gecko-dev/gfx/layers/ipc/CompositorBridgeParent.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CompositorBridgeParent_h
#define mozilla_layers_CompositorBridgeParent_h
// Enable this pref to turn on compositor performance warning.
// This will print warnings if the compositor isn't meeting
// its responsiveness objectives:
// 1) Compose a frame within 15ms of receiving a ScheduleCompositeCall
// 2) Unless a frame was composited within the throttle threshold in
// which the deadline will be 15ms + throttle threshold
//#define COMPOSITOR_PERFORMANCE_WARNING
#include <stdint.h> // for uint64_t
#include "Layers.h" // for Layer
#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2
#include "mozilla/Attributes.h" // for override
#include "mozilla/Maybe.h"
#include "mozilla/Monitor.h" // for Monitor
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/SharedMemory.h"
#include "mozilla/layers/GeckoContentController.h"
#include "mozilla/layers/ISurfaceAllocator.h" // for ShmemAllocator
#include "mozilla/layers/LayersMessages.h" // for TargetConfig
#include "mozilla/layers/PCompositorBridgeParent.h"
#include "mozilla/layers/APZTestData.h"
#include "mozilla/widget/CompositorWidget.h"
#include "nsISupportsImpl.h"
#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
#include "mozilla/VsyncDispatcher.h"
class MessageLoop;
class nsIWidget;
namespace mozilla {
class CancelableRunnable;
namespace gfx {
class DrawTarget;
class GPUProcessManager;
class GPUParent;
} // namespace gfx
namespace ipc {
class Shmem;
} // namespace ipc
namespace layers {
class APZCTreeManager;
class APZCTreeManagerParent;
class AsyncCompositionManager;
class Compositor;
class CompositorBridgeParent;
class LayerManagerComposite;
class LayerTransactionParent;
class PAPZParent;
class CrossProcessCompositorBridgeParent;
class CompositorThreadHolder;
class InProcessCompositorSession;
struct ScopedLayerTreeRegistration
{
ScopedLayerTreeRegistration(APZCTreeManager* aApzctm,
uint64_t aLayersId,
Layer* aRoot,
GeckoContentController* aController);
~ScopedLayerTreeRegistration();
private:
uint64_t mLayersId;
};
/**
* Manages the vsync (de)registration and tracking on behalf of the
* compositor when it need to paint.
* Turns vsync notifications into scheduled composites.
**/
class CompositorVsyncScheduler
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorVsyncScheduler)
public:
explicit CompositorVsyncScheduler(CompositorBridgeParent* aCompositorBridgeParent,
widget::CompositorWidget* aWidget);
#ifdef MOZ_WIDGET_GONK
// emulator-ics never trigger the display on/off, so compositor will always
// skip composition request at that device. Only check the display status
// with kk device and upon.
#if ANDROID_VERSION >= 19
// SetDisplay() and CancelSetDisplayTask() are used for the display on/off.
// It will clear all composition related task and flag, and skip another
// composition task during the display off. That could prevent the problem
// that compositor might show the old content at the first frame of display on.
void SetDisplay(bool aDisplayEnable);
#endif
#endif
bool NotifyVsync(TimeStamp aVsyncTimestamp);
void SetNeedsComposite();
void OnForceComposeToTarget();
void ScheduleTask(already_AddRefed<CancelableRunnable>, int);
void ResumeComposition();
void ComposeToTarget(gfx::DrawTarget* aTarget, const gfx::IntRect* aRect = nullptr);
void PostCompositeTask(TimeStamp aCompositeTimestamp);
void Destroy();
void ScheduleComposition();
void CancelCurrentCompositeTask();
bool NeedsComposite();
void Composite(TimeStamp aVsyncTimestamp);
void ForceComposeToTarget(gfx::DrawTarget* aTarget, const gfx::IntRect* aRect);
const TimeStamp& GetLastComposeTime()
{
return mLastCompose;
}
#ifdef COMPOSITOR_PERFORMANCE_WARNING
const TimeStamp& GetExpectedComposeStartTime()
{
return mExpectedComposeStartTime;
}
#endif
private:
virtual ~CompositorVsyncScheduler();
void NotifyCompositeTaskExecuted();
void ObserveVsync();
void UnobserveVsync();
void DispatchTouchEvents(TimeStamp aVsyncTimestamp);
void DispatchVREvents(TimeStamp aVsyncTimestamp);
void CancelCurrentSetNeedsCompositeTask();
#ifdef MOZ_WIDGET_GONK
#if ANDROID_VERSION >= 19
void CancelSetDisplayTask();
#endif
#endif
class Observer final : public VsyncObserver
{
public:
explicit Observer(CompositorVsyncScheduler* aOwner);
virtual bool NotifyVsync(TimeStamp aVsyncTimestamp) override;
void Destroy();
private:
virtual ~Observer();
Mutex mMutex;
// Hold raw pointer to avoid mutual reference.
