gecko-dev/image/VectorImage.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VectorImage.h"
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxDrawable.h"
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "imgFrame.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/SVGSVGElement.h"
#include "mozilla/dom/SVGDocument.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Tuple.h"
#include "nsIPresShell.h"
#include "nsIStreamListener.h"
#include "nsMimeTypes.h"
#include "nsPresContext.h"
#include "nsRect.h"
#include "nsString.h"
#include "nsStubDocumentObserver.h"
#include "SVGObserverUtils.h" // for nsSVGRenderingObserver
#include "nsWindowSizes.h"
#include "ImageRegion.h"
#include "ISurfaceProvider.h"
#include "LookupResult.h"
#include "Orientation.h"
#include "SVGDocumentWrapper.h"
#include "SVGDrawingParameters.h"
#include "nsIDOMEventListener.h"
#include "SurfaceCache.h"
#include "nsDocument.h"
// undef the GetCurrentTime macro defined in WinBase.h from the MS Platform SDK
#undef GetCurrentTime
namespace mozilla {
using namespace dom;
using namespace dom::SVGPreserveAspectRatio_Binding;
using namespace gfx;
using namespace layers;
namespace image {
// Helper-class: SVGRootRenderingObserver
class SVGRootRenderingObserver final : public nsSVGRenderingObserver {
public:
NS_DECL_ISUPPORTS
SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper,
VectorImage* aVectorImage)
: nsSVGRenderingObserver()
, mDocWrapper(aDocWrapper)
, mVectorImage(aVectorImage)
, mHonoringInvalidations(true)
{
MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper");
MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage");
StartObserving();
Element* elem = GetTarget();
MOZ_ASSERT(elem, "no root SVG node for us to observe");
SVGObserverUtils::AddRenderingObserver(elem, this);
mInObserverList = true;
}
void ResumeHonoringInvalidations()
{
mHonoringInvalidations = true;
}
protected:
virtual ~SVGRootRenderingObserver()
{
StopObserving();
}
virtual Element* GetTarget() override
{
return mDocWrapper->GetRootSVGElem();
}
virtual void OnRenderingChange() override
{
Element* elem = GetTarget();
MOZ_ASSERT(elem, "missing root SVG node");
if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) {
nsIFrame* frame = elem->GetPrimaryFrame();
if (!frame || frame->PresShell()->IsDestroying()) {
// We're being destroyed. Bail out.
return;
}
// Ignore further invalidations until we draw.
mHonoringInvalidations = false;
mVectorImage->InvalidateObserversOnNextRefreshDriverTick();
}
// Our caller might've removed us from rendering-observer list.
// Add ourselves back!
if (!mInObserverList) {
SVGObserverUtils::AddRenderingObserver(elem, this);
mInObserverList = true;
}
}
// Private data
const RefPtr<SVGDocumentWrapper> mDocWrapper;
VectorImage* const mVectorImage; // Raw pointer because it owns me.
bool mHonoringInvalidations;
};
NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver)
class SVGParseCompleteListener final : public nsStubDocumentObserver {
public:
NS_DECL_ISUPPORTS
SVGParseCompleteListener(SVGDocument* aDocument,
VectorImage* aImage)
: mDocument(aDocument)
, mImage(aImage)
{
MOZ_ASSERT(mDocument, "Need an SVG document");
MOZ_ASSERT(mImage, "Need an image");
mDocument->AddObserver(this);
}
private:
~SVGParseCompleteListener()
{
if (mDocument) {
// The document must have been destroyed before we got our event.
// Otherwise this can't happen, since documents hold strong references to
// their observers.
Cancel();
}
}
public:
void EndLoad(nsIDocument* aDocument) override
{
MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?");
// OnSVGDocumentParsed will release our owner's reference to us, so ensure
// we stick around long enough to complete our work.
RefPtr<SVGParseCompleteListener> kungFuDeathGrip(this);
mImage->OnSVGDocumentParsed();
}
void Cancel()
{
MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
if (mDocument) {
mDocument->RemoveObserver(this);
mDocument = nullptr;
}
}
private:
RefPtr<SVGDocument> mDocument;
VectorImage* const mImage; // Raw pointer to owner.
};
NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver)
class SVGLoadEventListener final : public nsIDOMEventListener {
public:
NS_DECL_ISUPPORTS
SVGLoadEventListener(nsIDocument* aDocument,
VectorImage* aImage)
: mDocument(aDocument)
, mImage(aImage)
{
MOZ_ASSERT(mDocument, "Need an SVG document");
MOZ_ASSERT(mImage, "Need an image");
mDocument->AddEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"),
this, true, false);
mDocument->AddEventListener(NS_LITERAL_STRING("SVGAbort"), this, true,
false);
mDocument->AddEventListener(NS_LITERAL_STRING("SVGError"), this, true,
false);
}
private:
~SVGLoadEventListener()
{
if (mDocument) {
// The document must have been destroyed before we got our event.
// Otherwise this can't happen, since documents hold strong references to
// their observers.
Cancel();
}
}
public:
NS_IMETHOD HandleEvent(Event* aEvent) override
{
MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?");
// OnSVGDocumentLoaded/OnSVGDocumentError will release our owner's reference
// to us, so ensure we stick around long enough to complete our work.
