зеркало из https://github.com/mozilla/gecko-dev.git
710 строки
27 KiB
C++
710 строки
27 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nsFieldSetFrame.h"
|
|
|
|
#include <algorithm>
|
|
#include "gfxContext.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/Likely.h"
|
|
#include "mozilla/Maybe.h"
|
|
#include "nsCSSAnonBoxes.h"
|
|
#include "nsCSSRendering.h"
|
|
#include "nsDisplayList.h"
|
|
#include "nsGkAtoms.h"
|
|
#include "nsIFrameInlines.h"
|
|
#include "nsLayoutUtils.h"
|
|
#include "nsLegendFrame.h"
|
|
#include "nsStyleConsts.h"
|
|
|
|
using namespace mozilla;
|
|
using namespace mozilla::gfx;
|
|
using namespace mozilla::layout;
|
|
|
|
nsContainerFrame*
|
|
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
|
|
{
|
|
return new (aPresShell) nsFieldSetFrame(aContext);
|
|
}
|
|
|
|
NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
|
|
|
|
nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
|
|
: nsContainerFrame(aContext, kClassID)
|
|
, mLegendRect(GetWritingMode())
|
|
{
|
|
mLegendSpace = 0;
|
|
}
|
|
|
|
nsRect
|
|
nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
|
|
{
|
|
WritingMode wm = GetWritingMode();
|
|
Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
|
|
nscoord legendBorder = StyleBorder()->GetComputedBorderWidth(legendSide);
|
|
LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
|
|
nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
|
|
if (legendBorder < mLegendRect.BSize(wm)) {
|
|
nscoord off = (mLegendRect.BSize(wm) - legendBorder) / 2;
|
|
r.BStart(wm) += off;
|
|
r.BSize(wm) -= off;
|
|
}
|
|
return r.GetPhysicalRect(wm, containerSize);
|
|
}
|
|
|
|
nsIFrame*
|
|
nsFieldSetFrame::GetInner() const
|
|
{
|
|
nsIFrame* last = mFrames.LastChild();
|
|
if (last &&
|
|
last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
|
|
return last;
|
|
}
|
|
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
|
|
return nullptr;
|
|
}
|
|
|
|
nsIFrame*
|
|
nsFieldSetFrame::GetLegend() const
|
|
{
|
|
if (mFrames.FirstChild() == GetInner()) {
|
|
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
|
|
return nullptr;
|
|
}
|
|
MOZ_ASSERT(mFrames.FirstChild() &&
|
|
mFrames.FirstChild()->GetContentInsertionFrame()->IsLegendFrame());
|
|
return mFrames.FirstChild();
|
|
}
|
|
|
|
class nsDisplayFieldSetBorder : public nsDisplayItem {
|
|
public:
|
|
nsDisplayFieldSetBorder(nsDisplayListBuilder* aBuilder,
|
|
nsFieldSetFrame* aFrame)
|
|
: nsDisplayItem(aBuilder, aFrame) {
|
|
MOZ_COUNT_CTOR(nsDisplayFieldSetBorder);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayFieldSetBorder() {
|
|
MOZ_COUNT_DTOR(nsDisplayFieldSetBorder);
|
|
}
|
|
#endif
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder,
|
|
gfxContext* aCtx) override;
|
|
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
|
|
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion *aInvalidRegion) const override;
|
|
bool CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
|
|
mozilla::wr::IpcResourceUpdateQueue& aResources,
|
|
const StackingContextHelper& aSc,
|
|
mozilla::layers::WebRenderLayerManager* aManager,
|
|
nsDisplayListBuilder* aDisplayListBuilder) override;
|
|
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) const override;
|
|
NS_DISPLAY_DECL_NAME("FieldSetBorder", TYPE_FIELDSET_BORDER_BACKGROUND)
|
|
};
|
|
|
|
void
|
|
nsDisplayFieldSetBorder::Paint(nsDisplayListBuilder* aBuilder,
|
|
gfxContext* aCtx)
|
|
{
|
|
image::ImgDrawResult result = static_cast<nsFieldSetFrame*>(mFrame)->
|
|
PaintBorder(aBuilder, *aCtx, ToReferenceFrame(), mVisibleRect);
|
|
|
|
nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
|
|
}
|
|
|
|
nsDisplayItemGeometry*
|
|
nsDisplayFieldSetBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
|
|
{
|
|
return new nsDisplayItemGenericImageGeometry(this, aBuilder);
|
|
}
|
|
|
|
void
|
|
nsDisplayFieldSetBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayItemGeometry* aGeometry,
|
|
nsRegion *aInvalidRegion) const
|
|
{
|
|
auto geometry =
|
|
static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
|
|
|
|
if (aBuilder->ShouldSyncDecodeImages() &&
|
|
geometry->ShouldInvalidateToSyncDecodeImages()) {
|
|
bool snap;
|
|
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
|
|
}
|
|
|
|
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
|
|
}
|
|
|
|
nsRect
|
|
nsDisplayFieldSetBorder::GetBounds(nsDisplayListBuilder* aBuilder,
|
|
bool* aSnap) const
|
|
{
|
|
// Just go ahead and claim our frame's overflow rect as the bounds, because we
|
|
// may have border-image-outset or other features that cause borders to extend
|
|
// outside the border rect. We could try to duplicate all the complexity
|
|
// nsDisplayBorder has here, but keeping things in sync would be a pain, and
|
|
// this code is not typically performance-sensitive.
|
|
*aSnap = false;
|
|
return Frame()->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
|
|
}
|
|
|
|
bool
|
|
nsDisplayFieldSetBorder::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
|
|
mozilla::wr::IpcResourceUpdateQueue& aResources,
|
|
const StackingContextHelper& aSc,
|
|
mozilla::layers::WebRenderLayerManager* aManager,
|
|
nsDisplayListBuilder* aDisplayListBuilder)
|
|
{
|
|
auto frame = static_cast<nsFieldSetFrame*>(mFrame);
|
|
auto offset = ToReferenceFrame();
|
|
nsRect rect;
|
|
|
|
if (nsIFrame* legend = frame->GetLegend()) {
|
|
rect = frame->VisualBorderRectRelativeToSelf() + offset;
|
|
|
|
// Legends require a "negative" clip around the text, which WR doesn't support yet.
|
|
nsRect legendRect = legend->GetNormalRect() + offset;
|
|
if (!legendRect.IsEmpty()) {
|
|
return false;
|
|
}
|
|
} else {
|
|
rect = nsRect(offset, frame->GetRect().Size());
|
|
}
|
|
|
|
return nsCSSRendering::CreateWebRenderCommandsForBorder(this,
|
|
mFrame,
|
|
rect,
|
|
aBuilder,
|
|
aResources,
|
|
aSc,
|
|
aManager,
|
|
aDisplayListBuilder);
|
|
};
|
|
|
|
void
|
|
nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
|
|
const nsDisplayListSet& aLists) {
|
|
// Paint our background and border in a special way.
|
|
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
|
|
// the background/border display item won't do anything, and if it isn't empty,
|
|
// we need to paint the outline
|
|
if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
|
|
IsVisibleForPainting(aBuilder)) {
|
|
if (StyleEffects()->mBoxShadow) {
|
|
aLists.BorderBackground()->AppendToTop(
|
|
MakeDisplayItem<nsDisplayBoxShadowOuter>(aBuilder, this));
|
|
}
|
|
|
|
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
|
|
aBuilder, this, VisualBorderRectRelativeToSelf(),
|
|
aLists.BorderBackground(),
|
|
/* aAllowWillPaintBorderOptimization = */ false);
|
|
|
|
aLists.BorderBackground()->AppendToTop(
|
|
MakeDisplayItem<nsDisplayFieldSetBorder>(aBuilder, this));
|
|
|
|
DisplayOutlineUnconditional(aBuilder, aLists);
|
|
|
|
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
|
|
}
|
|
|
|
if (GetPrevInFlow()) {
|
|
DisplayOverflowContainers(aBuilder, aLists);
|
|
}
|
|
|
|
nsDisplayListCollection contentDisplayItems(aBuilder);
|
|
if (nsIFrame* inner = GetInner()) {
|
|
// Collect the inner frame's display items into their own collection.
