зеркало из https://github.com/mozilla/gecko-dev.git
2424 строки
64 KiB
C++
2424 строки
64 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLActiveInfo.h"
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#include "WebGLContextUtils.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLFormats.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShaderPrecisionFormat.h"
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#include "WebGLTexture.h"
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#include "WebGLExtensions.h"
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#include "WebGLVertexArray.h"
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#include "nsDebug.h"
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#include "nsReadableUtils.h"
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#include "nsString.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContext.h"
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#include "nsContentUtils.h"
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#include "nsError.h"
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#include "nsLayoutUtils.h"
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#include "CanvasUtils.h"
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#include "gfxUtils.h"
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#include "jsfriendapi.h"
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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#include <algorithm>
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// needed to check if current OS is lower than 10.7
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#if defined(MOZ_WIDGET_COCOA)
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#include "nsCocoaFeatures.h"
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#endif
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#include "mozilla/DebugOnly.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/Endian.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtrExtensions.h"
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namespace mozilla {
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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//
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// WebGL API
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//
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void
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WebGLContext::ActiveTexture(GLenum texture)
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{
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if (IsContextLost())
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return;
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if (texture < LOCAL_GL_TEXTURE0 ||
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texture >= LOCAL_GL_TEXTURE0 + uint32_t(mGLMaxTextureUnits))
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{
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return ErrorInvalidEnum(
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"ActiveTexture: texture unit %d out of range. "
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"Accepted values range from TEXTURE0 to TEXTURE0 + %d. "
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"Notice that TEXTURE0 != 0.",
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texture, mGLMaxTextureUnits);
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}
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MakeContextCurrent();
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mActiveTexture = texture - LOCAL_GL_TEXTURE0;
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gl->fActiveTexture(texture);
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}
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void
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WebGLContext::AttachShader(WebGLProgram* program, WebGLShader* shader)
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{
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if (IsContextLost())
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return;
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if (!ValidateObject("attachShader: program", program) ||
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!ValidateObject("attachShader: shader", shader))
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{
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return;
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}
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program->AttachShader(shader);
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}
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void
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WebGLContext::BindAttribLocation(WebGLProgram* prog, GLuint location,
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const nsAString& name)
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{
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if (IsContextLost())
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return;
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if (!ValidateObject("bindAttribLocation: program", prog))
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return;
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prog->BindAttribLocation(location, name);
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}
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void
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WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "bindFramebuffer"))
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return;
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if (!ValidateObjectAllowDeletedOrNull("bindFramebuffer", wfb))
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return;
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// silently ignore a deleted frame buffer
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if (wfb && wfb->IsDeleted())
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return;
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MakeContextCurrent();
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if (!wfb) {
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gl->fBindFramebuffer(target, 0);
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} else {
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GLuint framebuffername = wfb->mGLName;
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gl->fBindFramebuffer(target, framebuffername);
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#ifdef ANDROID
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wfb->mIsFB = true;
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#endif
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}
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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mBoundReadFramebuffer = wfb;
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break;
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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mBoundDrawFramebuffer = wfb;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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mBoundReadFramebuffer = wfb;
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break;
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default:
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break;
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}
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}
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void
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WebGLContext::BindRenderbuffer(GLenum target, WebGLRenderbuffer* wrb)
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{
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if (IsContextLost())
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return;
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if (target != LOCAL_GL_RENDERBUFFER)
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return ErrorInvalidEnumInfo("bindRenderbuffer: target", target);
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if (!ValidateObjectAllowDeletedOrNull("bindRenderbuffer", wrb))
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return;
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// silently ignore a deleted buffer
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if (wrb && wrb->IsDeleted())
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return;
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MakeContextCurrent();
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// Sometimes we emulate renderbuffers (depth-stencil emu), so there's not
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// always a 1-1 mapping from `wrb` to GL name. Just have `wrb` handle it.
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if (wrb) {
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wrb->BindRenderbuffer();
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#ifdef ANDROID
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wrb->mIsRB = true;
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#endif
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} else {
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gl->fBindRenderbuffer(target, 0);
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}
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mBoundRenderbuffer = wrb;
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}
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void WebGLContext::BlendEquation(GLenum mode)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendEquationEnum(mode, "blendEquation: mode"))
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return;
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MakeContextCurrent();
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gl->fBlendEquation(mode);
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}
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void WebGLContext::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendEquationEnum(modeRGB, "blendEquationSeparate: modeRGB") ||
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!ValidateBlendEquationEnum(modeAlpha, "blendEquationSeparate: modeAlpha"))
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return;
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MakeContextCurrent();
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gl->fBlendEquationSeparate(modeRGB, modeAlpha);
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}
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void WebGLContext::BlendFunc(GLenum sfactor, GLenum dfactor)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendFuncSrcEnum(sfactor, "blendFunc: sfactor") ||
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!ValidateBlendFuncDstEnum(dfactor, "blendFunc: dfactor"))
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return;
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if (!ValidateBlendFuncEnumsCompatibility(sfactor, dfactor, "blendFuncSeparate: srcRGB and dstRGB"))
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return;
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MakeContextCurrent();
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gl->fBlendFunc(sfactor, dfactor);
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}
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void
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WebGLContext::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
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GLenum srcAlpha, GLenum dstAlpha)
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{
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if (IsContextLost())
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return;
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if (!ValidateBlendFuncSrcEnum(srcRGB, "blendFuncSeparate: srcRGB") ||
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!ValidateBlendFuncSrcEnum(srcAlpha, "blendFuncSeparate: srcAlpha") ||
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!ValidateBlendFuncDstEnum(dstRGB, "blendFuncSeparate: dstRGB") ||
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!ValidateBlendFuncDstEnum(dstAlpha, "blendFuncSeparate: dstAlpha"))
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return;
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// note that we only check compatibity for the RGB enums, no need to for the Alpha enums, see
