gecko-dev/layout/generic/nsBlockReflowState.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:cindent:ts=2:et:sw=2:
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Steve Clark <buster@netscape.com>
* Robert O'Callahan <roc+moz@cs.cmu.edu>
* L. David Baron <dbaron@fas.harvard.edu>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsBlockReflowContext.h"
#include "nsBlockReflowState.h"
#include "nsBlockFrame.h"
#include "nsLineLayout.h"
#include "nsIPresContext.h"
#include "nsLayoutAtoms.h"
#include "nsIFrame.h"
#include "nsINameSpaceManager.h"
#include "nsHTMLAtoms.h"
#ifdef DEBUG
#include "nsBlockDebugFlags.h"
#endif
nsBlockReflowState::nsBlockReflowState(const nsHTMLReflowState& aReflowState,
nsIPresContext* aPresContext,
nsBlockFrame* aFrame,
const nsHTMLReflowMetrics& aMetrics,
PRBool aBlockMarginRoot)
: mBlock(aFrame),
mPresContext(aPresContext),
mReflowState(aReflowState),
mLastFloaterY(0),
mPrevBottomMargin(),
mLineNumber(0),
mFlags(0),
mFloaterBreakType(NS_STYLE_CLEAR_NONE)
{
const nsMargin& borderPadding = BorderPadding();
if (aBlockMarginRoot) {
SetFlag(BRS_ISTOPMARGINROOT, PR_TRUE);
SetFlag(BRS_ISBOTTOMMARGINROOT, PR_TRUE);
}
if (0 != aReflowState.mComputedBorderPadding.top) {
SetFlag(BRS_ISTOPMARGINROOT, PR_TRUE);
}
if (0 != aReflowState.mComputedBorderPadding.bottom) {
SetFlag(BRS_ISBOTTOMMARGINROOT, PR_TRUE);
}
if (GetFlag(BRS_ISTOPMARGINROOT)) {
SetFlag(BRS_APPLYTOPMARGIN, PR_TRUE);
}
mSpaceManager = aReflowState.mSpaceManager;
NS_ASSERTION(mSpaceManager,
"SpaceManager should be set in nsBlockReflowState" );
if (mSpaceManager) {
// Translate into our content area and then save the
// coordinate system origin for later.
mSpaceManager->Translate(borderPadding.left, borderPadding.top);
mSpaceManager->GetTranslation(mSpaceManagerX, mSpaceManagerY);
}
mReflowStatus = NS_FRAME_COMPLETE;
mPresContext = aPresContext;
mBlock->GetNextInFlow(NS_REINTERPRET_CAST(nsIFrame**, &mNextInFlow));
mKidXMost = 0;
// Compute content area width (the content area is inside the border
// and padding)
if (NS_UNCONSTRAINEDSIZE != aReflowState.mComputedWidth) {
mContentArea.width = aReflowState.mComputedWidth;
}
else {
if (NS_UNCONSTRAINEDSIZE == aReflowState.availableWidth) {
mContentArea.width = NS_UNCONSTRAINEDSIZE;
SetFlag(BRS_UNCONSTRAINEDWIDTH, PR_TRUE);
}
else if (NS_UNCONSTRAINEDSIZE != aReflowState.mComputedMaxWidth) {
// Choose a width based on the content (shrink wrap width) up
// to the maximum width
mContentArea.width = aReflowState.mComputedMaxWidth;
SetFlag(BRS_SHRINKWRAPWIDTH, PR_TRUE);
}
else {
nscoord lr = borderPadding.left + borderPadding.right;
mContentArea.width = PR_MAX(0, aReflowState.availableWidth - lr);
}
}
mHaveRightFloaters = PR_FALSE;
mOverflowFloaters.SetFrames(nsnull);
// Compute content area height. Unlike the width, if we have a
// specified style height we ignore it since extra content is
// managed by the "overflow" property. When we don't have a
// specified style height then we may end up limiting our height if
// the availableHeight is constrained (this situation occurs when we
// are paginated).
if (NS_UNCONSTRAINEDSIZE != aReflowState.availableHeight) {
// We are in a paginated situation. The bottom edge is just inside
// the bottom border and padding. The content area height doesn't
// include either border or padding edge.
mBottomEdge = aReflowState.availableHeight - borderPadding.bottom;
mContentArea.height = PR_MAX(0, mBottomEdge - borderPadding.top);
}
else {
// When we are not in a paginated situation then we always use
// an constrained height.
SetFlag(BRS_UNCONSTRAINEDHEIGHT, PR_TRUE);
mContentArea.height = mBottomEdge = NS_UNCONSTRAINEDSIZE;
}
mY = borderPadding.top;
mBand.Init(mSpaceManager, mContentArea);
mPrevChild = nsnull;
mCurrentLine = aFrame->end_lines();
const nsStyleText* styleText;
mBlock->GetStyleData(eStyleStruct_Text,
(const nsStyleStruct*&) styleText);
switch (styleText->mWhiteSpace) {
case NS_STYLE_WHITESPACE_PRE:
case NS_STYLE_WHITESPACE_NOWRAP:
SetFlag(BRS_NOWRAP, PR_TRUE);
break;
default:
SetFlag(BRS_NOWRAP, PR_FALSE);
break;
}
SetFlag(BRS_COMPUTEMAXELEMENTSIZE, (nsnull != aMetrics.maxElementSize));
#ifdef DEBUG
if (nsBlockFrame::gNoisyMaxElementSize) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("BRS: setting compute-MES to %d\n", (nsnull != aMetrics.maxElementSize));
}
#endif
mMaxElementSize.SizeTo(0, 0);
SetFlag(BRS_COMPUTEMAXWIDTH,
(NS_REFLOW_CALC_MAX_WIDTH == (aMetrics.mFlags & NS_REFLOW_CALC_MAX_WIDTH)));
mMaximumWidth = 0;
mMinLineHeight = nsHTMLReflowState::CalcLineHeight(mPresContext,
aReflowState.rendContext,
aReflowState.frame);
}
nsBlockReflowState::~nsBlockReflowState()
{
// Restore the coordinate system, unless the space manager is null,
// which means it was just destroyed.