RefPtr<SVGLoadEventListener> kungFuDeathGrip(this);
nsAutoString eventType;
aEvent->GetType(eventType);
MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad") ||
eventType.EqualsLiteral("SVGAbort") ||
eventType.EqualsLiteral("SVGError"),
"Received unexpected event");
if (eventType.EqualsLiteral("MozSVGAsImageDocumentLoad")) {
mImage->OnSVGDocumentLoaded();
} else {
mImage->OnSVGDocumentError();
}
return NS_OK;
}
void Cancel()
{
MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
if (mDocument) {
mDocument
->RemoveEventListener(NS_LITERAL_STRING("MozSVGAsImageDocumentLoad"),
this, true);
mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGAbort"), this, true);
mDocument->RemoveEventListener(NS_LITERAL_STRING("SVGError"), this, true);
mDocument = nullptr;
}
}
private:
nsCOMPtr<nsIDocument> mDocument;
VectorImage* const mImage; // Raw pointer to owner.
};
NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener)
// Helper-class: SVGDrawingCallback
class SVGDrawingCallback : public gfxDrawingCallback {
public:
SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper,
const IntSize& aViewportSize,
const IntSize& aSize,
uint32_t aImageFlags)
: mSVGDocumentWrapper(aSVGDocumentWrapper)
, mViewportSize(aViewportSize)
, mSize(aSize)
, mImageFlags(aImageFlags)
{ }
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const SamplingFilter aSamplingFilter,
const gfxMatrix& aTransform) override;
private:
RefPtr<SVGDocumentWrapper> mSVGDocumentWrapper;
const IntSize mViewportSize;
const IntSize mSize;
uint32_t mImageFlags;
};
// Based loosely on nsSVGIntegrationUtils' PaintFrameCallback::operator()
bool
SVGDrawingCallback::operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const SamplingFilter aSamplingFilter,
const gfxMatrix& aTransform)
{
MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper");
// Get (& sanity-check) the helper-doc's presShell
nsCOMPtr<nsIPresShell> presShell;
if (NS_FAILED(mSVGDocumentWrapper->GetPresShell(getter_AddRefs(presShell)))) {
NS_WARNING("Unable to draw -- presShell lookup failed");
return false;
}
MOZ_ASSERT(presShell, "GetPresShell succeeded but returned null");
gfxContextAutoSaveRestore contextRestorer(aContext);
// Clip to aFillRect so that we don't paint outside.
aContext->NewPath();
aContext->Rectangle(aFillRect);
aContext->Clip();
gfxMatrix matrix = aTransform;
if (!matrix.Invert()) {
return false;
}
aContext->SetMatrixDouble(
aContext->CurrentMatrixDouble().PreMultiply(matrix).
PreScale(double(mSize.width) / mViewportSize.width,
double(mSize.height) / mViewportSize.height));
nsPresContext* presContext = presShell->GetPresContext();
MOZ_ASSERT(presContext, "pres shell w/out pres context");
nsRect svgRect(0, 0,
presContext->DevPixelsToAppUnits(mViewportSize.width),
presContext->DevPixelsToAppUnits(mViewportSize.height));
uint32_t renderDocFlags = nsIPresShell::RENDER_IGNORE_VIEWPORT_SCROLLING;
if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) {
renderDocFlags |= nsIPresShell::RENDER_ASYNC_DECODE_IMAGES;
}
presShell->RenderDocument(svgRect, renderDocFlags,
NS_RGBA(0, 0, 0, 0), // transparent
aContext);
return true;
}
class MOZ_STACK_CLASS AutoRestoreSVGState final {
public:
AutoRestoreSVGState(const SVGDrawingParameters& aParams,
SVGDocumentWrapper* aSVGDocumentWrapper,
bool& aIsDrawing,
bool aContextPaint)
: mIsDrawing(aIsDrawing)
// Apply any 'preserveAspectRatio' override (if specified) to the root
// element:
, mPAR(aParams.svgContext, aSVGDocumentWrapper->GetRootSVGElem())
// Set the animation time:
, mTime(aSVGDocumentWrapper->GetRootSVGElem(), aParams.animationTime)
{
MOZ_ASSERT(!aIsDrawing);
MOZ_ASSERT(aSVGDocumentWrapper->GetDocument());
aIsDrawing = true;
// Set context paint (if specified) on the document:
if (aContextPaint) {
MOZ_ASSERT(aParams.svgContext->GetContextPaint());
mContextPaint.emplace(*aParams.svgContext->GetContextPaint(),
*aSVGDocumentWrapper->GetDocument());
}
}
private:
AutoRestore<bool> mIsDrawing;
AutoPreserveAspectRatioOverride mPAR;
AutoSVGTimeSetRestore mTime;
Maybe<AutoSetRestoreSVGContextPaint> mContextPaint;
};
// Implement VectorImage's nsISupports-inherited methods
NS_IMPL_ISUPPORTS(VectorImage,
imgIContainer,
nsIStreamListener,
nsIRequestObserver)
//------------------------------------------------------------------------------
// Constructor / Destructor
VectorImage::VectorImage(nsIURI* aURI /* = nullptr */) :
ImageResource(aURI), // invoke superclass's constructor
mLockCount(0),
mIsInitialized(false),
mDiscardable(false),
mIsFullyLoaded(false),
mIsDrawing(false),
mHaveAnimations(false),
mHasPendingInvalidation(false)
{ }
VectorImage::~VectorImage()
{
CancelAllListeners();
SurfaceCache::RemoveImage(ImageKey(this));
}
//------------------------------------------------------------------------------
// Methods inherited from Image.h
nsresult
VectorImage::Init(const char* aMimeType,
uint32_t aFlags)
{
// We don't support re-initialization
if (mIsInitialized) {
return NS_ERROR_ILLEGAL_VALUE;
}
MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError,
"Flags unexpectedly set before initialization");
MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype");
mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
// Lock this image's surfaces in the SurfaceCache if we're not discardable.
