gecko-dev/gfx/layers/BSPTree.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_BSPTREE_H
#define MOZILLA_LAYERS_BSPTREE_H
#include "mozilla/gfx/Polygon.h"
#include "mozilla/UniquePtr.h"
#include "nsTArray.h"
#include <deque>
namespace mozilla {
namespace layers {
gfx::Polygon3D PopFront(std::deque<gfx::Polygon3D>& aPolygons);
// Represents a node in a BSP tree. The node contains at least one polygon that
// is used as a splitting plane, and at most two child nodes that represent the
// splitting planes that further subdivide the space.
struct BSPTreeNode {
explicit BSPTreeNode(gfx::Polygon3D && aPolygon)
{
polygons.push_back(std::move(aPolygon));
}
const gfx::Polygon3D& First() const
{
return polygons[0];
}
UniquePtr<BSPTreeNode> front;
UniquePtr<BSPTreeNode> back;
std::deque<gfx::Polygon3D> polygons;
};
// BSPTree class takes a list of polygons as an input and uses binary space
// partitioning algorithm to create a tree structure that can be used for
// depth sorting.
//
// Sources for more information:
// https://en.wikipedia.org/wiki/Binary_space_partitioning
// ftp://ftp.sgi.com/other/bspfaq/faq/bspfaq.html
class BSPTree {
public:
// This constructor takes the ownership of polygons in the given list.
explicit BSPTree(std::deque<gfx::Polygon3D>& aPolygons)
: mRoot(new BSPTreeNode(PopFront(aPolygons)))
{
BuildTree(mRoot, aPolygons);
}
// Returns the root node of the BSP tree.
const UniquePtr<BSPTreeNode>& GetRoot() const
{
return mRoot;
}
// Builds and returns the back-to-front draw order for the created BSP tree.
nsTArray<gfx::Polygon3D> GetDrawOrder() const
{
nsTArray<gfx::Polygon3D> polygons;
BuildDrawOrder(mRoot, polygons);
return polygons;
}
private:
UniquePtr<BSPTreeNode> mRoot;
void BuildDrawOrder(const UniquePtr<BSPTreeNode>& aNode,
nsTArray<gfx::Polygon3D>& aPolygons) const;
void BuildTree(UniquePtr<BSPTreeNode>& aRoot,
std::deque<gfx::Polygon3D>& aPolygons);
nsTArray<float> CalculateDotProduct(const gfx::Polygon3D& aFirst,
const gfx::Polygon3D& aSecond,
size_t& aPos, size_t& aNeg) const;
void SplitPolygon(const gfx::Polygon3D& aSplittingPlane,
const gfx::Polygon3D& aPolygon,
const nsTArray<float>& dots,
nsTArray<gfx::Point3D>& backPoints,
nsTArray<gfx::Point3D>& frontPoints);
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_LAYERS_BSPTREE_H */