gecko-dev/toolkit/recordreplay/ThreadSnapshot.cpp

316 строки
10 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ThreadSnapshot.h"
#include "MemorySnapshot.h"
#include "SpinLock.h"
#include "Thread.h"
namespace mozilla {
namespace recordreplay {
#define QuoteString(aString) #aString
#define ExpandAndQuote(aMacro) QuoteString(aMacro)
#define THREAD_STACK_TOP_SIZE 2048
// Information about a thread's state, for use in saving or restoring checkpoints.
// The contents of this structure are in preserved memory.
struct ThreadState {
// Whether this thread should update its state when no longer idle. This is
// only used for non-main threads.
size_t /* bool */ mShouldRestore;
// Register state, as stored by setjmp and restored by longjmp. Saved when a
// non-main thread idles or the main thread begins to save all thread states.
// When |mShouldRestore| is set, this is the state to set it to.
jmp_buf mRegisters; // jmp_buf is 148 bytes
uint32_t mPadding;
// Top of the stack, set as for |registers|. Stack pointer information is
// actually included in |registers| as well, but jmp_buf is opaque.
void* mStackPointer;
// Contents of the top of the stack, set as for |registers|. This captures
// parts of the stack that might mutate between the state being saved and the
// thread actually idling or making a copy of its complete stack.
uint8_t mStackTop[THREAD_STACK_TOP_SIZE];
size_t mStackTopBytes;
// Stack contents to copy to |stackPointer|, non-nullptr if |mShouldRestore| is set.
uint8_t* mStackContents;
// Length of |stackContents|.
size_t mStackBytes;
};
// For each non-main thread, whether that thread should update its stack and
// state when it is no longer idle. This also stores restore info for the
// main thread, which immediately updates its state when restoring checkpoints.
static ThreadState* gThreadState;
void
InitializeThreadSnapshots(size_t aNumThreads)
{
gThreadState = (ThreadState*) AllocateMemory(aNumThreads * sizeof(ThreadState),
MemoryKind::ThreadSnapshot);
jmp_buf buf;
if (setjmp(buf) == 0) {
longjmp(buf, 1);
}
ThreadYield();
}
static void
ClearThreadState(ThreadState* aInfo)
{
MOZ_RELEASE_ASSERT(aInfo->mShouldRestore);
DeallocateMemory(aInfo->mStackContents, aInfo->mStackBytes, MemoryKind::ThreadSnapshot);
aInfo->mShouldRestore = false;
aInfo->mStackContents = nullptr;
aInfo->mStackBytes = 0;
}
extern "C" {
extern int
SaveThreadStateOrReturnFromRestore(ThreadState* aInfo, int (*aSetjmpArg)(jmp_buf),
int* aStackSeparator);
#define THREAD_REGISTERS_OFFSET 8
#define THREAD_STACK_POINTER_OFFSET 160
#define THREAD_STACK_TOP_OFFSET 168
#define THREAD_STACK_TOP_BYTES_OFFSET 2216
#define THREAD_STACK_CONTENTS_OFFSET 2224
#define THREAD_STACK_BYTES_OFFSET 2232
__asm(
"_SaveThreadStateOrReturnFromRestore:"
// On Unix/x64, the first integer arg is in %rdi. Move this into a
// callee save register so that setjmp/longjmp will save/restore it even
// though the rest of the stack is incoherent after the longjmp.
"push %rbx;"
"movq %rdi, %rbx;"
// Update |aInfo->mStackPointer|. Everything above this on the stack will be
// restored after getting here from longjmp.
"movq %rsp, " ExpandAndQuote(THREAD_STACK_POINTER_OFFSET) "(%rbx);"
// Compute the number of bytes to store on the stack top.
"subq %rsp, %rdx;" // rdx is the third arg reg
// Bounds check against the size of the stack top buffer.
"cmpl $" ExpandAndQuote(THREAD_STACK_TOP_SIZE) ", %edx;"
"jg SaveThreadStateOrReturnFromRestore_crash;"
// Store the number of bytes written to the stack top buffer.
