gecko-dev/ipc/glue/ProtocolUtils.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=4 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_ipc_ProtocolUtils_h
#define mozilla_ipc_ProtocolUtils_h 1
#include "base/id_map.h"
#include "base/process.h"
#include "base/process_util.h"
#include "chrome/common/ipc_message_utils.h"
#include "prenv.h"
#include "IPCMessageStart.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Attributes.h"
#include "mozilla/ipc/ByteBuf.h"
#include "mozilla/ipc/FileDescriptor.h"
#include "mozilla/ipc/MessageChannel.h"
#include "mozilla/ipc/Shmem.h"
#include "mozilla/ipc/Transport.h"
#include "mozilla/ipc/MessageLink.h"
#include "mozilla/recordreplay/ChildIPC.h"
#include "mozilla/LinkedList.h"
#include "mozilla/Maybe.h"
#include "mozilla/MozPromise.h"
#include "mozilla/Mutex.h"
#include "mozilla/NotNull.h"
#include "mozilla/Scoped.h"
#include "mozilla/UniquePtr.h"
#include "MainThreadUtils.h"
#include "nsICrashReporter.h"
#if defined(ANDROID) && defined(DEBUG)
# include <android/log.h>
#endif
template <typename T>
class nsTHashtable;
template <typename T>
class nsPtrHashKey;
// WARNING: this takes into account the private, special-message-type
// enum in ipc_channel.h. They need to be kept in sync.
namespace {
// XXX the max message ID is actually kuint32max now ... when this
// changed, the assumptions of the special message IDs changed in that
// they're not carving out messages from likely-unallocated space, but
// rather carving out messages from the end of space allocated to
// protocol 0. Oops! We can get away with this until protocol 0
// starts approaching its 65,536th message.
enum {
BUILD_IDS_MATCH_MESSAGE_TYPE = kuint16max - 8,
BUILD_ID_MESSAGE_TYPE = kuint16max - 7, // unused
CHANNEL_OPENED_MESSAGE_TYPE = kuint16max - 6,
SHMEM_DESTROYED_MESSAGE_TYPE = kuint16max - 5,
SHMEM_CREATED_MESSAGE_TYPE = kuint16max - 4,
GOODBYE_MESSAGE_TYPE = kuint16max - 3,
CANCEL_MESSAGE_TYPE = kuint16max - 2,
// kuint16max - 1 is used by ipc_channel.h.
};
} // namespace
class nsIEventTarget;
namespace mozilla {
class SchedulerGroup;
namespace dom {
class ContentParent;
} // namespace dom
namespace net {
class NeckoParent;
} // namespace net
namespace ipc {
#ifdef FUZZING
class ProtocolFuzzerHelper;
#endif
class MessageChannel;
#ifdef XP_WIN
const base::ProcessHandle kInvalidProcessHandle = INVALID_HANDLE_VALUE;
// In theory, on Windows, this is a valid process ID, but in practice they are
// currently divisible by four. Process IDs share the kernel handle allocation
// code and they are guaranteed to be divisible by four.
// As this could change for process IDs we shouldn't generally rely on this
// property, however even if that were to change, it seems safe to rely on this
// particular value never being used.
const base::ProcessId kInvalidProcessId = kuint32max;
#else
const base::ProcessHandle kInvalidProcessHandle = -1;
const base::ProcessId kInvalidProcessId = -1;
#endif
// Scoped base::ProcessHandle to ensure base::CloseProcessHandle is called.
struct ScopedProcessHandleTraits {
typedef base::ProcessHandle type;
static type empty() { return kInvalidProcessHandle; }
static void release(type aProcessHandle) {
if (aProcessHandle && aProcessHandle != kInvalidProcessHandle) {
base::CloseProcessHandle(aProcessHandle);
}
}
};
typedef mozilla::Scoped<ScopedProcessHandleTraits> ScopedProcessHandle;
class ProtocolFdMapping;
class ProtocolCloneContext;
// Used to pass references to protocol actors across the wire.
// Actors created on the parent-side have a positive ID, and actors
// allocated on the child side have a negative ID.
struct ActorHandle {
int mId;
};
// What happens if Interrupt calls race?
enum RacyInterruptPolicy { RIPError, RIPChildWins, RIPParentWins };
enum class LinkStatus : uint8_t {
// The actor has not established a link yet, or the actor is no longer in use
// by IPC, and its 'Dealloc' method has been called or is being called.
//
// NOTE: This state is used instead of an explicit `Freed` state when IPC no
// longer holds references to the current actor as we currently re-open
// existing actors. Once we fix these poorly behaved actors, this loopback
// state can be split to have the final state not be the same as the initial
// state.
Inactive,
// A live link is connected to the other side of this actor.
