зеркало из https://github.com/mozilla/gecko-dev.git
335 строки
9.9 KiB
C++
335 строки
9.9 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLLibraryEGL.h"
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#include "gfxCrashReporterUtils.h"
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#include "mozilla/Preferences.h"
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#include "nsDirectoryServiceDefs.h"
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namespace mozilla {
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namespace gl {
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#if defined(ANDROID)
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static PRLibrary* LoadApitraceLibrary()
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{
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static PRLibrary* sApitraceLibrary = NULL;
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if (sApitraceLibrary)
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return sApitraceLibrary;
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nsCString logFile = Preferences::GetCString("gfx.apitrace.logfile");
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if (logFile.IsEmpty()) {
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logFile = "firefox.trace";
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}
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// The firefox process can't write to /data/local, but it can write
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// to $GRE_HOME/
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nsCAutoString logPath;
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logPath.AppendPrintf("%s/%s", getenv("GRE_HOME"), logFile.get());
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// apitrace uses the TRACE_FILE environment variable to determine where
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// to log trace output to
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printf_stderr("Logging GL tracing output to %s", logPath.get());
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setenv("TRACE_FILE", logPath.get(), false);
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printf_stderr("Attempting load of %s\n", APITRACE_LIB);
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sApitraceLibrary = PR_LoadLibrary(APITRACE_LIB);
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return sApitraceLibrary;
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}
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#endif // ANDROID
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bool
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GLLibraryEGL::EnsureInitialized()
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{
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nsresult rv;
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if (mInitialized) {
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return true;
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}
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mozilla::ScopedGfxFeatureReporter reporter("EGL");
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#ifdef XP_WIN
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if (!mEGLLibrary) {
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// On Windows, the GLESv2 and EGL libraries are shipped with libxul and
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// we should look for them there. We have to load the libs in this
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// order, because libEGL.dll depends on libGLESv2.dll.
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nsCOMPtr<nsIFile> libraryFile;
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nsCOMPtr<nsIProperties> dirService =
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do_GetService(NS_DIRECTORY_SERVICE_CONTRACTID);
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if (!dirService)
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return false;
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rv = dirService->Get(NS_GRE_DIR, NS_GET_IID(nsIFile),
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getter_AddRefs(libraryFile));
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if (NS_FAILED(rv))
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return false;
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libraryFile->Append(NS_LITERAL_STRING("libGLESv2.dll"));
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PRLibrary* glesv2lib = nsnull;
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libraryFile->Load(&glesv2lib);
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// Intentionally leak glesv2lib
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libraryFile->SetLeafName(NS_LITERAL_STRING("libEGL.dll"));
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rv = libraryFile->Load(&mEGLLibrary);
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if (NS_FAILED(rv)) {
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NS_WARNING("Couldn't load libEGL.dll, canvas3d will be disabled.");
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return false;
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}
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}
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#else // !Windows
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// On non-Windows (Android) we use system copies of libEGL. We look for
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// the APITrace lib, libEGL.so, and libEGL.so.1 in that order.
