зеркало из https://github.com/mozilla/gecko-dev.git
647 строки
24 KiB
C++
647 строки
24 KiB
C++
/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Mozilla Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* IBM Corporation. Portions created by IBM are
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* Copyright (C) 2000 IBM Corporation. All
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* Rights Reserved.
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*
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* This module is based on the ICU (International Components for Unicode)
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*
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* Copyright (C) 2000, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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* Contributor(s):
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*/
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#ifdef IBMBIDI
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#ifndef nsIBidi_h__
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#define nsIBidi_h__
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#include "nsISupports.h"
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#include "prtypes.h"
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#define NS_BIDI_CID \
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{ 0xd9123b91, 0xf4f2, 0x11d3, \
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{0xb6, 0xf1, 0x0, 0x10, 0x4b, 0x41, 0x19, 0xf8} }
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#define NS_BIDI_CONTRACTID "@mozilla.org/intl/bidi;1"
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#define NS_BIDI_IID \
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{ 0xd9123b92, 0xf4f2, 0x11d3, \
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{ 0xb6, 0xf1, 0x0, 0x10, 0x4b, 0x41, 0x19, 0xf8 } }
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/*
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* javadoc-style comments are intended to be transformed into HTML
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* using DOC++ - see
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* http://www.zib.de/Visual/software/doc++/index.html .
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*
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* The HTML documentation is created with
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* doc++ -H nsIBidi.h
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*/
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/**
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* @mainpage BIDI algorithm for Mozilla (from ICU)
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*
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* <h2>BIDI algorithm for Mozilla</h2>
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*
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* This is an implementation of the Unicode Bidirectional algorithm.
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* The algorithm is defined in the
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* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Technical Report 9</a>,
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* version 5, also described in The Unicode Standard, Version 3.0 .<p>
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*
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* <h3>General remarks about the API:</h3>
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*
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* The <quote>limit</quote> of a sequence of characters is the position just after their
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* last character, i.e., one more than that position.<p>
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*
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* Some of the API functions provide access to <quote>runs</quote>.
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* Such a <quote>run</quote> is defined as a sequence of characters
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* that are at the same embedding level
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* after performing the BIDI algorithm.<p>
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*
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* @author Markus W. Scherer. Ported to Mozilla by Simon Montagu
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* @version 1.0
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*/
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/**
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* nsBidiLevel is the type of the level values in this
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* Bidi implementation.
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* It holds an embedding level and indicates the visual direction
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* by its bit 0 (even/odd value).<p>
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*
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* It can also hold non-level values for the
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* <code>aParaLevel</code> and <code>aEmbeddingLevels</code>
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* arguments of <code>SetPara</code>; there:
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* <ul>
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* <li>bit 7 of an <code>aEmbeddingLevels[]</code>
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* value indicates whether the using application is
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* specifying the level of a character to <i>override</i> whatever the
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* Bidi implementation would resolve it to.</li>
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* <li><code>aParaLevel</code> can be set to the
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* pseudo-level values <code>NSBIDI_DEFAULT_LTR</code>
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* and <code>NSBIDI_DEFAULT_RTL</code>.</li></ul>
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*
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* @see nsIBidi::SetPara
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*
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* <p>The related constants are not real, valid level values.
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* <code>NSBIDI_DEFAULT_XXX</code> can be used to specify
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* a default for the paragraph level for
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* when the <code>SetPara</code> function
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* shall determine it but there is no
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* strongly typed character in the input.<p>
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*
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* Note that the value for <code>NSBIDI_DEFAULT_LTR</code> is even
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* and the one for <code>NSBIDI_DEFAULT_RTL</code> is odd,
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* just like with normal LTR and RTL level values -
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* these special values are designed that way. Also, the implementation
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* assumes that NSBIDI_MAX_EXPLICIT_LEVEL is odd.
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*
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* @see NSBIDI_DEFAULT_LTR
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* @see NSBIDI_DEFAULT_RTL
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* @see NSBIDI_LEVEL_OVERRIDE
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* @see NSBIDI_MAX_EXPLICIT_LEVEL
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*/
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typedef PRUint8 nsBidiLevel;
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/** Paragraph level setting.
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* If there is no strong character, then set the paragraph level to 0 (left-to-right).
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*/
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#define NSBIDI_DEFAULT_LTR 0xfe
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/** Paragraph level setting.
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* If there is no strong character, then set the paragraph level to 1 (right-to-left).
