зеркало из https://github.com/mozilla/gecko-dev.git
441 строка
13 KiB
JavaScript
441 строка
13 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const {
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createElement,
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createFactory,
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} = require("devtools/client/shared/vendor/react");
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const ReactDOM = require("devtools/client/shared/vendor/react-dom");
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const { Provider } = require("devtools/client/shared/vendor/react-redux");
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const actions = require("devtools/client/webconsole/actions/index");
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const { configureStore } = require("devtools/client/webconsole/store");
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const {
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isPacketPrivate,
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} = require("devtools/client/webconsole/utils/messages");
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const {
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getAllMessagesById,
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getMessage,
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} = require("devtools/client/webconsole/selectors/messages");
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const Telemetry = require("devtools/client/shared/telemetry");
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const EventEmitter = require("devtools/shared/event-emitter");
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const App = createFactory(require("devtools/client/webconsole/components/App"));
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const DataProvider = require("devtools/client/netmonitor/src/connector/firefox-data-provider");
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const ConsoleCommands = require("devtools/client/webconsole/commands.js");
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const {
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setupServiceContainer,
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} = require("devtools/client/webconsole/service-container");
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loader.lazyRequireGetter(
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this,
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"Constants",
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"devtools/client/webconsole/constants"
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);
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let store = null;
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class WebConsoleWrapper {
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/**
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*
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* @param {HTMLElement} parentNode
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* @param {WebConsoleUI} webConsoleUI
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* @param {Toolbox} toolbox
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* @param {Document} document
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*/
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constructor(parentNode, webConsoleUI, toolbox, document) {
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EventEmitter.decorate(this);
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this.parentNode = parentNode;
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this.webConsoleUI = webConsoleUI;
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this.toolbox = toolbox;
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this.hud = this.webConsoleUI.hud;
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this.document = document;
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this.init = this.init.bind(this);
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this.dispatchPaused = this.dispatchPaused.bind(this);
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this.dispatchProgress = this.dispatchProgress.bind(this);
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this.queuedMessageAdds = [];
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this.queuedMessageUpdates = [];
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this.queuedRequestUpdates = [];
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this.throttledDispatchPromise = null;
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this.telemetry = new Telemetry();
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}
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async init() {
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const { webConsoleUI } = this;
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const debuggerClient = this.hud.currentTarget.client;
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const webConsoleFront = await this.hud.currentTarget.getFront("console");
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this.networkDataProvider = new DataProvider({
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actions: {
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updateRequest: (id, data) => this.batchedRequestUpdates({ id, data }),
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},
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webConsoleFront,
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});
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return new Promise(resolve => {
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const commands = new ConsoleCommands({
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debuggerClient,
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proxy: webConsoleUI.getProxy(),
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threadFront: this.toolbox && this.toolbox.threadFront,
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currentTarget: this.hud.currentTarget,
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});
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store = configureStore(this.webConsoleUI, {
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// We may not have access to the toolbox (e.g. in the browser console).
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sessionId: (this.toolbox && this.toolbox.sessionId) || -1,
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telemetry: this.telemetry,
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thunkArgs: {
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webConsoleUI,
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hud: this.hud,
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client: commands,
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},
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});
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const serviceContainer = setupServiceContainer({
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webConsoleUI,
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toolbox: this.toolbox,
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hud: this.hud,
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webConsoleWrapper: this,
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});
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if (this.toolbox) {
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this.toolbox.threadFront.on("paused", this.dispatchPaused);
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this.toolbox.threadFront.on("progress", this.dispatchProgress);
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}
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const { prefs } = store.getState();
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const autocomplete = prefs.autocomplete;
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const app = App({
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serviceContainer,
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webConsoleUI,
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onFirstMeaningfulPaint: resolve,
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closeSplitConsole: this.closeSplitConsole.bind(this),
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autocomplete,
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hidePersistLogsCheckbox:
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webConsoleUI.isBrowserConsole || webConsoleUI.isBrowserToolboxConsole,
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hideShowContentMessagesCheckbox:
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!webConsoleUI.isBrowserConsole &&
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!webConsoleUI.isBrowserToolboxConsole,
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});
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// Render the root Application component.
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if (this.parentNode) {
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const provider = createElement(Provider, { store }, app);
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this.body = ReactDOM.render(provider, this.parentNode);
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} else {
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// If there's no parentNode, we are in a test. So we can resolve immediately.
