зеркало из https://github.com/mozilla/gecko-dev.git
617 строки
20 KiB
C++
617 строки
20 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNode.h"
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#include "mozilla/ErrorResult.h"
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#include "AudioNodeTrack.h"
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#include "AudioNodeEngine.h"
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#include "mozilla/dom/AudioParam.h"
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#include "mozilla/Services.h"
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#include "nsIObserverService.h"
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namespace mozilla {
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namespace dom {
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static const uint32_t INVALID_PORT = 0xffffffff;
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static uint32_t gId = 0;
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NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, DOMEventTargetHelper)
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tmp->DisconnectFromGraph();
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if (tmp->mContext) {
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tmp->mContext->UnregisterNode(tmp);
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mParams)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_REFERENCE
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode,
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DOMEventTargetHelper)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParams)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_ADDREF_INHERITED(AudioNode, DOMEventTargetHelper)
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NS_IMPL_RELEASE_INHERITED(AudioNode, DOMEventTargetHelper)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(AudioNode)
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NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
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NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
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AudioNode::AudioNode(AudioContext* aContext, uint32_t aChannelCount,
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ChannelCountMode aChannelCountMode,
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ChannelInterpretation aChannelInterpretation)
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: DOMEventTargetHelper(aContext->GetParentObject()),
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mContext(aContext),
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mChannelCount(aChannelCount),
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mChannelCountMode(aChannelCountMode),
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mChannelInterpretation(aChannelInterpretation),
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mId(gId++),
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mPassThrough(false),
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mAbstractMainThread(
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aContext->GetOwnerGlobal()
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? aContext->GetOwnerGlobal()->AbstractMainThreadFor(
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TaskCategory::Other)
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: nullptr) {
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MOZ_ASSERT(aContext);
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aContext->RegisterNode(this);
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}
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AudioNode::~AudioNode() {
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MOZ_ASSERT(mInputNodes.IsEmpty());
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MOZ_ASSERT(mOutputNodes.IsEmpty());
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MOZ_ASSERT(mOutputParams.IsEmpty());
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MOZ_ASSERT(!mTrack,
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"The webaudio-node-demise notification must have been sent");
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if (mContext) {
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mContext->UnregisterNode(this);
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}
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}
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void AudioNode::Initialize(const AudioNodeOptions& aOptions, ErrorResult& aRv) {
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if (aOptions.mChannelCount.WasPassed()) {
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SetChannelCount(aOptions.mChannelCount.Value(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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}
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if (aOptions.mChannelCountMode.WasPassed()) {
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SetChannelCountModeValue(aOptions.mChannelCountMode.Value(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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}
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if (aOptions.mChannelInterpretation.WasPassed()) {
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SetChannelInterpretationValue(aOptions.mChannelInterpretation.Value(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return;
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}
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}
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}
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size_t AudioNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
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// Not owned:
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// - mContext
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// - mTrack
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size_t amount = 0;
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amount += mInputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mInputNodes.Length(); i++) {
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amount += mInputNodes[i].SizeOfExcludingThis(aMallocSizeOf);
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}
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// Just measure the array. The entire audio node graph is measured via the
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// MediaTrackGraph's tracks, so we don't want to double-count the elements.
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amount += mOutputNodes.ShallowSizeOfExcludingThis(aMallocSizeOf);
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amount += mOutputParams.ShallowSizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mOutputParams.Length(); i++) {
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amount += mOutputParams[i]->SizeOfIncludingThis(aMallocSizeOf);
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}
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return amount;
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}
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size_t AudioNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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template <class InputNode>
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static size_t FindIndexOfNode(const nsTArray<InputNode>& aInputNodes,
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const AudioNode* aNode) {
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for (size_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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template <class InputNode>
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static size_t FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes,
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const AudioNode* aNode,
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uint32_t aInputPort,
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uint32_t aOutputPort) {
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for (size_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode &&
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aInputNodes[i].mInputPort == aInputPort &&
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aInputNodes[i].mOutputPort == aOutputPort) {
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return i;
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}
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}
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return nsTArray<InputNode>::NoIndex;
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}
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void AudioNode::DisconnectFromGraph() {
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MOZ_ASSERT(mRefCnt.get() > mInputNodes.Length(),
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"Caller should be holding a reference");
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// The idea here is that we remove connections one by one, and at each step
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// the graph is in a valid state.
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// Disconnect inputs. We don't need them anymore.
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while (!mInputNodes.IsEmpty()) {
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InputNode inputNode = mInputNodes.PopLastElement();
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inputNode.mInputNode->mOutputNodes.RemoveElement(this);
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}
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while (!mOutputNodes.IsEmpty()) {
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RefPtr<AudioNode> output = mOutputNodes.PopLastElement();
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size_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->mInputNodes.RemoveElementAt(inputIndex);
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// This effects of this connection will remain.