CompositorVsyncScheduler* mOwner;
};
CompositorBridgeParent* mCompositorBridgeParent;
TimeStamp mLastCompose;
#ifdef COMPOSITOR_PERFORMANCE_WARNING
TimeStamp mExpectedComposeStartTime;
#endif
bool mAsapScheduling;
bool mIsObservingVsync;
uint32_t mNeedsComposite;
int32_t mVsyncNotificationsSkipped;
widget::CompositorWidget* mWidget;
RefPtr<CompositorVsyncScheduler::Observer> mVsyncObserver;
mozilla::Monitor mCurrentCompositeTaskMonitor;
RefPtr<CancelableRunnable> mCurrentCompositeTask;
mozilla::Monitor mSetNeedsCompositeMonitor;
RefPtr<CancelableRunnable> mSetNeedsCompositeTask;
#ifdef MOZ_WIDGET_GONK
#if ANDROID_VERSION >= 19
bool mDisplayEnabled;
mozilla::Monitor mSetDisplayMonitor;
RefPtr<CancelableRunnable> mSetDisplayTask;
#endif
#endif
};
class CompositorUpdateObserver
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorUpdateObserver);
virtual void ObserveUpdate(uint64_t aLayersId, bool aActive) = 0;
protected:
virtual ~CompositorUpdateObserver() {}
};
class CompositorBridgeParentBase : public PCompositorBridgeParent,
public HostIPCAllocator,
public ShmemAllocator
{
public:
virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const uint64_t& aTransactionId,
const TargetConfig& aTargetConfig,
const InfallibleTArray<PluginWindowData>& aPlugins,
bool aIsFirstPaint,
bool aScheduleComposite,
uint32_t aPaintSequenceNumber,
bool aIsRepeatTransaction,
int32_t aPaintSyncId,
bool aHitTestUpdate) = 0;
virtual AsyncCompositionManager* GetCompositionManager(LayerTransactionParent* aLayerTree) { return nullptr; }
virtual void NotifyClearCachedResources(LayerTransactionParent* aLayerTree) { }
virtual void ForceComposite(LayerTransactionParent* aLayerTree) { }
virtual bool SetTestSampleTime(LayerTransactionParent* aLayerTree,
const TimeStamp& aTime) { return true; }
virtual void LeaveTestMode(LayerTransactionParent* aLayerTree) { }
virtual void ApplyAsyncProperties(LayerTransactionParent* aLayerTree) = 0;
virtual void FlushApzRepaints(const LayerTransactionParent* aLayerTree) = 0;
virtual void GetAPZTestData(const LayerTransactionParent* aLayerTree,
APZTestData* aOutData) { }
virtual void SetConfirmedTargetAPZC(const LayerTransactionParent* aLayerTree,
const uint64_t& aInputBlockId,
const nsTArray<ScrollableLayerGuid>& aTargets) = 0;
virtual void UpdatePaintTime(LayerTransactionParent* aLayerTree, const TimeDuration& aPaintTime) {}
virtual ShmemAllocator* AsShmemAllocator() override { return this; }
// HostIPCAllocator
virtual base::ProcessId GetChildProcessId() override;
virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override;
virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) override;
// ShmemAllocator
virtual bool AllocShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aType,
mozilla::ipc::Shmem* aShmem) override;
virtual bool AllocUnsafeShmem(size_t aSize,
mozilla::ipc::SharedMemory::SharedMemoryType aType,
mozilla::ipc::Shmem* aShmem) override;
virtual void DeallocShmem(mozilla::ipc::Shmem& aShmem) override;
};
class CompositorBridgeParent final : public CompositorBridgeParentBase
{
friend class CompositorVsyncScheduler;
friend class CompositorThreadHolder;
friend class InProcessCompositorSession;
friend class gfx::GPUProcessManager;
friend class gfx::GPUParent;
public:
explicit CompositorBridgeParent(CSSToLayoutDeviceScale aScale,
const TimeDuration& aVsyncRate,
bool aUseExternalSurfaceSize,
const gfx::IntSize& aSurfaceSize);
// Must only be called by CompositorBridgeChild. After invoking this, the
// IPC channel is active and RecvWillStop/ActorDestroy must be called to
// free the compositor.
