gecko-dev/editor/libeditor/build/nsTextEditorReg.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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#include "nsIGenericFactory.h"
#include "nsEditorCID.h"
#include "nsEditor.h" // for gInstanceCount
#include "nsPlaintextEditor.h"
#include "nsEditorService.h"
#include "nsEditorController.h" //CID
////////////////////////////////////////////////////////////////////////
// Define the contructor function for the objects
//
// NOTE: This creates an instance of objects by using the default constructor
//
NS_GENERIC_FACTORY_CONSTRUCTOR(nsEditorController)
NS_GENERIC_FACTORY_CONSTRUCTOR(nsEditorService)
NS_GENERIC_FACTORY_CONSTRUCTOR(nsPlaintextEditor)
////////////////////////////////////////////////////////////////////////
// Define a table of CIDs implemented by this module along with other
// information like the function to create an instance, contractid, and
// class name.
//
static const nsModuleComponentInfo components[] = {
{ "Text Editor", NS_TEXTEDITOR_CID,
"@mozilla.org/editor/texteditor;1", nsPlaintextEditorConstructor, },
{ "Editor Controller", NS_EDITORCONTROLLER_CID,
"@mozilla.org/editor/editorcontroller;1", nsEditorControllerConstructor, }
};
////////////////////////////////////////////////////////////////////////
// Implement the NSGetModule() exported function for your module
// and the entire implementation of the module object.
//
NS_IMPL_NSGETMODULE(nsEditorModule, components)