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*/
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#define NSBIDI_DEFAULT_RTL 0xff
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/**
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* Maximum explicit embedding level.
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* (The maximum resolved level can be up to <code>NSBIDI_MAX_EXPLICIT_LEVEL+1</code>).
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*
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*/
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#define NSBIDI_MAX_EXPLICIT_LEVEL 61
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/** Bit flag for level input.
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* Overrides directional properties.
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*/
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#define NSBIDI_LEVEL_OVERRIDE 0x80
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/**
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* <code>nsBidiDirection</code> values indicate the text direction.
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*/
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enum nsBidiDirection {
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/** All left-to-right text This is a 0 value. */
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NSBIDI_LTR,
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/** All right-to-left text This is a 1 value. */
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NSBIDI_RTL,
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/** Mixed-directional text. */
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NSBIDI_MIXED
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};
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typedef enum nsBidiDirection nsBidiDirection;
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/* miscellaneous definitions ------------------------------------------------ */
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enum nsCharType {
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eCharType_LeftToRight = 0,
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eCharType_RightToLeft = 1,
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eCharType_EuropeanNumber = 2,
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eCharType_EuropeanNumberSeparator = 3,
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eCharType_EuropeanNumberTerminator = 4,
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eCharType_ArabicNumber = 5,
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eCharType_CommonNumberSeparator = 6,
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eCharType_BlockSeparator = 7,
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eCharType_SegmentSeparator = 8,
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eCharType_WhiteSpaceNeutral = 9,
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eCharType_OtherNeutral = 10,
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eCharType_LeftToRightEmbedding = 11,
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eCharType_LeftToRightOverride = 12,
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eCharType_RightToLeftArabic = 13,
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eCharType_RightToLeftEmbedding = 14,
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eCharType_RightToLeftOverride = 15,
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eCharType_PopDirectionalFormat = 16,
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eCharType_DirNonSpacingMark = 17,
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eCharType_BoundaryNeutral = 18,
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eCharType_CharTypeCount
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};
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/**
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* This specifies the language directional property of a character set.
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*/
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typedef enum nsCharType nsCharType;
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/**
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* definitions of bidirection character types by category
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*/
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#define CHARTYPE_IS_RTL(val) ( ( (val) == eCharType_RightToLeft) || ( (val) == eCharType_RightToLeftArabic) )
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#define CHARTYPE_IS_WEAK(val) ( ( (val) == eCharType_EuropeanNumberSeparator) \
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|| ( (val) == eCharType_EuropeanNumberTerminator) \
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|| ( ( (val) > eCharType_ArabicNumber) && ( (val) != eCharType_RightToLeftArabic) ) )
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/** option flags for WriteReverse() */
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/**
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* option bit for WriteReverse():
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* keep combining characters after their base characters in RTL runs
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*
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* @see WriteReverse
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*/
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#define NSBIDI_KEEP_BASE_COMBINING 1
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/**
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* option bit for WriteReverse():
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* replace characters with the "mirrored" property in RTL runs
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* by their mirror-image mappings
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*
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* @see WriteReverse
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*/
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#define NSBIDI_DO_MIRRORING 2
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/**
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* option bit for WriteReverse():
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* remove Bidi control characters
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*
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* @see WriteReverse
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*/
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#define NSBIDI_REMOVE_BIDI_CONTROLS 8
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/**
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* This class holds information about a paragraph of text
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* with Bidi-algorithm-related details, or about one line of
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* such a paragraph.<p>
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* Reordering can be done on a line, or on a paragraph which is
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* then interpreted as one single line.<p>
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*
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* On construction, the class is initially empty. It is assigned
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* the Bidi properties of a paragraph by <code>SetPara</code>
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* or the Bidi properties of a line of a paragraph by
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* <code>SetLine</code>.<p>
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* A Bidi class can be reused for as long as it is not deallocated
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* by calling its destructor.<p>
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* <code>SetPara</code> will allocate additional memory for
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* internal structures as necessary.
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*/
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class nsIBidi : public nsISupports
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{
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public:
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NS_DEFINE_STATIC_IID_ACCESSOR(NS_BIDI_IID)
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/**
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* Perform the Unicode Bidi algorithm. It is defined in the
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* <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Technical Report 9</a>,
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* version 5,
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* also described in The Unicode Standard, Version 3.0 .<p>
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*
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* This function takes a single plain text paragraph with or without
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* externally specified embedding levels from <quote>styled</quote> text
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* and computes the left-right-directionality of each character.<p>
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*
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* If the entire paragraph consists of text of only one direction, then
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* the function may not perform all the steps described by the algorithm,
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* i.e., some levels may not be the same as if all steps were performed.
