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1380 строки
41 KiB
C++
1380 строки
41 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: NPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Pierre Phaneuf <pp@ludusdesign.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the NPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the NPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsSpaceManager.h"
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#include "nsPoint.h"
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#include "nsRect.h"
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#include "nsSize.h"
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#include <stdlib.h>
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#include "nsVoidArray.h"
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#include "nsIFrame.h"
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#include "nsString.h"
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#include "nsIPresShell.h"
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#include "nsMemory.h"
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#ifdef DEBUG
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#include "nsIFrameDebug.h"
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// BandList
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PRInt32 nsSpaceManager::sCachedSpaceManagerCount = 0;
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void* nsSpaceManager::sCachedSpaceManagers[NS_SPACE_MANAGER_CACHE_SIZE];
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#define NSCOORD_MIN (-2147483647 - 1) /* minimum signed value */
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nsSpaceManager::BandList::BandList()
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: nsSpaceManager::BandRect(NSCOORD_MIN, NSCOORD_MIN, NSCOORD_MIN, NSCOORD_MIN, (nsIFrame*)nsnull)
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{
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PR_INIT_CLIST(this);
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mNumFrames = 0;
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}
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void
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nsSpaceManager::BandList::Clear()
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{
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if (!IsEmpty()) {
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BandRect* bandRect = Head();
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while (bandRect != this) {
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BandRect* nxt = bandRect->Next();
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delete bandRect;
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bandRect = nxt;
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}
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PR_INIT_CLIST(this);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// PresShell Arena allocate callback (for nsIntervalSet use below)
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PR_STATIC_CALLBACK(void*)
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PSArenaAllocCB(size_t aSize, void* aClosure)
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{
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void *rv;
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NS_STATIC_CAST(nsIPresShell*, aClosure)->AllocateFrame(aSize, &rv);
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return rv;
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}
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// PresShell Arena free callback (for nsIntervalSet use below)
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PR_STATIC_CALLBACK(void)
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PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure)
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{
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NS_STATIC_CAST(nsIPresShell*, aClosure)->FreeFrame(aSize, aPtr);
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}
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/////////////////////////////////////////////////////////////////////////////
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// nsSpaceManager
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MOZ_DECL_CTOR_COUNTER(nsSpaceManager)
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nsSpaceManager::nsSpaceManager(nsIPresShell* aPresShell, nsIFrame* aFrame)
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: mFrame(aFrame),
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mXMost(0),
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mLowestTop(NSCOORD_MIN),
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mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell)
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{
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MOZ_COUNT_CTOR(nsSpaceManager);
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mX = mY = 0;
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mFrameInfoMap = nsnull;
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mSavedStates = nsnull;
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}
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void
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nsSpaceManager::ClearFrameInfo()
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{
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while (mFrameInfoMap) {
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FrameInfo* next = mFrameInfoMap->mNext;
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delete mFrameInfoMap;
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mFrameInfoMap = next;
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}
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}
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nsSpaceManager::~nsSpaceManager()
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{
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MOZ_COUNT_DTOR(nsSpaceManager);
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mBandList.Clear();
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ClearFrameInfo();
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NS_ASSERTION(!mSavedStates, "states remaining on state stack");
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while (mSavedStates){
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SpaceManagerState *state = mSavedStates;
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mSavedStates = state->mNext;
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delete state;
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}
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}
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// static
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void* nsSpaceManager::operator new(size_t aSize) CPP_THROW_NEW
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{
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if (sCachedSpaceManagerCount > 0) {
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// We have cached unused instances of this class, return a cached
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// instance in stead of always creating a new one.
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return sCachedSpaceManagers[--sCachedSpaceManagerCount];
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}
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// The cache is empty, this means we haveto create a new instance using
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// the global |operator new|.
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return nsMemory::Alloc(aSize);
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}
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void
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nsSpaceManager::operator delete(void* aPtr, size_t aSize)
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{
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if (!aPtr)
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return;
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// This space manager is no longer used, if there's still room in
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// the cache we'll cache this space manager, unless the layout
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// module was already shut down.
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if (sCachedSpaceManagerCount < NS_SPACE_MANAGER_CACHE_SIZE &&
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sCachedSpaceManagerCount >= 0) {
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// There's still space in the cache for more instances, put this
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// instance in the cache in stead of deleting it.
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sCachedSpaceManagers[sCachedSpaceManagerCount++] = aPtr;
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return;
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}
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// The cache is full, or the layout module has been shut down,
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// delete this space manager.
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nsMemory::Free(aPtr);
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}
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/* static */
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void nsSpaceManager::Shutdown()
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{
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// The layout module is being shut down, clean up the cache and
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// disable further caching.
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PRInt32 i;
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for (i = 0; i < sCachedSpaceManagerCount; i++) {
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void* spaceManager = sCachedSpaceManagers[i];
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if (spaceManager)
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nsMemory::Free(spaceManager);
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}
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// Disable futher caching.