|
|
// We need to be calling BuildDisplayList on it before the legend in
|
|
// case it contains out-of-flow frames whose placeholders are in the
|
|
// legend. However, we want the inner frame's display items to be
|
|
// after the legend's display items in z-order, so we need to save them
|
|
// and append them later.
|
|
BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
|
|
}
|
|
if (nsIFrame* legend = GetLegend()) {
|
|
// The legend's background goes on our BlockBorderBackgrounds list because
|
|
// it's a block child.
|
|
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
|
|
BuildDisplayListForChild(aBuilder, legend, set);
|
|
}
|
|
// Put the inner frame's display items on the master list. Note that this
|
|
// moves its border/background display items to our BorderBackground() list,
|
|
// which isn't really correct, but it's OK because the inner frame is
|
|
// anonymous and can't have its own border and background.
|
|
contentDisplayItems.MoveTo(aLists);
|
|
}
|
|
|
|
image::ImgDrawResult
|
|
nsFieldSetFrame::PaintBorder(
|
|
nsDisplayListBuilder* aBuilder,
|
|
gfxContext& aRenderingContext,
|
|
nsPoint aPt,
|
|
const nsRect& aDirtyRect)
|
|
{
|
|
// If the border is smaller than the legend, move the border down
|
|
// to be centered on the legend. We call VisualBorderRectRelativeToSelf() to
|
|
// compute the border positioning.
|
|
// FIXME: This means border-radius clamping is incorrect; we should
|
|
// override nsIFrame::GetBorderRadii.
|
|
nsRect rect = VisualBorderRectRelativeToSelf() + aPt;
|
|
nsPresContext* presContext = PresContext();
|
|
|
|
PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
|
|
? PaintBorderFlags::SYNC_DECODE_IMAGES
|
|
: PaintBorderFlags();
|
|
|
|
ImgDrawResult result = ImgDrawResult::SUCCESS;
|
|
|
|
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
|
|
this, rect);
|
|
|
|
if (nsIFrame* legend = GetLegend()) {
|
|
// We want to avoid drawing our border under the legend, so clip out the
|
|
// legend while drawing our border. We don't want to use mLegendRect here,
|
|
// because we do want to draw our border under the legend's inline-start and
|
|
// -end margins. And we use GetNormalRect(), not GetRect(), because we do
|
|
// not want relative positioning applied to the legend to change how our
|
|
// border looks.
|
|
nsRect legendRect = legend->GetNormalRect() + aPt;
|
|
|
|
DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
|
|
// We set up a clip path which has our rect clockwise and the legend rect
|
|
// counterclockwise, with FILL_WINDING as the fill rule. That will allow us
|
|
// to paint within our rect but outside the legend rect. For "our rect" we
|
|
// use our visual overflow rect (relative to ourselves, so it's not affected
|
|
// by transforms), because we can have borders sticking outside our border
|
|
// box (e.g. due to border-image-outset).