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output->NotifyHasPhantomInput();
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}
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while (!mOutputParams.IsEmpty()) {
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RefPtr<AudioParam> output = mOutputParams.PopLastElement();
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size_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->RemoveInputNode(inputIndex);
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}
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DestroyMediaTrack();
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}
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AudioNode* AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv) {
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if (aOutput >= NumberOfOutputs()) {
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aRv.ThrowIndexSizeError(
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nsPrintfCString("Output index %u is out of bounds", aOutput));
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return nullptr;
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}
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if (aInput >= aDestination.NumberOfInputs()) {
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aRv.ThrowIndexSizeError(
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nsPrintfCString("Input index %u is out of bounds", aInput));
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return nullptr;
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}
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if (Context() != aDestination.Context()) {
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aRv.ThrowInvalidAccessError(
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"Can't connect nodes from different AudioContexts");
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return nullptr;
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}
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if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput,
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aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return &aDestination;
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}
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WEB_AUDIO_API_LOG("%f: %s %u Connect() to %s %u", Context()->CurrentTime(),
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NodeType(), Id(), aDestination.NodeType(),
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aDestination.Id());
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// The MediaTrackGraph will handle cycle detection. We don't need to do it
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// here.
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mOutputNodes.AppendElement(&aDestination);
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InputNode* input = aDestination.mInputNodes.AppendElement();
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input->mInputNode = this;
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input->mInputPort = aInput;
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input->mOutputPort = aOutput;
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AudioNodeTrack* destinationTrack = aDestination.mTrack;
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if (mTrack && destinationTrack) {
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// Connect tracks in the MediaTrackGraph
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MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mTrackPort = destinationTrack->AllocateInputPort(
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mTrack, static_cast<uint16_t>(aInput), static_cast<uint16_t>(aOutput));
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}
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aDestination.NotifyInputsChanged();
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return &aDestination;
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}
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void AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
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ErrorResult& aRv) {
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if (aOutput >= NumberOfOutputs()) {
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aRv.ThrowIndexSizeError(
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nsPrintfCString("Output index %u is out of bounds", aOutput));
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return;
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}
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if (Context() != aDestination.GetParentObject()) {
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aRv.ThrowInvalidAccessError(
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"Can't connect a node to an AudioParam from a different AudioContext");
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return;
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}
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if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT,
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aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return;
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}
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mOutputParams.AppendElement(&aDestination);
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InputNode* input = aDestination.AppendInputNode();
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input->mInputNode = this;
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input->mInputPort = INVALID_PORT;
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input->mOutputPort = aOutput;
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mozilla::MediaTrack* track = aDestination.Track();
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MOZ_ASSERT(track->AsProcessedTrack());
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ProcessedMediaTrack* ps = static_cast<ProcessedMediaTrack*>(track);
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if (mTrack) {
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// Setup our track as an input to the AudioParam's track
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MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
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input->mTrackPort =
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ps->AllocateInputPort(mTrack, 0, static_cast<uint16_t>(aOutput));
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}
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}
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void AudioNode::SendDoubleParameterToTrack(uint32_t aIndex, double aValue) {
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MOZ_ASSERT(mTrack, "How come we don't have a track here?");
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mTrack->SetDoubleParameter(aIndex, aValue);
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}
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void AudioNode::SendInt32ParameterToTrack(uint32_t aIndex, int32_t aValue) {
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MOZ_ASSERT(mTrack, "How come we don't have a track here?");
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mTrack->SetInt32Parameter(aIndex, aValue);
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}
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void AudioNode::SendChannelMixingParametersToTrack() {
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if (mTrack) {
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mTrack->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
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mChannelInterpretation);
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}
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}
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template <>
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bool AudioNode::DisconnectFromOutputIfConnected<AudioNode>(
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uint32_t aOutputNodeIndex, uint32_t aInputIndex) {
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WEB_AUDIO_API_LOG("%f: %s %u Disconnect()", Context()->CurrentTime(),
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NodeType(), Id());
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AudioNode* destination = mOutputNodes[aOutputNodeIndex];
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MOZ_ASSERT(aOutputNodeIndex < mOutputNodes.Length());
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MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
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// An upstream node may be starting to play on the graph thread, and the
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// engine for a downstream node may be sending a PlayingRefChangeHandler
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// ADDREF message to this (main) thread. Wait for a round trip before
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// releasing nodes, to give engines receiving sound now time to keep their
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// nodes alive.
