gecko-dev/gfx/layers/FrameMetrics.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_FRAMEMETRICS_H
#define GFX_FRAMEMETRICS_H
#include <stdint.h> // for uint8_t, uint32_t, uint64_t
#include <iosfwd>
#include "Units.h" // for CSSRect, CSSPixel, etc
#include "mozilla/DefineEnum.h" // for MOZ_DEFINE_ENUM
#include "mozilla/HashFunctions.h" // for HashGeneric
#include "mozilla/Maybe.h"
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/Rect.h" // for RoundedIn
#include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor
#include "mozilla/gfx/Logging.h" // for Log
#include "mozilla/layers/LayersTypes.h" // for ScrollDirection
#include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid
#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate
#include "mozilla/StaticPtr.h" // for StaticAutoPtr
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "nsDataHashtable.h" // for nsDataHashtable
#include "nsString.h"
#include "PLDHashTable.h" // for PLDHashNumber
struct nsStyleDisplay;
namespace mozilla {
enum class StyleScrollSnapStrictness : uint8_t;
enum class StyleOverscrollBehavior : uint8_t;
class WritingMode;
} // namespace mozilla
namespace IPC {
template <typename T>
struct ParamTraits;
} // namespace IPC
namespace mozilla {
namespace layers {
/**
* Metrics about a scroll frame that are sent to the compositor and used
* by APZ.
*
* This is used for two main purposes:
*
* (1) Sending information about a scroll frame to the compositor and APZ
* as part of a layers or WebRender transaction.
* (2) Storing information about a scroll frame in APZ that persists
* between transactions.
*
* TODO: Separate these two uses into two distinct structures.
*
* A related class, RepaintRequest, is used for sending information about a
* scroll frame back from the compositor to the main thread when requesting
* a repaint of the scroll frame's contents.
*/
struct FrameMetrics {
friend struct IPC::ParamTraits<mozilla::layers::FrameMetrics>;
friend std::ostream& operator<<(std::ostream& aStream,
const FrameMetrics& aMetrics);
typedef ScrollableLayerGuid::ViewID ViewID;
public:
// clang-format off
MOZ_DEFINE_ENUM_WITH_BASE_AT_CLASS_SCOPE(
ScrollOffsetUpdateType, uint8_t, (
eNone, // The default; the scroll offset was not updated
eMainThread, // The scroll offset was updated by the main thread.
eRestore // The scroll offset was updated by the main thread, but
// as a restore from history or after a frame
// reconstruction. In this case, APZ can ignore the
// offset change if the user has done an APZ scroll
// already.
));
// clang-format on
FrameMetrics()
: mScrollId(ScrollableLayerGuid::NULL_SCROLL_ID),
mPresShellResolution(1),
mCompositionBounds(0, 0, 0, 0),
mDisplayPort(0, 0, 0, 0),
mCriticalDisplayPort(0, 0, 0, 0),
mScrollableRect(0, 0, 0, 0),
mCumulativeResolution(),
mDevPixelsPerCSSPixel(1),
mScrollOffset(0, 0),
mZoom(),
mBoundingCompositionSize(0, 0),
mPresShellId(-1),
mLayoutViewport(0, 0, 0, 0),
mExtraResolution(),
mPaintRequestTime(),
mVisualDestination(0, 0),
mVisualScrollUpdateType(eNone),
mCompositionSizeWithoutDynamicToolbar(),
mIsRootContent(false),
mIsScrollInfoLayer(false),
mHasNonZeroDisplayPortMargins(false),
mMinimalDisplayPort(false) {}
// Default copy ctor and operator= are fine
bool operator==(const FrameMetrics& aOther) const {
// Put mScrollId at the top since it's the most likely one to fail.
return mScrollId == aOther.mScrollId &&
mPresShellResolution == aOther.mPresShellResolution &&
mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) &&
mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) &&
mScrollableRect.IsEqualEdges(aOther.mScrollableRect) &&
mCumulativeResolution == aOther.mCumulativeResolution &&
mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel &&
mScrollOffset == aOther.mScrollOffset &&
// don't compare mZoom
mScrollGeneration == aOther.mScrollGeneration &&
mBoundingCompositionSize == aOther.mBoundingCompositionSize &&
mPresShellId == aOther.mPresShellId &&
mLayoutViewport.IsEqualEdges(aOther.mLayoutViewport) &&
mExtraResolution == aOther.mExtraResolution &&
mPaintRequestTime == aOther.mPaintRequestTime &&
mVisualDestination == aOther.mVisualDestination &&
mVisualScrollUpdateType == aOther.mVisualScrollUpdateType &&
mIsRootContent == aOther.mIsRootContent &&
mIsScrollInfoLayer == aOther.mIsScrollInfoLayer &&
mHasNonZeroDisplayPortMargins ==
aOther.mHasNonZeroDisplayPortMargins &&
mMinimalDisplayPort == aOther.mMinimalDisplayPort &&
mFixedLayerMargins == aOther.mFixedLayerMargins &&
mCompositionSizeWithoutDynamicToolbar ==
aOther.mCompositionSizeWithoutDynamicToolbar;
}
bool operator!=(const FrameMetrics& aOther) const {
return !operator==(aOther);
}
bool IsScrollable() const {
return mScrollId != ScrollableLayerGuid::NULL_SCROLL_ID;
}
CSSToScreenScale2D DisplayportPixelsPerCSSPixel() const {
// Note: use 'mZoom * ParentLayerToLayerScale(1.0f)' as the CSS-to-Layer
// scale instead of LayersPixelsPerCSSPixel(), because displayport
// calculations are done in the context of a repaint request, where we ask
// Layout to repaint at a new resolution that includes any async zoom. Until
// this repaint request is processed, LayersPixelsPerCSSPixel() does not yet
// include the async zoom, but it will when the displayport is interpreted
// for the repaint.