Connected,
// The link has begun being destroyed. Messages may still be received, but
// cannot be sent. (exception: sync/intr replies may be sent while Doomed).
Doomed,
// The link has been destroyed, and messages will no longer be sent or
// received.
Destroyed,
};
typedef IPCMessageStart ProtocolId;
// Generated by IPDL compiler
const char* ProtocolIdToName(IPCMessageStart aId);
class IToplevelProtocol;
class ActorLifecycleProxy;
class IProtocol : public HasResultCodes {
public:
enum ActorDestroyReason {
FailedConstructor,
Deletion,
AncestorDeletion,
NormalShutdown,
AbnormalShutdown
};
typedef base::ProcessId ProcessId;
typedef IPC::Message Message;
typedef IPC::MessageInfo MessageInfo;
IProtocol(ProtocolId aProtoId, Side aSide)
: mId(0),
mProtocolId(aProtoId),
mSide(aSide),
mLinkStatus(LinkStatus::Inactive),
mLifecycleProxy(nullptr),
mManager(nullptr),
mToplevel(nullptr) {}
IToplevelProtocol* ToplevelProtocol() { return mToplevel; }
// The following methods either directly forward to the toplevel protocol, or
// almost directly do.
int32_t Register(IProtocol* aRouted);
int32_t RegisterID(IProtocol* aRouted, int32_t aId);
IProtocol* Lookup(int32_t aId);
void Unregister(int32_t aId);
Shmem::SharedMemory* CreateSharedMemory(size_t aSize,
SharedMemory::SharedMemoryType aType,
bool aUnsafe, int32_t* aId);
Shmem::SharedMemory* LookupSharedMemory(int32_t aId);
bool IsTrackingSharedMemory(Shmem::SharedMemory* aSegment);
bool DestroySharedMemory(Shmem& aShmem);
MessageChannel* GetIPCChannel();
const MessageChannel* GetIPCChannel() const;
// Sets an event target to which all messages for aActor will be
// dispatched. This method must be called before right before the SendPFoo
// message for aActor is sent. And SendPFoo *must* be called if
// SetEventTargetForActor is called. The receiver when calling
// SetEventTargetForActor must be the actor that will be the manager for
// aActor.
void SetEventTargetForActor(IProtocol* aActor, nsIEventTarget* aEventTarget);
// Replace the event target for the messages of aActor. There must not be
// any messages of aActor in the task queue, or we might run into some
// unexpected behavior.
void ReplaceEventTargetForActor(IProtocol* aActor,
nsIEventTarget* aEventTarget);
void SetEventTargetForRoute(int32_t aRoute, nsIEventTarget* aEventTarget);
nsIEventTarget* GetActorEventTarget();
already_AddRefed<nsIEventTarget> GetActorEventTarget(IProtocol* aActor);
ProcessId OtherPid() const;
// Actor lifecycle and other properties.
ProtocolId GetProtocolId() const { return mProtocolId; }
const char* GetProtocolName() const { return ProtocolIdToName(mProtocolId); }
int32_t Id() const { return mId; }
IProtocol* Manager() const { return mManager; }
ActorLifecycleProxy* GetLifecycleProxy() { return mLifecycleProxy; }
Side GetSide() const { return mSide; }
bool CanSend() const { return mLinkStatus == LinkStatus::Connected; }
bool CanRecv() const {
return mLinkStatus == LinkStatus::Connected ||
mLinkStatus == LinkStatus::Doomed;
}
// Remove or deallocate a managee given its type.
virtual void RemoveManagee(int32_t, IProtocol*) = 0;
virtual void DeallocManagee(int32_t, IProtocol*) = 0;
Maybe<IProtocol*> ReadActor(const IPC::Message* aMessage,
PickleIterator* aIter, bool aNullable,
const char* aActorDescription,
int32_t aProtocolTypeId);
virtual Result OnMessageReceived(const Message& aMessage) = 0;
virtual Result OnMessageReceived(const Message& aMessage,
Message*& aReply) = 0;
virtual Result OnCallReceived(const Message& aMessage, Message*& aReply) = 0;
bool AllocShmem(size_t aSize, Shmem::SharedMemory::SharedMemoryType aType,
Shmem* aOutMem);
bool AllocUnsafeShmem(size_t aSize,
Shmem::SharedMemory::SharedMemoryType aType,
Shmem* aOutMem);
bool DeallocShmem(Shmem& aMem);
void FatalError(const char* const aErrorMsg) const;
virtual void HandleFatalError(const char* aErrorMsg) const;
protected:
virtual ~IProtocol();
friend class IToplevelProtocol;
friend class ActorLifecycleProxy;
void SetId(int32_t aId);
// We have separate functions because the accessibility code manually
// calls SetManager.