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sCachedSpaceManagerCount = -1;
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}
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PRBool
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nsSpaceManager::XMost(nscoord& aXMost) const
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{
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aXMost = mXMost;
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return !mBandList.IsEmpty();
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}
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PRBool
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nsSpaceManager::YMost(nscoord& aYMost) const
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{
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PRBool result;
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if (mBandList.IsEmpty()) {
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aYMost = 0;
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result = PR_FALSE;
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} else {
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BandRect* lastRect = mBandList.Tail();
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aYMost = lastRect->mBottom;
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result = PR_TRUE;
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}
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return result;
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}
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/**
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* Internal function that returns the list of available and unavailable space
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* within the band
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*
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* @param aBand the first rect in the band
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* @param aY the y-offset in world coordinates
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* @param aMaxSize the size to use to constrain the band data
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* @param aAvailableBand
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*/
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nsresult
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nsSpaceManager::GetBandAvailableSpace(const BandRect* aBand,
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nscoord aY,
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const nsSize& aMaxSize,
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nsBandData& aBandData) const
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{
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nscoord topOfBand = aBand->mTop;
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nscoord localY = aY - mY;
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nscoord height = PR_MIN(aBand->mBottom - aY, aMaxSize.height);
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nsBandTrapezoid* trapezoid = aBandData.mTrapezoids;
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nscoord rightEdge = mX + aMaxSize.width;
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// Initialize the band data
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aBandData.mCount = 0;
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// Skip any rectangles that are to the left of the local coordinate space
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while (aBand->mTop == topOfBand) {
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if (aBand->mRight > mX) {
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break;
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}
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// Get the next rect in the band
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aBand = aBand->Next();
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}
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// This is used to track the current x-location within the band. This is in
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// world coordinates
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nscoord left = mX;
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// Process the remaining rectangles that are within the clip width
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while ((aBand->mTop == topOfBand) && (aBand->mLeft < rightEdge)) {
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// Compare the left edge of the occupied space with the current left
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// coordinate
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if (aBand->mLeft > left) {
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// The rect is to the right of our current left coordinate, so we've
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// found some available space
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if (aBandData.mCount >= aBandData.mSize) {
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// Not enough space in the array of trapezoids
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aBandData.mCount += 2 * aBand->Length() + 2; // estimate the number needed
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return NS_ERROR_FAILURE;
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}
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trapezoid->mState = nsBandTrapezoid::Available;
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trapezoid->mFrame = nsnull;
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// Assign the trapezoid a rectangular shape. The trapezoid must be in the
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// local coordinate space, so convert the current left coordinate
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*trapezoid = nsRect(left - mX, localY, aBand->mLeft - left, height);
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// Move to the next output rect
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trapezoid++;
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aBandData.mCount++;
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}
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// The rect represents unavailable space, so add another trapezoid
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if (aBandData.mCount >= aBandData.mSize) {
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// Not enough space in the array of trapezoids
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aBandData.mCount += 2 * aBand->Length() + 1; // estimate the number needed
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return NS_ERROR_FAILURE;
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}
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if (1 == aBand->mNumFrames) {
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trapezoid->mState = nsBandTrapezoid::Occupied;
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trapezoid->mFrame = aBand->mFrame;
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} else {
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NS_ASSERTION(aBand->mNumFrames > 1, "unexpected frame count");
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trapezoid->mState = nsBandTrapezoid::OccupiedMultiple;
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trapezoid->mFrames = aBand->mFrames;
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}
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nscoord x = aBand->mLeft;
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// The first band can straddle the clip rect
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if (x < mX) {
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// Clip the left edge
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x = mX;
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}
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// Assign the trapezoid a rectangular shape. The trapezoid must be in the
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// local coordinate space, so convert the rects's left coordinate
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*trapezoid = nsRect(x - mX, localY, aBand->mRight - x, height);
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// Move to the next output rect
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trapezoid++;
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aBandData.mCount++;
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// Adjust our current x-location within the band
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left = aBand->mRight;
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// Move to the next rect within the band
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aBand = aBand->Next();
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}
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// No more rects left in the band. If we haven't yet reached the right edge,
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// then all the remaining space is available
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if (left < rightEdge) {
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if (aBandData.mCount >= aBandData.mSize) {
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// Not enough space in the array of trapezoids
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aBandData.mCount++;
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return NS_ERROR_FAILURE;
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}
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trapezoid->mState = nsBandTrapezoid::Available;
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trapezoid->mFrame = nsnull;
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// Assign the trapezoid a rectangular shape. The trapezoid must be in the
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// local coordinate space, so convert the current left coordinate
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*trapezoid = nsRect(left - mX, localY, rightEdge - left, height);
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aBandData.mCount++;
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}
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return NS_OK;
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}
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nsresult
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nsSpaceManager::GetBandData(nscoord aYOffset,
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const nsSize& aMaxSize,
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nsBandData& aBandData) const
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{
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NS_PRECONDITION(aBandData.mSize >= 1, "bad band data");
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nsresult result = NS_OK;
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// Convert the y-offset to world coordinates
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nscoord y = mY + aYOffset;
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// If there are no unavailable rects or the offset is below the bottommost
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// band, then all the space is available
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nscoord yMost;
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if (!YMost(yMost) || (y >= yMost)) {
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// All the requested space is available
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aBandData.mCount = 1;
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aBandData.mTrapezoids[0] = nsRect(0, aYOffset, aMaxSize.width, aMaxSize.height);
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aBandData.mTrapezoids[0].mState = nsBandTrapezoid::Available;
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aBandData.mTrapezoids[0].mFrame = nsnull;
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} else {
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// Find the first band that contains the y-offset or is below the y-offset
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NS_ASSERTION(!mBandList.IsEmpty(), "no bands");
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BandRect* band = mBandList.Head();
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aBandData.mCount = 0;
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while (nsnull != band) {
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if (band->mTop > y) {
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// The band is below the y-offset. The area between the y-offset and
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// the top of the band is available
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aBandData.mCount = 1;
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aBandData.mTrapezoids[0] =
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nsRect(0, aYOffset, aMaxSize.width, PR_MIN(band->mTop - y, aMaxSize.height));
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aBandData.mTrapezoids[0].mState = nsBandTrapezoid::Available;
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aBandData.mTrapezoids[0].mFrame = nsnull;
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break;
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} else if (y < band->mBottom) {
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// The band contains the y-offset. Return a list of available and
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// unavailable rects within the band
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return GetBandAvailableSpace(band, y, aMaxSize, aBandData);
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} else {
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// Skip to the next band
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band = GetNextBand(band);
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}
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}
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}
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NS_POSTCONDITION(aBandData.mCount > 0, "unexpected band data count");
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return result;
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}
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/**
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* Skips to the start of the next band.
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*
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* @param aBandRect A rect within the band
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* @returns The start of the next band, or nsnull of this is the last band.
