зеркало из https://github.com/mozilla/gecko-dev.git
2208 строки
64 KiB
C++
2208 строки
64 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGL2Context.h"
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#include "WebGLActiveInfo.h"
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#include "WebGLContextUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLQuery.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShaderPrecisionFormat.h"
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#include "WebGLTexture.h"
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#include "WebGLExtensions.h"
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#include "WebGLVertexArray.h"
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#include "nsDebug.h"
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#include "nsReadableUtils.h"
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#include "nsString.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "nsContentUtils.h"
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#include "nsError.h"
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#include "nsLayoutUtils.h"
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#include "CanvasUtils.h"
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#include "gfxUtils.h"
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#include "jsfriendapi.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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#include <algorithm>
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// needed to check if current OS is lower than 10.7
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#if defined(MOZ_WIDGET_COCOA)
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# include "nsCocoaFeatures.h"
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#endif
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/EndianUtils.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtrExtensions.h"
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namespace mozilla {
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bool WebGLContext::ValidateObject(const char* const argName,
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const WebGLProgram& object) {
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return ValidateObject(argName, object, true);
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}
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bool WebGLContext::ValidateObject(const char* const argName,
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const WebGLShader& object) {
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return ValidateObject(argName, object, true);
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}
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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//
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// WebGL API
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//
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void WebGLContext::ActiveTexture(GLenum texture) {
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const FuncScope funcScope(*this, "activeTexture");
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if (IsContextLost()) return;
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if (texture < LOCAL_GL_TEXTURE0 ||
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texture >= LOCAL_GL_TEXTURE0 + mGLMaxTextureUnits) {
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return ErrorInvalidEnum(
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"Texture unit %d out of range. "
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"Accepted values range from TEXTURE0 to TEXTURE0 + %d. "
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"Notice that TEXTURE0 != 0.",
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texture, mGLMaxTextureUnits);
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}
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mActiveTexture = texture - LOCAL_GL_TEXTURE0;
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gl->fActiveTexture(texture);
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}
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void WebGLContext::AttachShader(WebGLProgram& program, WebGLShader& shader) {
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const FuncScope funcScope(*this, "attachShader");
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if (IsContextLost()) return;
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if (!ValidateObject("program", program) ||
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!ValidateObject("shader", shader)) {
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return;
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}
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program.AttachShader(&shader);
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}
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void WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location,
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const nsAString& name) {
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const FuncScope funcScope(*this, "bindAttribLocation");
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if (IsContextLost()) return;
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if (!ValidateObject("program", prog)) return;
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prog.BindAttribLocation(location, name);
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}
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void WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) {
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const FuncScope funcScope(*this, "bindFramebuffer");
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if (IsContextLost()) return;
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if (!ValidateFramebufferTarget(target)) return;
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if (wfb && !ValidateObject("fb", *wfb)) return;
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if (!wfb) {
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gl->fBindFramebuffer(target, 0);
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} else {
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GLuint framebuffername = wfb->mGLName;
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gl->fBindFramebuffer(target, framebuffername);
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wfb->mHasBeenBound = true;
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}
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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mBoundReadFramebuffer = wfb;
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break;
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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mBoundReadFramebuffer = wfb;
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break;
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default:
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break;
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}
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}
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void WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer* wrb) {
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const FuncScope funcScope(*this, "bindRenderbuffer");
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if (IsContextLost()) return;
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if (target != LOCAL_GL_RENDERBUFFER)
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return ErrorInvalidEnumInfo("target", target);
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if (wrb && !ValidateObject("rb", *wrb)) return;
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// Usually, we would now call into glBindRenderbuffer. However, since we have
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// to potentially emulate packed-depth-stencil, there's not a specific
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// renderbuffer that we know we should bind here. Instead, we do all
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// renderbuffer binding lazily.
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if (wrb) {
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wrb->mHasBeenBound = true;
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}
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mBoundRenderbuffer = wrb;
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}
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void WebGLContext::BlendEquation(GLenum mode) {
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const FuncScope funcScope(*this, "blendEquation");
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if (IsContextLost()) return;
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if (!ValidateBlendEquationEnum(mode, "mode")) return;
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gl->fBlendEquation(mode);
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}
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void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
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const FuncScope funcScope(*this, "blendEquationSeparate");
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if (IsContextLost()) return;
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if (!ValidateBlendEquationEnum(modeRGB, "modeRGB") ||
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!ValidateBlendEquationEnum(modeAlpha, "modeAlpha")) {
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return;
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}
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gl->fBlendEquationSeparate(modeRGB, modeAlpha);
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}
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static bool ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor,
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const char* varName) {
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switch (factor) {
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case LOCAL_GL_ZERO:
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case LOCAL_GL_ONE:
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case LOCAL_GL_SRC_COLOR:
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case LOCAL_GL_ONE_MINUS_SRC_COLOR:
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case LOCAL_GL_DST_COLOR:
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case LOCAL_GL_ONE_MINUS_DST_COLOR:
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case LOCAL_GL_SRC_ALPHA:
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case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
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case LOCAL_GL_DST_ALPHA:
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case LOCAL_GL_ONE_MINUS_DST_ALPHA:
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case LOCAL_GL_CONSTANT_COLOR:
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case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
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case LOCAL_GL_CONSTANT_ALPHA:
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case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
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case LOCAL_GL_SRC_ALPHA_SATURATE:
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return true;
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default:
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webgl->ErrorInvalidEnumInfo(varName, factor);
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return false;
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}
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}
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static bool ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB,
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GLenum srcAlpha, GLenum dstRGB,
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GLenum dstAlpha) {
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if (!webgl->IsWebGL2()) {
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if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE ||
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dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) {
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webgl->ErrorInvalidEnum(
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"LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
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" blend function is disallowed in WebGL 1 (dstRGB ="
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" 0x%04x, dstAlpha = 0x%04x).",
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dstRGB, dstAlpha);
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return false;
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}
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}
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if (!ValidateBlendFuncEnum(webgl, srcRGB, "srcRGB") ||
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!ValidateBlendFuncEnum(webgl, srcAlpha, "srcAlpha") ||
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!ValidateBlendFuncEnum(webgl, dstRGB, "dstRGB") ||
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!ValidateBlendFuncEnum(webgl, dstAlpha, "dstAlpha")) {
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return false;
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}
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return true;
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}
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void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor) {
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const FuncScope funcScope(*this, "blendFunc");
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if (IsContextLost()) return;
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if (!ValidateBlendFuncEnums(this, sfactor, sfactor, dfactor, dfactor)) return;
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if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor,
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"srcRGB and dstRGB"))
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return;
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gl->fBlendFunc(sfactor, dfactor);
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}
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void WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha) {
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const FuncScope funcScope(*this, "blendFuncSeparate");
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if (IsContextLost()) return;
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if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha)) return;
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// note that we only check compatibity for the RGB enums, no need to for the
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// Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
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// on the public_webgl mailing list
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if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "srcRGB and dstRGB"))
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return;
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gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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GLenum WebGLContext::CheckFramebufferStatus(GLenum target) {
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const FuncScope funcScope(*this, "checkFramebufferStatus");
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if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
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if (!ValidateFramebufferTarget(target)) return 0;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("GFX: Bad target.");
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}
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if (!fb) return LOCAL_GL_FRAMEBUFFER_COMPLETE;
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return fb->CheckFramebufferStatus().get();
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}
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already_AddRefed<WebGLProgram> WebGLContext::CreateProgram() {
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const FuncScope funcScope(*this, "createProgram");
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if (IsContextLost()) return nullptr;
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RefPtr<WebGLProgram> globj = new WebGLProgram(this);
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return globj.forget();
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}
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already_AddRefed<WebGLShader> WebGLContext::CreateShader(GLenum type) {
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const FuncScope funcScope(*this, "createShader");
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if (IsContextLost()) return nullptr;
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if (type != LOCAL_GL_VERTEX_SHADER && type != LOCAL_GL_FRAGMENT_SHADER) {
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ErrorInvalidEnumInfo("type", type);
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return nullptr;
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}
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RefPtr<WebGLShader> shader = new WebGLShader(this, type);
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return shader.forget();
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}
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void WebGLContext::CullFace(GLenum face) {
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const FuncScope funcScope(*this, "cullFace");
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if (IsContextLost()) return;
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if (!ValidateFaceEnum(face)) return;
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gl->fCullFace(face);
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}
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void WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf) {
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const FuncScope funcScope(*this, "deleteFramebuffer");
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if (!ValidateDeleteObject(fbuf)) return;
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fbuf->RequestDelete();
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if (mBoundReadFramebuffer == mBoundDrawFramebuffer) {
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if (mBoundDrawFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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}
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} else if (mBoundDrawFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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} else if (mBoundReadFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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}
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}
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void WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer* rbuf) {
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const FuncScope funcScope(*this, "deleteRenderbuffer");
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if (!ValidateDeleteObject(rbuf)) return;
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if (mBoundDrawFramebuffer) mBoundDrawFramebuffer->DetachRenderbuffer(rbuf);
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if (mBoundReadFramebuffer) mBoundReadFramebuffer->DetachRenderbuffer(rbuf);
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if (mBoundRenderbuffer == rbuf)
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BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr);
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rbuf->RequestDelete();
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}
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void WebGLContext::DeleteTexture(WebGLTexture* tex) {
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const FuncScope funcScope(*this, "deleteTexture");
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if (!ValidateDeleteObject(tex)) return;
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if (mBoundDrawFramebuffer) mBoundDrawFramebuffer->DetachTexture(tex);
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if (mBoundReadFramebuffer) mBoundReadFramebuffer->DetachTexture(tex);
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GLuint activeTexture = mActiveTexture;
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for (uint32_t i = 0; i < mGLMaxTextureUnits; i++) {
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if (mBound2DTextures[i] == tex || mBoundCubeMapTextures[i] == tex ||
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mBound3DTextures[i] == tex || mBound2DArrayTextures[i] == tex) {
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ActiveTexture(LOCAL_GL_TEXTURE0 + i);
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BindTexture(tex->Target().get(), nullptr);
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}
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}
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ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture);
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tex->RequestDelete();
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}
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void WebGLContext::DeleteProgram(WebGLProgram* prog) {
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const FuncScope funcScope(*this, "deleteProgram");
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if (!ValidateDeleteObject(prog)) return;
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prog->RequestDelete();
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}
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void WebGLContext::DeleteShader(WebGLShader* shader) {
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const FuncScope funcScope(*this, "deleteShader");
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if (!ValidateDeleteObject(shader)) return;
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shader->RequestDelete();
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}
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void WebGLContext::DetachShader(WebGLProgram& program,
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const WebGLShader& shader) {
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const FuncScope funcScope(*this, "detachShader");
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if (IsContextLost()) return;
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// It's valid to attempt to detach a deleted shader, since it's still a
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// shader.