void InitSameProcess(widget::CompositorWidget* aWidget,
const uint64_t& aLayerTreeId,
bool aUseAPZ);
// Must only be called by GPUParent. After invoking this, the IPC channel
// is active and RecvWillStop/ActorDestroy must be called to free the
// compositor.
bool Bind(Endpoint<PCompositorBridgeParent>&& aEndpoint);
virtual bool RecvInitialize(const uint64_t& aRootLayerTreeId) override;
virtual bool RecvGetFrameUniformity(FrameUniformityData* aOutData) override;
virtual bool RecvRequestOverfill() override;
virtual bool RecvWillClose() override;
virtual bool RecvPause() override;
virtual bool RecvResume() override;
virtual bool RecvNotifyChildCreated(const uint64_t& child) override;
virtual bool RecvAdoptChild(const uint64_t& child) override;
virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
const gfx::IntRect& aRect) override;
virtual bool RecvFlushRendering() override;
virtual bool RecvForcePresent() override;
virtual bool RecvAcknowledgeCompositorUpdate(const uint64_t& aLayersId) override {
MOZ_ASSERT_UNREACHABLE("This message is only sent cross-process");
return true;
}
virtual bool RecvNotifyRegionInvalidated(const nsIntRegion& aRegion) override;
virtual bool RecvStartFrameTimeRecording(const int32_t& aBufferSize, uint32_t* aOutStartIndex) override;
virtual bool RecvStopFrameTimeRecording(const uint32_t& aStartIndex, InfallibleTArray<float>* intervals) override;
// Unused for chrome <-> compositor communication (which this class does).
// @see CrossProcessCompositorBridgeParent::RecvRequestNotifyAfterRemotePaint
virtual bool RecvRequestNotifyAfterRemotePaint() override { return true; };
virtual bool RecvClearVisibleRegions(const uint64_t& aLayersId,
const uint32_t& aPresShellId) override;
void ClearVisibleRegions(const uint64_t& aLayersId,
const Maybe<uint32_t>& aPresShellId);
virtual bool RecvUpdateVisibleRegion(const VisibilityCounter& aCounter,
const ScrollableLayerGuid& aGuid,
const CSSIntRegion& aRegion) override;
void UpdateVisibleRegion(const VisibilityCounter& aCounter,
const ScrollableLayerGuid& aGuid,
const CSSIntRegion& aRegion);
virtual bool RecvAllPluginsCaptured() override;
virtual void ActorDestroy(ActorDestroyReason why) override;
virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const uint64_t& aTransactionId,
const TargetConfig& aTargetConfig,
const InfallibleTArray<PluginWindowData>& aPlugins,
bool aIsFirstPaint,
bool aScheduleComposite,
uint32_t aPaintSequenceNumber,
bool aIsRepeatTransaction,
int32_t aPaintSyncId,
bool aHitTestUpdate) override;
virtual void ForceComposite(LayerTransactionParent* aLayerTree) override;
virtual bool SetTestSampleTime(LayerTransactionParent* aLayerTree,
const TimeStamp& aTime) override;
virtual void LeaveTestMode(LayerTransactionParent* aLayerTree) override;
virtual void ApplyAsyncProperties(LayerTransactionParent* aLayerTree)
override;
virtual void FlushApzRepaints(const LayerTransactionParent* aLayerTree) override;
virtual void GetAPZTestData(const LayerTransactionParent* aLayerTree,
APZTestData* aOutData) override;
virtual void SetConfirmedTargetAPZC(const LayerTransactionParent* aLayerTree,
const uint64_t& aInputBlockId,
const nsTArray<ScrollableLayerGuid>& aTargets) override;
virtual AsyncCompositionManager* GetCompositionManager(LayerTransactionParent* aLayerTree) override { return mCompositionManager; }
virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
const LayersBackend& aLayersBackend,
const TextureFlags& aFlags,
const uint64_t& aId,
const uint64_t& aSerial) override;
virtual bool DeallocPTextureParent(PTextureParent* actor) override;
virtual bool IsSameProcess() const override;
PCompositorWidgetParent* AllocPCompositorWidgetParent(const CompositorWidgetInitData& aInitData) override;
bool DeallocPCompositorWidgetParent(PCompositorWidgetParent* aActor) override;
/**
* Request that the compositor be recreated due to a shared device reset.
