зеркало из https://github.com/mozilla/gecko-dev.git
452 строки
13 KiB
C++
452 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <stddef.h> // for size_t
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#include "Units.h" // for ScreenIntRect
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#include "gfxRect.h" // for gfxRect
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#include "gfxPrefs.h" // for gfxPrefs
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#include "mozilla/gfx/Point.h" // for IntSize, Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Color, SurfaceFormat
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
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#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsIFile.h" // for nsIFile
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#include "nsDirectoryServiceDefs.h" // for NS_OS_TMP_DIR
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#include "prprf.h" // for PR_snprintf
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#include "FPSCounter.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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FPSCounter::FPSCounter(const char* aName)
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: mWriteIndex(0)
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, mFPSName(aName)
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{
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Init();
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}
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FPSCounter::~FPSCounter() { }
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void
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FPSCounter::Init()
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{
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for (int i = 0; i < kMaxFrames; i++) {
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mFrameTimestamps.AppendElement(TimeStamp());
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}
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mLastInterval = TimeStamp::Now();
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}
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// Returns true if we captured a full interval of data
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bool
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FPSCounter::CapturedFullInterval(TimeStamp aTimestamp) {
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TimeDuration duration = aTimestamp - mLastInterval;
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return duration.ToSeconds() >= kFpsDumpInterval;
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}
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void
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FPSCounter::AddFrame(TimeStamp aTimestamp) {
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NS_ASSERTION(mWriteIndex < kMaxFrames, "We probably have a bug with the circular buffer");
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NS_ASSERTION(mWriteIndex >= 0, "Circular Buffer index should never be negative");
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int index = mWriteIndex++;
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if (mWriteIndex == kMaxFrames) {
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mWriteIndex = 0;
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}
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mFrameTimestamps[index] = aTimestamp;
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if (CapturedFullInterval(aTimestamp)) {
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PrintFPS();
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WriteFrameTimeStamps();
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mLastInterval = aTimestamp;
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}
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}
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double
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FPSCounter::AddFrameAndGetFps(TimeStamp aTimestamp) {
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AddFrame(aTimestamp);
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return GetFPS(aTimestamp);
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}
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int
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FPSCounter::GetLatestReadIndex()
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{
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if (mWriteIndex == 0) {
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return kMaxFrames - 1;
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}
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return mWriteIndex - 1;
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}
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TimeStamp
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FPSCounter::GetLatestTimeStamp()
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{
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TimeStamp timestamp = mFrameTimestamps[GetLatestReadIndex()];
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MOZ_ASSERT(!timestamp.IsNull(), "Cannot use null timestamps");
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return timestamp;
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}
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// Returns true if we iterated over a full interval of data
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bool
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FPSCounter::IteratedFullInterval(TimeStamp aTimestamp, double aDuration) {
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MOZ_ASSERT(mIteratorIndex >= 0, "Cannot be negative");
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MOZ_ASSERT(mIteratorIndex < kMaxFrames, "Iterator index cannot be greater than kMaxFrames");
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TimeStamp currentStamp = mFrameTimestamps[mIteratorIndex];
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TimeDuration duration = aTimestamp - currentStamp;
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return duration.ToSeconds() >= aDuration;
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}
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void
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FPSCounter::ResetReverseIterator()
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{
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mIteratorIndex = GetLatestReadIndex();
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}
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/***
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* Returns true if we have another timestamp that is valid and
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* is within the given duration that we're interested in.
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* Duration is in seconds
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*/
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bool FPSCounter::HasNext(TimeStamp aTimestamp, double aDuration)
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{
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// Order of evaluation here has to stay the same
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// otherwise IteratedFullInterval reads from mFrameTimestamps which cannot
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// be null
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return (mIteratorIndex != mWriteIndex) // Didn't loop around the buffer
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&& !mFrameTimestamps[mIteratorIndex].IsNull() // valid data
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&& !IteratedFullInterval(aTimestamp, aDuration);
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}
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TimeStamp
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FPSCounter::GetNextTimeStamp()
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{
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TimeStamp timestamp = mFrameTimestamps[mIteratorIndex--];
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MOZ_ASSERT(!timestamp.IsNull(), "Reading Invalid Timestamp Data");
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if (mIteratorIndex == -1) {
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mIteratorIndex = kMaxFrames - 1;
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}
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return timestamp;
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}
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/**
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* GetFPS calculates how many frames we've already composited from the current
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* frame timestamp and we iterate from the latest timestamp we recorded,
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* going back in time. When we hit a frame that is longer than the 1 second
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* from the current composited frame, we return how many frames we've counted.
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* Just a visualization:
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*
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* aTimestamp
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* Frames: 1 2 3 4 5 6 7 8 9 10 11 12
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* Time -------------------------->
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*
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* GetFPS iterates from aTimestamp, which is the current frame.
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* Then starting at frame 12, going back to frame 11, 10, etc, we calculate
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* the duration of the recorded frame timestamp from aTimestamp.
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* Once duration is greater than 1 second, we return how many frames
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* we composited.