|
|
RefPtr<PathBuilder> pathBuilder =
|
|
drawTarget->CreatePathBuilder(FillRule::FILL_WINDING);
|
|
int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
|
|
AppendRectToPath(pathBuilder,
|
|
NSRectToSnappedRect(GetVisualOverflowRectRelativeToSelf() + aPt,
|
|
appUnitsPerDevPixel,
|
|
*drawTarget),
|
|
true);
|
|
AppendRectToPath(pathBuilder,
|
|
NSRectToSnappedRect(legendRect, appUnitsPerDevPixel,
|
|
*drawTarget),
|
|
false);
|
|
RefPtr<Path> clipPath = pathBuilder->Finish();
|
|
|
|
aRenderingContext.Save();
|
|
aRenderingContext.Clip(clipPath);
|
|
result &=
|
|
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
|
|
aDirtyRect, rect, mStyleContext, borderFlags);
|
|
aRenderingContext.Restore();
|
|
} else {
|
|
result &=
|
|
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
|
|
aDirtyRect, nsRect(aPt, mRect.Size()),
|
|
mStyleContext, borderFlags);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetIntrinsicISize(gfxContext* aRenderingContext,
|
|
nsLayoutUtils::IntrinsicISizeType aType)
|
|
{
|
|
nscoord legendWidth = 0;
|
|
nscoord contentWidth = 0;
|
|
if (nsIFrame* legend = GetLegend()) {
|
|
legendWidth =
|
|
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
|
|
}
|
|
|
|
if (nsIFrame* inner = GetInner()) {
|
|
// Ignore padding on the inner, since the padding will be applied to the
|
|
// outer instead, and the padding computed for the inner is wrong
|
|
// for percentage padding.
|
|
contentWidth =
|
|
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
|
|
nsLayoutUtils::IGNORE_PADDING);
|
|
}
|
|
|
|
return std::max(legendWidth, contentWidth);
|
|
}
|
|
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetMinISize(gfxContext* aRenderingContext)
|
|
{
|
|
nscoord result = 0;
|
|
DISPLAY_MIN_WIDTH(this, result);
|
|
|
|
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
|
|
return result;
|
|
}
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetPrefISize(gfxContext* aRenderingContext)
|
|
{
|
|
nscoord result = 0;
|
|
DISPLAY_PREF_WIDTH(this, result);
|
|
|
|
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
|
|
return result;
|
|
}
|
|
|
|
/* virtual */
|
|
void
|
|
nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
|
|
ReflowOutput& aDesiredSize,
|
|
const ReflowInput& aReflowInput,
|
|
nsReflowStatus& aStatus)
|
|
{
|
|
MarkInReflow();
|
|
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
|
|
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
|
|
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
|
|
NS_PRECONDITION(aReflowInput.ComputedISize() != NS_INTRINSICSIZE,
|
|
"Should have a precomputed inline-size!");
|
|
|
|
nsOverflowAreas ocBounds;
|
|
nsReflowStatus ocStatus;
|
|
if (GetPrevInFlow()) {
|
|
ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0,
|
|
ocStatus);
|
|
}
|
|
|
|
//------------ Handle Incremental Reflow -----------------
|
|
bool reflowInner;
|
|
bool reflowLegend;
|
|
nsIFrame* legend = GetLegend();
|
|
nsIFrame* inner = GetInner();
|
|
if (aReflowInput.ShouldReflowAllKids()) {
|
|
reflowInner = inner != nullptr;
|
|
reflowLegend = legend != nullptr;
|
|
} else {
|
|
reflowInner = inner && NS_SUBTREE_DIRTY(inner);
|
|
reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
|
|
}
|
|
|
|
// We don't allow fieldsets to break vertically. If we did, we'd
|
|
// need logic here to push and pull overflow frames.
|
|
// Since we're not applying our padding in this frame, we need to add it here
|
|
// to compute the available width for our children.
|
|
WritingMode wm = GetWritingMode();
|
|
WritingMode innerWM = inner ? inner->GetWritingMode() : wm;
|
|
WritingMode legendWM = legend ? legend->GetWritingMode() : wm;
|
|
LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM);
|
|
LogicalSize legendAvailSize = aReflowInput.ComputedSizeWithPadding(legendWM);
|
|
innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
|
|
NS_UNCONSTRAINEDSIZE;
|
|
|
|
// get our border and padding
|
|
LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() -
|
|
aReflowInput.ComputedLogicalPadding();
|
|
|
|
// Figure out how big the legend is if there is one.