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resolve();
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}
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});
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}
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dispatchMessageAdd(packet, waitForResponse) {
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// Wait for the message to render to resolve with the DOM node.
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// This is just for backwards compatibility with old tests, and should
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// be removed once it's not needed anymore.
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// Can only wait for response if the action contains a valid message.
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let promise;
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// Also, do not expect any update while the panel is in background.
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if (waitForResponse && document.visibilityState === "visible") {
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const timeStampToMatch = packet.message
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? packet.message.timeStamp
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: packet.timestamp;
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promise = new Promise(resolve => {
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this.webConsoleUI.on(
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"new-messages",
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function onThisMessage(messages) {
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for (const m of messages) {
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if (m.timeStamp === timeStampToMatch) {
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resolve(m.node);
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this.webConsoleUI.off("new-messages", onThisMessage);
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return;
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}
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}
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}.bind(this)
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);
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});
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} else {
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promise = Promise.resolve();
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}
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this.batchedMessageAdd(packet);
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return promise;
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}
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dispatchMessagesAdd(messages) {
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this.batchedMessagesAdd(messages);
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}
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dispatchMessagesClear() {
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// We might still have pending message additions and updates when the clear action is
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// triggered, so we need to flush them to make sure we don't have unexpected behavior
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// in the ConsoleOutput.
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this.queuedMessageAdds = [];
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this.queuedMessageUpdates = [];
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this.queuedRequestUpdates = [];
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store.dispatch(actions.messagesClear());
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this.webConsoleUI.emit("messages-cleared");
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}
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dispatchPrivateMessagesClear() {
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// We might still have pending private message additions when the private messages
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// clear action is triggered. We need to remove any private-window-issued packets from
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// the queue so they won't appear in the output.
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// For (network) message updates, we need to check both messages queue and the state
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// since we can receive updates even if the message isn't rendered yet.
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const messages = [...getAllMessagesById(store.getState()).values()];
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this.queuedMessageUpdates = this.queuedMessageUpdates.filter(
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({ networkInfo }) => {
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const { actor } = networkInfo;
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const queuedNetworkMessage = this.queuedMessageAdds.find(
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p => p.actor === actor
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);
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if (queuedNetworkMessage && isPacketPrivate(queuedNetworkMessage)) {
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return false;
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}
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const requestMessage = messages.find(
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message => actor === message.actor
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);
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if (requestMessage && requestMessage.private === true) {
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return false;
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}
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return true;
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}
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);
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// For (network) requests updates, we can check only the state, since there must be a
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// user interaction to get an update (i.e. the network message is displayed and thus
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// in the state).
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this.queuedRequestUpdates = this.queuedRequestUpdates.filter(({ id }) => {
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const requestMessage = getMessage(store.getState(), id);
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if (requestMessage && requestMessage.private === true) {
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return false;
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}
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return true;
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});
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// Finally we clear the messages queue. This needs to be done here since we use it to
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// clean the other queues.
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this.queuedMessageAdds = this.queuedMessageAdds.filter(
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p => !isPacketPrivate(p)
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);
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store.dispatch(actions.privateMessagesClear());
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}
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dispatchPaused(packet) {
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if (packet.executionPoint) {
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store.dispatch(actions.setPauseExecutionPoint(packet.executionPoint));
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}
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}
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dispatchProgress(packet) {
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const { executionPoint, recording } = packet;
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const point = recording ? null : executionPoint;
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store.dispatch(actions.setPauseExecutionPoint(point));
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}
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dispatchMessageUpdate(message, res) {
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// network-message-updated will emit when all the update message arrives.
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// Since we can't ensure the order of the network update, we check
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// that networkInfo.updates has all we need.
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// Note that 'requestPostData' is sent only for POST requests, so we need
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// to count with that.
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const NUMBER_OF_NETWORK_UPDATE = 8;
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let expectedLength = NUMBER_OF_NETWORK_UPDATE;
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if (res.networkInfo.updates.includes("responseCache")) {
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expectedLength++;
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}
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if (res.networkInfo.updates.includes("requestPostData")) {
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expectedLength++;
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}
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if (res.networkInfo.updates.length === expectedLength) {
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this.batchedMessageUpdates({ res, message });
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}
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}
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dispatchSidebarClose() {
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store.dispatch(actions.sidebarClose());
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}
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dispatchSplitConsoleCloseButtonToggle() {
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store.dispatch(
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actions.splitConsoleCloseButtonToggle(
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this.toolbox && this.toolbox.currentToolId !== "webconsole"
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)
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);
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}
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dispatchTabWillNavigate(packet) {
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const { ui } = store.getState();
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// For the browser console, we receive tab navigation
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// when the original top level window we attached to is closed,
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// but we don't want to reset console history and just switch to
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// the next available window.