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// "Section 6.8 forgetting to mention alpha factors?" thread on the public_webgl mailing list
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if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "blendFuncSeparate: srcRGB and dstRGB"))
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return;
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MakeContextCurrent();
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gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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GLenum
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WebGLContext::CheckFramebufferStatus(GLenum target)
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{
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if (IsContextLost())
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return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
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if (!ValidateFramebufferTarget(target, "invalidateFramebuffer"))
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return 0;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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}
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if (!fb)
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return LOCAL_GL_FRAMEBUFFER_COMPLETE;
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nsCString fbErrorInfo;
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return fb->CheckFramebufferStatus(&fbErrorInfo).get();
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}
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already_AddRefed<WebGLProgram>
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WebGLContext::CreateProgram()
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{
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if (IsContextLost())
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return nullptr;
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RefPtr<WebGLProgram> globj = new WebGLProgram(this);
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return globj.forget();
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}
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already_AddRefed<WebGLShader>
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WebGLContext::CreateShader(GLenum type)
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{
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if (IsContextLost())
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return nullptr;
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if (type != LOCAL_GL_VERTEX_SHADER &&
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type != LOCAL_GL_FRAGMENT_SHADER)
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{
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ErrorInvalidEnumInfo("createShader: type", type);
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return nullptr;
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}
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RefPtr<WebGLShader> shader = new WebGLShader(this, type);
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return shader.forget();
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}
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void
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WebGLContext::CullFace(GLenum face)
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{
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if (IsContextLost())
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return;
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if (!ValidateFaceEnum(face, "cullFace"))
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return;
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MakeContextCurrent();
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gl->fCullFace(face);
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}
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void
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WebGLContext::DeleteFramebuffer(WebGLFramebuffer* fbuf)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteFramebuffer", fbuf))
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return;
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if (!fbuf || fbuf->IsDeleted())
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return;
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fbuf->RequestDelete();
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if (mBoundReadFramebuffer == mBoundDrawFramebuffer) {
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if (mBoundDrawFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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}
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} else if (mBoundDrawFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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} else if (mBoundReadFramebuffer == fbuf) {
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BindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER,
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static_cast<WebGLFramebuffer*>(nullptr));
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}
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}
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void
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WebGLContext::DeleteRenderbuffer(WebGLRenderbuffer* rbuf)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteRenderbuffer", rbuf))
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return;
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if (!rbuf || rbuf->IsDeleted())
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return;
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if (mBoundDrawFramebuffer)
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mBoundDrawFramebuffer->DetachRenderbuffer(rbuf);
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if (mBoundReadFramebuffer)
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mBoundReadFramebuffer->DetachRenderbuffer(rbuf);
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rbuf->InvalidateStatusOfAttachedFBs();
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if (mBoundRenderbuffer == rbuf)
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BindRenderbuffer(LOCAL_GL_RENDERBUFFER, nullptr);
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rbuf->RequestDelete();
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}
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void
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WebGLContext::DeleteTexture(WebGLTexture* tex)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteTexture", tex))
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return;
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if (!tex || tex->IsDeleted())
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return;
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if (mBoundDrawFramebuffer)
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mBoundDrawFramebuffer->DetachTexture(tex);
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if (mBoundReadFramebuffer)
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mBoundReadFramebuffer->DetachTexture(tex);
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GLuint activeTexture = mActiveTexture;
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for (int32_t i = 0; i < mGLMaxTextureUnits; i++) {
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if (mBound2DTextures[i] == tex ||
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mBoundCubeMapTextures[i] == tex ||
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mBound3DTextures[i] == tex ||
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mBound2DArrayTextures[i] == tex)
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{
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ActiveTexture(LOCAL_GL_TEXTURE0 + i);
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BindTexture(tex->Target().get(), nullptr);
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}
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}
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ActiveTexture(LOCAL_GL_TEXTURE0 + activeTexture);
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tex->RequestDelete();
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}
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void
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WebGLContext::DeleteProgram(WebGLProgram* prog)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteProgram", prog))
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return;
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if (!prog || prog->IsDeleted())
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return;
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prog->RequestDelete();
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}
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void
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WebGLContext::DeleteShader(WebGLShader* shader)
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{
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if (IsContextLost())
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return;
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if (!ValidateObjectAllowDeletedOrNull("deleteShader", shader))
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return;
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if (!shader || shader->IsDeleted())
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return;
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shader->RequestDelete();
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}
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void
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WebGLContext::DetachShader(WebGLProgram* program, WebGLShader* shader)
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{
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if (IsContextLost())
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return;
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// It's valid to attempt to detach a deleted shader, since it's still a
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// shader.
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if (!ValidateObject("detachShader: program", program) ||
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!ValidateObjectAllowDeleted("detashShader: shader", shader))
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{
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return;
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}
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program->DetachShader(shader);
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}
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void
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WebGLContext::DepthFunc(GLenum func)
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{
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if (IsContextLost())
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return;
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if (!ValidateComparisonEnum(func, "depthFunc"))
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return;
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MakeContextCurrent();
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gl->fDepthFunc(func);
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}
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void
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WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar)
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{
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if (IsContextLost())
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return;
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if (zNear > zFar)
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return ErrorInvalidOperation("depthRange: the near value is greater than the far value!");
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MakeContextCurrent();
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gl->fDepthRange(zNear, zFar);
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}
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void
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WebGLContext::FramebufferRenderbuffer(GLenum target, GLenum attachment,
