gecko-dev/dom/base/nsPIDOMWindow.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 sw=2 et tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsPIDOMWindow_h__
#define nsPIDOMWindow_h__
#include "nsIDOMWindow.h"
#include "nsIDOMLocation.h"
#include "nsIDOMXULCommandDispatcher.h"
#include "nsIDOMElement.h"
#include "nsIDOMDocument.h"
#include "nsCOMPtr.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
#include "nsIURI.h"
#include "mozilla/dom/EventTarget.h"
#include "js/RootingAPI.h"
#define DOM_WINDOW_DESTROYED_TOPIC "dom-window-destroyed"
#define DOM_WINDOW_FROZEN_TOPIC "dom-window-frozen"
#define DOM_WINDOW_THAWED_TOPIC "dom-window-thawed"
class nsIIdleObserver;
class nsIPrincipal;
class nsPerformance;
// Popup control state enum. The values in this enum must go from most
// permissive to least permissive so that it's safe to push state in
// all situations. Pushing popup state onto the stack never makes the
// current popup state less permissive (see
// nsGlobalWindow::PushPopupControlState()).
enum PopupControlState {
openAllowed = 0, // open that window without worries
openControlled, // it's a popup, but allow it
openAbused, // it's a popup. disallow it, but allow domain override.
openOverridden // disallow window open
};
class nsIDocShell;
class nsIContent;
class nsIDocument;
class nsIScriptTimeoutHandler;
struct nsTimeout;
class nsXBLPrototypeHandler;
class nsIArray;
class nsPIWindowRoot;
namespace mozilla {
namespace dom {
class AudioContext;
class Element;
}
}
#define NS_PIDOMWINDOW_IID \
{ 0xc7f20d00, 0xed38, 0x4d60, \
{ 0x90, 0xf6, 0x3e, 0xde, 0x7b, 0x71, 0xc3, 0xb3 } }
class nsPIDOMWindow : public nsIDOMWindowInternal
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_PIDOMWINDOW_IID)
virtual nsPIDOMWindow* GetPrivateRoot() = 0;
virtual void ActivateOrDeactivate(bool aActivate) = 0;
// this is called GetTopWindowRoot to avoid conflicts with nsIDOMWindow::GetWindowRoot
virtual already_AddRefed<nsPIWindowRoot> GetTopWindowRoot() = 0;
virtual void SetActive(bool aActive)
{
NS_PRECONDITION(IsOuterWindow(),
"active state is only maintained on outer windows");
mIsActive = aActive;
}
virtual nsresult RegisterIdleObserver(nsIIdleObserver* aIdleObserver) = 0;
virtual nsresult UnregisterIdleObserver(nsIIdleObserver* aIdleObserver) = 0;
bool IsActive()
{
NS_PRECONDITION(IsOuterWindow(),
"active state is only maintained on outer windows");
return mIsActive;
}
virtual void SetIsBackground(bool aIsBackground)
{
NS_PRECONDITION(IsOuterWindow(),
"background state is only maintained on outer windows");
mIsBackground = aIsBackground;
}
bool IsBackground()
{
NS_PRECONDITION(IsOuterWindow(),
"background state is only maintained on outer windows");
return mIsBackground;
}
mozilla::dom::EventTarget* GetChromeEventHandler() const
{
return mChromeEventHandler;
}
virtual void SetChromeEventHandler(mozilla::dom::EventTarget* aChromeEventHandler) = 0;
mozilla::dom::EventTarget* GetParentTarget()
{
if (!mParentTarget) {
UpdateParentTarget();
}
return mParentTarget;
}
bool HasMutationListeners(uint32_t aMutationEventType) const
{
const nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No current inner window available!");
return false;
}
} else {
if (!mOuterWindow) {
NS_ERROR("HasMutationListeners() called on orphan inner window!");
return false;
}
win = this;
}
return (win->mMutationBits & aMutationEventType) != 0;
}
void SetMutationListeners(uint32_t aType)
{
nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No inner window available to set mutation bits on!");
return;
}
} else {
if (!mOuterWindow) {
NS_ERROR("HasMutationListeners() called on orphan inner window!");
return;
}
win = this;
}
win->mMutationBits |= aType;
}
virtual void MaybeUpdateTouchState() {}
virtual void UpdateTouchState() {}
nsIDocument* GetExtantDoc() const
{
return mDoc;
}
nsIURI* GetDocumentURI() const;
nsIURI* GetDocBaseURI() const;
nsIDocument* GetDoc()
{
if (!mDoc) {
MaybeCreateDoc();
}
return mDoc;
}
protected:
// Lazily instantiate an about:blank document if necessary, and if
// we have what it takes to do so.