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class RunnableRelease final : public Runnable {
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public:
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explicit RunnableRelease(already_AddRefed<AudioNode> aNode)
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: mozilla::Runnable("RunnableRelease"), mNode(aNode) {}
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NS_IMETHOD Run() override {
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mNode = nullptr;
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return NS_OK;
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}
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private:
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RefPtr<AudioNode> mNode;
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};
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InputNode& input = destination->mInputNodes[aInputIndex];
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if (input.mInputNode != this) {
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return false;
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}
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// Remove one instance of 'dest' from mOutputNodes. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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RefPtr<AudioNode> output = std::move(mOutputNodes[aOutputNodeIndex]);
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mOutputNodes.RemoveElementAt(aOutputNodeIndex);
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// Destroying the InputNode here sends a message to the graph thread
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// to disconnect the tracks, which should be sent before the
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// RunAfterPendingUpdates() call below.
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destination->mInputNodes.RemoveElementAt(aInputIndex);
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output->NotifyInputsChanged();
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if (mTrack) {
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nsCOMPtr<nsIRunnable> runnable = new RunnableRelease(output.forget());
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mTrack->RunAfterPendingUpdates(runnable.forget());
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}
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return true;
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}
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template <>
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bool AudioNode::DisconnectFromOutputIfConnected<AudioParam>(
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uint32_t aOutputParamIndex, uint32_t aInputIndex) {
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MOZ_ASSERT(aOutputParamIndex < mOutputParams.Length());
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AudioParam* destination = mOutputParams[aOutputParamIndex];
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MOZ_ASSERT(aInputIndex < destination->InputNodes().Length());
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const InputNode& input = destination->InputNodes()[aInputIndex];
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if (input.mInputNode != this) {
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return false;
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}
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destination->RemoveInputNode(aInputIndex);
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// Remove one instance of 'dest' from mOutputParams. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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mOutputParams.RemoveElementAt(aOutputParamIndex);
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return true;
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}
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template <>
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const nsTArray<AudioNode::InputNode>&
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AudioNode::InputsForDestination<AudioNode>(uint32_t aOutputNodeIndex) const {
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return mOutputNodes[aOutputNodeIndex]->InputNodes();
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}
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template <>
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const nsTArray<AudioNode::InputNode>&
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AudioNode::InputsForDestination<AudioParam>(uint32_t aOutputNodeIndex) const {
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return mOutputParams[aOutputNodeIndex]->InputNodes();
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}
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template <typename DestinationType, typename Predicate>
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bool AudioNode::DisconnectMatchingDestinationInputs(uint32_t aDestinationIndex,
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Predicate aPredicate) {
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bool wasConnected = false;
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uint32_t inputCount =
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InputsForDestination<DestinationType>(aDestinationIndex).Length();
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for (int32_t inputIndex = inputCount - 1; inputIndex >= 0; --inputIndex) {
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const InputNode& input =
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InputsForDestination<DestinationType>(aDestinationIndex)[inputIndex];
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if (aPredicate(input)) {
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if (DisconnectFromOutputIfConnected<DestinationType>(aDestinationIndex,
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inputIndex)) {
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wasConnected = true;
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break;
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}
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}
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}
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return wasConnected;
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}
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void AudioNode::Disconnect(ErrorResult& aRv) {
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for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
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--outputIndex) {
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DisconnectMatchingDestinationInputs<AudioNode>(
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outputIndex, [](const InputNode&) { return true; });
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}
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for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
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--outputIndex) {
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DisconnectMatchingDestinationInputs<AudioParam>(
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outputIndex, [](const InputNode&) { return true; });
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}
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}
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void AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv) {
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if (aOutput >= NumberOfOutputs()) {
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aRv.ThrowIndexSizeError(
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nsPrintfCString("Output index %u is out of bounds", aOutput));
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return;
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}
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for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