return mZoom * ParentLayerToLayerScale(1.0f) / mExtraResolution;
}
CSSToLayerScale2D LayersPixelsPerCSSPixel() const {
return mDevPixelsPerCSSPixel * mCumulativeResolution;
}
// Get the amount by which this frame has been zoomed since the last repaint.
LayerToParentLayerScale GetAsyncZoom() const {
// The async portion of the zoom should be the same along the x and y
// axes.
return (mZoom / LayersPixelsPerCSSPixel()).ToScaleFactor();
}
// Ensure the scrollableRect is at least as big as the compositionBounds
// because the scrollableRect can be smaller if the content is not large
// and the scrollableRect hasn't been updated yet.
// We move the scrollableRect up because we don't know if we can move it
// down. i.e. we know that scrollableRect can go back as far as zero.
// but we don't know how much further ahead it can go.
CSSRect GetExpandedScrollableRect() const {
CSSRect scrollableRect = mScrollableRect;
CSSSize compSize = CalculateCompositedSizeInCssPixels();
if (scrollableRect.Width() < compSize.width) {
scrollableRect.SetRectX(
std::max(0.f, scrollableRect.X() -
(compSize.width - scrollableRect.Width())),
compSize.width);
}
if (scrollableRect.Height() < compSize.height) {
scrollableRect.SetRectY(
std::max(0.f, scrollableRect.Y() -
(compSize.height - scrollableRect.Height())),
compSize.height);
}
return scrollableRect;
}
CSSSize CalculateCompositedSizeInCssPixels() const {
if (GetZoom() == CSSToParentLayerScale2D(0, 0)) {
return CSSSize(); // avoid division by zero
}
return mCompositionBounds.Size() / GetZoom();
}
/*
* Calculate the composition bounds of this frame in the CSS pixels of
* the content surrounding the scroll frame. (This can be thought of as
* "parent CSS" pixels).
* Note that it does not make sense to ask for the composition bounds in the
* CSS pixels of the scrolled content (that is, regular CSS pixels),
* because the origin of the composition bounds is not meaningful in that
* coordinate space. (The size is, use CalculateCompositedSizeInCssPixels()
* for that.)
*/
CSSRect CalculateCompositionBoundsInCssPixelsOfSurroundingContent() const {
if (GetZoom() == CSSToParentLayerScale2D(0, 0)) {
return CSSRect(); // avoid division by zero
}
// The CSS pixels of the scrolled content and the CSS pixels of the
// surrounding content only differ if the scrolled content is rendered
// at a higher resolution, and the difference is the resolution.
return mCompositionBounds / GetZoom() * CSSToCSSScale{mPresShellResolution};
}
CSSSize CalculateBoundedCompositedSizeInCssPixels() const {
CSSSize size = CalculateCompositedSizeInCssPixels();
size.width = std::min(size.width, mBoundingCompositionSize.width);
size.height = std::min(size.height, mBoundingCompositionSize.height);
return size;
}
CSSRect CalculateScrollRange() const {
CSSSize scrollPortSize = CalculateCompositedSizeInCssPixels();
CSSRect scrollRange = mScrollableRect;
scrollRange.SetWidth(
std::max(scrollRange.Width() - scrollPortSize.width, 0.0f));
scrollRange.SetHeight(
std::max(scrollRange.Height() - scrollPortSize.height, 0.0f));
return scrollRange;
}
void ScrollBy(const CSSPoint& aPoint) {
SetVisualScrollOffset(GetVisualScrollOffset() + aPoint);
}
void ZoomBy(float aScale) { ZoomBy(gfxSize(aScale, aScale)); }
void ZoomBy(const gfxSize& aScale) {
mZoom.xScale *= aScale.width;
mZoom.yScale *= aScale.height;
}
/*
* Compares an APZ frame metrics with an incoming content frame metrics
* to see if APZ has a scroll offset that has not been incorporated into
* the content frame metrics.
*/
bool HasPendingScroll(const FrameMetrics& aContentFrameMetrics) const {
return GetVisualScrollOffset() !=
aContentFrameMetrics.GetVisualScrollOffset();
}
/*
* Returns true if the layout scroll offset or visual scroll offset changed.
*/
bool ApplyScrollUpdateFrom(const ScrollPositionUpdate& aUpdate);
/**
* Applies the relative scroll offset update contained in aOther to the
* scroll offset contained in this. The scroll delta is clamped to the
* scrollable region.
