зеркало из https://github.com/mozilla/gecko-dev.git
270 строки
8.9 KiB
C++
270 строки
8.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* object that resolves CSS variables using specified and inherited variable
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* values
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*/
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#include "CSSVariableResolver.h"
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#include "CSSVariableDeclarations.h"
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#include "CSSVariableValues.h"
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#include "mozilla/PodOperations.h"
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#include "mozilla/UniquePtr.h"
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#include <algorithm>
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namespace mozilla {
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/**
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* Data used by the EnumerateVariableReferences callback. Reset must be called
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* on it before it is used.
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*/
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class EnumerateVariableReferencesData
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{
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public:
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explicit EnumerateVariableReferencesData(CSSVariableResolver& aResolver)
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: mResolver(aResolver)
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, mReferences(MakeUnique<bool[]>(aResolver.mVariables.Length()))
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{
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}
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/**
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* Resets the data so that it can be passed to another call of
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* EnumerateVariableReferences for a different variable.
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*/
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void Reset()
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{
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PodZero(mReferences.get(), mResolver.mVariables.Length());
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mReferencesNonExistentVariable = false;
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}
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void RecordVariableReference(const nsAString& aVariableName)
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{
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size_t id;
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if (mResolver.mVariableIDs.Get(aVariableName, &id)) {
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mReferences[id] = true;
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} else {
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mReferencesNonExistentVariable = true;
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}
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}
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bool HasReferenceToVariable(size_t aID) const
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{
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return mReferences[aID];
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}
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bool ReferencesNonExistentVariable() const
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{
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return mReferencesNonExistentVariable;
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}
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private:
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CSSVariableResolver& mResolver;
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// Array of booleans, where each index is a variable ID. If an element is
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// true, it indicates that the variable we have called
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// EnumerateVariableReferences for has a reference to the variable with
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// that ID.
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const UniquePtr<bool[]> mReferences;
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// Whether the variable we have called EnumerateVariableReferences for
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// references a variable that does not exist in the resolver.
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bool mReferencesNonExistentVariable;
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};
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static void
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RecordVariableReference(const nsAString& aVariableName,
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void* aData)
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{
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static_cast<EnumerateVariableReferencesData*>(aData)->
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RecordVariableReference(aVariableName);
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}
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void
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CSSVariableResolver::RemoveCycles(size_t v)
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{
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mVariables[v].mIndex = mNextIndex;
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mVariables[v].mLowLink = mNextIndex;
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mVariables[v].mInStack = true;
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mStack.AppendElement(v);
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mNextIndex++;
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for (size_t i = 0, n = mReferences[v].Length(); i < n; i++) {
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size_t w = mReferences[v][i];
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if (!mVariables[w].mIndex) {
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RemoveCycles(w);
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mVariables[v].mLowLink = std::min(mVariables[v].mLowLink,
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mVariables[w].mLowLink);
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} else if (mVariables[w].mInStack) {
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mVariables[v].mLowLink = std::min(mVariables[v].mLowLink,
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mVariables[w].mIndex);
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}
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}
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if (mVariables[v].mLowLink == mVariables[v].mIndex) {
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if (mStack.LastElement() == v) {
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// A strongly connected component consisting of a single variable is not
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// necessarily invalid. We handle variables that reference themselves
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// earlier, in CSSVariableResolver::Resolve.
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mVariables[mStack.LastElement()].mInStack = false;
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mStack.TruncateLength(mStack.Length() - 1);
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} else {
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size_t w;
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do {
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w = mStack.LastElement();
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mVariables[w].mValue.Truncate(0);
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mVariables[w].mInStack = false;
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mStack.TruncateLength(mStack.Length() - 1);
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} while (w != v);
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}
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}
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}
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void
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CSSVariableResolver::ResolveVariable(size_t aID)
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{
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if (mVariables[aID].mValue.IsEmpty() || mVariables[aID].mWasInherited) {
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// The variable is invalid or was inherited. We can just copy the value
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// and its first/last token information across.
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mOutput->Put(mVariables[aID].mVariableName,
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mVariables[aID].mValue,
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mVariables[aID].mFirstToken,
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mVariables[aID].mLastToken);
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} else {
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// Otherwise we need to resolve the variable references, after resolving
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// all of our dependencies first. We do this even for variables that we
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// know do not reference other variables so that we can find their
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// first/last token.
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//
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// XXX We might want to do this first/last token finding during
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// EnumerateVariableReferences, so that we can avoid calling
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// ResolveVariableValue and parsing the value again.