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*/
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nsSpaceManager::BandRect*
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nsSpaceManager::GetNextBand(const BandRect* aBandRect) const
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{
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nscoord topOfBand = aBandRect->mTop;
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aBandRect = aBandRect->Next();
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while (aBandRect != &mBandList) {
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// Check whether this rect is part of the same band
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if (aBandRect->mTop != topOfBand) {
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// We found the start of the next band
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return (BandRect*)aBandRect;
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}
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aBandRect = aBandRect->Next();
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}
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// No bands left
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return nsnull;
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}
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/**
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* Divides the current band into two vertically
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*
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* @param aBandRect the first rect in the band
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* @param aBottom where to split the band. This becomes the bottom of the top
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* part
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*/
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void
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nsSpaceManager::DivideBand(BandRect* aBandRect, nscoord aBottom)
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{
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NS_PRECONDITION(aBottom < aBandRect->mBottom, "bad height");
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nscoord topOfBand = aBandRect->mTop;
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BandRect* nextBand = GetNextBand(aBandRect);
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if (nsnull == nextBand) {
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nextBand = (BandRect*)&mBandList;
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}
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while (topOfBand == aBandRect->mTop) {
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// Split the band rect into two vertically
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BandRect* bottomBandRect = aBandRect->SplitVertically(aBottom);
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// Insert the new bottom part
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nextBand->InsertBefore(bottomBandRect);
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// Move to the next rect in the band
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aBandRect = aBandRect->Next();
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}
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}
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PRBool
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nsSpaceManager::CanJoinBands(BandRect* aBand, BandRect* aPrevBand)
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{
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PRBool result;
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nscoord topOfBand = aBand->mTop;
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nscoord topOfPrevBand = aPrevBand->mTop;
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// The bands can be joined if:
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// - they're adjacent
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// - they have the same number of rects
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// - each rect has the same left and right edge as its corresponding rect, and
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// the rects are occupied by the same frames
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if (aPrevBand->mBottom == aBand->mTop) {
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// Compare each of the rects in the two bands
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while (PR_TRUE) {
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if ((aBand->mLeft != aPrevBand->mLeft) || (aBand->mRight != aPrevBand->mRight)) {
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// The rects have different edges
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result = PR_FALSE;
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break;
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}
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if (!aBand->HasSameFrameList(aPrevBand)) {
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// The rects are occupied by different frames
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result = PR_FALSE;
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break;
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}
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// Move to the next rects within the bands
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aBand = aBand->Next();
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aPrevBand = aPrevBand->Next();
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// Have we reached the end of either band?
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PRBool endOfBand = aBand->mTop != topOfBand;
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PRBool endOfPrevBand = aPrevBand->mTop != topOfPrevBand;
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if (endOfBand || endOfPrevBand) {
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result = endOfBand & endOfPrevBand;
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break; // all done
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}
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}
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} else {
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// The bands aren't adjacent
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result = PR_FALSE;
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}
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return result;
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}
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/**
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* Tries to join the two adjacent bands. Returns PR_TRUE if successful and
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* PR_FALSE otherwise
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*
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* If the two bands are joined, the previous band is the the band that's deleted
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*/
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PRBool
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nsSpaceManager::JoinBands(BandRect* aBand, BandRect* aPrevBand)
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{
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if (CanJoinBands(aBand, aPrevBand)) {
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BandRect* startOfNextBand = aBand;
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while (aPrevBand != startOfNextBand) {
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// Adjust the top of the band we're keeping, and then move to the next
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// rect within the band
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aBand->mTop = aPrevBand->mTop;
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aBand = aBand->Next();
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// Delete the rect from the previous band
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|
BandRect* next = aPrevBand->Next();
|
|
|
|
aPrevBand->Remove();
|
|
delete aPrevBand;
|
|
aPrevBand = next;
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
return PR_FALSE;
|
|
}
|
|
|
|
/**
|
|
* Adds a new rect to a band.
|
|
*
|
|
* @param aBand the first rect in the band
|
|
* @param aBandRect the band rect to add to the band
|
|
*/
|
|
void
|
|
nsSpaceManager::AddRectToBand(BandRect* aBand, BandRect* aBandRect)
|
|
{
|
|
NS_PRECONDITION((aBand->mTop == aBandRect->mTop) &&
|
|
(aBand->mBottom == aBandRect->mBottom), "bad band");
|
|
NS_PRECONDITION(1 == aBandRect->mNumFrames, "shared band rect");
|
|
nscoord topOfBand = aBand->mTop;
|
|
|
|
// Figure out where in the band horizontally to insert the rect
|
|
do {
|
|
// Compare the left edge of the new rect with the left edge of the existing
|
|
// rect
|
|
if (aBandRect->mLeft < aBand->mLeft) {
|
|
// The new rect's left edge is to the left of the existing rect's left edge.
|
|
// Could be any of these cases (N is new rect, E is existing rect):
|
|
//
|
|
// Case 1: left-of Case 2: overlaps Case 3: N.contains(E)
|
|
// --------------- ---------------- ---------------------
|
|
// +-----+ +-----+ +-----+ +---------+
|
|
// | N | | E | | N | | N |
|
|
// +-----+ +-----+ +-----+ +---------+
|
|
// +-----+ +---+
|
|
// | E | | E |
|
|
// +-----+ +---+
|
|
//
|
|
// Do the two rectangles overlap?
|
|
if (aBandRect->mRight <= aBand->mLeft) {
|
|
// No, the new rect is completely to the left of the existing rect
|
|
// (case #1). Insert a new rect
|
|
aBand->InsertBefore(aBandRect);
|
|
return;
|
|
}
|
|
|
|
// Yes, they overlap. Compare the right edges.