if (mSpaceManager) {
const nsMargin& borderPadding = BorderPadding();
mSpaceManager->Translate(-borderPadding.left, -borderPadding.top);
}
}
nsLineBox*
nsBlockReflowState::NewLineBox(nsIFrame* aFrame,
PRInt32 aCount,
PRBool aIsBlock)
{
nsCOMPtr<nsIPresShell> shell;
mPresContext->GetShell(getter_AddRefs(shell));
return NS_NewLineBox(shell, aFrame, aCount, aIsBlock);
}
void
nsBlockReflowState::FreeLineBox(nsLineBox* aLine)
{
if (aLine) {
nsCOMPtr<nsIPresShell> presShell;
mPresContext->GetShell(getter_AddRefs(presShell));
aLine->Destroy(presShell);
}
}
// Compute the amount of available space for reflowing a block frame
// at the current Y coordinate. This method assumes that
// GetAvailableSpace has already been called.
void
nsBlockReflowState::ComputeBlockAvailSpace(nsIFrame* aFrame,
nsSplittableType aSplitType,
const nsStyleDisplay* aDisplay,
nsRect& aResult)
{
#ifdef REALLY_NOISY_REFLOW
printf("CBAS frame=%p has floater count %d\n", aFrame, mBand.GetFloaterCount());
mBand.List();
#endif
aResult.y = mY;
aResult.height = GetFlag(BRS_UNCONSTRAINEDHEIGHT)
? NS_UNCONSTRAINEDSIZE
: mBottomEdge - mY;
const nsMargin& borderPadding = BorderPadding();
/* bug 18445: treat elements mapped to display: block such as text controls
* just like normal blocks */
PRBool treatAsNotSplittable=PR_FALSE;
nsCOMPtr<nsIAtom>frameType;
aFrame->GetFrameType(getter_AddRefs(frameType));
if (frameType) {
// text controls are not splittable, so make a special case here
// XXXldb Why not just set the frame state bit?
if (nsLayoutAtoms::textInputFrame == frameType.get())
treatAsNotSplittable = PR_TRUE;
}
if (NS_FRAME_SPLITTABLE_NON_RECTANGULAR == aSplitType || // normal blocks
NS_FRAME_NOT_SPLITTABLE == aSplitType || // things like images mapped to display: block
PR_TRUE == treatAsNotSplittable) // text input controls mapped to display: block (special case)
{
if (mBand.GetFloaterCount()) {
// Use the float-edge property to determine how the child block
// will interact with the floater.
const nsStyleBorder* borderStyle;
aFrame->GetStyleData(eStyleStruct_Border,
(const nsStyleStruct*&) borderStyle);
switch (borderStyle->mFloatEdge) {
default:
case NS_STYLE_FLOAT_EDGE_CONTENT: // content and only content does runaround of floaters
// The child block will flow around the floater. Therefore
// give it all of the available space.
aResult.x = borderPadding.left;
aResult.width = GetFlag(BRS_UNCONSTRAINEDWIDTH)
? NS_UNCONSTRAINEDSIZE
: mContentArea.width;
break;
case NS_STYLE_FLOAT_EDGE_BORDER:
case NS_STYLE_FLOAT_EDGE_PADDING:
{
// The child block's border should be placed adjacent to,
// but not overlap the floater(s).
nsMargin m(0, 0, 0, 0);
const nsStyleMargin* styleMargin;
aFrame->GetStyleData(eStyleStruct_Margin,
(const nsStyleStruct*&) styleMargin);
styleMargin->GetMargin(m); // XXX percentage margins
if (NS_STYLE_FLOAT_EDGE_PADDING == borderStyle->mFloatEdge) {
// Add in border too
nsMargin b;
borderStyle->GetBorder(b);
m += b;
}
// determine left edge
if (mBand.GetLeftFloaterCount()) {
aResult.x = mAvailSpaceRect.x + borderPadding.left - m.left;
}
else {
aResult.x = borderPadding.left;
}
// determine width
if (GetFlag(BRS_UNCONSTRAINEDWIDTH)) {
aResult.width = NS_UNCONSTRAINEDSIZE;
}
else {
if (mBand.GetRightFloaterCount()) {
if (mBand.GetLeftFloaterCount()) {
aResult.width = mAvailSpaceRect.width + m.left + m.right;
}
else {
aResult.width = mAvailSpaceRect.width + m.right;
}
}
else {
aResult.width = mAvailSpaceRect.width + m.left;
}
}
}
break;
case NS_STYLE_FLOAT_EDGE_MARGIN:
{
// The child block's margins should be placed adjacent to,
// but not overlap the floater.