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#if defined(ANDROID)
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if (!mEGLLibrary)
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mEGLLibrary = LoadApitraceLibrary();
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#endif
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if (!mEGLLibrary) {
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printf_stderr("Attempting load of libEGL.so\n");
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mEGLLibrary = PR_LoadLibrary("libEGL.so");
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}
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#if defined(XP_UNIX)
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if (!mEGLLibrary) {
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mEGLLibrary = PR_LoadLibrary("libEGL.so.1");
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}
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#endif
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if (!mEGLLibrary) {
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NS_WARNING("Couldn't load EGL LIB.");
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return false;
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}
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#endif // !Windows
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#define SYMBOL(name) \
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{ (PRFuncPtr*) &mSymbols.f##name, { "egl" #name, NULL } }
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GLLibraryLoader::SymLoadStruct earlySymbols[] = {
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SYMBOL(GetDisplay),
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SYMBOL(GetCurrentSurface),
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SYMBOL(GetCurrentContext),
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SYMBOL(MakeCurrent),
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SYMBOL(DestroyContext),
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SYMBOL(CreateContext),
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SYMBOL(DestroySurface),
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SYMBOL(CreateWindowSurface),
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SYMBOL(CreatePbufferSurface),
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SYMBOL(CreatePixmapSurface),
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SYMBOL(BindAPI),
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SYMBOL(Initialize),
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SYMBOL(ChooseConfig),
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SYMBOL(GetError),
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SYMBOL(GetConfigs),
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SYMBOL(GetConfigAttrib),
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SYMBOL(WaitNative),
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SYMBOL(GetProcAddress),
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SYMBOL(SwapBuffers),
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SYMBOL(CopyBuffers),
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SYMBOL(QueryString),
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SYMBOL(QueryContext),
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SYMBOL(BindTexImage),
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SYMBOL(ReleaseTexImage),
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SYMBOL(QuerySurface),
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{ NULL, { NULL } }
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};
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if (!GLLibraryLoader::LoadSymbols(mEGLLibrary, &earlySymbols[0])) {
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NS_WARNING("Couldn't find required entry points in EGL library (early init)");
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return false;
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}
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#if defined(MOZ_X11) && defined(MOZ_EGL_XRENDER_COMPOSITE)
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mEGLDisplay = fGetDisplay((EGLNativeDisplayType) gdk_x11_get_default_xdisplay());
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#else
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mEGLDisplay = fGetDisplay(EGL_DEFAULT_DISPLAY);
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#endif
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if (!fInitialize(mEGLDisplay, NULL, NULL))
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return false;
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const char *vendor = (const char*) fQueryString(mEGLDisplay, LOCAL_EGL_VENDOR);
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if (vendor && (strstr(vendor, "TransGaming") != 0 || strstr(vendor, "Google Inc.") != 0)) {
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mIsANGLE = true;
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}
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const char *extensions = (const char*) fQueryString(mEGLDisplay, LOCAL_EGL_EXTENSIONS);
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if (!extensions)
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extensions = "";
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printf_stderr("Extensions: %s 0x%02x\n", extensions, extensions[0]);
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printf_stderr("Extensions length: %d\n", strlen(extensions));
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// note the extra space -- this ugliness tries to match
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// EGL_KHR_image in the middle of the string, or right at the
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// end. It's a prefix for other extensions, so we have to do
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// this...
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bool hasKHRImage = false;
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if (strstr(extensions, "EGL_KHR_image ") ||
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(strlen(extensions) >= strlen("EGL_KHR_image") &&
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strcmp(extensions+(strlen(extensions)-strlen("EGL_KHR_image")), "EGL_KHR_image")))
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{
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hasKHRImage = true;
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}
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if (strstr(extensions, "EGL_KHR_image_base")) {
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mHave_EGL_KHR_image_base = true;
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}
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if (strstr(extensions, "EGL_KHR_image_pixmap")) {
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mHave_EGL_KHR_image_pixmap = true;
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}
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if (strstr(extensions, "EGL_KHR_gl_texture_2D_image")) {
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mHave_EGL_KHR_gl_texture_2D_image = true;
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}
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if (strstr(extensions, "EGL_KHR_lock_surface")) {
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mHave_EGL_KHR_lock_surface = true;
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}
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if (hasKHRImage) {
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GLLibraryLoader::SymLoadStruct khrSymbols[] = {
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{ (PRFuncPtr*) &mSymbols.fCreateImageKHR, { "eglCreateImageKHR", NULL } },
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{ (PRFuncPtr*) &mSymbols.fDestroyImageKHR, { "eglDestroyImageKHR", NULL } },
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{ (PRFuncPtr*) &mSymbols.fImageTargetTexture2DOES, { "glEGLImageTargetTexture2DOES", NULL } },
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{ NULL, { NULL } }
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};