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--outputIndex) {
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DisconnectMatchingDestinationInputs<AudioNode>(
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outputIndex, [aOutput](const InputNode& aInputNode) {
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return aInputNode.mOutputPort == aOutput;
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});
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}
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for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
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--outputIndex) {
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DisconnectMatchingDestinationInputs<AudioParam>(
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outputIndex, [aOutput](const InputNode& aInputNode) {
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return aInputNode.mOutputPort == aOutput;
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});
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}
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}
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void AudioNode::Disconnect(AudioNode& aDestination, ErrorResult& aRv) {
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bool wasConnected = false;
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for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
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--outputIndex) {
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if (mOutputNodes[outputIndex] != &aDestination) {
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continue;
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}
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wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
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outputIndex, [](const InputNode&) { return true; });
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}
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if (!wasConnected) {
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aRv.ThrowInvalidAccessError(
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"Trying to disconnect from a node we're not connected to");
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return;
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}
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}
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void AudioNode::Disconnect(AudioNode& aDestination, uint32_t aOutput,
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ErrorResult& aRv) {
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if (aOutput >= NumberOfOutputs()) {
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aRv.ThrowIndexSizeError(
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nsPrintfCString("Output index %u is out of bounds", aOutput));
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return;
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}
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bool wasConnected = false;
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for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
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--outputIndex) {
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if (mOutputNodes[outputIndex] != &aDestination) {
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continue;
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}
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wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
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outputIndex, [aOutput](const InputNode& aInputNode) {
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return aInputNode.mOutputPort == aOutput;
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});
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}
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if (!wasConnected) {
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aRv.ThrowInvalidAccessError(
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"Trying to disconnect from a node we're not connected to");
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return;
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}
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}
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void AudioNode::Disconnect(AudioNode& aDestination, uint32_t aOutput,
|
|
uint32_t aInput, ErrorResult& aRv) {
|
|
if (aOutput >= NumberOfOutputs()) {
|
|
aRv.ThrowIndexSizeError(
|
|
nsPrintfCString("Output index %u is out of bounds", aOutput));
|
|
return;
|
|
}
|
|
|
|
if (aInput >= aDestination.NumberOfInputs()) {
|
|
aRv.ThrowIndexSizeError(
|
|
nsPrintfCString("Input index %u is out of bounds", aInput));
|
|
return;
|
|
}
|
|
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputNodes.Length() - 1; outputIndex >= 0;
|
|
--outputIndex) {
|
|
if (mOutputNodes[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |= DisconnectMatchingDestinationInputs<AudioNode>(
|
|
outputIndex, [aOutput, aInput](const InputNode& aInputNode) {
|
|
return aInputNode.mOutputPort == aOutput &&
|
|
aInputNode.mInputPort == aInput;
|
|
});
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.ThrowInvalidAccessError(
|
|
"Trying to disconnect from a node we're not connected to");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void AudioNode::Disconnect(AudioParam& aDestination, ErrorResult& aRv) {
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
|
|
--outputIndex) {
|
|
if (mOutputParams[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |= DisconnectMatchingDestinationInputs<AudioParam>(
|
|
outputIndex, [](const InputNode&) { return true; });
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.ThrowInvalidAccessError(
|
|
"Trying to disconnect from an AudioParam we're not connected to");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void AudioNode::Disconnect(AudioParam& aDestination, uint32_t aOutput,
|
|
ErrorResult& aRv) {
|
|
if (aOutput >= NumberOfOutputs()) {
|
|
aRv.ThrowIndexSizeError(
|
|
nsPrintfCString("Output index %u is out of bounds", aOutput));
|
|
return;
|
|
}
|
|
|
|
bool wasConnected = false;
|
|
|
|
for (int32_t outputIndex = mOutputParams.Length() - 1; outputIndex >= 0;
|
|
--outputIndex) {
|
|
if (mOutputParams[outputIndex] != &aDestination) {
|
|
continue;
|
|
}
|
|
wasConnected |= DisconnectMatchingDestinationInputs<AudioParam>(
|
|
outputIndex, [aOutput](const InputNode& aInputNode) {
|
|
return aInputNode.mOutputPort == aOutput;
|
|
});
|
|
}
|
|
|
|
if (!wasConnected) {
|
|
aRv.ThrowInvalidAccessError(
|
|
"Trying to disconnect from an AudioParam we're not connected to");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void AudioNode::DestroyMediaTrack() {
|
|
if (mTrack) {
|
|
// Remove the node pointer on the engine.
|
|
AudioNodeTrack* ns = mTrack;
|
|
MOZ_ASSERT(ns, "How come we don't have a track here?");
|
|
MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
|
|
"Invalid node reference");
|
|
ns->Engine()->ClearNode();
|
|
|
|
mTrack->Destroy();
|
|
mTrack = nullptr;
|
|
|
|
nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
|
|
if (obs) {
|
|
nsAutoString id;
|
|
id.AppendPrintf("%u", mId);
|
|
obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioNode::RemoveOutputParam(AudioParam* aParam) {
|
|
mOutputParams.RemoveElement(aParam);
|
|
}
|
|
|
|
bool AudioNode::PassThrough() const {
|
|
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
|
|
return mPassThrough;
|
|
}
|
|
|
|
void AudioNode::SetPassThrough(bool aPassThrough) {
|
|
MOZ_ASSERT(NumberOfInputs() <= 1 && NumberOfOutputs() == 1);
|
|
mPassThrough = aPassThrough;
|
|
if (mTrack) {
|
|
mTrack->SetPassThrough(mPassThrough);
|
|
}
|
|
}
|
|
|
|
void AudioNode::CreateAudioParam(RefPtr<AudioParam>& aParam, uint32_t aIndex,
|
|
const char16_t* aName, float aDefaultValue,
|
|
float aMinValue, float aMaxValue) {
|
|
aParam =
|
|
new AudioParam(this, aIndex, aName, aDefaultValue, aMinValue, aMaxValue);
|
|
mParams.AppendElement(aParam);
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|