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*/
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double
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FPSCounter::GetFPS(TimeStamp aTimestamp)
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{
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int frameCount = 0;
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int duration = 1.0; // Only care about the last 1s of data
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ResetReverseIterator();
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while (HasNext(aTimestamp, duration)) {
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GetNextTimeStamp();
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frameCount++;
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}
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return frameCount;
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}
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// Iterate the same way we do in GetFPS()
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int
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FPSCounter::BuildHistogram(std::map<int, int>& aFpsData)
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{
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TimeStamp currentIntervalStart = GetLatestTimeStamp();
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TimeStamp currentTimeStamp = GetLatestTimeStamp();
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TimeStamp startTimeStamp = GetLatestTimeStamp();
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int frameCount = 0;
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int totalFrameCount = 0;
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ResetReverseIterator();
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while (HasNext(startTimeStamp)) {
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currentTimeStamp = GetNextTimeStamp();
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TimeDuration interval = currentIntervalStart - currentTimeStamp;
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if (interval.ToSeconds() >= 1.0 ) {
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currentIntervalStart = currentTimeStamp;
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aFpsData[frameCount]++;
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frameCount = 0;
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}
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frameCount++;
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totalFrameCount++;
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}
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TimeDuration totalTime = currentIntervalStart - currentTimeStamp;
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printf_stderr("Discarded %d frames over %f ms in histogram for %s\n",
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frameCount, totalTime.ToMilliseconds(), mFPSName);
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return totalFrameCount;
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}
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// Iterate the same way we do in GetFPS()
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void
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FPSCounter::WriteFrameTimeStamps(PRFileDesc* fd)
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{
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const int bufferSize = 256;
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char buffer[bufferSize];
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int writtenCount = PR_snprintf(buffer, bufferSize, "FPS Data for: %s\n", mFPSName);
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MOZ_ASSERT(writtenCount >= 0);
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PR_Write(fd, buffer, writtenCount);
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ResetReverseIterator();
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TimeStamp startTimeStamp = GetLatestTimeStamp();
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MOZ_ASSERT(HasNext(startTimeStamp));
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TimeStamp previousSample = GetNextTimeStamp();
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MOZ_ASSERT(HasNext(startTimeStamp));
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TimeStamp nextTimeStamp = GetNextTimeStamp();
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while (HasNext(startTimeStamp)) {
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TimeDuration duration = previousSample - nextTimeStamp;
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writtenCount = PR_snprintf(buffer, bufferSize, "%f,\n", duration.ToMilliseconds());
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MOZ_ASSERT(writtenCount >= 0);
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PR_Write(fd, buffer, writtenCount);
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previousSample = nextTimeStamp;
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nextTimeStamp = GetNextTimeStamp();
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}
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}
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double
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FPSCounter::GetMean(std::map<int, int> aHistogram)
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{
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double average = 0.0;
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double samples = 0.0;
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for (std::map<int, int>::iterator iter = aHistogram.begin();
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iter != aHistogram.end(); ++iter)
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{
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int fps = iter->first;
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int count = iter->second;
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average += fps * count;
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samples += count;
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}
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return average / samples;
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}
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double
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FPSCounter::GetStdDev(std::map<int, int> aHistogram)
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{
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double sumOfDifferences = 0;
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double average = GetMean(aHistogram);
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double samples = 0.0;
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for (std::map<int, int>::iterator iter = aHistogram.begin();
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iter != aHistogram.end(); ++iter)
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{
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int fps = iter->first;
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int count = iter->second;
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double diff = ((double) fps) - average;
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diff *= diff;
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for (int i = 0; i < count; i++) {
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sumOfDifferences += diff;
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}
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samples += count;
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}
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double stdDev = sumOfDifferences / samples;
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return sqrt(stdDev);
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}
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void
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FPSCounter::PrintFPS()
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{
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if (!gfxPrefs::FPSPrintHistogram()) {
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return;
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}
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std::map<int, int> histogram;
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int totalFrames = BuildHistogram(histogram);
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TimeDuration measurementInterval = mFrameTimestamps[GetLatestReadIndex()] - mLastInterval;
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printf_stderr("FPS for %s. Total Frames: %d Time Interval: %f seconds\n",
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mFPSName, totalFrames, measurementInterval.ToSecondsSigDigits());
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PrintHistogram(histogram);
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}
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void
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FPSCounter::PrintHistogram(std::map<int, int>& aHistogram)
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{
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int length = 0;
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const int kBufferLength = 512;
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char buffer[kBufferLength];
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for (std::map<int, int>::iterator iter = aHistogram.begin();
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iter != aHistogram.end(); iter++)
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{
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int fps = iter->first;
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int count = iter->second;
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length += PR_snprintf(buffer + length, kBufferLength - length,