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* This is not relevant for unidirectional text.<br>
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* For example, in pure LTR text with numbers the numbers would get
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* a resolved level of 2 higher than the surrounding text according to
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* the algorithm. This implementation may set all resolved levels to
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* the same value in such a case.<p>
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*
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* The text must be externally split into separate paragraphs (rule P1).
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* Paragraph separators (B) should appear at most at the very end.
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*
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* @param aText is a pointer to the single-paragraph text that the
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* Bidi algorithm will be performed on
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* (step (P1) of the algorithm is performed externally).
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* <strong>The text must be (at least) <code>aLength</code> long.</strong>
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*
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* @param aLength is the length of the text; if <code>aLength==-1</code> then
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* the text must be zero-terminated.
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*
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* @param aParaLevel specifies the default level for the paragraph;
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* it is typically 0 (LTR) or 1 (RTL).
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* If the function shall determine the paragraph level from the text,
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* then <code>aParaLevel</code> can be set to
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* either <code>NSBIDI_DEFAULT_LTR</code>
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* or <code>NSBIDI_DEFAULT_RTL</code>;
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* if there is no strongly typed character, then
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* the desired default is used (0 for LTR or 1 for RTL).
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* Any other value between 0 and <code>NSBIDI_MAX_EXPLICIT_LEVEL</code> is also valid,
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* with odd levels indicating RTL.
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*
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* @param aEmbeddingLevels (in) may be used to preset the embedding and override levels,
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* ignoring characters like LRE and PDF in the text.
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* A level overrides the directional property of its corresponding
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* (same index) character if the level has the
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* <code>NSBIDI_LEVEL_OVERRIDE</code> bit set.<p>
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* Except for that bit, it must be
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* <code>aParaLevel<=aEmbeddingLevels[]<=NSBIDI_MAX_EXPLICIT_LEVEL</code>.<p>
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* <strong>Caution: </strong>A copy of this pointer, not of the levels,
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* will be stored in the <code>nsBidi</code> object;
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* the <code>aEmbeddingLevels</code> array must not be
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* deallocated before the <code>nsBidi</code> object is destroyed or reused,
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* and the <code>aEmbeddingLevels</code>
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* should not be modified to avoid unexpected results on subsequent Bidi operations.
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* However, the <code>SetPara</code> and
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* <code>SetLine</code> functions may modify some or all of the levels.<p>
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* After the <code>nsBidi</code> object is reused or destroyed, the caller
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* must take care of the deallocation of the <code>aEmbeddingLevels</code> array.<p>
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* <strong>The <code>aEmbeddingLevels</code> array must be
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* at least <code>aLength</code> long.</strong>
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*/
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NS_IMETHOD SetPara(const PRUnichar *aText, PRInt32 aLength, nsBidiLevel aParaLevel, nsBidiLevel *aEmbeddingLevels) = 0;
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#ifdef FULL_BIDI_ENGINE
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/**
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* <code>SetLine</code> sets an <code>nsBidi</code> to
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* contain the reordering information, especially the resolved levels,
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* for all the characters in a line of text. This line of text is
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* specified by referring to an <code>nsBidi</code> object representing
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* this information for a paragraph of text, and by specifying
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* a range of indexes in this paragraph.<p>
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* In the new line object, the indexes will range from 0 to <code>aLimit-aStart</code>.<p>
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*
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* This is used after calling <code>SetPara</code>
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* for a paragraph, and after line-breaking on that paragraph.
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* It is not necessary if the paragraph is treated as a single line.<p>
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*
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* After line-breaking, rules (L1) and (L2) for the treatment of
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* trailing WS and for reordering are performed on
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* an <code>nsBidi</code> object that represents a line.<p>
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*
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* <strong>Important:</strong> the line <code>nsBidi</code> object shares data with
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* <code>aParaBidi</code>.
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* You must destroy or reuse this object before <code>aParaBidi</code>.
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* In other words, you must destroy or reuse the <code>nsBidi</code> object for a line
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* before the object for its parent paragraph.
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*
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* @param aParaBidi is the parent paragraph object.
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*
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* @param aStart is the line's first index into the paragraph text.
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*
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* @param aLimit is just behind the line's last index into the paragraph text
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* (its last index +1).<br>
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* It must be <code>0<=aStart<=aLimit<=</code>paragraph length.
