gecko-dev/gfx/layers/D3D11ShareHandleImage.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "D3D11ShareHandleImage.h"
#include <memory>
#include "DXVA2Manager.h"
#include "WMF.h"
#include "d3d11.h"
#include "gfxImageSurface.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/StaticPrefs_media.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureD3D11.h"
namespace mozilla {
namespace layers {
using namespace gfx;
D3D11ShareHandleImage::D3D11ShareHandleImage(const gfx::IntSize& aSize,
const gfx::IntRect& aRect,
gfx::YUVColorSpace aColorSpace,
gfx::ColorRange aColorRange)
: Image(nullptr, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE),
mSize(aSize),
mPictureRect(aRect),
mYUVColorSpace(aColorSpace),
mColorRange(aColorRange) {}
bool D3D11ShareHandleImage::AllocateTexture(D3D11RecycleAllocator* aAllocator,
ID3D11Device* aDevice) {
if (aAllocator) {
mTextureClient =
aAllocator->CreateOrRecycleClient(mYUVColorSpace, mColorRange, mSize);
if (mTextureClient) {
D3D11TextureData* textureData = GetData();
MOZ_DIAGNOSTIC_ASSERT(textureData, "Wrong TextureDataType");
mTexture = textureData->GetD3D11Texture();
return true;
}
return false;
} else {
MOZ_ASSERT(aDevice);
CD3D11_TEXTURE2D_DESC newDesc(
DXGI_FORMAT_B8G8R8A8_UNORM, mSize.width, mSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
HRESULT hr =
aDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(mTexture));
return SUCCEEDED(hr);
}
}
gfx::IntSize D3D11ShareHandleImage::GetSize() const { return mSize; }
TextureClient* D3D11ShareHandleImage::GetTextureClient(
KnowsCompositor* aKnowsCompositor) {
return mTextureClient;
}
already_AddRefed<gfx::SourceSurface>
D3D11ShareHandleImage::GetAsSourceSurface() {
RefPtr<ID3D11Texture2D> texture = GetTexture();
if (!texture) {
gfxWarning() << "Cannot readback from shared texture because no texture is "
"available.";
return nullptr;
}
RefPtr<ID3D11Device> device;
texture->GetDevice(getter_AddRefs(device));
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
HRESULT hr;
if (desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM) {
nsAutoCString error;
std::unique_ptr<DXVA2Manager> manager(
DXVA2Manager::CreateD3D11DXVA(nullptr, error, device));
if (!manager) {
gfxWarning() << "Failed to create DXVA2 manager!";
return nullptr;
}
RefPtr<ID3D11Texture2D> outTexture;
hr = manager->CopyToBGRATexture(texture, getter_AddRefs(outTexture));
if (FAILED(hr)) {
gfxWarning() << "Failed to copy to BGRA texture.";
return nullptr;
}
texture = outTexture;
texture->GetDesc(&desc);
}
CD3D11_TEXTURE2D_DESC softDesc(desc.Format, desc.Width, desc.Height);
softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
softDesc.BindFlags = 0;
softDesc.MiscFlags = 0;
softDesc.MipLevels = 1;
softDesc.Usage = D3D11_USAGE_STAGING;
RefPtr<ID3D11Texture2D> softTexture;
hr = device->CreateTexture2D(
&softDesc, NULL,
static_cast<ID3D11Texture2D**>(getter_AddRefs(softTexture)));
if (FAILED(hr)) {
NS_WARNING("Failed to create 2D staging texture.");
return nullptr;
}
RefPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(getter_AddRefs(context));
if (!context) {
gfxCriticalError() << "Failed to get immediate context.";
return nullptr;
}
RefPtr<IDXGIKeyedMutex> mutex;
hr = texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
if (SUCCEEDED(hr) && mutex) {
hr = mutex->AcquireSync(0, 2000);
if (hr != S_OK) {
NS_WARNING("Acquire sync didn't manage to return within 2 seconds.");
}
}
context->CopyResource(softTexture, texture);
if (SUCCEEDED(hr) && mutex) {
mutex->ReleaseSync(0);
}
RefPtr<gfx::DataSourceSurface> surface =
gfx::Factory::CreateDataSourceSurface(mSize,
gfx::SurfaceFormat::B8G8R8A8);
if (NS_WARN_IF(!surface)) {
return nullptr;
}
gfx::DataSourceSurface::MappedSurface mappedSurface;
if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
return nullptr;
}
D3D11_MAPPED_SUBRESOURCE map;
hr = context->Map(softTexture, 0, D3D11_MAP_READ, 0, &map);
if (!SUCCEEDED(hr)) {
surface->Unmap();
return nullptr;
}
for (int y = 0; y < mSize.height; y++) {
memcpy(mappedSurface.mData + mappedSurface.mStride * y,
(unsigned char*)(map.pData) + map.RowPitch * y, mSize.width * 4);
}
context->Unmap(softTexture, 0);
surface->Unmap();
return surface.forget();
}
ID3D11Texture2D* D3D11ShareHandleImage::GetTexture() const { return mTexture; }
class MOZ_RAII D3D11TextureClientAllocationHelper
: public ITextureClientAllocationHelper {
public:
D3D11TextureClientAllocationHelper(gfx::SurfaceFormat aFormat,
gfx::YUVColorSpace aColorSpace,
gfx::ColorRange aColorRange,
const gfx::IntSize& aSize,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice,
TextureFlags aTextureFlags)
: ITextureClientAllocationHelper(aFormat, aSize, BackendSelector::Content,
aTextureFlags, aAllocFlags),
mYUVColorSpace(aColorSpace),
mColorRange(aColorRange),
mDevice(aDevice) {}
bool IsCompatible(TextureClient* aTextureClient) override {
D3D11TextureData* textureData =
aTextureClient->GetInternalData()->AsD3D11TextureData();
if (!textureData || aTextureClient->GetFormat() != mFormat ||
aTextureClient->GetSize() != mSize) {
return false;
}
// TODO: Should we also check for change in the allocation flags if RGBA?