void SetManager(IProtocol* aManager);
// Sets the manager for the protocol and registers the protocol with
// its manager, setting up channels for the protocol as well. Not
// for use outside of IPDL.
void SetManagerAndRegister(IProtocol* aManager);
void SetManagerAndRegister(IProtocol* aManager, int32_t aId);
// Helpers for calling `Send` on our underlying IPC channel.
bool ChannelSend(IPC::Message* aMsg);
bool ChannelSend(IPC::Message* aMsg, IPC::Message* aReply);
bool ChannelCall(IPC::Message* aMsg, IPC::Message* aReply);
template <typename Value>
void ChannelSend(IPC::Message* aMsg, ResolveCallback<Value>&& aResolve,
RejectCallback&& aReject) {
UniquePtr<IPC::Message> msg(aMsg);
if (CanSend()) {
GetIPCChannel()->Send(msg.release(), this, std::move(aResolve),
std::move(aReject));
} else {
NS_WARNING("IPC message discarded: actor cannot send");
aReject(ResponseRejectReason::SendError);
}
}
// Collect all actors managed by this object in an array. To make this safer
// to iterate, `ActorLifecycleProxy` references are returned rather than raw
// actor pointers.
virtual void AllManagedActors(
nsTArray<RefPtr<ActorLifecycleProxy>>& aActors) const = 0;
// Internal method called when the actor becomes connected.
void ActorConnected();
// Called immediately before setting the actor state to doomed, and triggering
// async actor destruction. Messages may be sent from this callback, but no
// later.
// FIXME(nika): This is currently unused!
virtual void ActorDoom() {}
void DoomSubtree();
// Called when the actor has been destroyed due to an error, a __delete__
// message, or a __doom__ reply.
virtual void ActorDestroy(ActorDestroyReason aWhy) {}
void DestroySubtree(ActorDestroyReason aWhy);
// Called when IPC has acquired its first reference to the actor. This method
// may take references which will later be freed by `ActorDealloc`.
virtual void ActorAlloc() {}
// Called when IPC has released its final reference to the actor. It will call
// the dealloc method, causing the actor to be actually freed.
//
// The actor has been freed after this method returns.
virtual void ActorDealloc() {
if (Manager()) {
Manager()->DeallocManagee(mProtocolId, this);
}
}
static const int32_t kNullActorId = 0;
static const int32_t kFreedActorId = 1;
private:
int32_t mId;
ProtocolId mProtocolId;
Side mSide;
LinkStatus mLinkStatus;
ActorLifecycleProxy* mLifecycleProxy;
IProtocol* mManager;
IToplevelProtocol* mToplevel;
};
#define IPC_OK() mozilla::ipc::IPCResult::Ok()
#define IPC_FAIL(actor, why) \
mozilla::ipc::IPCResult::Fail(WrapNotNull(actor), __func__, (why))
#define IPC_FAIL_NO_REASON(actor) \
mozilla::ipc::IPCResult::Fail(WrapNotNull(actor), __func__)
/**
* All message deserializer and message handler should return this
* type via above macros. We use a less generic name here to avoid
* conflict with mozilla::Result because we have quite a few using
* namespace mozilla::ipc; in the code base.
*/
class IPCResult {
public:
static IPCResult Ok() { return IPCResult(true); }
static IPCResult Fail(NotNull<IProtocol*> aActor, const char* aWhere,
const char* aWhy = "");
MOZ_IMPLICIT operator bool() const { return mSuccess; }
private:
explicit IPCResult(bool aResult) : mSuccess(aResult) {}
bool mSuccess;
};
template <class PFooSide>
class Endpoint;
/**
* All top-level protocols should inherit this class.
*
* IToplevelProtocol tracks all top-level protocol actors created from
* this protocol actor.
*/
class IToplevelProtocol : public IProtocol {
#ifdef FUZZING
friend class mozilla::ipc::ProtocolFuzzerHelper;
#endif
template <class PFooSide>
friend class Endpoint;
protected:
explicit IToplevelProtocol(const char* aName, ProtocolId aProtoId,
Side aSide);
~IToplevelProtocol();
public:
// Shadow methods on IProtocol which are implemented directly on toplevel
// actors.
int32_t Register(IProtocol* aRouted);
int32_t RegisterID(IProtocol* aRouted, int32_t aId);
IProtocol* Lookup(int32_t aId);
void Unregister(int32_t aId);
Shmem::SharedMemory* CreateSharedMemory(size_t aSize,
SharedMemory::SharedMemoryType aType,
bool aUnsafe, int32_t* aId);
Shmem::SharedMemory* LookupSharedMemory(int32_t aId);
bool IsTrackingSharedMemory(Shmem::SharedMemory* aSegment);
bool DestroySharedMemory(Shmem& aShmem);
MessageChannel* GetIPCChannel() {
if (mMiddlemanChannelOverride) {
return mMiddlemanChannelOverride;
}
return &mChannel;
}
const MessageChannel* GetIPCChannel() const {
if (mMiddlemanChannelOverride) {
return mMiddlemanChannelOverride;
}
return &mChannel;
}
// NOTE: The target actor's Manager must already be set.