*
* @returns The clamped scroll offset delta that was applied
*/
CSSPoint ApplyRelativeScrollUpdateFrom(const ScrollPositionUpdate& aUpdate);
CSSPoint ApplyPureRelativeScrollUpdateFrom(
const ScrollPositionUpdate& aUpdate);
void UpdatePendingScrollInfo(const ScrollPositionUpdate& aInfo);
public:
void SetPresShellResolution(float aPresShellResolution) {
mPresShellResolution = aPresShellResolution;
}
float GetPresShellResolution() const { return mPresShellResolution; }
void SetCompositionBounds(const ParentLayerRect& aCompositionBounds) {
mCompositionBounds = aCompositionBounds;
}
const ParentLayerRect& GetCompositionBounds() const {
return mCompositionBounds;
}
void SetDisplayPort(const CSSRect& aDisplayPort) {
mDisplayPort = aDisplayPort;
}
const CSSRect& GetDisplayPort() const { return mDisplayPort; }
void SetCriticalDisplayPort(const CSSRect& aCriticalDisplayPort) {
mCriticalDisplayPort = aCriticalDisplayPort;
}
const CSSRect& GetCriticalDisplayPort() const { return mCriticalDisplayPort; }
void SetCumulativeResolution(
const LayoutDeviceToLayerScale2D& aCumulativeResolution) {
mCumulativeResolution = aCumulativeResolution;
}
const LayoutDeviceToLayerScale2D& GetCumulativeResolution() const {
return mCumulativeResolution;
}
void SetDevPixelsPerCSSPixel(
const CSSToLayoutDeviceScale& aDevPixelsPerCSSPixel) {
mDevPixelsPerCSSPixel = aDevPixelsPerCSSPixel;
}
const CSSToLayoutDeviceScale& GetDevPixelsPerCSSPixel() const {
return mDevPixelsPerCSSPixel;
}
void SetIsRootContent(bool aIsRootContent) {
mIsRootContent = aIsRootContent;
}
bool IsRootContent() const { return mIsRootContent; }
// Set scroll offset, first clamping to the scroll range.
// Return true if it changed.
bool ClampAndSetVisualScrollOffset(const CSSPoint& aScrollOffset) {
CSSPoint offsetBefore = GetVisualScrollOffset();
SetVisualScrollOffset(CalculateScrollRange().ClampPoint(aScrollOffset));
return (offsetBefore != GetVisualScrollOffset());
}
CSSPoint GetLayoutScrollOffset() const { return mLayoutViewport.TopLeft(); }
// Returns true if it changed.
bool SetLayoutScrollOffset(const CSSPoint& aLayoutScrollOffset) {
CSSPoint offsetBefore = GetLayoutScrollOffset();
mLayoutViewport.MoveTo(aLayoutScrollOffset);
return (offsetBefore != GetLayoutScrollOffset());
}
const CSSPoint& GetVisualScrollOffset() const { return mScrollOffset; }
void SetVisualScrollOffset(const CSSPoint& aVisualScrollOffset) {
mScrollOffset = aVisualScrollOffset;
}
void SetZoom(const CSSToParentLayerScale2D& aZoom) { mZoom = aZoom; }
const CSSToParentLayerScale2D& GetZoom() const { return mZoom; }
void SetScrollGeneration(const ScrollGeneration& aScrollGeneration) {
mScrollGeneration = aScrollGeneration;
}
ScrollGeneration GetScrollGeneration() const { return mScrollGeneration; }
ViewID GetScrollId() const { return mScrollId; }
void SetScrollId(ViewID scrollId) { mScrollId = scrollId; }
void SetBoundingCompositionSize(const CSSSize& aBoundingCompositionSize) {
mBoundingCompositionSize = aBoundingCompositionSize;
}
const CSSSize& GetBoundingCompositionSize() const {
return mBoundingCompositionSize;
}
uint32_t GetPresShellId() const { return mPresShellId; }
void SetPresShellId(uint32_t aPresShellId) { mPresShellId = aPresShellId; }
void SetLayoutViewport(const CSSRect& aLayoutViewport) {
mLayoutViewport = aLayoutViewport;
}
const CSSRect& GetLayoutViewport() const { return mLayoutViewport; }
CSSRect GetVisualViewport() const {
return CSSRect(GetVisualScrollOffset(),
CalculateCompositedSizeInCssPixels());
}
void SetExtraResolution(const ScreenToLayerScale2D& aExtraResolution) {
mExtraResolution = aExtraResolution;
}
const ScreenToLayerScale2D& GetExtraResolution() const {
return mExtraResolution;
}
const CSSRect& GetScrollableRect() const { return mScrollableRect; }
void SetScrollableRect(const CSSRect& aScrollableRect) {
mScrollableRect = aScrollableRect;
}
// If the frame is in vertical-RTL writing mode(E.g. "writing-mode:
// vertical-rl" in CSS), or if it's in horizontal-RTL writing-mode(E.g.