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GLenum rbtarget, WebGLRenderbuffer* wrb)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "framebufferRenderbuffer"))
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return;
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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}
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if (!fb) {
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return ErrorInvalidOperation("framebufferRenderbuffer: cannot modify"
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" framebuffer 0.");
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}
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if (rbtarget != LOCAL_GL_RENDERBUFFER) {
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return ErrorInvalidEnumInfo("framebufferRenderbuffer: rbtarget:",
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rbtarget);
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}
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if (!ValidateFramebufferAttachment(fb, attachment, "framebufferRenderbuffer"))
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return;
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fb->FramebufferRenderbuffer(attachment, rbtarget, wrb);
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}
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void
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WebGLContext::FramebufferTexture2D(GLenum target,
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GLenum attachment,
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GLenum textarget,
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WebGLTexture* tobj,
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GLint level)
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{
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if (IsContextLost())
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return;
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if (!ValidateFramebufferTarget(target, "framebufferTexture2D"))
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return;
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if (level < 0) {
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ErrorInvalidValue("framebufferTexture2D: level must not be negative.");
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return;
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}
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if (!IsWebGL2() && level != 0) {
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ErrorInvalidValue("framebufferTexture2D: level must be 0.");
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return;
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}
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WebGLFramebuffer* fb;
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switch (target) {
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case LOCAL_GL_FRAMEBUFFER:
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case LOCAL_GL_DRAW_FRAMEBUFFER:
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fb = mBoundDrawFramebuffer;
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break;
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case LOCAL_GL_READ_FRAMEBUFFER:
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fb = mBoundReadFramebuffer;
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break;
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default:
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MOZ_CRASH("Bad target.");
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}
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if (!fb) {
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return ErrorInvalidOperation("framebufferTexture2D: cannot modify"
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" framebuffer 0.");
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}
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if (textarget != LOCAL_GL_TEXTURE_2D &&
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(textarget < LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X ||
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textarget > LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))
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{
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return ErrorInvalidEnumInfo("framebufferTexture2D: textarget:",
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textarget);
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}
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if (!ValidateFramebufferAttachment(fb, attachment, "framebufferTexture2D"))
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return;
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fb->FramebufferTexture2D(attachment, textarget, tobj, level);
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}
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void
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WebGLContext::FrontFace(GLenum mode)
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{
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if (IsContextLost())
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return;
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switch (mode) {
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case LOCAL_GL_CW:
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case LOCAL_GL_CCW:
|
|
break;
|
|
default:
|
|
return ErrorInvalidEnumInfo("frontFace: mode", mode);
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fFrontFace(mode);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLContext::GetActiveAttrib(WebGLProgram* prog, GLuint index)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getActiveAttrib: program", prog))
|
|
return nullptr;
|
|
|
|
return prog->GetActiveAttrib(index);
|
|
}
|
|
|
|
already_AddRefed<WebGLActiveInfo>
|
|
WebGLContext::GetActiveUniform(WebGLProgram* prog, GLuint index)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getActiveUniform: program", prog))
|
|
return nullptr;
|
|
|
|
return prog->GetActiveUniform(index);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetAttachedShaders(WebGLProgram* prog,
|
|
dom::Nullable<nsTArray<RefPtr<WebGLShader>>>& retval)
|
|
{
|
|
retval.SetNull();
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!prog) {
|
|
ErrorInvalidValue("getAttachedShaders: Invalid program.");
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("getAttachedShaders", prog))
|
|
return;
|
|
|
|
prog->GetAttachedShaders(&retval.SetValue());
|
|
}
|
|
|
|
GLint
|
|
WebGLContext::GetAttribLocation(WebGLProgram* prog, const nsAString& name)
|
|
{
|
|
if (IsContextLost())
|
|
return -1;
|
|
|
|
if (!ValidateObject("getAttribLocation: program", prog))
|
|
return -1;
|
|
|
|
return prog->GetAttribLocation(name);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetBufferParameter(GLenum target, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateBufferTarget(target, "getBufferParameter"))
|
|
return JS::NullValue();
|
|
|
|
WebGLRefPtr<WebGLBuffer>& slot = GetBufferSlotByTarget(target);
|
|
if (!slot) {
|
|
ErrorInvalidOperation("No buffer bound to `target` (0x%4x).", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_BUFFER_SIZE:
|
|
case LOCAL_GL_BUFFER_USAGE:
|
|
{
|
|
GLint i = 0;
|
|
gl->fGetBufferParameteriv(target, pname, &i);
|
|
if (pname == LOCAL_GL_BUFFER_SIZE) {
|
|
return JS::Int32Value(i);
|
|
}
|
|
|
|
MOZ_ASSERT(pname == LOCAL_GL_BUFFER_USAGE);
|
|
return JS::NumberValue(uint32_t(i));
|
|
}
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("getBufferParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetFramebufferAttachmentParameter(JSContext* cx,
|
|
GLenum target,
|
|
GLenum attachment,
|
|
GLenum pname,
|
|
ErrorResult& rv)
|
|
{
|
|
const char funcName[] = "getFramebufferAttachmentParameter";
|
|
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateFramebufferTarget(target, funcName))
|
|
return JS::NullValue();
|
|
|
|
WebGLFramebuffer* fb;
|
|
switch (target) {
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER:
|
|
fb = mBoundDrawFramebuffer;
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER:
|
|
fb = mBoundReadFramebuffer;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("Bad target.");
|
|
}
|
|
|
|
if (fb)
|
|
return fb->GetAttachmentParameter(funcName, cx, target, attachment, pname, &rv);
|
|
|
|
////////////////////////////////////
|
|
|
|
if (!IsWebGL2()) {
|
|
ErrorInvalidOperation("%s: Querying against the default framebuffer is not"
|
|
" allowed in WebGL 1.",
|
|
funcName);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
switch (attachment) {
|
|
case LOCAL_GL_COLOR:
|
|
case LOCAL_GL_DEPTH:
|
|
case LOCAL_GL_STENCIL:
|
|
break;
|
|
|
|
default:
|
|
ErrorInvalidEnum("%s: For the default framebuffer, can only query COLOR, DEPTH,"
|
|
" or STENCIL.",
|
|
funcName);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
|
|
return JS::Int32Value(LOCAL_GL_FRAMEBUFFER_DEFAULT);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
|
|
return JS::NullValue();
|
|
|
|
////////////////
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
|
|
if (attachment == LOCAL_GL_COLOR)
|
|
return JS::NumberValue(8);
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
|
|
if (attachment == LOCAL_GL_COLOR)
|
|
return JS::NumberValue(mOptions.alpha ? 8 : 0);
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
|
|
if (attachment == LOCAL_GL_DEPTH)
|
|
return JS::NumberValue(mOptions.depth ? 24 : 0);
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
|
|
if (attachment == LOCAL_GL_STENCIL)
|
|
return JS::NumberValue(mOptions.stencil ? 8 : 0);
|
|
return JS::NumberValue(0);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
|
|
if (attachment == LOCAL_GL_STENCIL)
|
|
return JS::NumberValue(LOCAL_GL_UNSIGNED_INT);
|
|
else
|
|
return JS::NumberValue(LOCAL_GL_UNSIGNED_NORMALIZED);
|
|
|
|
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
|
|
return JS::NumberValue(LOCAL_GL_LINEAR);
|
|
}
|
|
|
|
ErrorInvalidEnum("%s: Invalid pname: 0x%04x", funcName, pname);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetRenderbufferParameter(GLenum target, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("getRenderbufferParameter: target", target);
|
|
return JS::NullValue();
|
|
}
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("getRenderbufferParameter: no render buffer is bound");
|
|
return JS::NullValue();
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
switch (pname) {
|
|
case LOCAL_GL_RENDERBUFFER_WIDTH:
|
|
case LOCAL_GL_RENDERBUFFER_HEIGHT:
|
|
case LOCAL_GL_RENDERBUFFER_RED_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
|
|
case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT:
|
|
{
|
|
// RB emulation means we have to ask the RB itself.
|
|
GLint i = mBoundRenderbuffer->GetRenderbufferParameter(target, pname);
|
|
return JS::Int32Value(i);
|
|
}
|
|
default:
|
|
ErrorInvalidEnumInfo("getRenderbufferParameter: parameter", pname);
|
|
}
|
|
|
|
return JS::NullValue();
|
|
}
|
|
|
|
already_AddRefed<WebGLTexture>
|
|
WebGLContext::CreateTexture()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
GLuint tex = 0;
|
|
MakeContextCurrent();
|
|
gl->fGenTextures(1, &tex);
|
|
|
|
RefPtr<WebGLTexture> globj = new WebGLTexture(this, tex);
|
|
return globj.forget();
|
|
}
|
|
|
|
static GLenum
|
|
GetAndClearError(GLenum* errorVar)
|
|
{
|
|
MOZ_ASSERT(errorVar);
|
|
GLenum ret = *errorVar;
|
|
*errorVar = LOCAL_GL_NO_ERROR;
|
|
return ret;
|
|
}
|
|
|
|
GLenum
|
|
WebGLContext::GetError()
|
|
{
|
|
/* WebGL 1.0: Section 5.14.3: Setting and getting state:
|
|
* If the context's webgl context lost flag is set, returns
|
|
* CONTEXT_LOST_WEBGL the first time this method is called.
|
|
* Afterward, returns NO_ERROR until the context has been
|
|
* restored.
|
|
*
|
|
* WEBGL_lose_context:
|
|
* [When this extension is enabled: ] loseContext and
|
|
* restoreContext are allowed to generate INVALID_OPERATION errors
|
|
* even when the context is lost.
|
|
*/
|
|
|
|
if (IsContextLost()) {
|
|
if (mEmitContextLostErrorOnce) {
|
|
mEmitContextLostErrorOnce = false;
|
|
return LOCAL_GL_CONTEXT_LOST;
|
|
}
|
|
// Don't return yet, since WEBGL_lose_contexts contradicts the
|
|
// original spec, and allows error generation while lost.
|
|
}
|
|
|
|
GLenum err = GetAndClearError(&mWebGLError);
|
|
if (err != LOCAL_GL_NO_ERROR)
|
|
return err;
|
|
|
|
if (IsContextLost())
|
|
return LOCAL_GL_NO_ERROR;
|
|
|
|
// Either no WebGL-side error, or it's already been cleared.
|
|
// UnderlyingGL-side errors, now.
