зеркало из https://github.com/mozilla/gecko-dev.git
414 строки
11 KiB
JavaScript
414 строки
11 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const CC = Components.Constructor;
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const ServerSocket = CC(
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"@mozilla.org/network/server-socket;1",
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"nsIServerSocket",
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"initSpecialConnection");
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ChromeUtils.import("resource://gre/modules/Services.jsm");
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ChromeUtils.import("resource://gre/modules/XPCOMUtils.jsm");
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ChromeUtils.import("chrome://marionette/content/assert.js");
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const {GeckoDriver} = ChromeUtils.import("chrome://marionette/content/driver.js", {});
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const {WebElement} = ChromeUtils.import("chrome://marionette/content/element.js", {});
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const {
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error,
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UnknownCommandError,
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} = ChromeUtils.import("chrome://marionette/content/error.js", {});
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const {
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Command,
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Message,
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Response,
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} = ChromeUtils.import("chrome://marionette/content/message.js", {});
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const {Log} = ChromeUtils.import("chrome://marionette/content/log.js", {});
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const {MarionettePrefs} = ChromeUtils.import("chrome://marionette/content/prefs.js", {});
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const {DebuggerTransport} = ChromeUtils.import("chrome://marionette/content/transport.js", {});
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XPCOMUtils.defineLazyGetter(this, "logger", Log.get);
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const {KeepWhenOffline, LoopbackOnly} = Ci.nsIServerSocket;
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this.EXPORTED_SYMBOLS = [
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"TCPConnection",
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"TCPListener",
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];
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/** @namespace */
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this.server = {};
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const PROTOCOL_VERSION = 3;
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/**
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* Bootstraps Marionette and handles incoming client connections.
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*
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* Starting the Marionette server will open a TCP socket sporting the
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* debugger transport interface on the provided `port`. For every
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* new connection, a {@link TCPConnection} is created.
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*/
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class TCPListener {
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/**
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* @param {number} port
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* Port for server to listen to.
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*/
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constructor(port) {
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this.port = port;
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this.socket = null;
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this.conns = new Set();
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this.nextConnID = 0;
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this.alive = false;
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}
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/**
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* Function produces a {@link GeckoDriver}.
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*
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* Determines the application to initialise the driver with.
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*
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* @return {GeckoDriver}
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* A driver instance.
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*/
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driverFactory() {
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MarionettePrefs.contentListener = false;
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return new GeckoDriver(Services.appinfo.ID, this);
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}
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set acceptConnections(value) {
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if (value) {
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if (!this.socket) {
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try {
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const flags = KeepWhenOffline | LoopbackOnly;
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const backlog = 1;
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this.socket = new ServerSocket(this.port, flags, backlog);
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} catch (e) {
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throw new Error(`Could not bind to port ${this.port} (${e.name})`);
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}
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this.port = this.socket.port;
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this.socket.asyncListen(this);
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logger.info(`Listening on port ${this.port}`);
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}
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} else if (this.socket) {
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// Note that closing the server socket will not close currently active
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// connections.
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this.socket.close();
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this.socket = null;
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logger.info(`Stopped listening on port ${this.port}`);
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}
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}
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/**
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* Bind this listener to {@link #port} and start accepting incoming
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* socket connections on {@link #onSocketAccepted}.
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*
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* The marionette.port preference will be populated with the value
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* of {@link #port}.
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*/
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start() {
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if (this.alive) {
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return;
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}
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// Start socket server and listening for connection attempts
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this.acceptConnections = true;
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MarionettePrefs.port = this.port;
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this.alive = true;
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}
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stop() {
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if (!this.alive) {
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return;
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}
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// Shutdown server socket, and no longer listen for new connections
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this.acceptConnections = false;
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this.alive = false;
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}
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onSocketAccepted(serverSocket, clientSocket) {
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let input = clientSocket.openInputStream(0, 0, 0);
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let output = clientSocket.openOutputStream(0, 0, 0);
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let transport = new DebuggerTransport(input, output);
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let conn = new TCPConnection(
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this.nextConnID++, transport, this.driverFactory.bind(this));
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conn.onclose = this.onConnectionClosed.bind(this);
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this.conns.add(conn);
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logger.debug(`Accepted connection ${conn.id} ` +
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`from ${clientSocket.host}:${clientSocket.port}`);
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conn.sayHello();
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transport.ready();
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}
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onConnectionClosed(conn) {
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logger.debug(`Closed connection ${conn.id}`);
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this.conns.delete(conn);
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}
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}
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this.TCPListener = TCPListener;
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/**
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* Marionette client connection.
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*
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* Dispatches packets received to their correct service destinations
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* and sends back the service endpoint's return values.
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*
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* @param {number} connID
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* Unique identifier of the connection this dispatcher should handle.
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* @param {DebuggerTransport} transport
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* Debugger transport connection to the client.
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* @param {function(): GeckoDriver} driverFactory
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* Factory function that produces a {@link GeckoDriver}.
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*/
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class TCPConnection {
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constructor(connID, transport, driverFactory) {
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this.id = connID;
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this.conn = transport;
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// transport hooks are TCPConnection#onPacket
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// and TCPConnection#onClosed
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this.conn.hooks = this;
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// callback for when connection is closed
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this.onclose = null;
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// last received/sent message ID
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this.lastID = 0;
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this.driver = driverFactory();
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this.driver.init();
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// lookup of commands sent by server to client by message ID
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this.commands_ = new Map();
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}
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/**
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* Debugger transport callback that cleans up
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* after a connection is closed.