// "writing-mode: horizontal-tb; direction: rtl;" in CSS), then this function
// returns true. From the representation perspective, frames whose horizontal
// contents start at rightside also cause their horizontal scrollbars, if any,
// initially start at rightside. So we can also learn about the initial side
// of the horizontal scrollbar for the frame by calling this function.
bool IsHorizontalContentRightToLeft() const { return mScrollableRect.x < 0; }
void SetPaintRequestTime(const TimeStamp& aTime) {
mPaintRequestTime = aTime;
}
const TimeStamp& GetPaintRequestTime() const { return mPaintRequestTime; }
void SetIsScrollInfoLayer(bool aIsScrollInfoLayer) {
mIsScrollInfoLayer = aIsScrollInfoLayer;
}
bool IsScrollInfoLayer() const { return mIsScrollInfoLayer; }
void SetHasNonZeroDisplayPortMargins(bool aHasNonZeroDisplayPortMargins) {
mHasNonZeroDisplayPortMargins = aHasNonZeroDisplayPortMargins;
}
bool HasNonZeroDisplayPortMargins() const {
return mHasNonZeroDisplayPortMargins;
}
void SetMinimalDisplayPort(bool aMinimalDisplayPort) {
mMinimalDisplayPort = aMinimalDisplayPort;
}
bool IsMinimalDisplayPort() const { return mMinimalDisplayPort; }
void SetVisualDestination(const CSSPoint& aVisualDestination) {
mVisualDestination = aVisualDestination;
}
const CSSPoint& GetVisualDestination() const { return mVisualDestination; }
void SetVisualScrollUpdateType(ScrollOffsetUpdateType aUpdateType) {
mVisualScrollUpdateType = aUpdateType;
}
ScrollOffsetUpdateType GetVisualScrollUpdateType() const {
return mVisualScrollUpdateType;
}
// Determine if the visual viewport is outside of the layout viewport and
// adjust the x,y-offset in mLayoutViewport accordingly. This is necessary to
// allow APZ to async-scroll the layout viewport.
//
// This is a no-op if mIsRootContent is false.
void RecalculateLayoutViewportOffset();
void SetFixedLayerMargins(const ScreenMargin& aFixedLayerMargins) {
mFixedLayerMargins = aFixedLayerMargins;
}
const ScreenMargin& GetFixedLayerMargins() const {
return mFixedLayerMargins;
}
void SetCompositionSizeWithoutDynamicToolbar(const ParentLayerSize& aSize) {
MOZ_ASSERT(mIsRootContent);
mCompositionSizeWithoutDynamicToolbar = aSize;
}
const ParentLayerSize& GetCompositionSizeWithoutDynamicToolbar() const {
MOZ_ASSERT(mIsRootContent);
return mCompositionSizeWithoutDynamicToolbar;
}
// Helper function for RecalculateViewportOffset(). Exposed so that
// APZC can perform the operation on other copies of the layout
// and visual viewport rects (e.g. the "effective" ones used to implement
// the frame delay).
// Modifies |aLayoutViewport| to continue enclosing |aVisualViewport|
// if possible.
// The layout viewport needs to remain clamped to the scrollable rect,
// and we pass in the scrollable rect so this function can maintain that
// constraint.
static void KeepLayoutViewportEnclosingVisualViewport(
const CSSRect& aVisualViewport, const CSSRect& aScrollableRect,
CSSRect& aLayoutViewport);
private:
// A ID assigned to each scrollable frame, unique within each LayersId..
ViewID mScrollId;
// The pres-shell resolution that has been induced on the document containing
// this scroll frame as a result of zooming this scroll frame (whether via
// user action, or choosing an initial zoom level on page load). This can
// only be different from 1.0 for frames that are zoomable, which currently
// is just the root content document's root scroll frame
// (mIsRootContent = true).
// This is a plain float rather than a ScaleFactor because in and of itself
// it does not convert between any coordinate spaces for which we have names.
float mPresShellResolution;
// This is the area within the widget that we're compositing to. It is in the
// layer coordinates of the scrollable content's parent layer.
//
// The size of the composition bounds corresponds to the size of the scroll
// frame's scroll port (but in a coordinate system where the size does not
// change during zooming).
//
// The origin of the composition bounds is relative to the layer tree origin.
// Unlike the scroll port's origin, it does not change during scrolling of
// the scrollable layer to which it is associated. However, it may change due
// to scrolling of ancestor layers.
//
// This value is provided by Gecko at layout/paint time.
ParentLayerRect mCompositionBounds;
// The area of a scroll frame's contents that has been painted, relative to
// GetLayoutScrollOffset().
//
// Should not be larger than GetExpandedScrollableRect().
//
// To pre-render a margin of 100 CSS pixels around the scroll port,
// { x = -100, y = - 100,
// width = scrollPort.width + 200, height = scrollPort.height + 200 }
// where scrollPort = CalculateCompositedSizeInCssPixels().
CSSRect mDisplayPort;
// If non-empty, the area of a frame's contents that is considered critical
// to paint. Area outside of this area (i.e. area inside mDisplayPort, but
// outside of mCriticalDisplayPort) is considered low-priority, and may be
// painted with lower precision, or not painted at all.
//
// The same restrictions for mDisplayPort apply here.
CSSRect mCriticalDisplayPort;
// The scrollable bounds of a frame. This is determined by reflow.
// Ordinarily the x and y will be 0 and the width and height will be the
// size of the element being scrolled. However for RTL pages or elements
// the x value may be negative.
//
// For scrollable frames that are overflow:hidden the x and y are usually
// set to the value of the current scroll offset, and the width and height
// will match the composition bounds width and height. In effect this reduces
// the scrollable range to 0.
//
// This is in the same coordinate space as |mScrollOffset|, but a different
// coordinate space than |mDisplayPort|. Note also that this coordinate
// system is understood by window.scrollTo().