|
|
|
|
MakeContextCurrent();
|
|
GetAndFlushUnderlyingGLErrors();
|
|
|
|
err = GetAndClearError(&mUnderlyingGLError);
|
|
return err;
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetProgramParameter(WebGLProgram* prog, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObjectAllowDeleted("getProgramParameter: program", prog))
|
|
return JS::NullValue();
|
|
|
|
return prog->GetProgramParameter(pname);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetProgramInfoLog(WebGLProgram* prog, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getProgramInfoLog: program", prog))
|
|
return;
|
|
|
|
prog->GetProgramInfoLog(&retval);
|
|
|
|
retval.SetIsVoid(false);
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetUniform(JSContext* js, WebGLProgram* prog,
|
|
WebGLUniformLocation* loc)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getUniform: `program`", prog))
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getUniform: `location`", loc))
|
|
return JS::NullValue();
|
|
|
|
if (!loc->ValidateForProgram(prog, this, "getUniform"))
|
|
return JS::NullValue();
|
|
|
|
return loc->GetUniform(js, this);
|
|
}
|
|
|
|
already_AddRefed<WebGLUniformLocation>
|
|
WebGLContext::GetUniformLocation(WebGLProgram* prog, const nsAString& name)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
if (!ValidateObject("getUniformLocation: program", prog))
|
|
return nullptr;
|
|
|
|
return prog->GetUniformLocation(name);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Hint(GLenum target, GLenum mode)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
bool isValid = false;
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_GENERATE_MIPMAP_HINT:
|
|
isValid = true;
|
|
break;
|
|
|
|
case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
|
|
if (IsWebGL2() ||
|
|
IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives))
|
|
{
|
|
isValid = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!isValid)
|
|
return ErrorInvalidEnum("hint: invalid hint");
|
|
|
|
MakeContextCurrent();
|
|
gl->fHint(target, mode);
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsFramebuffer(WebGLFramebuffer* fb)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
if (!ValidateObjectAllowDeleted("isFramebuffer", fb))
|
|
return false;
|
|
|
|
if (fb->IsDeleted())
|
|
return false;
|
|
|
|
#ifdef ANDROID
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Renderer() == GLRenderer::AndroidEmulator)
|
|
{
|
|
return fb->mIsFB;
|
|
}
|
|
#endif
|
|
|
|
MakeContextCurrent();
|
|
return gl->fIsFramebuffer(fb->mGLName);
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isProgram", prog) && !prog->IsDeleted();
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsRenderbuffer(WebGLRenderbuffer* rb)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
if (!ValidateObjectAllowDeleted("isRenderBuffer", rb))
|
|
return false;
|
|
|
|
if (rb->IsDeleted())
|
|
return false;
|
|
|
|
#ifdef ANDROID
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Renderer() == GLRenderer::AndroidEmulator)
|
|
{
|
|
return rb->mIsRB;
|
|
}
|
|
#endif
|
|
|
|
MakeContextCurrent();
|
|
return gl->fIsRenderbuffer(rb->PrimaryGLName());
|
|
}
|
|
|
|
bool
|
|
WebGLContext::IsShader(WebGLShader* shader)
|
|
{
|
|
if (IsContextLost())
|
|
return false;
|
|
|
|
return ValidateObjectAllowDeleted("isShader", shader) &&
|
|
!shader->IsDeleted();
|
|
}
|
|
|
|
void
|
|
WebGLContext::LinkProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("linkProgram", prog))
|
|
return;
|
|
|
|
prog->LinkProgram();
|
|
|
|
if (prog->IsLinked()) {
|
|
mActiveProgramLinkInfo = prog->LinkInfo();
|
|
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->Vendor() == gl::GLVendor::NVIDIA)
|
|
{
|
|
if (mCurrentProgram == prog)
|
|
gl->fUseProgram(prog->mGLName);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::PixelStorei(GLenum pname, GLint param)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (IsWebGL2()) {
|
|
uint32_t* pValueSlot = nullptr;
|
|
switch (pname) {
|
|
case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
|
|
pValueSlot = &mPixelStore_UnpackImageHeight;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_IMAGES:
|
|
pValueSlot = &mPixelStore_UnpackSkipImages;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_ROW_LENGTH:
|
|
pValueSlot = &mPixelStore_UnpackRowLength;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_ROWS:
|
|
pValueSlot = &mPixelStore_UnpackSkipRows;
|
|
break;
|
|
|
|
case LOCAL_GL_UNPACK_SKIP_PIXELS:
|
|
pValueSlot = &mPixelStore_UnpackSkipPixels;
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_ROW_LENGTH:
|
|
pValueSlot = &mPixelStore_PackRowLength;
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_SKIP_ROWS:
|
|
pValueSlot = &mPixelStore_PackSkipRows;
|
|
break;
|
|
|
|
case LOCAL_GL_PACK_SKIP_PIXELS:
|
|
pValueSlot = &mPixelStore_PackSkipPixels;
|
|
break;
|
|
}
|
|
|
|
if (pValueSlot) {
|
|
if (param < 0) {
|
|
ErrorInvalidValue("pixelStorei: param must be >= 0.");
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fPixelStorei(pname, param);
|
|
*pValueSlot = param;
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (pname) {
|
|
case UNPACK_FLIP_Y_WEBGL:
|
|
mPixelStore_FlipY = bool(param);
|
|
return;
|
|
|
|
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
|
|
mPixelStore_PremultiplyAlpha = bool(param);
|
|
return;
|
|
|
|
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
|
|
switch (param) {
|
|
case LOCAL_GL_NONE:
|
|
case BROWSER_DEFAULT_WEBGL:
|
|
mPixelStore_ColorspaceConversion = param;
|
|
return;
|
|
|
|
default:
|
|
ErrorInvalidEnumInfo("pixelStorei: colorspace conversion parameter",
|
|
param);
|
|
return;
|
|
}
|
|
|
|
case LOCAL_GL_PACK_ALIGNMENT:
|
|
case LOCAL_GL_UNPACK_ALIGNMENT:
|
|
switch (param) {
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
case 8:
|
|
if (pname == LOCAL_GL_PACK_ALIGNMENT)
|
|
mPixelStore_PackAlignment = param;
|
|
else if (pname == LOCAL_GL_UNPACK_ALIGNMENT)
|
|
mPixelStore_UnpackAlignment = param;
|
|
|
|
MakeContextCurrent();
|
|
gl->fPixelStorei(pname, param);
|
|
return;
|
|
|
|
default:
|
|
ErrorInvalidValue("pixelStorei: invalid pack/unpack alignment value");
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ErrorInvalidEnumInfo("pixelStorei: parameter", pname);
|
|
}
|
|
|
|
// `width` in pixels.
|
|
// `stride` in bytes.
|
|
static void
|
|
SetFullAlpha(void* data, GLenum format, GLenum type, size_t width, size_t height,
|
|
size_t stride)
|
|
{
|
|
if (format == LOCAL_GL_ALPHA && type == LOCAL_GL_UNSIGNED_BYTE) {
|
|
// Just memset the rows.