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if (!ValidateObject("program", program) ||
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!ValidateObjectAllowDeleted("shader", shader)) {
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return;
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}
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program.DetachShader(&shader);
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}
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static bool ValidateComparisonEnum(WebGLContext& webgl, const GLenum func) {
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switch (func) {
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case LOCAL_GL_NEVER:
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case LOCAL_GL_LESS:
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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return true;
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default:
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webgl.ErrorInvalidEnumInfo("func", func);
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return false;
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}
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}
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void WebGLContext::DepthFunc(GLenum func) {
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const FuncScope funcScope(*this, "depthFunc");
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if (IsContextLost()) return;
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if (!ValidateComparisonEnum(*this, func)) return;
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gl->fDepthFunc(func);
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}
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void WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) {
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const FuncScope funcScope(*this, "depthRange");
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if (IsContextLost()) return;
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if (zNear > zFar)
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return ErrorInvalidOperation(
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"the near value is greater than the far value!");
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gl->fDepthRange(zNear, zFar);
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}
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void WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment,
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GLenum rbtarget,
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WebGLRenderbuffer* wrb) {
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const FuncScope funcScope(*this, "framebufferRenderbuffer");
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if (IsContextLost()) return;
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if (!ValidateFramebufferTarget(target)) return;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("GFX: Bad target.");
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}
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if (!fb) return ErrorInvalidOperation("Cannot modify framebuffer 0.");
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fb->FramebufferRenderbuffer(attachment, rbtarget, wrb);
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}
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void WebGLContext::FramebufferTexture2D(GLenum target, GLenum attachment,
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GLenum textarget, WebGLTexture* tobj,
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GLint level) {
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const FuncScope funcScope(*this, "framebufferTexture2D");
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if (IsContextLost()) return;
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if (!ValidateFramebufferTarget(target)) return;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("GFX: Bad target.");
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}
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if (!fb) return ErrorInvalidOperation("Cannot modify framebuffer 0.");
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fb->FramebufferTexture2D(attachment, textarget, tobj, level);
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}
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void WebGLContext::FrontFace(GLenum mode) {
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const FuncScope funcScope(*this, "frontFace");
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if (IsContextLost()) return;
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switch (mode) {
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case LOCAL_GL_CW:
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case LOCAL_GL_CCW:
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break;
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default:
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return ErrorInvalidEnumInfo("mode", mode);
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}
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gl->fFrontFace(mode);
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}
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already_AddRefed<WebGLActiveInfo> WebGLContext::GetActiveAttrib(
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const WebGLProgram& prog, GLuint index) {
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const FuncScope funcScope(*this, "getActiveAttrib");
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if (IsContextLost()) return nullptr;
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if (!ValidateObject("program", prog)) return nullptr;
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return prog.GetActiveAttrib(index);
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}
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|
|
already_AddRefed<WebGLActiveInfo> WebGLContext::GetActiveUniform(
|
|
const WebGLProgram& prog, GLuint index) {
|
|
const FuncScope funcScope(*this, "getActiveUniform");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
if (!ValidateObject("program", prog)) return nullptr;
|
|
|
|
return prog.GetActiveUniform(index);
|
|
}
|
|
|
|
void WebGLContext::GetAttachedShaders(
|
|
const WebGLProgram& prog,
|
|
dom::Nullable<nsTArray<RefPtr<WebGLShader>>>& retval) {
|
|
retval.SetNull();
|
|
const FuncScope funcScope(*this, "getAttachedShaders");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("prog", prog)) return;
|
|
|
|
prog.GetAttachedShaders(&retval.SetValue());
|
|
}
|
|
|
|
GLint WebGLContext::GetAttribLocation(const WebGLProgram& prog,
|
|
const nsAString& name) {
|
|
const FuncScope funcScope(*this, "getAttribLocation");
|
|
if (IsContextLost()) return -1;
|
|
|
|
if (!ValidateObject("program", prog)) return -1;
|
|
|
|
return prog.GetAttribLocation(name);
|
|
}
|
|
|
|
JS::Value WebGLContext::GetBufferParameter(GLenum target, GLenum pname) {
|
|
const FuncScope funcScope(*this, "getBufferParameter");
|
|
if (IsContextLost()) return JS::NullValue();
|
|
|
|
const auto& slot = ValidateBufferSlot(target);
|
|
if (!slot) return JS::NullValue();
|
|
const auto& buffer = *slot;
|
|
|
|
if (!buffer) {
|
|
ErrorInvalidOperation("Buffer for `target` is null.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_BUFFER_SIZE:
|
|
return JS::NumberValue(buffer->ByteLength());
|
|
|
|
case LOCAL_GL_BUFFER_USAGE:
|
|
return JS::NumberValue(buffer->Usage());
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
}
|
|
|
|
JS::Value WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
GLenum pname,
|
|
ErrorResult& rv) {