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GLLibraryLoader::LoadSymbols(mEGLLibrary, &khrSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress);
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}
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if (mHave_EGL_KHR_lock_surface) {
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GLLibraryLoader::SymLoadStruct lockSymbols[] = {
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{ (PRFuncPtr*) &mSymbols.fLockSurfaceKHR, { "eglLockSurfaceKHR", NULL } },
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{ (PRFuncPtr*) &mSymbols.fUnlockSurfaceKHR, { "eglUnlockSurfaceKHR", NULL } },
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{ NULL, { NULL } }
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};
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GLLibraryLoader::LoadSymbols(mEGLLibrary, &lockSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress);
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if (!mSymbols.fLockSurfaceKHR) {
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mHave_EGL_KHR_lock_surface = false;
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}
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}
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if (!mSymbols.fCreateImageKHR) {
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mHave_EGL_KHR_image_base = false;
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mHave_EGL_KHR_image_pixmap = false;
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mHave_EGL_KHR_gl_texture_2D_image = false;
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}
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if (!mSymbols.fImageTargetTexture2DOES) {
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mHave_EGL_KHR_gl_texture_2D_image = false;
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}
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if (strstr(extensions, "EGL_ANGLE_surface_d3d_texture_2d_share_handle")) {
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GLLibraryLoader::SymLoadStruct d3dSymbols[] = {
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{ (PRFuncPtr*) &mSymbols.fQuerySurfacePointerANGLE, { "eglQuerySurfacePointerANGLE", NULL } },
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{ NULL, { NULL } }
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};
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GLLibraryLoader::LoadSymbols(mEGLLibrary, &d3dSymbols[0],
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(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress);
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if (mSymbols.fQuerySurfacePointerANGLE) {
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mHave_EGL_ANGLE_surface_d3d_texture_2d_share_handle = true;
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}
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}
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if (strstr(extensions, "EGL_EXT_create_context_robustness")) {
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mHasRobustness = true;
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}
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mInitialized = true;
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reporter.SetSuccessful();
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return true;
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}
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void
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GLLibraryEGL::DumpEGLConfig(EGLConfig cfg)
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{
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int attrval;
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int err;
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#define ATTR(_x) do { \
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fGetConfigAttrib(mEGLDisplay, cfg, LOCAL_EGL_##_x, &attrval); \
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if ((err = fGetError()) != 0x3000) { \
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printf_stderr(" %s: ERROR (0x%04x)\n", #_x, err); \
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} else { \
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printf_stderr(" %s: %d (0x%04x)\n", #_x, attrval, attrval); \
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} \
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} while(0)
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printf_stderr("EGL Config: %d [%p]\n", (int)(intptr_t)cfg, cfg);
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ATTR(BUFFER_SIZE);
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ATTR(ALPHA_SIZE);
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ATTR(BLUE_SIZE);
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ATTR(GREEN_SIZE);
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ATTR(RED_SIZE);
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ATTR(DEPTH_SIZE);
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ATTR(STENCIL_SIZE);
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ATTR(CONFIG_CAVEAT);
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ATTR(CONFIG_ID);
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ATTR(LEVEL);
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ATTR(MAX_PBUFFER_HEIGHT);
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ATTR(MAX_PBUFFER_PIXELS);
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ATTR(MAX_PBUFFER_WIDTH);
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ATTR(NATIVE_RENDERABLE);
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ATTR(NATIVE_VISUAL_ID);
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ATTR(NATIVE_VISUAL_TYPE);
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ATTR(PRESERVED_RESOURCES);
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ATTR(SAMPLES);
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ATTR(SAMPLE_BUFFERS);
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ATTR(SURFACE_TYPE);
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ATTR(TRANSPARENT_TYPE);
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ATTR(TRANSPARENT_RED_VALUE);
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ATTR(TRANSPARENT_GREEN_VALUE);
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ATTR(TRANSPARENT_BLUE_VALUE);
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ATTR(BIND_TO_TEXTURE_RGB);
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ATTR(BIND_TO_TEXTURE_RGBA);
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ATTR(MIN_SWAP_INTERVAL);
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ATTR(MAX_SWAP_INTERVAL);
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ATTR(LUMINANCE_SIZE);
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ATTR(ALPHA_MASK_SIZE);
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ATTR(COLOR_BUFFER_TYPE);
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ATTR(RENDERABLE_TYPE);
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ATTR(CONFORMANT);
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#undef ATTR
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}
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void
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GLLibraryEGL::DumpEGLConfigs()
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{
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int nc = 0;
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fGetConfigs(mEGLDisplay, NULL, 0, &nc);
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EGLConfig *ec = new EGLConfig[nc];
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fGetConfigs(mEGLDisplay, ec, nc, &nc);
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for (int i = 0; i < nc; ++i) {
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printf_stderr ("========= EGL Config %d ========\n", i);
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DumpEGLConfig(ec[i]);
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}
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delete [] ec;
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}
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} /* namespace gl */
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} /* namespace mozilla */
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