|
|
if (aBandRect->mRight > aBand->mRight) {
|
|
// The new rect's right edge is to the right of the existing rect's
|
|
// right edge (case #3). Split the new rect
|
|
BandRect* r1 = aBandRect->SplitHorizontally(aBand->mLeft);
|
|
|
|
// Insert the part of the new rect that's to the left of the existing
|
|
// rect as a new band rect
|
|
aBand->InsertBefore(aBandRect);
|
|
|
|
// Continue below with the part that overlaps the existing rect
|
|
aBandRect = r1;
|
|
|
|
} else {
|
|
if (aBand->mRight > aBandRect->mRight) {
|
|
// The existing rect extends past the new rect (case #2). Split the
|
|
// existing rect
|
|
BandRect* r1 = aBand->SplitHorizontally(aBandRect->mRight);
|
|
|
|
// Insert the new right half of the existing rect
|
|
aBand->InsertAfter(r1);
|
|
}
|
|
|
|
// Insert the part of the new rect that's to the left of the existing
|
|
// rect
|
|
aBandRect->mRight = aBand->mLeft;
|
|
aBand->InsertBefore(aBandRect);
|
|
|
|
// Mark the existing rect as shared
|
|
aBand->AddFrame(aBandRect->mFrame);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (aBandRect->mLeft > aBand->mLeft) {
|
|
// The new rect's left edge is to the right of the existing rect's left
|
|
// edge. Could be any one of these cases:
|
|
//
|
|
// Case 4: right-of Case 5: overlaps Case 6: E.Contains(N)
|
|
// --------------- ---------------- ---------------------
|
|
// +-----+ +-----+ +-----+ +------------+
|
|
// | E | | N | | E | | E |
|
|
// +-----+ +-----+ +-----+ +------------+
|
|
// +-----+ +-----+
|
|
// | N | | N |
|
|
// +-----+ +-----+
|
|
//
|
|
if (aBandRect->mLeft >= aBand->mRight) {
|
|
// The new rect is to the right of the existing rect (case #4), so move
|
|
// to the next rect in the band
|
|
aBand = aBand->Next();
|
|
continue;
|
|
}
|
|
|
|
// The rects overlap, so divide the existing rect into two rects: the
|
|
// part to the left of the new rect, and the part that overlaps
|
|
BandRect* r1 = aBand->SplitHorizontally(aBandRect->mLeft);
|
|
|
|
// Insert the new right half of the existing rect, and make it the current
|
|
// rect
|
|
aBand->InsertAfter(r1);
|
|
aBand = r1;
|
|
}
|
|
|
|
// At this point the left edge of the new rect is the same as the left edge
|
|
// of the existing rect
|
|
NS_ASSERTION(aBandRect->mLeft == aBand->mLeft, "unexpected rect");
|
|
|
|
// Compare which rect is wider, the new rect or the existing rect
|
|
if (aBand->mRight > aBandRect->mRight) {
|
|
// The existing rect is wider (case #6). Divide the existing rect into
|
|
// two rects: the part that overlaps, and the part to the right of the
|
|
// new rect
|
|
BandRect* r1 = aBand->SplitHorizontally(aBandRect->mRight);
|
|
|
|
// Insert the new right half of the existing rect
|
|
aBand->InsertAfter(r1);
|
|
|
|
// Mark the overlap as being shared
|
|
aBand->AddFrame(aBandRect->mFrame);
|
|
return;
|
|
|
|
} else {
|
|
// Indicate the frames share the existing rect
|
|
aBand->AddFrame(aBandRect->mFrame);
|
|
|
|
if (aBand->mRight == aBandRect->mRight) {
|
|
// The new and existing rect have the same right edge. We're all done,
|
|
// and the new band rect is no longer needed
|
|
delete aBandRect;
|
|
return;
|
|
} else {
|
|
// The new rect is wider than the existing rect (cases #5). Set the
|
|
// new rect to be the overhang, and move to the next rect within the band
|
|
aBandRect->mLeft = aBand->mRight;
|
|
aBand = aBand->Next();
|
|
continue;
|
|
}
|
|
}
|
|
} while (aBand->mTop == topOfBand);
|
|
|
|
// Insert a new rect
|
|
aBand->InsertBefore(aBandRect);
|
|
}
|
|
|
|
// When comparing a rect to a band there are seven cases to consider.
|
|
// 'R' is the rect and 'B' is the band.
|
|
//
|
|
// Case 1 Case 2 Case 3 Case 4
|
|
// ------ ------ ------ ------
|
|
// +-----+ +-----+ +-----+ +-----+
|
|
// | R | | R | +-----+ +-----+ | | | |
|
|
// +-----+ +-----+ | | | R | | B | | B |
|
|
// +-----+ | B | +-----+ | | +-----+ | |
|
|
// | | | | +-----+ | R | +-----+
|
|
// | B | +-----+ +-----+
|
|
// | |
|
|
// +-----+
|
|
//
|
|
//
|
|
//
|
|
// Case 5 Case 6 Case 7
|
|
// ------ ------ ------
|
|
// +-----+ +-----+ +-----+ +-----+
|
|
// | | | R | | B | | | +-----+
|
|
// | B | +-----+ +-----+ | R | | B |
|
|
// | | | | +-----+
|
|
// +-----+ +-----+
|
|
// +-----+
|
|
// | R |
|
|
// +-----+
|
|
//
|
|
void
|
|
nsSpaceManager::InsertBandRect(BandRect* aBandRect)
|
|
{
|
|
// If there are no existing bands or this rect is below the bottommost
|
|
// band, then add a new band
|
|
nscoord yMost;
|
|
if (!YMost(yMost) || (aBandRect->mTop >= yMost)) {
|
|
mBandList.Append(aBandRect);
|
|
return;
|
|
}
|
|
|
|
// Examine each band looking for a band that intersects this rect
|
|
NS_ASSERTION(!mBandList.IsEmpty(), "no bands");
|
|
BandRect* band = mBandList.Head();
|
|
|
|
while (nsnull != band) {
|
|
// Compare the top edge of this rect with the top edge of the band
|
|
if (aBandRect->mTop < band->mTop) {
|
|
// The top edge of the rect is above the top edge of the band.
|
|
// Is there any overlap?
