зеркало из https://github.com/mozilla/gecko-dev.git
178 строки
4.9 KiB
C++
178 строки
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_BodyStream_h
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#define mozilla_dom_BodyStream_h
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#include "jsapi.h"
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#include "js/Stream.h"
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#include "nsIAsyncInputStream.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIObserver.h"
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#include "nsISupportsImpl.h"
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#include "nsNetCID.h"
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#include "nsWeakReference.h"
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#include "mozilla/Mutex.h"
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class nsIGlobalObject;
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class nsIInputStream;
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namespace mozilla {
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class ErrorResult;
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namespace dom {
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class BodyStream;
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class WeakWorkerRef;
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class BodyStreamHolder : public nsISupports {
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friend class BodyStream;
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public:
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_CLASS(BodyStreamHolder)
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BodyStreamHolder();
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virtual void NullifyStream() = 0;
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virtual void MarkAsRead() = 0;
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virtual void SetReadableStreamBody(JSObject* aBody) = 0;
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virtual JSObject* GetReadableStreamBody() = 0;
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protected:
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virtual ~BodyStreamHolder() = default;
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private:
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void StoreBodyStream(BodyStream* aBodyStream);
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void ForgetBodyStream();
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// Raw pointer because BodyStream keeps BodyStreamHolder alive and it
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// nullifies this stream before being released.
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BodyStream* mBodyStream;
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#ifdef DEBUG
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bool mStreamCreated = false;
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#endif
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};
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class BodyStream final : public nsIInputStreamCallback,
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public nsIObserver,
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public nsSupportsWeakReference,
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private JS::ReadableStreamUnderlyingSource {
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friend class BodyStreamHolder;
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIINPUTSTREAMCALLBACK
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NS_DECL_NSIOBSERVER
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// This method creates a JS ReadableStream object and it assigns it to the
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// aStreamHolder calling SetReadableStreamBody().
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static void Create(JSContext* aCx, BodyStreamHolder* aStreamHolder,
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nsIGlobalObject* aGlobal, nsIInputStream* aInputStream,
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ErrorResult& aRv);
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void Close();
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static nsresult RetrieveInputStream(
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JS::ReadableStreamUnderlyingSource* aUnderlyingReadableStreamSource,
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nsIInputStream** aInputStream);
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private:
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BodyStream(nsIGlobalObject* aGlobal, BodyStreamHolder* aStreamHolder,
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nsIInputStream* aInputStream);
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~BodyStream();
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#ifdef DEBUG
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void AssertIsOnOwningThread();
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#else
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void AssertIsOnOwningThread() {}
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#endif
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void requestData(JSContext* aCx, JS::HandleObject aStream,
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size_t aDesiredSize) override;
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void writeIntoReadRequestBuffer(JSContext* aCx, JS::HandleObject aStream,
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void* aBuffer, size_t aLength,
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size_t* aBytesWritten) override;
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JS::Value cancel(JSContext* aCx, JS::HandleObject aStream,
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JS::HandleValue aReason) override;
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void onClosed(JSContext* aCx, JS::HandleObject aStream) override;
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void onErrored(JSContext* aCx, JS::HandleObject aStream,
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JS::HandleValue aReason) override;
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void finalize() override;
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void ErrorPropagation(JSContext* aCx, const MutexAutoLock& aProofOfLock,
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JS::HandleObject aStream, nsresult aRv);
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void CloseAndReleaseObjects(JSContext* aCx, const MutexAutoLock& aProofOfLock,
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JS::HandleObject aSteam);
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class WorkerShutdown;
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void ReleaseObjects(const MutexAutoLock& aProofOfLock);
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void ReleaseObjects();
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// Common methods
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enum State {
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// This is the beginning state before any reading operation.
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eInitializing,
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// RequestDataCallback has not been called yet. We haven't started to read
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// data from the stream yet.
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eWaiting,
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// We are reading data in a separate I/O thread.
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eReading,
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// We are ready to write something in the JS Buffer.
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eWriting,
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// After a writing, we want to check if the stream is closed. After the
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// check, we go back to eWaiting. If a reading request happens in the
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// meantime, we move to eReading state.
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eChecking,
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// Operation completed.
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eClosed,
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};
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// We need a mutex because JS engine can release BodyStream on a non-owning
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// thread. We must be sure that the releasing of resources doesn't trigger
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// race conditions.
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Mutex mMutex;
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// Protected by mutex.
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State mState;
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nsCOMPtr<nsIGlobalObject> mGlobal;
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RefPtr<BodyStreamHolder> mStreamHolder;
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nsCOMPtr<nsIEventTarget> mOwningEventTarget;
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// This is the original inputStream received during the CTOR. It will be
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// converted into an nsIAsyncInputStream and stored into mInputStream at the
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// first use.
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nsCOMPtr<nsIInputStream> mOriginalInputStream;
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nsCOMPtr<nsIAsyncInputStream> mInputStream;
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RefPtr<WeakWorkerRef> mWorkerRef;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_BodyStream_h
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