зеркало из https://github.com/mozilla/gecko-dev.git
268 строки
7.1 KiB
C++
268 строки
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=99: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUParent.h"
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#include "gfxConfig.h"
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#include "gfxPlatform.h"
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#include "gfxPrefs.h"
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#include "GPUProcessHost.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/ipc/ProcessChild.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/layers/ImageBridgeParent.h"
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#include "nsDebugImpl.h"
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#include "mozilla/layers/LayerTreeOwnerTracker.h"
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#include "ProcessUtils.h"
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#include "VRManager.h"
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#include "VRManagerParent.h"
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#include "VsyncBridgeParent.h"
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#if defined(XP_WIN)
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# include "DeviceManagerD3D9.h"
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# include "mozilla/gfx/DeviceManagerDx.h"
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#endif
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namespace mozilla {
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namespace gfx {
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using namespace ipc;
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using namespace layers;
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GPUParent::GPUParent()
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{
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}
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GPUParent::~GPUParent()
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{
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}
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bool
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GPUParent::Init(base::ProcessId aParentPid,
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MessageLoop* aIOLoop,
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IPC::Channel* aChannel)
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{
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if (NS_WARN_IF(!Open(aChannel, aParentPid, aIOLoop))) {
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return false;
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}
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nsDebugImpl::SetMultiprocessMode("GPU");
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// Ensure gfxPrefs are initialized.
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gfxPrefs::GetSingleton();
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gfxConfig::Init();
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gfxVars::Initialize();
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gfxPlatform::InitNullMetadata();
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#if defined(XP_WIN)
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DeviceManagerDx::Init();
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DeviceManagerD3D9::Init();
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#endif
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if (NS_FAILED(NS_InitMinimalXPCOM())) {
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return false;
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}
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CompositorThreadHolder::Start();
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VRManager::ManagerInit();
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LayerTreeOwnerTracker::Initialize();
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mozilla::ipc::SetThisProcessName("GPU Process");
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return true;
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}
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bool
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GPUParent::RecvInit(nsTArray<GfxPrefSetting>&& prefs,
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nsTArray<GfxVarUpdate>&& vars,
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const DevicePrefs& devicePrefs)
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{
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const nsTArray<gfxPrefs::Pref*>& globalPrefs = gfxPrefs::all();
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for (auto& setting : prefs) {
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gfxPrefs::Pref* pref = globalPrefs[setting.index()];
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pref->SetCachedValue(setting.value());
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}
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for (const auto& var : vars) {
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gfxVars::ApplyUpdate(var);
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}
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// Inherit device preferences.
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gfxConfig::Inherit(Feature::HW_COMPOSITING, devicePrefs.hwCompositing());
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gfxConfig::Inherit(Feature::D3D11_COMPOSITING, devicePrefs.d3d11Compositing());
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gfxConfig::Inherit(Feature::D3D9_COMPOSITING, devicePrefs.d3d9Compositing());
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gfxConfig::Inherit(Feature::OPENGL_COMPOSITING, devicePrefs.oglCompositing());
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gfxConfig::Inherit(Feature::DIRECT2D, devicePrefs.useD2D1());
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#if defined(XP_WIN)
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if (gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
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DeviceManagerDx::Get()->CreateCompositorDevices();
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}
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#endif
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// Send a message to the UI process that we're done.
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GPUDeviceData data;
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RecvGetDeviceStatus(&data);
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Unused << SendInitComplete(data);
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return true;
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}
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bool
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GPUParent::RecvInitVsyncBridge(Endpoint<PVsyncBridgeParent>&& aVsyncEndpoint)
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{
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VsyncBridgeParent::Start(Move(aVsyncEndpoint));
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return true;
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}
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bool
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GPUParent::RecvInitImageBridge(Endpoint<PImageBridgeParent>&& aEndpoint)
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{
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ImageBridgeParent::CreateForGPUProcess(Move(aEndpoint));
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return true;
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}
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bool
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GPUParent::RecvInitVRManager(Endpoint<PVRManagerParent>&& aEndpoint)
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{
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VRManagerParent::CreateForGPUProcess(Move(aEndpoint));
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return true;
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}
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bool
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GPUParent::RecvUpdatePref(const GfxPrefSetting& setting)
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{
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gfxPrefs::Pref* pref = gfxPrefs::all()[setting.index()];
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pref->SetCachedValue(setting.value());
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return true;
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}
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bool
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GPUParent::RecvUpdateVar(const GfxVarUpdate& aUpdate)
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{
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gfxVars::ApplyUpdate(aUpdate);
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return true;
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}
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static void
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CopyFeatureChange(Feature aFeature, FeatureChange* aOut)
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{
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FeatureState& feature = gfxConfig::GetFeature(aFeature);
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if (feature.DisabledByDefault() || feature.IsEnabled()) {
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// No change:
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// - Disabled-by-default means the parent process told us not to use this feature.