if (!mDiscardable) {
mLockCount++;
SurfaceCache::LockImage(ImageKey(this));
}
mIsInitialized = true;
return NS_OK;
}
size_t
VectorImage::SizeOfSourceWithComputedFallback(SizeOfState& aState) const
{
if (!mSVGDocumentWrapper) {
return 0; // No document, so no memory used for the document.
}
SVGDocument* doc = mSVGDocumentWrapper->GetDocument();
if (!doc) {
return 0; // No document, so no memory used for the document.
}
nsWindowSizes windowSizes(aState);
doc->DocAddSizeOfIncludingThis(windowSizes);
if (windowSizes.getTotalSize() == 0) {
// MallocSizeOf fails on this platform. Because we also use this method for
// determining the size of cache entries, we need to return something
// reasonable here. Unfortunately, there's no way to estimate the document's
// size accurately, so we just use a constant value of 100KB, which will
// generally underestimate the true size.
return 100 * 1024;
}
return windowSizes.getTotalSize();
}
void
VectorImage::CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf) const
{
SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf);
}
nsresult
VectorImage::OnImageDataComplete(nsIRequest* aRequest,
nsISupports* aContext,
nsresult aStatus,
bool aLastPart)
{
// Call our internal OnStopRequest method, which only talks to our embedded
// SVG document. This won't have any effect on our ProgressTracker.
nsresult finalStatus = OnStopRequest(aRequest, aContext, aStatus);
// Give precedence to Necko failure codes.
if (NS_FAILED(aStatus)) {
finalStatus = aStatus;
}
Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus);
if (mIsFullyLoaded || mError) {
// Our document is loaded, so we're ready to notify now.
mProgressTracker->SyncNotifyProgress(loadProgress);
} else {
// Record our progress so far; we'll actually send the notifications in
// OnSVGDocumentLoaded or OnSVGDocumentError.
mLoadProgress = Some(loadProgress);
}
return finalStatus;
}
nsresult
VectorImage::OnImageDataAvailable(nsIRequest* aRequest,
nsISupports* aContext,
nsIInputStream* aInStr,
uint64_t aSourceOffset,
uint32_t aCount)
{
return OnDataAvailable(aRequest, aContext, aInStr, aSourceOffset, aCount);
}
nsresult
VectorImage::StartAnimation()
{
if (mError) {
return NS_ERROR_FAILURE;
}
MOZ_ASSERT(ShouldAnimate(), "Should not animate!");
mSVGDocumentWrapper->StartAnimation();
return NS_OK;
}
nsresult
VectorImage::StopAnimation()
{
nsresult rv = NS_OK;
if (mError) {
rv = NS_ERROR_FAILURE;
} else {
MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations,
"Should not have been animating!");
mSVGDocumentWrapper->StopAnimation();
}
mAnimating = false;
return rv;
}
bool
VectorImage::ShouldAnimate()
{
return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations;
}
NS_IMETHODIMP_(void)
VectorImage::SetAnimationStartTime(const TimeStamp& aTime)
{
// We don't care about animation start time.
}
//------------------------------------------------------------------------------
// imgIContainer methods
//******************************************************************************
NS_IMETHODIMP
VectorImage::GetWidth(int32_t* aWidth)
{
if (mError || !mIsFullyLoaded) {
// XXXdholbert Technically we should leave outparam untouched when we
// fail. But since many callers don't check for failure, we set it to 0 on
// failure, for sane/predictable results.
*aWidth = 0;
return NS_ERROR_FAILURE;
}
SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished "
"loading without errors");
int32_t rootElemWidth = rootElem->GetIntrinsicWidth();
if (rootElemWidth < 0) {
*aWidth = 0;
return NS_ERROR_FAILURE;
}
*aWidth = rootElemWidth;
return NS_OK;
}
//******************************************************************************
nsresult
VectorImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) const
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
size_t
VectorImage::GetNativeSizesLength() const
{
return 0;
}
//******************************************************************************
NS_IMETHODIMP_(void)
VectorImage::RequestRefresh(const TimeStamp& aTime)
{
if (HadRecentRefresh(aTime)) {
return;
}
PendingAnimationTracker* tracker =
mSVGDocumentWrapper->GetDocument()->GetPendingAnimationTracker();
if (tracker && ShouldAnimate()) {
tracker->TriggerPendingAnimationsOnNextTick(aTime);
}
EvaluateAnimation();
mSVGDocumentWrapper->TickRefreshDriver();
if (mHasPendingInvalidation) {
mHasPendingInvalidation = false;
SendInvalidationNotifications();
}
}
void
VectorImage::SendInvalidationNotifications()
{
// Animated images don't send out invalidation notifications as soon as
// they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick
// records that there are pending invalidations and then returns immediately.