aResult.x = mAvailSpaceRect.x + borderPadding.left;
aResult.width = mAvailSpaceRect.width;
}
break;
}
}
else {
// Since there are no floaters present the float-edge property
// doesn't matter therefore give the block element all of the
// available space since it will flow around the floater itself.
aResult.x = borderPadding.left;
aResult.width = GetFlag(BRS_UNCONSTRAINEDWIDTH)
? NS_UNCONSTRAINEDSIZE
: mContentArea.width;
}
}
else {
// The frame is clueless about the space manager and therefore we
// only give it free space. An example is a table frame - the
// tables do not flow around floaters.
aResult.x = mAvailSpaceRect.x + borderPadding.left;
aResult.width = mAvailSpaceRect.width;
}
#ifdef REALLY_NOISY_REFLOW
printf(" CBAS: result %d %d %d %d\n", aResult.x, aResult.y, aResult.width, aResult.height);
#endif
}
void
nsBlockReflowState::GetAvailableSpace(nscoord aY)
{
#ifdef DEBUG
// Verify that the caller setup the coordinate system properly
nscoord wx, wy;
mSpaceManager->GetTranslation(wx, wy);
NS_ASSERTION((wx == mSpaceManagerX) && (wy == mSpaceManagerY),
"bad coord system");
#endif
mBand.GetAvailableSpace(aY - BorderPadding().top, mAvailSpaceRect);
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("GetAvailableSpace: band=%d,%d,%d,%d count=%d\n",
mAvailSpaceRect.x, mAvailSpaceRect.y,
mAvailSpaceRect.width, mAvailSpaceRect.height,
mBand.GetTrapezoidCount());
}
#endif
}
PRBool
nsBlockReflowState::ClearPastFloaters(PRUint8 aBreakType)
{
nscoord saveY, deltaY;
PRBool applyTopMargin = PR_FALSE;
switch (aBreakType) {
case NS_STYLE_CLEAR_LEFT:
case NS_STYLE_CLEAR_RIGHT:
case NS_STYLE_CLEAR_LEFT_AND_RIGHT:
// Apply the previous margin before clearing
saveY = mY + mPrevBottomMargin.get();
ClearFloaters(saveY, aBreakType);
#ifdef NOISY_FLOATER_CLEARING
nsFrame::ListTag(stdout, mBlock);
printf(": ClearPastFloaters: mPrevBottomMargin=%d saveY=%d oldY=%d newY=%d deltaY=%d\n",
mPrevBottomMargin, saveY, saveY - mPrevBottomMargin, mY,
mY - saveY);
#endif
// Determine how far we just moved. If we didn't move then there
// was nothing to clear to don't mess with the normal margin
// collapsing behavior. In either case we need to restore the Y
// coordinate to what it was before the clear.
deltaY = mY - saveY;
if (0 != deltaY) {
// Pretend that the distance we just moved is a previous
// blocks bottom margin. Note that GetAvailableSpace has been
// done so that the available space calculations will be done
// after clearing the appropriate floaters.
//
// What we are doing here is applying CSS2 section 9.5.2's
// rules for clearing - "The top margin of the generated box
// is increased enough that the top border edge is below the
// bottom outer edge of the floating boxes..."
//
// What this will do is cause the top-margin of the block
// frame we are about to reflow to be collapsed with that
// distance.
// XXXldb This doesn't handle collapsing with negative margins
// correctly, although it's arguable what "correct" is.
// XXX Are all the other margins included by this point?
mPrevBottomMargin.Zero();
mPrevBottomMargin.Include(deltaY);
mY = saveY;
// Force margin to be applied in this circumstance
applyTopMargin = PR_TRUE;
}
else {
// Put mY back to its original value since no clearing
// happened. That way the previous blocks bottom margin will
// be applied properly.
mY = saveY - mPrevBottomMargin.get();
}
break;
}
return applyTopMargin;
}
/*
* Reconstruct the vertical margin before the line |aLine| in order to
* do an incremental reflow that begins with |aLine| without reflowing
* the line before it. |aLine| may point to the fencepost at the end of
* the line list, and it is used this way since we (for now, anyway)
* always need to recover margins at the end of a block.
*
* The reconstruction involves walking backward through the line list to
* find any collapsed margins preceding the line that would have been in
* the reflow state's |mPrevBottomMargin| when we reflowed that line in
* a full reflow (under the rule in CSS2 that all adjacent vertical
* margins of blocks collapse).
*/
void
nsBlockReflowState::ReconstructMarginAbove(nsLineList::iterator aLine)
{
mPrevBottomMargin.Zero();
nsBlockFrame *block = mBlock;
const nsStyleText* styleText;
::GetStyleData(block, &styleText);
PRBool isPre = NS_STYLE_WHITESPACE_PRE == styleText->mWhiteSpace ||
NS_STYLE_WHITESPACE_MOZ_PRE_WRAP == styleText->mWhiteSpace;
nsCompatibility mode;
mPresContext->GetCompatibilityMode(&mode);
nsLineList::iterator firstLine = block->begin_lines();
for (;;) {
--aLine;
if (aLine->IsBlock()) {
mPrevBottomMargin = aLine->GetCarriedOutBottomMargin();
break;
}
PRBool isEmpty;
aLine->IsEmpty(mode, isPre, &isEmpty);
if (! isEmpty) {
break;
}
if (aLine == firstLine) {
// If the top margin was carried out (and thus already applied),
// set it to zero. Either way, we're done.
if ((0 == mReflowState.mComputedBorderPadding.top) &&
!(block->mState & NS_BLOCK_MARGIN_ROOT)) {
mPrevBottomMargin.Zero();
}
break;
}
}
}
/**
* Restore information about floaters into the space manager for an
* incremental reflow, and simultaneously push the floaters by
* |aDeltaY|, which is the amount |aLine| was pushed relative to its
* parent. The recovery of state is one of the things that makes
* incremental reflow O(N^2) and this state should really be kept
* around, attached to the frame tree.