|
|
if (aBandRect->mBottom <= band->mTop) {
|
|
// Case #1. This rect is completely above the band, so insert a
|
|
// new band before the current band
|
|
band->InsertBefore(aBandRect);
|
|
break; // we're all done
|
|
}
|
|
|
|
// Case #2 and case #7. Divide this rect, creating a new rect for
|
|
// the part that's above the band
|
|
BandRect* bandRect1 = new BandRect(aBandRect->mLeft, aBandRect->mTop,
|
|
aBandRect->mRight, band->mTop,
|
|
aBandRect->mFrame);
|
|
|
|
// Insert bandRect1 as a new band
|
|
band->InsertBefore(bandRect1);
|
|
|
|
// Modify this rect to exclude the part above the band
|
|
aBandRect->mTop = band->mTop;
|
|
|
|
} else if (aBandRect->mTop > band->mTop) {
|
|
// The top edge of the rect is below the top edge of the band. Is there
|
|
// any overlap?
|
|
if (aBandRect->mTop >= band->mBottom) {
|
|
// Case #5. This rect is below the current band. Skip to the next band
|
|
band = GetNextBand(band);
|
|
continue;
|
|
}
|
|
|
|
// Case #3 and case #4. Divide the current band into two bands with the
|
|
// top band being the part that's above the rect
|
|
DivideBand(band, aBandRect->mTop);
|
|
|
|
// Skip to the bottom band that we just created
|
|
band = GetNextBand(band);
|
|
}
|
|
|
|
// At this point the rect and the band should have the same y-offset
|
|
NS_ASSERTION(aBandRect->mTop == band->mTop, "unexpected band");
|
|
|
|
// Is the band higher than the rect?
|
|
if (band->mBottom > aBandRect->mBottom) {
|
|
// Divide the band into two bands with the top band the same height
|
|
// as the rect
|
|
DivideBand(band, aBandRect->mBottom);
|
|
}
|
|
|
|
if (aBandRect->mBottom == band->mBottom) {
|
|
// Add the rect to the band
|
|
AddRectToBand(band, aBandRect);
|
|
break;
|
|
|
|
} else {
|
|
// Case #4 and case #7. The rect contains the band vertically. Divide
|
|
// the rect, creating a new rect for the part that overlaps the band
|
|
BandRect* bandRect1 = new BandRect(aBandRect->mLeft, aBandRect->mTop,
|
|
aBandRect->mRight, band->mBottom,
|
|
aBandRect->mFrame);
|
|
|
|
// Add bandRect1 to the band
|
|
AddRectToBand(band, bandRect1);
|
|
|
|
// Modify aBandRect to be the part below the band
|
|
aBandRect->mTop = band->mBottom;
|
|
|
|
// Continue with the next band
|
|
band = GetNextBand(band);
|
|
if (nsnull == band) {
|
|
// Append a new bottommost band
|
|
mBandList.Append(aBandRect);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nsresult
|
|
nsSpaceManager::AddRectRegion(nsIFrame* aFrame, const nsRect& aUnavailableSpace)
|
|
{
|
|
NS_PRECONDITION(nsnull != aFrame, "null frame");
|
|
|
|
// See if there is already a region associated with aFrame
|
|
FrameInfo* frameInfo = GetFrameInfoFor(aFrame);
|
|
|
|
if (nsnull != frameInfo) {
|
|
NS_WARNING("aFrame is already associated with a region");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
// Convert the frame to world coordinates
|
|
nsRect rect(aUnavailableSpace.x + mX, aUnavailableSpace.y + mY,
|
|
aUnavailableSpace.width, aUnavailableSpace.height);
|
|
|
|
nscoord xmost = rect.XMost();
|
|
if (xmost > mXMost)
|
|
mXMost = xmost;
|
|
|
|
if (rect.y > mLowestTop)
|
|
mLowestTop = rect.y;
|
|
|
|
// Create a frame info structure
|
|
frameInfo = CreateFrameInfo(aFrame, rect);
|
|
if (nsnull == frameInfo) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Is the rect empty?
|
|
if (aUnavailableSpace.IsEmpty()) {
|
|
// The rect doesn't consume any space, so don't add any band data
|
|
return NS_OK;
|
|
}
|
|
|
|
// Allocate a band rect
|
|
BandRect* bandRect = new BandRect(rect.x, rect.y, rect.XMost(), rect.YMost(), aFrame);
|
|
if (nsnull == bandRect) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Insert the band rect
|
|
InsertBandRect(bandRect);
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
nsSpaceManager::RemoveRegion(nsIFrame* aFrame)
|
|
{
|
|
// Get the frame info associated with aFrame
|
|
FrameInfo* frameInfo = GetFrameInfoFor(aFrame);
|
|
|
|
if (nsnull == frameInfo) {
|
|
NS_WARNING("no region associated with aFrame");
|
|
return NS_ERROR_INVALID_ARG;
|
|
}
|
|
|
|
if (!frameInfo->mRect.IsEmpty()) {
|
|
NS_ASSERTION(!mBandList.IsEmpty(), "no bands");
|
|
BandRect* band = mBandList.Head();
|
|
BandRect* prevBand = nsnull;
|
|
PRBool prevFoundMatchingRect = PR_FALSE;
|
|
|
|
// Iterate each band looking for rects tagged with aFrame
|
|
while (nsnull != band) {
|
|
BandRect* rect = band;
|
|
BandRect* prevRect = nsnull;
|
|
nscoord topOfBand = band->mTop;
|
|
PRBool foundMatchingRect = PR_FALSE;
|
|
PRBool prevIsSharedRect = PR_FALSE;
|
|
|
|
// Iterate each rect in the band
|
|
do {
|
|
PRBool isSharedRect = PR_FALSE;
|
|
|
|
if (rect->IsOccupiedBy(aFrame)) {
|
|
// Remember that we found a matching rect in this band
|
|
foundMatchingRect = PR_TRUE;
|
|
|
|
if (rect->mNumFrames > 1) {
|
|
// The band rect is occupied by more than one frame
|
|
rect->RemoveFrame(aFrame);
|
|
|
|
// Remember that this rect was being shared by more than one frame
|
|
// including aFrame