|
|
uint8_t* row = static_cast<uint8_t*>(data);
|
|
for (size_t j = 0; j < height; ++j) {
|
|
memset(row, 0xff, width);
|
|
row += stride;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (format == LOCAL_GL_RGBA && type == LOCAL_GL_UNSIGNED_BYTE) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* row = static_cast<uint8_t*>(data) + j*stride;
|
|
|
|
uint8_t* pAlpha = row + 3;
|
|
uint8_t* pAlphaEnd = pAlpha + 4*width;
|
|
while (pAlpha != pAlphaEnd) {
|
|
*pAlpha = 0xff;
|
|
pAlpha += 4;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (format == LOCAL_GL_RGBA && type == LOCAL_GL_FLOAT) {
|
|
for (size_t j = 0; j < height; ++j) {
|
|
uint8_t* rowBytes = static_cast<uint8_t*>(data) + j*stride;
|
|
float* row = reinterpret_cast<float*>(rowBytes);
|
|
|
|
float* pAlpha = row + 3;
|
|
float* pAlphaEnd = pAlpha + 4*width;
|
|
while (pAlpha != pAlphaEnd) {
|
|
*pAlpha = 1.0f;
|
|
pAlpha += 4;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
MOZ_CRASH("Unhandled case, how'd we get here?");
|
|
}
|
|
|
|
bool
|
|
WebGLContext::DoReadPixelsAndConvert(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum destFormat, GLenum destType, void* destBytes,
|
|
GLenum auxReadFormat, GLenum auxReadType)
|
|
{
|
|
GLenum readFormat = destFormat;
|
|
GLenum readType = destType;
|
|
|
|
if (gl->WorkAroundDriverBugs() &&
|
|
gl->IsANGLE() &&
|
|
readType == LOCAL_GL_FLOAT &&
|
|
auxReadFormat == destFormat &&
|
|
auxReadType == LOCAL_GL_HALF_FLOAT)
|
|
{
|
|
readType = auxReadType;
|
|
|
|
const auto readBytesPerPixel = webgl::BytesPerPixel({readFormat, readType});
|
|
const auto destBytesPerPixel = webgl::BytesPerPixel({destFormat, destType});
|
|
|
|
CheckedUint32 readOffset;
|
|
CheckedUint32 readStride;
|
|
const CheckedUint32 readSize = GetPackSize(width, height, readBytesPerPixel,
|
|
&readOffset, &readStride);
|
|
|
|
CheckedUint32 destOffset;
|
|
CheckedUint32 destStride;
|
|
const CheckedUint32 destSize = GetPackSize(width, height, destBytesPerPixel,
|
|
&destOffset, &destStride);
|
|
if (!readSize.isValid() || !destSize.isValid()) {
|
|
ErrorOutOfMemory("readPixels: Overflow calculating sizes for conversion.");
|
|
return false;
|
|
}
|
|
|
|
UniqueBuffer readBuffer = malloc(readSize.value());
|
|
if (!readBuffer) {
|
|
ErrorOutOfMemory("readPixels: Failed to alloc temp buffer for conversion.");
|
|
return false;
|
|
}
|
|
|
|
gl::GLContext::LocalErrorScope errorScope(*gl);
|
|
|
|
gl->fReadPixels(x, y, width, height, readFormat, readType, readBuffer.get());
|
|
|
|
const GLenum error = errorScope.GetError();
|
|
if (error == LOCAL_GL_OUT_OF_MEMORY) {
|
|
ErrorOutOfMemory("readPixels: Driver ran out of memory.");
|
|
return false;
|
|
}
|
|
|
|
if (error) {
|
|
MOZ_RELEASE_ASSERT(false, "Unexpected driver error.");
|
|
return false;
|
|
}
|
|
|
|
size_t channelsPerRow = std::min(readStride.value() / sizeof(uint16_t),
|
|
destStride.value() / sizeof(float));
|
|
|
|
const uint8_t* srcRow = (uint8_t*)(readBuffer.get()) + readOffset.value();
|
|
uint8_t* dstRow = (uint8_t*)(destBytes) + destOffset.value();
|
|
|
|
for (size_t j = 0; j < (size_t)height; j++) {
|
|
auto src = (const uint16_t*)srcRow;
|
|
auto dst = (float*)dstRow;
|
|
|
|
const auto srcEnd = src + channelsPerRow;
|
|
while (src != srcEnd) {
|
|
*dst = unpackFromFloat16(*src);
|
|
++src;
|
|
++dst;
|
|
}
|
|
|
|
srcRow += readStride.value();
|
|
dstRow += destStride.value();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
gl->fReadPixels(x, y, width, height, destFormat, destType, destBytes);
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
IsFormatAndTypeUnpackable(GLenum format, GLenum type)
|
|
{
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
case LOCAL_GL_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT_OES:
|
|
switch (format) {
|
|
case LOCAL_GL_ALPHA:
|
|
case LOCAL_GL_RGB:
|
|
case LOCAL_GL_RGBA:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
return format == LOCAL_GL_RGBA;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
return format == LOCAL_GL_RGB;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool
|
|
IsIntegerFormatAndTypeUnpackable(GLenum format, GLenum type)
|
|
{
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
case LOCAL_GL_INT:
|
|
switch (format) {
|
|
case LOCAL_GL_RGBA_INTEGER:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
CheckedUint32
|
|
WebGLContext::GetPackSize(uint32_t width, uint32_t height, uint8_t bytesPerPixel,
|
|
CheckedUint32* const out_startOffset,
|
|
CheckedUint32* const out_rowStride)
|
|
{
|
|
if (!width || !height) {
|
|
*out_startOffset = 0;
|
|
*out_rowStride = 0;
|
|
return 0;
|
|
}
|
|
|
|
const CheckedUint32 pixelsPerRow = (mPixelStore_PackRowLength ? mPixelStore_PackRowLength
|
|
: width);
|
|
const CheckedUint32 skipPixels = mPixelStore_PackSkipPixels;
|
|
const CheckedUint32 skipRows = mPixelStore_PackSkipRows;
|
|
const CheckedUint32 alignment = mPixelStore_PackAlignment;
|
|
|
|
// GLES 3.0.4, p116 (PACK_ functions like UNPACK_)
|
|
const auto totalBytesPerRow = bytesPerPixel * pixelsPerRow;
|
|
const auto rowStride = RoundUpToMultipleOf(totalBytesPerRow, alignment);
|
|
|
|
const auto startOffset = rowStride * skipRows + bytesPerPixel * skipPixels;
|
|
const auto usedBytesPerRow = bytesPerPixel * width;
|
|
|
|
const auto bytesNeeded = startOffset + rowStride * (height - 1) + usedBytesPerRow;
|
|
|
|
*out_startOffset = startOffset;
|
|
*out_rowStride = rowStride;
|
|
return bytesNeeded;
|
|
}
|
|
|
|
void
|
|
WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type,
|
|
const dom::Nullable<dom::ArrayBufferView>& pixels,
|
|
ErrorResult& out_error)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (mCanvasElement &&
|
|
mCanvasElement->IsWriteOnly() &&
|
|
!nsContentUtils::IsCallerChrome())
|
|
{
|
|
GenerateWarning("readPixels: Not allowed");
|
|
out_error.Throw(NS_ERROR_DOM_SECURITY_ERR);
|
|
return;
|
|
}
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("readPixels: negative size passed");
|
|
|
|
if (pixels.IsNull())
|
|
return ErrorInvalidValue("readPixels: null destination buffer");
|
|
|
|
if (!(IsWebGL2() && IsIntegerFormatAndTypeUnpackable(format, type)) &&
|
|
!IsFormatAndTypeUnpackable(format, type)) {
|
|
return ErrorInvalidEnum("readPixels: Bad format or type.");
|
|
}
|
|
|
|
int channels = 0;
|
|
|
|
// Check the format param
|
|
switch (format) {
|
|
case LOCAL_GL_ALPHA:
|
|
channels = 1;
|
|
break;
|
|
case LOCAL_GL_RGB:
|
|
channels = 3;
|
|
break;
|
|
case LOCAL_GL_RGBA:
|
|
case LOCAL_GL_RGBA_INTEGER:
|
|
channels = 4;
|
|
break;
|
|
default:
|
|
MOZ_CRASH("bad `format`");
|
|
}
|
|
|
|
|
|
// Check the type param
|
|
int bytesPerPixel;
|
|
int requiredDataType;
|
|
switch (type) {
|
|
case LOCAL_GL_UNSIGNED_BYTE:
|
|
bytesPerPixel = 1*channels;
|
|
requiredDataType = js::Scalar::Uint8;
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
|
|
bytesPerPixel = 2;
|
|
requiredDataType = js::Scalar::Uint16;
|
|
break;
|
|
|
|
case LOCAL_GL_UNSIGNED_INT:
|
|
bytesPerPixel = 4;
|
|
requiredDataType = js::Scalar::Uint32;
|
|
break;
|
|
|
|
case LOCAL_GL_INT:
|
|
bytesPerPixel = 4;
|
|
requiredDataType = js::Scalar::Int32;
|
|
break;
|
|
|
|
case LOCAL_GL_FLOAT:
|
|
bytesPerPixel = 4*channels;
|
|
requiredDataType = js::Scalar::Float32;
|
|
break;
|
|
|
|
case LOCAL_GL_HALF_FLOAT:
|
|
case LOCAL_GL_HALF_FLOAT_OES:
|
|
bytesPerPixel = 2*channels;
|
|
requiredDataType = js::Scalar::Uint16;
|
|
break;
|
|
|
|
default:
|
|
MOZ_CRASH("bad `type`");
|
|
}
|
|
|
|
const auto& view = pixels.Value();
|
|
|
|
// Compute length and data. Don't reenter after this point, lest the
|
|
// precomputed go out of sync with the instant length/data.