*/
void
nsBlockReflowState::RecoverFloaters(nsLineList::iterator aLine,
nscoord aDeltaY)
{
if (aLine->HasFloaters()) {
// Place the floaters into the space-manager again. Also slide
// them, just like the regular frames on the line.
nsFloaterCache* fc = aLine->GetFirstFloater();
while (fc) {
nsIFrame* floater = fc->mPlaceholder->GetOutOfFlowFrame();
if (aDeltaY != 0) {
fc->mRegion.y += aDeltaY;
fc->mCombinedArea.y += aDeltaY;
nsPoint p;
floater->GetOrigin(p);
floater->MoveTo(mPresContext, p.x, p.y + aDeltaY);
}
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow || nsBlockFrame::gNoisySpaceManager) {
nscoord tx, ty;
mSpaceManager->GetTranslation(tx, ty);
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("RecoverFloaters: txy=%d,%d (%d,%d) ",
tx, ty, mSpaceManagerX, mSpaceManagerY);
nsFrame::ListTag(stdout, floater);
printf(" aDeltaY=%d region={%d,%d,%d,%d}\n",
aDeltaY, fc->mRegion.x, fc->mRegion.y,
fc->mRegion.width, fc->mRegion.height);
}
#endif
mSpaceManager->AddRectRegion(floater, fc->mRegion);
mLastFloaterY = fc->mRegion.y;
fc = fc->Next();
}
} else if (aLine->IsBlock()) {
nsBlockFrame *kid = nsnull;
aLine->mFirstChild->QueryInterface(kBlockFrameCID, (void**)&kid);
if (kid) {
nscoord kidx = kid->mRect.x, kidy = kid->mRect.y;
mSpaceManager->Translate(kidx, kidy);
for (nsBlockFrame::line_iterator line = kid->begin_lines(),
line_end = kid->end_lines();
line != line_end;
++line)
// Pass 0, not the real DeltaY, since these floaters aren't
// moving relative to their parent block, only relative to
// the space manager.
RecoverFloaters(line, 0);
mSpaceManager->Translate(-kidx, -kidy);
}
}
}
/**
* Everything done in this function is done O(N) times for each pass of
* reflow so it is O(N*M) where M is the number of incremental reflow
* passes. That's bad. Don't do stuff here.
*
* When this function is called, |aLine| has just been slid by |aDeltaY|
* and the purpose of RecoverStateFrom is to ensure that the
* nsBlockReflowState is in the same state that it would have been in
* had the line just been reflowed.
*
* Most of the state recovery that we have to do involves floaters.
*/
void
nsBlockReflowState::RecoverStateFrom(nsLineList::iterator aLine,
nscoord aDeltaY)
{
// Make the line being recovered the current line
mCurrentLine = aLine;
// Recover mKidXMost and mMaxElementSize
nscoord xmost = aLine->mBounds.XMost();
if (xmost > mKidXMost) {
#ifdef DEBUG
if (CRAZY_WIDTH(xmost)) {
nsFrame::ListTag(stdout, mBlock);
printf(": WARNING: xmost:%d\n", xmost);
}
#endif
#ifdef NOISY_KIDXMOST
printf("%p RecoverState block %p aState.mKidXMost=%d\n", this, mBlock, xmost);
#endif
mKidXMost = xmost;
}
if (GetFlag(BRS_COMPUTEMAXELEMENTSIZE)) {
#ifdef DEBUG
if (nsBlockFrame::gNoisyMaxElementSize) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("nsBlockReflowState::RecoverStateFrom block %p caching max width %d\n", mBlock, aLine->mMaxElementWidth);
}
#endif
UpdateMaxElementSize(nsSize(aLine->mMaxElementWidth, aLine->mBounds.height));
}
// If computing the maximum width, then update mMaximumWidth
if (GetFlag(BRS_COMPUTEMAXWIDTH)) {
#ifdef NOISY_MAXIMUM_WIDTH
printf("nsBlockReflowState::RecoverStateFrom block %p caching max width %d\n", mBlock, aLine->mMaximumWidth);
#endif
UpdateMaximumWidth(aLine->mMaximumWidth);
}
// Place floaters for this line into the space manager
if (aLine->HasFloaters() || aLine->IsBlock()) {
// Undo border/padding translation since the nsFloaterCache's
// coordinates are relative to the frame not relative to the
// border/padding.