|
|
isSharedRect = PR_TRUE;
|
|
} else {
|
|
// The rect isn't shared so just delete it
|
|
BandRect* next = rect->Next();
|
|
rect->Remove();
|
|
if (rect == band) {
|
|
// The rect we're deleting is the start of the band
|
|
if (topOfBand == next->mTop) {
|
|
band = next;
|
|
} else {
|
|
band = nsnull;
|
|
}
|
|
}
|
|
delete rect;
|
|
rect = next;
|
|
|
|
// We don't need to try and coalesce adjacent rects in this case
|
|
prevRect = nsnull;
|
|
prevIsSharedRect = PR_FALSE;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// If we found a shared rect occupied by aFrame, then we need to try
|
|
// and coalesce adjacent rects
|
|
if (prevIsSharedRect || (isSharedRect && (nsnull != prevRect))) {
|
|
NS_ASSERTION(nsnull != prevRect, "no previous rect");
|
|
if ((prevRect->mRight == rect->mLeft) && (prevRect->HasSameFrameList(rect))) {
|
|
// Modify the current rect's left edge, and delete the previous rect
|
|
rect->mLeft = prevRect->mLeft;
|
|
prevRect->Remove();
|
|
if (prevRect == band) {
|
|
// the rect we're deleting is the start of the band
|
|
band = rect;
|
|
}
|
|
delete prevRect;
|
|
}
|
|
}
|
|
|
|
// Get the next rect in the band
|
|
prevRect = rect;
|
|
prevIsSharedRect = isSharedRect;
|
|
rect = rect->Next();
|
|
} while (rect->mTop == topOfBand);
|
|
|
|
if (nsnull != band) {
|
|
// If we found a rect occupied by aFrame in this band or the previous band
|
|
// then try to join the two bands
|
|
if ((nsnull != prevBand) && (foundMatchingRect || prevFoundMatchingRect)) {
|
|
// Try and join this band with the previous band
|
|
JoinBands(band, prevBand);
|
|
}
|
|
}
|
|
|
|
// Move to the next band
|
|
prevFoundMatchingRect = foundMatchingRect;
|
|
prevBand = band;
|
|
band = (rect == &mBandList) ? nsnull : rect;
|
|
}
|
|
}
|
|
|
|
DestroyFrameInfo(frameInfo);
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
nsSpaceManager::ClearRegions()
|
|
{
|
|
ClearFrameInfo();
|
|
mBandList.Clear();
|
|
mLowestTop = NSCOORD_MIN;
|
|
}
|
|
|
|
void
|
|
nsSpaceManager::PushState()
|
|
{
|
|
// This is a quick and dirty push implementation, which
|
|
// only saves the (x,y) and last frame in the mFrameInfoMap
|
|
// which is enough info to get us back to where we should be
|
|
// when pop is called.
|
|
//
|
|
// The alternative would be to make full copies of the contents
|
|
// of mBandList and mFrameInfoMap and restore them when pop is
|
|
// called, but I'm not sure it's worth the effort/bloat at this
|
|
// point, since this push/pop mechanism is only used to undo any
|
|
// floaters that were added during the unconstrained reflow
|
|
// in nsBlockReflowContext::DoReflowBlock(). (See bug 96736)
|
|
//
|
|
// It should also be noted that the state for mFloatDamage is
|
|
// intentionally not saved or restored in PushState() and PopState(),
|
|
// since that could lead to bugs where damage is missed/dropped when
|
|
// we move from position A to B (during the intermediate incremental
|
|
// reflow mentioned above) and then from B to C during the subsequent
|
|
// reflow. In the typical case A and C will be the same, but not always.
|
|
// Allowing mFloatDamage to accumulate the damage incurred during both
|
|
// reflows ensures that nothing gets missed.
|
|
|
|
SpaceManagerState *state = new SpaceManagerState;
|
|
|
|
NS_ASSERTION(state, "PushState() failed!");
|
|
|
|
if (!state) {
|
|
return;
|
|
}
|
|
|
|
state->mX = mX;
|
|
state->mY = mY;
|
|
state->mXMost = mXMost;
|
|
state->mLowestTop = mLowestTop;
|
|
|
|
if (mFrameInfoMap) {
|
|
state->mLastFrame = mFrameInfoMap->mFrame;
|
|
}
|
|
|
|
// Now that we've saved our state, add it to mSavedStates.
|
|
|
|
state->mNext = mSavedStates;
|
|
mSavedStates = state;
|
|
}
|
|
|
|
void
|
|
nsSpaceManager::PopState()
|
|
{
|
|
// This is a quick and dirty pop implementation, to
|
|
// match the current implementation of PushState(). The
|
|
// idea here is to remove any frames that have been added
|
|
// to the mFrameInfoMap since the last call to PushState().
|
|
|
|
NS_ASSERTION(mSavedStates, "Invalid call to PopState()!");
|
|
|
|
if (!mSavedStates) {
|
|
return;
|
|
}
|
|
|
|
// mFrameInfoMap is LIFO so keep removing what it points
|
|
// to until we hit mLastFrame.
|
|
|
|
while (mFrameInfoMap && mFrameInfoMap->mFrame != mSavedStates->mLastFrame) {
|
|
RemoveRegion(mFrameInfoMap->mFrame);
|
|
}
|
|
|
|
// If we trip this assertion it means that someone added
|
|
// PushState()/PopState() calls around code that actually
|
|
// removed mLastFrame from mFrameInfoMap, which means our
|
|
// state is now out of sync with what we thought it should be.
|
|
|
|
NS_ASSERTION(((mSavedStates->mLastFrame && mFrameInfoMap) ||
|
|
(!mSavedStates->mLastFrame && !mFrameInfoMap)),
|
|
"Unexpected outcome!");
|
|
|
|
mX = mSavedStates->mX;
|
|
mY = mSavedStates->mY;
|
|
mXMost = mSavedStates->mXMost;
|
|
mLowestTop = mSavedStates->mLowestTop;
|
|
|
|
// Now that we've restored our state, pop the topmost
|
|
// state and delete it.
