зеркало из https://github.com/mozilla/gecko-dev.git
91 строка
2.4 KiB
C++
91 строка
2.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGETYPES_H
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#define GFX_IMAGETYPES_H
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namespace mozilla {
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enum ImageFormat {
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/**
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* The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
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* support this format, because the Ogg video decoder depends on it.
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* The maximum image width and height is 16384.
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*/
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PLANAR_YCBCR,
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/**
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* The GRALLOC_PLANAR_YCBCR format creates a GrallocPlanarYCbCrImage, a
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* subtype of PlanarYCbCrImage. It takes a PlanarYCbCrImage data and can be
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* used as a texture by Gonk backend directly.
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*/
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GRALLOC_PLANAR_YCBCR,
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/**
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* The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
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* shared memory. Some Android hardware video decoders require this format.
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* Currently only used on Android.
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*/
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SHARED_RGB,
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/**
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* The CAIRO_SURFACE format creates a CairoImage. All backends should
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* support this format, because video rendering sometimes requires it.
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*
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* This format is useful even though a ThebesLayer could be used.
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* It makes it easy to render a cairo surface when another Image format
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* could be used. It can also avoid copying the surface data in some
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* cases.
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*
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* Images in CAIRO_SURFACE format should only be created and
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* manipulated on the main thread, since the underlying cairo surface
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* is main-thread-only.
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*/
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CAIRO_SURFACE,
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/**
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* The GONK_IO_SURFACE format creates a GonkIOSurfaceImage.
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*
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* It wraps an GraphicBuffer object and binds it directly to a GL texture.
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*/
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GONK_IO_SURFACE,
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/**
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* An bitmap image that can be shared with a remote process.
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*/
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REMOTE_IMAGE_BITMAP,
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/**
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* A OpenGL texture that can be shared across threads or processes
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*/
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SHARED_TEXTURE,
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/**
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* An DXGI shared surface handle that can be shared with a remote process.
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*/
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REMOTE_IMAGE_DXGI_TEXTURE,
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/**
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* The D3D9_RGB32_TEXTURE format creates a D3D9SurfaceImage, and wraps a
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* IDirect3DTexture9 in RGB32 layout.
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*/
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D3D9_RGB32_TEXTURE
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};
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enum StereoMode {
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STEREO_MODE_MONO,
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STEREO_MODE_LEFT_RIGHT,
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STEREO_MODE_RIGHT_LEFT,
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STEREO_MODE_BOTTOM_TOP,
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STEREO_MODE_TOP_BOTTOM
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};
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} // namespace
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#endif
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