зеркало из https://github.com/mozilla/gecko-dev.git
129 строки
3.9 KiB
C++
129 строки
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/**
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* An interface for objects which can either store a surface or dynamically
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* generate one, and various implementations.
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*/
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#ifndef mozilla_image_ISurfaceProvider_h
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#define mozilla_image_ISurfaceProvider_h
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#include "mozilla/Maybe.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/Variant.h"
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#include "mozilla/gfx/2D.h"
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#include "imgFrame.h"
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#include "SurfaceCache.h"
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namespace mozilla {
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namespace image {
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class CachedSurface;
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/**
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* An interface for objects which can either store a surface or dynamically
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* generate one.
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*/
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class ISurfaceProvider
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{
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public:
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// Subclasses may or may not be XPCOM classes, so we just require that they
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// implement AddRef and Release.
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NS_IMETHOD_(MozExternalRefCountType) AddRef() = 0;
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NS_IMETHOD_(MozExternalRefCountType) Release() = 0;
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/// @return a drawable reference to a surface.
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virtual DrawableFrameRef DrawableRef() = 0;
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/// @return true if DrawableRef() will return a completely decoded surface.
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virtual bool IsFinished() const = 0;
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/// @return the number of bytes of memory this ISurfaceProvider is expected to
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/// require. Optimizations may result in lower real memory usage. Trivial
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/// overhead is ignored.
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virtual size_t LogicalSizeInBytes() const = 0;
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/// @return the availability state of this ISurfaceProvider, which indicates
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/// whether DrawableRef() could successfully return a surface. Should only be
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/// called from SurfaceCache code as it relies on SurfaceCache for
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/// synchronization.
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AvailabilityState& Availability() { return mAvailability; }
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const AvailabilityState& Availability() const { return mAvailability; }
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protected:
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explicit ISurfaceProvider(AvailabilityState aAvailability)
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: mAvailability(aAvailability)
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{ }
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virtual ~ISurfaceProvider() { }
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/// @return true if this ISurfaceProvider is locked. (@see SetLocked())
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/// Should only be called from SurfaceCache code as it relies on SurfaceCache
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/// for synchronization.
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virtual bool IsLocked() const = 0;
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/// If @aLocked is true, hint that this ISurfaceProvider is in use and it
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/// should avoid releasing its resources. Should only be called from
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/// SurfaceCache code as it relies on SurfaceCache for synchronization.
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virtual void SetLocked(bool aLocked) = 0;
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private:
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friend class CachedSurface;
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AvailabilityState mAvailability;
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};
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/**
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* An ISurfaceProvider that stores a single surface.
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*/
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class SimpleSurfaceProvider final : public ISurfaceProvider
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SimpleSurfaceProvider, override)
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explicit SimpleSurfaceProvider(NotNull<imgFrame*> aSurface)
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: ISurfaceProvider(AvailabilityState::StartAvailable())
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, mSurface(aSurface)
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{ }
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DrawableFrameRef DrawableRef() override { return mSurface->DrawableRef(); }
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bool IsFinished() const override { return mSurface->IsFinished(); }
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size_t LogicalSizeInBytes() const override
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{
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gfx::IntSize size = mSurface->GetSize();
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return size.width * size.height * mSurface->GetBytesPerPixel();
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}
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protected:
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bool IsLocked() const override { return bool(mLockRef); }
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void SetLocked(bool aLocked) override
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{
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if (aLocked == IsLocked()) {
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return; // Nothing changed.
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}
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// If we're locked, hold a DrawableFrameRef to |mSurface|, which will keep
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// any volatile buffer it owns in memory.
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mLockRef = aLocked ? mSurface->DrawableRef()
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: DrawableFrameRef();
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}
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private:
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virtual ~SimpleSurfaceProvider() { }
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NotNull<RefPtr<imgFrame>> mSurface;
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DrawableFrameRef mLockRef;
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};
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} // namespace image
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} // namespace mozilla
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#endif // mozilla_image_ISurfaceProvider_h
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