void SetEventTargetForActorInternal(IProtocol* aActor,
nsIEventTarget* aEventTarget);
void ReplaceEventTargetForActor(IProtocol* aActor,
nsIEventTarget* aEventTarget);
void SetEventTargetForRoute(int32_t aRoute, nsIEventTarget* aEventTarget);
nsIEventTarget* GetActorEventTarget();
already_AddRefed<nsIEventTarget> GetActorEventTarget(IProtocol* aActor);
ProcessId OtherPid() const;
void SetOtherProcessId(base::ProcessId aOtherPid);
// Toplevel protocol specific methods.
void SetTransport(UniquePtr<Transport> aTrans) { mTrans = std::move(aTrans); }
Transport* GetTransport() const { return mTrans.get(); }
virtual void OnChannelClose() = 0;
virtual void OnChannelError() = 0;
virtual void ProcessingError(Result aError, const char* aMsgName) {}
virtual void OnChannelConnected(int32_t peer_pid) {}
bool Open(mozilla::ipc::Transport* aTransport, base::ProcessId aOtherPid,
MessageLoop* aThread = nullptr,
mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
bool Open(MessageChannel* aChannel, MessageLoop* aMessageLoop,
mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
bool Open(MessageChannel* aChannel, nsIEventTarget* aEventTarget,
mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
bool OpenWithAsyncPid(mozilla::ipc::Transport* aTransport,
MessageLoop* aThread = nullptr,
mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
// Open a toplevel actor such that both ends of the actor's channel are on
// the same thread. This method should be called on the thread to perform
// the link.
//
// WARNING: Attempting to send a sync or intr message on the same thread
// will crash.
bool OpenOnSameThread(MessageChannel* aChannel,
mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
void Close();
void SetReplyTimeoutMs(int32_t aTimeoutMs);
void DeallocShmems();
bool ShmemCreated(const Message& aMsg);
bool ShmemDestroyed(const Message& aMsg);
virtual bool ShouldContinueFromReplyTimeout() { return false; }
// WARNING: This function is called with the MessageChannel monitor held.
virtual void IntentionalCrash() { MOZ_CRASH("Intentional IPDL crash"); }
// The code here is only useful for fuzzing. It should not be used for any
// other purpose.
#ifdef DEBUG
// Returns true if we should simulate a timeout.
// WARNING: This is a testing-only function that is called with the
// MessageChannel monitor held. Don't do anything fancy here or we could
// deadlock.
virtual bool ArtificialTimeout() { return false; }
// Returns true if we want to cause the worker thread to sleep with the
// monitor unlocked.
virtual bool NeedArtificialSleep() { return false; }
// This function should be implemented to sleep for some amount of time on
// the worker thread. Will only be called if NeedArtificialSleep() returns
// true.
virtual void ArtificialSleep() {}
#else
bool ArtificialTimeout() { return false; }
bool NeedArtificialSleep() { return false; }
void ArtificialSleep() {}
#endif
virtual void EnteredCxxStack() {}
virtual void ExitedCxxStack() {}
virtual void EnteredCall() {}
virtual void ExitedCall() {}
bool IsOnCxxStack() const;
virtual RacyInterruptPolicy MediateInterruptRace(const MessageInfo& parent,
const MessageInfo& child) {
return RIPChildWins;
}
/**
* Return true if windows messages can be handled while waiting for a reply
* to a sync IPDL message.
*/
virtual bool HandleWindowsMessages(const Message& aMsg) const { return true; }
virtual void OnEnteredSyncSend() {}
virtual void OnExitedSyncSend() {}
virtual void ProcessRemoteNativeEventsInInterruptCall() {}
virtual void OnChannelReceivedMessage(const Message& aMsg) {}
void OnIPCChannelOpened() { ActorConnected(); }
already_AddRefed<nsIEventTarget> GetMessageEventTarget(const Message& aMsg);
void SetMiddlemanIPCChannel(MessageChannel* aChannel) {
// Middleman processes sometimes need to change the channel used by a
// protocol.