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// - Enabled means we were told to use this feature, and we didn't discover anything
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// that would prevent us from doing so.
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*aOut = null_t();
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return;
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}
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MOZ_ASSERT(!feature.IsEnabled());
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nsCString message;
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message.AssignASCII(feature.GetFailureMessage());
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*aOut = FeatureFailure(feature.GetValue(), message, feature.GetFailureId());
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}
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bool
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GPUParent::RecvGetDeviceStatus(GPUDeviceData* aOut)
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{
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CopyFeatureChange(Feature::D3D11_COMPOSITING, &aOut->d3d11Compositing());
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CopyFeatureChange(Feature::D3D9_COMPOSITING, &aOut->d3d9Compositing());
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CopyFeatureChange(Feature::OPENGL_COMPOSITING, &aOut->oglCompositing());
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#if defined(XP_WIN)
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if (DeviceManagerDx* dm = DeviceManagerDx::Get()) {
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dm->ExportDeviceInfo(&aOut->d3d11Device());
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}
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#endif
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return true;
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}
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static void
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OpenParent(RefPtr<CompositorBridgeParent> aParent,
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Endpoint<PCompositorBridgeParent>&& aEndpoint)
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{
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if (!aParent->Bind(Move(aEndpoint))) {
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MOZ_CRASH("Failed to bind compositor");
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}
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}
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bool
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GPUParent::RecvNewWidgetCompositor(Endpoint<layers::PCompositorBridgeParent>&& aEndpoint,
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const CSSToLayoutDeviceScale& aScale,
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const TimeDuration& aVsyncRate,
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const bool& aUseExternalSurfaceSize,
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const IntSize& aSurfaceSize)
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{
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RefPtr<CompositorBridgeParent> cbp =
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new CompositorBridgeParent(aScale, aVsyncRate, aUseExternalSurfaceSize, aSurfaceSize);
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MessageLoop* loop = CompositorThreadHolder::Loop();
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loop->PostTask(NewRunnableFunction(OpenParent, cbp, Move(aEndpoint)));
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return true;
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}
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bool
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GPUParent::RecvNewContentCompositorBridge(Endpoint<PCompositorBridgeParent>&& aEndpoint)
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{
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return CompositorBridgeParent::CreateForContent(Move(aEndpoint));
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}
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bool
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GPUParent::RecvNewContentImageBridge(Endpoint<PImageBridgeParent>&& aEndpoint)
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{
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return ImageBridgeParent::CreateForContent(Move(aEndpoint));
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}
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bool
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GPUParent::RecvNewContentVRManager(Endpoint<PVRManagerParent>&& aEndpoint)
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{
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return VRManagerParent::CreateForContent(Move(aEndpoint));
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}
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bool
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GPUParent::RecvDeallocateLayerTreeId(const uint64_t& aLayersId)
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{
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CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
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return true;
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}
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bool
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GPUParent::RecvAddLayerTreeIdMapping(const uint64_t& aLayersId, const ProcessId& aOwnerId)
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{
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LayerTreeOwnerTracker::Get()->Map(aLayersId, aOwnerId);
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return true;
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}
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void
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GPUParent::ActorDestroy(ActorDestroyReason aWhy)
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{
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if (AbnormalShutdown == aWhy) {
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NS_WARNING("Shutting down GPU process early due to a crash!");
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ProcessChild::QuickExit();
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}
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#ifndef NS_FREE_PERMANENT_DATA
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// No point in going through XPCOM shutdown because we don't keep persistent
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// state.
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ProcessChild::QuickExit();
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#endif
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if (mVsyncBridge) {
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mVsyncBridge->Shutdown();
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}
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CompositorThreadHolder::Shutdown();
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#if defined(XP_WIN)
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DeviceManagerDx::Shutdown();
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DeviceManagerD3D9::Shutdown();
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#endif
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LayerTreeOwnerTracker::Shutdown();
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gfxVars::Shutdown();
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gfxConfig::Shutdown();
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gfxPrefs::DestroySingleton();
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NS_ShutdownXPCOM(nullptr);
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XRE_ShutdownChildProcess();
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}
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} // namespace gfx
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} // namespace mozilla
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