// The notifications are actually sent from RequestRefresh(). We send these
// notifications there to ensure that there is actually a document observing
// us. Otherwise, the notifications are just wasted effort.
//
// Non-animated images call this method directly from
// InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never
// called for them. Ordinarily this isn't needed, since we send out
// invalidation notifications in OnSVGDocumentLoaded, but in rare cases the
// SVG document may not be 100% ready to render at that time. In those cases
// we would miss the subsequent invalidations if we didn't send out the
// notifications directly in |InvalidateObservers...|.
if (mProgressTracker) {
SurfaceCache::RemoveImage(ImageKey(this));
mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
GetMaxSizedIntRect());
}
UpdateImageContainer();
}
NS_IMETHODIMP_(IntRect)
VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect)
{
return aRect;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::GetHeight(int32_t* aHeight)
{
if (mError || !mIsFullyLoaded) {
// XXXdholbert Technically we should leave outparam untouched when we
// fail. But since many callers don't check for failure, we set it to 0 on
// failure, for sane/predictable results.
*aHeight = 0;
return NS_ERROR_FAILURE;
}
SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
MOZ_ASSERT(rootElem, "Should have a root SVG elem, since we finished "
"loading without errors");
int32_t rootElemHeight = rootElem->GetIntrinsicHeight();
if (rootElemHeight < 0) {
*aHeight = 0;
return NS_ERROR_FAILURE;
}
*aHeight = rootElemHeight;
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::GetIntrinsicSize(nsSize* aSize)
{
if (mError || !mIsFullyLoaded) {
return NS_ERROR_FAILURE;
}
nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
if (!rootFrame) {
return NS_ERROR_FAILURE;
}
*aSize = nsSize(-1, -1);
IntrinsicSize rfSize = rootFrame->GetIntrinsicSize();
if (rfSize.width.GetUnit() == eStyleUnit_Coord) {
aSize->width = rfSize.width.GetCoordValue();
}
if (rfSize.height.GetUnit() == eStyleUnit_Coord) {
aSize->height = rfSize.height.GetCoordValue();
}
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::GetIntrinsicRatio(nsSize* aRatio)
{
if (mError || !mIsFullyLoaded) {
return NS_ERROR_FAILURE;
}
nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
if (!rootFrame) {
return NS_ERROR_FAILURE;
}
*aRatio = rootFrame->GetIntrinsicRatio();
return NS_OK;
}
NS_IMETHODIMP_(Orientation)
VectorImage::GetOrientation()
{
return Orientation();
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::GetType(uint16_t* aType)
{
NS_ENSURE_ARG_POINTER(aType);
*aType = imgIContainer::TYPE_VECTOR;
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::GetAnimated(bool* aAnimated)
{
if (mError || !mIsFullyLoaded) {
return NS_ERROR_FAILURE;
}
*aAnimated = mSVGDocumentWrapper->IsAnimated();
return NS_OK;
}
//******************************************************************************
int32_t
VectorImage::GetFirstFrameDelay()
{
if (mError) {
return -1;
}
if (!mSVGDocumentWrapper->IsAnimated()) {
return -1;
}
// We don't really have a frame delay, so just pretend that we constantly
// need updates.
return 0;
}
NS_IMETHODIMP_(bool)
VectorImage::WillDrawOpaqueNow()
{
return false; // In general, SVG content is not opaque.
}
//******************************************************************************
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags)
{
if (mError) {
return nullptr;
}
// Look up height & width
// ----------------------
SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem();
MOZ_ASSERT(svgElem, "Should have a root SVG elem, since we finished "
"loading without errors");
nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(),
svgElem->GetIntrinsicHeight());
if (imageIntSize.IsEmpty()) {
// We'll get here if our SVG doc has a percent-valued or negative width or
// height.
return nullptr;
}
return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags);
}
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
VectorImage::GetFrameAtSize(const IntSize& aSize,
uint32_t aWhichFrame,
uint32_t aFlags)
{
#ifdef DEBUG
NotifyDrawingObservers();
#endif
auto result = GetFrameInternal(aSize, Nothing(), aWhichFrame, aFlags);
return Get<2>(result).forget();
}
Tuple<ImgDrawResult, IntSize, RefPtr<SourceSurface>>
VectorImage::GetFrameInternal(const IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aWhichFrame,
uint32_t aFlags)
{
MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE);
if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE) {
return MakeTuple(ImgDrawResult::BAD_ARGS, aSize,
RefPtr<SourceSurface>());
}
if (mError) {
return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize,
RefPtr<SourceSurface>());
}
if (!mIsFullyLoaded) {
return MakeTuple(ImgDrawResult::NOT_READY, aSize,
RefPtr<SourceSurface>());
}
RefPtr<SourceSurface> sourceSurface =
LookupCachedSurface(aSize, aSVGContext, aFlags);
if (sourceSurface) {
return MakeTuple(ImgDrawResult::SUCCESS, aSize, std::move(sourceSurface));
}
if (mIsDrawing) {
NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, aSize,
RefPtr<SourceSurface>());
}
// By using a null gfxContext, we ensure that we will always attempt to
// create a surface, even if we aren't capable of caching it (e.g. due to our
// flags, having an animation, etc). Otherwise CreateSurface will assume that
// the caller is capable of drawing directly to its own draw target if we
// cannot cache.