|
|
const FuncScope funcScope(*this, "getFramebufferAttachmentParameter");
|
|
if (IsContextLost()) return JS::NullValue();
|
|
|
|
if (!ValidateFramebufferTarget(target)) return JS::NullValue();
|
|
|
|
WebGLFramebuffer* fb;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
fb = mBoundDrawFramebuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
fb = mBoundReadFramebuffer;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("GFX: Bad target.");
|
|
}
|
|
|
|
if (fb) return fb->GetAttachmentParameter(cx, target, attachment, pname, &rv);
|
|
|
|
////////////////////////////////////
|
|
|
|
if (!IsWebGL2()) {
|
|
ErrorInvalidOperation(
|
|
"Querying against the default framebuffer is not"
|
|
" allowed in WebGL 1.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
switch (attachment) {
|
|
case LOCAL_GL_BACK:
|
|
case LOCAL_GL_DEPTH:
|
|
case LOCAL_GL_STENCIL:
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnum(
|
|
"For the default framebuffer, can only query COLOR, DEPTH,"
|
|
" or STENCIL.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
switch (attachment) {
|
|
case LOCAL_GL_BACK:
|
|
break;
|
|
case LOCAL_GL_DEPTH:
|
|
if (!mOptions.depth) {
|
|
return JS::Int32Value(LOCAL_GL_NONE);
|
|
}
|
|
break;
|
|
case LOCAL_GL_STENCIL:
|
|
if (!mOptions.stencil) {
|
|
return JS::Int32Value(LOCAL_GL_NONE);
|
|
}
|
|
break;
|
|
default:
|
|
ErrorInvalidEnum(
|
|
"With the default framebuffer, can only query COLOR, DEPTH,"
|
|
" or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE");
|
|
return JS::NullValue();
|
|
}
|
|
return JS::Int32Value(LOCAL_GL_FRAMEBUFFER_DEFAULT);
|
|
|
|
////////////////
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
if (attachment == LOCAL_GL_BACK) return JS::NumberValue(8);
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
if (attachment == LOCAL_GL_BACK) {
|
|
if (mOptions.alpha) {
|
|
return JS::NumberValue(8);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an alpha buffer");
|
|
return JS::NullValue();
|
|
}
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
if (attachment == LOCAL_GL_DEPTH) {
|
|
if (mOptions.depth) {
|
|
return JS::NumberValue(24);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an depth buffer");
|
|
return JS::NullValue();
|
|
}
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
if (attachment == LOCAL_GL_STENCIL) {
|
|
if (mOptions.stencil) {
|
|
return JS::NumberValue(8);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an stencil buffer");
|
|
return JS::NullValue();
|
|
}
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
if (attachment == LOCAL_GL_STENCIL) {
|
|
if (mOptions.stencil) {
|
|
return JS::NumberValue(LOCAL_GL_UNSIGNED_INT);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an stencil buffer");
|
|
} else if (attachment == LOCAL_GL_DEPTH) {
|
|
if (mOptions.depth) {
|
|
return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED);
|
|
}
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an depth buffer");
|
|
} else { // LOCAL_GL_BACK
|
|
return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED);
|
|
}
|
|
return JS::NullValue();
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
if (attachment == LOCAL_GL_STENCIL) {
|
|
if (!mOptions.stencil) {
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an stencil buffer");
|
|
return JS::NullValue();
|
|
}
|
|
} else if (attachment == LOCAL_GL_DEPTH) {
|
|
if (!mOptions.depth) {
|
|
ErrorInvalidOperation(
|
|
"The default framebuffer doesn't contain an depth buffer");
|
|
return JS::NullValue();
|
|
}
|
|
}
|
|
return JS::NumberValue(LOCAL_GL_LINEAR);
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname) {
|
|
const FuncScope funcScope(*this, "getRenderbufferParameter");
|
|
if (IsContextLost()) return JS::NullValue();
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("target", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("No renderbuffer is bound.");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_RENDERBUFFER_SAMPLES:
|
|
if (!IsWebGL2()) break;
|
|
MOZ_FALLTHROUGH;
|
|
|
|
case LOCAL_GL_RENDERBUFFER_WIDTH:
|
|
case LOCAL_GL_RENDERBUFFER_HEIGHT:
|
|
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
|
|
// RB emulation means we have to ask the RB itself.
|
|
GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname);
|
|
return JS::Int32Value(i);
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
already_AddRefed<WebGLTexture> WebGLContext::CreateTexture() {
|
|
const FuncScope funcScope(*this, "createTexture");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint tex = 0;
|
|
gl->fGenTextures(1, &tex);
|
|
|
|
RefPtr<WebGLTexture> globj = new WebGLTexture(this, tex);
|
|
return globj.forget();
|
|
}
|
|
|
|
GLenum WebGLContext::GetError() {
|
|
const FuncScope funcScope(*this, "getError");
|
|
|
|
/* WebGL 1.0: Section 5.14.3: Setting and getting state:
|
|
* If the context's webgl context lost flag is set, returns
|
|
* CONTEXT_LOST_WEBGL the first time this method is called.
|
|
* Afterward, returns NO_ERROR until the context has been
|
|
* restored.
|
|
*
|
|
* WEBGL_lose_context:
|
|
* [When this extension is enabled: ] loseContext and
|
|
* restoreContext are allowed to generate INVALID_OPERATION errors
|
|
* even when the context is lost.
|
|
*/
|
|
|
|
auto err = mWebGLError;
|
|
mWebGLError = 0;
|
|
if (IsContextLost() || err) // Must check IsContextLost in all flow paths.
|
|
return err;
|
|
|
|
// Either no WebGL-side error, or it's already been cleared.
|
|
// UnderlyingGL-side errors, now.
|
|
err = gl->fGetError();
|
|
if (gl->IsContextLost()) {
|
|
UpdateContextLossStatus();
|
|
return GetError();
|
|
}
|
|
MOZ_ASSERT(err != LOCAL_GL_CONTEXT_LOST);
|
|
|
|
if (err) {
|
|
GenerateWarning("Driver error unexpected by WebGL: 0x%04x", err);
|
|
// This might be:
|
|
// - INVALID_OPERATION from ANGLE due to incomplete RBAB implementation for
|
|
// DrawElements
|
|
// with DYNAMIC_DRAW index buffer.
|
|
}
|
|
return err;
|
|
}
|
|
|
|
JS::Value WebGLContext::GetProgramParameter(const WebGLProgram& prog,
|
|
GLenum pname) {
|
|
const FuncScope funcScope(*this, "getProgramParameter");
|
|
if (IsContextLost()) return JS::NullValue();
|
|
|
|
if (!ValidateObjectAllowDeleted("program", prog)) return JS::NullValue();
|
|
|
|
return prog.GetProgramParameter(pname);
|
|
}
|
|
|
|
void WebGLContext::GetProgramInfoLog(const WebGLProgram& prog,
|
|
nsAString& retval) {
|
|
retval.SetIsVoid(true);
|
|
const FuncScope funcScope(*this, "getProgramInfoLog");
|
|
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("program", prog)) return;
|
|
|
|
prog.GetProgramInfoLog(&retval);
|
|
}
|
|
|
|
JS::Value WebGLContext::GetUniform(JSContext* js, const WebGLProgram& prog,
|
|
const WebGLUniformLocation& loc) {
|
|
const FuncScope funcScope(*this, "getUniform");
|
|
if (IsContextLost()) return JS::NullValue();
|
|
|
|
if (!ValidateObject("program", prog)) return JS::NullValue();
|
|
|
|
if (!ValidateObjectAllowDeleted("location", loc)) return JS::NullValue();
|
|
|
|
if (!loc.ValidateForProgram(&prog)) return JS::NullValue();
|
|
|
|
return loc.GetUniform(js);
|
|
}
|
|
|
|
already_AddRefed<WebGLUniformLocation> WebGLContext::GetUniformLocation(
|
|
const WebGLProgram& prog, const nsAString& name) {
|
|
const FuncScope funcScope(*this, "getUniformLocation");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
if (!ValidateObject("program", prog)) return nullptr;
|
|
|
|
return prog.GetUniformLocation(name);
|
|
}
|
|
|
|
void WebGLContext::Hint(GLenum target, GLenum mode) {
|
|
const FuncScope funcScope(*this, "hint");
|
|
if (IsContextLost()) return;
|
|
|
|
bool isValid = false;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
|
mGenerateMipmapHint = mode;
|
|
isValid = true;
|
|
|
|
// Deprecated and removed in desktop GL Core profiles.