void MaybeCreateDoc();
public:
// Internal getter/setter for the frame element, this version of the
// getter crosses chrome boundaries whereas the public scriptable
// one doesn't for security reasons.
mozilla::dom::Element* GetFrameElementInternal() const;
void SetFrameElementInternal(mozilla::dom::Element* aFrameElement);
bool IsLoadingOrRunningTimeout() const
{
const nsPIDOMWindow *win = GetCurrentInnerWindow();
if (!win) {
win = this;
}
return !win->mIsDocumentLoaded || win->mRunningTimeout;
}
// Check whether a document is currently loading
bool IsLoading() const
{
const nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No current inner window available!");
return false;
}
} else {
if (!mOuterWindow) {
NS_ERROR("IsLoading() called on orphan inner window!");
return false;
}
win = this;
}
return !win->mIsDocumentLoaded;
}
bool IsHandlingResizeEvent() const
{
const nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No current inner window available!");
return false;
}
} else {
if (!mOuterWindow) {
NS_ERROR("IsHandlingResizeEvent() called on orphan inner window!");
return false;
}
win = this;
}
return win->mIsHandlingResizeEvent;
}
// Set the window up with an about:blank document with the current subject
// principal.
virtual void SetInitialPrincipalToSubject() = 0;
virtual PopupControlState PushPopupControlState(PopupControlState aState,
bool aForce) const = 0;
virtual void PopPopupControlState(PopupControlState state) const = 0;
virtual PopupControlState GetPopupControlState() const = 0;
// Returns an object containing the window's state. This also suspends
// all running timeouts in the window.
virtual already_AddRefed<nsISupports> SaveWindowState() = 0;
// Restore the window state from aState.
virtual nsresult RestoreWindowState(nsISupports *aState) = 0;
// Suspend timeouts in this window and in child windows.
virtual void SuspendTimeouts(uint32_t aIncrease = 1,
bool aFreezeChildren = true) = 0;
// Resume suspended timeouts in this window and in child windows.
virtual nsresult ResumeTimeouts(bool aThawChildren = true) = 0;
virtual uint32_t TimeoutSuspendCount() = 0;
// Fire any DOM notification events related to things that happened while
// the window was frozen.
virtual nsresult FireDelayedDOMEvents() = 0;
virtual bool IsFrozen() const = 0;
// Add a timeout to this window.
virtual nsresult SetTimeoutOrInterval(nsIScriptTimeoutHandler *aHandler,
int32_t interval,
bool aIsInterval, int32_t *aReturn) = 0;
// Clear a timeout from this window.
virtual nsresult ClearTimeoutOrInterval(int32_t aTimerID) = 0;
nsPIDOMWindow *GetOuterWindow()
{
return mIsInnerWindow ? mOuterWindow.get() : this;
}
nsPIDOMWindow *GetCurrentInnerWindow() const
{
return mInnerWindow;
}
nsPIDOMWindow *EnsureInnerWindow()
{
NS_ASSERTION(IsOuterWindow(), "EnsureInnerWindow called on inner window");
// GetDoc forces inner window creation if there isn't one already
GetDoc();
return GetCurrentInnerWindow();
}
bool IsInnerWindow() const
{
return mIsInnerWindow;
}
bool IsOuterWindow() const
{
return !IsInnerWindow();
}
virtual bool WouldReuseInnerWindow(nsIDocument *aNewDocument) = 0;
/**
* Get the docshell in this window.
*/
nsIDocShell *GetDocShell()
{
if (mOuterWindow) {
return mOuterWindow->mDocShell;
}
return mDocShell;
}
/**
* Set the docshell in the window. Must not be called with a null docshell
* (use DetachFromDocShell for that).
*/
virtual void SetDocShell(nsIDocShell *aDocShell) = 0;
/**
* Detach an outer window from its docshell.
*/
virtual void DetachFromDocShell() = 0;
/**
* Set a new document in the window. Calling this method will in
* most cases create a new inner window. If this method is called on
* an inner window the call will be forewarded to the outer window,
* if the inner window is not the current inner window an
* NS_ERROR_NOT_AVAILABLE error code will be returned. This may be
* called with a pointer to the current document, in that case the
* document remains unchanged, but a new inner window will be
* created.
