зеркало из https://github.com/mozilla/gecko-dev.git
220 строки
5.2 KiB
C++
220 строки
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLTexture.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLFramebuffer.h"
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#include "GLContext.h"
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#include "GLScreenBuffer.h"
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namespace mozilla {
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void
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WebGLContext::Clear(GLbitfield mask)
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{
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const char funcName[] = "clear";
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if (IsContextLost())
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return;
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MakeContextCurrent();
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uint32_t m = mask & (LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT);
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if (mask != m)
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return ErrorInvalidValue("%s: invalid mask bits", funcName);
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if (mask == 0) {
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GenerateWarning("Calling gl.clear(0) has no effect.");
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} else if (mRasterizerDiscardEnabled) {
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GenerateWarning("Calling gl.clear() with RASTERIZER_DISCARD enabled has no effects.");
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}
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if (mBoundDrawFramebuffer) {
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if (!mBoundDrawFramebuffer->ValidateAndInitAttachments(funcName))
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return;
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gl->fClear(mask);
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return;
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} else {
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ClearBackbufferIfNeeded();
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}
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// Ok, we're clearing the default framebuffer/screen.
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{
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ScopedMaskWorkaround autoMask(*this);
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gl->fClear(mask);
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}
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Invalidate();
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mShouldPresent = true;
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}
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static GLfloat
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GLClampFloat(GLfloat val)
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{
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if (val < 0.0)
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return 0.0;
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if (val > 1.0)
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return 1.0;
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return val;
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}
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void
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WebGLContext::ClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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const bool supportsFloatColorBuffers = (IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_float) ||
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IsExtensionEnabled(WebGLExtensionID::EXT_color_buffer_half_float) ||
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IsExtensionEnabled(WebGLExtensionID::WEBGL_color_buffer_float));
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if (!supportsFloatColorBuffers) {
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r = GLClampFloat(r);
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g = GLClampFloat(g);
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b = GLClampFloat(b);
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a = GLClampFloat(a);
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}
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gl->fClearColor(r, g, b, a);
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mColorClearValue[0] = r;
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mColorClearValue[1] = g;
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mColorClearValue[2] = b;
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mColorClearValue[3] = a;
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}
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void
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WebGLContext::ClearDepth(GLclampf v)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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mDepthClearValue = GLClampFloat(v);
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gl->fClearDepth(mDepthClearValue);
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}
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void
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WebGLContext::ClearStencil(GLint v)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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mStencilClearValue = v;
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gl->fClearStencil(v);
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}
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void
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WebGLContext::ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboolean a)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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mColorWriteMask[0] = r;
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mColorWriteMask[1] = g;
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mColorWriteMask[2] = b;
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mColorWriteMask[3] = a;
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gl->fColorMask(r, g, b, a);
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}
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void
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WebGLContext::DepthMask(WebGLboolean b)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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mDepthWriteMask = b;
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gl->fDepthMask(b);
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}
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void
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WebGLContext::DrawBuffers(const dom::Sequence<GLenum>& buffers)
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{
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const char funcName[] = "drawBuffers";
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if (IsContextLost())
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return;
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if (mBoundDrawFramebuffer) {
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mBoundDrawFramebuffer->DrawBuffers(funcName, buffers);
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return;
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}
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// GLES 3.0.4 p186:
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// "If the GL is bound to the default framebuffer, then `n` must be 1 and the
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// constant must be BACK or NONE. [...] If DrawBuffers is supplied with a
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// constant other than BACK and NONE, or with a value of `n` other than 1, the
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// error INVALID_OPERATION is generated."
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if (buffers.Length() != 1) {
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ErrorInvalidOperation("%s: For the default framebuffer, `buffers` must have a"
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" length of 1.",
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funcName);
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return;
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}
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switch (buffers[0]) {
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case LOCAL_GL_NONE:
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case LOCAL_GL_BACK:
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break;
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default:
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ErrorInvalidOperation("%s: For the default framebuffer, `buffers[0]` must be"
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" BACK or NONE.",
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funcName);
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return;
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}
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mDefaultFB_DrawBuffer0 = buffers[0];
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gl->Screen()->SetDrawBuffer(buffers[0]);
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}
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void
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WebGLContext::StencilMask(GLuint mask)
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{
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if (IsContextLost())
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return;
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mStencilWriteMaskFront = mask;
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mStencilWriteMaskBack = mask;
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MakeContextCurrent();
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gl->fStencilMask(mask);
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}
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void
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WebGLContext::StencilMaskSeparate(GLenum face, GLuint mask)
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{
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if (IsContextLost())
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return;
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if (!ValidateFaceEnum(face, "stencilMaskSeparate: face"))
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return;
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switch (face) {
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case LOCAL_GL_FRONT_AND_BACK:
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mStencilWriteMaskFront = mask;
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mStencilWriteMaskBack = mask;
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break;
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case LOCAL_GL_FRONT:
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mStencilWriteMaskFront = mask;
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break;
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case LOCAL_GL_BACK:
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mStencilWriteMaskBack = mask;
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break;
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}
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MakeContextCurrent();
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gl->fStencilMaskSeparate(face, mask);
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}
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} // namespace mozilla
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