зеркало из https://github.com/mozilla/gecko-dev.git
457 строки
12 KiB
C++
457 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_EXTENSIONS_H_
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#define WEBGL_EXTENSIONS_H_
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#include "mozilla/AlreadyAddRefed.h"
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#include "nsString.h"
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#include "nsTArray.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLTypes.h"
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#include "WebGLFormats.h"
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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template <typename>
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struct Nullable;
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template <typename>
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class Sequence;
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} // namespace dom
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namespace webgl {
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class FormatUsageAuthority;
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} // namespace webgl
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class WebGLContext;
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class WebGLQuery;
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class WebGLShader;
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class WebGLTexture;
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class WebGLVertexArray;
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class WebGLExtensionBase : public nsWrapperCache,
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public WebGLContextBoundObject {
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public:
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explicit WebGLExtensionBase(WebGLContext* webgl);
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WebGLContext* GetParentObject() const { return mContext; }
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void MarkLost();
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void SetExplicit() {
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mIsExplicit = true;
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OnSetExplicit();
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}
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bool IsExplicit() { return mIsExplicit; }
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLExtensionBase)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLExtensionBase)
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protected:
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virtual ~WebGLExtensionBase();
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virtual void OnMarkLost() {}
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bool mIsLost;
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virtual void OnSetExplicit() {}
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bool mIsExplicit;
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};
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#define DECL_WEBGL_EXTENSION_GOOP \
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virtual JSObject* WrapObject(JSContext* cx, \
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JS::Handle<JSObject*> givenProto) override;
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#define IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionType, WebGLBindingType) \
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JSObject* WebGLExtensionType::WrapObject(JSContext* cx, \
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JS::Handle<JSObject*> givenProto) { \
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return dom::WebGLBindingType##_Binding::Wrap(cx, this, givenProto); \
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}
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////
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class WebGLExtensionCompressedTextureASTC : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureASTC(WebGLContext* webgl);
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virtual ~WebGLExtensionCompressedTextureASTC();
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void GetSupportedProfiles(dom::Nullable<nsTArray<nsString> >& retval) const;
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static bool IsSupported(const WebGLContext* webgl);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureBPTC final : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureBPTC(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext* webgl);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureES3 : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureES3(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureES3();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureETC1 : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureETC1(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureETC1();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTexturePVRTC : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*);
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virtual ~WebGLExtensionCompressedTexturePVRTC();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureRGTC final : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureRGTC(WebGLContext* webgl);
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static bool IsSupported(const WebGLContext* webgl);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureS3TC : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureS3TC();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionCompressedTextureS3TC_SRGB : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionCompressedTextureS3TC_SRGB(WebGLContext*);
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virtual ~WebGLExtensionCompressedTextureS3TC_SRGB();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDebugRendererInfo : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDebugRendererInfo(WebGLContext*);
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virtual ~WebGLExtensionDebugRendererInfo();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDebugShaders : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDebugShaders(WebGLContext*);
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virtual ~WebGLExtensionDebugShaders();
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void GetTranslatedShaderSource(const WebGLShader& shader,
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nsAString& retval) const;
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDepthTexture : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDepthTexture(WebGLContext*);
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virtual ~WebGLExtensionDepthTexture();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionElementIndexUint : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionElementIndexUint(WebGLContext*);
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virtual ~WebGLExtensionElementIndexUint();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionExplicitPresent : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionExplicitPresent(WebGLContext*);
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static bool IsSupported(const WebGLContext*);
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void Present() const;
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionEXTColorBufferFloat : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionEXTColorBufferFloat(WebGLContext*);
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virtual ~WebGLExtensionEXTColorBufferFloat() {}
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionFBORenderMipmap : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionFBORenderMipmap(WebGLContext* webgl);
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virtual ~WebGLExtensionFBORenderMipmap();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionFloatBlend : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionFloatBlend(WebGLContext* webgl);
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virtual ~WebGLExtensionFloatBlend();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionFragDepth : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionFragDepth(WebGLContext*);
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virtual ~WebGLExtensionFragDepth();
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static bool IsSupported(const WebGLContext* context);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionLoseContext : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionLoseContext(WebGLContext*);
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virtual ~WebGLExtensionLoseContext();
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void LoseContext();