|
|
view.ComputeLengthAndData();
|
|
void* data = view.DataAllowShared();
|
|
size_t bytesAvailable = view.LengthAllowShared();
|
|
js::Scalar::Type dataType = JS_GetArrayBufferViewType(view.Obj());
|
|
|
|
// Check the pixels param type
|
|
if (dataType != requiredDataType)
|
|
return ErrorInvalidOperation("readPixels: Mismatched type/pixels types");
|
|
|
|
CheckedUint32 startOffset;
|
|
CheckedUint32 rowStride;
|
|
const auto bytesNeeded = GetPackSize(width, height, bytesPerPixel, &startOffset,
|
|
&rowStride);
|
|
if (!bytesNeeded.isValid()) {
|
|
ErrorInvalidOperation("readPixels: Integer overflow computing the needed buffer"
|
|
" size.");
|
|
return;
|
|
}
|
|
|
|
if (bytesNeeded.value() > bytesAvailable) {
|
|
ErrorInvalidOperation("readPixels: buffer too small");
|
|
return;
|
|
}
|
|
|
|
if (!data) {
|
|
ErrorOutOfMemory("readPixels: buffer storage is null. Did we run out of memory?");
|
|
out_error.Throw(NS_ERROR_OUT_OF_MEMORY);
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
|
|
const webgl::FormatUsageInfo* srcFormat;
|
|
uint32_t srcWidth;
|
|
uint32_t srcHeight;
|
|
if (!ValidateCurFBForRead("readPixels", &srcFormat, &srcWidth, &srcHeight))
|
|
return;
|
|
|
|
auto srcType = srcFormat->format->componentType;
|
|
const bool isSrcTypeFloat = (srcType == webgl::ComponentType::Float);
|
|
|
|
// Check the format and type params to assure they are an acceptable pair (as per spec)
|
|
|
|
const GLenum mainReadFormat = LOCAL_GL_RGBA;
|
|
const GLenum mainReadType = isSrcTypeFloat ? LOCAL_GL_FLOAT
|
|
: LOCAL_GL_UNSIGNED_BYTE;
|
|
|
|
GLenum auxReadFormat = mainReadFormat;
|
|
GLenum auxReadType = mainReadType;
|
|
|
|
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
|
|
// combination for glReadPixels().
|
|
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
|
|
reinterpret_cast<GLint*>(&auxReadFormat));
|
|
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
|
|
reinterpret_cast<GLint*>(&auxReadType));
|
|
}
|
|
|
|
const bool mainMatches = (format == mainReadFormat && type == mainReadType);
|
|
const bool auxMatches = (format == auxReadFormat && type == auxReadType);
|
|
const bool isValid = mainMatches || auxMatches;
|
|
if (!isValid)
|
|
return ErrorInvalidOperation("readPixels: Invalid format/type pair");
|
|
|
|
// Now that the errors are out of the way, on to actually reading!
|
|
|
|
uint32_t readX, readY;
|
|
uint32_t writeX, writeY;
|
|
uint32_t rwWidth, rwHeight;
|
|
Intersect(srcWidth, x, width, &readX, &writeX, &rwWidth);
|
|
Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight);
|
|
|
|
if (rwWidth == uint32_t(width) && rwHeight == uint32_t(height)) {
|
|
// Warning: Possibly shared memory. See bug 1225033.
|
|
DoReadPixelsAndConvert(x, y, width, height, format, type, data, auxReadFormat,
|
|
auxReadType);
|
|
return;
|
|
}
|
|
|
|
// Read request contains out-of-bounds pixels. Unfortunately:
|
|
// GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
|
|
// "If any of these pixels lies outside of the window allocated to the current GL
|
|
// context, or outside of the image attached to the currently bound framebuffer
|
|
// object, then the values obtained for those pixels are undefined."
|
|
|
|
// This is a slow-path, so warn people away!
|
|
GenerateWarning("readPixels: Out-of-bounds reads with readPixels are deprecated, and"
|
|
" may be slow.");
|
|
|
|
// Currently, the spec dictates that we need to zero the out-of-bounds pixels.
|
|
|
|
// Ideally we could just ReadPixels into the buffer, then zero the undefined parts.
|
|
// However, we can't do this for *shared* ArrayBuffers, as they can have racey
|
|
// accesses from Workers.
|
|
|
|
// We can use a couple tricks to do this faster, but we shouldn't encourage this
|
|
// anyway. Why not just do it the really safe, dead-simple way, even if it is
|
|
// hilariously slow?
|
|
|
|
////////////////////////////////////
|
|
// Clear the targetted pixels to zero.
|
|
|
|
if (mPixelStore_PackRowLength ||
|
|
mPixelStore_PackSkipPixels ||
|
|
mPixelStore_PackSkipRows)
|
|
{
|
|
// Targetted bytes might not be contiguous, so do it row-by-row.
|
|
uint8_t* row = (uint8_t*)data + startOffset.value();
|
|
const auto bytesPerRow = bytesPerPixel * width;
|
|
for (uint32_t j = 0; j < uint32_t(height); j++) {
|
|
std::memset(row, 0, bytesPerRow);
|
|
row += rowStride.value();
|
|
}
|
|
} else {
|
|
std::memset(data, 0, bytesNeeded.value());
|
|
}
|
|
|
|
////////////////////////////////////
|
|
// Read only the in-bounds pixels.
|
|
|
|
if (!rwWidth || !rwHeight) {
|
|
// There aren't any, so we're 'done'.
|
|
DummyReadFramebufferOperation("readPixels");
|
|
return;
|
|
}
|
|
|
|
if (IsWebGL2()) {
|
|
if (!mPixelStore_PackRowLength) {
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, width);
|
|
}
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels + writeX);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows + writeY);
|
|
|
|
DoReadPixelsAndConvert(readX, readY, rwWidth, rwHeight, format, type, data,
|
|
auxReadFormat, auxReadType);
|
|
|
|
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels);
|
|
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows);
|
|
} else {
|
|
// I *did* say "hilariously slow".
|
|
|
|
uint8_t* row = (uint8_t*)data + startOffset.value() + writeX * bytesPerPixel;
|
|
row += writeY * rowStride.value();
|
|
for (uint32_t j = 0; j < rwHeight; j++) {
|
|
DoReadPixelsAndConvert(readX, readY+j, rwWidth, 1, format, type, row,
|
|
auxReadFormat, auxReadType);
|
|
row += rowStride.value();
|
|
}
|
|
}
|
|
|
|
// if we're reading alpha, we may need to do fixup. Note that we don't allow
|
|
// GL_ALPHA to readpixels currently, but we had the code written for it already.