const nsMargin& bp = BorderPadding();
mSpaceManager->Translate(-bp.left, -bp.top);
RecoverFloaters(aLine, aDeltaY);
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow || nsBlockFrame::gNoisySpaceManager) {
mSpaceManager->List(stdout);
}
#endif
// And then put the translation back again
mSpaceManager->Translate(bp.left, bp.top);
}
}
PRBool
nsBlockReflowState::IsImpactedByFloater() const
{
#ifdef REALLY_NOISY_REFLOW
printf("nsBlockReflowState::IsImpactedByFloater %p returned %d\n",
this, mBand.GetFloaterCount());
#endif
return mBand.GetFloaterCount() > 0;
}
void
nsBlockReflowState::InitFloater(nsLineLayout& aLineLayout,
nsPlaceholderFrame* aPlaceholder,
nsReflowStatus& aReflowStatus)
{
// Set the geometric parent of the floater
nsIFrame* floater = aPlaceholder->GetOutOfFlowFrame();
floater->SetParent(mBlock);
// Then add the floater to the current line and place it when
// appropriate
AddFloater(aLineLayout, aPlaceholder, PR_TRUE, aReflowStatus);
}
// This is called by the line layout's AddFloater method when a
// place-holder frame is reflowed in a line. If the floater is a
// left-most child (it's x coordinate is at the line's left margin)
// then the floater is place immediately, otherwise the floater
// placement is deferred until the line has been reflowed.
// XXXldb This behavior doesn't quite fit with CSS1 and CSS2 --
// technically we're supposed let the current line flow around the
// float as well unless it won't fit next to what we already have.
// But nobody else implements it that way...
void
nsBlockReflowState::AddFloater(nsLineLayout& aLineLayout,
nsPlaceholderFrame* aPlaceholder,
PRBool aInitialReflow,
nsReflowStatus& aReflowStatus)
{
NS_PRECONDITION(mBlock->end_lines() != mCurrentLine, "null ptr");
aReflowStatus = NS_FRAME_COMPLETE;
// Allocate a nsFloaterCache for the floater
nsFloaterCache* fc = mFloaterCacheFreeList.Alloc();
fc->mPlaceholder = aPlaceholder;
fc->mIsCurrentLineFloater = aLineLayout.CanPlaceFloaterNow();
// Now place the floater immediately if possible. Otherwise stash it
// away in mPendingFloaters and place it later.
if (fc->mIsCurrentLineFloater) {
// Record this floater in the current-line list
mCurrentLineFloaters.Append(fc);
// Because we are in the middle of reflowing a placeholder frame
// within a line (and possibly nested in an inline frame or two
// that's a child of our block) we need to restore the space
// manager's translation to the space that the block resides in
// before placing the floater.
nscoord ox, oy;
mSpaceManager->GetTranslation(ox, oy);
nscoord dx = ox - mSpaceManagerX;
nscoord dy = oy - mSpaceManagerY;
mSpaceManager->Translate(-dx, -dy);
// And then place it
PRBool isLeftFloater;
FlowAndPlaceFloater(fc, &isLeftFloater, aReflowStatus);
// Pass on updated available space to the current inline reflow engine
GetAvailableSpace();
aLineLayout.UpdateBand(mAvailSpaceRect.x + BorderPadding().left, mY,
GetFlag(BRS_UNCONSTRAINEDWIDTH) ? NS_UNCONSTRAINEDSIZE : mAvailSpaceRect.width,
mAvailSpaceRect.height,
isLeftFloater,
aPlaceholder->GetOutOfFlowFrame());
// Restore coordinate system
mSpaceManager->Translate(dx, dy);
}
else {
// This floater will be placed after the line is done (it is a
// below-current-line floater).
mBelowCurrentLineFloaters.Append(fc);
}
}
void
nsBlockReflowState::UpdateMaxElementSize(const nsSize& aMaxElementSize)
{
#ifdef DEBUG
nsSize oldSize = mMaxElementSize;
#endif
if (aMaxElementSize.width > mMaxElementSize.width) {
mMaxElementSize.width = aMaxElementSize.width;
}
if (aMaxElementSize.height > mMaxElementSize.height) {
mMaxElementSize.height = aMaxElementSize.height;
}
#ifdef DEBUG
if (nsBlockFrame::gNoisyMaxElementSize) {
if ((mMaxElementSize.width != oldSize.width) ||
(mMaxElementSize.height != oldSize.height)) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
if (NS_UNCONSTRAINEDSIZE == mReflowState.availableWidth) {
printf("PASS1 ");
}
nsFrame::ListTag(stdout, mBlock);
printf(": old max-element-size=%d,%d new=%d,%d\n",
oldSize.width, oldSize.height,
mMaxElementSize.width, mMaxElementSize.height);
}
}
#endif
}
void
nsBlockReflowState::UpdateMaximumWidth(nscoord aMaximumWidth)
{
if (aMaximumWidth > mMaximumWidth) {
#ifdef NOISY_MAXIMUM_WIDTH
printf("nsBlockReflowState::UpdateMaximumWidth block %p caching max width %d\n", mBlock, aMaximumWidth);
#endif
mMaximumWidth = aMaximumWidth;
}
}
PRBool
nsBlockReflowState::CanPlaceFloater(const nsRect& aFloaterRect,
PRUint8 aFloats)
{
// If the current Y coordinate is not impacted by any floaters
// then by definition the floater fits.
