зеркало из https://github.com/mozilla/gecko-dev.git
95 строки
2.9 KiB
C++
95 строки
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_MANAGER_H
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#define GFX_VR_MANAGER_H
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#include "nsRefPtrHashtable.h"
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#include "nsTArray.h"
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#include "nsTHashtable.h"
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#include "nsDataHashtable.h"
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#include "mozilla/TimeStamp.h"
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#include "gfxVR.h"
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namespace mozilla {
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namespace layers {
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class TextureHost;
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}
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namespace gfx {
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class VRLayerParent;
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class VRManagerParent;
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class VRDisplayHost;
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class VRManager
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{
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRManager)
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public:
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static void ManagerInit();
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static VRManager* Get();
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void AddVRManagerParent(VRManagerParent* aVRManagerParent);
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void RemoveVRManagerParent(VRManagerParent* aVRManagerParent);
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void NotifyVsync(const TimeStamp& aVsyncTimestamp);
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void NotifyVRVsync(const uint32_t& aDisplayID);
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void RefreshVRDisplays(bool aMustDispatch = false);
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void RefreshVRControllers();
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void ScanForControllers();
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void RemoveControllers();
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template<class T> void NotifyGamepadChange(uint32_t aIndex, const T& aInfo);
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RefPtr<gfx::VRDisplayHost> GetDisplay(const uint32_t& aDisplayID);
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void GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo);
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void SubmitFrame(VRLayerParent* aLayer, layers::PTextureParent* aTexture,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect);
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RefPtr<gfx::VRControllerHost> GetController(const uint32_t& aControllerID);
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void GetVRControllerInfo(nsTArray<VRControllerInfo>& aControllerInfo);
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void CreateVRTestSystem();
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void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
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double aIntensity, double aDuration, uint32_t aPromiseID);
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void StopVibrateHaptic(uint32_t aControllerIdx);
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void NotifyVibrateHapticCompleted(uint32_t aPromiseID);
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void DispatchSubmitFrameResult(uint32_t aDisplayID, const VRSubmitFrameResultInfo& aResult);
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protected:
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VRManager();
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~VRManager();
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private:
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RefPtr<layers::TextureHost> mLastFrame;
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void Init();
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void Destroy();
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void Shutdown();
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void DispatchVRDisplayInfoUpdate();
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typedef nsTHashtable<nsRefPtrHashKey<VRManagerParent>> VRManagerParentSet;
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VRManagerParentSet mVRManagerParents;
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typedef nsTArray<RefPtr<VRSystemManager>> VRSystemManagerArray;
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VRSystemManagerArray mManagers;
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typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRDisplayHost> VRDisplayHostHashMap;
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VRDisplayHostHashMap mVRDisplays;
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typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRControllerHost> VRControllerHostHashMap;
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VRControllerHostHashMap mVRControllers;
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Atomic<bool> mInitialized;
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TimeStamp mLastRefreshTime;
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TimeStamp mLastActiveTime;
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bool mVRTestSystemCreated;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // GFX_VR_MANAGER_H
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