|
|
|
|
SpaceManagerState *state = mSavedStates;
|
|
mSavedStates = mSavedStates->mNext;
|
|
delete state;
|
|
}
|
|
|
|
nscoord
|
|
nsSpaceManager::GetLowestRegionTop()
|
|
{
|
|
if (mLowestTop == NSCOORD_MIN)
|
|
return mLowestTop;
|
|
return mLowestTop - mY;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
DebugListSpaceManager(nsSpaceManager *aSpaceManager)
|
|
{
|
|
aSpaceManager->List(stdout);
|
|
}
|
|
|
|
nsresult
|
|
nsSpaceManager::List(FILE* out)
|
|
{
|
|
nsAutoString tmp;
|
|
|
|
fprintf(out, "SpaceManager@%p", this);
|
|
if (mFrame) {
|
|
nsIFrameDebug* frameDebug;
|
|
|
|
if (NS_SUCCEEDED(mFrame->QueryInterface(NS_GET_IID(nsIFrameDebug), (void**)&frameDebug))) {
|
|
frameDebug->GetFrameName(tmp);
|
|
fprintf(out, " frame=");
|
|
fputs(NS_LossyConvertUCS2toASCII(tmp).get(), out);
|
|
fprintf(out, "@%p", mFrame);
|
|
}
|
|
}
|
|
fprintf(out, " xy=%d,%d <\n", mX, mY);
|
|
if (mBandList.IsEmpty()) {
|
|
fprintf(out, " no bands\n");
|
|
}
|
|
else {
|
|
BandRect* band = mBandList.Head();
|
|
do {
|
|
fprintf(out, " left=%d top=%d right=%d bottom=%d numFrames=%d",
|
|
band->mLeft, band->mTop, band->mRight, band->mBottom,
|
|
band->mNumFrames);
|
|
if (1 == band->mNumFrames) {
|
|
nsIFrameDebug* frameDebug;
|
|
|
|
if (NS_SUCCEEDED(band->mFrame->QueryInterface(NS_GET_IID(nsIFrameDebug), (void**)&frameDebug))) {
|
|
frameDebug->GetFrameName(tmp);
|
|
fprintf(out, " frame=");
|
|
fputs(NS_LossyConvertUCS2toASCII(tmp).get(), out);
|
|
fprintf(out, "@%p", band->mFrame);
|
|
}
|
|
}
|
|
else if (1 < band->mNumFrames) {
|
|
fprintf(out, "\n ");
|
|
nsVoidArray* a = band->mFrames;
|
|
PRInt32 i, n = a->Count();
|
|
for (i = 0; i < n; i++) {
|
|
nsIFrame* frame = (nsIFrame*) a->ElementAt(i);
|
|
if (frame) {
|
|
nsIFrameDebug* frameDebug;
|
|
|
|
if (NS_SUCCEEDED(frame->QueryInterface(NS_GET_IID(nsIFrameDebug), (void**)&frameDebug))) {
|
|
frameDebug->GetFrameName(tmp);
|
|
fputs(NS_LossyConvertUCS2toASCII(tmp).get(), out);
|
|
fprintf(out, "@%p ", frame);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
fprintf(out, "\n");
|
|
band = band->Next();
|
|
} while (band != mBandList.Head());
|
|
}
|
|
fprintf(out, ">\n");
|
|
return NS_OK;
|
|
}
|
|
#endif
|
|
|
|
nsSpaceManager::FrameInfo*
|
|
nsSpaceManager::GetFrameInfoFor(nsIFrame* aFrame)
|
|
{
|
|
FrameInfo* result = nsnull;
|
|
|
|
for (result = mFrameInfoMap; result; result = result->mNext) {
|
|
if (result->mFrame == aFrame) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
nsSpaceManager::FrameInfo*
|
|
nsSpaceManager::CreateFrameInfo(nsIFrame* aFrame, const nsRect& aRect)
|
|
{
|
|
FrameInfo* frameInfo = new FrameInfo(aFrame, aRect);
|
|
|
|
if (frameInfo) {
|
|
// Link it into the list
|
|
frameInfo->mNext = mFrameInfoMap;
|
|
mFrameInfoMap = frameInfo;
|
|
}
|
|
return frameInfo;
|
|
}
|
|
|
|
void
|
|
nsSpaceManager::DestroyFrameInfo(FrameInfo* aFrameInfo)
|
|
{
|
|
// See if it's at the head of the list
|
|
if (mFrameInfoMap == aFrameInfo) {
|
|
mFrameInfoMap = aFrameInfo->mNext;
|
|
|
|
} else {
|
|
FrameInfo* prev;
|
|
|
|
// Find the previous node in the list
|
|
for (prev = mFrameInfoMap; prev && (prev->mNext != aFrameInfo); prev = prev->mNext) {
|
|
;
|
|
}
|
|
|
|
// Disconnect it from the list
|
|
NS_ASSERTION(prev, "element not in list");
|
|
if (prev) {
|
|
prev->mNext = aFrameInfo->mNext;
|
|
}
|
|
}
|
|
|
|
delete aFrameInfo;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// FrameInfo
|
|
|
|
MOZ_DECL_CTOR_COUNTER(nsSpaceManager::FrameInfo)
|
|
|
|
nsSpaceManager::FrameInfo::FrameInfo(nsIFrame* aFrame, const nsRect& aRect)
|
|
: mFrame(aFrame), mRect(aRect), mNext(0)
|
|
{
|
|
MOZ_COUNT_CTOR(nsSpaceManager::FrameInfo);
|
|
}
|
|
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
nsSpaceManager::FrameInfo::~FrameInfo()
|
|
{
|
|
MOZ_COUNT_DTOR(nsSpaceManager::FrameInfo);
|
|
}
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// BandRect
|
|
|
|
MOZ_DECL_CTOR_COUNTER(BandRect)
|
|
|
|
nsSpaceManager::BandRect::BandRect(nscoord aLeft,
|
|
nscoord aTop,
|
|
nscoord aRight,
|
|
nscoord aBottom,
|
|
nsIFrame* aFrame)
|
|
{
|
|
MOZ_COUNT_CTOR(BandRect);
|
|
mLeft = aLeft;
|
|
mTop = aTop;