|
|
if (gl->IsCoreProfile()) return;
|
|
|
|
break;
|
|
|
|
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
|
|
isValid = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!isValid) return ErrorInvalidEnumInfo("target", target);
|
|
|
|
gl->fHint(target, mode);
|
|
}
|
|
|
|
// -
|
|
|
|
bool WebGLContext::IsBuffer(const WebGLBuffer* const obj) {
|
|
const FuncScope funcScope(*this, "isBuffer");
|
|
if (!ValidateIsObject(obj)) return false;
|
|
|
|
if (obj->IsDeleteRequested()) return false;
|
|
|
|
return obj->Content() != WebGLBuffer::Kind::Undefined;
|
|
}
|
|
|
|
bool WebGLContext::IsFramebuffer(const WebGLFramebuffer* const obj) {
|
|
const FuncScope funcScope(*this, "isFramebuffer");
|
|
if (!ValidateIsObject(obj)) return false;
|
|
|
|
if (obj->IsDeleteRequested()) return false;
|
|
|
|
return obj->mHasBeenBound;
|
|
}
|
|
|
|
bool WebGLContext::IsProgram(const WebGLProgram* const obj) {
|
|
const FuncScope funcScope(*this, "isProgram");
|
|
return ValidateIsObject(obj);
|
|
}
|
|
|
|
bool WebGLContext::IsQuery(const WebGLQuery* const obj) {
|
|
const FuncScope funcScope(*this, "isQuery");
|
|
if (!ValidateIsObject(obj)) return false;
|
|
|
|
if (obj->IsDeleteRequested()) return false;
|
|
|
|
return bool(obj->Target());
|
|
}
|
|
|
|
bool WebGLContext::IsRenderbuffer(const WebGLRenderbuffer* const obj) {
|
|
const FuncScope funcScope(*this, "isRenderbuffer");
|
|
if (!ValidateIsObject(obj)) return false;
|
|
|
|
if (obj->IsDeleteRequested()) return false;
|
|
|
|
return obj->mHasBeenBound;
|
|
}
|
|
|
|
bool WebGLContext::IsShader(const WebGLShader* const obj) {
|
|
const FuncScope funcScope(*this, "isShader");
|
|
return ValidateIsObject(obj);
|
|
}
|
|
|
|
bool WebGLContext::IsTexture(const WebGLTexture* const obj) {
|
|
const FuncScope funcScope(*this, "isTexture");
|
|
if (!ValidateIsObject(obj)) return false;
|
|
|
|
if (obj->IsDeleteRequested()) return false;
|
|
|
|
return bool(obj->Target());
|
|
}
|
|
|
|
bool WebGLContext::IsVertexArray(const WebGLVertexArray* const obj) {
|
|
const FuncScope funcScope(*this, "isVertexArray");
|
|
if (!ValidateIsObject(obj)) return false;
|
|
|
|
if (obj->IsDeleteRequested()) return false;
|
|
|
|
return obj->mHasBeenBound;
|
|
}
|
|
|
|
// -
|
|
|
|
void WebGLContext::LinkProgram(WebGLProgram& prog) {
|
|
const FuncScope funcScope(*this, "linkProgram");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("prog", prog)) return;
|
|
|
|
prog.LinkProgram();
|
|
|
|
if (!prog.IsLinked()) {
|
|
// If we failed to link, but `prog == mCurrentProgram`, we are *not*
|
|
// supposed to null out mActiveProgramLinkInfo.
|
|
return;
|
|
}
|
|
|
|
if (&prog == mCurrentProgram) {
|
|
mActiveProgramLinkInfo = prog.LinkInfo();
|
|
|
|
if (gl->WorkAroundDriverBugs() && gl->Vendor() == gl::GLVendor::NVIDIA) {
|
|
gl->fUseProgram(prog.mGLName);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WebGLContext::PixelStorei(GLenum pname, GLint param) {
|
|
const FuncScope funcScope(*this, "pixelStorei");
|
|
if (IsContextLost()) return;
|
|
|
|
if (IsWebGL2()) {
|
|
uint32_t* pValueSlot = nullptr;
|
|
switch (pname) {
|
|
case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
|
|
pValueSlot = &mPixelStore_UnpackImageHeight;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_IMAGES:
|
|
pValueSlot = &mPixelStore_UnpackSkipImages;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_ROW_LENGTH:
|
|
pValueSlot = &mPixelStore_UnpackRowLength;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_ROWS:
|
|
pValueSlot = &mPixelStore_UnpackSkipRows;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_PIXELS:
|
|
pValueSlot = &mPixelStore_UnpackSkipPixels;
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_ROW_LENGTH:
|
|
pValueSlot = &mPixelStore_PackRowLength;
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_SKIP_ROWS:
|
|
pValueSlot = &mPixelStore_PackSkipRows;
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_SKIP_PIXELS:
|
|
pValueSlot = &mPixelStore_PackSkipPixels;
|
|
break;
|
|
}
|
|
|
|
if (pValueSlot) {
|
|
if (!ValidateNonNegative("param", param)) return;
|
|
|
|
gl->fPixelStorei(pname, param);
|
|
*pValueSlot = param;
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (pname) {
|
|
case UNPACK_FLIP_Y_WEBGL:
|
|
mPixelStore_FlipY = bool(param);
|
|
return;
|
|
|
|
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
|
mPixelStore_PremultiplyAlpha = bool(param);
|
|
return;
|
|
|
|
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
|
switch (param) {
|
|
case LOCAL_GL_NONE:
|
|
case BROWSER_DEFAULT_WEBGL:
|
|
mPixelStore_ColorspaceConversion = param;
|
|
return;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("colorspace conversion parameter", param);
|
|
return;
|
|
}
|
|
|
|
case UNPACK_REQUIRE_FASTPATH:
|
|
if (IsExtensionEnabled(WebGLExtensionID::MOZ_debug)) {
|
|
mPixelStore_RequireFastPath = bool(param);
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_ALIGNMENT:
|
|
case LOCAL_GL_UNPACK_ALIGNMENT:
|
|
switch (param) {
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
if (pname == LOCAL_GL_PACK_ALIGNMENT)
|
|
mPixelStore_PackAlignment = param;
|
|
else if (pname == LOCAL_GL_UNPACK_ALIGNMENT)
|
|
mPixelStore_UnpackAlignment = param;
|
|
|
|
gl->fPixelStorei(pname, param);
|
|
return;
|
|
|
|
default:
|
|
ErrorInvalidValue("Invalid pack/unpack alignment value.");
|
|
return;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pname", pname);
|
|
}
|
|
|
|
bool WebGLContext::DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat,
|
|
GLint x, GLint y, GLsizei width,
|
|
GLsizei height, GLenum format,
|
|
GLenum destType, void* dest,
|
|
uint32_t destSize,
|
|
uint32_t rowStride) {
|
|
// On at least Win+NV, we'll get PBO errors if we don't have at least
|
|
// `rowStride * height` bytes available to read into.
|
|
const auto naiveBytesNeeded = CheckedUint32(rowStride) * height;
|
|
const bool isDangerCloseToEdge =
|
|
(!naiveBytesNeeded.isValid() || naiveBytesNeeded.value() > destSize);
|
|
const bool useParanoidHandling =
|
|
(gl->WorkAroundDriverBugs() && isDangerCloseToEdge &&
|
|
mBoundPixelPackBuffer);
|
|
if (!useParanoidHandling) {
|
|
gl->fReadPixels(x, y, width, height, format, destType, dest);
|
|
return true;
|
|
}
|
|
|
|
// Read everything but the last row.
|
|
const auto bodyHeight = height - 1;
|
|
if (bodyHeight) {
|
|
gl->fReadPixels(x, y, width, bodyHeight, format, destType, dest);
|
|
}
|
|
|
|
// Now read the last row.
