зеркало из https://github.com/mozilla/gecko-dev.git
185 строки
6.9 KiB
Plaintext
185 строки
6.9 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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dictionary OpenPopupOptions {
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// manner in which to anchor the popup to node
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DOMString position = "";
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// horizontal offset
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long x = 0;
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// vertical offset
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long y = 0;
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// isContextMenu true for context menus, false for other popups
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boolean isContextMenu = false;
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// true if popup node attributes override position
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boolean attributesOverride = false;
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// triggerEvent the event that triggered this popup (mouse click for example)
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Event? triggerEvent = null;
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};
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typedef (DOMString or OpenPopupOptions) StringOrOpenPopupOptions;
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[Func="IsChromeOrXBL",
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Exposed=Window]
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interface XULPopupElement : XULElement
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{
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[HTMLConstructor] constructor();
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/**
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* Allow the popup to automatically position itself.
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*/
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attribute boolean autoPosition;
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/**
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* Open the popup relative to a specified node at a specific location.
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*
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* The popup may be either anchored to another node or opened freely.
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* To anchor a popup to a node, supply an anchor node and set the position
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* to a string indicating the manner in which the popup should be anchored.
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* Possible values for position are:
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* before_start, before_end, after_start, after_end,
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* start_before, start_after, end_before, end_after,
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* overlap, after_pointer
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*
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* The anchor node does not need to be in the same document as the popup.
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*
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* If the attributesOverride argument is true, the popupanchor, popupalign
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* and position attributes on the popup node override the position value
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* argument. If attributesOverride is false, the attributes are only used
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* if position is empty.
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*
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* For an anchored popup, the x and y arguments may be used to offset the
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* popup from its anchored position by some distance, measured in CSS pixels.
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* x increases to the right and y increases down. Negative values may also
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* be used to move to the left and upwards respectively.
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*
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* Unanchored popups may be created by supplying null as the anchor node.
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* An unanchored popup appears at the position specified by x and y,
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* relative to the viewport of the document containing the popup node. In
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* this case, position and attributesOverride are ignored.
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*
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* @param anchorElement the node to anchor the popup to, may be null
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* @param options either options to use, or a string position
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* @param x horizontal offset
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* @param y vertical offset
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* @param isContextMenu true for context menus, false for other popups
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* @param attributesOverride true if popup node attributes override position
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* @param triggerEvent the event that triggered this popup (mouse click for example)
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*/
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void openPopup(optional Element? anchorElement = null,
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optional StringOrOpenPopupOptions options = {},
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optional long x = 0,
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optional long y = 0,
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optional boolean isContextMenu = false,
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optional boolean attributesOverride = false,
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optional Event? triggerEvent = null);
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/**
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* Open the popup at a specific screen position specified by x and y. This
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* position may be adjusted if it would cause the popup to be off of the
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* screen. The x and y coordinates are measured in CSS pixels, and like all
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* screen coordinates, are given relative to the top left of the primary
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* screen.
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*
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* @param isContextMenu true for context menus, false for other popups
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* @param x horizontal screen position
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* @param y vertical screen position
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* @param triggerEvent the event that triggered this popup (mouse click for example)
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*/
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void openPopupAtScreen(optional long x = 0, optional long y = 0,
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optional boolean isContextMenu = false,
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optional Event? triggerEvent = null);
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/**
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* Open the popup anchored at a specific screen rectangle. This function is
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* similar to openPopup except that that rectangle of the anchor is supplied
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* rather than an element. The anchor rectangle arguments are screen
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* coordinates.
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*/
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void openPopupAtScreenRect(optional DOMString position = "",
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optional long x = 0,
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optional long y = 0,
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optional long width = 0,
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optional long height = 0,
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optional boolean isContextMenu = false,
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optional boolean attributesOverride = false,
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optional Event? triggerEvent = null);
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/**
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* Hide the popup if it is open. The cancel argument is used as a hint that
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* the popup is being closed because it has been cancelled, rather than
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* something being selected within the panel.
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*
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* @param cancel if true, then the popup is being cancelled.
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*/
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void hidePopup(optional boolean cancel = false);
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/**
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* Attribute getter and setter for label.
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*/
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[SetterThrows]
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attribute DOMString label;
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/**
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* Attribute getter and setter for position.
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*/
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[SetterThrows]
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attribute DOMString position;
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/**
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* Returns the state of the popup:
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* closed - the popup is closed
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* open - the popup is open
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* showing - the popup is in the process of being shown
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* hiding - the popup is in the process of being hidden
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*/
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readonly attribute DOMString state;
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/**
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* The node that triggered the popup. If the popup is not open, will return
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* null.
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*/
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readonly attribute Node? triggerNode;
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/**
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* Retrieve the anchor that was specified to openPopup or for menupopups in a
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* menu, the parent menu.
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*/
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readonly attribute Element? anchorNode;
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/**
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* Retrieve the screen rectangle of the popup, including the area occupied by
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* any titlebar or borders present.
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*/
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DOMRect getOuterScreenRect();
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/**
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* Move the popup to a point on screen in CSS pixels.
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*/
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void moveTo(long left, long top);
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/**
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* Move an open popup to the given anchor position. The arguments have the same
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* meaning as the corresponding argument to openPopup. This method has no effect
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* on popups that are not open.
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*/
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void moveToAnchor(optional Element? anchorElement = null,
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optional DOMString position = "",
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optional long x = 0, optional long y = 0,
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optional boolean attributesOverride = false);
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/**
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* Size the popup to the given dimensions
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*/
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void sizeTo(long width, long height);
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/** Returns the alignment position where the popup has appeared relative to its
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* anchor node or point, accounting for any flipping that occurred.
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*/
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readonly attribute DOMString alignmentPosition;
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readonly attribute long alignmentOffset;
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void setConstraintRect(DOMRectReadOnly rect);
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};
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