CSSRect mScrollableRect;
// The cumulative resolution that the current frame has been painted at.
// This is the product of the pres-shell resolutions of the document
// containing this scroll frame and its ancestors, and any css-driven
// resolution. This information is provided by Gecko at layout/paint time.
// Note that this is allowed to have different x- and y-scales, but only
// for subframes (mIsRootContent = false). (The same applies to other scales
// that "inherit" the 2D-ness of this one, such as mZoom.)
LayoutDeviceToLayerScale2D mCumulativeResolution;
// The conversion factor between CSS pixels and device pixels for this frame.
// This can vary based on a variety of things, such as reflowing-zoom.
CSSToLayoutDeviceScale mDevPixelsPerCSSPixel;
// The position of the top-left of the scroll frame's scroll port, relative
// to the scrollable content's origin.
//
// This is in the same coordinate space as |mScrollableRect|, but a different
// coordinate space than |mDisplayPort|.
//
// It is required that the rect:
// { x = mScrollOffset.x, y = mScrollOffset.y,
// width = scrollPort.width,
// height = scrollPort.height }
// (where scrollPort = CalculateCompositedSizeInCssPixels())
// be within |mScrollableRect|.
CSSPoint mScrollOffset;
// The "user zoom". Content is painted by gecko at mCumulativeResolution *
// mDevPixelsPerCSSPixel, but will be drawn to the screen at mZoom. In the
// steady state, the two will be the same, but during an async zoom action the
// two may diverge. This information is initialized in Gecko but updated in
// the APZC.
CSSToParentLayerScale2D mZoom;
// The scroll generation counter used to acknowledge the scroll offset update.
ScrollGeneration mScrollGeneration;
// A bounding size for our composition bounds (no larger than the
// cross-process RCD-RSF's composition size), in local CSS pixels.
CSSSize mBoundingCompositionSize;
uint32_t mPresShellId;
// For a root scroll frame (RSF), the document's layout viewport
// (sometimes called "CSS viewport" in older code).
//
// Its size is the dimensions we're using to constrain the <html> element
// of the document (i.e. the initial containing block (ICB) size).
//
// Its origin is the RSF's layout scroll position, i.e. the scroll position
// exposed to web content via window.scrollX/Y.
//
// Note that only the root content document's RSF has a layout viewport
// that's distinct from the visual viewport. For an iframe RSF, the two
// are the same.
//
// For a scroll frame that is not an RSF, this metric is meaningless and
// invalid.
CSSRect mLayoutViewport;
// The extra resolution at which content in this scroll frame is drawn beyond
// that necessary to draw one Layer pixel per Screen pixel.
ScreenToLayerScale2D mExtraResolution;
// The time at which the APZC last requested a repaint for this scroll frame.
TimeStamp mPaintRequestTime;
// These fields are used when the main thread wants to set a visual viewport
// offset that's distinct from the layout viewport offset.
// In this case, mVisualScrollUpdateType is set to eMainThread, and
// mVisualDestination is set to desired visual destination (relative
// to the document, like mScrollOffset).
CSSPoint mVisualDestination;
ScrollOffsetUpdateType mVisualScrollUpdateType;
// 'fixed layer margins' on the main-thread. This is only used for the
// root-content scroll frame.
ScreenMargin mFixedLayerMargins;
// Similar to mCompositionBounds.Size() but not including the dynamic toolbar
// height.
// If we are not using a dynamic toolbar, this has the same value as
// mCompositionBounds.Size().
ParentLayerSize mCompositionSizeWithoutDynamicToolbar;
// Whether or not this is the root scroll frame for the root content document.
bool mIsRootContent : 1;
// True if this scroll frame is a scroll info layer. A scroll info layer is
// not layerized and its content cannot be truly async-scrolled, but its
// metrics are still sent to and updated by the compositor, with the updates
// being reflected on the next paint rather than the next composite.
bool mIsScrollInfoLayer : 1;
// Whether there are non-zero display port margins set on this element.
bool mHasNonZeroDisplayPortMargins : 1;
// Whether this scroll frame is using a minimal display port, which means that
// any set display port margins are ignored when calculating the display port
// and instead zero margins are used and further no tile or alignment
// boundaries are used that could potentially expand the size.
bool mMinimalDisplayPort : 1;
// WARNING!!!!
//
// When adding a new field:
//
// - First, consider whether the field can be added to ScrollMetadata
// instead. If so, prefer that.
//
// - Otherwise, the following places should be updated to include them
// (as needed):
// FrameMetrics::operator ==
// AsyncPanZoomController::NotifyLayersUpdated
// The ParamTraits specialization in LayersMessageUtils.h
//
// Please add new fields above this comment.
};
struct ScrollSnapInfo {
ScrollSnapInfo();
bool operator==(const ScrollSnapInfo& aOther) const {
return mScrollSnapStrictnessX == aOther.mScrollSnapStrictnessX &&
mScrollSnapStrictnessY == aOther.mScrollSnapStrictnessY &&
mSnapPositionX == aOther.mSnapPositionX &&
mSnapPositionY == aOther.mSnapPositionY &&
mXRangeWiderThanSnapport == aOther.mXRangeWiderThanSnapport &&
mYRangeWiderThanSnapport == aOther.mYRangeWiderThanSnapport &&
mSnapportSize == aOther.mSnapportSize;
}
bool HasScrollSnapping() const;
bool HasSnapPositions() const;
void InitializeScrollSnapStrictness(WritingMode aWritingMode,
const nsStyleDisplay* aDisplay);
// The scroll frame's scroll-snap-type.