SVGDrawingParameters params(nullptr, aSize, ImageRegion::Create(aSize),
SamplingFilter::POINT, aSVGContext,
mSVGDocumentWrapper->GetCurrentTime(),
aFlags, 1.0);
bool didCache; // Was the surface put into the cache?
bool contextPaint = aSVGContext && aSVGContext->GetContextPaint();
AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper,
mIsDrawing, contextPaint);
RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
RefPtr<SourceSurface> surface =
CreateSurface(params, svgDrawable, didCache);
if (!surface) {
MOZ_ASSERT(!didCache);
return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, aSize,
RefPtr<SourceSurface>());
}
SendFrameComplete(didCache, params.flags);
return MakeTuple(ImgDrawResult::SUCCESS, aSize, std::move(surface));
}
//******************************************************************************
IntSize
VectorImage::GetImageContainerSize(LayerManager* aManager,
const IntSize& aSize,
uint32_t aFlags)
{
if (!IsImageContainerAvailableAtSize(aManager, aSize, aFlags)) {
return IntSize(0, 0);
}
return aSize;
}
NS_IMETHODIMP_(bool)
VectorImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags)
{
if (mError || !mIsFullyLoaded || mHaveAnimations ||
aManager->GetBackendType() != LayersBackend::LAYERS_WR) {
return false;
}
return true;
}
//******************************************************************************
NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
VectorImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags)
{
MOZ_ASSERT(aManager->GetBackendType() != LayersBackend::LAYERS_WR,
"WebRender should always use GetImageContainerAvailableAtSize!");
return nullptr;
}
//******************************************************************************
NS_IMETHODIMP_(bool)
VectorImage::IsImageContainerAvailableAtSize(LayerManager* aManager,
const IntSize& aSize,
uint32_t aFlags)
{
// Since we only support image containers with WebRender, and it can handle
// textures larger than the hw max texture size, we don't need to check aSize.
return !aSize.IsEmpty() && IsImageContainerAvailable(aManager, aFlags);
}
//******************************************************************************
NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
VectorImage::GetImageContainerAtSize(LayerManager* aManager,
const IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aFlags)
{
Maybe<SVGImageContext> newSVGContext;
MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags);
// Since we do not support high quality scaling with SVG, we mask it off so
// that container requests with and without it map to the same container.
// Similarly the aspect ratio flag was already handled as part of the SVG
// context restriction above.
uint32_t flags = aFlags & ~(FLAG_HIGH_QUALITY_SCALING |
FLAG_FORCE_PRESERVEASPECTRATIO_NONE);
return GetImageContainerImpl(aManager, aSize,
newSVGContext ? newSVGContext : aSVGContext,
flags);
}
bool
VectorImage::MaybeRestrictSVGContext(Maybe<SVGImageContext>& aNewSVGContext,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aFlags)
{
bool overridePAR = (aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext;
bool haveContextPaint = aSVGContext && aSVGContext->GetContextPaint();
bool blockContextPaint = false;
if (haveContextPaint) {
blockContextPaint = !SVGContextPaint::IsAllowedForImageFromURI(mURI);
}
if (overridePAR || blockContextPaint) {
// The key that we create for the image surface cache must match the way
// that the image will be painted, so we need to initialize a new matching
// SVGImageContext here in order to generate the correct key.
aNewSVGContext = aSVGContext; // copy
if (overridePAR) {
// The SVGImageContext must take account of the preserveAspectRatio
// overide:
MOZ_ASSERT(!aSVGContext->GetPreserveAspectRatio(),
"FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a "
"preserveAspectRatio override is supplied");
Maybe<SVGPreserveAspectRatio> aspectRatio =
Some(SVGPreserveAspectRatio(SVG_PRESERVEASPECTRATIO_NONE,
SVG_MEETORSLICE_UNKNOWN));
aNewSVGContext->SetPreserveAspectRatio(aspectRatio);
}
if (blockContextPaint) {
// The SVGImageContext must not include context paint if the image is
// not allowed to use it:
aNewSVGContext->ClearContextPaint();
}
}
return haveContextPaint && !blockContextPaint;
}
//******************************************************************************
NS_IMETHODIMP_(ImgDrawResult)
VectorImage::Draw(gfxContext* aContext,
const nsIntSize& aSize,
const ImageRegion& aRegion,
uint32_t aWhichFrame,
SamplingFilter aSamplingFilter,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aFlags,
float aOpacity)
{
if (aWhichFrame > FRAME_MAX_VALUE) {
return ImgDrawResult::BAD_ARGS;
}
if (!aContext) {
return ImgDrawResult::BAD_ARGS;
}
if (mError) {
return ImgDrawResult::BAD_IMAGE;
}
if (!mIsFullyLoaded) {
return ImgDrawResult::NOT_READY;
}
if (mAnimationConsumers == 0) {
SendOnUnlockedDraw(aFlags);
}
// We should always bypass the cache when using DrawTargetRecording because
// we prefer the drawing commands in general to the rasterized surface. This
// allows blob images to avoid rasterized SVGs with WebRender.
if (aContext->GetDrawTarget()->GetBackendType() == BackendType::RECORDING) {
aFlags |= FLAG_BYPASS_SURFACE_CACHE;
}
MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) ||
(aSVGContext && aSVGContext->GetViewportSize()),
"Viewport size is required when using "
"FLAG_FORCE_PRESERVEASPECTRATIO_NONE");
float animTime = (aWhichFrame == FRAME_FIRST)
? 0.0f : mSVGDocumentWrapper->GetCurrentTime();
Maybe<SVGImageContext> newSVGContext;
bool contextPaint =
MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags);
SVGDrawingParameters params(aContext, aSize, aRegion, aSamplingFilter,
newSVGContext ? newSVGContext : aSVGContext,
animTime, aFlags, aOpacity);
// If we have an prerasterized version of this image that matches the
// drawing parameters, use that.