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*
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* @see SetPara
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*/
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NS_IMETHOD SetLine(nsIBidi* aParaBidi, PRInt32 aStart, PRInt32 aLimit) = 0;
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/**
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* Get the directionality of the text.
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*
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* @param aDirection receives a <code>NSBIDI_XXX</code> value that indicates if the entire text
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* represented by this object is unidirectional,
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* and which direction, or if it is mixed-directional.
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*
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* @see nsBidiDirection
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*/
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NS_IMETHOD GetDirection(nsBidiDirection* aDirection) = 0;
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/**
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* Get the length of the text.
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*
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* @param aLength receives the length of the text that the nsBidi object was created for.
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*/
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NS_IMETHOD GetLength(PRInt32* aLength) = 0;
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/**
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* Get the paragraph level of the text.
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*
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* @param aParaLevel receives a <code>NSBIDI_XXX</code> value indicating the paragraph level
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*
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* @see nsBidiLevel
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*/
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NS_IMETHOD GetParaLevel(nsBidiLevel* aParaLevel) = 0;
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/**
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* Get the level for one character.
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*
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* @param aCharIndex the index of a character.
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*
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* @param aLevel receives the level for the character at aCharIndex.
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*
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* @see nsBidiLevel
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*/
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NS_IMETHOD GetLevelAt(PRInt32 aCharIndex, nsBidiLevel* aLevel) = 0;
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/**
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* Get an array of levels for each character.<p>
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*
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* Note that this function may allocate memory under some
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* circumstances, unlike <code>GetLevelAt</code>.
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*
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* @param aLevels receives a pointer to the levels array for the text,
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* or <code>NULL</code> if an error occurs.
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*
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* @see nsBidiLevel
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*/
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NS_IMETHOD GetLevels(nsBidiLevel** aLevels) = 0;
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#endif // FULL_BIDI_ENGINE
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/**
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* Get the bidirectional type for one character.
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*
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* @param aCharIndex the index of a character.
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*
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* @param aType receives the bidirectional type of the character at aCharIndex.
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*/
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NS_IMETHOD GetCharTypeAt(PRInt32 aCharIndex, nsCharType* aType) = 0;
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/**
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* Get a logical run.
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* This function returns information about a run and is used
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* to retrieve runs in logical order.<p>
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* This is especially useful for line-breaking on a paragraph.
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*
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* @param aLogicalStart is the first character of the run.
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*
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* @param aLogicalLimit will receive the limit of the run.
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* The l-value that you point to here may be the
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* same expression (variable) as the one for
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* <code>aLogicalStart</code>.
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* This pointer can be <code>NULL</code> if this
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* value is not necessary.
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*
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* @param aLevel will receive the level of the run.
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* This pointer can be <code>NULL</code> if this
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* value is not necessary.
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*/
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NS_IMETHOD GetLogicalRun(PRInt32 aLogicalStart, PRInt32* aLogicalLimit, nsBidiLevel* aLevel) = 0;
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/**
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* Get the number of runs.
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* This function may invoke the actual reordering on the
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* <code>nsBidi</code> object, after <code>SetPara</code>
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* may have resolved only the levels of the text. Therefore,
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* <code>CountRuns</code> may have to allocate memory,
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* and may fail doing so.
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*
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* @param aRunCount will receive the number of runs.
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*/
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NS_IMETHOD CountRuns(PRInt32* aRunCount) = 0;
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/**
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* Get one run's logical start, length, and directionality,
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* which can be 0 for LTR or 1 for RTL.
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* In an RTL run, the character at the logical start is
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* visually on the right of the displayed run.
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* The length is the number of characters in the run.<p>
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* <code>CountRuns</code> should be called
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* before the runs are retrieved.
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*
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* @param aRunIndex is the number of the run in visual order, in the
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* range <code>[0..CountRuns-1]</code>.
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*
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* @param aLogicalStart is the first logical character index in the text.
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* The pointer may be <code>NULL</code> if this index is not needed.
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*
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* @param aLength is the number of characters (at least one) in the run.
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* The pointer may be <code>NULL</code> if this is not needed.
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*
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* @param aDirection will receive the directionality of the run,
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* <code>NSBIDI_LTR==0</code> or <code>NSBIDI_RTL==1</code>,
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* never <code>NSBIDI_MIXED</code>.