* This must be called on the main thread, and blocks until a task posted
* to the compositor thread has completed.
*
* Note that this posts a task directly, rather than using synchronous
* IPDL, and waits on a monitor notification from the compositor thread.
* We do this as a best-effort attempt to jump any IPDL messages that
* have not yet been posted (and are sitting around in the IO pipe), to
* minimize the amount of time the main thread is blocked.
*/
bool ResetCompositor(const nsTArray<LayersBackend>& aBackendHints,
TextureFactoryIdentifier* aOutIdentifier);
/**
* This forces the is-first-paint flag to true. This is intended to
* be called by the widget code when it loses its viewport information
* (or for whatever reason wants to refresh the viewport information).
* The information refresh happens because the compositor will call
* SetFirstPaintViewport on the next frame of composition.
*/
void ForceIsFirstPaint();
static void SetShadowProperties(Layer* aLayer);
void NotifyChildCreated(uint64_t aChild);
void AsyncRender();
// Can be called from any thread
void ScheduleRenderOnCompositorThread();
void SchedulePauseOnCompositorThread();
void InvalidateOnCompositorThread();
/**
* Returns true if a surface was obtained and the resume succeeded; false
* otherwise.
*/
bool ScheduleResumeOnCompositorThread();
bool ScheduleResumeOnCompositorThread(int width, int height);
virtual void ScheduleComposition();
void NotifyShadowTreeTransaction(uint64_t aId, bool aIsFirstPaint,
bool aScheduleComposite, uint32_t aPaintSequenceNumber,
bool aIsRepeatTransaction, bool aHitTestUpdate);
void UpdatePaintTime(LayerTransactionParent* aLayerTree,
const TimeDuration& aPaintTime) override;
/**
* Check rotation info and schedule a rendering task if needed.
* Only can be called from compositor thread.
*/
void ScheduleRotationOnCompositorThread(const TargetConfig& aTargetConfig, bool aIsFirstPaint);
/**
* Returns the unique layer tree identifier that corresponds to the root
* tree of this compositor.
*/
uint64_t RootLayerTreeId();
/**
* Notify local and remote layer trees connected to this compositor that
* the compositor's local device is being reset. All layers must be
* invalidated to clear any cached TextureSources.
*
* This must be called on the compositor thread.
*/
void InvalidateRemoteLayers();
/**
* Returns a pointer to the CompositorBridgeParent corresponding to the given ID.
*/
static CompositorBridgeParent* GetCompositorBridgeParent(uint64_t id);
/**
* Notify the compositor for the given layer tree that vsync has occurred.
*/
static void NotifyVsync(const TimeStamp& aTimeStamp, const uint64_t& aLayersId);
/**
* Set aController as the pan/zoom callback for the subtree referred
* to by aLayersId.
*
* Must run on content main thread.
*/
static void SetControllerForLayerTree(uint64_t aLayersId,
GeckoContentController* aController);
/**
* A new child process has been configured to push transactions
* directly to us. Transport is to its thread context.