RefPtr<SourceSurface> sourceSurface =
LookupCachedSurface(aSize, params.svgContext, aFlags);
if (sourceSurface) {
RefPtr<gfxDrawable> svgDrawable =
new gfxSurfaceDrawable(sourceSurface, sourceSurface->GetSize());
Show(svgDrawable, params);
return ImgDrawResult::SUCCESS;
}
// else, we need to paint the image:
if (mIsDrawing) {
NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
return ImgDrawResult::TEMPORARY_ERROR;
}
AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper,
mIsDrawing, contextPaint);
bool didCache; // Was the surface put into the cache?
RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
sourceSurface = CreateSurface(params, svgDrawable, didCache);
if (!sourceSurface) {
MOZ_ASSERT(!didCache);
Show(svgDrawable, params);
return ImgDrawResult::SUCCESS;
}
RefPtr<gfxDrawable> drawable =
new gfxSurfaceDrawable(sourceSurface, params.size);
Show(drawable, params);
SendFrameComplete(didCache, params.flags);
return ImgDrawResult::SUCCESS;
}
already_AddRefed<gfxDrawable>
VectorImage::CreateSVGDrawable(const SVGDrawingParameters& aParams)
{
RefPtr<gfxDrawingCallback> cb =
new SVGDrawingCallback(mSVGDocumentWrapper,
aParams.viewportSize,
aParams.size,
aParams.flags);
RefPtr<gfxDrawable> svgDrawable =
new gfxCallbackDrawable(cb, aParams.size);
return svgDrawable.forget();
}
already_AddRefed<SourceSurface>
VectorImage::LookupCachedSurface(const IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
uint32_t aFlags)
{
// If we're not allowed to use a cached surface, don't attempt a lookup.
if (aFlags & FLAG_BYPASS_SURFACE_CACHE) {
return nullptr;
}
// We don't do any caching if we have animation, so don't bother with a lookup
// in this case either.
if (mHaveAnimations) {
return nullptr;
}
LookupResult result =
SurfaceCache::Lookup(ImageKey(this),
VectorSurfaceKey(aSize, aSVGContext));
MOZ_ASSERT(result.SuggestedSize().IsEmpty(), "SVG should not substitute!");
if (!result) {
return nullptr; // No matching surface, or the OS freed the volatile buffer.
}
RefPtr<SourceSurface> sourceSurface = result.Surface()->GetSourceSurface();
if (!sourceSurface) {
// Something went wrong. (Probably a GPU driver crash or device reset.)
// Attempt to recover.
RecoverFromLossOfSurfaces();
return nullptr;
}
return sourceSurface.forget();
}
already_AddRefed<SourceSurface>
VectorImage::CreateSurface(const SVGDrawingParameters& aParams,
gfxDrawable* aSVGDrawable,
bool& aWillCache)
{
MOZ_ASSERT(mIsDrawing);
mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize);
mSVGDocumentWrapper->FlushImageTransformInvalidation();
// Determine whether or not we should put the surface to be created into
// the cache. If we fail, we need to reset this to false to let the caller
// know nothing was put in the cache.
aWillCache = !(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) &&
// Refuse to cache animated images:
// XXX(seth): We may remove this restriction in bug 922893.
!mHaveAnimations &&
// The image is too big to fit in the cache:
SurfaceCache::CanHold(aParams.size);
// If we weren't given a context, then we know we just want the rasterized
// surface. We will create the frame below but only insert it into the cache
// if we actually need to.
if (!aWillCache && aParams.context) {
return nullptr;
}
// We're about to rerasterize, which may mean that some of the previous
// surfaces we've rasterized aren't useful anymore. We can allow them to
// expire from the cache by unlocking them here, and then sending out an
// invalidation. If this image is locked, any surfaces that are still useful
// will become locked again when Draw touches them, and the remainder will
// eventually expire.
if (aWillCache) {
SurfaceCache::UnlockEntries(ImageKey(this));
}
// If there is no context, the default backend is fine.
BackendType backend =
aParams.context ? aParams.context->GetDrawTarget()->GetBackendType()
: gfxPlatform::GetPlatform()->GetDefaultContentBackend();
// Try to create an imgFrame, initializing the surface it contains by drawing
// our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.)
auto frame = MakeNotNull<RefPtr<imgFrame>>();
nsresult rv =
frame->InitWithDrawable(aSVGDrawable, aParams.size,
SurfaceFormat::B8G8R8A8,
SamplingFilter::POINT, aParams.flags,
backend);
// If we couldn't create the frame, it was probably because it would end
// up way too big. Generally it also wouldn't fit in the cache, but the prefs
// could be set such that the cache isn't the limiting factor.
if (NS_FAILED(rv)) {
aWillCache = false;
return nullptr;
}
// Take a strong reference to the frame's surface and make sure it hasn't
// already been purged by the operating system.