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*
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* @see CountRuns<p>
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*
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* Example:
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* @code
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* PRInt32 i, count, logicalStart, visualIndex=0, length;
|
|
* nsBidiDirection dir;
|
|
* pBidi->CountRuns(&count);
|
|
* for(i=0; i<count; ++i) {
|
|
* pBidi->GetVisualRun(i, &logicalStart, &length, &dir);
|
|
* if(NSBIDI_LTR==dir) {
|
|
* do { // LTR
|
|
* show_char(text[logicalStart++], visualIndex++);
|
|
* } while(--length>0);
|
|
* } else {
|
|
* logicalStart+=length; // logicalLimit
|
|
* do { // RTL
|
|
* show_char(text[--logicalStart], visualIndex++);
|
|
* } while(--length>0);
|
|
* }
|
|
* }
|
|
* @endcode
|
|
*
|
|
* Note that in right-to-left runs, code like this places
|
|
* modifier letters before base characters and second surrogates
|
|
* before first ones.
|
|
*/
|
|
NS_IMETHOD GetVisualRun(PRInt32 aRunIndex, PRInt32* aLogicalStart, PRInt32* aLength, nsBidiDirection* aDirection) = 0;
|
|
|
|
#ifdef FULL_BIDI_ENGINE
|
|
/**
|
|
* Get the visual position from a logical text position.
|
|
* If such a mapping is used many times on the same
|
|
* <code>nsBidi</code> object, then calling
|
|
* <code>GetLogicalMap</code> is more efficient.<p>
|
|
*
|
|
* Note that in right-to-left runs, this mapping places
|
|
* modifier letters before base characters and second surrogates
|
|
* before first ones.
|
|
*
|
|
* @param aLogicalIndex is the index of a character in the text.
|
|
*
|
|
* @param aVisualIndex will receive the visual position of this character.
|
|
*
|
|
* @see GetLogicalMap
|
|
* @see GetLogicalIndex
|
|
*/
|
|
NS_IMETHOD GetVisualIndex(PRInt32 aLogicalIndex, PRInt32* aVisualIndex) = 0;
|
|
|
|
/**
|
|
* Get the logical text position from a visual position.
|
|
* If such a mapping is used many times on the same
|
|
* <code>nsBidi</code> object, then calling
|
|
* <code>GetVisualMap</code> is more efficient.<p>
|
|
*
|
|
* This is the inverse function to <code>GetVisualIndex</code>.
|
|
*
|
|
* @param aVisualIndex is the visual position of a character.
|
|
*
|
|
* @param aLogicalIndex will receive the index of this character in the text.
|
|
*
|
|
* @see GetVisualMap
|
|
* @see GetVisualIndex
|
|
*/
|
|
NS_IMETHOD GetLogicalIndex(PRInt32 aVisualIndex, PRInt32* aLogicalIndex) = 0;
|
|
|
|
/**
|
|
* Get a logical-to-visual index map (array) for the characters in the nsBidi
|
|
* (paragraph or line) object.
|
|
*
|
|
* @param aIndexMap is a pointer to an array of <code>GetLength</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>aIndexMap[aLogicalIndex]==aVisualIndex</code>.<p>
|
|
*
|
|
* @see GetVisualMap
|
|
* @see GetVisualIndex
|
|
*/
|
|
NS_IMETHOD GetLogicalMap(PRInt32 *aIndexMap) = 0;
|
|
|
|
/**
|
|
* Get a visual-to-logical index map (array) for the characters in the nsBidi
|
|
* (paragraph or line) object.
|
|
*
|
|
* @param aIndexMap is a pointer to an array of <code>GetLength</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>aIndexMap[aVisualIndex]==aLogicalIndex</code>.<p>
|
|
*
|
|
* @see GetLogicalMap
|
|
* @see GetLogicalIndex
|
|
*/
|
|
NS_IMETHOD GetVisualMap(PRInt32 *aIndexMap) = 0;
|
|
|
|
/**
|
|
* This is a convenience function that does not use a nsBidi object.
|
|
* It is intended to be used for when an application has determined the levels
|
|
* of objects (character sequences) and just needs to have them reordered (L2).
|
|
* This is equivalent to using <code>GetLogicalMap</code> on a
|
|
* <code>nsBidi</code> object.
|
|
*
|
|
* @param aLevels is an array with <code>aLength</code> levels that have been determined by
|
|
* the application.
|
|
*
|
|
* @param aLength is the number of levels in the array, or, semantically,
|
|
* the number of objects to be reordered.