StyleScrollSnapStrictness mScrollSnapStrictnessX;
StyleScrollSnapStrictness mScrollSnapStrictnessY;
// The scroll positions corresponding to scroll-snap-align values.
CopyableTArray<nscoord> mSnapPositionX;
CopyableTArray<nscoord> mSnapPositionY;
struct ScrollSnapRange {
ScrollSnapRange() = default;
ScrollSnapRange(nscoord aStart, nscoord aEnd)
: mStart(aStart), mEnd(aEnd) {}
nscoord mStart;
nscoord mEnd;
bool operator==(const ScrollSnapRange& aOther) const {
return mStart == aOther.mStart && mEnd == aOther.mEnd;
}
// Returns true if |aPoint| is a valid snap position in this range.
bool IsValid(nscoord aPoint, nscoord aSnapportSize) const {
MOZ_ASSERT(mEnd - mStart > aSnapportSize);
return mStart <= aPoint && aPoint <= mEnd - aSnapportSize;
}
};
// An array of the range that the target element is larger than the snapport
// on the axis.
// Snap positions in this range will be valid snap positions in the case where
// the distance between the closest snap position and the second closest snap
// position is still larger than the snapport size.
// See https://drafts.csswg.org/css-scroll-snap-1/#snap-overflow
//
// Note: This range contains scroll-margin values.
CopyableTArray<ScrollSnapRange> mXRangeWiderThanSnapport;
CopyableTArray<ScrollSnapRange> mYRangeWiderThanSnapport;
// Note: This snapport size has been already deflated by scroll-padding.
nsSize mSnapportSize;
};
// clang-format off
MOZ_DEFINE_ENUM_CLASS_WITH_BASE(
OverscrollBehavior, uint8_t, (
Auto,
Contain,
None
));
// clang-format on
std::ostream& operator<<(std::ostream& aStream,
const OverscrollBehavior& aBehavior);
struct OverscrollBehaviorInfo {
OverscrollBehaviorInfo();
// Construct from StyleOverscrollBehavior values.
static OverscrollBehaviorInfo FromStyleConstants(
StyleOverscrollBehavior aBehaviorX, StyleOverscrollBehavior aBehaviorY);
bool operator==(const OverscrollBehaviorInfo& aOther) const;
friend std::ostream& operator<<(std::ostream& aStream,
const OverscrollBehaviorInfo& aInfo);
OverscrollBehavior mBehaviorX;
OverscrollBehavior mBehaviorY;
};
/**
* A clip that applies to a layer, that may be scrolled by some of the
* scroll frames associated with the layer.
*/
struct LayerClip {
friend struct IPC::ParamTraits<mozilla::layers::LayerClip>;
public:
LayerClip() : mClipRect(), mMaskLayerIndex() {}
explicit LayerClip(const ParentLayerIntRect& aClipRect)
: mClipRect(aClipRect), mMaskLayerIndex() {}
bool operator==(const LayerClip& aOther) const {
return mClipRect == aOther.mClipRect &&
mMaskLayerIndex == aOther.mMaskLayerIndex;
}
void SetClipRect(const ParentLayerIntRect& aClipRect) {
mClipRect = aClipRect;
}
const ParentLayerIntRect& GetClipRect() const { return mClipRect; }
void SetMaskLayerIndex(const Maybe<size_t>& aIndex) {
mMaskLayerIndex = aIndex;
}
const Maybe<size_t>& GetMaskLayerIndex() const { return mMaskLayerIndex; }
private:
ParentLayerIntRect mClipRect;
// Optionally, specifies a mask layer that's part of the clip.
// This is an index into the MetricsMaskLayers array on the Layer.
Maybe<size_t> mMaskLayerIndex;
};
typedef Maybe<LayerClip> MaybeLayerClip; // for passing over IPDL
/**
* Metadata about a scroll frame that's sent to the compositor during a layers
* or WebRender transaction, and also stored by APZ between transactions.
* This includes the scroll frame's FrameMetrics, as well as other metadata.
* We don't put the other metadata into FrameMetrics to avoid FrameMetrics
* becoming too bloated (as a FrameMetrics is e.g. stored in memory shared
* with the content process).