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void RestoreContext();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionSRGB : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionSRGB(WebGLContext*);
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virtual ~WebGLExtensionSRGB();
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static bool IsSupported(const WebGLContext* context);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionStandardDerivatives : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionStandardDerivatives(WebGLContext*);
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virtual ~WebGLExtensionStandardDerivatives();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionShaderTextureLod : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionShaderTextureLod(WebGLContext*);
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virtual ~WebGLExtensionShaderTextureLod();
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static bool IsSupported(const WebGLContext* context);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureFilterAnisotropic : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext*);
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virtual ~WebGLExtensionTextureFilterAnisotropic();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureFloat : public WebGLExtensionBase {
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public:
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static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
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explicit WebGLExtensionTextureFloat(WebGLContext*);
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virtual ~WebGLExtensionTextureFloat();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureFloatLinear : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionTextureFloatLinear(WebGLContext*);
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virtual ~WebGLExtensionTextureFloatLinear();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureHalfFloat : public WebGLExtensionBase {
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public:
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static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
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explicit WebGLExtensionTextureHalfFloat(WebGLContext*);
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virtual ~WebGLExtensionTextureHalfFloat();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionTextureHalfFloatLinear : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*);
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virtual ~WebGLExtensionTextureHalfFloatLinear();
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionColorBufferFloat : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionColorBufferFloat(WebGLContext*);
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virtual ~WebGLExtensionColorBufferFloat();
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static bool IsSupported(const WebGLContext*);
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void SetRenderable(const webgl::FormatRenderableState);
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void OnSetExplicit() override;
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionColorBufferHalfFloat : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*);
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virtual ~WebGLExtensionColorBufferHalfFloat();
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static bool IsSupported(const WebGLContext*);
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void SetRenderable(const webgl::FormatRenderableState);
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void OnSetExplicit() override;
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDrawBuffers : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDrawBuffers(WebGLContext*);
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virtual ~WebGLExtensionDrawBuffers();
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void DrawBuffersWEBGL(const dom::Sequence<GLenum>& buffers);
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionVertexArray : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionVertexArray(WebGLContext* webgl);
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virtual ~WebGLExtensionVertexArray();
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already_AddRefed<WebGLVertexArray> CreateVertexArrayOES();
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void DeleteVertexArrayOES(WebGLVertexArray* array);
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bool IsVertexArrayOES(const WebGLVertexArray* array);
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void BindVertexArrayOES(WebGLVertexArray* array);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionInstancedArrays : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionInstancedArrays(WebGLContext* webgl);
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virtual ~WebGLExtensionInstancedArrays();
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void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count,
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GLsizei primcount);
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void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type,
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WebGLintptr offset, GLsizei primcount);
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void VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
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static bool IsSupported(const WebGLContext* webgl);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionBlendMinMax : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionBlendMinMax(WebGLContext* webgl);
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virtual ~WebGLExtensionBlendMinMax();
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionDisjointTimerQuery : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionDisjointTimerQuery(WebGLContext* webgl);
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virtual ~WebGLExtensionDisjointTimerQuery();
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already_AddRefed<WebGLQuery> CreateQueryEXT() const;
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void DeleteQueryEXT(WebGLQuery* query) const;
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bool IsQueryEXT(const WebGLQuery* query) const;
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void BeginQueryEXT(GLenum target, WebGLQuery& query) const;
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void EndQueryEXT(GLenum target) const;
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void QueryCounterEXT(WebGLQuery& query, GLenum target) const;
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void GetQueryEXT(JSContext* cx, GLenum target, GLenum pname,
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JS::MutableHandleValue retval) const;
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void GetQueryObjectEXT(JSContext* cx, const WebGLQuery& query, GLenum pname,
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JS::MutableHandleValue retval) const;
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static bool IsSupported(const WebGLContext*);
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionMOZDebug final : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionMOZDebug(WebGLContext* webgl);
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virtual ~WebGLExtensionMOZDebug();
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void GetParameter(JSContext* cx, GLenum pname,
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JS::MutableHandle<JS::Value> retval, ErrorResult& er) const;
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DECL_WEBGL_EXTENSION_GOOP
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};
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class WebGLExtensionMultiview : public WebGLExtensionBase {
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public:
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explicit WebGLExtensionMultiview(WebGLContext*);
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virtual ~WebGLExtensionMultiview();
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static bool IsSupported(const WebGLContext*);
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void FramebufferTextureMultiviewOVR(GLenum target, GLenum attachment,
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WebGLTexture* texture, GLint level,
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GLint baseViewIndex,
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GLsizei numViews) const;
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DECL_WEBGL_EXTENSION_GOOP
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};
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} // namespace mozilla
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#endif // WEBGL_EXTENSIONS_H_
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