|
|
mRight = aRight;
|
|
mBottom = aBottom;
|
|
mFrame = aFrame;
|
|
mNumFrames = 1;
|
|
}
|
|
|
|
nsSpaceManager::BandRect::BandRect(nscoord aLeft,
|
|
nscoord aTop,
|
|
nscoord aRight,
|
|
nscoord aBottom,
|
|
nsVoidArray* aFrames)
|
|
{
|
|
MOZ_COUNT_CTOR(BandRect);
|
|
mLeft = aLeft;
|
|
mTop = aTop;
|
|
mRight = aRight;
|
|
mBottom = aBottom;
|
|
mFrames = new nsVoidArray;
|
|
mFrames->operator=(*aFrames);
|
|
mNumFrames = mFrames->Count();
|
|
}
|
|
|
|
nsSpaceManager::BandRect::~BandRect()
|
|
{
|
|
MOZ_COUNT_DTOR(BandRect);
|
|
if (mNumFrames > 1) {
|
|
delete mFrames;
|
|
}
|
|
}
|
|
|
|
nsSpaceManager::BandRect*
|
|
nsSpaceManager::BandRect::SplitVertically(nscoord aBottom)
|
|
{
|
|
NS_PRECONDITION((aBottom > mTop) && (aBottom < mBottom), "bad argument");
|
|
|
|
// Create a new band rect for the bottom part
|
|
BandRect* bottomBandRect;
|
|
|
|
if (mNumFrames > 1) {
|
|
bottomBandRect = new BandRect(mLeft, aBottom, mRight, mBottom, mFrames);
|
|
} else {
|
|
bottomBandRect = new BandRect(mLeft, aBottom, mRight, mBottom, mFrame);
|
|
}
|
|
|
|
// This band rect becomes the top part, so adjust the bottom edge
|
|
mBottom = aBottom;
|
|
return bottomBandRect;
|
|
}
|
|
|
|
nsSpaceManager::BandRect*
|
|
nsSpaceManager::BandRect::SplitHorizontally(nscoord aRight)
|
|
{
|
|
NS_PRECONDITION((aRight > mLeft) && (aRight < mRight), "bad argument");
|
|
|
|
// Create a new band rect for the right part
|
|
BandRect* rightBandRect;
|
|
|
|
if (mNumFrames > 1) {
|
|
rightBandRect = new BandRect(aRight, mTop, mRight, mBottom, mFrames);
|
|
} else {
|
|
rightBandRect = new BandRect(aRight, mTop, mRight, mBottom, mFrame);
|
|
}
|
|
|
|
// This band rect becomes the left part, so adjust the right edge
|
|
mRight = aRight;
|
|
return rightBandRect;
|
|
}
|
|
|
|
PRBool
|
|
nsSpaceManager::BandRect::IsOccupiedBy(const nsIFrame* aFrame) const
|
|
{
|
|
PRBool result;
|
|
|
|
if (1 == mNumFrames) {
|
|
result = (mFrame == aFrame);
|
|
} else {
|
|
PRInt32 count = mFrames->Count();
|
|
|
|
result = PR_FALSE;
|
|
for (PRInt32 i = 0; i < count; i++) {
|
|
nsIFrame* f = (nsIFrame*)mFrames->ElementAt(i);
|
|
|
|
if (f == aFrame) {
|
|
result = PR_TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void
|
|
nsSpaceManager::BandRect::AddFrame(const nsIFrame* aFrame)
|
|
{
|
|
if (1 == mNumFrames) {
|
|
nsIFrame* f = mFrame;
|
|
mFrames = new nsVoidArray;
|
|
mFrames->AppendElement(f);
|
|
}
|
|
|
|
mNumFrames++;
|
|
mFrames->AppendElement((void*)aFrame);
|
|
NS_POSTCONDITION(mFrames->Count() == mNumFrames, "bad frame count");
|
|
}
|
|
|
|
void
|
|
nsSpaceManager::BandRect::RemoveFrame(const nsIFrame* aFrame)
|
|
{
|
|
NS_PRECONDITION(mNumFrames > 1, "only one frame");
|
|
mFrames->RemoveElement((void*)aFrame);
|
|
mNumFrames--;
|
|
|
|
if (1 == mNumFrames) {
|
|
nsIFrame* f = (nsIFrame*)mFrames->ElementAt(0);
|
|
|
|
delete mFrames;
|
|
mFrame = f;
|
|
}
|
|
}
|
|
|
|
PRBool
|
|
nsSpaceManager::BandRect::HasSameFrameList(const BandRect* aBandRect) const
|
|
{
|
|
PRBool result;
|
|
|
|
// Check whether they're occupied by the same number of frames
|
|
if (mNumFrames != aBandRect->mNumFrames) {
|
|
result = PR_FALSE;
|
|
} else if (1 == mNumFrames) {
|
|
result = (mFrame == aBandRect->mFrame);
|
|
} else {
|
|
result = PR_TRUE;
|
|
|
|
// For each frame occupying this band rect check whether it also occupies
|
|
// aBandRect
|
|
PRInt32 count = mFrames->Count();
|
|
for (PRInt32 i = 0; i < count; i++) {
|
|
nsIFrame* f = (nsIFrame*)mFrames->ElementAt(i);
|
|
|
|
if (-1 == aBandRect->mFrames->IndexOf(f)) {
|
|
result = PR_FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Internal helper function that counts the number of rects in this band
|
|
* including the current band rect
|
|
*/
|
|
PRInt32
|
|
nsSpaceManager::BandRect::Length() const
|
|
{
|
|
PRInt32 len = 1;
|
|
BandRect* bandRect = Next();
|
|
|
|
// Because there's a header cell we know we'll either find the next band
|
|
// (which has a different y-offset) or the header cell which has an invalid
|
|
// y-offset
|
|
while (bandRect->mTop == mTop) {
|
|
len++;
|
|
bandRect = bandRect->Next();
|
|
}
|
|
|
|
return len;
|
|
}
|