
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catch (...)
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{
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delete mPatternWorld;
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mPatternWorld = NULL;
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if (thePattern != NULL)
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::DisposePixPat(thePattern);
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throw;
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}
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ ~CSharedPatternWorld
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CSharedPatternWorld::~CSharedPatternWorld()
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{
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// remove this from static shared pattern list
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Assert_(sPatterns);
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sPatterns->Remove(&this);
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if (mPatternHandle != NULL)
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::DisposePixPat(mPatternHandle);
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delete mPatternWorld;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ Fill (Rect)
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CSharedPatternWorld::Fill(
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CGrafPtr inPort,
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const Rect& inBounds,
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Point inAlignTo)
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{
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if (IsShallow())
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FillShallow(inPort, inBounds, inAlignTo);
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else
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FillDeep(inPort, inBounds, inAlignTo);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ Fill (Region)
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CSharedPatternWorld::Fill(
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CGrafPtr inPort,
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RgnHandle inRegion,
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Point inAlignTo)
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{
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StClipRgnState theClipSaver;
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::SetClip(inRegion);
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Rect theBounds = (*inRegion)->rgnBBox;
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if (IsShallow())
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FillShallow(inPort, theBounds, inAlignTo);
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else
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FillDeep(inPort, theBounds, inAlignTo);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ FillShallow
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//
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// Here we fill a rect with a pattern that is 8 bits or less in depth. See
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// the header file for why this is necessary.
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CSharedPatternWorld::FillShallow(
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CGrafPtr inPort,
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const Rect& inBounds,
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Point inAlignTo)
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{
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StClipRgnState theClipSaver;
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theClipSaver.ClipToIntersection(inBounds);
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StPortOriginState theOriginSaver((GrafPtr)inPort);
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Point theOldOrigin = topLeft(inPort->portRect);
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Point theNewOrigin;
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theNewOrigin.h = theOldOrigin.h - inAlignTo.h;
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theNewOrigin.v = theOldOrigin.v - inAlignTo.v;
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Point theDelta;
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theDelta.h = theNewOrigin.h - theOldOrigin.h;
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theDelta.v = theNewOrigin.v - theOldOrigin.v;
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StRegion theClip;
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::GetClip(theClip);
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::OffsetRgn(theClip, theDelta.h, theDelta.v);
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::SetClip(theClip);
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Rect theOffsetBounds = inBounds;
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::OffsetRect(&theOffsetBounds, theDelta.h, theDelta.v);
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::SetOrigin(theNewOrigin.h, theNewOrigin.v);
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::FillCRect(&theOffsetBounds, mPatternHandle);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ FillDeep
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//
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// Here we fill a rect with a pattern that is deeper than 8 bits. See
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// the header file for why this is necessary.
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CSharedPatternWorld::FillDeep(
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CGrafPtr inPort,
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const Rect& inBounds,
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Point inAlignTo)
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{
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PixMapHandle thePatternMap = ::GetGWorldPixMap(mPatternWorld->GetMacGWorld());
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PixMapHandle theDestMap = inPort->portPixMap;
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StClipRgnState theClipSaver;
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theClipSaver.ClipToIntersection(inBounds);
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StRegion theClip;
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::GetClip(theClip);
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Rect thePatternFrame = (*thePatternMap)->bounds;
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Int16 thePatternWidth = RectWidth(thePatternFrame);
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Int16 thePatternHeight = RectHeight(thePatternFrame);
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Int32 theStampLeft = inAlignTo.h + thePatternWidth * ((inBounds.left - inAlignTo.h) / thePatternWidth);
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Int32 theStampTop = inAlignTo.v + thePatternHeight * ((inBounds.top - inAlignTo.v) / thePatternHeight);
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Rect theStamp;
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theStamp.top = theStampTop;
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theStamp.left = theStampLeft;
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theStamp.bottom = theStamp.top + thePatternHeight;
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theStamp.right = theStamp.left + thePatternWidth;
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while (theStamp.top <= inBounds.bottom)
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{
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while (theStamp.left <= inBounds.right)
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{
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if (::RectInRgn(&theStamp, theClip))
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::CopyBits((BitMap*)(*thePatternMap), (BitMap*)(*theDestMap), &thePatternFrame, &theStamp, srcCopy, NULL);
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theStamp.left += thePatternWidth;
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theStamp.right += thePatternWidth;
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}
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theStamp.left = theStampLeft;
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theStamp.top += thePatternHeight;
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theStamp.bottom = theStamp.top + thePatternHeight;
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theStamp.right = theStamp.left + thePatternWidth;
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}
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}
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