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
|
|
|
|
const auto tailRowOffset = (char*)dest + rowStride * bodyHeight;
|
|
gl->fReadPixels(x, y + bodyHeight, width, 1, format, destType, tailRowOffset);
|
|
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, mPixelStore_PackAlignment);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows);
|
|
return true;
|
|
}
|
|
|
|
static bool GetJSScalarFromGLType(GLenum type,
|
|
js::Scalar::Type* const out_scalarType) {
|
|
switch (type) {
|
|
case LOCAL_GL_BYTE:
|
|
*out_scalarType = js::Scalar::Int8;
|
|
return true;
|
|
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
*out_scalarType = js::Scalar::Uint8;
|
|
return true;
|
|
|
|
case LOCAL_GL_SHORT:
|
|
*out_scalarType = js::Scalar::Int16;
|
|
return true;
|
|
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT_OES:
|
|
case LOCAL_GL_UNSIGNED_SHORT:
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
*out_scalarType = js::Scalar::Uint16;
|
|
return true;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
|
|
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
|
|
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
|
|
case LOCAL_GL_UNSIGNED_INT_24_8:
|
|
*out_scalarType = js::Scalar::Uint32;
|
|
return true;
|
|
case LOCAL_GL_INT:
|
|
*out_scalarType = js::Scalar::Int32;
|
|
return true;
|
|
|
|
case LOCAL_GL_FLOAT:
|
|
*out_scalarType = js::Scalar::Float32;
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool WebGLContext::ReadPixels_SharedPrecheck(CallerType aCallerType,
|
|
ErrorResult& out_error) {
|
|
if (mCanvasElement && mCanvasElement->IsWriteOnly() &&
|
|
aCallerType != CallerType::System) {
|
|
GenerateWarning("readPixels: Not allowed");
|
|
out_error.Throw(NS_ERROR_DOM_SECURITY_ERR);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WebGLContext::ValidatePackSize(uint32_t width, uint32_t height,
|
|
uint8_t bytesPerPixel,
|
|
uint32_t* const out_rowStride,
|
|
uint32_t* const out_endOffset) {
|
|
if (!width || !height) {
|
|
*out_rowStride = 0;
|
|
*out_endOffset = 0;
|
|
return true;
|
|
}
|
|
|
|
// GLES 3.0.4, p116 (PACK_ functions like UNPACK_)
|
|
|
|
const auto rowLength =
|
|
(mPixelStore_PackRowLength ? mPixelStore_PackRowLength : width);
|
|
const auto skipPixels = mPixelStore_PackSkipPixels;
|
|
const auto skipRows = mPixelStore_PackSkipRows;
|
|
const auto alignment = mPixelStore_PackAlignment;
|
|
|
|
const auto usedPixelsPerRow = CheckedUint32(skipPixels) + width;
|
|
const auto usedRowsPerImage = CheckedUint32(skipRows) + height;
|
|
|
|
if (!usedPixelsPerRow.isValid() || usedPixelsPerRow.value() > rowLength) {
|
|
ErrorInvalidOperation("SKIP_PIXELS + width > ROW_LENGTH.");
|
|
return false;
|
|
}
|
|
|
|
const auto rowLengthBytes = CheckedUint32(rowLength) * bytesPerPixel;
|
|
const auto rowStride = RoundUpToMultipleOf(rowLengthBytes, alignment);
|
|
|
|
const auto usedBytesPerRow = usedPixelsPerRow * bytesPerPixel;
|
|
const auto usedBytesPerImage =
|
|
(usedRowsPerImage - 1) * rowStride + usedBytesPerRow;
|
|
|
|
if (!rowStride.isValid() || !usedBytesPerImage.isValid()) {
|
|
ErrorInvalidOperation("Invalid UNPACK_ params.");
|
|
return false;
|
|
}
|
|
|
|
*out_rowStride = rowStride.value();
|
|
*out_endOffset = usedBytesPerImage.value();
|
|
return true;
|
|
}
|
|
|
|
void WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const dom::ArrayBufferView& dstView,
|
|
GLuint dstElemOffset, CallerType aCallerType,
|
|
ErrorResult& out_error) {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return;
|
|
|
|
if (mBoundPixelPackBuffer) {
|
|
ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null.");
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
js::Scalar::Type reqScalarType;
|
|
if (!GetJSScalarFromGLType(type, &reqScalarType)) {
|
|
ErrorInvalidEnumInfo("type", type);
|
|
return;
|
|
}
|
|
|
|
const auto& viewElemType = dstView.Type();
|
|
if (viewElemType != reqScalarType) {
|
|
ErrorInvalidOperation("`pixels` type does not match `type`.");
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
uint8_t* bytes;
|
|
size_t byteLen;
|
|
if (!ValidateArrayBufferView(dstView, dstElemOffset, 0,
|
|
LOCAL_GL_INVALID_VALUE, &bytes, &byteLen))
|
|
return;
|
|
|
|
////
|
|
|
|
ReadPixelsImpl(x, y, width, height, format, type, bytes, byteLen);
|
|
}
|
|
|
|
void WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, WebGLsizeiptr offset,
|
|
CallerType aCallerType, ErrorResult& out_error) {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ReadPixels_SharedPrecheck(aCallerType, out_error)) return;
|
|
|
|
const auto& buffer = ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER);
|
|
if (!buffer) return;
|
|
|
|
//////
|
|
|
|
if (!ValidateNonNegative("offset", offset)) return;
|
|
|
|
{
|
|
const auto bytesPerType = webgl::BytesPerPixel({LOCAL_GL_RED, type});
|
|
|
|
if (offset % bytesPerType != 0) {
|
|
ErrorInvalidOperation(
|
|
"`offset` must be divisible by the size of `type`"
|
|
" in bytes.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
//////
|
|
|
|
const auto bytesAvailable = buffer->ByteLength();
|
|
const auto checkedBytesAfterOffset = CheckedUint32(bytesAvailable) - offset;
|
|
|
|
uint32_t bytesAfterOffset = 0;
|
|
if (checkedBytesAfterOffset.isValid()) {
|
|
bytesAfterOffset = checkedBytesAfterOffset.value();
|
|
}
|
|
|
|
const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer);
|
|
|
|
ReadPixelsImpl(x, y, width, height, format, type, (void*)offset,
|
|
bytesAfterOffset);
|
|
|
|
buffer->ResetLastUpdateFenceId();
|
|
}
|
|
|
|
static webgl::PackingInfo DefaultReadPixelPI(
|
|
const webgl::FormatUsageInfo* usage) {
|
|
MOZ_ASSERT(usage->IsRenderable());
|
|
|
|
switch (usage->format->componentType) {
|
|
case webgl::ComponentType::NormUInt:
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
|
|
|
|
case webgl::ComponentType::Int:
|
|
return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT};
|
|
|
|
case webgl::ComponentType::UInt:
|
|
return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT};
|
|
|
|
case webgl::ComponentType::Float:
|
|
return {LOCAL_GL_RGBA, LOCAL_GL_FLOAT};
|
|
|
|
default:
|
|
MOZ_CRASH();
|
|
}
|
|
}
|
|
|
|
static bool ArePossiblePackEnums(const WebGLContext* webgl,
|
|
const webgl::PackingInfo& pi) {
|
|
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
|
|
// combination for glReadPixels()...
|
|
|
|
// Only valid when pulled from:
|
|
// * GLES 2.0.25 p105:
|
|
// "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
|
|
// * GLES 3.0.4 p193:
|
|
// "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
|
|
switch (pi.format) {
|
|
case LOCAL_GL_LUMINANCE:
|
|
case LOCAL_GL_LUMINANCE_ALPHA:
|
|
case LOCAL_GL_DEPTH_COMPONENT:
|
|
case LOCAL_GL_DEPTH_STENCIL:
|
|
return false;
|
|
}
|
|
|
|
if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) return false;
|
|
|
|
uint8_t bytes;
|
|
if (!GetBytesPerPixel(pi, &bytes)) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
webgl::PackingInfo WebGLContext::ValidImplementationColorReadPI(
|
|
const webgl::FormatUsageInfo* usage) const {
|
|
const auto defaultPI = DefaultReadPixelPI(usage);
|
|
|
|
// ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
|
|
// IsGLES(). Also OSX+NV generates an error here.
|
|
if (!gl->IsGLES()) return defaultPI;
|
|
|
|
webgl::PackingInfo implPI;
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
|
|
(GLint*)&implPI.format);
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
|
|
(GLint*)&implPI.type);
|
|
|
|
if (!ArePossiblePackEnums(this, implPI)) return defaultPI;
|
|
|
|
return implPI;
|
|
}
|
|
|
|
static bool ValidateReadPixelsFormatAndType(
|
|
const webgl::FormatUsageInfo* srcUsage, const webgl::PackingInfo& pi,
|
|
gl::GLContext* gl, WebGLContext* webgl) {
|
|
if (!ArePossiblePackEnums(webgl, pi)) {
|
|
webgl->ErrorInvalidEnum("Unexpected format or type.");
|
|
return false;
|
|
}
|
|
|
|
const auto defaultPI = DefaultReadPixelPI(srcUsage);
|
|
if (pi == defaultPI) return true;
|
|
|
|
////
|
|
|
|
// OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
|
|
// RGB10_A2, a third combination of format RGBA and type
|
|
// UNSIGNED_INT_2_10_10_10_REV is accepted.
|
|
|
|
if (webgl->IsWebGL2() &&
|
|
srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
|
|
pi.format == LOCAL_GL_RGBA &&
|
|
pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) {
|
|
return true;
|
|
}
|
|
|
|
////
|
|
|
|
MOZ_ASSERT(gl->IsCurrent());
|
|
const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage);
|
|
if (pi == implPI) return true;
|
|
|
|
////
|
|
|
|
webgl->ErrorInvalidOperation("Incompatible format or type.");
|
|
return false;
|
|
}
|
|
|
|
void WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth,
|
|
GLsizei rawHeight, GLenum packFormat,
|
|
GLenum packType, void* dest,
|
|
uint32_t dataLen) {
|
|
if (!ValidateNonNegative("width", rawWidth) ||
|
|
!ValidateNonNegative("height", rawHeight)) {
|
|
return;
|
|
}
|
|
|
|
const uint32_t width(rawWidth);
|
|
const uint32_t height(rawHeight);
|
|
|
|
//////
|
|
|
|
const webgl::FormatUsageInfo* srcFormat;
|
|
uint32_t srcWidth;
|
|
uint32_t srcHeight;
|
|
if (!BindCurFBForColorRead(&srcFormat, &srcWidth, &srcHeight)) return;
|
|
|
|
//////
|
|
|
|
const webgl::PackingInfo pi = {packFormat, packType};
|
|
if (!ValidateReadPixelsFormatAndType(srcFormat, pi, gl, this)) return;
|
|
|
|
uint8_t bytesPerPixel;
|
|
if (!webgl::GetBytesPerPixel(pi, &bytesPerPixel)) {
|
|
ErrorInvalidOperation("Unsupported format and type.");
|
|
return;
|
|
}
|
|
|
|
//////
|
|
|
|
uint32_t rowStride;
|
|
uint32_t bytesNeeded;
|
|
if (!ValidatePackSize(width, height, bytesPerPixel, &rowStride, &bytesNeeded))
|
|
return;
|
|
|
|
if (bytesNeeded > dataLen) {
|
|
ErrorInvalidOperation("buffer too small");
|
|
return;
|
|
}
|
|
|
|
////
|
|
|
|
int32_t readX, readY;
|
|
int32_t writeX, writeY;
|
|
int32_t rwWidth, rwHeight;
|
|
if (!Intersect(srcWidth, x, width, &readX, &writeX, &rwWidth) ||
|
|
!Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight)) {
|
|
ErrorOutOfMemory("Bad subrect selection.");
|
|
return;
|
|
}
|
|
|
|
////////////////
|
|
// Now that the errors are out of the way, on to actually reading!