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if (ui.persistLogs || this.webConsoleUI.isBrowserConsole) {
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// Add a type in order for this event packet to be identified by
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// utils/messages.js's `transformPacket`
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packet.type = "will-navigate";
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this.dispatchMessageAdd(packet);
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} else {
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this.webConsoleUI.clearNetworkRequests();
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this.dispatchMessagesClear();
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store.dispatch({
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type: Constants.WILL_NAVIGATE,
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});
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}
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}
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batchedMessageUpdates(info) {
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this.queuedMessageUpdates.push(info);
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this.setTimeoutIfNeeded();
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}
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batchedRequestUpdates(message) {
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this.queuedRequestUpdates.push(message);
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return this.setTimeoutIfNeeded();
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}
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batchedMessageAdd(message) {
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this.queuedMessageAdds.push(message);
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this.setTimeoutIfNeeded();
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}
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batchedMessagesAdd(messages) {
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this.queuedMessageAdds = this.queuedMessageAdds.concat(messages);
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this.setTimeoutIfNeeded();
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}
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requestData(id, type) {
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this.networkDataProvider.requestData(id, type);
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}
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dispatchClearLogpointMessages(logpointId) {
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store.dispatch(actions.messagesClearLogpoint(logpointId));
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}
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dispatchClearHistory() {
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store.dispatch(actions.clearHistory());
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}
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/**
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*
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* @param {String} expression: The expression to evaluate
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*/
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dispatchEvaluateExpression(expression) {
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store.dispatch(actions.evaluateExpression(expression));
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}
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/**
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* Returns a Promise that resolves once any async dispatch is finally dispatched.
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*/
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waitAsyncDispatches() {
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if (!this.throttledDispatchPromise) {
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return Promise.resolve();
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}
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return this.throttledDispatchPromise;
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}
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setTimeoutIfNeeded() {
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if (this.throttledDispatchPromise) {
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return this.throttledDispatchPromise;
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}
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this.throttledDispatchPromise = new Promise(done => {
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setTimeout(async () => {
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this.throttledDispatchPromise = null;
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if (!store) {
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// The store is not initialized yet, we can call setTimeoutIfNeeded so the
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// messages will be handled in the next timeout when the store is ready.
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this.setTimeoutIfNeeded();
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return;
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}
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store.dispatch(actions.messagesAdd(this.queuedMessageAdds));
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const length = this.queuedMessageAdds.length;
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// This telemetry event is only useful when we have a toolbox so only
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// send it when we have one.
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if (this.toolbox) {
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this.telemetry.addEventProperty(
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this.toolbox,
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"enter",
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"webconsole",
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null,
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"message_count",
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length
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);
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}
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this.queuedMessageAdds = [];
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if (this.queuedMessageUpdates.length > 0) {
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for (const { message, res } of this.queuedMessageUpdates) {
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await store.dispatch(
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actions.networkMessageUpdate(message, null, res)
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);
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this.webConsoleUI.emit("network-message-updated", res);
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}
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this.queuedMessageUpdates = [];
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}
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if (this.queuedRequestUpdates.length > 0) {
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for (const { id, data } of this.queuedRequestUpdates) {
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await store.dispatch(actions.networkUpdateRequest(id, data));
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}
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this.queuedRequestUpdates = [];
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// Fire an event indicating that all data fetched from
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// the backend has been received. This is based on
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// 'FirefoxDataProvider.isQueuePayloadReady', see more
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// comments in that method.
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// (netmonitor/src/connector/firefox-data-provider).
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// This event might be utilized in tests to find the right
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// time when to finish.
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this.webConsoleUI.emit("network-request-payload-ready");
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}
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done();
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}, 50);
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});
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return this.throttledDispatchPromise;
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}
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getStore() {
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return store;
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}
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subscribeToStore(callback) {
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store.subscribe(() => callback(store.getState()));
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}
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createElement(nodename) {
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return this.document.createElement(nodename);
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}
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// Called by pushing close button.
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closeSplitConsole() {
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this.toolbox.closeSplitConsole();
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}
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}
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// Exports from this module
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module.exports = WebConsoleWrapper;
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