return (aTextureClient->GetFormat() != gfx::SurfaceFormat::NV12 &&
aTextureClient->GetFormat() != gfx::SurfaceFormat::P010 &&
aTextureClient->GetFormat() != gfx::SurfaceFormat::P016) ||
(textureData->GetYUVColorSpace() == mYUVColorSpace &&
textureData->GetColorRange() == mColorRange &&
textureData->GetTextureAllocationFlags() == mAllocationFlags);
}
already_AddRefed<TextureClient> Allocate(
KnowsCompositor* aAllocator) override {
D3D11TextureData* data =
D3D11TextureData::Create(mSize, mFormat, mAllocationFlags, mDevice);
if (!data) {
return nullptr;
}
data->SetYUVColorSpace(mYUVColorSpace);
data->SetColorRange(mColorRange);
return MakeAndAddRef<TextureClient>(data, mTextureFlags,
aAllocator->GetTextureForwarder());
}
private:
const gfx::YUVColorSpace mYUVColorSpace;
const gfx::ColorRange mColorRange;
const RefPtr<ID3D11Device> mDevice;
};
D3D11RecycleAllocator::D3D11RecycleAllocator(
KnowsCompositor* aAllocator, ID3D11Device* aDevice,
gfx::SurfaceFormat aPreferredFormat)
: TextureClientRecycleAllocator(aAllocator),
mDevice(aDevice),
mCanUseNV12(StaticPrefs::media_wmf_use_nv12_format() &&
gfx::DeviceManagerDx::Get()->CanUseNV12()),
mCanUseP010(StaticPrefs::media_wmf_use_nv12_format() &&
gfx::DeviceManagerDx::Get()->CanUseP010()),
mCanUseP016(StaticPrefs::media_wmf_use_nv12_format() &&
gfx::DeviceManagerDx::Get()->CanUseP016()) {
SetPreferredSurfaceFormat(aPreferredFormat);
}
void D3D11RecycleAllocator::SetPreferredSurfaceFormat(
gfx::SurfaceFormat aPreferredFormat) {
if ((aPreferredFormat == gfx::SurfaceFormat::NV12 && mCanUseNV12) ||
(aPreferredFormat == gfx::SurfaceFormat::P010 && mCanUseP010) ||
(aPreferredFormat == gfx::SurfaceFormat::P016 && mCanUseP016)) {
mUsableSurfaceFormat = aPreferredFormat;
return;
}
// We can't handle the native source format, set it to BGRA which will
// force the caller to convert it later.
mUsableSurfaceFormat = gfx::SurfaceFormat::B8G8R8A8;
}
already_AddRefed<TextureClient> D3D11RecycleAllocator::CreateOrRecycleClient(
gfx::YUVColorSpace aColorSpace, gfx::ColorRange aColorRange,
const gfx::IntSize& aSize) {
// When CompositorDevice or ContentDevice is updated,
// we could not reuse old D3D11Textures. It could cause video flickering.
RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
if (!!mImageDevice && mImageDevice != device) {
ShrinkToMinimumSize();
}
mImageDevice = device;
TextureAllocationFlags allocFlags = TextureAllocationFlags::ALLOC_DEFAULT;
if (StaticPrefs::media_wmf_use_sync_texture_AtStartup() ||
mDevice == DeviceManagerDx::Get()->GetCompositorDevice()) {
// If our device is the compositor device, we don't need any synchronization
// in practice.
allocFlags = TextureAllocationFlags::ALLOC_MANUAL_SYNCHRONIZATION;
}
D3D11TextureClientAllocationHelper helper(
mUsableSurfaceFormat, aColorSpace, aColorRange, aSize, allocFlags,
mDevice, layers::TextureFlags::DEFAULT);
RefPtr<TextureClient> textureClient = CreateOrRecycle(helper);
return textureClient.forget();
}
} // namespace layers
} // namespace mozilla