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*/
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onClosed() {
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this.driver.deleteSession();
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this.driver.uninit();
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if (this.onclose) {
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this.onclose(this);
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}
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}
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/**
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* Callback that receives data packets from the client.
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*
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* If the message is a Response, we look up the command previously
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* issued to the client and run its callback, if any. In case of
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* a Command, the corresponding is executed.
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*
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* @param {Array.<number, number, ?, ?>} data
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* A four element array where the elements, in sequence, signifies
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* message type, message ID, method name or error, and parameters
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* or result.
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*/
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onPacket(data) {
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// unable to determine how to respond
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if (!Array.isArray(data)) {
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let e = new TypeError(
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"Unable to unmarshal packet data: " + JSON.stringify(data));
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error.report(e);
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return;
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}
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// return immediately with any error trying to unmarshal message
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let msg;
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try {
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msg = Message.fromPacket(data);
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msg.origin = Message.Origin.Client;
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this.log_(msg);
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} catch (e) {
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let resp = this.createResponse(data[1]);
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resp.sendError(e);
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return;
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}
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// look up previous command we received a response for
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if (msg instanceof Response) {
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let cmd = this.commands_.get(msg.id);
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this.commands_.delete(msg.id);
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cmd.onresponse(msg);
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// execute new command
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} else if (msg instanceof Command) {
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(async () => {
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await this.execute(msg);
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})();
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}
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}
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/**
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* Executes a Marionette command and sends back a response when it
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* has finished executing.
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*
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* If the command implementation sends the response itself by calling
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* <code>resp.send()</code>, the response is guaranteed to not be
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* sent twice.
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*
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* Errors thrown in commands are marshaled and sent back, and if they
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* are not {@link WebDriverError} instances, they are additionally
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* propagated and reported to {@link Components.utils.reportError}.
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*
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* @param {Command} cmd
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* Command to execute.
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*/
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async execute(cmd) {
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let resp = this.createResponse(cmd.id);
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let sendResponse = () => resp.sendConditionally(resp => !resp.sent);
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let sendError = resp.sendError.bind(resp);
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await this.despatch(cmd, resp)
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.then(sendResponse, sendError).catch(error.report);
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}
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/**
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* Despatches command to appropriate Marionette service.
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*
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* @param {Command} cmd
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* Command to run.
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* @param {Response} resp
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* Mutable response where the command's return value will be
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* assigned.
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*
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* @throws {Error}
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* A command's implementation may throw at any time.
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*/
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async despatch(cmd, resp) {
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let fn = this.driver.commands[cmd.name];
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if (typeof fn == "undefined") {
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throw new UnknownCommandError(cmd.name);
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}
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if (cmd.name != "WebDriver:NewSession") {
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assert.session(this.driver,
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"Tried to run command without establishing a connection");
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}
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let rv = await fn.bind(this.driver)(cmd);
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if (rv != null) {
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if (rv instanceof WebElement || typeof rv != "object") {
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resp.body = {value: rv};
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} else {
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resp.body = rv;
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}
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}
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}
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/**
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* Fail-safe creation of a new instance of {@link Response}.
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*
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* @param {number} msgID
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* Message ID to respond to. If it is not a number, -1 is used.
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*
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* @return {Response}
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* Response to the message with `msgID`.
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*/
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createResponse(msgID) {
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if (typeof msgID != "number") {
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msgID = -1;
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}
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return new Response(msgID, this.send.bind(this));
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}
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sendError(err, cmdID) {
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let resp = new Response(cmdID, this.send.bind(this));
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resp.sendError(err);
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}
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/**
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* When a client connects we send across a JSON Object defining the
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* protocol level.
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*
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* This is the only message sent by Marionette that does not follow
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* the regular message format.
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*/
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sayHello() {
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let whatHo = {
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applicationType: "gecko",
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marionetteProtocol: PROTOCOL_VERSION,
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};
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this.sendRaw(whatHo);
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}
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/**
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* Delegates message to client based on the provided {@code cmdID}.
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* The message is sent over the debugger transport socket.
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*
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* The command ID is a unique identifier assigned to the client's request
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* that is used to distinguish the asynchronous responses.
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*
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* Whilst responses to commands are synchronous and must be sent in the
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* correct order.
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*
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* @param {Message} msg
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* The command or response to send.
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*/
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send(msg) {
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msg.origin = Message.Origin.Server;
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if (msg instanceof Command) {
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this.commands_.set(msg.id, msg);
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this.sendToEmulator(msg);
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} else if (msg instanceof Response) {
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this.sendToClient(msg);
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}
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}
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// Low-level methods:
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/**
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* Send given response to the client over the debugger transport socket.
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*
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* @param {Response} resp
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* The response to send back to the client.
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*/
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sendToClient(resp) {
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this.driver.responseCompleted();
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this.sendMessage(resp);
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}
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/**
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* Marshal message to the Marionette message format and send it.
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*
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* @param {Message} msg
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* The message to send.
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*/
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sendMessage(msg) {
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this.log_(msg);
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let payload = msg.toPacket();
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this.sendRaw(payload);
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}
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/**
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* Send the given payload over the debugger transport socket to the
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* connected client.
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*
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* @param {Object.<string, ?>} payload
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* The payload to ship.
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*/
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sendRaw(payload) {
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this.conn.send(payload);
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}
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log_(msg) {
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let dir = (msg.origin == Message.Origin.Client ? "->" : "<-");
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logger.trace(`${this.id} ${dir} ${msg}`);
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}
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toString() {
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return `[object TCPConnection ${this.id}]`;
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}
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}
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this.TCPConnection = TCPConnection;
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