*/
static bool
CreateForContent(Endpoint<PCompositorBridgeParent>&& aEndpoint);
struct LayerTreeState {
LayerTreeState();
~LayerTreeState();
RefPtr<Layer> mRoot;
RefPtr<GeckoContentController> mController;
APZCTreeManagerParent* mApzcTreeManagerParent;
CompositorBridgeParent* mParent;
LayerManagerComposite* mLayerManager;
// Pointer to the CrossProcessCompositorBridgeParent. Used by APZCs to share
// their FrameMetrics with the corresponding child process that holds
// the PCompositorBridgeChild
CrossProcessCompositorBridgeParent* mCrossProcessParent;
TargetConfig mTargetConfig;
APZTestData mApzTestData;
LayerTransactionParent* mLayerTree;
nsTArray<PluginWindowData> mPluginData;
bool mUpdatedPluginDataAvailable;
RefPtr<CompositorUpdateObserver> mLayerTreeReadyObserver;
RefPtr<CompositorUpdateObserver> mLayerTreeClearedObserver;
// Number of times the compositor has been reset without having been
// acknowledged by the child.
uint32_t mPendingCompositorUpdates;
PCompositorBridgeParent* CrossProcessPCompositorBridge() const;
};
/**
* Lookup the indirect shadow tree for |aId| and return it if it
* exists. Otherwise null is returned. This must only be called on
* the compositor thread.
*/
static LayerTreeState* GetIndirectShadowTree(uint64_t aId);
#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
/**
* Calculates and requests the main thread update plugin positioning, clip,
* and visibility via ipc.
*/
bool UpdatePluginWindowState(uint64_t aId);
/**
* Plugin visibility helpers for the apz (main thread) and compositor
* thread.
*/
void ScheduleShowAllPluginWindows();
void ScheduleHideAllPluginWindows();
void ShowAllPluginWindows();
void HideAllPluginWindows();
#endif
/**
* Main thread response for a plugin visibility request made by the
* compositor thread.
*/
virtual bool RecvRemotePluginsReady() override;
/**
* Used by the profiler to denote when a vsync occured
*/
static void PostInsertVsyncProfilerMarker(mozilla::TimeStamp aVsyncTimestamp);
widget::CompositorWidget* GetWidget() { return mWidget; }
void ForceComposeToTarget(gfx::DrawTarget* aTarget, const gfx::IntRect* aRect = nullptr);
PAPZCTreeManagerParent* AllocPAPZCTreeManagerParent(const uint64_t& aLayersId) override;
bool DeallocPAPZCTreeManagerParent(PAPZCTreeManagerParent* aActor) override;
PAPZParent* AllocPAPZParent(const uint64_t& aLayersId) override;
bool DeallocPAPZParent(PAPZParent* aActor) override;
bool RecvAsyncPanZoomEnabled(const uint64_t& aLayersId, bool* aHasAPZ) override;
RefPtr<APZCTreeManager> GetAPZCTreeManager();
bool AsyncPanZoomEnabled() const {
return !!mApzcTreeManager;
}
private:
void Initialize();
/**
* Called during destruction in order to release resources as early as possible.
*/
void StopAndClearResources();
/**
* This returns a reference to the APZCTreeManager to which
* pan/zoom-related events can be sent.
*/
static already_AddRefed<APZCTreeManager> GetAPZCTreeManager(uint64_t aLayersId);
/**
* Release compositor-thread resources referred to by |aID|.
*
* Must run on the content main thread.