"movq %rdx, " ExpandAndQuote(THREAD_STACK_TOP_BYTES_OFFSET) "(%rbx);"
// Load the start of the stack top buffer and the stack pointer.
"movq %rsp, %r8;"
"movq %rbx, %r9;"
"addq $" ExpandAndQuote(THREAD_STACK_TOP_OFFSET) ", %r9;"
"jmp SaveThreadStateOrReturnFromRestore_copyTopRestart;"
// Fill in the stack top buffer.
"SaveThreadStateOrReturnFromRestore_copyTopRestart:"
"testq %rdx, %rdx;"
"je SaveThreadStateOrReturnFromRestore_copyTopDone;"
"movl 0(%r8), %ecx;"
"movl %ecx, 0(%r9);"
"addq $4, %r8;"
"addq $4, %r9;"
"subq $4, %rdx;"
"jmp SaveThreadStateOrReturnFromRestore_copyTopRestart;"
"SaveThreadStateOrReturnFromRestore_copyTopDone:"
// Call setjmp, passing |aInfo->mRegisters|.
"addq $" ExpandAndQuote(THREAD_REGISTERS_OFFSET) ", %rdi;"
"callq *%rsi;" // rsi is the second arg reg
// If setjmp returned zero, we just saved the state and are done.
"testl %eax, %eax;"
"je SaveThreadStateOrReturnFromRestore_done;"
// Otherwise we just returned from longjmp, and need to restore the stack
// contents before anything else can be performed. Use caller save registers
// exclusively for this, don't touch the stack at all.
// Load |mStackPointer|, |mStackContents|, and |mStackBytes| from |aInfo|.
"movq " ExpandAndQuote(THREAD_STACK_POINTER_OFFSET) "(%rbx), %rcx;"
"movq " ExpandAndQuote(THREAD_STACK_CONTENTS_OFFSET) "(%rbx), %r8;"
"movq " ExpandAndQuote(THREAD_STACK_BYTES_OFFSET) "(%rbx), %r9;"
// The stack pointer we loaded should be identical to the stack pointer we have.
"cmpq %rsp, %rcx;"
"jne SaveThreadStateOrReturnFromRestore_crash;"
"jmp SaveThreadStateOrReturnFromRestore_copyAfterRestart;"
// Fill in the contents of the entire stack.
"SaveThreadStateOrReturnFromRestore_copyAfterRestart:"
"testq %r9, %r9;"
"je SaveThreadStateOrReturnFromRestore_done;"
"movl 0(%r8), %edx;"
"movl %edx, 0(%rcx);"
"addq $4, %rcx;"
"addq $4, %r8;"
"subq $4, %r9;"
"jmp SaveThreadStateOrReturnFromRestore_copyAfterRestart;"
"SaveThreadStateOrReturnFromRestore_crash:"
"movq $0, %rbx;"
"movq 0(%rbx), %rbx;"
"SaveThreadStateOrReturnFromRestore_done:"
"pop %rbx;"
"ret;"
);
} // extern "C"
bool
SaveThreadState(size_t aId, int* aStackSeparator)
{
static_assert(offsetof(ThreadState, mRegisters) == THREAD_REGISTERS_OFFSET &&
offsetof(ThreadState, mStackPointer) == THREAD_STACK_POINTER_OFFSET &&
offsetof(ThreadState, mStackTop) == THREAD_STACK_TOP_OFFSET &&
offsetof(ThreadState, mStackTopBytes) == THREAD_STACK_TOP_BYTES_OFFSET &&
offsetof(ThreadState, mStackContents) == THREAD_STACK_CONTENTS_OFFSET &&
offsetof(ThreadState, mStackBytes) == THREAD_STACK_BYTES_OFFSET,
"Incorrect ThreadState offsets");
ThreadState* info = &gThreadState[aId];
MOZ_RELEASE_ASSERT(!info->mShouldRestore);
bool res = SaveThreadStateOrReturnFromRestore(info, setjmp, aStackSeparator) == 0;
if (!res) {
ClearThreadState(info);
}
return res;
}
void
RestoreThreadStack(size_t aId)
{
ThreadState* info = &gThreadState[aId];
longjmp(info->mRegisters, 1);
MOZ_CRASH(); // longjmp does not return.