|
|
|
|
if (!rwWidth || !rwHeight) {
|
|
// Disjoint rects, so we're done already.
|
|
DummyReadFramebufferOperation();
|
|
return;
|
|
}
|
|
|
|
if (uint32_t(rwWidth) == width && uint32_t(rwHeight) == height) {
|
|
DoReadPixelsAndConvert(srcFormat->format, x, y, width, height, packFormat,
|
|
packType, dest, dataLen, rowStride);
|
|
return;
|
|
}
|
|
|
|
// Read request contains out-of-bounds pixels. Unfortunately:
|
|
// GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
|
|
// "If any of these pixels lies outside of the window allocated to the current
|
|
// GL context, or outside of the image attached to the currently bound
|
|
// framebuffer object, then the values obtained for those pixels are
|
|
// undefined."
|
|
|
|
// This is a slow-path, so warn people away!
|
|
GenerateWarning(
|
|
"Out-of-bounds reads with readPixels are deprecated, and"
|
|
" may be slow.");
|
|
|
|
////////////////////////////////////
|
|
// Read only the in-bounds pixels.
|
|
|
|
if (IsWebGL2()) {
|
|
if (!mPixelStore_PackRowLength) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH,
|
|
mPixelStore_PackSkipPixels + width);
|
|
}
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS,
|
|
mPixelStore_PackSkipPixels + writeX);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS,
|
|
mPixelStore_PackSkipRows + writeY);
|
|
|
|
DoReadPixelsAndConvert(srcFormat->format, readX, readY, rwWidth, rwHeight,
|
|
packFormat, packType, dest, dataLen, rowStride);
|
|
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows);
|
|
} else {
|
|
// I *did* say "hilariously slow".
|
|
|
|
uint8_t* row = (uint8_t*)dest + writeX * bytesPerPixel;
|
|
row += writeY * rowStride;
|
|
for (uint32_t j = 0; j < uint32_t(rwHeight); j++) {
|
|
DoReadPixelsAndConvert(srcFormat->format, readX, readY + j, rwWidth, 1,
|
|
packFormat, packType, row, dataLen, rowStride);
|
|
row += rowStride;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WebGLContext::RenderbufferStorage_base(GLenum target, GLsizei samples,
|
|
GLenum internalFormat,
|
|
GLsizei width, GLsizei height) {
|
|
if (IsContextLost()) return;
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("target", target);
|
|
return;
|
|
}
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("Called on renderbuffer 0.");
|
|
return;
|
|
}
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height) ||
|
|
!ValidateNonNegative("samples", samples)) {
|
|
return;
|
|
}
|
|
|
|
mBoundRenderbuffer->RenderbufferStorage(uint32_t(samples), internalFormat,
|
|
uint32_t(width), uint32_t(height));
|
|
}
|
|
|
|
void WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
const FuncScope funcScope(*this, "scissor");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height)) {
|
|
return;
|
|
}
|
|
|
|
mScissorRect = {x, y, width, height};
|
|
mScissorRect.Apply(*gl);
|
|
}
|
|
|
|
void WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
|
const FuncScope funcScope(*this, "stencilFunc");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateComparisonEnum(*this, func)) return;
|
|
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
|
|
gl->fStencilFunc(func, ref, mask);
|
|
}
|
|
|
|
void WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref,
|
|
GLuint mask) {
|
|
const FuncScope funcScope(*this, "stencilFuncSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face) || !ValidateComparisonEnum(*this, func)) {
|
|
return;
|
|
}
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilRefFront = ref;
|
|
mStencilValueMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
gl->fStencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
void WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) {
|
|
const FuncScope funcScope(*this, "stencilOp");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateStencilOpEnum(sfail, "sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "dppass"))
|
|
return;
|
|
|
|
gl->fStencilOp(sfail, dpfail, dppass);
|
|
}
|
|
|
|
void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
|
|
GLenum dppass) {
|
|
const FuncScope funcScope(*this, "stencilOpSeparate");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateFaceEnum(face) || !ValidateStencilOpEnum(sfail, "sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "dppass"))
|
|
return;
|
|
|
|
gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Uniform setters.
|
|
|
|
class ValidateIfSampler {
|
|
const WebGLUniformLocation* const mLoc;
|
|
const size_t mDataCount;
|
|
const GLint* const mData;
|
|
bool mIsValidatedSampler;
|
|
|
|
public:
|
|
ValidateIfSampler(WebGLContext* webgl, WebGLUniformLocation* loc,
|
|
size_t dataCount, const GLint* data, bool* const out_error)
|
|
: mLoc(loc),
|
|
mDataCount(dataCount),
|
|
mData(data),
|
|
mIsValidatedSampler(false) {
|
|
if (!mLoc->mInfo->mSamplerTexList) {
|
|
*out_error = false;
|
|
return;
|
|
}
|
|
|
|
for (size_t i = 0; i < mDataCount; i++) {
|
|
const auto& val = mData[i];
|
|
if (val < 0 || uint32_t(val) >= webgl->GLMaxTextureUnits()) {
|
|
webgl->ErrorInvalidValue(
|
|
"This uniform location is a sampler, but %d"
|
|
" is not a valid texture unit.",
|
|
val);
|
|
*out_error = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
mIsValidatedSampler = true;
|
|
*out_error = false;
|
|
}
|
|
|
|
~ValidateIfSampler() {
|
|
if (!mIsValidatedSampler) return;
|
|
|
|
auto& samplerValues = mLoc->mInfo->mSamplerValues;
|
|
|
|
for (size_t i = 0; i < mDataCount; i++) {
|
|
const size_t curIndex = mLoc->mArrayIndex + i;
|
|
if (curIndex >= samplerValues.size()) break;
|
|
|
|
samplerValues[curIndex] = mData[i];
|
|
}
|
|
}
|
|
};
|
|
|
|
////////////////////
|
|
|
|
void WebGLContext::Uniform1i(WebGLUniformLocation* loc, GLint a1) {
|
|
const FuncScope funcScope(*this, "uniform1i");
|
|
if (!ValidateUniformSetter(loc, 1, webgl::AttribBaseType::Int)) return;
|
|
|
|
bool error;
|
|
const ValidateIfSampler validate(this, loc, 1, &a1, &error);
|
|
if (error) return;
|
|
|
|
gl->fUniform1i(loc->mLoc, a1);
|
|
}
|
|
|
|
void WebGLContext::Uniform2i(WebGLUniformLocation* loc, GLint a1, GLint a2) {
|
|
const FuncScope funcScope(*this, "uniform2i");
|
|
if (!ValidateUniformSetter(loc, 2, webgl::AttribBaseType::Int)) return;
|
|
|
|
gl->fUniform2i(loc->mLoc, a1, a2);
|
|
}
|
|
|
|
void WebGLContext::Uniform3i(WebGLUniformLocation* loc, GLint a1, GLint a2,
|
|
GLint a3) {
|
|
const FuncScope funcScope(*this, "uniform3i");
|
|
if (!ValidateUniformSetter(loc, 3, webgl::AttribBaseType::Int)) return;
|
|
|
|