PRBool result = PR_TRUE;
if (0 != mBand.GetFloaterCount()) {
// XXX We should allow overflow by up to half a pixel here (bug 21193).
if (mAvailSpaceRect.width < aFloaterRect.width) {
// The available width is too narrow (and its been impacted by a
// prior floater)
result = PR_FALSE;
}
else {
// At this point we know that there is enough horizontal space for
// the floater (somewhere). Lets see if there is enough vertical
// space.
if (mAvailSpaceRect.height < aFloaterRect.height) {
// The available height is too short. However, its possible that
// there is enough open space below which is not impacted by a
// floater.
//
// Compute the X coordinate for the floater based on its float
// type, assuming its placed on the current line. This is
// where the floater will be placed horizontally if it can go
// here.
nscoord xa;
if (NS_STYLE_FLOAT_LEFT == aFloats) {
xa = mAvailSpaceRect.x;
}
else {
xa = mAvailSpaceRect.XMost() - aFloaterRect.width;
// In case the floater is too big, don't go past the left edge
if (xa < mAvailSpaceRect.x) {
xa = mAvailSpaceRect.x;
}
}
nscoord xb = xa + aFloaterRect.width;
// Calculate the top and bottom y coordinates, again assuming
// that the floater is placed on the current line.
const nsMargin& borderPadding = BorderPadding();
nscoord ya = mY - borderPadding.top;
if (ya < 0) {
// CSS2 spec, 9.5.1 rule [4]: "A floating box's outer top may not
// be higher than the top of its containing block." (Since the
// containing block is the content edge of the block box, this
// means the margin edge of the floater can't be higher than the
// content edge of the block that contains it.)
ya = 0;
}
nscoord yb = ya + aFloaterRect.height;
nscoord saveY = mY;
for (;;) {
// Get the available space at the new Y coordinate
mY += mAvailSpaceRect.height;
GetAvailableSpace();
if (0 == mBand.GetFloaterCount()) {
// Winner. This band has no floaters on it, therefore
// there can be no overlap.
break;
}
// Check and make sure the floater won't intersect any
// floaters on this band. The floaters starting and ending
// coordinates must be entirely in the available space.
if ((xa < mAvailSpaceRect.x) || (xb > mAvailSpaceRect.XMost())) {
// The floater can't go here.
result = PR_FALSE;
break;
}
// See if there is now enough height for the floater.
if (yb < mY + mAvailSpaceRect.height) {
// Winner. The bottom Y coordinate of the floater is in
// this band.
break;
}
}
// Restore Y coordinate and available space information
// regardless of the outcome.
mY = saveY;
GetAvailableSpace();
}
}
}
return result;
}
void
nsBlockReflowState::FlowAndPlaceFloater(nsFloaterCache* aFloaterCache,
PRBool* aIsLeftFloater,
nsReflowStatus& aReflowStatus)
{
aReflowStatus = NS_FRAME_COMPLETE;
// Save away the Y coordinate before placing the floater. We will
// restore mY at the end after placing the floater. This is
// necessary because any adjustments to mY during the floater
// placement are for the floater only, not for any non-floating
// content.
nscoord saveY = mY;
nsIFrame* floater = aFloaterCache->mPlaceholder->GetOutOfFlowFrame();
// Grab the floater's display information
const nsStyleDisplay* floaterDisplay;
floater->GetStyleData(eStyleStruct_Display,
(const nsStyleStruct*&)floaterDisplay);
// This will hold the floater's geometry when we've found a place
// for it to live.
nsRect region;
// The floater's old region, so we can propagate damage.
nsRect oldRegion;
floater->GetRect(oldRegion);
oldRegion.Inflate(aFloaterCache->mMargins);
// Advance mY to mLastFloaterY (if it's not past it already) to
// enforce 9.5.1 rule [2]; i.e., make sure that a float isn't
// ``above'' another float that preceded it in the flow.
mY = NS_MAX(mLastFloaterY, mY);
// See if the floater should clear any preceeding floaters...
if (NS_STYLE_CLEAR_NONE != floaterDisplay->mBreakType) {
// XXXldb Does this handle vertical margins correctly?
ClearFloaters(mY, floaterDisplay->mBreakType);
}
else {
// Get the band of available space
GetAvailableSpace();
}
// Reflow the floater
mBlock->ReflowFloater(*this, aFloaterCache->mPlaceholder, aFloaterCache->mCombinedArea,
aFloaterCache->mMargins, aFloaterCache->mOffsets, aReflowStatus);
// Get the floaters bounding box and margin information
floater->GetRect(region);
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("flowed floater: ");
nsFrame::ListTag(stdout, floater);
printf(" (%d,%d,%d,%d)\n",
region.x, region.y, region.width, region.height);
}
#endif
// Adjust the floater size by its margin. That's the area that will
// impact the space manager.
region.width += aFloaterCache->mMargins.left + aFloaterCache->mMargins.right;
region.height += aFloaterCache->mMargins.top + aFloaterCache->mMargins.bottom;
// Find a place to place the floater. The CSS2 spec doesn't want
// floaters overlapping each other or sticking out of the containing
// block if possible (CSS2 spec section 9.5.1, see the rule list).
NS_ASSERTION((NS_STYLE_FLOAT_LEFT == floaterDisplay->mFloats) ||
(NS_STYLE_FLOAT_RIGHT == floaterDisplay->mFloats),
"invalid float type");
// Can the floater fit here?
