gecko-dev/dom/webidl/XULPopupElement.webidl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
dictionary OpenPopupOptions {
// manner in which to anchor the popup to node
DOMString position = "";
// horizontal offset
long x = 0;
// vertical offset
long y = 0;
// isContextMenu true for context menus, false for other popups
boolean isContextMenu = false;
// true if popup node attributes override position
boolean attributesOverride = false;
// triggerEvent the event that triggered this popup (mouse click for example)
Event? triggerEvent = null;
};
typedef (DOMString or OpenPopupOptions) StringOrOpenPopupOptions;
[Func="IsChromeOrXBL",
Exposed=Window]
interface XULPopupElement : XULElement
{
[HTMLConstructor] constructor();
/**
* Allow the popup to automatically position itself.
*/
attribute boolean autoPosition;
/**
* Open the popup relative to a specified node at a specific location.
*
* The popup may be either anchored to another node or opened freely.
* To anchor a popup to a node, supply an anchor node and set the position
* to a string indicating the manner in which the popup should be anchored.
* Possible values for position are:
* before_start, before_end, after_start, after_end,
* start_before, start_after, end_before, end_after,
* overlap, after_pointer
*
* The anchor node does not need to be in the same document as the popup.
*
* If the attributesOverride argument is true, the popupanchor, popupalign
* and position attributes on the popup node override the position value
* argument. If attributesOverride is false, the attributes are only used
* if position is empty.
*
* For an anchored popup, the x and y arguments may be used to offset the
* popup from its anchored position by some distance, measured in CSS pixels.
* x increases to the right and y increases down. Negative values may also
* be used to move to the left and upwards respectively.
*
* Unanchored popups may be created by supplying null as the anchor node.
* An unanchored popup appears at the position specified by x and y,
* relative to the viewport of the document containing the popup node. In
* this case, position and attributesOverride are ignored.
*
* @param anchorElement the node to anchor the popup to, may be null
* @param options either options to use, or a string position
* @param x horizontal offset
* @param y vertical offset
* @param isContextMenu true for context menus, false for other popups
* @param attributesOverride true if popup node attributes override position
* @param triggerEvent the event that triggered this popup (mouse click for example)
*/
void openPopup(optional Element? anchorElement = null,
optional StringOrOpenPopupOptions options = {},
optional long x = 0,
optional long y = 0,
optional boolean isContextMenu = false,
optional boolean attributesOverride = false,
optional Event? triggerEvent = null);
/**
* Open the popup at a specific screen position specified by x and y. This
* position may be adjusted if it would cause the popup to be off of the
* screen. The x and y coordinates are measured in CSS pixels, and like all
* screen coordinates, are given relative to the top left of the primary
* screen.
*
* @param isContextMenu true for context menus, false for other popups
* @param x horizontal screen position
* @param y vertical screen position
* @param triggerEvent the event that triggered this popup (mouse click for example)
*/
void openPopupAtScreen(optional long x = 0, optional long y = 0,
optional boolean isContextMenu = false,
optional Event? triggerEvent = null);
/**
* Open the popup anchored at a specific screen rectangle. This function is
* similar to openPopup except that that rectangle of the anchor is supplied
* rather than an element. The anchor rectangle arguments are screen
* coordinates.
*/
void openPopupAtScreenRect(optional DOMString position = "",
optional long x = 0,
optional long y = 0,
optional long width = 0,
optional long height = 0,
optional boolean isContextMenu = false,
optional boolean attributesOverride = false,
optional Event? triggerEvent = null);
/**
* Hide the popup if it is open. The cancel argument is used as a hint that
* the popup is being closed because it has been cancelled, rather than
* something being selected within the panel.
*
* @param cancel if true, then the popup is being cancelled.
*/
void hidePopup(optional boolean cancel = false);
/**
* Attribute getter and setter for label.
*/
[SetterThrows]
attribute DOMString label;
/**
* Attribute getter and setter for position.
*/
[SetterThrows]
attribute DOMString position;
/**
* Returns the state of the popup:
* closed - the popup is closed
* open - the popup is open
* showing - the popup is in the process of being shown
* hiding - the popup is in the process of being hidden
*/
readonly attribute DOMString state;
/**
* The node that triggered the popup. If the popup is not open, will return
* null.
*/
readonly attribute Node? triggerNode;
/**
* Retrieve the anchor that was specified to openPopup or for menupopups in a
* menu, the parent menu.
*/
readonly attribute Element? anchorNode;
/**
* Retrieve the screen rectangle of the popup, including the area occupied by
* any titlebar or borders present.
*/
DOMRect getOuterScreenRect();
/**
* Move the popup to a point on screen in CSS pixels.
*/
void moveTo(long left, long top);
/**
* Move an open popup to the given anchor position. The arguments have the same
* meaning as the corresponding argument to openPopup. This method has no effect
* on popups that are not open.
*/
void moveToAnchor(optional Element? anchorElement = null,
optional DOMString position = "",
optional long x = 0, optional long y = 0,
optional boolean attributesOverride = false);
/**
* Size the popup to the given dimensions
*/
void sizeTo(long width, long height);
/** Returns the alignment position where the popup has appeared relative to its
* anchor node or point, accounting for any flipping that occurred.
*/
readonly attribute DOMString alignmentPosition;
readonly attribute long alignmentOffset;
void setConstraintRect(DOMRectReadOnly rect);
};