|
|
// get the legend's margin
|
|
LogicalMargin legendMargin(wm);
|
|
// reflow the legend only if needed
|
|
Maybe<ReflowInput> legendReflowInput;
|
|
if (legend) {
|
|
legendReflowInput.emplace(aPresContext, aReflowInput, legend,
|
|
legendAvailSize);
|
|
}
|
|
if (reflowLegend) {
|
|
ReflowOutput legendDesiredSize(aReflowInput);
|
|
|
|
// We'll move the legend to its proper place later, so the position
|
|
// and containerSize passed here are unimportant.
|
|
const nsSize dummyContainerSize;
|
|
ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput,
|
|
wm, LogicalPoint(wm), dummyContainerSize,
|
|
NS_FRAME_NO_MOVE_FRAME, aStatus);
|
|
#ifdef NOISY_REFLOW
|
|
printf(" returned (%d, %d)\n",
|
|
legendDesiredSize.Width(), legendDesiredSize.Height());
|
|
#endif
|
|
// figure out the legend's rectangle
|
|
legendMargin = legend->GetLogicalUsedMargin(wm);
|
|
mLegendRect =
|
|
LogicalRect(wm, 0, 0,
|
|
legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
|
|
legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
|
|
nscoord oldSpace = mLegendSpace;
|
|
mLegendSpace = 0;
|
|
if (mLegendRect.BSize(wm) > border.BStart(wm)) {
|
|
// center the border on the legend
|
|
mLegendSpace = mLegendRect.BSize(wm) - border.BStart(wm);
|
|
} else {
|
|
mLegendRect.BStart(wm) =
|
|
(border.BStart(wm) - mLegendRect.BSize(wm)) / 2;
|
|
}
|
|
|
|
// if the legend space changes then we need to reflow the
|
|
// content area as well.
|
|
if (mLegendSpace != oldSpace && inner) {
|
|
reflowInner = true;
|
|
}
|
|
|
|
FinishReflowChild(legend, aPresContext, legendDesiredSize,
|
|
legendReflowInput.ptr(), wm, LogicalPoint(wm),
|
|
dummyContainerSize, NS_FRAME_NO_MOVE_FRAME);
|
|
} else if (!legend) {
|
|
mLegendRect.SetEmpty();
|
|
mLegendSpace = 0;
|
|
} else {
|
|
// mLegendSpace and mLegendRect haven't changed, but we need
|
|
// the used margin when placing the legend.
|
|
legendMargin = legend->GetLogicalUsedMargin(wm);
|
|
}
|
|
|
|
// This containerSize is incomplete as yet: it does not include the size
|
|
// of the |inner| frame itself.
|
|
nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) +
|
|
border.Size(wm)).GetPhysicalSize(wm);
|
|
// reflow the content frame only if needed
|
|
if (reflowInner) {
|
|
ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
|
|
innerAvailSize, nullptr,
|
|
ReflowInput::CALLER_WILL_INIT);
|
|
// Override computed padding, in case it's percentage padding
|
|
kidReflowInput.Init(aPresContext, nullptr, nullptr,
|
|
&aReflowInput.ComputedPhysicalPadding());
|
|
// Our child is "height:100%" but we actually want its height to be reduced
|
|
// by the amount of content-height the legend is eating up, unless our
|
|
// height is unconstrained (in which case the child's will be too).
|
|
if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowInput.SetComputedBSize(
|
|
std::max(0, aReflowInput.ComputedBSize() - mLegendSpace));
|
|
}
|
|
|
|
if (aReflowInput.ComputedMinBSize() > 0) {
|
|
kidReflowInput.ComputedMinBSize() =
|
|
std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace);
|
|
}
|
|
|
|
if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowInput.ComputedMaxBSize() =
|
|
std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace);
|
|
}
|
|
|
|
ReflowOutput kidDesiredSize(kidReflowInput,
|
|
aDesiredSize.mFlags);
|
|
// Reflow the frame
|
|
NS_ASSERTION(kidReflowInput.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
|
|
"Margins on anonymous fieldset child not supported!");
|
|
LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
|
|
|
|
// We don't know the correct containerSize until we have reflowed |inner|,
|
|
// so we use a dummy value for now; FinishReflowChild will fix the position
|
|
// if necessary.