RefPtr<SourceSurface> surface = frame->GetSourceSurface();
if (!surface) {
aWillCache = false;
return nullptr;
}
// We created the frame, but only because we had no context to draw to
// directly. All the caller wants is the surface in this case.
if (!aWillCache) {
return surface.forget();
}
// Attempt to cache the frame.
SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext);
NotNull<RefPtr<ISurfaceProvider>> provider =
MakeNotNull<SimpleSurfaceProvider*>(ImageKey(this), surfaceKey, frame);
SurfaceCache::Insert(provider);
return surface.forget();
}
void
VectorImage::SendFrameComplete(bool aDidCache, uint32_t aFlags)
{
// If the cache was not updated, we have nothing to do.
if (!aDidCache) {
return;
}
// Send out an invalidation so that surfaces that are still in use get
// re-locked. See the discussion of the UnlockSurfaces call above.
if (!(aFlags & FLAG_ASYNC_NOTIFY)) {
mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
GetMaxSizedIntRect());
} else {
NotNull<RefPtr<VectorImage>> image = WrapNotNull(this);
NS_DispatchToMainThread(NS_NewRunnableFunction(
"ProgressTracker::SyncNotifyProgress",
[=]() -> void {
RefPtr<ProgressTracker> tracker = image->GetProgressTracker();
if (tracker) {
tracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
GetMaxSizedIntRect());
}
}));
}
}
void
VectorImage::Show(gfxDrawable* aDrawable, const SVGDrawingParameters& aParams)
{
MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now");
gfxUtils::DrawPixelSnapped(aParams.context, aDrawable,
SizeDouble(aParams.size),
aParams.region,
SurfaceFormat::B8G8R8A8,
aParams.samplingFilter,
aParams.flags, aParams.opacity, false);
#ifdef DEBUG
NotifyDrawingObservers();
#endif
MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
mRenderingObserver->ResumeHonoringInvalidations();
}
void
VectorImage::RecoverFromLossOfSurfaces()
{
NS_WARNING("An imgFrame became invalid. Attempting to recover...");
// Discard all existing frames, since they're probably all now invalid.
SurfaceCache::RemoveImage(ImageKey(this));
}
NS_IMETHODIMP
VectorImage::StartDecoding(uint32_t aFlags)
{
// Nothing to do for SVG images
return NS_OK;
}
bool
VectorImage::StartDecodingWithResult(uint32_t aFlags)
{
// SVG images are ready to draw when they are loaded
return mIsFullyLoaded;
}
NS_IMETHODIMP
VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags)
{
// Nothing to do for SVG images, though in theory we could rasterize to the
// provided size ahead of time if we supported off-main-thread SVG
// rasterization...
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::LockImage()
{
MOZ_ASSERT(NS_IsMainThread());
if (mError) {
return NS_ERROR_FAILURE;
}
mLockCount++;
if (mLockCount == 1) {
// Lock this image's surfaces in the SurfaceCache.
SurfaceCache::LockImage(ImageKey(this));
}
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::UnlockImage()
{
MOZ_ASSERT(NS_IsMainThread());
if (mError) {
return NS_ERROR_FAILURE;
}
if (mLockCount == 0) {
MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count");
return NS_ERROR_ABORT;
}
mLockCount--;
if (mLockCount == 0) {
// Unlock this image's surfaces in the SurfaceCache.
SurfaceCache::UnlockImage(ImageKey(this));
}
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::RequestDiscard()
{
MOZ_ASSERT(NS_IsMainThread());
if (mDiscardable && mLockCount == 0) {
SurfaceCache::RemoveImage(ImageKey(this));
mProgressTracker->OnDiscard();
}
return NS_OK;
}
void
VectorImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey)
{
MOZ_ASSERT(mProgressTracker);
NS_DispatchToMainThread(NewRunnableMethod("ProgressTracker::OnDiscard",
mProgressTracker, &ProgressTracker::OnDiscard));
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::ResetAnimation()
{
if (mError) {
return NS_ERROR_FAILURE;
}
if (!mIsFullyLoaded || !mHaveAnimations) {
return NS_OK; // There are no animations to be reset.
}
mSVGDocumentWrapper->ResetAnimation();
return NS_OK;
}
NS_IMETHODIMP_(float)
VectorImage::GetFrameIndex(uint32_t aWhichFrame)
{
MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
return aWhichFrame == FRAME_FIRST
? 0.0f
: mSVGDocumentWrapper->GetCurrentTime();
}
//------------------------------------------------------------------------------
// nsIRequestObserver methods
//******************************************************************************
NS_IMETHODIMP
VectorImage::OnStartRequest(nsIRequest* aRequest, nsISupports* aCtxt)
{
MOZ_ASSERT(!mSVGDocumentWrapper,
"Repeated call to OnStartRequest -- can this happen?");
mSVGDocumentWrapper = new SVGDocumentWrapper();
nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest, aCtxt);
if (NS_FAILED(rv)) {
mSVGDocumentWrapper = nullptr;
mError = true;
return rv;
}
// Create a listener to wait until the SVG document is fully loaded, which
// will signal that this image is ready to render. Certain error conditions
// will prevent us from ever getting this notification, so we also create a
// listener that waits for parsing to complete and cancels the
// SVGLoadEventListener if needed. The listeners are automatically attached
// to the document by their constructors.