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"FPS: %d = %d. ", fps, count);
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NS_ASSERTION(length >= kBufferLength, "Buffer overrun while printing FPS histogram.");
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}
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printf_stderr("%s\n", buffer);
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printf_stderr("Mean: %f , std dev %f\n", GetMean(aHistogram), GetStdDev(aHistogram));
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}
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// Write FPS timestamp data to a file only if
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// draw-fps.write-to-file is true
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nsresult
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FPSCounter::WriteFrameTimeStamps()
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{
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if (!gfxPrefs::WriteFPSToFile()) {
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return NS_OK;
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}
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MOZ_ASSERT(mWriteIndex == 0);
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nsCOMPtr<nsIFile> resultFile;
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nsresult rv = NS_GetSpecialDirectory(NS_OS_TEMP_DIR, getter_AddRefs(resultFile));
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NS_ENSURE_SUCCESS(rv, rv);
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if (!strncmp(mFPSName, "Compositor", strlen(mFPSName))) {
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resultFile->Append(NS_LITERAL_STRING("fps.txt"));
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} else {
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resultFile->Append(NS_LITERAL_STRING("txn.txt"));
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}
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PRFileDesc* fd = nullptr;
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int mode = 644;
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int openFlags = PR_WRONLY | PR_CREATE_FILE | PR_TRUNCATE;
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rv = resultFile->OpenNSPRFileDesc(openFlags, mode, &fd);
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NS_ENSURE_SUCCESS(rv, rv);
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WriteFrameTimeStamps(fd);
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PR_Close(fd);
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nsAutoCString path;
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rv = resultFile->GetNativePath(path);
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NS_ENSURE_SUCCESS(rv, rv);
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printf_stderr("Wrote FPS data to file: %s\n", path.get());
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return NS_OK;
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}
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FPSState::FPSState()
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: mCompositionFps("Compositor")
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, mTransactionFps("LayerTransactions")
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{
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}
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// Size of the builtin font.
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static const float FontHeight = 7.f;
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static const float FontWidth = 4.f;
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// Scale the font when drawing it to the viewport for better readability.
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static const float FontScaleX = 2.f;
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static const float FontScaleY = 3.f;
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static void DrawDigits(unsigned int aValue,
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int aOffsetX, int aOffsetY,
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Compositor* aCompositor,
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EffectChain& aEffectChain)
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{
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if (aValue > 999) {
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aValue = 999;
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}
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unsigned int divisor = 100;
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float textureWidth = FontWidth * 10;
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gfx::Float opacity = 1;
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gfx::Matrix4x4 transform;
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transform.PreScale(FontScaleX, FontScaleY, 1);
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for (size_t n = 0; n < 3; ++n) {
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unsigned int digit = aValue % (divisor * 10) / divisor;
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divisor /= 10;
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RefPtr<TexturedEffect> texturedEffect = static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
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texturedEffect->mTextureCoords = Rect(float(digit * FontWidth) / textureWidth, 0, FontWidth / textureWidth, 1.0f);
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Rect drawRect = Rect(aOffsetX + n * FontWidth, aOffsetY, FontWidth, FontHeight);
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Rect clipRect = Rect(0, 0, 300, 100);
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aCompositor->DrawQuad(drawRect, clipRect,
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aEffectChain, opacity, transform);
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}
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}
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void FPSState::DrawFPS(TimeStamp aNow,
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int aOffsetX, int aOffsetY,
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unsigned int aFillRatio,
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Compositor* aCompositor)
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{
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if (!mFPSTextureSource) {
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const char *text =
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" "
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" XXX XX XXX XXX X X XXX XXX XXX XXX XXX"
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" X X X X X X X X X X X X X X"
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" X X X XXX XXX XXX XXX XXX X XXX XXX"
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" X X X X X X X X X X X X X"
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" XXX XXX XXX XXX X XXX XXX X XXX X"
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" ";
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// Convert the text encoding above to RGBA.
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int w = FontWidth * 10;
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int h = FontHeight;
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uint32_t* buf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
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for (int i = 0; i < h; i++) {
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for (int j = 0; j < w; j++) {
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uint32_t purple = 0xfff000ff;
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uint32_t white = 0xffffffff;
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buf[i * w + j] = (text[i * w + j] == ' ') ? purple : white;
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}
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}
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int bytesPerPixel = 4;
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RefPtr<DataSourceSurface> fpsSurface = Factory::CreateWrappingDataSourceSurface(
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reinterpret_cast<uint8_t*>(buf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
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mFPSTextureSource = aCompositor->CreateDataTextureSource();
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mFPSTextureSource->Update(fpsSurface);
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}
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EffectChain effectChain;
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effectChain.mPrimaryEffect = CreateTexturedEffect(SurfaceFormat::B8G8R8A8,
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mFPSTextureSource,
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Filter::POINT,
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true);
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unsigned int fps = unsigned(mCompositionFps.AddFrameAndGetFps(aNow));
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unsigned int txnFps = unsigned(mTransactionFps.GetFPS(aNow));
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DrawDigits(fps, aOffsetX + 0, aOffsetY, aCompositor, effectChain);
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DrawDigits(txnFps, aOffsetX + FontWidth * 4, aOffsetY, aCompositor, effectChain);
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DrawDigits(aFillRatio, aOffsetX + FontWidth * 8, aOffsetY, aCompositor, effectChain);
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}
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} // end namespace layers
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} // end namespace mozilla
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