|
|
const bool formatHasAlpha = format == LOCAL_GL_ALPHA ||
|
|
format == LOCAL_GL_RGBA;
|
|
if (!formatHasAlpha)
|
|
return;
|
|
|
|
bool needAlphaFilled;
|
|
if (mBoundReadFramebuffer) {
|
|
needAlphaFilled = !mBoundReadFramebuffer->ColorAttachment(0).HasAlpha();
|
|
} else {
|
|
needAlphaFilled = !mOptions.alpha;
|
|
}
|
|
|
|
if (!needAlphaFilled)
|
|
return;
|
|
|
|
SetFullAlpha(data, format, type, width, height, rowStride.value());
|
|
}
|
|
|
|
void
|
|
WebGLContext::RenderbufferStorage_base(const char* funcName, GLenum target,
|
|
GLsizei samples,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!mBoundRenderbuffer) {
|
|
ErrorInvalidOperation("%s: Called on renderbuffer 0.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (target != LOCAL_GL_RENDERBUFFER) {
|
|
ErrorInvalidEnumInfo("`target`", funcName, target);
|
|
return;
|
|
}
|
|
|
|
if (samples < 0 || samples > mGLMaxSamples) {
|
|
ErrorInvalidValue("%s: `samples` is out of the valid range.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (width < 0 || height < 0) {
|
|
ErrorInvalidValue("%s: Width and height must be >= 0.", funcName);
|
|
return;
|
|
}
|
|
|
|
if (uint32_t(width) > mImplMaxRenderbufferSize ||
|
|
uint32_t(height) > mImplMaxRenderbufferSize)
|
|
{
|
|
ErrorInvalidValue("%s: Width or height exceeds maximum renderbuffer"
|
|
" size.", funcName);
|
|
return;
|
|
}
|
|
|
|
const auto usage = mFormatUsage->GetRBUsage(internalFormat);
|
|
if (!usage) {
|
|
ErrorInvalidEnumInfo("`internalFormat`", funcName, internalFormat);
|
|
return;
|
|
}
|
|
|
|
// Validation complete.
|
|
|
|
MakeContextCurrent();
|
|
|
|
GetAndFlushUnderlyingGLErrors();
|
|
mBoundRenderbuffer->RenderbufferStorage(samples, usage, width, height);
|
|
GLenum error = GetAndFlushUnderlyingGLErrors();
|
|
if (error) {
|
|
GenerateWarning("%s generated error %s", funcName,
|
|
ErrorName(error));
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height)
|
|
{
|
|
RenderbufferStorage_base("renderbufferStorage", target, 0,
|
|
internalFormat, width, height);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("scissor: negative size");
|
|
|
|
MakeContextCurrent();
|
|
gl->fScissor(x, y, width, height);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateComparisonEnum(func, "stencilFunc: func"))
|
|
return;
|
|
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilFunc(func, ref, mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilFuncSeparate: face") ||
|
|
!ValidateComparisonEnum(func, "stencilFuncSeparate: func"))
|
|
return;
|
|
|
|
switch (face) {
|
|
case LOCAL_GL_FRONT_AND_BACK:
|
|
mStencilRefFront = ref;
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskFront = mask;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
case LOCAL_GL_FRONT:
|
|
mStencilRefFront = ref;
|
|
mStencilValueMaskFront = mask;
|
|
break;
|
|
case LOCAL_GL_BACK:
|
|
mStencilRefBack = ref;
|
|
mStencilValueMaskBack = mask;
|
|
break;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilFuncSeparate(face, func, ref, mask);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateStencilOpEnum(sfail, "stencilOp: sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "stencilOp: dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "stencilOp: dppass"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilOp(sfail, dpfail, dppass);
|
|
}
|
|
|
|
void
|
|
WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateFaceEnum(face, "stencilOpSeparate: face") ||
|
|
!ValidateStencilOpEnum(sfail, "stencilOpSeparate: sfail") ||
|
|
!ValidateStencilOpEnum(dpfail, "stencilOpSeparate: dpfail") ||
|
|
!ValidateStencilOpEnum(dppass, "stencilOpSeparate: dppass"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Uniform setters.
|
|
|
|
void
|
|
WebGLContext::Uniform1i(WebGLUniformLocation* loc, GLint a1)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 1, LOCAL_GL_INT, "uniform1i", &rawLoc))
|
|
return;
|
|
|
|
// Only uniform1i can take sampler settings.
|
|
if (!loc->ValidateSamplerSetter(a1, this, "uniform1i"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1i(rawLoc, a1);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2i(WebGLUniformLocation* loc, GLint a1, GLint a2)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 2, LOCAL_GL_INT, "uniform2i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2i(rawLoc, a1, a2);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 3, LOCAL_GL_INT, "uniform3i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3i(rawLoc, a1, a2, a3);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4i(WebGLUniformLocation* loc, GLint a1, GLint a2, GLint a3,
|
|
GLint a4)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 4, LOCAL_GL_INT, "uniform4i", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4i(rawLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform1f(WebGLUniformLocation* loc, GLfloat a1)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 1, LOCAL_GL_FLOAT, "uniform1f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1f(rawLoc, a1);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 2, LOCAL_GL_FLOAT, "uniform2f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2f(rawLoc, a1, a2);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 3, LOCAL_GL_FLOAT, "uniform3f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3f(rawLoc, a1, a2, a3);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4f(WebGLUniformLocation* loc, GLfloat a1, GLfloat a2,
|
|
GLfloat a3, GLfloat a4)
|
|
{
|
|
GLuint rawLoc;
|
|
if (!ValidateUniformSetter(loc, 4, LOCAL_GL_FLOAT, "uniform4f", &rawLoc))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4f(rawLoc, a1, a2, a3, a4);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Array
|
|
|
|
void
|
|
WebGLContext::Uniform1iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 1, LOCAL_GL_INT, arrayLength,
|
|
"uniform1iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform1iv"))
|
|
return;
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 2, LOCAL_GL_INT, arrayLength,
|
|
"uniform2iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform2iv") ||
|
|
!loc->ValidateSamplerSetter(data[1], this, "uniform2iv"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 3, LOCAL_GL_INT, arrayLength,
|
|
"uniform3iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform3iv") ||
|
|
!loc->ValidateSamplerSetter(data[1], this, "uniform3iv") ||
|
|
!loc->ValidateSamplerSetter(data[2], this, "uniform3iv"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4iv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLint* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 4, LOCAL_GL_INT, arrayLength,
|
|
"uniform4iv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!loc->ValidateSamplerSetter(data[0], this, "uniform4iv") ||
|
|
!loc->ValidateSamplerSetter(data[1], this, "uniform4iv") ||
|
|
!loc->ValidateSamplerSetter(data[2], this, "uniform4iv") ||
|
|
!loc->ValidateSamplerSetter(data[3], this, "uniform4iv"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4iv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform1fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 1, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform1fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform1fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform2fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 2, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform2fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform2fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform3fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 3, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform3fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform3fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Uniform4fv_base(WebGLUniformLocation* loc, size_t arrayLength,