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for (size_t i = 0, n = mReferences[aID].Length(); i < n; i++) {
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size_t j = mReferences[aID][i];
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if (aID != j && !mVariables[j].mResolved) {
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ResolveVariable(j);
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}
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}
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nsString resolvedValue;
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nsCSSTokenSerializationType firstToken, lastToken;
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if (mParser.ResolveVariableValue(mVariables[aID].mValue, mOutput,
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resolvedValue, firstToken, lastToken)) {
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mOutput->Put(mVariables[aID].mVariableName, resolvedValue,
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firstToken, lastToken);
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} else {
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mOutput->Put(mVariables[aID].mVariableName, EmptyString(),
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eCSSTokenSerialization_Nothing, eCSSTokenSerialization_Nothing);
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}
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}
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mVariables[aID].mResolved = true;
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}
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void
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CSSVariableResolver::Resolve(const CSSVariableValues* aInherited,
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const CSSVariableDeclarations* aSpecified)
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{
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MOZ_ASSERT(!mResolved);
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// The only time we would be worried about having a null aInherited is
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// for the root, but in that case nsRuleNode::ComputeVariablesData will
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// happen to pass in whatever we're using as mOutput for aInherited,
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// which will initially be empty.
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MOZ_ASSERT(aInherited);
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MOZ_ASSERT(aSpecified);
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aInherited->AddVariablesToResolver(this);
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aSpecified->AddVariablesToResolver(this);
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// First we look at each variable's value and record which other variables
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// it references.
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size_t n = mVariables.Length();
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mReferences.SetLength(n);
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EnumerateVariableReferencesData data(*this);
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for (size_t id = 0; id < n; id++) {
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data.Reset();
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if (!mVariables[id].mWasInherited &&
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!mVariables[id].mValue.IsEmpty()) {
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if (mParser.EnumerateVariableReferences(mVariables[id].mValue,
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RecordVariableReference,
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&data)) {
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// Convert the boolean array of dependencies in |data| to a list
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// of dependencies.
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for (size_t i = 0; i < n; i++) {
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if (data.HasReferenceToVariable(i)) {
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mReferences[id].AppendElement(i);
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}
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}
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// If a variable references itself, it is invalid. (RemoveCycles
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// does not check for cycles consisting of a single variable, so we
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// check here.)
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if (data.HasReferenceToVariable(id)) {
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mVariables[id].mValue.Truncate();
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}
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// Also record whether it referenced any variables that don't exist
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// in the resolver, so that we can ensure we still resolve its value
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// in ResolveVariable, even though its mReferences list is empty.
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mVariables[id].mReferencesNonExistentVariable =
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data.ReferencesNonExistentVariable();
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} else {
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MOZ_ASSERT(false, "EnumerateVariableReferences should not have failed "
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"if we previously parsed the specified value");
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mVariables[id].mValue.Truncate(0);
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}
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}
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}
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// Next we remove any cycles in variable references using Tarjan's strongly
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// connected components finding algorithm, setting variables in cycles to
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// have an invalid value.
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mNextIndex = 1;
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for (size_t id = 0; id < n; id++) {
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if (!mVariables[id].mIndex) {
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RemoveCycles(id);
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MOZ_ASSERT(mStack.IsEmpty());
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}
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}
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// Finally we construct the computed value for the variable by substituting
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// any variable references.
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for (size_t id = 0; id < n; id++) {
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if (!mVariables[id].mResolved) {
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ResolveVariable(id);
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}
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}
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#ifdef DEBUG
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mResolved = true;
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#endif
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}
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void
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CSSVariableResolver::Put(const nsAString& aVariableName,
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nsString aValue,
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nsCSSTokenSerializationType aFirstToken,
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nsCSSTokenSerializationType aLastToken,
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bool aWasInherited)
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{
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MOZ_ASSERT(!mResolved);
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size_t id;
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if (mVariableIDs.Get(aVariableName, &id)) {
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MOZ_ASSERT(mVariables[id].mWasInherited && !aWasInherited,
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"should only overwrite inherited variables with specified "
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"variables");
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mVariables[id].mValue = aValue;
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mVariables[id].mFirstToken = aFirstToken;
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mVariables[id].mLastToken = aLastToken;
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mVariables[id].mWasInherited = aWasInherited;
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} else {
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id = mVariables.Length();
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mVariableIDs.Put(aVariableName, id);
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mVariables.AppendElement(Variable(aVariableName, aValue,
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aFirstToken, aLastToken, aWasInherited));
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}
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}
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} // namespace mozilla
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