gl->fUniform3i(loc->mLoc, a1, a2, a3);
|
|
}
|
|
|
|
void WebGLContext::Uniform4i(WebGLUniformLocation* loc, GLint a1, GLint a2,
|
|
GLint a3, GLint a4) {
|
|
const FuncScope funcScope(*this, "uniform4i");
|
|
if (!ValidateUniformSetter(loc, 4, webgl::AttribBaseType::Int)) return;
|
|
|
|
gl->fUniform4i(loc->mLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
//////////
|
|
|
|
void WebGLContext::Uniform1f(WebGLUniformLocation* loc, GLfloat a1) {
|
|
const FuncScope funcScope(*this, "uniform1f");
|
|
if (!ValidateUniformSetter(loc, 1, webgl::AttribBaseType::Float)) return;
|
|
|
|
gl->fUniform1f(loc->mLoc, a1);
|
|
}
|
|
|
|
void WebGLContext::Uniform2f(WebGLUniformLocation* loc, GLfloat a1,
|
|
GLfloat a2) {
|
|
const FuncScope funcScope(*this, "uniform2f");
|
|
if (!ValidateUniformSetter(loc, 2, webgl::AttribBaseType::Float)) return;
|
|
|
|
gl->fUniform2f(loc->mLoc, a1, a2);
|
|
}
|
|
|
|
void WebGLContext::Uniform3f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3) {
|
|
const FuncScope funcScope(*this, "uniform3f");
|
|
if (!ValidateUniformSetter(loc, 3, webgl::AttribBaseType::Float)) return;
|
|
|
|
gl->fUniform3f(loc->mLoc, a1, a2, a3);
|
|
}
|
|
|
|
void WebGLContext::Uniform4f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3, GLfloat a4) {
|
|
const FuncScope funcScope(*this, "uniform4f");
|
|
if (!ValidateUniformSetter(loc, 4, webgl::AttribBaseType::Float)) return;
|
|
|
|
gl->fUniform4f(loc->mLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Array
|
|
|
|
static bool ValidateArrOffsetAndCount(WebGLContext* webgl, size_t elemsAvail,
|
|
GLuint elemOffset,
|
|
GLuint elemCountOverride,
|
|
size_t* const out_elemCount) {
|
|
if (webgl->IsContextLost()) return false;
|
|
|
|
if (elemOffset > elemsAvail) {
|
|
webgl->ErrorInvalidValue("Bad offset into list.");
|
|
return false;
|
|
}
|
|
elemsAvail -= elemOffset;
|
|
|
|
if (elemCountOverride) {
|
|
if (elemCountOverride > elemsAvail) {
|
|
webgl->ErrorInvalidValue("Bad count override for sub-list.");
|
|
return false;
|
|
}
|
|
elemsAvail = elemCountOverride;
|
|
}
|
|
|
|
*out_elemCount = elemsAvail;
|
|
return true;
|
|
}
|
|
|
|
void WebGLContext::UniformNiv(const char* funcName, uint8_t N,
|
|
WebGLUniformLocation* loc, const Int32Arr& arr,
|
|
GLuint elemOffset, GLuint elemCountOverride) {
|
|
const FuncScope funcScope(*this, funcName);
|
|
|
|
size_t elemCount;
|
|
if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset,
|
|
elemCountOverride, &elemCount)) {
|
|
return;
|
|
}
|
|
const auto elemBytes = arr.elemBytes + elemOffset;
|
|
|
|
uint32_t numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, N, webgl::AttribBaseType::Int, elemCount,
|
|
&numElementsToUpload)) {
|
|
return;
|
|
}
|
|
|
|
bool error;
|
|
const ValidateIfSampler samplerValidator(this, loc, numElementsToUpload,
|
|
elemBytes, &error);
|
|
if (error) return;
|
|
|
|
static const decltype(&gl::GLContext::fUniform1iv) kFuncList[] = {
|
|
&gl::GLContext::fUniform1iv, &gl::GLContext::fUniform2iv,
|
|
&gl::GLContext::fUniform3iv, &gl::GLContext::fUniform4iv};
|
|
const auto func = kFuncList[N - 1];
|
|
|
|
(gl->*func)(loc->mLoc, numElementsToUpload, elemBytes);
|
|
}
|
|
|
|
void WebGLContext::UniformNuiv(const char* funcName, uint8_t N,
|
|
WebGLUniformLocation* loc, const Uint32Arr& arr,
|
|
GLuint elemOffset, GLuint elemCountOverride) {
|
|
const FuncScope funcScope(*this, funcName);
|
|
|
|
size_t elemCount;
|
|
if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset,
|
|
elemCountOverride, &elemCount)) {
|
|
return;
|
|
}
|
|
const auto elemBytes = arr.elemBytes + elemOffset;
|
|
|
|
uint32_t numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, N, webgl::AttribBaseType::UInt,
|
|
elemCount, &numElementsToUpload)) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler.");
|
|
|
|
static const decltype(&gl::GLContext::fUniform1uiv) kFuncList[] = {
|
|
&gl::GLContext::fUniform1uiv, &gl::GLContext::fUniform2uiv,
|
|
&gl::GLContext::fUniform3uiv, &gl::GLContext::fUniform4uiv};
|
|
const auto func = kFuncList[N - 1];
|
|
|
|
(gl->*func)(loc->mLoc, numElementsToUpload, elemBytes);
|
|
}
|
|
|
|
void WebGLContext::UniformNfv(const char* funcName, uint8_t N,
|
|
WebGLUniformLocation* loc, const Float32Arr& arr,
|
|
GLuint elemOffset, GLuint elemCountOverride) {
|
|
const FuncScope funcScope(*this, funcName);
|
|
|
|
size_t elemCount;
|
|
if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset,
|
|
elemCountOverride, &elemCount)) {
|
|
return;
|
|
}
|
|
const auto elemBytes = arr.elemBytes + elemOffset;
|
|
|
|
uint32_t numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, N, webgl::AttribBaseType::Float,
|
|
elemCount, &numElementsToUpload)) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler.");
|
|
|
|
static const decltype(&gl::GLContext::fUniform1fv) kFuncList[] = {
|
|
&gl::GLContext::fUniform1fv, &gl::GLContext::fUniform2fv,
|
|
&gl::GLContext::fUniform3fv, &gl::GLContext::fUniform4fv};
|
|
const auto func = kFuncList[N - 1];
|
|
|
|
(gl->*func)(loc->mLoc, numElementsToUpload, elemBytes);
|
|
}
|
|
|
|
static inline void MatrixAxBToRowMajor(const uint8_t width,
|
|
const uint8_t height,
|
|
const float* __restrict srcColMajor,
|
|
float* __restrict dstRowMajor) {
|
|
for (uint8_t x = 0; x < width; ++x) {
|
|
for (uint8_t y = 0; y < height; ++y) {
|
|
dstRowMajor[y * width + x] = srcColMajor[x * height + y];
|
|
}
|
|
}
|
|
}
|
|
|
|
void WebGLContext::UniformMatrixAxBfv(const char* funcName, uint8_t A,
|
|
uint8_t B, WebGLUniformLocation* loc,
|
|
const bool transpose,
|
|
const Float32Arr& arr, GLuint elemOffset,
|
|
GLuint elemCountOverride) {
|
|
const FuncScope funcScope(*this, funcName);
|
|
|
|
size_t elemCount;
|
|
if (!ValidateArrOffsetAndCount(this, arr.elemCount, elemOffset,
|
|
elemCountOverride, &elemCount)) {
|
|
return;
|
|
}
|
|
const auto elemBytes = arr.elemBytes + elemOffset;
|
|
|
|
uint32_t numMatsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, A, B, webgl::AttribBaseType::Float,
|
|
elemCount, transpose,
|
|
&numMatsToUpload)) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(!loc->mInfo->mSamplerTexList, "Should not be a sampler.");
|
|
|
|
////
|
|
|
|
bool uploadTranspose = transpose;
|
|
const float* uploadBytes = elemBytes;
|
|
|
|
UniqueBuffer temp;
|
|
if (!transpose && gl->WorkAroundDriverBugs() && gl->IsANGLE() &&
|
|
gl->IsAtLeast(gl::ContextProfile::OpenGLES, 300)) {
|
|
// ANGLE is really slow at non-GL-transposed matrices.