*/
struct ScrollMetadata {
friend struct IPC::ParamTraits<mozilla::layers::ScrollMetadata>;
friend std::ostream& operator<<(std::ostream& aStream,
const ScrollMetadata& aMetadata);
typedef ScrollableLayerGuid::ViewID ViewID;
public:
static StaticAutoPtr<const ScrollMetadata>
sNullMetadata; // We sometimes need an empty metadata
ScrollMetadata()
: mMetrics(),
mSnapInfo(),
mScrollParentId(ScrollableLayerGuid::NULL_SCROLL_ID),
mBackgroundColor(),
mContentDescription(),
mLineScrollAmount(0, 0),
mPageScrollAmount(0, 0),
mScrollClip(),
mHasScrollgrab(false),
mIsLayersIdRoot(false),
mIsAutoDirRootContentRTL(false),
mForceDisableApz(false),
mResolutionUpdated(false),
mIsRDMTouchSimulationActive(false),
mDidContentGetPainted(true),
mOverscrollBehavior() {}
bool operator==(const ScrollMetadata& aOther) const {
return mMetrics == aOther.mMetrics && mSnapInfo == aOther.mSnapInfo &&
mScrollParentId == aOther.mScrollParentId &&
mBackgroundColor == aOther.mBackgroundColor &&
// don't compare mContentDescription
mLineScrollAmount == aOther.mLineScrollAmount &&
mPageScrollAmount == aOther.mPageScrollAmount &&
mScrollClip == aOther.mScrollClip &&
mHasScrollgrab == aOther.mHasScrollgrab &&
mIsLayersIdRoot == aOther.mIsLayersIdRoot &&
mIsAutoDirRootContentRTL == aOther.mIsAutoDirRootContentRTL &&
mForceDisableApz == aOther.mForceDisableApz &&
mResolutionUpdated == aOther.mResolutionUpdated &&
mIsRDMTouchSimulationActive == aOther.mIsRDMTouchSimulationActive &&
mDidContentGetPainted == aOther.mDidContentGetPainted &&
mDisregardedDirection == aOther.mDisregardedDirection &&
mOverscrollBehavior == aOther.mOverscrollBehavior &&
mScrollUpdates == aOther.mScrollUpdates;
}
bool operator!=(const ScrollMetadata& aOther) const {
return !operator==(aOther);
}
bool IsDefault() const {
ScrollMetadata def;
def.mMetrics.SetPresShellId(mMetrics.GetPresShellId());
return (def == *this);
}
FrameMetrics& GetMetrics() { return mMetrics; }
const FrameMetrics& GetMetrics() const { return mMetrics; }
void SetSnapInfo(ScrollSnapInfo&& aSnapInfo) {
mSnapInfo = std::move(aSnapInfo);
}
const ScrollSnapInfo& GetSnapInfo() const { return mSnapInfo; }
ViewID GetScrollParentId() const { return mScrollParentId; }
void SetScrollParentId(ViewID aParentId) { mScrollParentId = aParentId; }
const gfx::DeviceColor& GetBackgroundColor() const {
return mBackgroundColor;
}
void SetBackgroundColor(const gfx::sRGBColor& aBackgroundColor);
const nsCString& GetContentDescription() const { return mContentDescription; }
void SetContentDescription(const nsCString& aContentDescription) {
mContentDescription = aContentDescription;
}
const LayoutDeviceIntSize& GetLineScrollAmount() const {
return mLineScrollAmount;
}
void SetLineScrollAmount(const LayoutDeviceIntSize& size) {
mLineScrollAmount = size;
}
const LayoutDeviceIntSize& GetPageScrollAmount() const {
return mPageScrollAmount;
}
void SetPageScrollAmount(const LayoutDeviceIntSize& size) {
mPageScrollAmount = size;
}
void SetScrollClip(const Maybe<LayerClip>& aScrollClip) {
mScrollClip = aScrollClip;
}
const Maybe<LayerClip>& GetScrollClip() const { return mScrollClip; }
bool HasScrollClip() const { return mScrollClip.isSome(); }
const LayerClip& ScrollClip() const { return mScrollClip.ref(); }
LayerClip& ScrollClip() { return mScrollClip.ref(); }
bool HasMaskLayer() const {
return HasScrollClip() && ScrollClip().GetMaskLayerIndex();
}
Maybe<ParentLayerIntRect> GetClipRect() const {
return mScrollClip.isSome() ? Some(mScrollClip->GetClipRect()) : Nothing();
}
void SetHasScrollgrab(bool aHasScrollgrab) {
mHasScrollgrab = aHasScrollgrab;
}
bool GetHasScrollgrab() const { return mHasScrollgrab; }
void SetIsLayersIdRoot(bool aValue) { mIsLayersIdRoot = aValue; }
bool IsLayersIdRoot() const { return mIsLayersIdRoot; }
void SetIsAutoDirRootContentRTL(bool aValue) {
mIsAutoDirRootContentRTL = aValue;
}
bool IsAutoDirRootContentRTL() const { return mIsAutoDirRootContentRTL; }
void SetForceDisableApz(bool aForceDisable) {
mForceDisableApz = aForceDisable;
}
bool IsApzForceDisabled() const { return mForceDisableApz; }
void SetResolutionUpdated(bool aUpdated) { mResolutionUpdated = aUpdated; }
bool IsResolutionUpdated() const { return mResolutionUpdated; }
void SetIsRDMTouchSimulationActive(bool aValue) {
mIsRDMTouchSimulationActive = aValue;
}
bool GetIsRDMTouchSimulationActive() const {
return mIsRDMTouchSimulationActive;
}
bool DidContentGetPainted() const { return mDidContentGetPainted; }
private:
// For use in IPC only
void SetDidContentGetPainted(bool aValue) { mDidContentGetPainted = aValue; }
public:
// For more details about the concept of a disregarded direction, refer to the
// code which defines mDisregardedDirection.