*
* aDocument must not be null.
*/
virtual nsresult SetNewDocument(nsIDocument *aDocument,
nsISupports *aState,
bool aForceReuseInnerWindow) = 0;
/**
* Set the opener window. aOriginalOpener is true if and only if this is the
* original opener for the window. That is, it can only be true at most once
* during the life cycle of a window, and then only the first time
* SetOpenerWindow is called. It might never be true, of course, if the
* window does not have an opener when it's created.
*/
virtual void SetOpenerWindow(nsIDOMWindow* aOpener,
bool aOriginalOpener) = 0;
virtual void EnsureSizeUpToDate() = 0;
/**
* Callback for notifying a window about a modal dialog being
* opened/closed with the window as a parent.
*/
virtual nsIDOMWindow *EnterModalState() = 0;
virtual void LeaveModalState(nsIDOMWindow *) = 0;
virtual bool CanClose() = 0;
virtual nsresult ForceClose() = 0;
bool IsModalContentWindow() const
{
return mIsModalContentWindow;
}
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a paint event listener.
*/
void SetHasPaintEventListeners()
{
mMayHavePaintEventListener = true;
}
/**
* Call this to check whether some node (this window, its document,
* or content in that document) has a paint event listener.
*/
bool HasPaintEventListeners()
{
return mMayHavePaintEventListener;
}
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a touch event listener.
*/
void SetHasTouchEventListeners()
{
mMayHaveTouchEventListener = true;
MaybeUpdateTouchState();
}
bool HasTouchEventListeners()
{
return mMayHaveTouchEventListener;
}
/**
* Moves the top-level window into fullscreen mode if aIsFullScreen is true,
* otherwise exits fullscreen. If aRequireTrust is true, this method only
* changes window state in a context trusted for write.
*/
virtual nsresult SetFullScreenInternal(bool aIsFullScreen, bool aRequireTrust) = 0;
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a "MozAudioAvailable" event listener.
*/
virtual void SetHasAudioAvailableEventListeners() = 0;
/**
* Call this to check whether some node (this window, its document,
* or content in that document) has a mouseenter/leave event listener.
*/
bool HasMouseEnterLeaveEventListeners()
{
return mMayHaveMouseEnterLeaveEventListener;
}
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a mouseenter/leave event listener.
*/
void SetHasMouseEnterLeaveEventListeners()
{
mMayHaveMouseEnterLeaveEventListener = true;
}
virtual JSObject* GetCachedXBLPrototypeHandler(nsXBLPrototypeHandler* aKey) = 0;
virtual void CacheXBLPrototypeHandler(nsXBLPrototypeHandler* aKey,
JS::Handle<JSObject*> aHandler) = 0;
/*
* Get and set the currently focused element within the document. If
* aNeedsFocus is true, then set mNeedsFocus to true to indicate that a
* document focus event is needed.
*
* DO NOT CALL EITHER OF THESE METHODS DIRECTLY. USE THE FOCUS MANAGER
* INSTEAD.
*/
nsIContent* GetFocusedNode()
{
if (IsOuterWindow()) {
return mInnerWindow ? mInnerWindow->mFocusedNode.get() : nullptr;
}
return mFocusedNode;
}
virtual void SetFocusedNode(nsIContent* aNode,
uint32_t aFocusMethod = 0,
bool aNeedsFocus = false) = 0;
/**
* Retrieves the method that was used to focus the current node.
*/
virtual uint32_t GetFocusMethod() = 0;
/*
* Tells the window that it now has focus or has lost focus, based on the
* state of aFocus. If this method returns true, then the document loaded
* in the window has never received a focus event and expects to receive
* one. If false is returned, the document has received a focus event before
* and should only receive one if the window is being focused.
*
* aFocusMethod may be set to one of the focus method constants in
* nsIFocusManager to indicate how focus was set.
*/
virtual bool TakeFocus(bool aFocus, uint32_t aFocusMethod) = 0;
/**
* Indicates that the window may now accept a document focus event. This
* should be called once a document has been loaded into the window.
*/
virtual void SetReadyForFocus() = 0;
/**
* Whether the focused content within the window should show a focus ring.
*/
virtual bool ShouldShowFocusRing() = 0;
/**
* Set the keyboard indicator state for accelerators and focus rings.