SVGDocument* document = mSVGDocumentWrapper->GetDocument();
mLoadEventListener = new SVGLoadEventListener(document, this);
mParseCompleteListener = new SVGParseCompleteListener(document, this);
return NS_OK;
}
//******************************************************************************
NS_IMETHODIMP
VectorImage::OnStopRequest(nsIRequest* aRequest, nsISupports* aCtxt,
nsresult aStatus)
{
if (mError) {
return NS_ERROR_FAILURE;
}
return mSVGDocumentWrapper->OnStopRequest(aRequest, aCtxt, aStatus);
}
void
VectorImage::OnSVGDocumentParsed()
{
MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener");
MOZ_ASSERT(mLoadEventListener, "Should have the load event listener");
if (!mSVGDocumentWrapper->GetRootSVGElem()) {
// This is an invalid SVG document. It may have failed to parse, or it may
// be missing the <svg> root element, or the <svg> root element may not
// declare the correct namespace. In any of these cases, we'll never be
// notified that the SVG finished loading, so we need to treat this as an
// error.
OnSVGDocumentError();
}
}
void
VectorImage::CancelAllListeners()
{
if (mParseCompleteListener) {
mParseCompleteListener->Cancel();
mParseCompleteListener = nullptr;
}
if (mLoadEventListener) {
mLoadEventListener->Cancel();
mLoadEventListener = nullptr;
}
}
void
VectorImage::OnSVGDocumentLoaded()
{
MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(),
"Should have parsed successfully");
MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations,
"These flags shouldn't get set until OnSVGDocumentLoaded. "
"Duplicate calls to OnSVGDocumentLoaded?");
CancelAllListeners();
// XXX Flushing is wasteful if embedding frame hasn't had initial reflow.
mSVGDocumentWrapper->FlushLayout();
mIsFullyLoaded = true;
mHaveAnimations = mSVGDocumentWrapper->IsAnimated();
// Start listening to our image for rendering updates.
mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this);
// ProgressTracker::SyncNotifyProgress may release us, so ensure we
// stick around long enough to complete our work.
RefPtr<VectorImage> kungFuDeathGrip(this);
// Tell *our* observers that we're done loading.
if (mProgressTracker) {
Progress progress = FLAG_SIZE_AVAILABLE |
FLAG_HAS_TRANSPARENCY |
FLAG_FRAME_COMPLETE |
FLAG_DECODE_COMPLETE;
if (mHaveAnimations) {
progress |= FLAG_IS_ANIMATED;
}
// Merge in any saved progress from OnImageDataComplete.
if (mLoadProgress) {
progress |= *mLoadProgress;
mLoadProgress = Nothing();
}
mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect());
}
EvaluateAnimation();
}
void
VectorImage::OnSVGDocumentError()
{
CancelAllListeners();
mError = true;
if (mProgressTracker) {
// Notify observers about the error and unblock page load.
Progress progress = FLAG_HAS_ERROR;
// Merge in any saved progress from OnImageDataComplete.
if (mLoadProgress) {
progress |= *mLoadProgress;
mLoadProgress = Nothing();
}
mProgressTracker->SyncNotifyProgress(progress);
}
}
//------------------------------------------------------------------------------
// nsIStreamListener method
//******************************************************************************
NS_IMETHODIMP
VectorImage::OnDataAvailable(nsIRequest* aRequest, nsISupports* aCtxt,
nsIInputStream* aInStr, uint64_t aSourceOffset,
uint32_t aCount)
{
if (mError) {
return NS_ERROR_FAILURE;
}
return mSVGDocumentWrapper->OnDataAvailable(aRequest, aCtxt, aInStr,
aSourceOffset, aCount);
}
// --------------------------
// Invalidation helper method
void
VectorImage::InvalidateObserversOnNextRefreshDriverTick()
{
if (mHaveAnimations) {
mHasPendingInvalidation = true;
} else {
SendInvalidationNotifications();
}
}
void
VectorImage::PropagateUseCounters(nsIDocument* aParentDocument)
{
nsIDocument* doc = mSVGDocumentWrapper->GetDocument();
if (doc) {
doc->PropagateUseCounters(aParentDocument);
}
}
void
VectorImage::ReportUseCounters()
{
nsIDocument* doc = mSVGDocumentWrapper->GetDocument();
if (doc) {
static_cast<nsDocument*>(doc)->ReportUseCounters();
}
}
nsIntSize
VectorImage::OptimalImageSizeForDest(const gfxSize& aDest,
uint32_t aWhichFrame,
SamplingFilter aSamplingFilter,
uint32_t aFlags)
{
MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX ||
aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX,
"Unexpected destination size");
// We can rescale SVGs freely, so just return the provided destination size.
return nsIntSize::Ceil(aDest.width, aDest.height);
}
already_AddRefed<imgIContainer>
VectorImage::Unwrap()
{
nsCOMPtr<imgIContainer> self(this);
return self.forget();
}
} // namespace image
} // namespace mozilla