PRBool keepFloaterOnSameLine = PR_FALSE;
nsCompatibility mode;
mPresContext->GetCompatibilityMode(&mode);
while (! CanPlaceFloater(region, floaterDisplay->mFloats)) {
// Nope. try to advance to the next band.
if (NS_STYLE_DISPLAY_TABLE != floaterDisplay->mDisplay ||
eCompatibility_NavQuirks != mode ) {
mY += mAvailSpaceRect.height;
GetAvailableSpace();
} else {
// IE handles floater tables in a very special way
// see if the previous floater is also a table and has "align"
nsFloaterCache* fc = mCurrentLineFloaters.Head();
nsIFrame* prevFrame = nsnull;
while (fc) {
if (fc->mPlaceholder->GetOutOfFlowFrame() == floater) {
break;
}
prevFrame = fc->mPlaceholder->GetOutOfFlowFrame();
fc = fc->Next();
}
if(prevFrame) {
//get the frame type
nsIAtom* atom;
prevFrame->GetFrameType(&atom);
if(nsLayoutAtoms::tableOuterFrame == atom) {
//see if it has "align="
// IE makes a difference between align and he float property
nsCOMPtr<nsIContent> content;
prevFrame->GetContent(getter_AddRefs(content));
if (content) {
nsAutoString value;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttr(kNameSpaceID_None, nsHTMLAtoms::align, value)) {
// we're interested only if previous frame is align=left
// IE messes things up when "right" (overlapping frames)
if (value.EqualsIgnoreCase("left")) {
keepFloaterOnSameLine = PR_TRUE;
// don't advance to next line (IE quirkie behaviour)
// it breaks rule CSS2/9.5.1/1, but what the hell
// since we cannot evangelize the world
break;
}
}
}
}
}
// the table does not fit anymore in this line so advance to next band
mY += mAvailSpaceRect.height;
GetAvailableSpace();
// reflow the floater again now since we have more space
mBlock->ReflowFloater(*this, aFloaterCache->mPlaceholder, aFloaterCache->mCombinedArea,
aFloaterCache->mMargins, aFloaterCache->mOffsets, aReflowStatus);
// Get the floaters bounding box and margin information
floater->GetRect(region);
// Adjust the floater size by its margin. That's the area that will
// impact the space manager.
region.width += aFloaterCache->mMargins.left + aFloaterCache->mMargins.right;
region.height += aFloaterCache->mMargins.top + aFloaterCache->mMargins.bottom;
}
}
// If the floater is continued, it will get the same x value as its prev-in-flow
nsRect prevInFlowRect(0,0,0,0);
nsIFrame* prevInFlow;
floater->GetPrevInFlow(&prevInFlow);
if (prevInFlow) {
prevInFlow->GetRect(prevInFlowRect);
}
// Assign an x and y coordinate to the floater. Note that the x,y
// coordinates are computed <b>relative to the translation in the
// spacemanager</b> which means that the impacted region will be
// <b>inside</b> the border/padding area.
PRBool okToAddRectRegion = PR_TRUE;
PRBool isLeftFloater;
if (NS_STYLE_FLOAT_LEFT == floaterDisplay->mFloats) {
isLeftFloater = PR_TRUE;
region.x = (prevInFlow) ? prevInFlowRect.x : mAvailSpaceRect.x;
}
else {
isLeftFloater = PR_FALSE;
if (NS_UNCONSTRAINEDSIZE != mAvailSpaceRect.width) {
nsIFrame* prevInFlow;
floater->GetPrevInFlow(&prevInFlow);
if (prevInFlow) {
region.x = prevInFlowRect.x;
}
else if (!keepFloaterOnSameLine) {
region.x = mAvailSpaceRect.XMost() - region.width;
}
else {
// this is the IE quirk (see few lines above)
// the table is keept in the same line: don't let it overlap the previous floater
region.x = mAvailSpaceRect.x;
}
}
else {
okToAddRectRegion = PR_FALSE;
region.x = NS_UNCONSTRAINEDSIZE - region.width;
}
}
*aIsLeftFloater = isLeftFloater;
const nsMargin& borderPadding = BorderPadding();
region.y = mY - borderPadding.top;
if (region.y < 0) {
// CSS2 spec, 9.5.1 rule [4]: "A floating box's outer top may not
// be higher than the top of its containing block." (Since the
// containing block is the content edge of the block box, this
// means the margin edge of the floater can't be higher than the
// content edge of the block that contains it.)
region.y = 0;
}
// Place the floater in the space manager
if (okToAddRectRegion) {
// if the floater split, then take up all of the vertical height
if (NS_FRAME_IS_NOT_COMPLETE(aReflowStatus) &&
(NS_UNCONSTRAINEDSIZE != mContentArea.height)) {
region.height += PR_MAX(region.height, mContentArea.height);
}
#ifdef DEBUG
nsresult rv =
#endif
mSpaceManager->AddRectRegion(floater, region);
NS_ABORT_IF_FALSE(NS_SUCCEEDED(rv), "bad floater placement");
}
// If the floater's dimensions have changed, note the damage in the
// space manager.
if (region != oldRegion) {
// XXXwaterson conservative: we could probably get away with noting
// less damage; e.g., if only height has changed, then only note the
// area into which the float has grown or from which the float has
// shrunk.
nscoord top = NS_MIN(region.y, oldRegion.y);
nscoord bottom = NS_MAX(region.YMost(), oldRegion.YMost());
mSpaceManager->IncludeInDamage(top, bottom);
}
// Save away the floaters region in the spacemanager, after making
// it relative to the containing block's frame instead of relative
// to the spacemanager translation (which is inset by the
// border+padding).