MOZ_RELEASE_ASSERT(recordreplay::IsMiddleman());
mMiddlemanChannelOverride = aChannel;
}
protected:
// Override this method in top-level protocols to change the event target
// for a new actor (and its sub-actors).
virtual already_AddRefed<nsIEventTarget> GetConstructedEventTarget(
const Message& aMsg) {
return nullptr;
}
// Override this method in top-level protocols to change the event target
// for specific messages.
virtual already_AddRefed<nsIEventTarget> GetSpecificMessageEventTarget(
const Message& aMsg) {
return nullptr;
}
private:
base::ProcessId OtherPidMaybeInvalid() const { return mOtherPid; }
int32_t NextId();
UniquePtr<Transport> mTrans;
base::ProcessId mOtherPid;
// NOTE NOTE NOTE
// Used to be on mState
int32_t mLastLocalId;
IDMap<IProtocol*> mActorMap;
IDMap<Shmem::SharedMemory*> mShmemMap;
// XXX: We no longer need mEventTargetMap for Quantum DOM, so it may be
// worthwhile to remove it before people start depending on it for other weird
// things.
Mutex mEventTargetMutex;
IDMap<nsCOMPtr<nsIEventTarget>> mEventTargetMap;
// In the middleman process for recordreplay, we override the channel which
// should be used by an actor. Due to this, we need to hold a separate pointer
// here which can be used to specify that we shouldn't send messages to our
// mChannel actor member. FIXME: This should probably be removed.
MessageChannel* mMiddlemanChannelOverride;
MessageChannel mChannel;
};
class IShmemAllocator {
public:
virtual bool AllocShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
mozilla::ipc::Shmem* aShmem) = 0;
virtual bool AllocUnsafeShmem(
size_t aSize, mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
mozilla::ipc::Shmem* aShmem) = 0;
virtual bool DeallocShmem(mozilla::ipc::Shmem& aShmem) = 0;
};
#define FORWARD_SHMEM_ALLOCATOR_TO(aImplClass) \
virtual bool AllocShmem( \
size_t aSize, mozilla::ipc::SharedMemory::SharedMemoryType aShmType, \
mozilla::ipc::Shmem* aShmem) override { \
return aImplClass::AllocShmem(aSize, aShmType, aShmem); \
} \
virtual bool AllocUnsafeShmem( \
size_t aSize, mozilla::ipc::SharedMemory::SharedMemoryType aShmType, \
mozilla::ipc::Shmem* aShmem) override { \
return aImplClass::AllocUnsafeShmem(aSize, aShmType, aShmem); \
} \
virtual bool DeallocShmem(mozilla::ipc::Shmem& aShmem) override { \
return aImplClass::DeallocShmem(aShmem); \
}
inline bool LoggingEnabled() {
#if defined(DEBUG) || defined(FUZZING)
return !!PR_GetEnv("MOZ_IPC_MESSAGE_LOG");
#else
return false;
#endif
}
inline bool LoggingEnabledFor(const char* aTopLevelProtocol) {
#if defined(DEBUG) || defined(FUZZING)
const char* filter = PR_GetEnv("MOZ_IPC_MESSAGE_LOG");
if (!filter) {
return false;
}
return strcmp(filter, "1") == 0 || strcmp(filter, aTopLevelProtocol) == 0;
#else
return false;
#endif
}
enum class MessageDirection {
eSending,
eReceiving,
};
MOZ_NEVER_INLINE void LogMessageForProtocol(const char* aTopLevelProtocol,
base::ProcessId aOtherPid,
const char* aContextDescription,
uint32_t aMessageId,
MessageDirection aDirection);
MOZ_NEVER_INLINE void ProtocolErrorBreakpoint(const char* aMsg);
// The code generator calls this function for errors which come from the
// methods of protocols. Doing this saves codesize by making the error
// cases significantly smaller.
MOZ_NEVER_INLINE void FatalError(const char* aMsg, bool aIsParent);
// The code generator calls this function for errors which are not
// protocol-specific: errors in generated struct methods or errors in
// transition functions, for instance. Doing this saves codesize by
// by making the error cases significantly smaller.
MOZ_NEVER_INLINE void LogicError(const char* aMsg);
MOZ_NEVER_INLINE void ActorIdReadError(const char* aActorDescription);
MOZ_NEVER_INLINE void BadActorIdError(const char* aActorDescription);
MOZ_NEVER_INLINE void ActorLookupError(const char* aActorDescription);
MOZ_NEVER_INLINE void MismatchedActorTypeError(const char* aActorDescription);
MOZ_NEVER_INLINE void UnionTypeReadError(const char* aUnionName);
MOZ_NEVER_INLINE void ArrayLengthReadError(const char* aElementName);
MOZ_NEVER_INLINE void SentinelReadError(const char* aElementName);
struct PrivateIPDLInterface {};
#if defined(XP_WIN)
// This is a restricted version of Windows' DuplicateHandle() function
// that works inside the sandbox and can send handles but not retrieve
// them. Unlike DuplicateHandle(), it takes a process ID rather than
// a process handle. It returns true on success, false otherwise.
bool DuplicateHandle(HANDLE aSourceHandle, DWORD aTargetProcessId,
HANDLE* aTargetHandle, DWORD aDesiredAccess,
DWORD aOptions);
#endif
/**
* Annotate the crash reporter with the error code from the most recent system
* call. Returns the system error.