Maybe<ScrollDirection> GetDisregardedDirection() const {
return mDisregardedDirection;
}
void SetDisregardedDirection(const Maybe<ScrollDirection>& aValue) {
mDisregardedDirection = aValue;
}
void SetOverscrollBehavior(
const OverscrollBehaviorInfo& aOverscrollBehavior) {
mOverscrollBehavior = aOverscrollBehavior;
}
const OverscrollBehaviorInfo& GetOverscrollBehavior() const {
return mOverscrollBehavior;
}
void SetScrollUpdates(const nsTArray<ScrollPositionUpdate>& aUpdates) {
mScrollUpdates = aUpdates;
}
const nsTArray<ScrollPositionUpdate>& GetScrollUpdates() const {
return mScrollUpdates;
}
void UpdatePendingScrollInfo(nsTArray<ScrollPositionUpdate>&& aUpdates) {
MOZ_ASSERT(!aUpdates.IsEmpty());
mMetrics.UpdatePendingScrollInfo(aUpdates.LastElement());
mDidContentGetPainted = false;
mScrollUpdates.Clear();
mScrollUpdates.AppendElements(std::move(aUpdates));
}
private:
FrameMetrics mMetrics;
// Information used to determine where to snap to for a given scroll.
ScrollSnapInfo mSnapInfo;
// The ViewID of the scrollable frame to which overscroll should be handed
// off.
ViewID mScrollParentId;
// The background color to use when overscrolling.
gfx::DeviceColor mBackgroundColor;
// A description of the content element corresponding to this frame.
// This is empty unless this is a scrollable layer and the
// apz.printtree pref is turned on.
nsCString mContentDescription;
// The value of GetLineScrollAmount(), for scroll frames.
LayoutDeviceIntSize mLineScrollAmount;
// The value of GetPageScrollAmount(), for scroll frames.
LayoutDeviceIntSize mPageScrollAmount;
// A clip to apply when compositing the layer bearing this ScrollMetadata,
// after applying any transform arising from scrolling this scroll frame.
// Note that, unlike most other fields of ScrollMetadata, this is allowed
// to differ between different layers scrolled by the same scroll frame.
// TODO: Group the fields of ScrollMetadata into sub-structures to separate
// fields with this property better.
Maybe<LayerClip> mScrollClip;
// Whether or not this frame is for an element marked 'scrollgrab'.
bool mHasScrollgrab : 1;
// Whether these framemetrics are for the root scroll frame (root element if
// we don't have a root scroll frame) for its layers id.
bool mIsLayersIdRoot : 1;
// The AutoDirRootContent is the <body> element in an HTML document, or the
// root scrollframe if there is no body. This member variable indicates
// whether this element's content in the horizontal direction starts from
// right to left (e.g. it's true either if "writing-mode: vertical-rl", or
// "writing-mode: horizontal-tb; direction: rtl" in CSS).
// When we do auto-dir scrolling (@see mozilla::WheelDeltaAdjustmentStrategy
// or refer to bug 1358017 for details), setting a pref can make the code use
// the writing mode of this root element instead of the target scrollframe,
// and so we need to know if the writing mode is RTL or not.
bool mIsAutoDirRootContentRTL : 1;
// Whether or not the compositor should actually do APZ-scrolling on this
// scrollframe.
bool mForceDisableApz : 1;
// Whether the pres shell resolution stored in mMetrics reflects a change
// originated by the main thread.
bool mResolutionUpdated : 1;
// Whether or not RDM and touch simulation are active for this document.
// It's important to note that if RDM is active then this field will be
// true for the content document but NOT the chrome document containing
// the browser UI and RDM controls.
bool mIsRDMTouchSimulationActive : 1;
// Whether this metadata is part of a transaction that also repainted the
// content (i.e. updated the displaylist or textures). This gets set to false
// for "paint-skip" transactions, where the main thread doesn't repaint but
// instead requests APZ to update the compositor scroll offset instead. APZ
// needs to be able to distinguish these paint-skip transactions so that it
// can use the correct transforms.
bool mDidContentGetPainted : 1;
// The disregarded direction means the direction which is disregarded anyway,
// even if the scroll frame overflows in that direction and the direction is
// specified as scrollable. This could happen in some scenarios, for instance,
// a single-line text control frame should disregard wheel scroll in
// its block-flow direction even if it overflows in that direction.
Maybe<ScrollDirection> mDisregardedDirection;
// The overscroll behavior for this scroll frame.
OverscrollBehaviorInfo mOverscrollBehavior;
// The ordered list of scroll position updates for this scroll frame since
// the last transaction.
CopyableTArray<ScrollPositionUpdate> mScrollUpdates;
// WARNING!!!!
//
// When adding new fields to ScrollMetadata, the following places should be
// updated to include them (as needed):
// 1. ScrollMetadata::operator ==
// 2. AsyncPanZoomController::NotifyLayersUpdated
// 3. The ParamTraits specialization in LayersMessageUtils.h
//
// Please add new fields above this comment.
};
typedef nsDataHashtable<ScrollableLayerGuid::ViewIDHashKey,
nsTArray<ScrollPositionUpdate>>
ScrollUpdatesMap;
} // namespace layers
} // namespace mozilla
#endif /* GFX_FRAMEMETRICS_H */