|
|
const nsSize dummyContainerSize;
|
|
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput,
|
|
wm, pt, dummyContainerSize, 0, aStatus);
|
|
|
|
// Update containerSize to account for size of the inner frame, so that
|
|
// FinishReflowChild can position it correctly.
|
|
containerSize += kidDesiredSize.PhysicalSize();
|
|
FinishReflowChild(inner, aPresContext, kidDesiredSize,
|
|
&kidReflowInput, wm, pt, containerSize, 0);
|
|
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
|
|
} else if (inner) {
|
|
// |inner| didn't need to be reflowed but we do need to include its size
|
|
// in containerSize.
|
|
containerSize += inner->GetSize();
|
|
}
|
|
|
|
LogicalRect contentRect(wm);
|
|
if (inner) {
|
|
// We don't support margins on inner, so our content rect is just the
|
|
// inner's border-box. (We don't really care about container size at this
|
|
// point, as we'll figure out the actual positioning later.)
|
|
contentRect = inner->GetLogicalRect(wm, containerSize);
|
|
}
|
|
|
|
// Our content rect must fill up the available width
|
|
LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm);
|
|
if (availSize.ISize(wm) > contentRect.ISize(wm)) {
|
|
contentRect.ISize(wm) = innerAvailSize.ISize(wm);
|
|
}
|
|
|
|
if (legend) {
|
|
// The legend is positioned inline-wards within the inner's content rect
|
|
// (so that padding on the fieldset affects the legend position).
|
|
LogicalRect innerContentRect = contentRect;
|
|
innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding());
|
|
// If the inner content rect is larger than the legend, we can align the
|
|
// legend.
|
|
if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
|
|
// NOTE legend @align values are: left/right/center/top/bottom.
|
|
// GetLogicalAlign converts left/right to start/end for the given WM.
|
|
// @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign
|
|
int32_t align = static_cast<nsLegendFrame*>
|
|
(legend->GetContentInsertionFrame())->GetLogicalAlign(wm);
|
|
switch (align) {
|
|
case NS_STYLE_TEXT_ALIGN_END:
|
|
mLegendRect.IStart(wm) =
|
|
innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
|
|
break;
|
|
case NS_STYLE_TEXT_ALIGN_CENTER:
|
|
// Note: rounding removed; there doesn't seem to be any need
|
|
mLegendRect.IStart(wm) = innerContentRect.IStart(wm) +
|
|
(innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
|
|
break;
|
|
case NS_STYLE_TEXT_ALIGN_START:
|
|
case NS_STYLE_VERTICAL_ALIGN_TOP:
|
|
case NS_STYLE_VERTICAL_ALIGN_BOTTOM:
|
|
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
|
|
break;
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
|
|
}
|
|
} else {
|
|
// otherwise just start-align it.
|
|
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
|
|
}
|
|
|
|
// place the legend
|
|
LogicalRect actualLegendRect = mLegendRect;
|
|
actualLegendRect.Deflate(wm, legendMargin);
|
|
LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
|
|
|
|
// Note that legend's writing mode may be different from the fieldset's,
|
|
// so we need to convert offsets before applying them to it (bug 1134534).
|
|
LogicalMargin offsets =
|
|
legendReflowInput->ComputedLogicalOffsets().