aFloaterCache->mRegion.x = region.x + borderPadding.left;
aFloaterCache->mRegion.y = region.y + borderPadding.top;
aFloaterCache->mRegion.width = region.width;
aFloaterCache->mRegion.height = region.height;
#ifdef NOISY_SPACEMANAGER
nscoord tx, ty;
mSpaceManager->GetTranslation(tx, ty);
nsFrame::ListTag(stdout, mBlock);
printf(": FlowAndPlaceFloater: AddRectRegion: txy=%d,%d (%d,%d) {%d,%d,%d,%d}\n",
tx, ty, mSpaceManagerX, mSpaceManagerY,
aFloaterCache->mRegion.x, aFloaterCache->mRegion.y,
aFloaterCache->mRegion.width, aFloaterCache->mRegion.height);
#endif
// Set the origin of the floater frame, in frame coordinates. These
// coordinates are <b>not</b> relative to the spacemanager
// translation, therefore we have to factor in our border/padding.
nscoord x = borderPadding.left + aFloaterCache->mMargins.left + region.x;
nscoord y = borderPadding.top + aFloaterCache->mMargins.top + region.y;
// If floater is relatively positioned, factor that in as well
// XXXldb Should this be done after handling the combined area
// below?
if (NS_STYLE_POSITION_RELATIVE == floaterDisplay->mPosition) {
x += aFloaterCache->mOffsets.left;
y += aFloaterCache->mOffsets.top;
}
// Position the floater and make sure and views are properly
// positioned. We need to explicitly position its child views as
// well, since we're moving the floater after flowing it.
floater->MoveTo(mPresContext, x, y);
nsContainerFrame::PositionFrameView(mPresContext, floater);
nsContainerFrame::PositionChildViews(mPresContext, floater);
// Update the floater combined area state
nsRect combinedArea = aFloaterCache->mCombinedArea;
combinedArea.x += x;
combinedArea.y += y;
if (!isLeftFloater &&
(GetFlag(BRS_UNCONSTRAINEDWIDTH) || GetFlag(BRS_SHRINKWRAPWIDTH))) {
// When we are placing a right floater in an unconstrained situation or
// when shrink wrapping, we don't apply it to the floater combined area
// immediately. Otherwise we end up with an infinitely wide combined
// area. Instead, we save it away in mRightFloaterCombinedArea so that
// later on when we know the width of a line we can compute a better value.
if (!mHaveRightFloaters) {
mRightFloaterCombinedArea = combinedArea;
mHaveRightFloaters = PR_TRUE;
}
else {
nsBlockFrame::CombineRects(combinedArea, mRightFloaterCombinedArea);
}
}
else {
nsBlockFrame::CombineRects(combinedArea, mFloaterCombinedArea);
}
// Remember the y-coordinate of the floater we've just placed
mLastFloaterY = mY;
// Now restore mY
mY = saveY;
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow) {
nsRect r;
floater->GetRect(r);
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("placed floater: ");
nsFrame::ListTag(stdout, floater);
printf(" %d,%d,%d,%d\n", r.x, r.y, r.width, r.height);
}
#endif
}
/**
* Place below-current-line floaters.
*/
PRBool
nsBlockReflowState::PlaceBelowCurrentLineFloaters(nsFloaterCacheList& aList)
{
nsFloaterCache* fc = aList.Head();
while (fc) {
if (!fc->mIsCurrentLineFloater) {
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("placing bcl floater: ");
nsFrame::ListTag(stdout, fc->mPlaceholder->GetOutOfFlowFrame());
printf("\n");
}
#endif
// Place the floater
PRBool isLeftFloater;
nsReflowStatus reflowStatus;
FlowAndPlaceFloater(fc, &isLeftFloater, reflowStatus);
if (NS_FRAME_IS_TRUNCATED(reflowStatus)) {
// return before processing all of the floaters, since the line will be pushed.
return PR_FALSE;
}
else if (NS_FRAME_IS_NOT_COMPLETE(reflowStatus)) {
// Create a continuation for the incomplete floater and its placeholder.
nsresult rv = mBlock->SplitPlaceholder(*this, *fc->mPlaceholder);
if (NS_FAILED(rv))
return PR_FALSE;
}
}
fc = fc->Next();
}
return PR_TRUE;
}
void
nsBlockReflowState::ClearFloaters(nscoord aY, PRUint8 aBreakType)
{
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("clear floaters: in: mY=%d aY=%d(%d)\n",
mY, aY, aY - BorderPadding().top);
}
#endif
#ifdef NOISY_FLOATER_CLEARING
printf("nsBlockReflowState::ClearFloaters: aY=%d breakType=%d\n",
aY, aBreakType);
mSpaceManager->List(stdout);
#endif
const nsMargin& bp = BorderPadding();
nscoord newY = mBand.ClearFloaters(aY - bp.top, aBreakType);
mY = newY + bp.top;
GetAvailableSpace();
#ifdef DEBUG
if (nsBlockFrame::gNoisyReflow) {
nsFrame::IndentBy(stdout, nsBlockFrame::gNoiseIndent);
printf("clear floaters: out: mY=%d(%d)\n", mY, mY - bp.top);
}
#endif
}