}
static void
SaveThreadStack(SavedThreadStack& aStack, size_t aId)
{
Thread* thread = Thread::GetById(aId);
ThreadState& info = gThreadState[aId];
aStack.mStackPointer = info.mStackPointer;
MemoryMove(aStack.mRegisters, info.mRegisters, sizeof(jmp_buf));
uint8_t* stackPointer = (uint8_t*) info.mStackPointer;
uint8_t* stackTop = thread->StackBase() + thread->StackSize();
MOZ_RELEASE_ASSERT(stackTop >= stackPointer);
size_t stackBytes = stackTop - stackPointer;
MOZ_RELEASE_ASSERT(stackBytes >= info.mStackTopBytes);
aStack.mStack = (uint8_t*) AllocateMemory(stackBytes, MemoryKind::ThreadSnapshot);
aStack.mStackBytes = stackBytes;
MemoryMove(aStack.mStack, info.mStackTop, info.mStackTopBytes);
MemoryMove(aStack.mStack + info.mStackTopBytes,
stackPointer + info.mStackTopBytes, stackBytes - info.mStackTopBytes);
}
static void
RestoreStackForLoadingByThread(const SavedThreadStack& aStack, size_t aId)
{
ThreadState& info = gThreadState[aId];
MOZ_RELEASE_ASSERT(!info.mShouldRestore);
info.mStackPointer = aStack.mStackPointer;
MemoryMove(info.mRegisters, aStack.mRegisters, sizeof(jmp_buf));
info.mStackBytes = aStack.mStackBytes;
uint8_t* stackContents =
(uint8_t*) AllocateMemory(info.mStackBytes, MemoryKind::ThreadSnapshot);
MemoryMove(stackContents, aStack.mStack, aStack.mStackBytes);
info.mStackContents = stackContents;
info.mShouldRestore = true;
}
bool
ShouldRestoreThreadStack(size_t aId)
{
return gThreadState[aId].mShouldRestore;
}
bool
SaveAllThreads(SavedCheckpoint& aSaved)
{
MOZ_RELEASE_ASSERT(Thread::CurrentIsMainThread());
AutoPassThroughThreadEvents pt; // setjmp may perform system calls.
AutoDisallowMemoryChanges disallow;
int stackSeparator = 0;
if (!SaveThreadState(MainThreadId, &stackSeparator)) {
// We just restored this state from a later point of execution.
return false;
}
for (size_t i = MainThreadId; i <= MaxRecordedThreadId; i++) {
SaveThreadStack(aSaved.mStacks[i - 1], i);
}
return true;
}
void
RestoreAllThreads(const SavedCheckpoint& aSaved)
{
MOZ_RELEASE_ASSERT(Thread::CurrentIsMainThread());
// These will be matched by the Auto* classes in SaveAllThreads().
BeginPassThroughThreadEvents();
SetMemoryChangesAllowed(false);
for (size_t i = MainThreadId; i <= MaxRecordedThreadId; i++) {
RestoreStackForLoadingByThread(aSaved.mStacks[i - 1], i);
}
// Restore this stack to its state when we saved it in SaveAllThreads(), and
// continue executing from there.
RestoreThreadStack(MainThreadId);
Unreachable();
}
void
WaitForIdleThreadsToRestoreTheirStacks()
{
// Wait for all other threads to restore their stack before resuming execution.
while (true) {
bool done = true;
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
if (ShouldRestoreThreadStack(i)) {
Thread::Notify(i);
done = false;
}
}
if (done) {
break;
}
Thread::WaitNoIdle();
}
}
} // namespace recordreplay
} // namespace mozilla