|
|
ConvertTo(wm, legendReflowInput->GetWritingMode());
|
|
ReflowInput::ApplyRelativePositioning(legend, wm, offsets,
|
|
&actualLegendPos,
|
|
containerSize);
|
|
|
|
legend->SetPosition(wm, actualLegendPos, containerSize);
|
|
nsContainerFrame::PositionFrameView(legend);
|
|
nsContainerFrame::PositionChildViews(legend);
|
|
}
|
|
|
|
// Return our size and our result.
|
|
LogicalSize finalSize(wm, contentRect.ISize(wm) + border.IStartEnd(wm),
|
|
mLegendSpace + border.BStartEnd(wm) +
|
|
(inner ? inner->BSize(wm) : 0));
|
|
aDesiredSize.SetSize(wm, finalSize);
|
|
aDesiredSize.SetOverflowAreasToDesiredBounds();
|
|
|
|
if (legend) {
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
|
|
}
|
|
if (inner) {
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
|
|
}
|
|
|
|
// Merge overflow container bounds and status.
|
|
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
|
|
aStatus.MergeCompletionStatusFrom(ocStatus);
|
|
|
|
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus);
|
|
|
|
InvalidateFrame();
|
|
|
|
NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
|
|
nsFrameList& aChildList)
|
|
{
|
|
nsContainerFrame::SetInitialChildList(aListID, aChildList);
|
|
MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
|
|
"Setting principal child list should populate our inner frame");
|
|
}
|
|
void
|
|
nsFieldSetFrame::AppendFrames(ChildListID aListID,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
|
|
}
|
|
|
|
void
|
|
nsFieldSetFrame::InsertFrames(ChildListID aListID,
|
|
nsIFrame* aPrevFrame,
|
|
nsFrameList& aFrameList)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
|
|
}
|
|
|
|
void
|
|
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
|
|
nsIFrame* aOldFrame)
|
|
{
|
|
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
|
|
}
|
|
#endif
|
|
|
|
#ifdef ACCESSIBILITY
|
|
a11y::AccType
|
|
nsFieldSetFrame::AccessibleType()
|
|
{
|
|
return a11y::eHTMLGroupboxType;
|
|
}
|
|
#endif
|
|
|
|
nscoord
|
|
nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const
|
|
{
|
|
switch (StyleDisplay()->mDisplay) {
|
|
case mozilla::StyleDisplay::Grid:
|
|
case mozilla::StyleDisplay::InlineGrid:
|
|
case mozilla::StyleDisplay::Flex:
|
|
case mozilla::StyleDisplay::InlineFlex:
|
|
return BaselineBOffset(aWM, BaselineSharingGroup::eFirst,
|
|
AlignmentContext::eInline);
|
|
default:
|
|
return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::eLast,
|
|
AlignmentContext::eInline);
|
|
}
|
|
}
|
|
|
|
bool
|
|
nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM,
|
|
nscoord* aBaseline) const
|
|
{
|
|
nsIFrame* inner = GetInner();
|
|
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
|
|
if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) {
|
|
return false;
|
|
}
|
|
nscoord innerBStart = inner->BStart(aWM, GetSize());
|
|
*aBaseline += innerBStart;
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
nsFieldSetFrame::GetNaturalBaselineBOffset(WritingMode aWM,
|
|
BaselineSharingGroup aBaselineGroup,
|
|
nscoord* aBaseline) const
|
|
{
|
|
nsIFrame* inner = GetInner();
|
|
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
|
|
if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) {
|
|
return false;
|
|
}
|
|
nscoord innerBStart = inner->BStart(aWM, GetSize());
|
|
if (aBaselineGroup == BaselineSharingGroup::eFirst) {
|
|
*aBaseline += innerBStart;
|
|
} else {
|
|
*aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
nsFieldSetFrame::AppendDirectlyOwnedAnonBoxes(nsTArray<OwnedAnonBox>& aResult)
|
|
{
|
|
if (nsIFrame* kid = GetInner()) {
|
|
aResult.AppendElement(OwnedAnonBox(kid));
|
|
}
|
|
}
|
|
|