|
|
const size_t kElemsPerMat = A * B;
|
|
|
|
temp = malloc(numMatsToUpload * kElemsPerMat * sizeof(float));
|
|
if (!temp) {
|
|
ErrorOutOfMemory("Failed to alloc temporary buffer for transposition.");
|
|
return;
|
|
}
|
|
|
|
auto srcItr = (const float*)elemBytes;
|
|
auto dstItr = (float*)temp.get();
|
|
const auto srcEnd = srcItr + numMatsToUpload * kElemsPerMat;
|
|
|
|
while (srcItr != srcEnd) {
|
|
MatrixAxBToRowMajor(A, B, srcItr, dstItr);
|
|
srcItr += kElemsPerMat;
|
|
dstItr += kElemsPerMat;
|
|
}
|
|
|
|
uploadBytes = (const float*)temp.get();
|
|
uploadTranspose = true;
|
|
}
|
|
|
|
////
|
|
|
|
static const decltype(&gl::GLContext::fUniformMatrix2fv) kFuncList[] = {
|
|
&gl::GLContext::fUniformMatrix2fv, &gl::GLContext::fUniformMatrix2x3fv,
|
|
&gl::GLContext::fUniformMatrix2x4fv,
|
|
|
|
&gl::GLContext::fUniformMatrix3x2fv, &gl::GLContext::fUniformMatrix3fv,
|
|
&gl::GLContext::fUniformMatrix3x4fv,
|
|
|
|
&gl::GLContext::fUniformMatrix4x2fv, &gl::GLContext::fUniformMatrix4x3fv,
|
|
&gl::GLContext::fUniformMatrix4fv};
|
|
const auto func = kFuncList[3 * (A - 2) + (B - 2)];
|
|
|
|
(gl->*func)(loc->mLoc, numMatsToUpload, uploadTranspose, uploadBytes);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void WebGLContext::UseProgram(WebGLProgram* prog) {
|
|
const FuncScope funcScope(*this, "useProgram");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!prog) {
|
|
mCurrentProgram = nullptr;
|
|
mActiveProgramLinkInfo = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("prog", *prog)) return;
|
|
|
|
if (prog->UseProgram()) {
|
|
mCurrentProgram = prog;
|
|
mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
|
|
}
|
|
}
|
|
|
|
void WebGLContext::ValidateProgram(const WebGLProgram& prog) {
|
|
const FuncScope funcScope(*this, "validateProgram");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("prog", prog)) return;
|
|
|
|
prog.ValidateProgram();
|
|
}
|
|
|
|
already_AddRefed<WebGLFramebuffer> WebGLContext::CreateFramebuffer() {
|
|
const FuncScope funcScope(*this, "createFramebuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
GLuint fbo = 0;
|
|
gl->fGenFramebuffers(1, &fbo);
|
|
|
|
RefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo);
|
|
return globj.forget();
|
|
}
|
|
|
|
already_AddRefed<WebGLRenderbuffer> WebGLContext::CreateRenderbuffer() {
|
|
const FuncScope funcScope(*this, "createRenderbuffer");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
RefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this);
|
|
return globj.forget();
|
|
}
|
|
|
|
void WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
const FuncScope funcScope(*this, "viewport");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateNonNegative("width", width) ||
|
|
!ValidateNonNegative("height", height)) {
|
|
return;
|
|
}
|
|
|
|
width = std::min(width, (GLsizei)mGLMaxViewportDims[0]);
|
|
height = std::min(height, (GLsizei)mGLMaxViewportDims[1]);
|
|
|
|
gl->fViewport(x, y, width, height);
|
|
|
|
mViewportX = x;
|
|
mViewportY = y;
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
}
|
|
|
|
void WebGLContext::CompileShader(WebGLShader& shader) {
|
|
const FuncScope funcScope(*this, "compileShader");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("shader", shader)) return;
|
|
|
|
shader.CompileShader();
|
|
}
|
|
|
|
JS::Value WebGLContext::GetShaderParameter(const WebGLShader& shader,
|
|
GLenum pname) {
|
|
const FuncScope funcScope(*this, "getShaderParameter");
|
|
if (IsContextLost()) return JS::NullValue();
|
|
|
|
if (!ValidateObjectAllowDeleted("shader", shader)) return JS::NullValue();
|
|
|
|
return shader.GetShaderParameter(pname);
|
|
}
|
|
|
|
void WebGLContext::GetShaderInfoLog(const WebGLShader& shader,
|
|
nsAString& retval) {
|
|
retval.SetIsVoid(true);
|
|
const FuncScope funcScope(*this, "getShaderInfoLog");
|
|
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("shader", shader)) return;
|
|
|
|
shader.GetShaderInfoLog(&retval);
|
|
}
|
|
|
|
already_AddRefed<WebGLShaderPrecisionFormat>
|
|
WebGLContext::GetShaderPrecisionFormat(GLenum shadertype,
|
|
GLenum precisiontype) {
|
|
const FuncScope funcScope(*this, "getShaderPrecisionFormat");
|
|
if (IsContextLost()) return nullptr;
|
|
|
|
switch (shadertype) {
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("shadertype", shadertype);
|
|
return nullptr;
|
|
}
|
|
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("precisiontype", precisiontype);
|
|
return nullptr;
|
|
}
|
|
|
|
GLint range[2], precision;
|
|
|
|
if (mDisableFragHighP && shadertype == LOCAL_GL_FRAGMENT_SHADER &&
|
|
(precisiontype == LOCAL_GL_HIGH_FLOAT ||
|
|
precisiontype == LOCAL_GL_HIGH_INT)) {
|
|
precision = 0;
|
|
range[0] = 0;
|
|
range[1] = 0;
|
|
} else {
|
|
gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
}
|
|
|
|
RefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat =
|
|
new WebGLShaderPrecisionFormat(this, range[0], range[1], precision);
|
|
return retShaderPrecisionFormat.forget();
|
|
}
|
|
|
|
void WebGLContext::GetShaderSource(const WebGLShader& shader,
|
|
nsAString& retval) {
|
|
retval.SetIsVoid(true);
|
|
const FuncScope funcScope(*this, "getShaderSource");
|
|
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("shader", shader)) return;
|
|
|
|
shader.GetShaderSource(&retval);
|
|
}
|
|
|
|
void WebGLContext::ShaderSource(WebGLShader& shader, const nsAString& source) {
|
|
const FuncScope funcScope(*this, "shaderSource");
|
|
if (IsContextLost()) return;
|
|
|
|
if (!ValidateObject("shader", shader)) return;
|
|
|
|
shader.ShaderSource(source);
|
|
}
|
|
|
|
void WebGLContext::LoseContext() {
|
|
const FuncScope funcScope(*this, "loseContext");
|
|
if (IsContextLost()) return ErrorInvalidOperation("Context is already lost.");
|
|
|
|
ForceLoseContext(true);
|
|
}
|
|
|
|
void WebGLContext::RestoreContext() {
|
|
const FuncScope funcScope(*this, "restoreContext");
|
|
if (!IsContextLost()) return ErrorInvalidOperation("Context is not lost.");
|
|
|
|
if (!mLastLossWasSimulated) {
|
|
return ErrorInvalidOperation(
|
|
"Context loss was not simulated."
|
|
" Cannot simulate restore.");
|
|
}
|
|
// If we're currently lost, and the last loss was simulated, then
|
|
// we're currently only simulated-lost, allowing us to call
|
|
// restoreContext().
|
|
|
|
if (!mAllowContextRestore)
|
|
return ErrorInvalidOperation("Context cannot be restored.");
|
|
|
|
ForceRestoreContext();
|
|
}
|
|
|
|
void WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
|
const FuncScope funcScope(*this, "blendColor");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fBlendColor(r, g, b, a);
|
|
}
|
|
|
|
void WebGLContext::Flush() {
|
|
const FuncScope funcScope(*this, "flush");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fFlush();
|
|
}
|
|
|
|
void WebGLContext::Finish() {
|
|
const FuncScope funcScope(*this, "finish");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fFinish();
|
|
|
|
mCompletedFenceId = mNextFenceId;
|
|
mNextFenceId += 1;
|
|
}
|
|
|
|
void WebGLContext::LineWidth(GLfloat width) {
|
|
const FuncScope funcScope(*this, "lineWidth");
|
|
if (IsContextLost()) return;
|
|
|
|
// Doing it this way instead of `if (width <= 0.0)` handles NaNs.
|
|
const bool isValid = width > 0.0;
|
|
if (!isValid) {
|
|
ErrorInvalidValue("`width` must be positive and non-zero.");
|
|
return;
|
|
}
|
|
|
|
mLineWidth = width;
|
|
|
|
if (gl->IsCoreProfile() && width > 1.0) {
|
|
width = 1.0;
|
|
}
|
|
|
|
gl->fLineWidth(width);
|
|
}
|
|
|
|
void WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
|
|
const FuncScope funcScope(*this, "polygonOffset");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fPolygonOffset(factor, units);
|
|
}
|
|
|
|
void WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
|
|
const FuncScope funcScope(*this, "sampleCoverage");
|
|
if (IsContextLost()) return;
|
|
|
|
gl->fSampleCoverage(value, invert);
|
|
}
|
|
|
|
} // namespace mozilla
|