*/
void AnnotateSystemError();
/**
* An endpoint represents one end of a partially initialized IPDL channel. To
* set up a new top-level protocol:
*
* Endpoint<PFooParent> parentEp;
* Endpoint<PFooChild> childEp;
* nsresult rv;
* rv = PFoo::CreateEndpoints(parentPid, childPid, &parentEp, &childEp);
*
* You're required to pass in parentPid and childPid, which are the pids of the
* processes in which the parent and child endpoints will be used.
*
* Endpoints can be passed in IPDL messages or sent to other threads using
* PostTask. Once an Endpoint has arrived at its destination process and thread,
* you need to create the top-level actor and bind it to the endpoint:
*
* FooParent* parent = new FooParent();
* bool rv1 = parentEp.Bind(parent, processActor);
* bool rv2 = parent->SendBar(...);
*
* (See Bind below for an explanation of processActor.) Once the actor is bound
* to the endpoint, it can send and receive messages.
*/
template <class PFooSide>
class Endpoint {
public:
typedef base::ProcessId ProcessId;
Endpoint()
: mValid(false),
mMode(static_cast<mozilla::ipc::Transport::Mode>(0)),
mMyPid(0),
mOtherPid(0) {}
Endpoint(const PrivateIPDLInterface&, mozilla::ipc::Transport::Mode aMode,
TransportDescriptor aTransport, ProcessId aMyPid,
ProcessId aOtherPid)
: mValid(true),
mMode(aMode),
mTransport(aTransport),
mMyPid(aMyPid),
mOtherPid(aOtherPid) {}
Endpoint(Endpoint&& aOther)
: mValid(aOther.mValid),
mTransport(aOther.mTransport),
mMyPid(aOther.mMyPid),
mOtherPid(aOther.mOtherPid) {
if (aOther.mValid) {
mMode = aOther.mMode;
}
aOther.mValid = false;
}
Endpoint& operator=(Endpoint&& aOther) {
mValid = aOther.mValid;
if (aOther.mValid) {
mMode = aOther.mMode;
}
mTransport = aOther.mTransport;
mMyPid = aOther.mMyPid;
mOtherPid = aOther.mOtherPid;
aOther.mValid = false;
return *this;
}
~Endpoint() {
if (mValid) {
CloseDescriptor(mTransport);
}
}
ProcessId OtherPid() const { return mOtherPid; }
// This method binds aActor to this endpoint. After this call, the actor can
// be used to send and receive messages. The endpoint becomes invalid.
bool Bind(PFooSide* aActor) {
MOZ_RELEASE_ASSERT(mValid);
if (mMyPid != base::GetCurrentProcId()) {
// These pids must match, unless we are recording or replaying, in
// which case the parent process will have supplied the pid for the
// middleman process instead. Fix this here. If we're replaying
// we'll see the pid of the middleman used while recording.
MOZ_RELEASE_ASSERT(recordreplay::IsRecordingOrReplaying());
MOZ_RELEASE_ASSERT(recordreplay::IsReplaying() ||
mMyPid == recordreplay::child::MiddlemanProcessId());
mMyPid = base::GetCurrentProcId();
}
UniquePtr<Transport> t = mozilla::ipc::OpenDescriptor(mTransport, mMode);
if (!t) {
return false;
}
if (!aActor->Open(
t.get(), mOtherPid, XRE_GetIOMessageLoop(),
mMode == Transport::MODE_SERVER ? ParentSide : ChildSide)) {
return false;
}
mValid = false;
aActor->SetTransport(std::move(t));
return true;
}
bool IsValid() const { return mValid; }
private:
friend struct IPC::ParamTraits<Endpoint<PFooSide>>;
Endpoint(const Endpoint&) = delete;
Endpoint& operator=(const Endpoint&) = delete;
bool mValid;
mozilla::ipc::Transport::Mode mMode;
TransportDescriptor mTransport;
ProcessId mMyPid, mOtherPid;
};
#if defined(XP_MACOSX)
void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag, int error);
#else
static inline void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag,
int error) {}
#endif
// This function is used internally to create a pair of Endpoints. See the
// comment above Endpoint for a description of how it might be used.