|
|
* It must be <code>aLength>0</code>.
|
|
*
|
|
* @param aIndexMap is a pointer to an array of <code>aLength</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>aIndexMap[aLogicalIndex]==aVisualIndex</code>.
|
|
*/
|
|
NS_IMETHOD ReorderLogical(const nsBidiLevel *aLevels, PRInt32 aLength, PRInt32 *aIndexMap) = 0;
|
|
#endif // FULL_BIDI_ENGINE
|
|
/**
|
|
* This is a convenience function that does not use a nsBidi object.
|
|
* It is intended to be used for when an application has determined the levels
|
|
* of objects (character sequences) and just needs to have them reordered (L2).
|
|
* This is equivalent to using <code>GetVisualMap</code> on a
|
|
* <code>nsBidi</code> object.
|
|
*
|
|
* @param aLevels is an array with <code>aLength</code> levels that have been determined by
|
|
* the application.
|
|
*
|
|
* @param aLength is the number of levels in the array, or, semantically,
|
|
* the number of objects to be reordered.
|
|
* It must be <code>aLength>0</code>.
|
|
*
|
|
* @param aIndexMap is a pointer to an array of <code>aLength</code>
|
|
* indexes which will reflect the reordering of the characters.
|
|
* The array does not need to be initialized.<p>
|
|
* The index map will result in <code>aIndexMap[aVisualIndex]==aLogicalIndex</code>.
|
|
*/
|
|
NS_IMETHOD ReorderVisual(const nsBidiLevel *aLevels, PRInt32 aLength, PRInt32 *aIndexMap) = 0;
|
|
|
|
#ifdef FULL_BIDI_ENGINE
|
|
/**
|
|
* Invert an index map.
|
|
* The one-to-one index mapping of the first map is inverted and written to
|
|
* the second one.
|
|
*
|
|
* @param aSrcMap is an array with <code>aLength</code> indexes
|
|
* which define the original mapping.
|
|
*
|
|
* @param aDestMap is an array with <code>aLength</code> indexes
|
|
* which will be filled with the inverse mapping.
|
|
*
|
|
* @param aLength is the length of each array.
|
|
*/
|
|
NS_IMETHOD InvertMap(const PRInt32 *aSrcMap, PRInt32 *aDestMap, PRInt32 aLength) = 0;
|
|
#endif // FULL_BIDI_ENGINE
|
|
/**
|
|
* Reverse a Right-To-Left run of Unicode text.
|
|
*
|
|
* This function preserves the integrity of characters with multiple
|
|
* code units and (optionally) modifier letters.
|
|
* Characters can be replaced by mirror-image characters
|
|
* in the destination buffer. Note that "real" mirroring has
|
|
* to be done in a rendering engine by glyph selection
|
|
* and that for many "mirrored" characters there are no
|
|
* Unicode characters as mirror-image equivalents.
|
|
* There are also options to insert or remove Bidi control
|
|
* characters; see the description of the <code>aDestSize</code>
|
|
* and <code>aOptions</code> parameters and of the option bit flags.
|
|
*
|
|
* Since no Bidi controls are inserted here, this function will never
|
|
* write more than <code>aSrcLength</code> characters to <code>aDest</code>.
|
|
*
|
|
* @param aSrc A pointer to the RTL run text.
|
|
*
|
|
* @param aSrcLength The length of the RTL run.
|
|
* If the <code>NSBIDI_REMOVE_BIDI_CONTROLS</code> option
|
|
* is set, then the destination length may be less than
|
|
* <code>aSrcLength</code>.
|
|
* If this option is not set, then the destination length
|
|
* will be exactly <code>aSrcLength</code>.
|
|
*
|
|
* @param aDest A pointer to where the reordered text is to be copied.
|
|
* <code>aSrc[aSrcLength]</code> and <code>aDest[aSrcLength]</code>
|
|
* must not overlap.
|
|
*
|
|
* @param aOptions A bit set of options for the reordering that control
|
|
* how the reordered text is written.
|
|
*
|
|
* @param aDestSize will receive the number of characters that were written to <code>aDest</code>.
|
|
*/
|
|
NS_IMETHOD WriteReverse(const PRUnichar *aSrc, PRInt32 aSrcLength, PRUnichar *aDest, PRUint16 aOptions, PRInt32 *aDestSize) = 0;
|
|
};
|
|
|
|
#endif /* nsIBidi_h__ */
|
|
|
|
#endif /* IBMBIDI */
|
|
|