*/
virtual void SetKeyboardIndicators(UIStateChangeType aShowAccelerators,
UIStateChangeType aShowFocusRings) = 0;
/**
* Get the keyboard indicator state for accelerators and focus rings.
*/
virtual void GetKeyboardIndicators(bool* aShowAccelerators,
bool* aShowFocusRings) = 0;
/**
* Indicates that the page in the window has been hidden. This is used to
* reset the focus state.
*/
virtual void PageHidden() = 0;
/**
* Instructs this window to asynchronously dispatch a hashchange event. This
* method must be called on an inner window.
*/
virtual nsresult DispatchAsyncHashchange(nsIURI *aOldURI,
nsIURI *aNewURI) = 0;
/**
* Instructs this window to synchronously dispatch a popState event.
*/
virtual nsresult DispatchSyncPopState() = 0;
/**
* Tell this window that it should listen for sensor changes of the given type.
*/
virtual void EnableDeviceSensor(uint32_t aType) = 0;
/**
* Tell this window that it should remove itself from sensor change notifications.
*/
virtual void DisableDeviceSensor(uint32_t aType) = 0;
virtual void EnableTimeChangeNotifications() = 0;
virtual void DisableTimeChangeNotifications() = 0;
#ifdef MOZ_B2G
/**
* Tell the window that it should start to listen to the network event of the
* given aType.
*/
virtual void EnableNetworkEvent(uint32_t aType) = 0;
/**
* Tell the window that it should stop to listen to the network event of the
* given aType.
*/
virtual void DisableNetworkEvent(uint32_t aType) = 0;
#endif // MOZ_B2G
/**
* Tell this window that there is an observer for gamepad input
*/
virtual void SetHasGamepadEventListener(bool aHasGamepad = true) = 0;
/**
* Set a arguments for this window. This will be set on the window
* right away (if there's an existing document) and it will also be
* installed on the window when the next document is loaded.
*
* This function serves double-duty for passing both |arguments| and
* |dialogArguments| back from nsWindowWatcher to nsGlobalWindow. For the
* latter, the array is an array of length 0 whose only element is a
* DialogArgumentsHolder representing the JS value passed to showModalDialog.
*/
virtual nsresult SetArguments(nsIArray *aArguments) = 0;
/**
* NOTE! This function *will* be called on multiple threads so the
* implementation must not do any AddRef/Release or other actions that will
* mutate internal state.
*/
virtual uint32_t GetSerial() = 0;
/**
* Return the window id of this window
*/
uint64_t WindowID() const { return mWindowID; }
/**
* Dispatch a custom event with name aEventName targeted at this window.
* Returns whether the default action should be performed.
*/
virtual bool DispatchCustomEvent(const char *aEventName) = 0;
/**
* Notify the active inner window that the document principal may have changed
* and that the compartment principal needs to be updated.
*/
virtual void RefreshCompartmentPrincipal() = 0;
/**
* Like nsIDOMWindow::Open, except that we don't navigate to the given URL.
*/
virtual nsresult
OpenNoNavigate(const nsAString& aUrl, const nsAString& aName,
const nsAString& aOptions, nsIDOMWindow **_retval) = 0;
void AddAudioContext(mozilla::dom::AudioContext* aAudioContext);
void MuteAudioContexts();
void UnmuteAudioContexts();
// Given an inner window, return its outer if the inner is the current inner.
// Otherwise (argument null or not an inner or not current) return null.
static nsPIDOMWindow* GetOuterFromCurrentInner(nsPIDOMWindow* aInner)
{
if (!aInner) {
return nullptr;
}
nsPIDOMWindow* outer = aInner->GetOuterWindow();
if (!outer || outer->GetCurrentInnerWindow() != aInner) {
return nullptr;
}
return outer;
}
// WebIDL-ish APIs
nsPerformance* GetPerformance();
protected:
// The nsPIDOMWindow constructor. The aOuterWindow argument should
// be null if and only if the created window itself is an outer
// window. In all other cases aOuterWindow should be the outer
// window for the inner window that is being created.
nsPIDOMWindow(nsPIDOMWindow *aOuterWindow);
~nsPIDOMWindow();
void SetChromeEventHandlerInternal(mozilla::dom::EventTarget* aChromeEventHandler) {
mChromeEventHandler = aChromeEventHandler;
// mParentTarget will be set when the next event is dispatched.
mParentTarget = nullptr;
}
virtual void UpdateParentTarget() = 0;
// Helper for creating performance objects.