template <class PFooParent, class PFooChild>
nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
base::ProcessId aParentDestPid,
base::ProcessId aChildDestPid,
Endpoint<PFooParent>* aParentEndpoint,
Endpoint<PFooChild>* aChildEndpoint) {
MOZ_RELEASE_ASSERT(aParentDestPid);
MOZ_RELEASE_ASSERT(aChildDestPid);
TransportDescriptor parentTransport, childTransport;
nsresult rv;
if (NS_FAILED(rv = CreateTransport(aParentDestPid, &parentTransport,
&childTransport))) {
AnnotateCrashReportWithErrno(
CrashReporter::Annotation::IpcCreateEndpointsNsresult, int(rv));
return rv;
}
*aParentEndpoint =
Endpoint<PFooParent>(aPrivate, mozilla::ipc::Transport::MODE_SERVER,
parentTransport, aParentDestPid, aChildDestPid);
*aChildEndpoint =
Endpoint<PFooChild>(aPrivate, mozilla::ipc::Transport::MODE_CLIENT,
childTransport, aChildDestPid, aParentDestPid);
return NS_OK;
}
/**
* A managed endpoint represents one end of a partially initialized managed
* IPDL actor. It is used for situations where the usual IPDL Constructor
* methods do not give sufficient control over the construction of actors, such
* as when constructing actors within replies, or constructing multiple related
* actors simultaneously.
*
* FooParent* parent = new FooParent();
* ManagedEndpoint<PFooChild> childEp = parentMgr->OpenPFooEndpoint(parent);
*
* ManagedEndpoints should be sent using IPDL messages or other mechanisms to
* the other side of the manager channel. Once the ManagedEndpoint has arrived
* at its destination, you can create the actor, and bind it to the endpoint.
*
* FooChild* child = new FooChild();
* childMgr->BindPFooEndpoint(childEp, child);
*
* WARNING: If the remote side of an endpoint has not been bound before it
* begins to receive messages, an IPC routing error will occur, likely causing
* a browser crash.
*/
template <class PFooSide>
class ManagedEndpoint {
public:
ManagedEndpoint() : mId(0) {}
ManagedEndpoint(const PrivateIPDLInterface&, int32_t aId) : mId(aId) {}
ManagedEndpoint(ManagedEndpoint&& aOther) : mId(aOther.mId) {
aOther.mId = 0;
}
ManagedEndpoint& operator=(ManagedEndpoint&& aOther) {
mId = aOther.mId;
aOther.mId = 0;
return *this;
}
bool IsValid() const { return mId != 0; }
Maybe<int32_t> ActorId() const { return IsValid() ? Some(mId) : Nothing(); }
private:
friend struct IPC::ParamTraits<ManagedEndpoint<PFooSide>>;
ManagedEndpoint(const ManagedEndpoint&) = delete;
ManagedEndpoint& operator=(const ManagedEndpoint&) = delete;
// The routing ID for the to-be-created endpoint.
int32_t mId;
// XXX(nika): Might be nice to have other info for assertions?
// e.g. mManagerId, mManagerType, etc.
};
// The ActorLifecycleProxy is a helper type used internally by IPC to maintain a
// maybe-owning reference to an IProtocol object. For well-behaved actors
// which are not freed until after their `Dealloc` method is called, a
// reference to an actor's `ActorLifecycleProxy` object is an owning one, as the
// `Dealloc` method will only be called when all references to the
// `ActorLifecycleProxy` are released.
//
// Unfortunately, some actors may be destroyed before their `Dealloc` method
// is called. For these actors, `ActorLifecycleProxy` acts as a weak pointer,
// and will begin to return `nullptr` from its `Get()` method once the
// corresponding actor object has been destroyed.
//
// When calling a `Recv` method, IPC will hold a `ActorLifecycleProxy` reference
// to the target actor, meaning that well-behaved actors can behave as though a
// strong reference is being held.
//
// Generic IPC code MUST treat ActorLifecycleProxy references as weak
// references!
class ActorLifecycleProxy {
public:
NS_INLINE_DECL_REFCOUNTING(ActorLifecycleProxy)
IProtocol* Get() { return mActor; }
private:
friend class IProtocol;
explicit ActorLifecycleProxy(IProtocol* aActor);
~ActorLifecycleProxy();
ActorLifecycleProxy(const ActorLifecycleProxy&) = delete;
ActorLifecycleProxy& operator=(const ActorLifecycleProxy&) = delete;
IProtocol* MOZ_NON_OWNING_REF mActor;
// Hold a reference to the actor's manager's ActorLifecycleProxy to help
// prevent it from dying while we're still alive!
