зеркало из https://github.com/mozilla/gecko-dev.git
126 строки
4.0 KiB
C++
126 строки
4.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_IPCStreamSource_h
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#define mozilla_ipc_IPCStreamSource_h
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/dom/WorkerRef.h"
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#include "nsCOMPtr.h"
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class nsIAsyncInputStream;
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namespace mozilla {
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namespace wr {
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struct ByteBuffer;
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} // namespace wr
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namespace ipc {
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class ParentToChildStreamActorManager;
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class ChildToParentStreamActorManager;
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class PChildToParentStreamChild;
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class PParentToChildStreamParent;
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// The IPCStream IPC actor is designed to push an nsIInputStream from child to
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// parent or parent to child incrementally. This is mainly needed for streams
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// such as nsPipe that may not yet have all their data available when the
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// stream must be sent across an IPC boundary. While many streams are handled
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// by SerializeInputStream(), these streams cannot be serialized and must be
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// sent using this actor.
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//
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// The IPCStream actor only support async, non-blocking streams because they
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// must be read inline on the main thread and Worker threads.
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//
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// In general, the creation and handling of the IPCStream actor cannot be
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// abstracted away behind SerializeInputStream() because the actor must be
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// carefully managed. Specifically:
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//
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// 1) The data flow must be explicitly initiated by calling
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// IPCStreamSource{Child,Parent}::Start() after the actor has been sent to
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// the other-side actor.
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// 2) If the actor is never sent to the other-side, then this code must
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// call IPCStreamSource{Child,Parent}::StartDestroy() to avoid memory leaks.
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// 3) The IPCStreamSource actor can only be used on threads that can be
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// guaranteed to stay alive as long as the actor is alive. Right now
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// this limits IPCStream to the main thread and Worker threads.
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//
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// In general you should probably use the AutoIPCStreamSource RAII class
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// defined in InputStreamUtils.h instead of using IPCStreamSource directly.
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class IPCStreamSource {
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public:
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// Create a IPCStreamSource using a ChildToParentStreamActorManager manager.
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// This can return nullptr if the provided stream is blocking.
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static PChildToParentStreamChild* Create(
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nsIAsyncInputStream* aInputStream,
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ChildToParentStreamActorManager* aManager);
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// Create a IPCStreamSource using a ParentToChildStreamActorManager manager.
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// This can return nullptr if the provided stream is blocking.
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static PParentToChildStreamParent* Create(
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nsIAsyncInputStream* aInputStream,
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ParentToChildStreamActorManager* aManager);
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static IPCStreamSource* Cast(PChildToParentStreamChild* aActor);
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static IPCStreamSource* Cast(PParentToChildStreamParent* aActor);
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// Start reading data from the nsIAsyncInputStream used to create the actor.
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// This must be called after the actor is passed to the parent. If you
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// use AutoIPCStream this is handled automatically.
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void Start();
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// Start cleaning up the actor. This must be called if the actor is never
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// sent to the other side. If you use AutoIPCStream this is handled
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// automatically.
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void StartDestroy();
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protected:
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IPCStreamSource(nsIAsyncInputStream* aInputStream);
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virtual ~IPCStreamSource();
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bool Initialize();
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void ActorDestroyed();
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void OnEnd(nsresult aRv);
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virtual void Close(nsresult aRv) = 0;
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virtual void SendData(const wr::ByteBuffer& aBuffer) = 0;
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void ActorConstructed();
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private:
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class Callback;
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void DoRead();
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void Wait();
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void OnStreamReady(Callback* aCallback);
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nsCOMPtr<nsIAsyncInputStream> mStream;
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RefPtr<Callback> mCallback;
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RefPtr<dom::StrongWorkerRef> mWorkerRef;
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#ifdef DEBUG
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protected:
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#endif
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enum { ePending, eActorConstructed, eClosed } mState;
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private:
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NS_DECL_OWNINGTHREAD
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // mozilla_ipc_IPCStreamSource_h
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