зеркало из https://github.com/mozilla/gecko-dev.git
183 строки
5.2 KiB
C++
183 строки
5.2 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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* Copyright (C) 2013 Mozilla Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//#define LOG_NDEBUG 0
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#define LOG_TAG "GonkNativeWindow"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include <utils/Log.h>
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#include "GonkNativeWindowKK.h"
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#include "GrallocImages.h"
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using namespace mozilla;
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using namespace mozilla::layers;
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namespace android {
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GonkNativeWindow::GonkNativeWindow(int bufferCount) :
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GonkConsumerBase(new GonkBufferQueue(true), false),
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mNewFrameCallback(nullptr)
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{
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mConsumer->setMaxAcquiredBufferCount(bufferCount);
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}
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GonkNativeWindow::GonkNativeWindow(const sp<GonkBufferQueue>& bq,
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uint32_t consumerUsage, int bufferCount, bool controlledByApp) :
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GonkConsumerBase(bq, controlledByApp)
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{
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mConsumer->setConsumerUsageBits(consumerUsage);
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mConsumer->setMaxAcquiredBufferCount(bufferCount);
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}
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GonkNativeWindow::~GonkNativeWindow() {
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}
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void GonkNativeWindow::setName(const String8& name) {
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Mutex::Autolock _l(mMutex);
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mName = name;
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mConsumer->setConsumerName(name);
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}
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status_t GonkNativeWindow::acquireBuffer(BufferItem *item,
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nsecs_t presentWhen, bool waitForFence) {
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status_t err;
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if (!item) return BAD_VALUE;
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Mutex::Autolock _l(mMutex);
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err = acquireBufferLocked(item, presentWhen);
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if (err != OK) {
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if (err != NO_BUFFER_AVAILABLE) {
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ALOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
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}
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return err;
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}
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if (waitForFence) {
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err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer");
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if (err != OK) {
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ALOGE("Failed to wait for fence of acquired buffer: %s (%d)",
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strerror(-err), err);
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return err;
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}
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}
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item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer;
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return OK;
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}
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status_t GonkNativeWindow::releaseBuffer(const BufferItem &item,
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const sp<Fence>& releaseFence) {
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status_t err;
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Mutex::Autolock _l(mMutex);
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err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence);
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err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer);
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if (err != OK) {
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ALOGE("Failed to release buffer: %s (%d)",
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strerror(-err), err);
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}
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return err;
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}
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status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) {
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Mutex::Autolock _l(mMutex);
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return mConsumer->setDefaultBufferSize(w, h);
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}
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status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) {
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Mutex::Autolock _l(mMutex);
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return mConsumer->setDefaultBufferFormat(defaultFormat);
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}
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already_AddRefed<TextureClient>
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GonkNativeWindow::getCurrentBuffer() {
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Mutex::Autolock _l(mMutex);
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BufferItem item;
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// In asynchronous mode the list is guaranteed to be one buffer
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// deep, while in synchronous mode we use the oldest buffer.
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status_t err = acquireBufferLocked(&item, 0); //???
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if (err != NO_ERROR) {
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return NULL;
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}
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RefPtr<TextureClient> textureClient =
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mConsumer->getTextureClientFromBuffer(item.mGraphicBuffer.get());
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if (!textureClient) {
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return NULL;
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}
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textureClient->SetRecycleCallback(GonkNativeWindow::RecycleCallback, this);
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return textureClient.forget();
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}
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/* static */ void
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GonkNativeWindow::RecycleCallback(TextureClient* client, void* closure) {
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GonkNativeWindow* nativeWindow =
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static_cast<GonkNativeWindow*>(closure);
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MOZ_ASSERT(client && !client->IsDead());
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client->ClearRecycleCallback();
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nativeWindow->returnBuffer(client);
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}
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void GonkNativeWindow::returnBuffer(TextureClient* client) {
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ALOGD("GonkNativeWindow::returnBuffer");
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Mutex::Autolock lock(mMutex);
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int index = mConsumer->getSlotFromTextureClientLocked(client);
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if (index < 0) {
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}
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FenceHandle handle = client->GetAndResetReleaseFenceHandle();
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RefPtr<FenceHandle::FdObj> fdObj = handle.GetAndResetFdObj();
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sp<Fence> fence = new Fence(fdObj->GetAndResetFd());
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addReleaseFenceLocked(index,
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mSlots[index].mGraphicBuffer,
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fence);
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releaseBufferLocked(index, mSlots[index].mGraphicBuffer);
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}
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already_AddRefed<TextureClient>
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GonkNativeWindow::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) {
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Mutex::Autolock lock(mMutex);
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return mConsumer->getTextureClientFromBuffer(buffer);
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}
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void GonkNativeWindow::setNewFrameCallback(
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GonkNativeWindowNewFrameCallback* callback) {
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ALOGD("setNewFrameCallback");
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Mutex::Autolock lock(mMutex);
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mNewFrameCallback = callback;
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}
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void GonkNativeWindow::onFrameAvailable() {
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GonkConsumerBase::onFrameAvailable();
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if (mNewFrameCallback) {
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mNewFrameCallback->OnNewFrame();
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}
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}
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} // namespace android
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