void CreatePerformanceObjectIfNeeded();
// These two variables are special in that they're set to the same
// value on both the outer window and the current inner window. Make
// sure you keep them in sync!
nsCOMPtr<mozilla::dom::EventTarget> mChromeEventHandler; // strong
nsCOMPtr<nsIDocument> mDoc; // strong
// Cache the URI when mDoc is cleared.
nsCOMPtr<nsIURI> mDocumentURI; // strong
nsCOMPtr<nsIURI> mDocBaseURI; // strong
nsCOMPtr<mozilla::dom::EventTarget> mParentTarget; // strong
// These members are only used on outer windows.
nsCOMPtr<mozilla::dom::Element> mFrameElement;
nsIDocShell *mDocShell; // Weak Reference
// mPerformance is only used on inner windows.
nsRefPtr<nsPerformance> mPerformance;
uint32_t mModalStateDepth;
// These variables are only used on inner windows.
nsTimeout *mRunningTimeout;
uint32_t mMutationBits;
bool mIsDocumentLoaded;
bool mIsHandlingResizeEvent;
bool mIsInnerWindow;
bool mMayHavePaintEventListener;
bool mMayHaveTouchEventListener;
bool mMayHaveMouseEnterLeaveEventListener;
// This variable is used on both inner and outer windows (and they
// should match).
bool mIsModalContentWindow;
// Tracks activation state that's used for :-moz-window-inactive.
// Only used on outer windows.
bool mIsActive;
// Tracks whether our docshell is active. If it is, mIsBackground
// is false. Too bad we have so many different concepts of
// "active". Only used on outer windows.
bool mIsBackground;
// And these are the references between inner and outer windows.
nsPIDOMWindow *mInnerWindow;
nsCOMPtr<nsPIDOMWindow> mOuterWindow;
// the element within the document that is currently focused when this
// window is active
nsCOMPtr<nsIContent> mFocusedNode;
// The AudioContexts created for the current document, if any.
nsTArray<nsRefPtr<mozilla::dom::AudioContext> > mAudioContexts;
// A unique (as long as our 64-bit counter doesn't roll over) id for
// this window.
uint64_t mWindowID;
// This is only used by the inner window. Set to true once we've sent
// the (chrome|content)-document-global-created notification.
bool mHasNotifiedGlobalCreated;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsPIDOMWindow, NS_PIDOMWINDOW_IID)
#ifdef _IMPL_NS_LAYOUT
PopupControlState
PushPopupControlState(PopupControlState aState, bool aForce);
void
PopPopupControlState(PopupControlState aState);
#define NS_AUTO_POPUP_STATE_PUSHER nsAutoPopupStatePusherInternal
#else
#define NS_AUTO_POPUP_STATE_PUSHER nsAutoPopupStatePusherExternal
#endif
// Helper class that helps with pushing and popping popup control
// state. Note that this class looks different from within code that's
// part of the layout library than it does in code outside the layout
// library. We give the two object layouts different names so the symbols
// don't conflict, but code should always use the name
// |nsAutoPopupStatePusher|.
class NS_AUTO_POPUP_STATE_PUSHER
{
public:
#ifdef _IMPL_NS_LAYOUT
NS_AUTO_POPUP_STATE_PUSHER(PopupControlState aState, bool aForce = false)
: mOldState(::PushPopupControlState(aState, aForce))
{
}
~NS_AUTO_POPUP_STATE_PUSHER()
{
PopPopupControlState(mOldState);
}
#else
NS_AUTO_POPUP_STATE_PUSHER(nsPIDOMWindow *aWindow, PopupControlState aState)
: mWindow(aWindow), mOldState(openAbused)
{
if (aWindow) {
mOldState = aWindow->PushPopupControlState(aState, false);
}
}
~NS_AUTO_POPUP_STATE_PUSHER()
{
if (mWindow) {
mWindow->PopPopupControlState(mOldState);
}
}
#endif
protected:
#ifndef _IMPL_NS_LAYOUT
nsCOMPtr<nsPIDOMWindow> mWindow;
#endif
PopupControlState mOldState;
private:
// Hide so that this class can only be stack-allocated
static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nullptr; }
static void operator delete(void* /*memory*/) {}
};
#define nsAutoPopupStatePusher NS_AUTO_POPUP_STATE_PUSHER
#endif // nsPIDOMWindow_h__