RefPtr<ActorLifecycleProxy> mManager;
};
void TableToArray(const nsTHashtable<nsPtrHashKey<void>>& aTable,
nsTArray<void*>& aArray);
} // namespace ipc
template <typename Protocol>
class ManagedContainer : public nsTHashtable<nsPtrHashKey<Protocol>> {
typedef nsTHashtable<nsPtrHashKey<Protocol>> BaseClass;
public:
// Having the core logic work on void pointers, rather than typed pointers,
// means that we can have one instance of this code out-of-line, rather
// than several hundred instances of this code out-of-lined. (Those
// repeated instances don't necessarily get folded together by the linker
// because they contain member offsets and such that differ between the
// functions.) We do have to pay for it with some eye-bleedingly bad casts,
// though.
void ToArray(nsTArray<Protocol*>& aArray) const {
::mozilla::ipc::TableToArray(
*reinterpret_cast<const nsTHashtable<nsPtrHashKey<void>>*>(
static_cast<const BaseClass*>(this)),
reinterpret_cast<nsTArray<void*>&>(aArray));
}
};
template <typename Protocol>
Protocol* LoneManagedOrNullAsserts(
const ManagedContainer<Protocol>& aManagees) {
if (aManagees.IsEmpty()) {
return nullptr;
}
MOZ_ASSERT(aManagees.Count() == 1);
return aManagees.ConstIter().Get()->GetKey();
}
template <typename Protocol>
Protocol* SingleManagedOrNull(const ManagedContainer<Protocol>& aManagees) {
if (aManagees.Count() != 1) {
return nullptr;
}
return aManagees.ConstIter().Get()->GetKey();
}
} // namespace mozilla
namespace IPC {
template <>
struct ParamTraits<mozilla::ipc::ActorHandle> {
typedef mozilla::ipc::ActorHandle paramType;
static void Write(Message* aMsg, const paramType& aParam) {
IPC::WriteParam(aMsg, aParam.mId);
}
static bool Read(const Message* aMsg, PickleIterator* aIter,
paramType* aResult) {
int id;
if (IPC::ReadParam(aMsg, aIter, &id)) {
aResult->mId = id;
return true;
}
return false;
}
static void Log(const paramType& aParam, std::wstring* aLog) {
aLog->append(StringPrintf(L"(%d)", aParam.mId));
}
};
template <class PFooSide>
struct ParamTraits<mozilla::ipc::Endpoint<PFooSide>> {
typedef mozilla::ipc::Endpoint<PFooSide> paramType;
static void Write(Message* aMsg, const paramType& aParam) {
IPC::WriteParam(aMsg, aParam.mValid);
if (!aParam.mValid) {
return;
}
IPC::WriteParam(aMsg, static_cast<uint32_t>(aParam.mMode));
// We duplicate the descriptor so that our own file descriptor remains
// valid after the write. An alternative would be to set
// aParam.mTransport.mValid to false, but that won't work because aParam
// is const.
mozilla::ipc::TransportDescriptor desc =
mozilla::ipc::DuplicateDescriptor(aParam.mTransport);
IPC::WriteParam(aMsg, desc);
IPC::WriteParam(aMsg, aParam.mMyPid);
IPC::WriteParam(aMsg, aParam.mOtherPid);
}
static bool Read(const Message* aMsg, PickleIterator* aIter,
paramType* aResult) {
MOZ_RELEASE_ASSERT(!aResult->mValid);
if (!IPC::ReadParam(aMsg, aIter, &aResult->mValid)) {
return false;
}
if (!aResult->mValid) {
// Object is empty, but read succeeded.
return true;
}
uint32_t mode;
if (!IPC::ReadParam(aMsg, aIter, &mode) ||
!IPC::ReadParam(aMsg, aIter, &aResult->mTransport) ||
!IPC::ReadParam(aMsg, aIter, &aResult->mMyPid) ||
!IPC::ReadParam(aMsg, aIter, &aResult->mOtherPid)) {
return false;
}
aResult->mMode = Channel::Mode(mode);
return true;
}
static void Log(const paramType& aParam, std::wstring* aLog) {
aLog->append(StringPrintf(L"Endpoint"));
}
};
template <class PFooSide>
struct ParamTraits<mozilla::ipc::ManagedEndpoint<PFooSide>> {
typedef mozilla::ipc::ManagedEndpoint<PFooSide> paramType;
static void Write(Message* aMsg, const paramType& aParam) {
IPC::WriteParam(aMsg, aParam.mId);
}
static bool Read(const Message* aMsg, PickleIterator* aIter,
paramType* aResult) {
MOZ_RELEASE_ASSERT(aResult->mId == 0);
if (!IPC::ReadParam(aMsg, aIter, &aResult->mId)) {
return false;
}
return true;
}
static void Log(const paramType& aParam, std::wstring* aLog) {
aLog->append(StringPrintf(L"ManagedEndpoint"));
}
};
} // namespace IPC
#endif // mozilla_ipc_ProtocolUtils_h