*/
static void DeallocateLayerTreeId(uint64_t aId);
static void RequestNotifyLayerTreeReady(uint64_t aLayersId, CompositorUpdateObserver* aObserver);
static void RequestNotifyLayerTreeCleared(uint64_t aLayersId, CompositorUpdateObserver* aObserver);
static void SwapLayerTreeObservers(uint64_t aLayer, uint64_t aOtherLayer);
protected:
// Protected destructor, to discourage deletion outside of Release():
virtual ~CompositorBridgeParent();
void DeferredDestroy();
virtual PLayerTransactionParent*
AllocPLayerTransactionParent(const nsTArray<LayersBackend>& aBackendHints,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier,
bool* aSuccess) override;
virtual bool DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers) override;
virtual void ScheduleTask(already_AddRefed<CancelableRunnable>, int);
void CompositeToTarget(gfx::DrawTarget* aTarget, const gfx::IntRect* aRect = nullptr);
void SetEGLSurfaceSize(int width, int height);
void InitializeLayerManager(const nsTArray<LayersBackend>& aBackendHints);
void PauseComposition();
void ResumeComposition();
void ResumeCompositionAndResize(int width, int height);
void ForceComposition();
void CancelCurrentCompositeTask();
void Invalidate();
bool IsPendingComposite();
void FinishPendingComposite();
RefPtr<Compositor> NewCompositor(const nsTArray<LayersBackend>& aBackendHints);
void ResetCompositorTask(const nsTArray<LayersBackend>& aBackendHints,
Maybe<TextureFactoryIdentifier>* aOutNewIdentifier);
Maybe<TextureFactoryIdentifier> ResetCompositorImpl(const nsTArray<LayersBackend>& aBackendHints);
/**
* Add a compositor to the global compositor map.
*/
static void AddCompositor(CompositorBridgeParent* compositor, uint64_t* id);
/**
* Remove a compositor from the global compositor map.
*/
static CompositorBridgeParent* RemoveCompositor(uint64_t id);
/**
* Creates the global compositor map.
*/
static void Setup();
/**
* Destroys the compositor thread and global compositor map.
*/
static void Shutdown();
/**
* Finish the shutdown operation on the compositor thread.
*/
static void FinishShutdown();
/**
* Return true if current state allows compositing, that is
* finishing a layers transaction.
*/
bool CanComposite();
void DidComposite(TimeStamp& aCompositeStart, TimeStamp& aCompositeEnd);
// The indirect layer tree lock must be held before calling this function.
// Callback should take (LayerTreeState* aState, const uint64_t& aLayersId)
template <typename Lambda>
inline void ForEachIndirectLayerTree(const Lambda& aCallback);
RefPtr<LayerManagerComposite> mLayerManager;
RefPtr<Compositor> mCompositor;
RefPtr<AsyncCompositionManager> mCompositionManager;
widget::CompositorWidget* mWidget;
TimeStamp mTestTime;
CSSToLayoutDeviceScale mScale;
TimeDuration mVsyncRate;
bool mIsTesting;
uint64_t mPendingTransaction;
bool mPaused;
bool mUseExternalSurfaceSize;
gfx::IntSize mEGLSurfaceSize;
mozilla::Monitor mPauseCompositionMonitor;
mozilla::Monitor mResumeCompositionMonitor;
mozilla::Monitor mResetCompositorMonitor;
uint64_t mCompositorID;
uint64_t mRootLayerTreeID;
bool mOverrideComposeReadiness;
RefPtr<CancelableRunnable> mForceCompositionTask;
RefPtr<APZCTreeManager> mApzcTreeManager;
RefPtr<CompositorThreadHolder> mCompositorThreadHolder;
RefPtr<CompositorVsyncScheduler> mCompositorScheduler;
// This makes sure the compositorParent is not destroyed before receiving
// confirmation that the channel is closed.
// mSelfRef is cleared in DeferredDestroy which is scheduled by ActorDestroy.
RefPtr<CompositorBridgeParent> mSelfRef;
TimeDuration mPaintTime;
#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
// cached plugin data used to reduce the number of updates we request.
uint64_t mLastPluginUpdateLayerTreeId;
nsIntPoint mPluginsLayerOffset;
nsIntRegion mPluginsLayerVisibleRegion;
nsTArray<PluginWindowData> mCachedPluginData;
// Time until which we will block composition to wait for plugin updates.
TimeStamp mWaitForPluginsUntil;
// Indicates that we have actually blocked a composition waiting for plugins.
bool mHaveBlockedForPlugins = false;
// indicates if plugin window visibility and metric updates are currently
// being defered due to a scroll operation.
bool mDeferPluginWindows;
// indicates if the plugin windows were hidden, and need to be made
// visible again even if their geometry has not changed.
bool mPluginWindowsHidden;
#endif
DISALLOW_EVIL_CONSTRUCTORS(CompositorBridgeParent);
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_CompositorBridgeParent_h