|
|
const GLfloat* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformArraySetter(loc, 4, LOCAL_GL_FLOAT, arrayLength,
|
|
"uniform4fv", &rawLoc,
|
|
&numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniform4fv(rawLoc, numElementsToUpload, data);
|
|
}
|
|
|
|
////////////////////////////////////////
|
|
// Matrix
|
|
|
|
void
|
|
WebGLContext::UniformMatrix2fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 2, 2, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix2fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix2fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::UniformMatrix3fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 3, 3, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix3fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix3fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
void
|
|
WebGLContext::UniformMatrix4fv_base(WebGLUniformLocation* loc, bool transpose,
|
|
size_t arrayLength, const float* data)
|
|
{
|
|
GLuint rawLoc;
|
|
GLsizei numElementsToUpload;
|
|
if (!ValidateUniformMatrixArraySetter(loc, 4, 4, LOCAL_GL_FLOAT, arrayLength,
|
|
transpose, "uniformMatrix4fv",
|
|
&rawLoc, &numElementsToUpload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fUniformMatrix4fv(rawLoc, numElementsToUpload, false, data);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void
|
|
WebGLContext::UseProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!prog) {
|
|
mCurrentProgram = nullptr;
|
|
mActiveProgramLinkInfo = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (!ValidateObject("useProgram", prog))
|
|
return;
|
|
|
|
if (prog->UseProgram()) {
|
|
mCurrentProgram = prog;
|
|
mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
|
|
}
|
|
}
|
|
|
|
void
|
|
WebGLContext::ValidateProgram(WebGLProgram* prog)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("validateProgram", prog))
|
|
return;
|
|
|
|
prog->ValidateProgram();
|
|
}
|
|
|
|
already_AddRefed<WebGLFramebuffer>
|
|
WebGLContext::CreateFramebuffer()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
GLuint fbo = 0;
|
|
MakeContextCurrent();
|
|
gl->fGenFramebuffers(1, &fbo);
|
|
|
|
RefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo);
|
|
return globj.forget();
|
|
}
|
|
|
|
already_AddRefed<WebGLRenderbuffer>
|
|
WebGLContext::CreateRenderbuffer()
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
RefPtr<WebGLRenderbuffer> globj = new WebGLRenderbuffer(this);
|
|
return globj.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (width < 0 || height < 0)
|
|
return ErrorInvalidValue("viewport: negative size");
|
|
|
|
MakeContextCurrent();
|
|
gl->fViewport(x, y, width, height);
|
|
|
|
mViewportX = x;
|
|
mViewportY = y;
|
|
mViewportWidth = width;
|
|
mViewportHeight = height;
|
|
}
|
|
|
|
void
|
|
WebGLContext::CompileShader(WebGLShader* shader)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("compileShader", shader))
|
|
return;
|
|
|
|
shader->CompileShader();
|
|
}
|
|
|
|
JS::Value
|
|
WebGLContext::GetShaderParameter(WebGLShader* shader, GLenum pname)
|
|
{
|
|
if (IsContextLost())
|
|
return JS::NullValue();
|
|
|
|
if (!ValidateObject("getShaderParameter: shader", shader))
|
|
return JS::NullValue();
|
|
|
|
return shader->GetShaderParameter(pname);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderInfoLog(WebGLShader* shader, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getShaderInfoLog: shader", shader))
|
|
return;
|
|
|
|
shader->GetShaderInfoLog(&retval);
|
|
|
|
retval.SetIsVoid(false);
|
|
}
|
|
|
|
already_AddRefed<WebGLShaderPrecisionFormat>
|
|
WebGLContext::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype)
|
|
{
|
|
if (IsContextLost())
|
|
return nullptr;
|
|
|
|
switch (shadertype) {
|
|
case LOCAL_GL_FRAGMENT_SHADER:
|
|
case LOCAL_GL_VERTEX_SHADER:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderPrecisionFormat: shadertype", shadertype);
|
|
return nullptr;
|
|
}
|
|
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
break;
|
|
default:
|
|
ErrorInvalidEnumInfo("getShaderPrecisionFormat: precisiontype", precisiontype);
|
|
return nullptr;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
GLint range[2], precision;
|
|
|
|
if (mDisableFragHighP &&
|
|
shadertype == LOCAL_GL_FRAGMENT_SHADER &&
|
|
(precisiontype == LOCAL_GL_HIGH_FLOAT ||
|
|
precisiontype == LOCAL_GL_HIGH_INT))
|
|
{
|
|
precision = 0;
|
|
range[0] = 0;
|
|
range[1] = 0;
|
|
} else {
|
|
gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
|
|
}
|
|
|
|
RefPtr<WebGLShaderPrecisionFormat> retShaderPrecisionFormat
|
|
= new WebGLShaderPrecisionFormat(this, range[0], range[1], precision);
|
|
return retShaderPrecisionFormat.forget();
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderSource(WebGLShader* shader, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getShaderSource: shader", shader))
|
|
return;
|
|
|
|
shader->GetShaderSource(&retval);
|
|
}
|
|
|
|
void
|
|
WebGLContext::ShaderSource(WebGLShader* shader, const nsAString& source)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("shaderSource: shader", shader))
|
|
return;
|
|
|
|
shader->ShaderSource(source);
|
|
}
|
|
|
|
void
|
|
WebGLContext::GetShaderTranslatedSource(WebGLShader* shader, nsAString& retval)
|
|
{
|
|
retval.SetIsVoid(true);
|
|
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
if (!ValidateObject("getShaderTranslatedSource: shader", shader))
|
|
return;
|
|
|
|
shader->GetShaderTranslatedSource(&retval);
|
|
}
|
|
|
|
void
|
|
WebGLContext::LoseContext()
|
|
{
|
|
if (IsContextLost())
|
|
return ErrorInvalidOperation("loseContext: Context is already lost.");
|
|
|
|
ForceLoseContext(true);
|
|
}
|
|
|
|
void
|
|
WebGLContext::RestoreContext()
|
|
{
|
|
if (!IsContextLost())
|
|
return ErrorInvalidOperation("restoreContext: Context is not lost.");
|
|
|
|
if (!mLastLossWasSimulated) {
|
|
return ErrorInvalidOperation("restoreContext: Context loss was not simulated."
|
|
" Cannot simulate restore.");
|
|
}
|
|
// If we're currently lost, and the last loss was simulated, then
|
|
// we're currently only simulated-lost, allowing us to call
|
|
// restoreContext().
|
|
|
|
if (!mAllowContextRestore)
|
|
return ErrorInvalidOperation("restoreContext: Context cannot be restored.");
|
|
|
|
ForceRestoreContext();
|
|
}
|
|
|
|
void
|
|
WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fBlendColor(r, g, b, a);
|
|
}
|
|
|
|
void
|
|
WebGLContext::Flush() {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fFlush();
|
|
}
|
|
|
|
void
|
|
WebGLContext::Finish() {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fFinish();
|
|
}
|
|
|
|
void
|
|
WebGLContext::LineWidth(GLfloat width)
|
|
{
|
|
if (IsContextLost())
|
|
return;
|
|
|
|
// Doing it this way instead of `if (width <= 0.0)` handles NaNs.
|
|
const bool isValid = width > 0.0;
|
|
if (!isValid) {
|
|
ErrorInvalidValue("lineWidth: `width` must be positive and non-zero.");
|
|
return;
|
|
}
|
|
|
|
MakeContextCurrent();
|
|
gl->fLineWidth(width);
|
|
}
|
|
|
|
void
|
|
WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fPolygonOffset(factor, units);
|
|
}
|
|
|
|
void
|
|
WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
|
|
if (IsContextLost())
|
|
return;
|
|
MakeContextCurrent();
|
|
gl->fSampleCoverage(value, invert);
|
|
}
|
|
|
|
} // namespace mozilla
|